Changelogs
Contents
Version History[]
Version
Description
- Increased turn rate from 0.6 to 0.9.
- Nature's Call
- Rescaled mana cost from 130/140/150/160 to 150 on each level.
- Treant
- Changed attack class from Basic to Default.
- Reduced attack damage from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39. [?]
- Reduced Wrath of Nature mana cost from 175/225/275 to 150/175/200.
- Aghanim's Shard upgrade:
- Greater Treant
- Changed attack class from Basic to Default.
- Greater Treant
Talents:
- Level 10 right talent changed: +20 attack damage ➜ -8s Nature's Call cooldown.
- Level 20 left talent: 75% miss chance for enemies within Sprout increased to 100%.
- Level 20 right talent changed: +8 armor ➜ Sprout leashes units inside.
- Increased mana regeneration from 0.5 to 0.75.
- Increased health regeneration from 0 to 0.25.
- Increased mana regeneration from 0 to 0.5.
- Reduced Sprout vision radius from 500 to 250.
- Treant
- Increased health regeneration from 0.5 to 2.5.
- Increased Wrath of Nature attack damage bonus per kill from 4/5/6 to 6 on each level.
- Aghanim's Shard upgrade:
- Greater Treant
- Increased health regeneration from 0.5 to 2.5.
- Greater Treant
Talents:
- Level 20 left talent changed: 20% cooldown reduction ➜ 75% miss chance for enemies within Sprout.
- Increased movement speed from 290 to 295.
- Increased Treant attack damage from 16-22/22-26/28-32/34-38 to 16-20/24-28/32-36/40-44.
- Increased Teleportation cooldown from 50/40/30/20 to 65/50/35/20.
- Treant
- Rescaled attack damage from to 20-24/24-28/28-32/32-36 to 16-22/22-26/28-32/34-38.
- Wrath of Nature
- Increased base damage from 110/140/170 to 115/150/185.
- Reduced damage increase per bounce from 11% to 10%.
- Aghanim's Scepter upgrade:
- Wrath of Nature
- Increased minimum root duration from 1.6 to 2.
- Increased maximum root duration from 3.4 to 3.8.
- Wrath of Nature
Talents:
- Level 10 left talent: +25 Wrath of Nature base damage increased to +30.
- Level 25 left talent: 2x Treant health/attack damage increased to 2.5x.
- Aghanim's Shard upgrade:
- Greater Treant
- Increased base attack time from 1 to 1.4.
- Greater Treant
- Aghanim's Scepter upgrade:
- Wrath of Nature
- Increased minimum root duration from 1.2 to 1.6.
- Increased maximum root duration from 3 to 3.4.
- Wrath of Nature
- Reduced Sprout cast backswing from 1.1 to 0.5.
- Treant
- Rescaled movement speed from 325 on each level to 300/320/340/360.
- Reduced attack damage 22-26/26-30/30-34/34-38 to 20-24/24-28/28-32/32-36. [?]
- Reduced base attack time from 1.75 to 1.6.
- Reworked Aghanim's Scepter upgrade:
- Old: Increases Wrath of Nature base damage from 110/140/170 to 135/170/205 and causes it to apply a 4-second debuff on hit enemies, which summons a Treant if the unit dies with the debuff, or a Greater Treant if the dying unit is a hero.
- New: Reduces Wrath of Nature cooldown from 85 to 60, and causes it to root and disarm hit enemies for a duration starting at 1.2 on the first bounce and scaling up to 3 seconds on the last bounce.
- Added Aghanim's Shard upgrade for Nature's Prophet:
- Causes the first 2 trees of Sprout to summons a Greater Treant when destroyed. Works for expiring Sprout as well. Can only have 2 Greater Treants alive at a time.
- Greater Treant
- Increased movement speed from 325 to 360.
Talents:
- Reduced base armor from 2 to 0.
- Treant
- Reduced gold bounty from 20 to 8.
- Reduced experience bounty from 16 to 12.
Talents:
- Level 10 left talent: +15 Wrath of Nature base damage increased to +25.
- Level 10 right talent: +25 attack damage reduced to +20.
- Level 15 right talent changed: +8 armor ➜ +25 attack speed.
- Level 20 right talent changed: +30 attack speed ➜ +8 armor.
- Level 10 left talent changed: +20 movement speed ➜ +15 Wrath of Nature base damage.
- Level 15 left talent: +3 Treants summoned increased to +4.
- Level 10 left talent: +25 movement speed reduced to +20.
- Level 10 right talent: +30 attack damage reduced to +25.
- Level 15 left talent: +4 Treants summoned reduced to +3.
- Level 15 right talent: +10 armor reduced to +8.
- Level 20 left talent: 25% cooldown reduction reduced to 20%.
- Level 20 right talent: +40 attack speed reduced to +30.
- Level 25 left talent: 2x Treant health/attack damage reduced to 1.8x.
- Reduced attack backswing from 0.77 to 0.6.
- Wrath of Nature
- Now grants the caster 4/5/6 attack damage for each unit killed by it for 50 seconds.
- Increased cooldown from 60 to 85.
- Reduced base attack damage from 27-41 to 27-37.
- Increased base agility and gain from 18 + 3.3 to 22 + 3.6.
- Increased intelligence gain from 3.5 to 3.7.
- Increased intelligence gain from 3.3 to 3.5.
- Reduced base attack damage from 29-43 to 27-41.
- Treant
- Reduced attack damage from 25-29/28-32/31-35/34-38 to 22-26/26-30/30-34/34-38. [?]
- Increased intelligence gain from 2.9 to 3.3.
- Tango now uses the ward duration when targeting Sprout, instead of the tree duration, similar to Iron Branch trees.
Talents:
- Level 20 left talent changed: -4s Sprout cooldown ➜ 25% cooldown reduction.
- Increased agility gain from 2.8 to 3.3.
- Increased Wrath of Nature number of bounces from 16 to 18.
- Increased strength gain from 2.4 to 2.6.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Treant
- Rescaled gold bounty from 18-24 to 20-20.
- Reduced experience bounty from 39 to 16.
- Wrath of Nature no longer pierces spell immunity.
Talents:
- Level 10 left talent: +35 movement speed reduced to +25.
- Reduced base attack damage from 32-46 to 29-43.
- Level 10 left talent: +40 movement speed reduced to +35.
- Reduced base intelligence from 25 to 23.
- Increased base attack damage from 30-44 to 32-46.
- Reduced Wrath of Nature cooldown from 70/65/60 to 60 on each level.
Talents:
- Level 10 left talent: +30 movement speed increased to +40.
- Level 15 right talent: +8 armor increased to +10.
- Reduced Wrath of Nature cooldown from 90/75/60 to 70/65/60.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Old:
- Level 10: +250 health or +30 attack damage
- Level 15: +4 Treants summoned or +20 intelligence
- Level 20: +10 armor or +35 attack speed
- Level 25: 2x Treant health/attack damage or 0s Teleportation cooldown
- New:
- Level 10: +30 movement speed or +30 attack damage
- Level 15: +4 Treants summoned or +8 armor
- Level 20: -4s Sprout cooldown or +40 attack speed
- Level 25: 2x Treant health/attack damage or 0s Teleportation cooldown
- Level 25 right talent changed: -40s respawn time ➜ 0s Teleportation cooldown.
- Increased base attack damage from 24-38 to 30-44 (total attack damage is now 55-69).
- Level 10 left talent: +225 health increased to +250.
- Level 15 left talent changed: +35 movement speed ➜ +4 Treants summoned.
- Reduced Nature's Call mana cost from 160 on each level to 130/140/150/160.
Talents:
- Level 15 left talent: +20 movement speed increased to +35.
- Level 15 right talent: +15 intelligence increased to +20.
- Level 10 left talent: +175 health increased to +225.
- Level 10 right talent: +20 attack damage increased to +30.
- Level 20 left talent: +8 armor increased to +10.
- Level 15 left talent: +15 movement speed increased to +20.
- Level 15 right talent: +10 intelligence increased to +15.
- Level 25 left talent changed: +6 Treants summoned ➜ 2x Treant health/attack damage.
- Level 25 right talent: -35s respawn time increased to -40s.
- Reduced Sprout vision radius from 1000 to 750.
- Wrath of Nature
- Reduced base damage from 140/180/225 to 110/140/170.
- Increased damage increase per bounce from 7% to 11%.
- Aghanim's Scepter upgrade:
- No longer increases Wrath of Nature number of bounces from 16 to 18.
- Reduced Wrath of Nature base damage from 155/210/275 to 135/170/205.
- Added talents:
- Level 10: +175 health or +20 attack damage
- Level 15: +15 movement speed or +10 intelligence
- Level 20: +8 armor or +35 attack speed
- Level 25: +6 Treants summoned or -35s respawn time
- Treant
- Aghanim's Scepter upgrade:
- Increased base intelligence from 21 to 25.
- Treant
- Increased attack damage from 26-30 to 30-34.
- Aghanim's Scepter upgrade:
- Greater Treant
- Increased attack damage from 78-90 to 90-102.
- Greater Treant
- Sprout
- Reduced cast time from 0.5 to 0.35.
- Reduced mana cost from 100/120/140/160 to 70/90/110/130.
- Treant
- Increased movement speed from 300 to 325.
- Reduced vision range during the day from 1200 to 1000.
- Aghanim's Scepter upgrade:
- Wrath of Nature now applies a 4 second debuff on the units it hits, which will spawn the extra Treant if the unit dies during that time.
- Greater Treant
- Reduced base attack time from 1.75 to 1.
- Increased movement speed from 300 to 325.
- Reduced vision range during the day from 1200 to 1000.
- Sprout
- Increased cast range from 600 on each level to 625/700/775/850.
- Increased duration from 3/3.75/4.5/5.25 to 3/4/5/6.
- Treant
- Increased attack damage from 21-23 to 26-30.
- Hero kills by Treants now provide ExperienceXP credit to Nature's Prophet.
- Aghanim's Scepter upgrade:
- Now also spawns a Treant for every non-hero and a Greater Treant for every hero killed with Wrath of Nature.
- Greater Treant stats:
- Level: 2
- Health: 1650
- Health regeneration: 0.5
- Armor: 0 (type: Strong)
- Magic resistance: 0%
- Attack damage: 78-90 (Type: Basic)
- Attack range: 100 (melee)
- Base attack time: 1.75
- Attack animation: 0.467/0.533
- Movement speed: 300
- Turn rate: 0.5
- Collision size: 16
- Vision: 1200/800
- Gold bounty: 14-20
- Experience bounty: 30
- Treant
- Reduced magic resistance from 20% to 0%.
- Increased Wrath of Nature mana cost from 150/200/250 to 175/225/275.
- Treant
- Increased gold bounty from 12-16 to 14-20.
- Increased experience bounty from 20 to 30.
- Reduced movement speed from 300 to 295.
- Treant
- Reduced magic resistance from 33% to 20%.
- Increased Teleportation mana cost from 50/45/40/35 to 50 on each level.
- Increased Wrath of Nature mana cost from 150/175/200 to 150/200/250.
- Increased Wrath of Nature cooldown from 90/60/60 to 90/75/60.
- Increased Wrath of Nature number of bounces from 12/14/16 to 16 on each level.
- Aghanim's Scepter upgrade:
- Increases Wrath of Nature number of bounces from 14/16/18 to 18 on each level.
- Increased base attack damage from 18-32 to 24-38 (total attack damage is now 45-59).
- Sprout
- Improved trapping coding to prevent heroes from popping out of it sometimes.
- Changed targeting type from ground or unit to unit only.
- Treant can now attack flying units.
- Changed Wrath of Nature targeting type from unit to ground or unit. Now allowing the player to cast the ability by clicking on the minimap.
- Aghanim's Scepter upgrade:
- Increases Wrath of Nature number of bounces from 12/14/16 to 14/16/18.
- Increased base agility and gain 15 + 1.5 to 18 + 1.9.
- Added an allied only visual minimap indicator for Teleportation.
- Treant
- Increased magic resistance from 0% to 33%.
- Fixed Wrath of Nature targeting couriers.
- Reduced Teleportation cooldown from 60/50/40/30 to 50/40/30/20.
- Increased Wrath of Nature cast range from 650 to global (bounce distance is already global).
- Sprout
- Reduced mana cost from 115/140/165/205 to 100/120/140/160.
- Reduced cooldown from 11 on each level to 11/10/9/8.
- Sprout is now blocked by Linken's Sphere.
- Teleportation can now be targeted inside the enemy's base area (restriction no longer needed due to new backdoor protection).
- Reduced Wrath of Nature mana cost from 200/380/610 to 150/175/200.
- Fixed Shackleshot and Nature's Guise not working with Sprout trees.
- Fixed a rare bug involving Sprout and Lone Druid's Spirit Bear.
- Reduced Teleportation mana cost from 75/65/55/50 to 50/45/40/35.
- Teleportation now creates a visual effect at the targeted location during the cast time.
- Teleportation can no longer target the enemy base area.
- Increased movement speed from 295 to 300.
- Increased movement speed from 280 to 295.
- Reduced Sprout duration from 3/4/5/6 to 3/3.75/4.5/5.25.
- Increased Nature's Call cooldown from 30 to 37.
- Reduced acquisition range from 650 to 600.
- Increased base armor from -1 to 1 (total armor is now 3.1).
- Recoded Sprout so it can be used by multiple Prophets and fixed an abusable bug.
- Reduced Teleportation cast time from 3 on each level to 3/2.5/2/1.5.
- Changed Nature's Prophet base regeneration type from only regenerate at night to always regenerate. [?]
- Reduced base health regen from 0.5 to 0.25.
- Increased Wrath of Nature cooldown from 90/60/30 to 90/60/60.
- Aghanim's Scepter upgrade:
- No longer increases Wrath of Nature cast range and damage increment per bounce.
- Reduced intelligence gain from 3.00 to 2.90.
- Reduced night vision from 1700 to 800.
- Increased base attack damage from 17-26 to 18-32.
- Reduced Wrath of Nature cast range from global to 650.
- Aghanim's Scepter upgrade:
- Increased Wrath of Nature cast range from 650 to global.
- Treant
- Reduced base attack damage from 21-23 to 19-21.
- Changed damage type from Chaos damage to Basic damage.
- Reduced base health from 600 to 575.
- Teleportation
- Rescaled mana cost from 70 on each level to 75/65/55/50.
- Reduced cast time from 4 to 3.
- Increased base health from 100 to 150.
- Replaced Entangling Roots with Sprout.
- Old Entangling Roots
- Causes roots to burst from the ground, immobilizing, disarming and dealing 30 damage per second to a target enemy.
- Cast range: 600
- Damage: 30
- Duration: 3/3.6/4.3/5
- Creep duration: 6/7.5/9/10.5
- Mana cost: 100/115/120/125
- Cooldown: 12
- New Sprout
- Sprouts a ring of trees around an enemy unit, trapping it in place.
- Mana Cost: 125/160/185/220
- Cooldown: 12
- Cast Range: 600
- Duration: 3/4/5/6
- Sprout Vision Radius: 1000
- Wrath of Nature
- Reduced base damage from 150/200/250 to 140/180/225.
- Increased mana cost from 200/380/590 to 200/380/610.
- Wrath of Nature
- Reduced base damage from 155/210/275 to 150/200/250.
- Reduced number of bounces from 14/16/16 to 12/14/16.
- Added Aghanim's Scepter upgrade for Nature's Prophet:
- Increases Wrath of Nature base damage from 150/200/250 and damage increment from 7% to 10% per bounce.
- Increased base intelligence from 18 to 21.
- Wrath of Nature
- Reduced base damage from 175/235/295 to 155/210/275.
- Reduced damage increment per bounce from 8% to 7%.
- Replaced Rapid Experience with Wrath of Nature.
- Old Rapid Experience
- Bonus experience: 10%/20%/30%
- Radius: 700
- Bonus mana regeneration: 1%
- New Wrath of Nature
- Summons damaging energy to swath around the map and damage a bunch of random enemies. Each enemy hit beyond the first adds 8% damage.
- Cast range: Global
- Bounce distance: Global
- Number of bounces: 14/16/16
- Damage increment per bounce: 8%
- Base damage: 175/235/295
- Mana cost: 200/380/590
- Cooldown: 90/60/30
- Increased Entangling Roots damage per second from 25 to 30.
- Reduced Teleportation cast time from 5 to 4.
- Reduced base attack damage from 17-24 to 17-26.
- Reduced Entangling Roots mana cost from 125 on each level to 100/115/120/125.
- Increased Teleportation cast time from 0.33 to 5.
- Added a 4th level to all basic abilities.
- Reduced base intelligence from 19 to 18.
- Reduced base attack damage from 17-36 to 17-24.
- Reduced base armor from 1 to 0.
- Entangling Roots
- Reduced cast range from 800 to 600.
- Rescaled duration from 2/4/6 to 3/3.67/4.33/5.
- Increased mana cost from 75 to 125.
- Reduced cooldown from 15 to 12.
- Teleportation
- Rescaled cooldown from 60/50/30 to 60/50/40/30.
- Increased mana cost from 50/35/25 to 70 on each level.
- Nature's Call
- Increased number of treants from 2/3/4 to 2/3/4/5.
- Reduced cast range from 800 to 750.
- Increased mana cost from 125 to 160.
- Rescaled radius from 150/225/300 to 150/225/300/375.
- Increased cooldown from 25 to 30.
- Treant
- Increased base health from 500 to 600.
- Increased base movement speed from 280 to 300.
- Treant
- Replaced Tranquility Aura with Rapid Experience.
- Old Tranquility Aura
- Increases the life regeneration rate of nearby units.
- Radius: 900
- Bonus health regeneration: 200%/350%/500%
- New Rapid Experience
- Nearby friendly heroes gain a bonus to their experience rate.
- Bonus experience: 10%/20%/30%
- Radius: 700
- Bonus mana regeneration: 1%
- Increased base intelligence from 18 to 19.
- Increased base armor from 0 to 1.
- Reduced Entangling Roots duration from 3/5/7 to 2/4/6.
- Nature's Call
- Increased cooldown from 20 to 25.
- Treant
- Reduced health from 600 to 500.
- Reduced movement speed from 300 to 280.
- Treant
- Increased cooldown from 20 to 25.
- Increased Entangling Roots cooldown from 6/8/10 to 15 on each level.
- Increased base attack damage from 20-20 to 17-36.
- Increased base attack damage from 10-10 to 20-20.
- Reduced base attack time from 2.5 to 1.6.
- Reduced base armor from 2 to 0.
- Reduced movement speed from 300 to 280.
- Teleportation
- Increased mana cost from 50/25/15 to 50/35/25.
- Reduced cooldown from 60/50/40 to 60/50/30.
- Tranquility Aura
- Increased number of ability levels from 1 to 3.
- Rescaled health regeneration bonus from 200% to 200%/350%/500%
- Increased Entangling Roots damage per second from 15/15/20 to 25 on each level.
- Created
Patch History[]
Patch
Description
- Fixed
Wrath of Nature root debuff modifiers missing descriptions.
- Fixed multiple instances where destroying
Sprout trees wouldn't spawn Greater Treants.
-
- Fixed Wrath of Nature damage increment per bounce having been unintentionally reduced from 11% to 9% in December 17, 2020 Patch.
- Updated hero model and animation.
- Updated default hero model.
- Fixed the following ability tooltips:
- Fixed a typo in
Wrath of Nature that made it not show the upgraded debuff's duration in the traits.
- Updated attack animations.
- Reduced Treant damage values to the correct 7.22 values, from 27/30/33/36 to 24/28/32/36.
- Reduced Greater Treant damage values to the correct 7.22 values, from 81/90/99/108 to 72/84/96/108.
- Fixed Greater Treants' attack damage being incorrect with the 2x health/damage
talent. [?]
- Fixed Greater Treants' attack damage not having been adapted to the Treant attack damage changes.
- Fixed attack damage from 90‒102 to 102‒114, so it is 3x of the Treant's damage again.
- Fixed Treant bonus damage being 32 instead of 36.
- Fixed
Treant not working properly.
- Added new voice lines for rivalry and allied towards Underlord.
- Added spawn animation for Treant.
- Added Arcane Rune responses.
- Canceling Teleportation now interrupts the sound.
- Nature's Call gives an error if there are no trees to convert.
- Changed creep pathfinding interaction with Sprout.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Teleportation).
- Fixed
Greater Treant spawning from illusions instead of normal Treant.
-
- Fixed ability interactions between
Wrath of Nature and Refresher Orb spawning too many Greater Treants and Treants.
- Fixed ability interactions between
- Canceling Teleportation will now properly remove the teleport minimap icon.
- Adjusted custom Treant hitboxes to be more consistent with default models.
- Updated default hero and Treant workshop files, including separated fbx and smd.
- Updated Dota2 workshop model and texture files.
- Fixed Fog of War issues with some abilities.
- Fixed being able to use Teleportation while rooted.
-
- Fixed Teleportation cast backswing behavior.
- Fixed various bounce abilities (i.e. Wrath of Nature) malfunctioning if the target dies during it.
-
- Fixed not being able to ⇱⇲ Drag-select Treants by dragging over their models.
-
- Fixed Treant dying counting as denies.
- Fixed having 1 more armor than intended.
- Fixed a bug where casting Sprout on Shapeshift, with Wolf Form could run through the trees and escape the sprout.
- Fixed planted trees (i.e. Sprout) not respecting the pause.
- Wrath of Nature no longer alert the target to attack the caster if the target is far away.
- ADDED↓↓ Double-tapping support for Teleportation, automatically targets Nature's Prophet's fountain when doing so.
- Fixed not being able to see the Teleportation end point if it is in Fog of War.
- UAdded "injured" walk animations.
- Summoned units now draw larger on the minimap.
- Fixed Treants spawning the maximum amount regardless of the number of trees present.
- Fixed the spawn location of the Treants in Nature's Call.
- Added more movement lines.
- Sprout
- Fixed ability interaction with Spellblock.
- Fixed ability's position when targeting a moving unit.
- Fixed Teleportation effect not drawing properly in some cases.
- Fixed Legacy Keys.
- Now talks to spectators when picked.
- Fixed
Wrath of Nature not working.
- Fixed default hero eyes looking busted.
- Added portrait for Treant.
- Summoned units (e.g. Treant) will no longer disable Backdoor Protection.
- Wrath of Nature
- Spellblock now blocks the ability damage.
- Fixed damage increase to be multiplicative, instead of being additive.
- Nature's Prophet can now get assists with Treant.
- Teleportation can no longer target locations that have never been Fog of War revealed.
- Sprout now obstruct vision for the enemy team.
- Added Ctrl as a modifier key to test sending an order to all controllable units, excluding the hero.
- Nature's Prophet can now use Ctrl and issue an order to all Treants.
- Teleportation can now disjoint incoming projectiles.
- ADDEDNature's Prophet.
- ADDEDNature's Prophet.