Hero
Nature's Prophet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Able to teleport to any location on the map at will. | |
Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, Nature's Prophet seems to be everywhere at a moment's notice. Trapping foes with a ring of trees Sprouted from the forest floor and Teleporting at will to any location. The trees around him serve as his objects of power; using them, he instantly summons a Sentient Army of violent trees to fight for him, he attacks where enemies least expect. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing both the Curse of the Oldgrowth and the Wrath of Nature down on all who would do harm to Verodicia's creation. | |
Roles: | Carry Pusher Escape Nuker |
Complexity: | |
Adjectives: | Arachnophobic, Bearded, Cape, Green, Nose Legs ( 2 )
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Bio[]
File:Nature&Nature's Prophet
▶️ "I woke within the seed and saw my destiny, and many were its branches."
Lore:
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
Alias:
NP
Voice:
Abilities[]
Sprouts a ring of trees around a unit, damaging and trapping it in place and providing vision in a 250 radius.
Trees Spawn Radius: 150
Number of Trees: 8
Damage per Second: 25/40/55/70
Damage Interval: 0.5
Duration: 3/4/5/6
Modifiers [?]
modifier_furion_sprout_damage_aura
Undispellable
modifier_furion_sprout_blind_aura
Undispellable
modifier_furion_sprout_tether_aura
Undispellable
modifier_furion_sprout_damage
Death
modifier_furion_sprout_blind
Death
modifier_furion_sprout_tether
Death
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
- Can either directly be cast units or ground-targeted.
- ↓↓ Double-tapping automatically targets self.
- Cannot be cast on ancient creeps, wards, buildings, or invulnerable or hidden units.
- Creates a planted tree on every 45°th of a 150 radius circle, resulting in 8 trees forming an octagon and trapping the targeted unit.
- Trees created with Sprout act exactly like the other trees on the map. They block pathing, vision, and interact with other abilities the same way.
- Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
- Destroying one tree is enough to allow units to walk in and out of the ring of trees.
- Non-player-controlled units (i.e. lane creeps) do not try to path around the Sprout trees, but simply walk against them as if they are not there.
- This effectively causes them to get stuck, until they change directions (e.g. when being aggro'd), or until the trees expire.
- Sprout grants 250 range flying vision around the targeted point for its duration.
- The vision granted is not provided by the trees and remains even after all Sprouted trees are destroyed.
- All other ability effects are applied by different auras centered around the Sprouted trees, and are not bound to the Sprouted trees respectively.
- The auras always last the full duration and lingers for 3/4/5/6 seconds, even if all trees are destroyed.
- Despite the damage per interval aura not being bound to the Sprouted trees, it relies on and checks for Sprouted trees periodically within 275 radius to deal damage.
- Deals damage in 0.5-second intervals, starting immediately upon cast, resulting in 7/9/11/13 instances.
- Can deal up to 87.5/180/302.5/455 damage (before reductions) within the area for the entire duration.
- Since the damage radius is larger than the tree spawn radius, the outer radius of trees also deals damage.
- TALENTBoth the Sprout miss chance and Sprout leashes talents add another 200 radius aura to the center of Sprout.
- The blind aura and leash aura use different debuffs and are provided by two different auras.
- Blind uses pseudo-random distribution.
- Stacks additively with other blind sources up to 100% and multiplicatively with evasion sources.
- The leashed enemies are preventing them from casting certain mobility abilities.
- Affects both the primary and the secondary targets when directly targeted.
Ability
Target Point
Target Point
Affects
Self
Self
Teleports to any point on the map. After teleporting, Nature's Prophet gains stacks of bonus attack damage. Every attack consumes a stack of bonus damage to increase Nature Prophet's armor.
Cast Range: Global
Attack Damage Bonus per Stack: 6
Armor Bonus per Stack: 1
Buff Duration: 15
Modifiers [?]
The Prophet keeps his sentinel over the forest, protecting it when in need.
- ↓↓ Double-tapping automatically targets the team's fountain.
- Disjoints projectiles upon teleporting.
- Teleportation uses a cast time instead of a channeling.
- Therefore, unlike Teleport, canceling this one neither puts the ability on cooldown nor consumes mana.
- During the cast time, a visual effect is created around Nature's Prophet and at the target location. These visual effects are visible to everyone.
- Also plays a sound at the target location, however, this is only audible to enemies when Nature's Prophet is visible to them.
- Grants flat bonus attack damage upon reaching the destination.
- Every attack reduces a stack of bonus attack damage, then grants a stack of bonus armor.
- Grants a total of 36/48/60/72 ( 60/72/84/96) bonus attack damage upon reaching the destination.
- Can grant up to a total of 6/8/10/12 ( 10/12/14/16) bonus armor.
- TALENTThe max stacks increasing talent does not update the current active Teleportation instance.
- This ability's cast point is not modified when acquired.
Treant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nature's Call
Ability
Target Area
Target Area
Affects
Trees
Trees
Converts an area of trees into Treants under the command of Nature's Prophet.
Treant Duration: 50
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
- Nature's Call can only summon as many Treants as there are trees in the targeted area.
- Therefore, Sprout can summon up to 8 Treants.
- Destroys all trees in the target area, regardless of how many Treants are created.
- Treants always spawn at the center of the area facing the east.
- Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
- Does not cancel the ability cast if the trees within the targeted area disappear during the cast point, effectively wasting mana and cooldown.
- TALENTDespite the talent's description, the Treants health and damage multiplier talent does not multiply the health and damage values by 2.5.
- Instead, it adds 825 health and 27/39/51/63 min/max attack damage to the Treants.
- This effectively increases the health of Treants by 2.5x and its average attack damage by 3.08/2.86/2.76/2.7x.
Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
Damage per Second per Tree: 20
Move Speed Slow per Tree: 7%
Duration: 7
Requires drafting Wrath of Nature to be unlocked.
Though powerful, Nature's Prophet's gifts do not include all-sight, and he must rely heavily upon reconnaissance and aid from a long-standing network of stalwart friends.
- Requires Aghanim's Shard to be unlocked.
- Applies a debuff and expose enemy heroes within the radius that are affected by the Fog of War. There is no travel time.
- Does not provide True Sight over exposed enemy heroes.
- Leaving or entering the area afterward neither reapplies nor dispels the debuff.
- Does not affect invisible units and units affected by the following abilities:
- Blur, Disguise and Solitary Disguise.
- Treats clones, illusions and creep-heroes as heroes.
- Checks for trees periodically within 250 radius and adapts the damage and movement speed slow values instantly.
- Trees includes Treants regardless of factions, regular trees and planted trees.
- Deals damage in 1-second intervals, starting immediately upon cast, resulting in 8 instances.
- Deals 0 damage per second to affected enemy targets if there are no trees within the radius.
- Fully procs on-damage effects, such as Corrosive Skin, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- With Sprout's planted trees and damage per interval, Curse of the Oldgrowth can deal up to 480/640/800/960 + 87.5/180/302.5/455 damage (before reductions) to the unit trapped for the entire duration.
- Curse of the Overgrowth first applies the damage, then the debuff.
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.
Cast Range: Global
Bounce Distance: Global
Number of Bounces: 18
Damage Multiplier per Bounce: 1.1
Lowers cooldown to 60s. Entangles all enemies it hits. Duration scales from 2s up to 3.8s seconds at max bounce.
Grants the Curse of the Oldgrowth ability.
Modifiers [?]
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
- When ground-targeted, Wrath of Nature automatically bounces on the closest enemy unit within the vision. Cannot hit the same unit more than once per cast.
- Does not bounce on Couriers, invisible, invulnerable, hidden units or units in the Fog of War.
- If the current target turns invulnerable, hidden, or invisible, the bounce neither counts nor increases the damage.
- The bounced projectile continues bouncing to nearby valid targets in these cases.
- Bounces in 0.25-second intervals, so hitting all targets takes 4.25 seconds.
- If no valid targets can be found within 0.25 seconds after the previous bounce, Wrath of Nature ends prematurely.
- All bounces together can collectively deal up to 5471.9/7067.9/8663.8 ( 6839.9/8435.8/10031.8) damage.
- For how much damage each bounce deals on each level, please refer to the chart below.
- Wrath of Nature now roots and disarms all hit enemies and provides True Sight over them.
- The duration starts at 2 and increases by 0.106 seconds per bounce.
- Wrath of Nature first applies the debuff, then the damage.
- For the root duration increase per bounce, please refer to the chart below.
Level | Wrath of Nature Damage / nth Bounce | ||||||||||||||||||
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Base | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | ||
Level 1 () |
120 | 132 | 145.2 | 159.7 | 175.7 | 193.3 | 212.6 | 233.8 | 257.2 | 283 | 311.2 | 342.4 | 376.6 | 414.3 | 455.7 | 501.3 | 551.4 | 606.5 | |
150 | 165 | 181.5 | 199.7 | 219.6 | 241.6 | 265.7 | 292.3 | 321.5 | 353.7 | 389.1 | 428 | 470.8 | 517.8 | 569.6 | 626.6 | 689.2 | 758.2 | ||
Level 2 () |
155 | 170.5 | 187.6 | 206.3 | 226.9 | 249.6 | 274.6 | 302.1 | 332.3 | 365.5 | 402 | 442.2 | 486.5 | 535.1 | 588.6 | 647.5 | 712.2 | 783.4 | |
185 | 203.5 | 223.9 | 246.2 | 270.9 | 297.9 | 327.7 | 360.5 | 396.6 | 436.2 | 479.8 | 527.8 | 580.6 | 638.7 | 702.5 | 772.8 | 850.1 | 935.1 | ||
Level 3 () |
190 | 209 | 229.9 | 252.9 | 278.2 | 306 | 336.6 | 370.3 | 407.3 | 448 | 492.8 | 542.1 | 596.3 | 655.9 | 721.5 | 793.7 | 873 | 960.3 | |
220 | 242 | 266.2 | 292.8 | 322.1 | 354.3 | 389.7 | 428.7 | 471.6 | 518.7 | 570.6 | 627.7 | 690.5 | 759.5 | 835.4 | 919 | 1010.9 | 1112 | ||
Root Duration | |||||||||||||||||||
All Levels | 2s | 2.11s | 2.21s | 2.32s | 2.42s | 2.53s | 2.64s | 2.74s | 2.85s | 2.95s | 3.06s | 3.17s | 3.27s | 3.38s | 3.48s | 3.59s | 3.7s | 3.8s |
Talents[]
Hero Talents | ||
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2.5x Treant HP/Damage | 25 | Removed Teleportation Cooldown |
100% Miss chance for Sprouted units | 20 | Sprout Leashes |
+4 Teleportation Max Stacks | 15 | +5 Treants Summoned |
+30 Wrath of Nature Base Damage | 10 | -8s Nature's Call Cooldown |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced base attack damage from 27‒37 to 24-34.
- Sprout
- Damage per second rescaled from 28/40/52/64 to 25/40/55/70.
- Damage aura no longer lingers for 0.5s after leaving the AoE.
- Increased Teleportation Cooldown from 60/50/40/30 to 75/60/45/30.
</div> </div>
Recommended Items[]
Starting items:
- Tango provides health regeneration for Nature's Propet to survive his lane.
- Healing Salve restores health as well.
- Clarity restores mana to Nature's Prophet so he can continually use his spells in the early game, particularly Nature's Call, as his base intelligence and comparatively costly spells means that he will otherwise quickly run out.
- Iron Branch is a cheap attribute item that can shore up Nature's Prophet's health, damage, and mana.
Early game:
- Regular Stick provides nopthing, which can give him nothing.
- Boots of Speed provide Nature's Prophet with a boost to his movement speed, important for catching up to enemies to cast his spells during ganks. While he has strong global mobility in Teleportation, having enough speed to re-position during fights is crucial.
- Town Portal Scroll augments Nature's Prophet's global mobility. While Teleportation already grants him global presence without the need to target his destination at an allied building, a Town Portal Scroll allows him to zip between front and backline, defending a tower or ganking.
Mid game:
- Magic Wand provide additional attribute bonuses to Nature's Prophet, and give him even more burst health and mana regeneration. A fully-charged Magic Wand can give Nature's Prophet enough mana to cast any of his spells even when completely empty.
- Power Treads provide Nature's Prophet with a boost to his attributes and additional attack speed. The attributes allow him to give himself more health, or mana and base damage.
- Shadow Blade gives Nature's Prophet more initiation and escape ability, augmenting his already formidable global presence due to Teleportation. Used offensively, Nature's Prophet can get in a powerful first strike on unwary enemies prior to disabling and focusing them down. Used defensively, the invisibility and increased movement speed allow him to evade any enemy rotations aimed at halting his pushes, and can allow him to invisibly cast Teleportation.
- Orchid Malevolence is a powerful early aggression tool. Its low cost and easy buildup make it possible to obtain quickly in the early game, while the bonuses it provides augment Nature's Prophet's physical attacks and allow him to gank enemies to great effect by silencing them. The mana regeneration also allows him to stay out in the field longer without needing to return to base as often.
Late game:
- Nullifier complements Orchid Malevolence's silence with its dispel that shutdowns enemy's disengage options and slows them for you to catch up, nullifying the risk when going in combat against a dangerous enemy.
- Assault Cuirass is a very powerful offensive and pushing item. By boosting his attack speed and inflicting the enemy units, including towers, with a negative armor aura, auto attacks become much deadlier. Increased armor also gives him survivability against physical damage.
- Silver Edge is an upgrade to Shadow Blade, allowing Nature's Prophet to break key passives or simply add more damage thanks to its crits.
- Witch Blade and its upgrade Revenant's Brooch augment Nature's Prophet's right clicks by providing additional agility and attack speed, and it can greatly help in bursting down foes.
- Scythe of Vyse provides additional lockdown. Used in combination with Sprout, the enemies cannot cut the trees nor move out of them, making it a very powerful ganking and disablnig item. The additional stats are also appreciated.
- Bloodthorn is a great upgrade from Orchid, making it deal even more damage.
Situational items:
- Hand of Midas, if obtained early, can greatly augment his late-game potential by accelerating gold and experience gain at the cost of early-game aggression. As well, the bonus attack speed will make use of disabler abilities to increase damage per second.
- Scythe of Vyse massively increases the ganking power of Nature's Prophet by giving him a hex ability, giving him another way to control enemies' movements on top of Sprout. It also provides a large increase to his intelligence, giving him more damage and mana, as well as all-around attributes and powerful mana regeneration.
- Aghanim's Scepter augments the strength of Wrath of Nature, lowering its cooldown and applying a root to all enemies it hits.
- Phase Boots augment Nature's Prophet's attack damage and allows him to boost his movement speed, it can make him a bigger threat in ganks since he can maneuver into position more easily after casting Teleportation, to pen in an enemy with Sprout and deal heavily damaging attacks.
- Desolator can greatly augment Nature's Prophet's offensive and pushing potential. The increased damage and armor reduction on targets make his physical attacks much deadlier, allowing him to soften up gank targets or reduce tower armor to hasten pushes.
- Drum of Endurance aids Nature's Prophet in ganks and pushes due to its active which boosts movement and attack speed of himself and allies.
- Force Staff can be a useful item to purchase on Nature's Prophet, depending on the situation. It can enhance his mobility by allowing him to quickly re-position himself, such as pushing himself over a cliff, re-positioning allies, or breaking Linken's Sphere on a gank target prior to other disables.
- Blink Dagger can tremendously increase Nature's Prophet's maneuverability and ability to evade enemy ganks. After using Teleportation to arrive at a lane for a push, Blink Dagger can be used to instantly jump away to evade any enemies attempting to rotate in. It can also be used to initiate more easily on gank targets.
- Dagon gives Nature's Prophet significantly more ganking power as he can instantly burst down a portion a gank target's health, making successful kills more likely. His ability to farm and get kills also allows him to upgrade it to allow it to remain potent throughout a match.
- Mjollnir is a strong all-around pushing and fighting item. The greatly increased attack speed as well as attack modifier allows Nature's Prophet to make short work of creep waves, and increases the potency of his attacks during ganks and teamfights. The active can be cast to increase damage output via proccing the shield.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Nature's Call was called "Force of Nature" in DotA.
- In DotA, Nature's Prophet's name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with "Blizzard Entertainment". He is still called Furion by the majority of the player base and is referred to as "Furion" in the game files.
- Nature's Prophet was originally named "Tequoia" in Dota 2, but this was changed for unspecified reasons.
- "Nature's Profit" is a popular nickname for Nature's Prophet, due to his farming and split-pushing playstyle.
- Nature's Prophet's early lore concept made him the father of Anti-Mage and Terrorblade (similar to how he was in DotA), but this idea was later scrapped.
- Nature's Prophet's spawning response, ▶️ "I speak for the trees." is a direct reference and homage to Dr. Seuss' The Lorax.
- One of Nature's Prophet's last hitting responses, ▶️ "Green is good.", is a reference to "greed is good", a quote from the 1987 film Street, as well as the Warcraft III cheat code of the same name.
- One of Nature's Prophet's Illusion Rune responses, "Leaves of three, let them be", is a traditional rhyme for identifying and avoiding Poison Ivy.