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Nature's Prophet
Nature's Prophet icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.6
22 + 3.6
23 + 3.7
Level 0 1 15 25 30
Health 200 620 1340 2100 2400
+0.25 +2.35 +5.99 +9.79 +11.29
Mana 75 351 963 1551 1803
+0.75 +1.9 +4.49 +6.94 +7.97
Armor 0 3.67 12.07 20.07 23.4
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 27‒37 50‒60 101‒111 150‒160 171‒181
Attack Rate 0.59/s 0.72/s 1.01/s 1.3/s 1.41/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4+0.6
Projectile Speed 1125
Movement Speed ▶️ 295
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Wood
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Wrath of Nature
Able to teleport to any location on the map at will.
Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, Nature's Prophet seems to be everywhere at a moment's notice. Trapping foes with a ring of trees Sprouted from the forest floor and Teleporting at will to any location. The trees around him serve as his objects of power; using them, he instantly summons a Sentient Army of violent trees to fight for him, he attacks where enemies least expect. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature down on all who would do harm to Verodicia's creation.
Nature's Call
Wrath of Nature
Wrath of Nature
Roles: Carry Carry Jungler Jungler Pusher Pusher Escape Escape Nuker Nuker
Complexity: ★★☆


Nature's Prophet minimap icon.pngNature's Prophet
▶️ "I woke within the seed and saw my destiny, and many were its branches."
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.


Greater Treant
Nature's Prophet Greater Treant model.png
Summoned Creep
This unit has no mana.
Level 2
Duration Ability Duration 60
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Default
102 ‒ 114 (Talent 129/141/153/165141/153/165/177)
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.71 attack(s) per second. 100 • 1.4s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Movement Speed ▶️ 360 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 16
Vision Range (G) 500
Bounty Gold 1824
Experience 30
Model Scale 1.2

Sprout icon.png
Talent Enemies
Sprouts a ring of trees around a unit, trapping it in place, and providing vision in a 250 radius.
Cast Animation: 0.35+0.44
Cast Range: 625/700/775/850
Trees Spawn Radius: 150
Duration: 3/4/5/6
Talent Blind Aura Radius: 200
Talent Enemy Blind Miss Chance: 100%
Talent Blind Aura Linger Duration: 0.5
Talent Leash Aura Radius: 200
Talent Leash Aura Linger Duration: 0.5
With Aghanim's Shard Number of Greater Treants: 2
Cooldown: 11/10/9/8
Mana: 70/90/110/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes the first two trees destroyed with Sprout to summon Greater Treants. Can only have two Greater Treants alive.
Partially pierces spell immunity.
Cannot directly target spell immune enemies, targets ground instead.
Can directly target spell immune allies.
Blind and leash fully pierce spell immunity.
Partially blocked by Linken's Sphere.
Blocked fully only when directly targeted.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Nature's Call must be drafted as well for Nature's Prophet Treant icon.png Greater Treants to spawn.
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.


  • Creates a planted tree on every 45°th of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
    • Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with other abilities the same way.
    • Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
    • Tango icon.png Tango heals for twice as long when targeting a Sprout tree.
  • Destroying one tree is enough to allow units to walk in and out of the ring of trees.
  • Sprout grants 250 range flying vision around the targeted point for its duration.
  • Units not controlled by any player do not try to path around the Sprout trees, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck, until they change directions.
  • The Sprout miss chance Talent talent adds a 200 radius aura to the center of Sprout.
    • The aura blinds enemies, causing them to miss 100% of their attacks.
    • Sprout's blind uses uses pseudo-random distribution.
    • The debuff aura lingers for 0.5 seconds.
  • The Sprout leash Talent talent adds another 200 radius aura to the center of Sprout.
  • With Aghanim's Shard icon.png Aghanim's Shard, Sprout trees summon Nature's Prophet Treant icon.png Greater Treants upon getting destroyed.
    • If Nature's Call is not learned, no Greater Treants are spawned.
    • Only the first 2 trees of Sprout that get destroyed summon the Greater Treants. All remaining trees of that cast do not.
    • It does not matter how the trees are destroyed, expiring Sprout trees summon them as well.
    • If there are Greater Treants alive from a previous cast, they are instantly killed when new ones are summoned.

Teleportation icon.png
Teleports to any point on the map.
Cast Animation: 3+0
Cast Range: Global
Cooldown: 65/50/35/20 (Talent 0)
Mana: 50
Modifiers [?]
The Prophet keeps his sentinel over the forest, protecting it when in need.


  • During the cast time, a visual effect is created around Nature's Prophet and at the target location. These visual effects are visible to everyone.
  • Also plays a sound at the target location, however, this is only audible to enemies when Nature's Prophet is visible to them.

Nature's Prophet Treant model.png
Summoned Creep
This unit has no mana.
Level 2
Duration Ability Duration 60
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Attack Damage ▶️ Default
15/21/28/35 ‒ 18/25/32/39 (Talent 42/60/79/9845/64/83/102)
Attack Range Melee 100
Acquisition Range 500
Attack Speed 0.63 attack(s) per second. 100 • 1.6s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Movement Speed ▶️ 300/320/340/360 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 16
Vision Range (G) 500
Bounty Gold 8
Experience 12
Model Scale 0.8

Nature's Call
Nature's Call icon.png
Converts an area of trees into Treants under the command of Nature's Prophet.
Cast Animation: 0.5+1.23
Cast Range: 750
Radius: 150/225/300/375 (Talent 275/350/425/500)
Number of Treants: 2/3/4/5 (Talent 7/8/9/10)
Treant Duration: 60
Cooldown: 37 (Talent 29)
Mana: 150
Modifiers [?]
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.


  • Nature's Call can only create as many Treants as there are trees in the targeted area.
  • Destroys all trees in the target area, regardless of how many Treants are created.
  • Treants always spawn at the center of the area.
  • Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
    • However, if trees within the targeted area disappear during the cast time, the ability is not canceled, wasting mana and cooldown.
  • Despite the description, the Treants health and damage multiplier Talent talent does not multiply the health and damage values by 2.5.
    • Instead, it adds 825 health and 27/39/51/63 min/max attack damage to the Nature's Prophet Treant icon.png Treants and Upgradable by Aghanim's Shard. Nature's Prophet Treant icon.png Greater Treants.
    • This effectively increases the health of regular Treants by 2.5x, and Greater Treants by 1.5x.
    • This effectively increases the average attack damage of regular Treants by 2.64/2.7/2.7/2.7x, and Greater Treants by 1.25/1.36/1.47/1.58x.
    • This also causes the attack damage of Greater Treants to start scaling with the ability's level.

Wrath of Nature
Wrath of Nature icon.png
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Enemies that die under this spell grant you bonus damage for 50 seconds.
Cast Animation: 0.5+0.97
Cast Range: Global
Bounce Distance: Global
Number of Bounces: 18
Damage Increment per Bounce: 10%
Base Damage: 115/150/185 (Talent 145/180/215)
Attack Damage Bonus per Kill: 6
Attack Damage Bonus Duration: 50
With Aghanim's Scepter Min Root Duration: 2
With Aghanim's Scepter Max Root Duration: 3.8
Cooldown: 85 (With Aghanim's Scepter 60)
Mana: 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Lowers cooldown to 60s. Entangles all enemies it hits. Duration scales from 2s up to 3.8s seconds at max bounce.
Partially blocked by Linken's Sphere.
Blocked fully only when directly targeted.
Modifiers [?]
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.


  • When ground-targeted, Wrath of Nature automatically jumps on the closest visible enemy.
  • Bounces in 0.25-second intervals, so hitting all targets takes 4.25 seconds.
  • Can never hit the same unit twice per cast.
  • All bounces together can collectively deal up to 5243.9/6839.9/8435.8 (Talent 6611.9/8207.9/9803.8) damage.
    • For how much damage each bounce deals on each level, please refer to the chart below.
  • The caster receives one stack of attack damage for each enemy killed by Wrath of Nature.
    • To gain a stack, enemies have to die to the damage. Killing an enemy with the Wrath of Nature debuff does not grant a stack.
    • Each instance has its own independent duration.
    • The status buff shows the current amount of damage the stack provides. There is no stack limit.
    • For how much regular flat bonus attack damage each bounce of Wrath of Nature grants per kill, please refer to the chart below.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Wrath of Nature roots and disarms all hit enemies and provides True Sight over them.
    • The duration starts at 2 and increases by 0.106 seconds per bounce.
    • For the root duration increase per bounce from the 1st to the 18th target, please refer to the chart below.

Wrath of Nature Calculations[]

Level Wrath of Nature Damage / Bounce
Base 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th
Level 1
115 126.5 139.2 153.1 168.4 185.2 203.7 224.1 246.5 271.2 298.3 328.1 360.9 397 436.7 480.4 528.4 581.3
145 159.5 175.5 193 212.3 233.5 256.9 282.6 310.8 341.9 376.1 413.7 455.1 500.6 550.6 605.7 666.3 732.9
Level 2
150 165 181.5 199.7 219.6 241.6 265.7 292.3 321.5 353.7 389.1 428 470.8 517.8 569.6 626.6 689.2 758.2
180 198 217.8 239.6 263.5 289.9 318.9 350.8 385.8 424.4 466.9 513.6 564.9 621.4 683.5 751.9 827.1 909.8
Level 3
185 203.5 223.9 246.2 270.9 297.9 327.7 360.5 396.6 436.2 479.8 527.8 580.6 638.7 702.5 772.8 850.1 935.1
215 236.5 260.2 286.2 314.8 346.3 380.9 419 460.9 507 557.7 613.4 674.8 742.2 816.5 898.1 987.9 1086.7
Wrath of Nature Attack Damage Bonus / Kill
All Levels 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 102 108
Upgradable by Aghanim's Scepter. Wrath of Nature Root Duration
All Levels 2s 2.11s 2.21s 2.32s 2.42s 2.53s 2.64s 2.74s 2.85s 2.95s 3.06s 3.17s 3.27s 3.38s 3.48s 3.59s 3.7s 3.8s


Hero Talents
2.5x Nature's Prophet Treant icon.png Treant HP/Damage25Removed Teleportation Cooldown
100% Miss chance for Sprouted units20 Sprout Leashes
+5 Nature's Prophet Treant icon.png Treants Summoned15+25 Attack Speed
+30 Wrath of Nature Base Damage10-8s Nature's Call Cooldown

Recent Changes[]

Level 10 right talent changed: +20 attack damage ➜ -8s Nature's Call cooldown.
Level 20 left talent: 75% miss chance for enemies within Sprout increased to 100%.
Level 20 right talent changed: +8 armor Sprout leashes units inside.
Level 20 left talent changed: 20% cooldown reduction ➜ 75% miss chance for enemies within Sprout.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health regeneration for Nature's Propet to survive his lane.
  • Healing Salve icon.png Healing Salve restores health as well.
  • Clarity icon.png Clarity restores mana to Nature's Prophet so he can continually use his spells in the early game, particularly Nature's Call, as his base intelligence and comparatively costly spells means that he will otherwise quickly run out.
  • Iron Branch icon.png Iron Branch is a cheap attribute item that can shore up Nature's Prophet's health, damage, and mana.

Early game:

  • Magic Stick icon.png Magic Stick provides burst health and mana, which can give him the survivability to escape an enemy gank or enough mana to cast one more spell.
  • Boots of Speed icon.png Boots of Speed provide Nature's Prophet with a boost to his movement speed, important for catching up to enemies to cast his spells during ganks. While he has strong global mobility in Teleportation, having enough speed to re-position during fights is crucial.
  • Town Portal Scroll icon.png Town Portal Scroll augments Nature's Prophet's global mobility. While Teleportation already grants him global presence without the need to target his destination at an allied building, a Town Portal Scroll allows him to zip between front and backline, defending a tower or ganking.

Mid game:

  • Magic Wand icon.png Magic Wand provide additional attribute bonuses to Nature's Prophet, and give him even more burst health and mana regeneration. A fully-charged Magic Wand can give Nature's Prophet enough mana to cast any of his spells even when completely empty.
  • Power Treads icon.png Power Treads provide Nature's Prophet with a boost to his attributes and additional attack speed. The attributes allow him to give himself more health, or mana and base damage.
  • Shadow Blade icon.png Shadow Blade gives Nature's Prophet more initiation and escape ability, augmenting his already formidable global presence due to Teleportation. Used offensively, Nature's Prophet can get in a powerful first strike on unwary enemies prior to disabling and focusing them down. Used defensively, the invisibility and increased movement speed allow him to evade any enemy rotations aimed at halting his pushes, and can allow him to invisibly cast Teleportation.

Late game:

  • Orchid Malevolence icon.png Orchid Malevolence is a powerful early aggression tool. Its low cost and easy buildup make it possible to obtain quickly in the early game, while the bonuses it provides augment Nature's Prophet's physical attacks and allow him to gank enemies to great effect by silencing them. The augmented mana regeneration also allows him to stay out in the field longer without needing to return to base as often.
  • Nullifier icon.png Nullifier complements Orchid Malevolence's silence with its dispel that shutdowns enemy's disengage options and slows them for you to catch up, nullifying the risk when going in combat against a dangerous enemy.
  • Assault Cuirass icon.png Assault Cuirass is a very powerful offensive and pushing item. By boosting his attack speed and inflicting the enemy units, including towers, with a negative armor aura, auto attacks become much deadlier. Increased armor also gives him survivability against physical damage.

Situational items:

  • Hand of Midas icon.png Hand of Midas, if obtained early, can greatly augment his late-game potential by accelerating gold and experience gain at the cost of early-game aggression. As well, the bonus attack speed will make use of disabler abilities to increase damage per second.
  • Scythe of Vyse icon.png Scythe of Vyse massively increases the ganking power of Nature's Prophet by giving him a hex ability, giving him another way to control enemies' movements on top of Sprout. It also provides a large increase to his intelligence, giving him more damage and mana, as well as all-around attributes and powerful mana regeneration.
  • Aghanim's Scepter icon.png Aghanim's Scepter augments the strength of Wrath of Nature, lowering its cooldown and applying a root to all enemies it hits.
  • Phase Boots icon.png Phase Boots augment Nature's Prophet's attack damage and allows him to boost his movement speed, it can make him a bigger threat in ganks since he can maneuver into position more easily after casting Teleportation, to pen in an enemy with Sprout and deal heavily damaging attacks.
  • Desolator icon.png Desolator can greatly augment Nature's Prophet's offensive and pushing potential. The increased damage and armor reduction on targets make his physical attacks much deadlier, allowing him to soften up gank targets or reduce tower armor to hasten pushes.
  • Bloodthorn icon.png Bloodthorn upgrades from Orchid giving the much needed attack speed and some crit rating to amplify the end of duration after effect.
  • Silver Edge icon.png Silver Edge, when upgraded from Shadow Blade, can give Nature's Prophet additional ganking power when used properly. By applying a break on gank targets, enemy passives can be removed from play, increasing the odds of a successful kill. Also, the bonus attributes give Nature's Prophet increased resilience.
  • Drum of Endurance icon.png Drum of Endurance aids Nature's Prophet in ganks and pushes due to its active which boosts movement and attack speed of himself and allies.
  • Force Staff icon.png Force Staff can be a useful item to purchase on Nature's Prophet, depending on the situation. It can enhance his mobility by allowing him to quickly re-position himself, such as pushing himself over a cliff, re-positioning allies, or breaking Linken's Sphere on a gank target prior to other disables.
  • Blink Dagger icon.png Blink Dagger can tremendously increase Nature's Prophet's maneuverability and ability to evade enemy ganks. After using Teleportation to arrive at a lane for a push, Blink Dagger can be used to instantly jump away to evade any enemies attempting to rotate in. It can also be used to initiate more easily on gank targets.
  • Blade Mail icon.png Blade Mail is a very unorthodox early-game item. However, it can be a powerful offensive item, as it provides a large amount of attack damage and intelligence. As well, the armor increases his survivability and the active is useful, as any damage incurred can be replenished by returning to the fountain with Teleportation.
  • Dagon 1 icon.png Dagon gives Nature's Prophet significantly more ganking power as he can instantly burst down a portion a gank target's health, making successful kills more likely. His ability to farm and get kills also allows him to upgrade it to allow it to remain potent throughout a match.
  • Mjollnir icon.png Mjollnir is a strong all-around pushing and fighting item. The greatly increased attack speed as well as attack modifier allows Nature's Prophet to make short work of creep waves, and increases the potency of his attacks during ganks and teamfights. The active can be cast to increase damage output via proccing the shield.






  • Nature's Call was called Force of Nature in DotA.
  • In DotA, Nature's Prophet's name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with Blizzard. He is still called Furion by the majority of the player base and is referred to as "Furion" in the game files.
  • Nature's Prophet was originally named "Tequoia" in Dota 2, but this was changed for unspecified reasons.
  • "Nature's Profit" is a popular nickname for Nature's Prophet, due to his farming and split-pushing playstyle.
  • Nature's Prophet's early lore concept made him the father of Anti-Mage minimap icon.png Anti-Mage and Terrorblade minimap icon.png Terrorblade (similar to how he was in DotA), but this idea was later scrapped.
  • Nature's Prophet's spawning response, ▶️ "I speak for the trees." is a direct reference and homage to Dr. Seuss' The Lorax.
  • One of Nature's Prophet's last hitting responses, ▶️ "Green is good.", is a reference to "greed is good," a quote from the 1987 film Street, as well as the Warcraft III cheat code of the same name.
  • One of Nature's Prophet's Illusion Rune minimap icon.png Illusion Rune responses, "Leaves of three, let them be," is a traditional rhyme for identifying and avoiding Poison Ivy.