Hero
Nature's Prophet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Able to teleport to any location on the map at will. | |
Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, Nature's Prophet seems to be everywhere at a moment's notice. Trapping foes with a ring of trees Sprouted from the forest floor and Teleporting at will to any location. The trees around him serve as his objects of power; using them, he instantly summons a Sentient Army of violent trees to fight for him, he attacks where enemies least expect. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature down on all who would do harm to Verodicia's creation. | |
Roles: | Carry Jungler Pusher Escape Nuker |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "I woke within the seed and saw my destiny, and many were its branches."
Lore:
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil--and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.
Alias:
NP
Voice:
Abilities[]
Greater Treant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sprouts a ring of trees around a unit, trapping it in place, and providing vision in a 250 radius.
Cast Animation: 0.35+0.44
Cast Range: 625/700/775/850
Trees Spawn Radius: 150
Duration: 3/4/5/6
Causes the first two trees destroyed with Sprout to summon Greater Treants. Can only have two Greater Treants alive.
Spell Immunity Notes:
Cannot directly target spell immune enemies, targets ground instead.
Can directly target spell immune allies.
Modifiers [?]
modifier_furion_sprout_shard
Undispellable
modifier_kill
Death
modifier_treant_bonus
Death
modifier_furion_sprout_marker
Death
modifier_furion_sprout_blind_aura
Undispellable
modifier_furion_sprout_tether_aura
Undispellable
modifier_furion_sprout_blind
Undispellable
modifier_furion_sprout_tether
Undispellable
Nature's Call must be drafted as well for Greater Treants to spawn.
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
Notes:
- Can directly be cast on any unit, except for ancient creeps, creep-heroes, buildings, wards, or invulnerable units.
- ↓↓ Double-tapping automatically targets self.
- Creates a planted tree on every 45°th of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
- Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with other abilities the same way.
- Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
- Tango heals for twice as long when targeting a Sprout tree.
- Destroying one tree is enough to allow units to walk in and out of the ring of trees.
- Sprout grants 250 range flying vision around the targeted point for its duration.
- Units not controlled by any player do not try to path around the Sprout trees, but simply walk against them as if they are not there.
- This effectively causes them to get stuck, until they change directions.
- The Sprout miss chance
talent adds a 200 radius aura to the center of Sprout.
- The aura blinds enemies, causing them to miss 100% of their attacks.
- Sprout's blind uses uses pseudo-random distribution.
- The debuff aura lingers for 0.5 seconds.
- The Sprout leash
talent adds another 200 radius aura to the center of Sprout.
- The aura leashes enemies, preventing them from casting certain mobility abilities.
- The debuff aura lingers for 0.5 seconds.
- With Aghanim's Shard, Sprout trees summon Greater Treants upon getting destroyed.
- If Nature's Call is not learned, no Greater Treants are spawned.
- Only the first 2 trees of Sprout that get destroyed summon the Greater Treants. All remaining trees of that cast do not.
- It does not matter how the trees are destroyed, expiring Sprout trees summon them as well.
- If there are Greater Treants alive from a previous cast, they are instantly killed when new ones are summoned.
Ability
Target Point
Target Point
Affects
Self
Self
Teleports to any point on the map.
Notes:
- Disjoints projectiles upon teleporting.
- ↓↓ Double-tapping automatically targets the team's fountain.
- Unlike the teleports from Town Portal Scroll and Boots of Travel, canceling this one neither puts the ability on cooldown, nor consumes mana.
- During the cast time, a visual effect is created around Nature's Prophet and at the target location. These visual effects are visible to everyone.
- Also plays a sound at the target location, however, this is only audible to enemies when Nature's Prophet is visible to them.
Treant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nature's Call
Ability
Target Area
Target Area
Affects
Trees
Trees
Converts an area of trees into Treants under the command of Nature's Prophet.
Cast Animation: 0.5+1.23
Cast Range: 750
Treant Duration: 60
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Notes:
- Nature's Call can only create as many Treants as there are trees in the targeted area.
- Destroys all trees in the target area, regardless of how many Treants are created.
- Treants always spawn at the center of the area.
- Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
- However, if trees within the targeted area disappear during the cast time, the ability is not canceled, wasting mana and cooldown.
- Despite the description, the Treants health and damage multiplier
talent does not multiply the health and damage values by 2.5.
- Instead, it adds 825 health and 27/39/51/63 min/max attack damage to the Treants and
Greater Treants.
- This effectively increases the health of regular Treants by 2.5x, and Greater Treants by 1.5x.
- This effectively increases the average attack damage of regular Treants by 2.64/2.7/2.7/2.7x, and Greater Treants by 1.25/1.36/1.47/1.58x.
- This also causes the attack damage of Greater Treants to start scaling with the ability's level.
- Instead, it adds 825 health and 27/39/51/63 min/max attack damage to the Treants and
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Enemies that die under this spell grant you bonus damage for 50 seconds.
Cast Animation: 0.5+0.97
Cast Range: Global
Bounce Distance: Global
Number of Bounces: 18
Damage Increment per Bounce: 10%
Attack Damage Bonus per Kill: 6
Attack Damage Bonus Duration: 50
Lowers cooldown to 60s. Entangles all enemies it hits. Duration scales from 2s up to 3.8s seconds at max bounce.
Modifiers [?]
Nature's Prophet calls Verodicia's fury to strike down those who might ravage the wilderness.
Notes:
- When ground-targeted, Wrath of Nature automatically jumps on the closest visible enemy.
- Bounces in 0.25-second intervals, so hitting all targets takes 4.25 seconds.
- Does not bounce on Couriers, invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- All bounces together can collectively deal up to 5243.9/6839.9/8435.8 (
6611.9/8207.9/9803.8) damage.
- For how much damage each bounce deals on each level, please refer to the chart below.
- The caster receives one stack of attack damage for each enemy killed by Wrath of Nature.
- To gain a stack, enemies have to die to the damage. Killing an enemy with the Wrath of Nature debuff does not grant a stack.
- Each instance has its own independent duration.
- The status buff shows the current amount of damage the stack provides. There is no stack limit.
- For how much regular flat bonus attack damage each bounce of Wrath of Nature grants per kill, please refer to the chart below.
- With Aghanim's Scepter, Wrath of Nature roots and disarms all hit enemies and provides True Sight over them.
- The duration starts at 2 and increases by 0.106 seconds per bounce.
- For the root duration increase per bounce from the 1st to the 18th target, please refer to the chart below.
Wrath of Nature Calculations[]
Level | Wrath of Nature Damage / Bounce | ||||||||||||||||||
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Base | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th | 17th | 18th | ||
Level 1 ( ![]() |
115 | 126.5 | 139.2 | 153.1 | 168.4 | 185.2 | 203.7 | 224.1 | 246.5 | 271.2 | 298.3 | 328.1 | 360.9 | 397 | 436.7 | 480.4 | 528.4 | 581.3 | |
145 | 159.5 | 175.5 | 193 | 212.3 | 233.5 | 256.9 | 282.6 | 310.8 | 341.9 | 376.1 | 413.7 | 455.1 | 500.6 | 550.6 | 605.7 | 666.3 | 732.9 | ||
Level 2 ( ![]() |
150 | 165 | 181.5 | 199.7 | 219.6 | 241.6 | 265.7 | 292.3 | 321.5 | 353.7 | 389.1 | 428 | 470.8 | 517.8 | 569.6 | 626.6 | 689.2 | 758.2 | |
180 | 198 | 217.8 | 239.6 | 263.5 | 289.9 | 318.9 | 350.8 | 385.8 | 424.4 | 466.9 | 513.6 | 564.9 | 621.4 | 683.5 | 751.9 | 827.1 | 909.8 | ||
Level 3 ( ![]() |
185 | 203.5 | 223.9 | 246.2 | 270.9 | 297.9 | 327.7 | 360.5 | 396.6 | 436.2 | 479.8 | 527.8 | 580.6 | 638.7 | 702.5 | 772.8 | 850.1 | 935.1 | |
215 | 236.5 | 260.2 | 286.2 | 314.8 | 346.3 | 380.9 | 419 | 460.9 | 507 | 557.7 | 613.4 | 674.8 | 742.2 | 816.5 | 898.1 | 987.9 | 1086.7 | ||
Wrath of Nature Attack Damage Bonus / Kill | |||||||||||||||||||
All Levels | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | |
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All Levels | 2s | 2.11s | 2.21s | 2.32s | 2.42s | 2.53s | 2.64s | 2.74s | 2.85s | 2.95s | 3.06s | 3.17s | 3.27s | 3.38s | 3.48s | 3.59s | 3.7s | 3.8s |
Talents[]
Hero Talents | ||
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2.5x Treant HP/Damage | 25 | Removed Teleportation Cooldown |
100% Miss chance for Sprouted units | 20 | Sprout Leashes |
+5 Treants Summoned | 15 | +25 Attack Speed |
+30 Wrath of Nature Base Damage | 10 | -8s Nature's Call Cooldown |
Recent Changes[]
Main Article: Nature's Prophet/Changelogs
Version
Description
- Increased turn rate from 0.6 to 0.9.
- Nature's Call
- Rescaled mana cost from 130/140/150/160 to 150 on each level.
- Treant
- Changed attack class from Basic to Default.
- Reduced attack damage from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39. [?]
- Reduced Wrath of Nature mana cost from 175/225/275 to 150/175/200.
- Aghanim's Shard upgrade:
- Greater Treant
- Changed attack class from Basic to Default.
- Greater Treant
Talents:
- Level 10 right talent changed: +20 attack damage ➜ -8s Nature's Call cooldown.
- Level 20 left talent: 75% miss chance for enemies within Sprout increased to 100%.
- Level 20 right talent changed: +8 armor ➜ Sprout leashes units inside.
- Increased mana regeneration from 0.5 to 0.75.
- Increased health regeneration from 0 to 0.25.
- Increased mana regeneration from 0 to 0.5.
- Reduced Sprout vision radius from 500 to 250.
- Treant
- Increased health regeneration from 0.5 to 2.5.
- Increased Wrath of Nature attack damage bonus per kill from 4/5/6 to 6 on each level.
- Aghanim's Shard upgrade:
- Greater Treant
- Increased health regeneration from 0.5 to 2.5.
- Greater Treant
Talents:
- Level 20 left talent changed: 20% cooldown reduction ➜ 75% miss chance for enemies within Sprout.
Recommended Items[]
Starting items:
- Tango provides health regeneration for Nature's Propet to survive his lane.
- Healing Salve restores health as well.
- Clarity restores mana to Nature's Prophet so he can continually use his spells in the early game, particularly Nature's Call, as his base intelligence and comparatively costly spells means that he will otherwise quickly run out.
- Iron Branch is a cheap attribute item that can shore up Nature's Prophet's health, damage, and mana.
Early game:
- Magic Stick provides burst health and mana, which can give him the survivability to escape an enemy gank or enough mana to cast one more spell.
- Boots of Speed provide Nature's Prophet with a boost to his movement speed, important for catching up to enemies to cast his spells during ganks. While he has strong global mobility in Teleportation, having enough speed to re-position during fights is crucial.
- Town Portal Scroll augments Nature's Prophet's global mobility. While Teleportation already grants him global presence without the need to target his destination at an allied building, a Town Portal Scroll allows him to zip between front and backline, defending a tower or ganking.
Mid game:
- Magic Wand provide additional attribute bonuses to Nature's Prophet, and give him even more burst health and mana regeneration. A fully-charged Magic Wand can give Nature's Prophet enough mana to cast any of his spells even when completely empty.
- Power Treads provide Nature's Prophet with a boost to his attributes and additional attack speed. The attributes allow him to give himself more health, or mana and base damage.
- Shadow Blade gives Nature's Prophet more initiation and escape ability, augmenting his already formidable global presence due to Teleportation. Used offensively, Nature's Prophet can get in a powerful first strike on unwary enemies prior to disabling and focusing them down. Used defensively, the invisibility and increased movement speed allow him to evade any enemy rotations aimed at halting his pushes, and can allow him to invisibly cast Teleportation.
Late game:
- Orchid Malevolence is a powerful early aggression tool. Its low cost and easy buildup make it possible to obtain quickly in the early game, while the bonuses it provides augment Nature's Prophet's physical attacks and allow him to gank enemies to great effect by silencing them. The augmented mana regeneration also allows him to stay out in the field longer without needing to return to base as often.
- Nullifier complements Orchid Malevolence's silence with its dispel that shutdowns enemy's disengage options and slows them for you to catch up, nullifying the risk when going in combat against a dangerous enemy.
- Assault Cuirass is a very powerful offensive and pushing item. By boosting his attack speed and inflicting the enemy units, including towers, with a negative armor aura, auto attacks become much deadlier. Increased armor also gives him survivability against physical damage.
Situational items:
- Hand of Midas, if obtained early, can greatly augment his late-game potential by accelerating gold and experience gain at the cost of early-game aggression. As well, the bonus attack speed will make use of disabler abilities to increase damage per second.
- Scythe of Vyse massively increases the ganking power of Nature's Prophet by giving him a hex ability, giving him another way to control enemies' movements on top of Sprout. It also provides a large increase to his intelligence, giving him more damage and mana, as well as all-around attributes and powerful mana regeneration.
- Aghanim's Scepter augments the strength of Wrath of Nature, lowering its cooldown and applying a root to all enemies it hits.
- Phase Boots augment Nature's Prophet's attack damage and allows him to boost his movement speed, it can make him a bigger threat in ganks since he can maneuver into position more easily after casting Teleportation, to pen in an enemy with Sprout and deal heavily damaging attacks.
- Desolator can greatly augment Nature's Prophet's offensive and pushing potential. The increased damage and armor reduction on targets make his physical attacks much deadlier, allowing him to soften up gank targets or reduce tower armor to hasten pushes.
- Bloodthorn upgrades from Orchid giving the much needed attack speed and some crit rating to amplify the end of duration after effect.
- Silver Edge, when upgraded from Shadow Blade, can give Nature's Prophet additional ganking power when used properly. By applying a break on gank targets, enemy passives can be removed from play, increasing the odds of a successful kill. Also, the bonus attributes give Nature's Prophet increased resilience.
- Drum of Endurance aids Nature's Prophet in ganks and pushes due to its active which boosts movement and attack speed of himself and allies.
- Force Staff can be a useful item to purchase on Nature's Prophet, depending on the situation. It can enhance his mobility by allowing him to quickly re-position himself, such as pushing himself over a cliff, re-positioning allies, or breaking Linken's Sphere on a gank target prior to other disables.
- Blink Dagger can tremendously increase Nature's Prophet's maneuverability and ability to evade enemy ganks. After using Teleportation to arrive at a lane for a push, Blink Dagger can be used to instantly jump away to evade any enemies attempting to rotate in. It can also be used to initiate more easily on gank targets.
- Blade Mail is a very unorthodox early-game item. However, it can be a powerful offensive item, as it provides a large amount of attack damage and intelligence. As well, the armor increases his survivability and the active is useful, as any damage incurred can be replenished by returning to the fountain with Teleportation.
- Dagon gives Nature's Prophet significantly more ganking power as he can instantly burst down a portion a gank target's health, making successful kills more likely. His ability to farm and get kills also allows him to upgrade it to allow it to remain potent throughout a match.
- Mjollnir is a strong all-around pushing and fighting item. The greatly increased attack speed as well as attack modifier allows Nature's Prophet to make short work of creep waves, and increases the potency of his attacks during ganks and teamfights. The active can be cast to increase damage output via proccing the shield.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Nature's Call was called Force of Nature in DotA.
- In DotA, Nature's Prophet's name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with Blizzard. He is still called Furion by the majority of the player base and is referred to as "Furion" in the game files.
- Nature's Prophet was originally named "Tequoia" in Dota 2, but this was changed for unspecified reasons.
- "Nature's Profit" is a popular nickname for Nature's Prophet, due to his farming and split-pushing playstyle.
- Nature's Prophet's early lore concept made him the father of Anti-Mage and Terrorblade (similar to how he was in DotA), but this idea was later scrapped.
- Nature's Prophet's spawning response, ▶️ "I speak for the trees." is a direct reference and homage to Dr. Seuss' The Lorax.
- One of Nature's Prophet's last hitting responses, ▶️ "Green is good.", is a reference to "greed is good," a quote from the 1987 film Street, as well as the Warcraft III cheat code of the same name.
- One of Nature's Prophet's Illusion Rune responses, "Leaves of three, let them be," is a traditional rhyme for identifying and avoiding Poison Ivy.