Hero
Naga Siren | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For the race in Dota 2 lore, see Naga.
Able to captivate and disable enemies with her song. | |
Once a highly regarded commander of the Slithereen Guard, Slithice fell from honor following a seemingly trivial oversight. She was to find the one stolen chalice, or remain banished forever. Slithice splits a squad of Mirror Images, sending them to scout ahead and Reel In mislead foes. She Ensnares targets in a luminous net, then lashes out with Rip Tides to soften their armor. With the sound of her voice, the enemy halts in mid-swing, lowering their weapons at the sound of a haunting aria. There they will stand, mesmerized, unresponsive to Slithice's encircling allies as they listen to the Siren's Song that has lulled them to their deaths. | |
Roles: | Carry Support Pusher Disabler Initiator Escape |
Complexity: | |
Adjectives: | Aquatic, Female, Green, Nose Legs ( 0 )
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Bio[]
▶️ "I sing the Siren song of war."
Lore:
Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated before battle: No Slithereen may fail. In truth, these words are equal parts oath and enforceable covenant, for those who fall short of their duty are banished from the order. To fail is to be other than Slithereen.
Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
Alias:
Slithice
Voice:
Abilities[]
Mirror Image
Ability
No Target
No Target
Affects
Self
Self
Creates multiple images of Naga Siren under her control.
Split Time: 0.5
Modifiers [?]
modifier_naga_siren_mirror_image
Death
modifier_illusion
Death
modifier_invulnerable
Death
Slithice, while being strong in her own right, is notoriously hard to track down.
- Naga Siren is invulnerable, hidden and spell immune during the 0.5-second split time.
- After the 0.5-second split time, Naga Siren reappears with her illusions.
- The reappear locations are based on Naga Siren's position upon cast, with one appearing at the cast location, and the others north, east, south, or west from that point.
- This means when spawning 3 illusions, the formation is T-shaped and when spawning 4 illusions, it is shaped like a plus.
- Though the formation is always the same, Naga Siren and her illusions take a random position in the formation and have all the same facing angle.
- The illusions have a expr
2 × IllusionLVL
bounty.
- The distance in between each created illusion is 108-distance if the caster's collision size is 27, and 72-distance if its collision size is 18.
- Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
- Also stops all ongoing targeted orders of other units that have been issued before Mirror Image was cast.
- Successive casts replace the illusions from the previous cast, no matter under whose control they are.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Interrupts the target and traps them in place, preventing movement or blinking.
Duration: 2.75/3.5/4.25/5
Grants the Reel In ability.
Increases Ensnare cast range and net speed by 1.6.
Increases Ensnare cast range and net speed by 1.6.
The only way to escape the onslaught of a Slithereen is to never oppose one in the first place.
- Roots the target, preventing it from moving and casting certain mobility abilities.
- Provides True Sight over the target.
- Can be cast on and fully affects any invulnerable unit, not just sleeping units.
- Fully affects Couriers.
- All illusions owned by Naga Siren within 900 range of the target also cast a fake Ensnare.
- They play the whole cast animation and release their fake nets at the same time the real net is released.
- When illusions currently do not have any order and are standing still, they turn to face the target and cast the fake nets.
- When illusions are moving or attacking, they continue to do so and do not turn to face the target. They still play the cast animation, overriding their move or attack animations.
- When canceling the cast, the illusions still play the full cast animation, but do not release the fake nets.
- The fake nets do not interact with anything and do not root.
- Increases the default cast range to 800/840/880/920.
- Stacks additively with other sources of percentage-based cast range manipulations, and is calculated after all flat cast range bonuses.
Armor Reduction: 2/4/6/8
Duration: 4
Illusion Notes:
The illusions have independent attack counters.
Rip Tide is only applied around heroes and illusions that have this ability.
Modifiers [?]
modifier_naga_siren_rip_tide_passive
Undispellable
modifier_naga_siren_rip_tide_counter
Undispellable
modifier_naga_siren_rip_tide
A torrent from the Deep Ones crushes the defenses of the Siren's enemies.
- Each successful attack performed by Naga Siren or her illusions applies the attack counter buff on Naga Siren.
- If the buff is already present, its stack count gets increased instead.
- Counts attacks against any enemy unit, except buildings.
- The counter buff has no duration and lasts indefinitely.
- When the counter reaches 6 ( 5), Rip Tide's effects are applied around all units under Naga Siren's control that have this ability, and the counter buff is removed.
- Enemies may only be hit by one instance, even when within range of multiple Rip Tides. Neither the damage nor the debuff stack.
- The damage source of all Rip Tides is the unit that performed the triggering attack, meaning on-damage effects react on the unit that triggered it (e.g. Blade Mail).
- Rip Tide first applies the armor reduction debuff, the Rip Tide damage, then the attack damage.
Reel In
Min Distance: 100
Pull Speed: 200
Max Channel Time: 5
Requires drafting Ensnare to be unlocked.
Even the youngest Slithereen are well schooled in trawling for prey with nothing but their wits and nets.
- Requires Aghanim's Scepter to be unlocked.
- Requires an Ensnared target to be cast.
- There is no limit to how many targets, including enemies and allies alike, can be moved by Reel In, as long as they are affected by the net, they are considered an Ensnared target.
- While Roshan and ancient creeps (e.g. Couriers) can be Ensnared, Reel In does not consider them to be an Ensnared target.
- Fully affects invulnerable units.
- Reel In does not affect the following units:
- Hidden units, unless it turns hidden while already being moved.
- Units affected by true sight immunity.
- Untargetable units.
- Tree Dance unit, although the ability can be cast on them.
- Upon cast, the Ensnared target is moved towards Naga Siren.
- Upon the target reaching the 100 min distance, they are no longer moved.
- The Ensnare target is not disabled during the movement. They can still turn, attack and use items.
- Reel In only moves the target when it is Ensnared.
- Sets the target's movement speed to 200 upon cast.
- If the target gets moved or teleported, the speed does not adapt.
- Can move the affected target for 1000 distance when channeled for the entire duration.
- Does not pull the Ensnared target over impassable terrain.
- Does not pull the affected target when being affected by other disabling forced movement sources.
- Does not impede the affected target at all and they can still turn, attack, and cast abilities.
- This ability is not acquirable.
Song of the Siren
Aura Linger Duration: 0.4
Song of the Siren heals allies by 5% of their Max HP per second for its duration.
Modifiers [?]
modifier_naga_siren_song_of_the_siren_aura
Death
modifier_naga_siren_song_of_the_siren_healing_aura
Death
modifier_naga_siren_song_of_the_siren_healing
Undispellable
modifier_naga_siren_song_of_the_siren
Undispellable
Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need.
- Applies a sleep on affected units, preventing them from acting until woken up.
- Affected units are invulnerable while sleeping.
- Song of the Siren's radius is centered on Naga Siren for the entire duration, so if she moves far enough away from affected units, they wake up.
- All effects are provided by an aura, and its debuff lingers for 0.4 seconds.
- Restores health in the form of health regeneration for allies within the same aura radius, despite the tooltip stating otherwise.
- Song of the Siren cannot be interrupted. Only Naga Siren's death or the Song of the Siren End sub-ability can stop it.
- However, silencing Naga Siren prevents her from manually stopping the song with the sub-ability.
- Fully affect enemy buildings.
Song of the Siren End
Ability
No Target
No Target
Release enemy units from your song so they can be targeted again.
- Replaces Song of the Siren until the sub-ability is used, the song duration ends, or Naga Siren's death.
- Naga Siren is unable to level Song of the Siren up while this sub-ability is active.
- Goes into a 1-second cooldown right after Song of the Siren is cast, this is to prevent accidental double-casts prematurely ending the ability.
- When cast, affected units wake up after the aura's 0.4-second linger duration.
- Does not grant Song of the Siren if this sub-ability is the last cast ability.
Talents[]
Hero Talents | ||
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-1 Attack to Trigger Rip Tide | 25 | -10s Mirror Image Cooldown |
+1 Mirror Image Illusion | 20 | -20s Song of the Siren Cooldown |
+15 Strength | 15 | +10% Mirror Image Damage |
+25 Rip Tide Damage | 10 | -2s Ensnare Cooldown |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced base health regeneration from 1.25 to 1.
- Increased Mirror Image mana cost from 70/85/100/115 to 75/90/105/120.
</div> </div>
Recommended Items[]
Starting items:
- Tango provides needed health regeneration during the laning phase.
- Healing Salve also restores health early on.
- Quelling Blade grants bonus damage against creeps to secure last hits.
Early game:
- Bottle helps with sustain and rune control when farming the mid lane.
- Boots of Speed provides movement speed so Naga Siren can walk to her farm.
Mid game:
- Power Treads give agility and attack speed, benefiting illusions as well, to proc Rip Tide.
- Diffusal Blade gives her more damage, armor and attack speed, as well as Manabreak on attacks which greatly boosts damage output of her and her illusions.
- Manta Style gives her good attribute bonuses as well as the ability to summon more illusions.
- Radiance gives a lot of damage and the Radiance aura works on illusions, giving Naga Siren the ability to farm multiple areas of the map at the same time thanks to Mirror Image. Makes ultimate ability very dangerous. Positioning deep inside of enemies prevents enemies from blinking away or in once ultimate expired and they got a tick of damage from Radiance.
Late game:
- Octarine Core reduces the cooldowns of Naga Siren's abilities, greatly improving her pushing power and making her much harder to gank.
- Aghanim's Scepter allows Naga Siren to cast Ensnare on spell immune enemies and it also gives her Reel In ability, with which she can pull the enemy hero affected by Ensnare to herself and her team, similarly to Batrider's Flaming Lasso.
- Aghanim's Shard provides great heal to allied heroes during Song of the Siren, a terrific support item to boost team's survivability and turn around teamfights.
- Bloodthorn will give Naga Siren great attack speed, attack damage, intelligence, magic resistance, health regeneration and mana regeneration, and will allow her to silence and enemy hero and to cause every attack from her and her illusions to have true strike while also weakening spell damage of the enemy who gets attacked by it.
Situational items:
- Infused Raindrops gives good mana regeneration to keep using your abilities, and allows Naga Siren to survive some magical burst.
- Magic Wand provides attributes and burst of health and mana, a useful sustain item no matter the role of Naga Siren.
- Arcane Boots solve Naga Siren's early mana issues, and it can later be upgraded into Guardian Greaves to heal nearby allied heroes and to apply a basic dispel on Naga Siren.
- Drum of Endurance gives solid overall attributes, and an active that increases movement and attack speed to Naga Siren, allied heroes, and illusions around her.
- Meteor Hammer's area stun combos well with Song of the Siren, giving the enemies little time to react.
- Spirit Vessel grants Naga Siren various bonuses like health and movement speed, as well as an ability to heal teammates or counter enemy healing.
- Blink Dagger grants mobility so Naga Siren can better initiate with Song of the Siren.
- Boots of Travel makes Naga Siren an incredibly strong pusher and increases her farm speed.
- Heart of Tarrasque provides a large amount of health, tanking Naga Siren and her illusions up massively. It also provides enormous passive health regeneration while not fighting, so she can return to fights faster with full health.
- Butterfly offers bonus attack speed, damage, and armor, as well as evasion that gives more survivability to her and her illusions.
- Linken's Sphere provides good all around attributes as well as regeneration, which allows Naga Siren to stay farming without having to go back to base. On top of that, it provides a spellblock which can make Naga Siren harder to kill in conjunction with Song of the Siren.
- Dagon can give Naga Siren great magical burst damage and a tool to put Linken's Sphere on cooldown if an enemy hero tries to protect themselves with it against Ensnare. And it will also give Naga Siren spell lifesteal, which will allow her to heal herself by dealing damage with Rip Tide and Radiance.
- Ethereal Blade can give Naga Siren good attributes, bonus mana regeneration, protection against enemy heroes who rely on physical damage, and it can also amplify the damage or Rip Tide, Radiance and Dagon (if she already has it) and increase the cast range of Ensnare. However, Ethereal Blade should be bought only when playing Naga Siren as Nuker because Naga Siren relies mostly on direct attacks to be effective.
- Veil of Discord can give Naga Siren some good attribute points and it can also amplify the damage of Rip Tide, Radiance, Ethereal Blade and Dagon (if she already has it).
- Revenant's Brooch will give Naga Siren and her illusions great attack damage, and spell lifesteal that will allow them to heal themselves by dealing damage with Rip Tide and Radiance. Revenant's Brooch's active ability will also allow Naga Siren to have her attacks bypass enemy armor and to attack enemies who try to protect themselves with Ethereal Blade at the cost of 50 mana while Revenant's Brooch is toggled on.
- Shiva's Guard, an upgrade for Veil of Discord will give Naga Siren and her illusions nice attributes, lots of armor, and will also allow Naga Siren to weaken attack speed, healing and magic resistance of nearby enemy heroes, making them more vulnerable to Rip Tide's magical damage.
- Black King Bar will give Naga Siren spell immunity, which will allow Naga Siren to fight against enemy heroes during teamfights with minimal risk of getting affected by enemy abilities and items alike.
- Monkey King Bar will allow Naga Siren's attacks to pierce through the evasion, allowing her to have easier time to apply Rip Tide on enemies.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- The DotA Naga Siren from Warcraft universe sports the same weapons as Slithice, the only difference being that the DotA version had one weapon, and four arms, while the Dota 2 has two weapons and two arms.
- Song of the Siren's ▶️ sound is based on this ▶️ voice line of Naga Siren. Whether there is an extended version of that line or if the rest of the song was manually put together is unknown.