Dota 2 Wiki
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2
20 + 2.7
24 + 3.3
Level 0 1 15 25 30
Health 20 438 1054 1758 2022
+0.25 +2.15 +4.95 +8.15 +9.35
Mana 80 368 920 1460 1676
+0 +1.2 +3.51 +5.76 +6.69
Armor -1 2.33 8.63 15.13 17.72
Magic Resist 25% 27.4% 32.02% 36.52% 38.37%
Damage Block -






Attack Rate 0.63/s 0.75/s 0.99/s 1.23/s 1.33/s
Attack Range Ranged 575 (750)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.35 + 1.1
Projectile Speed 3000
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.224s to turn 180°. 0.7
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_muerta
This page is about the hero Muerta. For the cosmetic set, see Gunslinger Set.
Blasts fearsome trickshots and unleashes ethereal ruin.
Muerta is a master of death who stalks the lands of life, corralling targets with fearsome Trickshots from an eternity of practice that defies the mortal mind. Her family are forever beyond the spirit veil, but her deal with Death allows her to briefly call on them — The Revenants — in times of want or need to smother her foes. Always ready to pick off unwary targets with her Spare Gunhand and Parting Shots, Muerta offers all of her victims Mercy, and some, are fortunate enough to also earn Grace — one gun to deliver the soul, and the other, to claim the soul. Muerta is at her most menacing when she sheds her corporeal form, Crossing the Veil of the Dead to strike her enemies with the ethereal fury of the damned.
Dead Shot
The Calling
Parting Shot
Parting Shot
Pierce the Veil
Pierce the Veil
Roles: Carry Carry Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Blue, Cape, Female, Green, Undead, Nose
Legs ( 2 )


Muerta minimap iconMuerta
▶️ "What fable of Muerta were YOU told? Whatever cruelties you've heard... the truth is far worse."
There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers.

One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.


Dead Shot icon
Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction.

The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
Cast Animation: 0.15+0.9
Cast Range: Affected by Cast Range bonuses. 1000 (Talent 1350)
Initial Projectile Distance: 1000 (Talent 1350)
Ricochet Distance Multiplier: 1.5
Effect Radius: Affected by AoE Radius bonuses. 100
Impact Move Speed Slow: 100%
Slow Duration: 0.5
Ricochet Fear Duration: 0.8/0.95/1.1/1.25
Damage: 100/175/250/325 (Talent 180/255/330/405)
Charge Replenish Time
  Talent 16/14/12/10
  Talent 2
Cooldown symbol
 16/14/12/10 (Talent 0)
Mana symbol
Partially blocked by Linken's Sphere.
Blocked fully on the initial target only.
Can be disjointed.
Destroying the target tree disjoints the initial project.
Modifiers [?]
A steady gunhand and an eternity of practice produce trickshots that defy the mortal mind.

  • Both the initial and ricochet projectiles have a speed of 2000, taking up to a maximum 0.5 (Talent 0.675) and 0.75 (Talent 1.013) seconds respectively to reach its maximum distance.
    • The ricochet projectile leaves behind a trail of flying vision, with a radius of 115. The vision does not linger.
  • With the impact distance, ricochet distance, and effect radius, it can hit units 2600 (Talent 3475) range away in a straight line.
    • The default ricochet distance has a 1500 (Talent 2025) range.
    • The ricochet distance multiplier stacks additively with other sources of percentage-based cast range manipulations, and is calculated after all flat cast range bonuses.
  • The projectile travels forward by default if a direction is not vector-targeted when unit-targeted.
    • Does not apply when targeting trees.
  • Upon projectile impact, Dead Shot first applies the damage, the slow, then the projectile ricochets.
    • The targeted tree is destroyed upon projectile impact.
    • The projectile still ricochets if the initial impact kills the target.
  • The ricocheted projectile stops in the following conditions:
    • Upon hitting the first enemy hero within the projectile's effect radius.
    • Upon reaching the maximum distance.
  • The ricochet projectile first applies the fear, then the damage.
    • Dead Shot's fear makes the affected enemy hero run away in the same direction as the incoming hit projectile while granting phased movement.
    • Successive fear debuffs do not stack but refresh its duration.
    • The damage fully affects creeps within its effect radius while the ricochet projectile is traveling forward, but not the fear.
  • Sets the fear-affected hero's current movement speed as its base movement speed.
    • Fully overrides any flat or percentage-based movement speed bonuses and reductions on the affected target, from items and abilities alike.
    Acquiring the Dead Shot charges Talent talent instantly grants 1 extra charge.
  • Launches two projectiles simultaneously at both the primary and secondary target, the ricochet projectile bounces in the opposite direction and parallel to the vector-targeted direction.

The Calling icon
Summons a group of 4 revenants that slowly circle the targeted location. Enemies within the area are slowed and have reduced attack speed. Revenants deal damage and silence enemies as they pass through them.

Enemy heroes killed inside the Calling refresh its duration and create another Revenant.
Passive Component
Revenant Increase per Hero Kill: 1
Cast Animation: 0.1+1.23
Cast Range: Affected by Cast Range bonuses. 580
Aura Radius: Affected by AoE Radius bonuses. 340
Revenant Spawn Distance: 320
Revenant Search Radius: Affected by AoE Radius bonuses. 120
Number of Revenants: 4 (Talent 6)
Damage: 45/90/135/180
Move Speed Slow: 15%/20%/25%/30%
Attack Speed Slow: 30/40/50/60
Silence Duration: 1.5/2/2.5/3
Aura Duration: 5/6/7/8
Aura Linger Duration: 0.5
Cooldown symbol
Mana symbol
Modifiers [?]
Muerta's family are forever beyond the spirit veil, but her deal with Death allows her to briefly call on them in times of want or need.

  • ↓↓ Double-tapping ground-targets the ability and centers the radius around Muerta.
  • The movement speed and attack speed slow is provided by an aura, and its debuff lingers for 0.5 seconds.
    • The damage and silence are independent of the aura.
  • The revenants are always placed in the same formation, moving 0.2 seconds after cast.
    • 4 revenants are placed symmetrically 90° apart each other, 320 range away from the center of the target area, towards north, south, east, and west.
    • TALENT
      With the number of revenants increasing Talent talent, 6 revenants are placed 60° symmetrically apart each other, the first revenant starting from the north, within the same range from the center of the target area, forming a hexagon within a circle.
  • Upon cast, the revenants start rotating counterclockwise at a speed of 11.46° per second. [?]
    • 0.75 seconds after, they accelerate gradually up to a speed 57.3° per second for its remaining duration. Therefore, in the first second, the revenants move a total of 22.92° of a rotation.
    • Therefore, this results in each revenant making 1.5 revolutions over the whole duration.
  • Since the revenants are placed on the edge of the effect radius, units at 60 range of the aura may only be damaged and silenced, but not slowed.
  • Only dying enemy heroes affected by the slow debuff within 120 radius refreshes the current aura duration and adds 1 additional revenant to the rotation, regardless how the kill was made. This includes the following:
  • When the aura duration is refreshed, the additional revenant is always placed in the north, while other revenants move their position to keep all revenants symmetrically apart of each other, following the same ability notes as above.
  • With the cast range, effect radius, and the revenant search radius, The Calling can hit units up to 1040 range away.
  • Upon impact, the revenants first apply the debuff, then the damage.
  • Both leveling up the ability and the revenant increasing Talent talent do not update the ability values of the currently running instance.
  • Successive silence debuffs do not stack but refresh its duration.

Gunslinger icon
Toggle / Passive
Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.
Proc Chance: 20%/30%/40%/50% (Talent 40%/50%/60%/70%)
Instant Attack Radius: Affected by Attack Range bonuses. Expression error: Unexpected < operator.
Bonus Attack Targets: 1
Modifiers [?]
Muerta offers all of her victims Mercy. Some are fortunate enough to also earn Grace.

  • Gunslinger can proc on and attack the same target if the primary target is the lone target within the search radius, regardless of factions.
    • The search radius can be further increased by other attack range bonuses.
    • Does not proc on instant attacks.
  • A Gunslinger proc is determined during Muerta's attack point.
  • For Melee melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
  • Does not consider the following units as valid secondary targets, unless they are the primary target without other valid units within the search radius:
  • Increases attack damage by an average of 20%/30%/40%/50% (Talent 40%/50%/60%/70%).
  • Upon proc, Muerta shoots the primary target with her right pistol and the secondary target with her left.
    • She will still occasionally shoot the primary target with her left pistol on normal attacks.
    • If Gunslinger is not learned, she randomly alternates between left and right pistols when shooting her target.

Parting Shot
Parting Shot icon
Muerta precisely shoots a hero in their soul, separating it from their physical body and knocking it 150 units away.
The soul is untargetable, muted, disarmed, and invulnerable for 4 seconds.
The body is stunned and has 35% damage reduction for this duration.

After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
Cast Animation: 0.3+0.33
Cast Range: Affected by Cast Range bonuses. 750
Damage: 300
Soul Distance: 150
Damage Reduction: 35%
Soul Duration: 4
Cooldown symbol
Mana symbol
Does not pierce debuff immunity.
Does not place the debuff on debuff immune units at all, only applying the damage. If the unit turns debuff immune while already affected by Parting Shot, the unit is not stunned and can act freely, but the incoming damage reduction and the clone remain.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Pierce the Veil icon Pierce the Veil to be unlocked.

  • The projectile travels at a speed of 2500.
  • 0.2 seconds upon the projectile hit, the parted soul is created 150 distance from the affected target.
    • The parted soul has phased movement, is untargetable, muted, disarmed, and invulnerable, making them immune to almost every ability.
    • On the first cast of Parting Shot, the parted soul of the hit target is actually summoned. On every following cast, it is just revived.
    • Upon getting re-summoned the soul's ability cooldowns are set to the same values as the target's ability cooldowns.
  • The parted soul is a clone of the affected target, copying Universal attribute symbol all attributes and abilities of the affected target, with some special exceptions. They are not illusions.
    • Its base stats and attributes adapt whenever summoned (e.g. permanent attribute loss from Glaives of Wisdom icon Glaives of Wisdom or Essence Shift icon Essence Shift).
    • The parted soul visually has a link to the target, and it is distinguishable from the original hero for everyone.
    • It can cast all abilities, but not item abilities.
  • Parting Shot first applies the damage, the debuff, then the strong dispel upon the parted soul returning.
    • Unlike a regular offensive dispel, Parting Shot dispels all debuffs off of enemies instead of buffs.
  • The parted soul returns to the affected target with a speed of 500, or reaches the affected target in 0.75 seconds, whichever is faster.
    • At the end of the parted soul duration, all ability cooldowns are transferred to the affected unit.
  • Successive cast on the same target reapplies the damage but does not create another parted soul.

Pierce the Veil
Pierce the Veil icon
No Target
(Upgradable by Aghanim's Shard. Passive)
Muerta transforms, becoming immune to physical damage. All of her attack damage is dealt as magical damage. Muerta gains bonus attack damage and phased movement.

Muerta can attack ethereal units, but deals no damage to Magic Immune targets.
Passive Component
With Aghanim's Shard Enemy Death Radius: 925
With Aghanim's Shard Spell Amp Bonus per Kill: 2%
Transformation Time: 0.35
Attack Damage Bonus: 70/100/130
Duration: 6/7/8
With Aghanim's Shard Spell Lifesteal Bonus: 30%
Cooldown symbol
Mana symbol
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Parting Shot ability.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Muerta gains 30% Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains 2% spell amplification each time she kills an enemy Hero or they die in her vicinity.
Can be used by illusions.
Illusion Notes:
Bestows all ability effects, except the flat attack damage bonus upon creation.
Modifiers [?]
Muerta sheds her corporeal form, crossing the spirit veil and striking her enemies with the fury of the damned.

  • Pierce the Veil disjoints projectiles and applies a basic dispel on self upon cast.
    • During the transformation, Muerta is prevented from acting and it cannot be interrupted.
    • The transformation time and buff duration are applied at the same time, so overall, the duration lasts for 6.35/7.35/8.35 seconds.
    • Causes the caster's model size to increase by 30% for its duration. This has no impact on its collision size.
  • A hidden modifier is placed on all attacked enemy units while the ability is active.
    • Applies a generic 100% incoming damage reduction from Muerta on the attacked enemy units if they are spell immune.
    • It is also responsible for the damage-block-like sound and ability effects.
    • Hence, Pierce the Veil deals 0 physical damage to spell immune units.
    • Does not reduce the following damage sources:
      • Damage flagged as HP removal.
      • Damage sources from allies.
  • Neither changes nor affects damage sources that are dealt in a separate instance.
  • Pierce the Veil has the highest priority in the group of ethereal sources.
    • It neither reduces Muerta's magic resistance, nor stack with other ethereal sources.
  • Does not prevent splash sources from dealing damage to Muerta.
  • Does not affect attacking wards that require a fixed amount of attacks to destroy.
  • Can attack Animal Courier Radiant minimap icon Couriers but does not deal damage them.
  • Grants a stack in the following conditions as long as Muerta or the owner of the ability is alive:
    • The enemy hero(es) dying within the 925 radius, including denied enemy heroes.
    • To permanently gain spell damage amplification bonus outside the kill radius, Muerta has to be credited for the kill. Other player-controlled units do not count.
    • When Meepo minimap icon Meepo or its Divided We Stand icon Meepo Clones is instantly killed due to either the Prime or any one of its clones dying.
  • A +2% appears above Muerta's head, indicating that she gained a stack of spell damage amplification bonus.
    • The number of spell damage amplification gained can be seen on the status buff icon.
    • Does not permanently gain spell damage amplification bonus if the enemy hero has Reincarnation, is an illusion or from the Tempest Double minimap icon Tempest Double.
    • Stacks are gained retroactively when the Aghanim's Shard icon Aghanim's Shard is acquired.
  • Acquiring Aghanim's Shard icon Aghanim's Shard immediately grants the spell amplification bonus per kill component, but does not grant the spell lifesteal bonus for the current active instance.
  • Rubick minimap icon Rubick does not have his own model for Pierce the Veil, so he turns into a miniature Muerta. Pierce the Veil is not canceled upon losing the ability. The attack damage dealt immediately changes back to physical.


Hero Talents
+25% Magic Resistance25The Calling icon The Calling summons 2 additional revenants
+20% Gunslinger icon Gunslinger chance202 Dead Shot icon Dead Shot Charges
+35 Damage15+350 Dead Shot icon Dead Shot Cast Range
+8 Strength attribute symbol Strength10+80 Dead Shot icon Dead Shot Damage
  • Stacks diminishingly with other Magic Resistance magic resistance sources.
    • Increases Muerta's magic resistance to 43.75%.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
  • Gunslinger icon Gunslinger
    • Added
      toggle functionality for Gunslinger icon Gunslinger. Toggle Off to disable passive.
    • No longer prioritize heroes.
  • Reduced Pierce the Veil icon Pierce the Veil attack damage bonus from 70/110/150 to 70/100/130.
  • The Calling icon The Calling
    • Reduced movement speed slow from 30% on each level to 15%/20%/25%/30%.
    • Reduced duration from 7/8/9/10 to 5/6/7/8.

Recommended Items[]

Starting items:

  • Tango icon Tango regenerates health early on.
  • Clarity icon Clarity replenishes mana, as most of your abilities have high early cost.

Early game:

  • Phase Boots icon Phase Boots allows her to chase targets and gives very useful damage and armor.
  • Alternatively, Power Treads icon Power Treads could be used for attack speed and increased attributes.

Mid game:

  • Maelstrom icon Maelstrom helps with farming and has a great cost damage ratio for her ultimate.
    • Note that due to Maelstrom's 0.2s internal cooldown, both the Gunslinger attack and primary attack cannot proc chain lightning simultaneously.
  • Blink Dagger icon Blink Dagger is greatly appreciated, because of Muerta's poor mobility and durability.
  • Witch Blade icon Witch Blade is a great purchase on a right-clicking Intelligence carry with decent attack speed and damage.
  • Hurricane Pike icon Hurricane Pike provides decent mobility and attribute bonuses and the increased attack range helps her stay away from enemies during combat.
  • Mask of Madness icon Mask of Madness is a cheap farming item for Muerta which helps proc Gunslinger as well. Additionally ,her ultimate counters the negative effects of Berserk.

Late game:

  • Black King Bar icon Black King Bar gives spell-immunity. With her ultimate, Muerta is protected from all attacks and most spells.
  • Daedalus icon Daedalus synergizes well with Gunslinger and amplifies her burst physical damage.
  • Eye of Skadi icon Eye of Skadi can help you stick to targets while providing great stats.

Situational items:

  • Orchid Malevolence icon Orchid Malevolence is a decent purchase, as her offensive abilities would be amplified thanks to the active ability done by the end of its duration. The reliable silence also pairs well with Pierce the Veil icon Pierce the Veil, preventing enemies from using their abilities to deal magical damage to her.
  • Bloodthorn icon Bloodthorn can be built from an earlier Orchid Malevolence icon Orchid Malevolence purchase, increasing her right-click power with 100% critical proc. Along with the silence, the on-hit spell damage reduction greatly reduces the damage she can take during her ultimate.
  • Monkey King Bar icon Monkey King Bar deals with evasion, as Muerta still needs to land attacks to deal damage.
  • Gleipnir icon Gleipnir is a valuable upgrade and may be needed against mobile foes in order to burst them down.
  • Scythe of Vyse icon Scythe of Vyse provides Muerta with a great disable and stats to take out heroes with ease.
  • Yasha and Kaya icon Yasha and Kaya helps a lot in the midgame, as it improves movement speed, spell power, and attack damage.
  • Moon Shard icon Moon Shard provides a decent boost in damage output as the faster attack speed allows for more Gunslinger procs.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Dead Shot icon Dead Shot Richochet Kills
Relic Rare icon
No Vision Dead Shot icon Dead Shot Fears
Relic Rare icon
Triple Hero Impact From The Calling icon The Calling
Relic Rare icon
Kills During Pierce the Veil icon Pierce the Veil
Relic intelligence icon
Dead Shot icon Dead Shot Leading to Kills
Relic intelligence icon
Multi-Hero Dead Shot icon Dead Shot Fears
Relic intelligence icon
Gunslinger icon Gunslinger Hero Damage
Relic intelligence icon
Last Hits
Relic intelligence icon
Silence Leading to Kills
Relic intelligence icon
Magic Damage
Relic intelligence icon
Mega Kill Streaks
Relic intelligence icon
Triple Kill
Relic intelligence icon
Kill Assists
Relic intelligence icon
Plus Hero Badge 1
Plus Hero Badge 2
Plus Hero Badge 3
Plus Hero Badge 4
Plus Hero Badge 5
Plus Hero Badge 6


  • Muerta currently has no equipment.


  • According to Revenant's Brooch icon Revenant's Brooch lore: The cursed brooch of a fallen guardian who stalks forever between the veil of life and death., the item's owner is likely to be Muerta.
  • An easter egg was added for the Hero release. Each player in game had to buy the item Forebearer's Fortune icon Forebearer's Fortune and use it, giving each player a Scrying Shovel icon Scrying Shovel, players then had to dig around the map, guided by Muerta's Voice/Ally Chat to the correct location. Digging at the correct location gave people an Ofrenda icon Beloved Memory, offering the Item at Muerta's Effigy, would give players the Item Mercy & Grace icon Mercy & Grace.
  • Muerta is likely based on early concepts of a unreleased hero "Ghost Revenant" developed during the DotA era.


External Links[]