Hero
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This page is about the hero Muerta. For the cosmetic set, see Gunslinger Set.
Blasts fearsome trickshots and unleashes ethereal ruin. | |
Muerta is a master of death who stalks the lands of life, corralling targets with fearsome Trickshots from an eternity of practice that defies the mortal mind. Her family are forever beyond the spirit veil, but her deal with Death allows her to briefly call on them — The Revenants — in times of want or need to smother her foes. Always ready to pick off unwary targets with her Spare Gunhand and Parting Shots, Muerta offers all of her victims Mercy, and some, are fortunate enough to also earn Grace — one gun to deliver the soul, and the other, to claim the soul. Muerta is at her most menacing when she sheds her corporeal form, Crossing the Veil of the Dead to strike her enemies with the ethereal fury of the damned. | |
Roles: | ![]() ![]() ![]() |
Complexity: | ![]() |
Adjectives: | Blue, Cape, Female, Green, Undead, Nose Legs ( 2 )
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Bio[]
▶️ "What fable of Muerta were YOU told? Whatever cruelties you've heard... the truth is far worse."
Lore:
There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers.
One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.
One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.
Abilities[]
Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction.
The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
Ricochet Distance Multiplier: 1.5
Impact Move Speed Slow: 100%
Slow Duration: 0.5
Ricochet Fear Duration: 0.8/0.95/1.1/1.25
A steady gunhand and an eternity of practice produce trickshots that defy the mortal mind.
- Both the initial and ricochet projectiles have a speed of 2000, taking up to a maximum 0.5 (
0.675) and 0.75 (
1.013) seconds respectively to reach its maximum distance.
- The ricochet projectile leaves behind a trail of flying vision, with a radius of 115. The vision does not linger.
- With the impact distance, ricochet distance, and effect radius, it can hit units 2600 (
3475) range away in a straight line.
- The default ricochet distance has a 1500 (
2025) range.
- The ricochet distance multiplier stacks additively with other sources of percentage-based cast range manipulations, and is calculated after all flat cast range bonuses.
- The default ricochet distance has a 1500 (
- The projectile travels forward by default if a direction is not vector-targeted when unit-targeted.
- Does not apply when targeting trees.
- Upon projectile impact, Dead Shot first applies the damage, the slow, then the projectile ricochets.
- The targeted tree is destroyed upon projectile impact.
- The projectile still ricochets if the initial impact kills the target.
- The ricocheted projectile stops in the following conditions:
- Upon hitting the first enemy hero within the projectile's effect radius.
- Upon reaching the maximum distance.
- The ricochet projectile first applies the fear, then the damage.
- Dead Shot's fear makes the affected enemy hero run away in the same direction as the incoming hit projectile while granting phased movement.
- Successive fear debuffs do not stack but refresh its duration.
- The damage fully affects creeps within its effect radius while the ricochet projectile is traveling forward, but not the fear.
- Sets the fear-affected hero's current movement speed as its base movement speed.
- Fully overrides any flat or percentage-based movement speed bonuses and reductions on the affected target, from items and abilities alike.
- Treat creep-heroes as heroes, and illusions as creeps.
- Has a cast backswing of 1.03 while Pierce the Veil is active.
- TALENTAcquiring the Dead Shot charges
talent instantly grants 1 extra charge.
- Launches two projectiles simultaneously at both the primary and secondary target, the ricochet projectile bounces in the opposite direction and parallel to the vector-targeted direction.
Summons a group of 4 revenants that slowly circle the targeted location. Enemies within the area are slowed and have reduced attack speed. Revenants deal damage and silence enemies as they pass through them.
Enemy heroes killed inside the Calling refresh its duration and create another Revenant.
Enemy heroes killed inside the Calling refresh its duration and create another Revenant.
Passive Component
Revenant Increase per Hero Kill: 1
Revenant Spawn Distance: 320
Damage: 45/90/135/180
Move Speed Slow: 15%/20%/25%/30%
Attack Speed Slow: 30/40/50/60
Silence Duration: 1.5/2/2.5/3
Aura Duration: 5/6/7/8
Aura Linger Duration: 0.5
Modifiers [?]
modifier_muerta_the_calling_silence
modifier_muerta_the_calling_aura_slow
Undispellable
Muerta's family are forever beyond the spirit veil, but her deal with Death allows her to briefly call on them in times of want or need.
- ↓↓ Double-tapping ground-targets the ability and centers the radius around Muerta.
- The movement speed and attack speed slow is provided by an aura, and its debuff lingers for 0.5 seconds.
- The damage and silence are independent of the aura.
- The revenants are always placed in the same formation, moving 0.2 seconds after cast.
- 4 revenants are placed symmetrically 90° apart each other, 320 range away from the center of the target area, towards north, south, east, and west.
- TALENTWith the number of revenants increasing
talent, 6 revenants are placed 60° symmetrically apart each other, the first revenant starting from the north, within the same range from the center of the target area, forming a hexagon within a circle.
- Upon cast, the revenants start rotating counterclockwise at a speed of 11.46° per second. [?]
- 0.75 seconds after, they accelerate gradually up to a speed 57.3° per second for its remaining duration. Therefore, in the first second, the revenants move a total of 22.92° of a rotation.
- Therefore, this results in each revenant making 1.5 revolutions over the whole duration.
- Since the revenants are placed on the edge of the effect radius, units at 60 range of the aura may only be damaged and silenced, but not slowed.
- Only dying enemy heroes affected by the slow debuff within 120 radius refreshes the current aura duration and adds 1 additional revenant to the rotation, regardless how the kill was made. This includes the following:
- The enemy hero being denied or denying oneself.
- Reincarnation sources.
- Being killed by neutral creeps.
- However, Forced Kill sources neither refresh the aura duration nor increase the number of revenants within the aura radius.
- Treat clones and the Spirit Bear as heroes, illusions and other creep-heroes as creeps.
- When the aura duration is refreshed, the additional revenant is always placed in the north, while other revenants move their position to keep all revenants symmetrically apart of each other, following the same ability notes as above.
- With the cast range, effect radius, and the revenant search radius, The Calling can hit units up to 1040 range away.
- Upon impact, the revenants first apply the debuff, then the damage.
- Both leveling up the ability and the revenant increasing
talent do not update the ability values of the currently running instance.
- Successive silence debuffs do not stack but refresh its duration.
- Has a cast backswing of 1.13 while Pierce the Veil is active.
Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.
- Does not interrupt Muerta's channeling abilities upon toggling On / Off.
- Gunslinger can proc on and attack the same target if the primary target is the lone target within the search radius, regardless of factions.
- The search radius can be further increased by other attack range bonuses.
- Does not proc on instant attacks.
- A Gunslinger proc is determined during Muerta's attack point.
- Attacks missed or disjointed on the primary target do not affect Gunslinger from hitting the secondary target.
- When Pierce the Veil is active, ethereal targets are also valid secondary targets.
- Causes Muerta to perform an instant attack on a visible secondary target within the radius.
- The instant attack can proc any attack modifiers and on-hit effects normally, with cleave being an exception. They do not have True Strike.
- Conditional attack damage bonus (e.g. Shadow Walk) are also applied to the secondary target on proc.
- Works with both lifesteal and spell lifesteal sources.
- Fully affect enemy Couriers.
- For
melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
- Does not consider the following units as valid secondary targets, unless they are the primary target without other valid units within the search radius:
- Wards, Beetles and Phantoms.
- Buildings while Pierce the Veil is active.
- The proc chance uses pseudo-random distribution, while the secondary targets are chosen randomly.
- Upon proc, Muerta shoots the primary target with her right pistol and the secondary target with her left.
- She will still occasionally shoot the primary target with her left pistol on normal attacks.
- If Gunslinger is not learned, she randomly alternates between left and right pistols when shooting her target.
Muerta precisely shoots a hero in their soul, separating it from their physical body and knocking it 150 units away.
The soul is untargetable, muted, disarmed, and invulnerable for 4 seconds.
The body is stunned and has 35% damage reduction for this duration.
After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
The soul is untargetable, muted, disarmed, and invulnerable for 4 seconds.
The body is stunned and has 35% damage reduction for this duration.
After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
Damage: 300
Soul Distance: 150
Damage Reduction: 35%
Soul Duration: 4
Debuff Immunity Notes:
Does not place the debuff on debuff immune units at all, only applying the damage. If the unit turns debuff immune while already affected by Parting Shot, the unit is not stunned and can act freely, but the incoming damage reduction and the clone remain.
Modifiers [?]
modifier_muerta_parting_shot_soul_clone
Undispellable
modifier_muerta_parting_shot_soul_projectile_return
Undispellable
modifier_muerta_parting_shot_physical_body_debuff
Death
modifier_muerta_parting_shot_soul_debuff
Undispellable
Requires drafting Pierce the Veil to be unlocked.
- Requires Aghanim's Scepter to be unlocked.
- The projectile travels at a speed of 2500.
- Does not affect creeps or invulnerable targets.
- Treats strong illusions and clones as heroes, creep-heroes as creeps.
- Parting Shot instantly destroy illusions.
- 0.2 seconds upon the projectile hit, the parted soul is created 150 distance from the affected target.
- The parted soul has phased movement, is untargetable, muted, disarmed, and invulnerable, making them immune to almost every ability.
- On the first cast of Parting Shot, the parted soul of the hit target is actually summoned. On every following cast, it is just revived.
- Upon getting re-summoned the soul's ability cooldowns are set to the same values as the target's ability cooldowns.
- The parted soul is a clone of the affected target, copying attributes and abilities of the affected target, with some special exceptions. They are not all illusions.
- Its base stats and attributes adapt whenever summoned (e.g. permanent attribute loss from Glaives of Wisdom or Essence Shift).
- The parted soul visually has a link to the target, and it is distinguishable from the original hero for everyone.
- It can cast all abilities, but not item abilities.
- The buffs of a consumed Moon Shard, Aghanim's Blessing and Aghanim's Shard are copied as well.
- However, other permanent modifiers (e.g. Duel, Intelligence Steal) are not.
- The parted soul does not passively gain any experience like heroes usually do, so it does not leech experience from its allies.
- Applies a generic 35% incoming damage reduction on the affected target.
- Fully procs on-damage effects, such as Corrosive Skin, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- Does not reduce the following damage sources:
- Damage flagged as HP removal.
- Damage sources from allies.
- Parting Shot first applies the damage, the debuff, then the strong dispel upon the parted soul returning.
- Unlike a regular offensive dispel, Parting Shot dispels all debuffs off of enemies instead of buffs.
- The parted soul returns to the affected target with a speed of 500, or reaches the affected target in 0.75 seconds, whichever is faster.
- At the end of the parted soul duration, all ability cooldowns are transferred to the affected unit.
- Successive cast on the same target reapplies the damage but does not create another parted soul.
- Has a cast backswing of 1.8 while Pierce the Veil is active.
Transformation Time: 0.35
Attack Damage Bonus: 70/100/130
Duration: 6/7/8
Grants the Parting Shot ability.
Muerta gains 30% Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains 2% spell amplification each time she kills an enemy Hero or they die in her vicinity.
Modifiers [?]
modifier_muerta_pierce_the_veil
Undispellable
modifier_muerta_pierce_the_veil_transform
Death
modifier_muerta_pierce_the_veil_buff
Death
modifier_muerta_pierce_the_veil_magic_immunity_damage_
Undispellable
Muerta sheds her corporeal form, crossing the spirit veil and striking her enemies with the fury of the damned.
- Pierce the Veil disjoints projectiles and applies a basic dispel on self upon cast.
- During the transformation, Muerta is prevented from acting and it cannot be interrupted.
- The transformation time and buff duration are applied at the same time, so overall, the duration lasts for 6.35/7.35/8.35 seconds.
- Causes the caster's model size to increase by 30% for its duration. This has no impact on its collision size.
- The following effects are applied to Muerta while Pierce the Veil is active:
- Grants regular flat bonus attack damage and phased movement.
- Grants 100% physical damage resistance and turns Muerta ethereal.
- Does not disarm her. However, she cannot attack buildings.
- Can attack units with attack immunity normally, but not untargetable units (e.g. Shadow Realm).
- Changes all attack damage dealt of different damage types from Muerta to magical spell damage.
- This includes all attack damage bonuses, including conditional attack damage sources, but not Mana Break sources.
- Muerta's attack damage now works with spell lifesteal and spell damage amplification, but not lifesteal.
- Changes Muerta's gib type to Ethereal, but not when used by other heroes.
- A hidden modifier is placed on all attacked enemy units while the ability is active.
- Applies a generic 100% incoming damage reduction from Muerta on the attacked enemy units if they are spell immune.
- It is also responsible for the damage-block-like sound and ability effects.
- Hence, Pierce the Veil deals 0 physical damage to spell immune units.
- Fully procs on-damage effects, such as Corrosive Skin, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- Does not reduce the following damage sources:
- Damage flagged as HP removal.
- Damage sources from allies.
- Neither changes nor affects damage sources that are dealt in a separate instance.
- Pierce the Veil has the highest priority in the group of ethereal sources.
- It neither reduces Muerta's magic resistance, nor stack with other ethereal sources.
- Does not prevent splash sources from dealing damage to Muerta.
- Does not affect attacking wards that require a fixed amount of attacks to destroy.
- Can attack Couriers but does not deal damage them.
- Grants a stack in the following conditions as long as Muerta or the owner of the ability is alive:
- The enemy hero(es) dying within the 925 radius, including denied enemy heroes.
- To permanently gain spell damage amplification bonus outside the kill radius, Muerta has to be credited for the kill. Other player-controlled units do not count.
- When Meepo or its Meepo Clones is instantly killed due to either the Prime or any one of its clones dying.
- A +2% appears above Muerta's head, indicating that she gained a stack of spell damage amplification bonus.
- The number of spell damage amplification gained can be seen on the status buff icon.
- Does not permanently gain spell damage amplification bonus if the enemy hero has Reincarnation, is an illusion or from the Tempest Double.
- Stacks are gained retroactively when the Aghanim's Shard is acquired.
- Acquiring Aghanim's Shard immediately grants the spell amplification bonus per kill component, but does not grant the spell lifesteal bonus for the current active instance.
- Rubick does not have his own model for Pierce the Veil, so he turns into a miniature Muerta. Pierce the Veil is not canceled upon losing the ability. The attack damage dealt immediately changes back to physical.
Talents[]
Hero Talents | ||
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+25% Magic Resistance | 25 | The Calling summons 2 additional revenants |
+20% Gunslinger chance | 20 | 2 Dead Shot Charges |
+35 Damage | 15 | +350 Dead Shot Cast Range |
+8 Strength | 10 | +80 Dead Shot Damage |
Notes:
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- Stacks diminishingly with other
magic resistance sources.
- Increases Muerta's magic resistance to 43.75%.
Recent Changes[]
Version
Description
- Aghanim's Shard bonus spell amplification now applies retroactively.
- Gunslinger
- Addedtoggle functionality for Gunslinger. Toggle Off to disable passive.
- No longer prioritize heroes.
- Reduced Pierce the Veil attack damage bonus from 70/110/150 to 70/100/130.
- The Calling
- Reduced movement speed slow from 30% on each level to 15%/20%/25%/30%.
- Reduced duration from 7/8/9/10 to 5/6/7/8.
Recommended Items[]
Starting items:
- Tango regenerates health early on.
- Clarity replenishes mana, as most of your abilities have high early cost.
Early game:
- Phase Boots allows her to chase targets and gives very useful damage and armor.
- Alternatively, Power Treads could be used for attack speed and increased attributes.
Mid game:
- Maelstrom helps with farming and has a great cost damage ratio for her ultimate.
- Note that due to Maelstrom's 0.2s internal cooldown, both the Gunslinger attack and primary attack cannot proc chain lightning simultaneously.
- Blink Dagger is greatly appreciated, because of Muerta's poor mobility and durability.
- Witch Blade is a great purchase on a right-clicking Intelligence carry with decent attack speed and damage.
- Hurricane Pike provides decent mobility and attribute bonuses and the increased attack range helps her stay away from enemies during combat.
- Mask of Madness is a cheap farming item for Muerta which helps proc Gunslinger as well. Additionally ,her ultimate counters the negative effects of Berserk.
Late game:
- Black King Bar gives spell-immunity. With her ultimate, Muerta is protected from all attacks and most spells.
- Daedalus synergizes well with Gunslinger and amplifies her burst physical damage.
- Eye of Skadi can help you stick to targets while providing great stats.
Situational items:
- Orchid Malevolence is a decent purchase, as her offensive abilities would be amplified thanks to the active ability done by the end of its duration. The reliable silence also pairs well with Pierce the Veil, preventing enemies from using their abilities to deal magical damage to her.
- Bloodthorn can be built from an earlier Orchid Malevolence purchase, increasing her right-click power with 100% critical proc. Along with the silence, the on-hit spell damage reduction greatly reduces the damage she can take during her ultimate.
- Monkey King Bar deals with evasion, as Muerta still needs to land attacks to deal damage.
- Gleipnir is a valuable upgrade and may be needed against mobile foes in order to burst them down.
- Scythe of Vyse provides Muerta with a great disable and stats to take out heroes with ease.
- Yasha and Kaya helps a lot in the midgame, as it improves movement speed, spell power, and attack damage.
- Moon Shard provides a decent boost in damage output as the faster attack speed allows for more Gunslinger procs.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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![]() Bronze |
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![]() Silver |
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![]() Gold |
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![]() Platinum |
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![]() Master |
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![]() Grandmaster |
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Equipment[]
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- Muerta currently has no equipment.
Trivia[]
- According to Revenant's Brooch lore:
The cursed brooch of a fallen guardian who stalks forever between the veil of life and death.
, the item's owner is likely to be Muerta.- She can be also seen wearing a brooch around her neck in her official trailer.
- An easter egg was added for the Hero release. Each player in game had to buy the item Forebearer's Fortune and use it, giving each player a Scrying Shovel, players then had to dig around the map, guided by Muerta's Voice/Ally Chat to the correct location. Digging at the correct location gave people an Beloved Memory, offering the Item at Muerta's Effigy, would give players the Item Mercy & Grace.
- Muerta is likely based on early concepts of a unreleased hero "Ghost Revenant" developed during the DotA era.
Gallery[]
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Hero icon from the official website.
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1. The Town
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2. The Duel
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3. The Game
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4. The Prize