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Movement Speed
 
 

Skeleton Walk icon.png

▶️ Speed is the heart of battle.
Dark Seer

Movement speed advantage required for a given attack efficiency when chasing

Movement speed (sometimes abbreviated as Move Speed or ) is the speed at which a unit can move over a second. The default movement speed caps are at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities, items or Talent talent. Some items grant passive speed bonuses to the wielder.

Min Move Speed Max Move Speed
100 550

Commands[]

There are several different orders which make the unit move.

Move Command[]

The default move command is bound to Keyboard White Mouse Right.png Right Click or M, it can also be bound to a Hotkey. Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

Follow Command[]

The follow command is merged in with the default M move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as Healing Ward) have a follow range of 250. In order to follow enemy units, the Hotkey must be used, since Keyboard White Mouse Right.png Right Click on an enemy automatically orders an attack on it.

Units Follow range
Alpha Wolf, Ancient Black Dragon, Ancient Black Drake, Ancient Frostbitten Golem, Ancient Granite Golem, Ancient Ice Shaman, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Astral Spirit, Boar, Centaur Conqueror, Centaur Courser, Courier, Dark Troll Summoner, Earth, Eidolon, Familiar, Fell Spirit, Fire, Forged Spirit, Ghost, Giant Wolf, Greater Treant, Harpy Scout, Harpy Stormcrafter, Hawk, Hellbear, Hellbear Smasher, Hill Troll, Hill Troll Berserker, Hill Troll Priest, Kobold, Kobold Foreman, Kobold Soldier, Lycan Lane Wolf, Lycan Wolf, Mega Melee Creep, Mega Ranged Creep, Melee Creep, Mud Golem, Necronomicon Archer, Necronomicon Warrior, Ogre Bruiser, Ogre Frostmage, Ranged Creep, Roshan, Satyr Banisher, Satyr Mindstealer, Satyr Tormenter, Shard Golem, Siege Creep, Skeleton Warrior, Spiderite, Spiderling, Spirit Bear, Storm, Super Melee Creep, Super Ranged Creep, Super Siege Creep, Tempest Double, Tornado, Treant, Undying Zombie, Vhoul Assassin, Void, Warlock Golem, Warpine Raider, Wildwing, Wildwing Ripper, Wraith King Skeleton, Wraith Pact Totem 100
Healing Ward 250

Patrol Command[]

The patrol command makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit will automatically attack enemies it crosses while patrolling.

The default hotkey for the Patrol Command is <blank>.

Attack-move Command[]

The default Attack-move command is bound to A, it can also be bound to a Hotkey.

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack Hotkey must be used. If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Total Movement Speed[]

Calculating the total movement speed of a unit involves using a few values and a multiplier.

  • If a Set Movement Speed value is present, the set value overrides the unit's original base movement speed.
    • If the Set Movement Speed value is absolute, the absolute value is now the unit's Total Movement Speed.
    • Absolute Movement Speed can only be affected by haste and abilities that modify minimum movement speed limit.
  • Flat movement speed bonuses (items, abilities and Talent talents) are simply added to the base movement speed of the unit.
  • Movement speed percentage based bonuses and slows get all summed up, and then applied to the unit's base movement speed as a multiplier.

Movement Speed Multiplier ( ) is defined as

With a being the bonus and r being slows movement speed percentage values respectively.

Total Movement Speed is defined as

With |ms| being the Absolute Movement Speed value, msSet the Set Movement Speed value, msB the Base Movement Speed and msf the Flat Movement Speed values.

Stacking Restrictions[]

However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.

  • Group 1: Boots
  • Group 2: Yasha icon.png Yasha based items.
  • Group 3: Wind Lace icon.png Wind Lace itself.
  • Items that do not belong in any of the groups above fully stack with each other, with multiple of themselves, and with all other item bonuses, including Wind Lace icon.png Wind Lace.
  • Bonuses from abilities and Talent talents have no such restrictions and stack with all other bonuses.
Group 1 Group 2 Group 3 No Group
Boots Yasha icon.png Yasha based. Wind Lace icon.png Wind Lace only.

Examples[]

Example 1

A maxed level Windranger minimap icon.png Windranger with Windrun has Boots of Travel 2 icon.png Boots of Travel 2, a Wind Waker icon.png Wind Waker and Manta Style icon.png Manta Style. She is currently affected by a level 4 Tether. What is her current movement speed?

Flat movement speed values:
Percentage movement speed values:

Windranger minimap icon.png Windranger has a theoretical movement speed of 810 from abilities and items in this calculation example, but it gets capped at 550, so long she is not affected by anything that unlocks the maximum movement speed.

Example 2

The same Windranger minimap icon.png Windranger from the previous example is now also affected a level 4 Thunder Clap, along with the level 4 Tether. What is her current movement speed?

Flat movement speed values:
Percentage movement speed values:

Windranger minimap icon.png Windranger has a theoretical movement speed of 562.5, which again gets capped at 550. This example shows that the movement speed cap is ignored by the calculations, meaning the strong slow of Thunder Clap is not applied to her actual current movement speed of 550, but gets subtracted from the percentage-based movement speed bonuses before being applied to the sum of the flat movement speed values.

Base Movement Speed[]

Every unit capable of moving has a base movement speed ( ) value. This value is fixed, and can only be altered by very few abilities.

Heroes[]

The following list shows the base movement speed of all heroes, and their movement speeds with any of the items based on Boots of Speed icon.png Boots of Speed

Melee Heroes Ranged Heroes Base Boots of Speed (500)Power Treads (1400)Phase Boots (1500)Arcane Boots (1300) Guardian Greaves (5100) Spider Legs Tranquil Boots (925) / Boots of Bearing (4125)
Tranquil Boots (Broken) (925)
Boots of Travel 1 (2500) Boots of Travel 2 (4500) Phase Boots (1500) Phased
( Melee / Ranged )
Force Boots
Legion Commander minimap icon.png Meepo minimap icon.png Naga Siren minimap icon.png Pugna minimap icon.png 330 375 380 355 395 / 370 420 440 450 / 413 445
Abaddon minimap icon.png Bounty Hunter minimap icon.png Chaos Knight minimap icon.png Sven minimap icon.png Death Prophet minimap icon.png Leshrac minimap icon.png Lone Druid minimap icon.png Luna minimap icon.png Skywrath Mage minimap icon.png 325 370 375 350 390 / 365 415 435 444 / 407 440
Lifestealer minimap icon.png Enchantress minimap icon.png Io minimap icon.png Keeper of the Light minimap icon.png Outworld Destroyer minimap icon.png 320 365 370 345 385 / 360 410 430 438 / 402 435
Earthshaker minimap icon.png Kunkka minimap icon.png Lycan minimap icon.png Omniknight minimap icon.png Riki minimap icon.png Terrorblade minimap icon.png Wraith King minimap icon.png Gyrocopter minimap icon.png Zeus minimap icon.png 315 360 365 340 380 / 355 405 425 432 / 396 430
Anti-Mage minimap icon.png Axe minimap icon.png Brewmaster minimap icon.png Clockwerk minimap icon.png Dawnbreaker minimap icon.png Dragon Knight minimap icon.png Elder Titan minimap icon.png Marci minimap icon.png Mars minimap icon.png Nyx Assassin minimap icon.png Tusk minimap icon.png Ursa minimap icon.png Batrider minimap icon.png Hoodwink minimap icon.png 310 355 360 335 375 / 350 400 420 426 / 391 425
Alchemist minimap icon.png Beastmaster minimap icon.png Ember Spirit minimap icon.png Juggernaut minimap icon.png Magnus minimap icon.png Phantom Assassin minimap icon.png Primal Beast minimap icon.png Bane minimap icon.png Chen minimap icon.png Dazzle minimap icon.png Shadow Fiend minimap icon.png Templar Assassin minimap icon.png 305 350 355 330 370 / 345 395 415 420 / 385 420
Bloodseeker minimap icon.png Centaur Warrunner minimap icon.png Faceless Void minimap icon.png Monkey King minimap icon.png Pangolier minimap icon.png Slardar minimap icon.png Slark minimap icon.png Tidehunter minimap icon.png Undying minimap icon.png Snapfire minimap icon.png Techies minimap icon.png Warlock minimap icon.png Witch Doctor minimap icon.png 300 345 350 325 365 / 340 390 410 414 / 380 415
Bristleback minimap icon.png Dark Seer minimap icon.png Night Stalker minimap icon.png Spirit Breaker minimap icon.png Tiny minimap icon.png Void Spirit minimap icon.png Disruptor minimap icon.png Drow Ranger minimap icon.png Huskar minimap icon.png Lich minimap icon.png Nature's Prophet minimap icon.png Oracle minimap icon.png Vengeful Spirit minimap icon.png 295 340 345 320 360 / 335 385 405 408 / 374 410
Earth Spirit minimap icon.png Ogre Magi minimap icon.png Phantom Lancer minimap icon.png Sand King minimap icon.png Spectre minimap icon.png Timbersaw minimap icon.png Underlord minimap icon.png Clinkz minimap icon.png Dark Willow minimap icon.png Enigma minimap icon.png Grimstroke minimap icon.png Jakiro minimap icon.png Lina minimap icon.png Lion minimap icon.png Mirana minimap icon.png Puck minimap icon.png Queen of Pain minimap icon.png Razor minimap icon.png Rubick minimap icon.png Shadow Demon minimap icon.png Silencer minimap icon.png Tinker minimap icon.png Troll Warlord minimap icon.png Windranger minimap icon.png 290 335 340 315 355 / 330 380 400 402 / 369 405
Doom minimap icon.png Treant Protector minimap icon.png Ancient Apparition minimap icon.png Arc Warden minimap icon.png Invoker minimap icon.png Morphling minimap icon.png Shadow Shaman minimap icon.png Sniper minimap icon.png Storm Spirit minimap icon.png Visage minimap icon.png Winter Wyvern minimap icon.png 285 330 335 310 350 / 325 375 395 396 / 363 400
Broodmother minimap icon.png Pudge minimap icon.png Crystal Maiden minimap icon.png Necrophos minimap icon.png Phoenix minimap icon.png Venomancer minimap icon.png 280 325 330 305 345 / 320 370 390 390 / 358 395
Medusa minimap icon.png Viper minimap icon.png Weaver minimap icon.png 275 320 325 300 340 / 315 365 385 384 / 352 390

Creeps[]

Units Movement speed
Lycan Lane Wolf, Mega Melee Creep, Mega Ranged Creep, Melee Creep, Ranged Creep, Siege Creep, Super Melee Creep, Super Ranged Creep, Super Siege Creep 325

Summons[]

Summons Movement speed
Astral Spirit 315
Warlock Golem 320/340/360
Earth 330/350/370
Spirit Bear 340/360/380/400
Storm 350
Familiar 430
Void 450
Fire 550

Set Movement Speed[]

Set Movement Speed ( ) sets a unit's movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. The movement speed is still bound to the minimum and maximum movement speed limits. If a unit is affected by multiple abilities in this list, the lowest value takes priority.

The following abilities are able to override a unit's base movement speed, setting it at a certain value.

Set Move Speed Abilities
  • Starbreaker icon.png
    Self Set Move Speed: 215
    Duration: 1.1
    Sets the caster's movement speed equal while the ability is active.
  • Astral Spirit icon.png
    Duration: 10
    Sets Unknown Unit icon.png Astral Spirit's base movement speed equal to the caster's movement speed upon cast.
  • Fire Remnant icon.png
    Remnant Travel Speed: 250% (Upgradable by Aghanim's Scepter. 500%)
    Fire Remnants move to their targeted location at a speed set upon cast based on the caster's movement speed. The speed does not adapt.
  • Tether icon.png
    Grants the target movement speed bonus while the caster copies the target's movement speed.
  • Helm of the Dominator icon.png
    Set Move Speed: 380
    Permanently changes the target unit's base movement speed.
  • Infest icon.png
    If the target is a creep, periodically sets its base movement speed equal to that of the caster.
  • Morph icon.png
    Duration: 20 (Talent 36)
    Sets the Morphling minimap icon.png Morphling's base movement speed equal to that of the target.

Hex[]

Besides disabling, hex also directly sets ( ) the target's movement speed to a fixed value for the duration. This means hex does not slow the target. Every percentage based movement speed can increase and reduce the target's movement speed as usual. The same applies to hastes, which still have full effect on hexed units.

  • Poison Touch icon.png
    Aghanim's Shard Upgrade
    Duration: 2
    Animal: Pig
    Set Move Speed: 100
    Affects targets within the cone radius.
  • Hex (Lion) icon.png
    Duration: 2.5/3/3.5/4
    Animal: Frog
    Set Move Speed: 120
  • Pig Pole icon.png
    Duration: 4
    Animal: Pig
    Movement Speed Bonus: 10%
    Hexes the user on cast. Grants a movement speed bonus, instead of setting it to a fixed value.
  • Scythe of Vyse icon.png
    Duration: 3.5
    Animal: Pig
    Set Move Speed: 140
  • Hex (Shadow Shaman) icon.png
    Duration: 1.25/2/2.75/3.5
    Animal: Chicken
    Set Move Speed: 100

Absolute Movement Speed[]

The following abilities set a unit's movement speed to an absolute value ( ). No other values can change them, with the only exception of abilities that increase the minimum movement speed limit, which includes all Hastes.

Absolute Movement Speed is defined as

Absolute Move Speed Abilities
  • Mischief icon.png
    Set Move Speed (Default): 200
    Set Move Speed (Courier): 380
    Sets the caster's movement speed to a fixed value based on what they transformed into.
  • Will-O-Wisp icon.png
    Enemy Pull Speed: 60
    Moves all affected enemies' within radius to the Will-O-Wisp by setting movement speed to the given value. Has priority over hastes.
  • Sinister Gaze icon.png
    Distance Moved: 32%/38%/44%/50%
    Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. Has priority over hastes.
  • Rolling Thunder icon.png
    Roll Speed: 550
    The roll speed is fixed and cannot be altered in any way.
  • Sun Ray icon.png
    Set Move Speed: 0
    Sets the caster's movement speed to 0 while ability is active. Has priority over hastes.
  • Toggle Movement icon.png
    Set Move Speed: 250
    This ability is only active while having Sun Ray buff on.
  • Aether Remnant icon.png
    Distance Moved: 44%/50%/56%/62%
    Duration: 1.4/1.6/1.8/2
    Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration. Has priority over hastes.

Movement Speed Limits[]

By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.

Minimum Movement Speed[]

The following abilities are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.

Minimum Move Speed Changing Abilities

Maximum Movement Speed[]

The following abilities are able to change a unit's maximum movement speed (of 550), allowing it to reach even higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.

Maximum Move Speed Changing Abilities

Haste[]

Hastes increase a unit's minimum and maximum movement speed to a specific value.

Haste Granting Abilities
  • Stampede icon.png
    Haste Speed: 550
    Stampede Duration: 3.5/4/4.5 (Upgradable by Aghanim's Scepter. 4.5/5/5.5)
    Affects all allied player-controlled units.
  • Surge icon.png
    Haste Speed: 550
    Duration: 3/4/5/6
    Grants the target (Talent all allies within the target area) movement speed.
  • Chronosphere icon.png
    Haste Speed: 1000
    Duration: 4/4.5/5
    Affects the caster and all their units within the Chronosphere.
  • Bottle (Haste) icon.png
    Haste Speed: 550
    Duration: 22
    Affects the unit activating the rune.
  • Shapeshift icon.png
    Haste Speed: 550
    Duration: 25 (Talent 31)
    The movement speed bonus is provided by a global aura which affects all units owned by the caster. The aura's effects linger for 0.1 seconds.
  • Wolf Bite icon.png
    Applies all effects of Shapeshift on the ally but not the units it owns.
  • Phantom Rush icon.png
    Min Proc Distance: 200
    Max Proc Distance: 600/675/750/825 (Talent 900/975/1050/1125)
    Haste Speed: 800
    Max Rush Duration: 5
    Upon triggering, Phantom Lancer minimap icon.png Phantom Lancer receives the rush buff, which grants haste and phased movement.
  • Shukuchi icon.png
    Haste Speed: 550
    Duration: 4

Modifying Movement Speed[]

There are several properties that affect a unit's movement speed in different ways.

Flat Movement Speed Changes[]

These abilities increase or decrease a unit's movement speed by a constant value.

  • These bonuses and reductions can not exceed the minimum and maximum movement speed limits.
  • These are applied before percentage-based movement speed bonuses and reductions.
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon.png Aghanim's Scepter.
2b Requires Aghanim's Shard icon.png Aghanim's Shard.
3 Grants flat movement speed bonus to Persuaded units only.
4a Grants flat movement speed bonus to all player-controlled units by Beastmaster minimap icon.png Beastmaster.
4b Grants flat movement speed bonus only to Visage minimap icon.png Visage and his Familiars.

Items[]

These items passively grant the wielder a flat movement speed bonus.

Flat Bonuses from Items
Item Value Item Cost Cost/Value Point
Arcane Boots icon.png Arcane Boots 45 1300 Gold 28.89 Gold
Boots of Bearing icon.png Boots of Bearing 65 4125 Gold 63.46 Gold
Boots of Speed icon.png Boots of Speed 45 500 Gold 11.11 Gold
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 20 2725 Gold 136.25 Gold
Fae Grenade icon.png Fae Grenade 20 N/A N/A
Flicker icon.png Flicker 35 N/A N/A
Force Boots icon.png Force Boots 55 N/A N/A
Giant's Ring icon.png Giant's Ring 50 N/A N/A
Guardian Greaves icon.png Guardian Greaves 50 5100 Gold 102 Gold
Ninja Gear icon.png Ninja Gear 25 N/A N/A
Phase Boots icon.png Phase Boots 45 1500 Gold 33.33 Gold
Pirate Hat icon.png Pirate Hat 15 N/A N/A
Solar Crest icon.png Solar Crest 20 2625 Gold 131.25 Gold
Spider Legs icon.png Spider Legs 25 N/A N/A
Tranquil Boots (Active) icon.png Tranquil Boots 65 925 Gold 14.23 Gold
Wind Lace icon.png Wind Lace 20 250 Gold 12.5 Gold
Wind Waker icon.png Wind Waker 50 6825 Gold 136.5 Gold
Values may include portions from actives or auras.

Talents[]

The following heroes have a Talent talent that grants them a flat movement speed bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Movement Speed
  • Axe minimap icon.png +20
  • Centaur Warrunner minimap icon.png +20
  • Enchantress minimap icon.png +20
  • Keeper of the Light minimap icon.png +20
  • Zeus minimap icon.png +20
  • Abaddon minimap icon.png +15
  • Lion minimap icon.png +15
  • Naga Siren minimap icon.png +20
  • Pugna minimap icon.png +20
  • Tiny minimap icon.png +20
  • Wraith King minimap icon.png +20
  • Leshrac minimap icon.png +25
  • Outworld Destroyer minimap icon.png +30
  • Batrider minimap icon.png +20
  • Shadow Demon minimap icon.png +25
  • Bane minimap icon.png +30
  • Marci minimap icon.png +30
  • Gyrocopter minimap icon.png +30

Percentage Movement Speed Changes[]

Percentage Movement Speed Changes can not exceed the minimum and maximum movement speed limits and are applied after flat movement speed bonuses and reductions. There are stacking restrictions for items, but no restrictions on stacking percentage movement speed bonus from abilities.

Movement Speed Multiplier ( ) is defined as

With a being the bonus and r being slows movement speed percentage values respectively.

Bonuses[]

Percentage Bonuses From Abilities
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon.png Aghanim's Scepter.
2b Requires Aghanim's Shard icon.png Aghanim's Shard.
4a Grants movement speed bonus to only to Broodmother minimap icon.png Broodmother, her Broodmother Spiderling icon.png Spiderlings and Unknown Unit icon.png Spiderites.
4b Grants movement speed bonus to only to Visage minimap icon.png Visage and his Familiars.

Items[]

These items passively grant the wielder a flat movement speed bonus.

Flat Bonuses from Items
Item Value Item Cost Cost/Value Point
Arcane Boots icon.png Arcane Boots 45 1300 Gold 28.89 Gold
Boots of Bearing icon.png Boots of Bearing 65 4125 Gold 63.46 Gold
Boots of Speed icon.png Boots of Speed 45 500 Gold 11.11 Gold
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 20 2725 Gold 136.25 Gold
Fae Grenade icon.png Fae Grenade 20 N/A N/A
Flicker icon.png Flicker 35 N/A N/A
Force Boots icon.png Force Boots 55 N/A N/A
Giant's Ring icon.png Giant's Ring 50 N/A N/A
Guardian Greaves icon.png Guardian Greaves 50 5100 Gold 102 Gold
Ninja Gear icon.png Ninja Gear 25 N/A N/A
Phase Boots icon.png Phase Boots 45 1500 Gold 33.33 Gold
Pirate Hat icon.png Pirate Hat 15 N/A N/A
Solar Crest icon.png Solar Crest 20 2625 Gold 131.25 Gold
Spider Legs icon.png Spider Legs 25 N/A N/A
Tranquil Boots (Active) icon.png Tranquil Boots 65 925 Gold 14.23 Gold
Wind Lace icon.png Wind Lace 20 250 Gold 12.5 Gold
Wind Waker icon.png Wind Waker 50 6825 Gold 136.5 Gold
Values may include portions from actives or auras.

Reductions[]

Percentage Reductions From Abilities
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon.png Aghanim's Scepter.
2b Requires Aghanim's Shard icon.png Aghanim's Shard.

Abilities Based on Movement Speed[]

Movement Speed Based Ability Effects
  • Greater Bash icon.png
    Move Speed as Damage: 15%/20%/25%/30% (Talent 40%/45%/50%/55%)
    Deals damage based on the hero's movement speed.

Recent Changes[]

Version
Description
  • No longer grants 0.05% movement speed per Agility attribute symbol.png agility.
  • Reworked Agility attribute symbol.png agility bonuses.
    • Agility attribute symbol.png Agility heroes now gain 25% more of all agility stats than Strength attribute symbol.png strength and Intelligence attribute symbol.png intelligence heroes.
    • Movement speed bonus is now granted to all heroes, instead of Agility attribute symbol.png agility heroes only.
    • Reduced movement speed bonus per point from 0.06% to 0.05%. [?]
  • Agility attribute symbol.png Agility heroes now gain 0.06% movement speed bonus per agility.


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