Movement speed
“ | ▶️ Speed is the heart of battle.
— Dark Seer
|
” |
Movement speed (sometimes abbreviated as Move Speed or Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). on the low end, and Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed with an ability does not allow them to move still. A unit's movement speed can be increased by abilities, items or talent. Some items grant passive speed bonuses to the wielder.
Min Move Speed | Max Move Speed |
---|---|
Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). | Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). |
Contents
Commands[edit]
There are several different orders which make the unit move.
Move Command[edit]
The default move command is bound to Right Click or M, it can also be bound to a Hotkey. Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. target is out of reach). During a move command, the unit does not automatically attack enemies on the way.
Follow Command[edit]
The follow command is merged in with the default M move command, and is executed with the same keys. To follow a unit, the move command has to be targeted on the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies. The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within 100 range of the targeted unit. Mobile ward type summons (such as Healing Ward) have a follow range of 250. In order to follow enemy units, the Hotkey must be used, since Right Click on an enemy automatically orders an attack on it.
Patrol Command[edit]
The patrol command makes the unit move back and forth between its starting location and the targeted point, until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit does not automatically attack enemies it crosses while patrolling.
The default hotkey for the Patrol Command is <blank>.
Attack-move Command[edit]
The default Attack-move command is bound to A, it can also be bound to a Hotkey.
Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order onto the ground. To do this, the attack Hotkey must be used. If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (dies, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.
Total Movement Speed[edit]
Calculating the total movement speed of a unit involves using a few values and a multiplier.
- If a Set Movement Speed value is present, the set value overrides the unit's original base movement speed.
- If the Set Movement Speed value is absolute, the absolute value is now the unit's Total Movement Speed.
- Absolute Movement Speed can only be affected by haste and abilities that modify minimum movement speed limit.
- Flat movement speed bonuses (items, abilities and
talents) are simply added to the base movement speed of the unit.
- Movement speed percentage based bonuses and slows get all summed up, and then applied to the unit's base movement speed as a multiplier.
Movement Speed Multiplier (
) is defined asWith a
and r
being the positive (bonus) and negative (slows) movement speed percentage values respectively.
Total Movement Speed is defined as
With |ms|
being the Absolute Movement Speed value, msSet
the Set Movement Speed value, msB
the Base Movement Speed and msf
the Flat Movement Speed values.
Stacking Restrictions[edit]
However, most item-based speed bonuses have stacking restrictions. Passive movement speed bonuses from items are separated into groups. The movement speed bonuses of the items in their groups do not stack with each other or with multiple of themselves, but do stack with the bonuses from items from the other groups.
- Group 1: Boots of Speed based items.
- Group 2: Yasha based items.
- Group 3: Wind Lace itself.
- Drum of Endurance, Eul's Scepter of Divinity, and Solar Crest are in no group, so they fully stack with each other, with multiple of themselves, and with all other item bonuses, including Wind Lace.
- Bonuses from abilities and
talents have no such restrictions and stack with all other bonuses.
Group 1 | Group 2 | Group 3 | No Group | No Restrictions |
---|---|---|---|---|
Boots of Speed based. | Yasha based. | Wind Lace only. | Abilities & Talent based. | |
Examples[edit]
- Example 1
A maxed level Windranger with Windrun has Boots of Travel 2 and Manta Style. She is currently affected by a level 4 Tether. What is her current movement speed?
- Flat movement speed values:
- Windranger's base movement speed: 290
- Wind Waker: 50
- Boots of Travel 2: 120
- Percentage movement speed values:
- Windrun: 60%
- Manta Style: 8%
- Tether: 12%
Windranger has 828 movement speed from abilities and items in this calculation example. But since Windranger has no abilities that unlocks maximum movement speed yet, her movement speed is limited at the Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). cap. Therefore, Windranger has Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). movement speed in this situation.
- Example 2
The same Windranger from the previous example has recently acquired Aghanim's Scepter, which increases Windrun movement speed bonus to Haste and DOES NOTHING ELSE for her NOW THAT THEY REMOVED THE MOVE SPEED DELIMITER. She is still affected by a level 4 Tether. What is her current movement speed?
- Flat movement speed values:
- Windranger's base movement speed: 290
- Wind Waker: 50
- Boots of Travel 2: 120
- Percentage movement speed values:
- Windrun: (
) Haste%
- Manta Style: 8%
- Tether: 12%
- Windrun: (
- Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} \sum{ms} &= (ms_{B} + ms\sum_{i=1}^n f_{i}) \times {ms}_{Mu} \\ &= (290 + 60 + 120) \times (1 + 0.08 + 0.12 + <strong class="error">Expression error: Unrecognized word "haste".</strong>) \\ & = <strong class="error">Expression error: Unexpected < operator.</strong> \end{align} }
Windranger WOULD HAVE Expression error: Unexpected < operator. movement speed from abilities and items in this example IF THEY DIDN'T SCREW HER UP. Since Windranger acquired Aghanim's Scepter which NO LONGER (PATCH 7.29) unlocks maximum movement speed, she IS DEFINITELY affected by the movement speed Lua error in Module:Show at line 59: attempt to index field '?' (a nil value). cap.
Base Movement Speed[edit]
Every unit capable of moving has a base movement speed ( very few abilities.
) value. This value is fixed, and can only be altered byHeroes[edit]
The following list shows the base movement speed of all heroes, and their movement speeds with any of the items based on Boots of Speed
Creeps[edit]
Summons[edit]
Summons | Movement speed |
---|---|
Skeleton Warrior | 270 |
Eidolon | 280/310/340/370 |
Treant | 300/320/340/360 |
Hawk | 300/340/380/420 |
Astral Spirit | 315 |
Forged Spirit | 320 |
Boar | 320/330/340/350 |
Warlock Golem | 320/340/360 |
Lycan Lane Wolf | 325 |
Earth | 330/350/370 |
Spirit Bear | 340/360/380/400 |
Spiderite, Spiderling, Storm, Wraith King Skeleton | 350 |
Necronomicon Archer | 350/385/425 |
Greater Treant | 360 |
Necronomicon Warrior | 370/375/380 |
Undying Zombie | 375 |
Lycan Wolf | 400/420/440/460 |
Familiar | 430 |
Void | 450 |
Fire | 550 |
Set Movement Speed[edit]
Set Movement Speed (
) sets a unit's movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. The movement speed is still bound to the minimum and maximum movement speed limits. If a unit is affected by multiple abilities in this list, the lowest value takes priority.The following abilities are able to override a unit's base movement speed, setting it at a certain value.
- Duration: 8
Sets Astral Spirit's base movement speed equal to the caster's movement speed upon cast. - Grants the target movement speed bonus while the caster copies the target's movement speed.
- Set Move Speed: 380
Permanently changes the target unit's base movement speed. - If the target is a creep, periodically sets its base movement speed equal to that of the caster.
- Set Move Speed: 120
Duration: 2.5/3/3.5/4 - Set Move Speed: 140
Duration: 3.5 - Set Move Speed: 100
Duration: 1.25/2/2.75/3.5
Absolute Movement Speed[edit]
The following abilities set a unit's movement speed to an absolute value ( Hastes.
). No other values can change them, with the only exception of abilities that increase the minimum movement speed limit, which includes allAbsolute Movement Speed is defined as
- Set Move Speed (Default): 200
Set Move Speed (Courier): 380
Sets the caster's movement speed to a fixed value based on what they transformed into. - Enemy Pull Speed: 60
Moves all affected enemies' within radius to the Will-O-Wisp by setting movement speed to the given value. Has priority over hastes. - Distance Moved: 32%/38%/44%/50%
Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration. Has priority over hastes. - Roll Speed: 550
The roll speed is fixed and cannot be altered in any way. - Set Move Speed: 0
Sets the caster's movement speed to 0 while ability is active. Has priority over hastes. - Set Move Speed: 250
This ability is only active while having Sun Ray buff on. - Distance Moved: 44%/50%/56%/62%
Duration: 1.2/1.4/1.6/1.8
Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration. Has priority over hastes.
Movement Speed Limits[edit]
By default, the lower limit for movement speed is at Lua error in Module:Show at line 59: attempt to index field '?' (a nil value)., while the upper limit lies at Lua error in Module:Show at line 59: attempt to index field '?' (a nil value).. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.
Maximum Movement Speed[edit]
The following abilities are able to change a unit's maximum movement speed (of Lua error in Module:Show at line 59: attempt to index field '?' (a nil value).), allowing it to reach even higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.
- Completely removes the movement speed limit for the hero once the ability is learnt.
- Requires Aghanim's Scepter, removes the movement speed limit for all units controlled affected by the aura.
- Removes the movement speed limit for the wielding unit.
- Removes the movement speed limit for the caster.
Haste[edit]
Hastes increase a unit's minimum and maximum movement speed to a specific value.
- Haste Speed: 1000
Duration: 4/4.5/5
Affects the caster and all their units within the Chronosphere. - Haste Speed: 550
Duration: 22
Affects the unit activating the rune. - Haste Speed: 550
Duration: 28 (33)
The movement speed bonus is provided by a global aura which affects all units owned by the caster. The aura's effects linger for 150%/175%/200% seconds. - Min Proc Distance: 200
Max Proc Distance: 600/700/800/900 (900/1000/1100/1200)
Haste Speed: 800
Max Rush Duration: 5
Upon triggering, Phantom Lancer receives the rush buff, which grants haste and phased movement. - Haste Speed: 550
Duration: 4
Modifying Movement Speed[edit]
There are several properties that affect a unit's movement speed in different ways.
Flat Movement Speed Changes[edit]
These abilities increase or decrease a unit's movement speed by a constant value.
- These bonuses and reductions can not exceed the minimum and maximum movement speed limits.
- These are applied before percentage-based movement speed bonuses and reductions.
- Creep Move Speed Bonus: 10/15/20/25
Increases the persuaded creep's movement speed. - Move Speed Bonus: 25
Dragon Form Duration: 60
Movement speed bonus is granted only in Elder Dragon Form. - Radius: 1200
Move Speed Bonus: 20
The effects are provided by an aura, grants all allied units within range movement speed. The buff lingers for 45 seconds. - Move Speed Bonus: 30
Duration: 6
Grants movement speed bonus while active. - Move Speed Bonus: 15/25/35/45
Movement speed bonus is granted only while ability is toggled on. - Move Speed Bonus: 50
Melee Bonus: 100%
Duration: 7
Requires Aghanim's Shard, grants 100 movement speed when not in Metamorphosis form. - Self Move Speed Bonus: 30
Flesh Golem Duration: 40
Movement speed bonus is granted only in Flesh Golem form.
Items[edit]
These items passively grant the wielder a flat movement speed bonus.
Item | Value | Item cost | Cost per value point |
---|---|---|---|
Arcane Boots | 45 | 1300 ![]() |
28.89 ![]() |
Boots of Speed | 45 | 500 ![]() |
11.11 ![]() |
Boots of Travel 1 | 100 | 2500 ![]() |
25 ![]() |
Boots of Travel 2 | 120 | 4500 ![]() |
37.5 ![]() |
Eul's Scepter of Divinity | 20 | 2725 ![]() |
136.25 ![]() |
Faded Broach | 20 | N/A | N/A |
Flicker | 35 | N/A | N/A |
Force Boots | 115 | N/A | N/A |
Giant's Ring | 60 | N/A | N/A |
Guardian Greaves | 50 | 5200 ![]() |
104 ![]() |
Ninja Gear | 25 | N/A | N/A |
Phase Boots | 45 | 1500 ![]() |
33.33 ![]() |
Power Treads (Agility) | 45 | 1400 ![]() |
31.11 ![]() |
Power Treads (Intelligence) | 45 | 1400 ![]() |
31.11 ![]() |
Power Treads (Strength) | 45 | 1400 ![]() |
31.11 ![]() |
Solar Crest | 20 | 2625 ![]() |
131.25 ![]() |
Spider Legs | 65 | N/A | N/A |
Tranquil Boots | 65 | 925 ![]() |
14.23 ![]() |
Wind Lace | 20 | 250 ![]() |
12.5 ![]() |
Wind Waker | 50 | 7125 ![]() |
142.5 ![]() |
Talents[edit]
The following heroes have a talent that grants them a flat movement speed bonus.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Movement Speed |
Besides these, the following heroes have talents which increase the movement speed of the units they summon by a flat amount.
Percentage Movement Speed Changes[edit]
Percentage Movement Speed Changes can not exceed the minimum and maximum movement speed limits and are applied after flat movement speed bonuses and reductions. There are stacking restrictions for items, but no restrictions on stacking percentage movement speed bonus from abilities.
Movement Speed Multiplier (
) is defined asWith a
and r
being the positive (bonus) and negative (slows) movement speed percentage values respectively.
Bonuses[edit]
- Self Move Speed Bonus per Affected Enemy: 12%
Non-Hero Multiplier: 0.5
Duration: 12
Grants the caster movement speed for every debuffed enemy. - Move Speed Bonus Radius: 900
Ally Move Speed Bonus: 40%
Move Speed Buff Duration: 3
Grants all nearby allies movement speed. - Thirst Health Threshold: 75%
Max Move Speed Bonus per Hero: 14%/24%/34%/44% (28%/38%/48%/58%)
Speed Linger Duration: 4
Grants Bloodseeker movement speed bonus based on the percentage of enemy heroes' missing health. - Speed Radius: 1200
Self Move Speed Bonus: 16%/20%/24%
Duration: 30
The effects are provided by an aura, grants the caster movement speed when staying within range of debuffed enemies. The speed buff lingers for 0.5 seconds. - Move Speed Bonus: 40%
Duration: 5
Affects the caster, switches between a movement speed bonus and a movement speed slow every second over the duration. - Move Speed Bonus: 50%
Duration: 20
Grants the caster movement speed. - Max Stacks: 5/7/9
Move Speed Bonus per Stack: 3%/4%/5%
Duration: 14
Grants the Bristleback movement speed for each stack. Stacks are gained by casting his abilities. - Move Speed Bonus: 18%/30%/42%/54% (
35%/50%/65%/80%)
The effects are provided by an aura.
Grants the caster and all their Spiderlings and Spiderites movement speed bonus when staying within the webs. The speed buff lingers for 0.2 seconds. - Move Speed Bonus: 15%/30%/45%/60%
Invisibility Duration: 25/30/35/40
Grants the caster movement speed bonus. - Move Speed Bonus: 20%
Duration: 6
Requires Aghanim's Shard, grants the caster movement speed bonus. Casting Hookshot ends Jetpack if it latches on a target and starts pulling. Does not end it if it misses. - Ally Move Speed Bonus:
50%
Ally Buff Duration:1.25
Requires Aghanim's Shard, allows Thunder Strike to be cast on allies, each strike gives a short 1.25 second buff that provides movement speed bonus. - Move Speed Bonus: 13%
Duration: 6
Grants all allied units within range movement speed bonus. - Move Speed Bonus per Hero: 7%
Move Speed Bonus per Non-Hero Unit: 1%
Move Speed Cap: 40%
Duration: 10
Upon returning to the caster, grants the caster movement speed bonus based on how many enemies the Astral Spirit contacted. - Illusion Move Speed Bonus: 30%
Illusion Duration: 25
Grants the created illusion movement speed bonus. - Active Move Speed Bonus: 20%/25%/30%/35%
Active Duration: 4
Grants the caster movement speed bonus while ability is active. - Move Speed Bonus: 12%
The effects are provided by an aura, grants all allies within range movement speed bonus. The buff lingers for 0.5 seconds. - Rum Move Speed Bonus: 12%
Rum Duration: 10
Grants all allies buffed by the rum movement speed bonus. - Move Speed Bonus per Hero: 9%
Move Speed Bonus per Creep: 3%
Buff Duration: 7
Grants the caster movement speed bonus based on how many enemies were hit. - Move Speed Change: 30%
Duration: 4
Requires Aghanim's Scepter, the effects are provided by an aura, slows every enemy unit within range while increasing the movement speed of the caster. The slow lingers for 0.5 seconds. - Target Move Speed Bonus: 15%/20%/25%
Grants the infested target movement speed bonus. - Max Stacks: 3
Move Speed Bonus per stack: 5%/6%/7%/8% (7%/8%/9%/10%)
Stack Duration: 10
Grants Lina movement speed bonus for each stack. Stacks are gained by casting abilities. - Same values and notes applies from Lone Druid's Savage Roar. Grants all affected enemies (
and allies) movement speed bonus.
- Move Speed Bonus: 8%/16%/24%/32%
Buff Duration: 2.5
Grants the caster movement speed bonus. - Move Speed Bonus: 9%/12%/15%
Duration: 18
Grants all buffed allies movement speed, after the fade delay. - Passive Move Speed Bonus: 22%/28%/34%/40%
Grants Night Stalker movement speed bonus at night. - Move Speed Bonus: 15%
Duration: 35
Grants the caster movement speed. - Move Speed Bonus: 7%/9%/11%/13%
Duration: 30
Grants the target movement speed bonus. - Move Speed Bonus (Melee): 20%
Move Speed Bonus (Ranged): 10%
Duration: 3
Grants the caster movement speed. Melee heroes gain more. - Self Move Speed Bonus: 12%/16%/20%/24%
Passive. - Move Speed Bonus: 20%
Duration: 14
Grants the caster movement speed. - Move Speed Bonus: 25%
Duration: 14
Grants the caster movement speed. - River Move Speed Bonus: 25%
Active Move Speed Bonus: 16%/24%/32%/40%
Active Duration: 10
Passively grants the caster movement speed bonus while inside the river (or a Slithereen Crush puddle). Also grants the caster additional movement speed bonus when ability is active.
- Move Speed Bonus: 15%
Duration: 35
Grants all allies within range movement speed bonus. - Ally Movement Speed Bonus: 10%
Duration: 12
Grants the target ally movement speed bonus. - Move Speed Bonus: 10%/14%/18%/22% (
24%/28%/32%/36%)
Duration: 12
Grants the caster movement speed bonus while staying on the Spectral Dagger's shadow paths. The speed lingers for 4 seconds. - Move Speed Bonus: 22%
Duration: 3
Grants movement speed bonus and free pathing. Walking over trees causes them to be destroyed. - Move Speed Bonus: 10%/16%/22%/28%
Duration: 8
Grants the caster movement speed bonus. - Move Speed Bonus: 15% (
30%)
Passive, grants Treant Protector movement speed bonus as long as they stay within proximity of trees. - Enemy Health Threshold: 40%
Threshold Move Speed Bonus: 35%/40%/45%/50%
Grants the Undying Zombie movement speed bonus if their dedicated target is below a certain health threshold. - Illusion Move Speed Bonus:
25%
Requires Aghanim's Scepter. Grants the illusion spawned from Vengeful Spirit's death movement speed bonus. - Move Speed Change: 17%/23%/29%/35%
Duration: 6
Visage's movement speed is increased while the target's is slowed, each based on their own movement speed. - Move Speed Change:
20%
Requires Aghanim's Shard, Warlock's movement speed is increased while the target's (enemies') is slowed, each based on their own movement speed.
Item | Value | Item cost | Cost per value point |
---|---|---|---|
Elven Tunic | 7 | N/A | N/A |
Manta Style | 8 | 4600 ![]() |
575 ![]() |
Quicksilver Amulet | 4 | N/A | N/A |
Sange and Yasha | 10 | 4100 ![]() |
410 ![]() |
Yasha | 8 | 2050 ![]() |
256.25 ![]() |
Yasha and Kaya | 10 | 4100 ![]() |
410 ![]() |
Reductions[edit]
- Requires Aghanim's Shard.
Causes ability to apply a Curse of Avernus stack on affected enemies based on its current level. - Requires Aghanim's Shard.
Causes ability to apply a Curse of Avernus stack on affected enemies based on its current level. - Radius:
1600
Mist Coil Trigger Health Threshold:525
Duration:7/8/9
Requires Aghanim's Scepter and Aghanim's Shard, the effects are provided by an aura, the buff lingers for 0.5.
Causes ability to apply a Curse of Avernus stack on affected enemies based on its current level. - Effect Radius: 275
Move Speed Slow: 15%/20%/25%/30% (21%/26%/31%/36%)
Slow Duration: 16
The effects are provided by an aura, slows all enemies within the target area. The debuff lingers for 0.5 seconds. - Move Speed Slow: 100%
Duration: 0.5
Slows the target enemy. - Radius: 350
Move Speed Slow: 60%
Hero Slow Duration: 2
Non-Hero Slow Duration: 4
Slows all enemies within range. - Move Speed Slow: 20%/30%/40%/50%
Duration: 6
Slows the target enemy if they are alone. - Effect Radius: 300
Move Speed Slow: 20%
Slow Duration: 3.5/4.5/5.5/6.5
Requires Aghanim's Shard. The slow is provided by an aura, slows all enemies within the target area. Multiple instances fully stack. The debuff lingers for 0.1 seconds. - Move Speed Slow: 100%
Duration: 0.4/0.5/0.6/0.7
Slows the target enemy. - Enemy Move Speed Slow: 12%
Non-Hero Multiplier: 0.5
Duration: 12
Slows the target enemy for 50% of the values if the target is a non-hero unit. - Max Stacks: 10
Effect Radius: 375/400/425/450
Move Speed Slow per Stack: 2%/4%/6%/8%
Duration: 8
Slows all enemies within the area. - Move Speed Slow: 60%
Slow Duration: 3/3.5/4
Slows all enemies hit as secondary targets. - Move Speed Slow: 10%/20%/30%/40%
Slow Duration: 3
Slows every unit attacked by this unit. - Move Speed Slow: 16%/24%/32%/40%
Slow Duration: 4
Slows the enemy when attacking out of the Shadow Walk's invisibility. - Move Speed Slow: 24%/28%/32%/36%
Duration: 5
Ignite Duration Increase: 3
Slows all enemies within the target area. When an enemy with the Cinder Brew debuff takes any spell damage, the duration of the debuff gets extended. - Move Speed Slow: 20%
Duration: 5
Affects the caster, switches between a movement speed bonus and a movement speed slow every second over the duration. - Requires Aghanim's Shard.
Once the Hairball reaches the center of the area, every enemy within the radius gets targeted by Viscous Nasal Goo based on the current level. - Move Speed Slow: 25%/35%/45%/55%
Duration: 6 - Move Speed Slow: 8%
Hero Duration: 2
Non-Hero Duration: 6 - Max Stacks:
5
Move Speed Slow:25%
Slow Duration:2
Requires Aghanim's Shard, movement speed slow is applies to all affected enemies. - Move Speed Slow: 100%
Slow Duration: 2.3
Slows every enemy trampled by a stampeding ally. - Move Speed Slow: 18%/24%/30%/36%
Duration: 5/6/7/8
Slows the target enemy. - Effect Radius: 425
Move Speed Slow: 20%/30%/40%/50%
Duration: 4.5
Slows all enemies within the target area. - Max Channel Time: 10
Slow Radius: 810
Move Speed Slow: 30%
Slow Duration: 1
Continuously slows all enemies within range while channeling. - Spirit Damage Multiplier: 1 (
1.5)
Move Speed Slow:100%
Duration:0.3
Requires Aghanim's Scepter. The spirits are spawned by dealing damage and by using basic abilities, they slow enemies upon contact. - Move Speed Slow: 100%
Slow Duration: 4
Slows the target enemy hero. The slow decays over the duration. - Field Radius: 350
The effects are provided by an aura, the slow gets exponentially stronger towards the visible barrier and effectively causes enemy units touching the barrier to come to halt. - Move Speed Slow: 15%/30%/45%/60%
Slow Duration: 1.5
Burst Radius:650
Burst Move Speed Slow:40%
Burst Slow Duration:2
With Aghanim's Shard, attacks place one Hypothermia debuff on the enemy. If the enemy dies with the debuff on them, they release projectile towards slowing all enemies within a radius around them. - Arrows Slow Duration: 1.25/2/2.75/3.5
The slow values are based on Frost Arrows' current level. Only the debuff gets applied. - Radius: 1050
Move Speed Slow: 20%
Duration: 12
Only slows units when they are invisible within range. - Stone Move Speed Slow: 50%
Duration: 1.25/2.5/3.25/4
Slows all enemies hit by a smashed Stone Remnant, or by an enchanted hero. - Move Speed Slow: 100%
Duration: 0.8
Slows every enemy Echo Strike triggers on. - Move Speed Slow: 30%/40%/50%
Duration: 3/4/5
Slows all hit enemies. - Hero Move Speed Slow: 55%
Hero Slow Duration: 3.75/4.5/5.25/6
Slows the target enemy if it cannot be taken control over. - Enemy Move Speed Slow: 80%
Duration: 4
Slows the target enemy. - Move Speed Slow (Melee): 25%
Move Speed Slow (Ranged): 50%
Duration: 3
Slows every unit attacked by the wielding unit. Melee targets slow for more. - Slow per Extended Cooldown: 10%
Duration: 10/11/12/13
Slows all hit enemies based on how many spells they had on cooldown. - Move Speed Slow: 25%
Duration: 1.5
Slows every unit attacked by this unit. - Move Speed Slow: 50%/60%/70%/80%
Duration: 1.5
Slows every hit enemy. - Missile One Slow: 30%
Missile One Slow Duration: 2
Missile Two Slow: 60%
Missile Two Slow Duration: 4
Slows every enemy unit hit by the rockets' explosions. - Move Speed Slow: 2/3/4/5
Slow Duration: 100%
Slows every enemy unit hit by the Acorn. - Move Speed Slow: 25%
Duration: 3
Slows all enemies within range. - Move Speed Slow: 60%
Duration: 3/4/5
Slows the target enemy. - Move Speed Slow: 15%/25%/35%/45%
Continuously slows all enemies within range of the tether. The slow lingers for 0.2 seconds. - Move Speed Slow: 28%/32%/36%/40%
Duration: 5
Slows all hit enemies. - Moved Distance as Move Speed Slow: 4%/5.5%/7%/8.5%
Duration: 7
Slows the target enemy for each 10 distance moved. - Move Speed Slow: 35%
Duration: 2.6/3.6/4.6/5.6
Slows all hit enemies. - Storm Duration: 5
Create Torrents based on the current ability level on Kunkka. The slow values are based on Torrent current level. - Move Speed Change: 30%
Duration: 4
Requires Aghanim's Scepter, the effects are provided by an aura, slows every enemy unit within range while increasing the movement speed of the caster. The slow lingers for 0.5 seconds. - Move Speed Slow: 30%
Duration: 4
Slows the target enemy, and enemies around it. - Radius: 750
Move Speed Slow: 30%
Duration: 15
Requires Aghanim's Shard, the effects are provided by an aura, slows every enemy unit within Ice Spire's radius. The slow lingers for 0.5 seconds. - Move Speed Slow: 65%
Duration: 2.5
Slows all enemies the projectile bounces on. - Move Speed Slow: 10%/15%/20%/25%
Slow Duration: 1.5
Slows the target enemy. - Max Move Speed Slow: 50%
Slow Duration: 2%
Requires Aghanim's Scepter, slows the target enemy. The slow decays over the duration. - Move Speed Slow: 10%/20%/30%/40%
Duration: 3.25
Slows the enemy after Skewer ends. - Move Speed Slow: 40%
Slow Duration: 2
Slow enemies in a circular sector. - Active Self Move Speed Slow: 20%
Soilder Attack Range:250
Enemy Move Speed Slow:30%
Slow Duration:1
Slows the caster until toggling it off again. With Aghanim's Scepter, the attacks done by soldiers slows enemy within solider's attack range. - Move Speed Slow: 30%
Duration: 3
Slows all enemies hit by the snake. - Requires Aghanim's Shard.
Passive, when Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy. The slow values are based on Mystic Snake current level. - Geostrike Proc Chance:
Geostrike Move Speed Slow:
Geostrike Duration:
Requires Aghanim's Shard, attacks from Meepo and Meepo Clones may apply the Geostrike debuff. - Max Channel Time: 1.6
Max Move Speed Slow: 20%/40%/60%/80%
Duration: 4
Slows every hit enemy unit. The slow value scales based on the time spent channeling. - Move Speed Slow: 100%
Duration: 4
Slows the target enemy. The slow decays over the duration. - Slow Radius: 750
Enemy Move Speed Slow: 6%/12%/18%/24% (30%/36%/42%/48%)
Duration: 3/3.5/4/4.5
The effects are provided by an aura, slows every enemy unit within range of the caster. The slow lingers for 0.5 seconds. - Move Speed Slow: 80%
Slow Duration: 0.5
The target enemy unit gets slowed when getting hit by an attack. - Move Speed Slow: 25%
Duration: 5
Slows every melee unit attacking the buffed ally. - Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Slows all enemies hit by the projectiles. - Move Speed Slow: 10%/18%/26%/34% (
25%/33%/41%/49%)
The effects are provided by an aura, slows all enemies within range. The debuff lingers for second. - Move Speed Slow (Melee): 25%
Move Speed Slow (Ranged): 15%
Duration: 4
Slows every unit attacked by the wielding unit. Melee wielders slow for more. - Move Speed Slow (Melee): 13%
Move Speed Slow (Ranged): 4%
Duration:
Slows every unit attacked by the wielding unit. Melee wielders slow for more. - Proc Chance: 17%
Move Speed Slow: 35%
Duration: 2/3/4/5
Slows every enemy Lucky Shot procs on. - Move Speed Slow: 19%/22%/25%/28%
Slow/Damage Duration: 4
Slows every hit enemy. - Move Speed Slow: 14%/20%/26%/32% (
28%/34%/40%/46%)
The effects are provided by an aura, slows every enemy within range of the caster while ability is active. The debuff lingers for 0.5 seconds. - Min Move Speed Slow: 5%
Max Move Speed Slow: 25%/30%/35%/40%
Slow Duration: 1.5
Slows every hit enemy. The slow grows stronger the further away the enemy was as they got hit. Slows upon expanding and retracting. The debuff fully stacks. - Forked Lightning Proc Chance:
18%
Search Radius:900
Number of Targets:3
Move Speed Slow:50%
Slow Duration:1.5
Requires Aghanim's Shard. Forked Lightning can only proc when an enemy unit lands an attack on Razor, regardless of distance. - Move Speed Slow: 50%
Hero Duration: 2
Non-Hero Duration: 4
Slows all enemies within range. - Move Speed Slow: 10%/15%/20%/25%
Duration: 5
Slows all enemies hit by the explosion. - Move Speed Slow: 30%
Duration: 3
Slows every enemy hit by the individual pulses. - Max Move Speed Slow: 20%
Min Move Speed Slow: 100%
Enemy Slow Duration: 100%
Slows the target enemy. The slow decays over the duration to the given value. - Move Speed Slow: 25%
Debuff Duration per Line: 0.8
Max Debuff Duration: 2.4
Slows every hit enemy with each line they get hit. - Move Speed Slow: 50%
Slow Duration: 5
Slows the target enemy. The slow decays over the duration. - Radius: 900
Move Speed Slow: 40%
Duration: 4
Slows all enemies hit by the expanding blast - Effect Radius: 350
Move Speed Slow: 20%/25%/30%/35%
Duration: 3/4/5/6
Slows all enemies within the effect radius. - Move Speed Slow: 100%
Duration: 1
Slows all hit enemies. - Effect Radius: 450
Move Speed Slow: 12%/18%/24%/30% (26%/32%/38%/44%)
Duration: 10
The effects are provided by an aura, slows all enemies within the target area. The debuff lingers for 0.5 seconds. - Proc Chance: 40%
Move Speed Slow: 100%
Duration: 0.5
Slows every enemy Headshot procs on. - Enemy Movement Speed Slow: 10%
Duration: 12
Slows the target enemy. - Move Speed Slow: 10%/14%/18%/22% (
24%/28%/32%/36%)
Path Duration: 12
Slows all enemies while staying on the Spectral Dagger's shadow paths. The slow lingers for 4 seconds. - Radius: 300
Move Speed Slow: 80%
Duration: 0.6
Slows the target enemy, and enemies around it. - Min Move Speed Slow: 30%
Max Move Speed Slow: 60%
Slow Duration: 5
Slows all enemies within range upon springing the trap. To apply maximum, the trap must be at least 4 seconds old. - Same values and notes from Psionic Trap applies.
- Same values and notes from Psionic Trap applies.
- Move Speed Slow: 15%/20%/25%/30%
Duration: 5
Slows every enemy hero within the target area. - Move Speed Slow per missing 5% health: 5%
The effects are provided by an aura, slows every enemy in contact with the chakram. The slow lingers for 0.5 seconds. - Move Speed Slow per missing 5% health: 5%
The effects are provided by an aura, slows every enemy in contact with the chakram. The slow lingers for 0.5 seconds. - Move Speed Slow: 15%
The effects are provided by an aura, slows every enemy within range of the tornado. The debuff lingers for 0.5 seconds. - Move Speed Slow: 25%/30%/35%/40%
Duration: 12
The effects are provided by an aura, slows every enemy in contact with the thickets. The slow lingers for 0.5 seconds. - Move Speed Slow: 8%/14%/20%/26%
Duration: 5
Slows a random enemy within range every 650 seconds. - Move Speed Slow: 40%
Slow Duration: 2.5/3/3.5/4
Slows all enemies hit by the axes. - Move Speed Slow: 75%
Slow Duration: 0.4
Aura Duration: 5
Every enemy unit within range of the caster gets slowed when getting hit by an attack. The slow debuff fully stacks. The slow lingers for 0.5 seconds. - Radius: 400
Move Speed Slow: 40%
Sigil Duration: 25
Requires Aghanim's Shard, The effects are provided by an aura. The slow lingers for 0.5 seconds. - Move Speed Slow: 40%
Slow Duration: 3/4/5
Slows the target enemy. - Move Speed Slow: 7%
Slow Duration: 2.5
Slows every unit attacked by this unit. The slow from multiple attacks fully stack. - Zombie Duration:
15
Requires Aghanim's Shard, summons an Undying Zombie on each enemy hero that got strength stolen. Same notes for Undying Zombie applies. - Enemy Move Speed Slow: 40%/45%/50%
Debuff Duration: 6
Slows the attacked enemy. The debuff does not stack. - Move Speed Slow: 16%/24%/32%/40%
Duration: 4
Slows all enemies within range. - Move Speed Slow: 50%
Duration: 15
Slows all enemies hit by the projectile. The slow decays over the duration. - Plague Ward' attacks apply Poison Sting on enemies. The debuff stacks with that of Venomancer's own attacks, but their effects do not stack.
- Move Speed Slow: 40%/60%/80%
Duration: 5
Slows the target enemy. The slow decays over the duration. - Move Speed Change: 17%/23%/29%/35%
Duration: 6
Visage's movement speed is increased while the target's is slowed, each based on their own movement speed. - Move Speed Slow: 40%/60%/80%
Debuff Duration: 1.25
Slows all enemies hit by Astral Step. - Move Speed Change:
20%
Requires Aghanim's Shard, Warlock's movement speed is increased while the target's (enemies') is slowed, each based on their own movement speed.
- Max Channel Time: 16
Move Speed Slow per Second: 7%/14%/21%/28%
Move Speed Slow Cap: 84%
Continuously slows all enemies within the target area while channeling. The slow is applied, and grows stronger every second. The slow lingers for 3 seconds. - Slow Radius: 325
Move Speed Slow: 15%/20%/25%/30%
Duration: 3/4/5/6
The effects are provided by an aura, slows every enemy unit within range of the caster. The slow lingers for 3/4/5/6 seconds. - Move Speed Slow: 22%/28%/34%/40% (
34%/40%/46%/52%)
Duration: 5
Slows every attacked unit during Arctic Burn. A unit may only be debuffed once per cast ( Aghanim's Scepter removes this limit). - Move Speed Slow: 30%
Duration: 4
Slows every enemy around hit by the splinter projectiles. - Splinter Blast Radius:
1200
Requires Aghanim's Shard, losing the buff in any way causes Splinter Blast secondary projectiles to be released. - Move Speed Slow: 20%
Duration: 3.1/3.4/3.7/4
Slows all enemies hit by the projectiles. - Enemy Move Speed Slow: 75%
Enemy Slow Duration: 5
Slows all enemies within range.
Abilities Based on Movement Speed[edit]
The following abilities have effects based on movement speed.
Recent Changes[edit]
- Reworked agility bonuses
- Agility heroes now gain 25% more of all agility stats than strength and intelligence heroes.
- Movement speed bonus is now granted to all heroes, instead of agility heroes only.
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