Dota 2 Wiki
Advertisement
Movement Speed
 
 
▶️ Speed is the heart of battle.
Dark Seer

Movement Speed (sometimes abbreviated as Move Speed) is the speed or distance at which a unit can move over a second.

The default movement speed limit is at 100 on the low end, and 550 on the high end, which can be bypassed by only a few abilities. Only units capable of moving can have a movement speed. This means granting a non-mobile unit movement speed from movement speed bonus sources do not allow them to move still.

A unit's movement speed can be increased by abilities, items or Talent talents granting either flat (e.g. Boots of Speed icon Boots of Speed) or percentage-based values (e.g. Yasha icon Yasha).

Definition[]

Movement Speed Mechanics Definition Examples
Set
  • Sets the unit's base movemenet speed by overriding it with another value.
  • Other bonuses and reductions within the move speed limits can still affect the value.
Tether icon Tether

Hex (Lion) icon Hex

Absolute
  • Sets the unit's base movement speed by overriding it with another value.
  • The fixed value cannot be modified in any way.
Toggle Movement icon Toggle Movement
Haste
  • Sets the unit's both min and max move speed to a value.
  • Neither increase nor unlocks the min and max movement speed values respectively.
  • The unit is immune to move speed bonus and reduction sources.
  • Has a higher priority than absolute move speed sources.
Shukuchi icon Shukuchi
Haste Rune minimap icon Haste Rune
Base
  • Every unit that can move has a base move speed.
  • Other bonuses and reductions within the move speed limits can still affect the value.
%Bonus/Reductions
  • Move speed bonus or reduction sources from abilities, items, Talent talents.
  • Percentage-based values stack independently of each other.
Skeleton Walk icon Skeleton Walk
Flat Bonus/Reductions
  • Move speed bonus or reduction sources from abilities, items, Talent talents.
  • Flat values stack independently of each other with some restrictions.
Chemical Rage icon Chemical Rage
Minimum
  • Sets the unit's minimum move speed to a value. Cannot reduce the unit's move speed below this value.
  • Does not modify current move speed in any way.
Upgradable by Aghanim's Shard. Starbreaker icon Starbreaker
Unlock Maximum
  • Removes the maximum move speed limit.
  • Does not modify current move speed in any way.
Thirst icon Thirst

Total Movement Speed[]

Calculating the total movement speed of a unit involves using a few values and a multiplier.

Set Movement Speed overrides the unit's original base movement speed, the value is still fully affected by flat and percentage-based movement speed changes within the movement speed limits. If the set value is absolute, the absolute value is now the unit's Total Movement Speed.

Absolute Movement Speed can only be overridden by Haste sources.

Flat movement speed bonuses from items, abilities, and Talent talents stack independently of each other on the unit's base movement speed with restrictions, percentage-based bonuses and reductions are summed up, then applied to the unit's base movement speed as a multiplier.

All movement speed modifying sources may not exceed the minimum and maximum movement speed limits, unless either the limits are modified by min movement speed sources or max movement speed unlocking sources. For example, in cases where the minimum movement speed is higher than the absolute movement speed value, the absolute value can only set the movement speed to the new minimum movement speed value of the unit.

The total movement speed displayed on the HUD is calculated using a few variables and multipliers and can be defined as:

  • Movement Speed Total Movement Speed
    • = Set Move Speed Value
      • = Absolute Move Speed Value
      • = Haste Value, when Haste > Min Move Speed; else Min Move Speed Value = Base Move Speed Value
    • = Base Move Speed Value
    • ± Flat Bonuses/Reductions (with Stacking Restrictions)
    • × Move Speed Multiplier

Equations[]

Movement Speed Total Move Speed = (Base + MAX(Boots of Speed icon Boots of Speed-based) + Flat Changes) × Move Speed Multiplier

Move Speed Multipler = 1 + Percentage-Based Changes i + MAX(Yasha icon Yasha-%based)

Move Speed Range ⇒ { 100 ≤ x ≤ 550 }

Stacking[]

Both flat and percentage-based movement speed bonuses, except percentage-based from abilities, have stacking restrictions and are separated into 4 groups. The flat movement speed bonuses from the same group do not stack with each other, with the one with a higher value taking priority. However, flat movement speed bonus sources from different groups stack independently of each other.

  • Group 1: Boots of Speed icon Boots of Speed-based items.
  • Group 2: Yasha icon Yasha-based items.
  • Group 3: Wind Lace icon Wind Lace itself.
  • Group 4: Miscellaneous — Sources that do not belong to any of the first 3 groups fully stack with each other, with multiple of themselves, and with other item bonuses, including Wind Lace icon Wind Lace.
Group 1 Group 2 Group 3 Group 4
Boots of Speed icon Boots of Speed-based Yasha icon Yasha-based Wind Lace icon Wind Lace Misc
  1. Force Boots icon Force Boots (115)
  2. Boots of Travel 2 icon Boots of Travel 2 (110)
  3. Boots of Travel 1 icon Boots of Travel 1 (90)
  4. Boots of Bearing icon Boots of Bearing (65)
    Tranquil Boots icon Tranquil Boots (65)
  5. Power Treads icon Power Treads (Melee 55)
  6. Guardian Greaves icon Guardian Greaves (50)
    Phase Boots icon Phase Boots (50)
  7. Power Treads icon Power Treads (Ranged 45)
    Arcane Boots icon Arcane Boots (45)
    Boots of Speed icon Boots of Speed (45)
  8. Tranquil Boots (Broken) Tranquil Boots (Broken) (40)
  1. Sange and Yasha icon Sange and Yasha (12%)
    Yasha and Kaya icon Yasha and Kaya (12%)

  2. Manta Style icon Manta Style (10%)
    Yasha icon Yasha (10%)

Example 1a
Within the Movement Speed Limits
While with level 4 Windrun icon Windrun active and affected by a level 4 Tether icon Tether, Windranger minimap icon Windranger has Boots of Travel 2 icon Boots of Travel 2, a Wind Waker icon Wind Waker and Manta Style icon Manta Style. What is her current movement speed?
Flat Movement Speed Values
Windranger minimap icon Base Move Speed: Lua error in Module:Show at line 24: attempt to index field '?' (a nil value).
Boots of Travel 2 icon Boots of Travel 2: 110
Wind Waker icon Wind Waker: 30
Movement Speed Multiplier
Windrun icon Windrun: 0.00025
Manta Style icon Manta Style: 0.1
Tether icon Tether: 0.12
Total Movement Speed
= (Lua error in Module:Show at line 24: attempt to index field '?' (a nil value). + 110 + 30) * (1 + 0.00025 + 0.1 + 0.12)
= Expression error: Unexpected < operator.

Windranger minimap icon Windranger has Movement Speed Expression error: Unexpected < operator. movement speed from abilities and items in this example, but it gets capped at 550, so long she is not affected by anything that unlocks maximum movement speed.

Example 1b
Movement Speed Limits is Applied After All Calculations
Brewmaster minimap icon Brewmaster initiates and casts a level 3 Thunder Clap icon Thunder Clap, and the same Windranger minimap icon Windranger from the previous example is affected. What is her current movement speed?
Movement Speed Multiplier
Windrun icon Windrun: 0.00025
Manta Style icon Manta Style: 0.1
Tether icon Tether: 0.12
Thunder Clap icon Thunder Clap: -0.45
Total Movement Speed
= (Lua error in Module:Show at line 24: attempt to index field '?' (a nil value). + 110 + 30) * (1 + 0.00025 + 0.1 + 0.12 - 0.45)
= Expression error: Unexpected < operator.

Windranger minimap icon Windranger now has a movement speed of Movement Speed Expression error: Unexpected < operator. in this example, which again gets capped at 550. Therefore, the movement speed limits are only applied after the total movement speed calculations.

Set Movement Speed[]

Set Movement Speed sets a unit's total movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. The movement speed is still bound to the minimum and maximum movement speed limits. If a unit is affected by multiple abilities in this list, the lowest value takes priority.

The following abilities are able to override a unit's base movement speed, setting it at a certain value.

Set Move Speed Abilities
  • Tempest Double icon
    Sets the Self's movement speed equal to the Zet's for its duration.
  • Starbreaker icon
    Self Set Move Speed: 215 (Upgradable by Aghanim's Shard. 0)
    Sets the caster's movement speed equal to a fixed value while the ability is active.
  • Astral Spirit icon
    Sets the Elder Titan Astral Spirit icon Astral Spirit's base movement speed equal to the caster's current movement speed upon cast. The speed does not adapt.
  • Fire Remnant icon
    Remnant Travel Speed: 250% (Upgradable by Aghanim's Scepter. 500%)
    Fire Remnants move to their targeted location at a speed set upon cast based on the caster's current movement speed. The speed does not adapt.
  • Tether icon
    Grants the target movement speed bonus while the caster copies the target's movement speed while active.
  • Helm of the Dominator icon
    Set Move Speed: 380
    Set the unit's base movement speed to a fixed value.
  • Helm of the Overlord icon
    Set Move Speed: 380
    Set the unit's base movement speed to a fixed value.
  • Infest icon
    If the target is a creep, Consume periodically sets its base movement speed equal to that of the caster.
  • Morph icon
    Sets the unit's base movement speed equal to that of the target upon cast.

Hex[]

Main Article: Hex

Besides disabling, hex also directly sets the target's movement speed to a fixed value for the duration. The units are still fully affected by flat and percentage-based movement speed changes. Other movement speed notes fully apply.

1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.

Absolute Movement Speed[]

  • Movement Speed Total Movement Speed
    • = Set Move Speed Value
      • = Absolute Move Speed Value
      • = Haste Value, when Haste > Min Move Speed; else Min Move Speed Value = Base Move Speed Value


The following sources set a unit's movement speed to an absolute value. No other values can change them, except for in cases where the min movement speed is higher than the absolute movement speed value, the absolute value can only set the movement speed to the new minimum movement speed value of the unit, this also includes all haste sources unless explicitly stated.

Absolute Move Speed Sources
  • Will-O-Wisp icon
    Enemy Pull Speed: 60
    Has priority over haste sources.
    Moves all affected enemies' within the radius to the Will-O-Wisp by setting movement speed to the given value.
  • Sinister Gaze icon
    Distance Moved: 32%/38%/44%/50%
    Has priority over haste sources.
    Sets all affected enemies' movement speed to a percentage of the distance between them and the caster based on the duration.
  • Roll Up icon
    Roll Speed: 600
    The roll speed is fixed and cannot be altered in any way.
  • Rolling Thunder icon
    Roll Speed: 550
    The roll speed is fixed and cannot be altered in any way.
  • Sun Ray icon
    Set Move Speed: 0
    Has priority over haste sources.
    Sets the caster's movement speed to 0 while active.
  • Toggle Movement icon
    Set Move Speed: 250
    This ability is only active while having Sun Ray icon Sun Ray buff on.
  • Mortimer Kisses icon
    Set Move Speed: 0
    Has priority over haste sources.
    Sets the caster's movement speed to 0 while active.
  • Dead in the Water icon
    Set Move Speed: 100
    Has priority over haste sources.
  • Aether Remnant icon
    Distance Moved: 44%/50%/56%/62%
    Duration: 1/1.2/1.4/1.6
    Has priority over haste sources.
    Sets all affected enemy's movement speed to a percentage of the distance between them and the remnant based on the duration.

Base Movement Speed[]

Every unit capable of moving has a base movement speed value. This value is fixed, and can only be altered by set movement speed sources.

Heroes[]

The following list shows the base movement speed of all heroes, and their movement speeds with any Boots of Speed icon Boots of Speed-based items. Does not include the innate Nighttime nighttime movement speed bonus.

Melee Heroes Ranged Heroes Movement Speed Base Boots of Travel 2 (4500) Boots of Travel 1 (2500) Tranquil Boots (925)Boots of Bearing (4275) Power Treads (1400)Force Boots Guardian Greaves (4950)Phase Boots (1500) Power Treads (1400)Arcane Boots (1300)Boots of Speed (500) Tranquil Boots (Broken) (925)
(110) (90) (65) (55) [?] (50) (45) [?] (40)
Meepo minimap icon No results 330 440 420 395 385 380 375 370
Abaddon minimap iconChaos Knight minimap iconLegion Commander minimap icon Leshrac minimap iconLuna minimap icon 325 435 415 390 380 375 370 365
Lifestealer minimap icon Keeper of the Light minimap iconOutworld Destroyer minimap icon 320 430 410 385 375 370 365 360
Axe minimap iconDragon Knight minimap iconEarthshaker minimap iconMarci minimap icon Zeus minimap icon 315 425 405 380 370 365 360 355
Centaur Warrunner minimap iconElder Titan minimap iconMars minimap iconPrimal Beast minimap icon Hoodwink minimap icon 310 420 400 375 365 360 355 350
Lycan minimap icon Bane minimap iconDazzle minimap icon 305 415 395 370 360 355 350 345
Dawnbreaker minimap iconMonkey King minimap iconSlardar minimap iconSlark minimap icon Snapfire minimap icon 300 410 390 365 355 350 345 340
Bristleback minimap iconDark Seer minimap iconPangolier minimap icon Disruptor minimap iconOracle minimap icon 295 405 385 360 350 345 340 335
Doom minimap iconVoid Spirit minimap icon Clinkz minimap iconEnigma minimap iconJakiro minimap iconLich minimap iconPuck minimap icon 290 400 380 355 345 340 335 330
Broodmother minimap iconTimbersaw minimap icon Ancient Apparition minimap iconShadow Shaman minimap iconStorm Spirit minimap icon 285 395 375 350 340 335 330 325
No results Crystal Maiden minimap icon 280 390 370 345 335 330 325 320
No results Medusa minimap iconViper minimap iconWeaver minimap icon 275 385 365 340 330 325 320 315

Hero Movement Animations[]

Main Article: Hero Animations

Heroes with varying move animations based on movement speed are tagged with MovementSpeedActivityModifiers in their hero attributes, and may have the following move animations:

Walk < Run < Run Fast/Sprint < Haste
Heroes with varying Move Animations based on Movement speed Run Run Fast/Sprint Haste
Axe minimap icon Dark Willow minimap icon 340
Arc Warden minimap icon 325
Crystal Maiden minimap icon 320 345
Drow Ranger minimap icon - 430
Juggernaut minimap icon 345 373
Mirana minimap icon 335
Shadow Fiend minimap icon - 385
Muerta minimap icon Razor minimap icon - 400
Wraith King minimap icon 360
Phantom Assassin minimap icon Void Spirit minimap icon 345 400
Viper minimap icon 375
Troll Warlord minimap icon 350 400
Chaos Knight minimap icon 350
Underlord minimap icon 395
Monkey King minimap icon 390 440
Pangolier minimap icon 400
Snapfire minimap icon Dawnbreaker minimap icon 350 440 540
Not all heroes listed above have a unique animation present for different move animations.

Creeps[]

Units Movement speed
Ancient Granite Golem, Ancient Rock Golem, Ancient Rumblehide, Ancient Thunderhide, Hill Troll, Hill Troll Berserker, Kobold Soldier, Ogre Bruiser, Ogre Frostmage, Roshan, Satyr Mindstealer, Skeleton Warrior, Vhoul Assassin 270
Harpy Scout 280
Eidolon 280/310/340/370
Ancient Ice Shaman, Hill Troll Priest, Kobold, Satyr Tormenter 290
Ancient Black Dragon, Ancient Frostbitten Golem, Dark Troll Summoner, Satyr Banisher, Wildwing 300
Minor Imp 300/315/330/345/360
Treant 300/320/340/360
Harpy Stormcrafter, Mud Golem, Shard Golem, Warpine Raider 310
Centaur Conqueror, Centaur Courser, Forged Spirit, Ghost, Hellbear, Hellbear Smasher, Wildwing Ripper 320
Boar 320/330/340/350
Flagbearer Creep, Lycan Lane Wolf, Mega Flagbearer Creep, Mega Melee Creep, Mega Ranged Creep, Mega Siege Creep, Melee Creep, Ranged Creep, Siege Creep, Super Flagbearer Creep, Super Melee Creep, Super Ranged Creep, Super Siege Creep 325
Kobold Foreman 330
Alpha Wolf, Ancient Black Drake, Fell Spirit, Giant Wolf, Spiderite, Spiderling, Wraith King Skeleton 350
Necronomicon Archer 350/385/425
Necronomicon Warrior 370/375/380
Undying Zombie 375
Lycan Wolf 400/420/440/460
Hawk 460

Summons[]

Summons Movement speed
Mars Soldier 0
Spirit Bear 300/330/360/390
Astral Spirit 315
Warlock Golem 320/340/360
Earth 330/350/370
Storm 350
Familiar 420
Void 450
Fire 550

Movement Speed Limits[]

By default, the lower limit for movement speed is at 100, while the upper limit lies at 550. These values are the same for all units and cannot be exceeded by flat or percentage movement speed bonuses or reductions. Base movement speed changes cannot exceed these either.

Minimum Movement Speed[]

The following abilities are able to change a unit's minimum movement speed, preventing it from ever being lower than the set value. If a unit is affected by multiple abilities that change the minimum value, the higher value takes priority.

Minimum Move Speed Changing Abilities

Maximum Movement Speed[]

The following abilities are able to change a unit's maximum movement speed (of 550), allowing it to reach even higher values. If a unit is affected by multiple abilities that change the maximum value, the higher value takes priority.

Maximum Move Speed Changing Abilities

Haste[]

Hastes increase a unit's minimum and maximum movement speed to a specific value. Hasted units cannot be slowed below the hasted value.

1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.

Haste Animations[]

Main Article: Hero Animations

When a unit is hasted, the Run animation is replaced by Haste animation.

Heroes with Haste Animations
Anti-Mage minimap icon Arc Warden minimap icon Ancient Apparition minimap icon Alchemist minimap icon Axe minimap icon Bane minimap icon Beastmaster minimap icon Bloodseeker minimap icon Bounty Hunter minimap icon Brewmaster minimap icon Broodmother minimap icon Centaur Warrunner minimap icon Dawnbreaker minimap icon Dark Willow minimap icon Disruptor minimap icon Doom minimap icon Dazzle minimap icon Elder Titan minimap icon Ember Spirit minimap icon Enchantress minimap icon Enigma minimap icon Grimstroke minimap icon Huskar minimap icon Jakiro minimap icon Legion Commander minimap icon Lifestealer minimap icon Lone Druid minimap icon Marci minimap icon Mars minimap icon Muerta minimap icon Naga Siren minimap icon Night Stalker minimap icon Oracle minimap icon Pangolier minimap icon Phantom Assassin minimap icon Phantom Lancer minimap icon Phoenix minimap icon Primal Beast minimap icon Pudge minimap icon Rubick minimap icon Shadow Fiend minimap icon Shadow Shaman minimap icon Slardar minimap icon Snapfire minimap icon Techies minimap icon Troll Warlord minimap icon Underlord minimap icon Undying minimap icon Venomancer minimap icon Void Spirit minimap icon Wraith King minimap icon Zeus minimap icon

Haste Talents[]

Haste
Talent icon
Ability
Passive
Affects
Self
There is no description for this ability.
Haste Speed: 550

  • Grants the hero phase and haste movement, meaning they cannot be slowed below the hasted value.


No hero has this talent.

Flat Changes[]

These abilities increase or decrease a unit's movement speed by a constant value.

  • These bonuses and reductions can not exceed the minimum and maximum movement speed limits.
  • These are applied before percentage-based movement speed bonuses and reductions.
Flat Bonus Sources
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.
3 Grants flat movement speed bonus to Holy Persuasion icon Persuaded units only.
4a Grants flat movement speed bonus to all player-controlled units by Beastmaster minimap icon Beastmaster.
4b Grants flat movement speed bonus only to Visage minimap icon Visage and his Summon Familiars icon Familiars.
Flat Reduction Sources
Flat Move Speed Reductions Sources
  • Tranquil Boots icon
    Move Speed Reduction: 25
    Reduces the wielder's movement speed by a flat amount upon successfully landing an attack on an enemy hero, or when any enemy successfully lands an attack on the wielder.

Flat Bonus Item Sources[]

These items passively grant the wielder a flat movement speed bonus.

Flat Bonuses from Items
Item Value Item Cost Cost/Value Point
Arcane Boots icon Arcane Boots 45 1300 Gold 28.89 Gold
Aviana's Feather icon Aviana's Feather 30 N/A N/A
Boots of Bearing icon Boots of Bearing 65 4275 Gold 65.77 Gold
Boots of Speed icon Boots of Speed 45 500 Gold 11.11 Gold
Dandelion Amulet icon Dandelion Amulet 25 N/A N/A
Eul's Scepter of Divinity icon Eul's Scepter of Divinity 20 2625 Gold 131.25 Gold
Faded Broach icon Faded Broach 15 N/A N/A
Force Boots icon Force Boots 115 N/A N/A
Giant's Ring icon Giant's Ring 45 N/A N/A
Gossamer Cape icon Gossamer Cape 20 N/A N/A
Guardian Greaves icon Guardian Greaves 50 4950 Gold 99 Gold
Ninja Gear icon Ninja Gear 20 N/A N/A
Phase Boots icon Phase Boots 50 1500 Gold 30 Gold
Pirate Hat icon Pirate Hat 15 N/A N/A
Solar Crest icon Solar Crest 25 2700 Gold 108 Gold
Stormcrafter icon Stormcrafter 35 N/A N/A
Tranquil Boots icon Tranquil Boots 65 925 Gold 14.23 Gold
Wind Lace icon Wind Lace 20 250 Gold 12.5 Gold
Wind Waker icon Wind Waker 30 6825 Gold 227.5 Gold
Values do not include portions from actives or auras.


Flat Bonus Talents[]

Flat Movement Speed
Talent icon
Ability
Passive
Affects
Self
There is no description for this ability.
Move Speed Bonus: Varies

  • Grants the hero a flat movement speed bonus.
  • Has the following values:
    • 10/15/20/25/30/35/40/45/50/60/65/75/90/100


The following heroes have a Talent talent that grants them a flat movement speed bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Movement Speed
  • Centaur Warrunner minimap icon +20
  • Tiny minimap icon +20
  • Outworld Destroyer minimap icon +30
  • Batrider minimap icon +20
  • Shadow Demon minimap icon +25
  • Bane minimap icon +30

Nighttime Bonus[]

Nighttime Move Speed Bonus
Unknown icon
Ability
Passive
Affects
Units
All units now gain 15 movement speed during the night. The effect is doubled for heroes, but it can be broken for seconds upon attacking or taking damage from player-controlled sources.
Effect Radius: Global
Night Move Speed Bonus: 15
Hero Speed Multiplier: 2
Notes

  • The Nighttime nighttime movement speed bonus is lost upon units' attack point and also upon taking player-based damage, including from Roshan icon Roshan or the Fountain Radiant icon Fountain, regardless of factions.


Percentage-Based Changes[]

Percentage Movement Speed Changes can not exceed the minimum and maximum movement speed limits and are applied after flat movement speed bonuses and reductions. There are stacking restrictions for items, but no restrictions on stacking percentage movement speed bonus from abilities.

Percentage Bonuses[]

Percentage Bonuses From Abilities
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.
4a Grants movement speed bonus to only to Broodmother minimap icon Broodmother, her Broodmother Spiderling icon Spiderlings and Broodmother Spiderling icon Spiderites.
4b Grants movement speed bonus to only to Visage minimap icon Visage and his Summon Familiars icon Familiars.

Percentage-Based Item Sources[]

These items passively grant the wielder a flat movement speed bonus.

Flat Bonuses from Items
Item Value Item Cost Cost/Value Point
Elven Tunic icon Elven Tunic 7 N/A N/A
Light Collector icon Light Collector 5 N/A N/A
Manta Style icon Manta Style 10 4550 Gold 455 Gold
Sange and Yasha icon Sange and Yasha 12 4050 Gold 337.5 Gold
Yasha icon Yasha 10 2100 Gold 210 Gold
Yasha and Kaya icon Yasha and Kaya 12 4000 Gold 333.33 Gold
Values do not include portions from actives or auras.


Percentage-Based Bonus Talents[]

Percentage Movement Speed
Talent icon
Ability
Passive
Affects
Self
There is no description for this ability.
Move Speed Bonus: Varies

  • Grants the hero a percentage-based movement speed bonus.
  • Has the following values:
    • 5%/6%/8%/10%


No hero has this talent.

Percentage Reductions[]

Percentage Reductions From Abilities
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.

Abilities Based on Movement Speed[]

Movement Speed Based Ability Effects
  • Greater Bash icon
    Move Speed as Damage: 25%/30%/35%/40% (Talent 50%/55%/60%/65%)
    Deals damage based on the hero's movement speed.

Move Commands[]

There are several different orders which make the unit move.

The default move command is bound to Keyboard White Mouse Right Right Click or M, it can also be bound to a Hotkey. Targeting the ground with this command makes the unit move to that point, or until unable to get closer to the point (i.e. the target is out of reach). During a move command, the unit does not automatically attack enemies on the way.

The follow command is merged in with the default M move command and is executed with the same keys. To follow a unit, the move command has to be targeted at the desired unit to follow. Targeting an allied unit with the move command makes the unit follow the allied unit, until a new order is given or until the targeted unit dies.

The follow range for most units is 100, meaning a unit ordered to follow another unit attempts to stay within the 100 range of the targeted unit.

Units with Different Follow Range
  • Healing Ward icon
    Follow Range: 250
    In order to follow enemy units, the follow Hotkey must be used, since Keyboard White Mouse Right Right Click on an enemy automatically orders an attack on it.

Patrol[]

The patrol command makes the unit move back and forth between its starting location and the targeted point until it is given another order. A unit can be given multiple points to patrol. When doing so, the unit moves to the targeted points in the same order in which they were given. Upon reaching the last point, it moves back in reversed order. Just like the move command, the unit will automatically attack enemies it crosses while patrolling.

The default hotkey for the Patrol Command is <blank>.

Attack-Move Command[]

Chasedpsthreshold

Movement speed advantage required for a given attack efficiency when chasing

The default Attack-Move command is bound to A, it can also be bound to a Hotkey.

Identical to the move command, with the difference being the ordered unit attacking any enemy they cross while moving. This order can be given by giving an attack order on the ground. To do this, the attack Hotkey must be used. If the unit crosses no enemies during an attack move order, it essentially acts as a move order. When an enemy gets within the unit's acquisition range, it goes towards that enemy and attacks it. If the target can no longer be attacked for any reason (upon death, becomes ethereal or invulnerable, turns invisible or loss of sight over target), the unit resumes moving towards the targeted point, continuing from its current location. It does not trace its way back to where it left the path to attack an enemy.

Slow Resistance[]

Recent Changes[]

Version
Description
  • Nighttime Nighttime bonus movement speed is now disabled when a hero damages an enemy controlled unit.
  • All units now gain 15 movement speed during Nighttime nighttime.
    • Effect is doubled for heroes, but it can be broken for 5 seconds upon attacking or taking damage from player-controlled sources.
  • No longer grants 0.05% movement speed per Agility attribute symbol agility.



Advertisement