Morph Interactions
Attacks[]
- ▶️ Preattack sound plays as during the attack animation.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target
Movement[]
- ▶️ Loop sound plays permanently on Morphling, gets louder while moving (30% vol).
Abilities[]
Waveform[]
- ▶️ Cast sound plays on Morphling upon cast.
Adaptive Strike (Agility)[]
- ▶️ Cast sound plays on Morphling upon cast (+20% pitch).
- ▶️ Target sound plays on Morphling upon the projectile hitting the target.
- ▶️ Target sound plays on the target upon projectile impact.
- Full sound example.
Adaptive Strike (Strength)[]
- ▶️ Cast sound plays on Morphling upon cast (-20% pitch).
- ▶️ Target sound plays on Morphling upon the projectile hitting the target.
- ▶️ Target sound plays on the target upon projectile impact.
- ▶️ Full sound example.
Attribute Shift[]
- ▶️ Loop sound plays when Morph (Agility Gain) is toggled on (25% vol).
- ▶️ Loop sound plays when Morph (Strength Gain) is toggled on (25% vol).
Morph[]
- Morph does not use any sounds.
Morph Replicate[]
- ▶️ Cast sound plays on Morphling upon cast.
Other[]
- ▶️ Death sound (60% vol)
Replicate[]
- ▶️ Cast sound played on the target upon cast.