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Attacks[]

  • ▶️ Preattack sound plays as during the attack animation.
  • ▶️ Projectile launch sound plays as the attack projectile is released.
  • Projectile impact sound plays as the attack projectile successfully hits the target

Movement[]

  • ▶️ Loop sound plays permanently on Morphling, gets louder while moving (30% vol).

Abilities[]

Waveform[]

  • ▶️ Cast sound plays on Morphling upon cast.

Adaptive Strike (Agility)[]

  • ▶️ Cast sound plays on Morphling upon cast (+20% pitch).
  • ▶️ Target sound plays on Morphling upon the projectile hitting the target.
  • ▶️ Target sound plays on the target upon projectile impact.
  • ▶️ Full sound example.

Adaptive Strike (Strength)[]

  • ▶️ Cast sound plays on Morphling upon cast (-20% pitch).
  • ▶️ Target sound plays on Morphling upon the projectile hitting the target.
  • ▶️ Target sound plays on the target upon projectile impact.
  • ▶️ Full sound example.

Attribute Shift[]

  • ▶️ Loop sound plays when Morph (Agility Gain) is toggled on (25% vol).
  • ▶️ Loop sound plays when Morph (Strength Gain) is toggled on (25% vol).

Morph[]

  • Morph does not use any sounds.

Morph Replicate[]

  • ▶️ Cast sound plays on Morphling upon cast.

Other[]

Replicate[]

  • ▶️ Cast sound played on the target upon cast.
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