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== Loadout ==
 
== Loadout ==
* <sm2>mrph_spawn_01.mp3</sm2> Morphling.
+
* <sm2>vo_morphling_mrph_spawn_01.mp3</sm2> Morphling.
* <sm2>mrph_spawn_04.mp3</sm2> My waters rise.
+
* <sm2>vo_morphling_mrph_spawn_04.mp3</sm2> My waters rise.
* <sm2>mrph_spawn_05.mp3</sm2> Flood stage.
+
* <sm2>vo_morphling_mrph_spawn_05.mp3</sm2> Flood stage.
* <sm2>mrph_spawn_06.mp3</sm2> Beware the riptide.
+
* <sm2>vo_morphling_mrph_spawn_06.mp3</sm2> Beware the riptide.
* <sm2>mrph_spawn_08.mp3</sm2> Time to test the waters.
+
* <sm2>vo_morphling_mrph_spawn_08.mp3</sm2> Time to test the waters.
* <sm2>mrph_attack_03a.mp3</sm2> Dangerous waters.
+
* <sm2>vo_morphling_mrph_attack_03a.mp3</sm2> Dangerous waters.
* <sm2>mrph_level_02a.mp3</sm2> Waters rising.
+
* <sm2>vo_morphling_mrph_level_02a.mp3</sm2> Waters rising.
* <sm2>mrph_move_07.mp3</sm2> I flow.
+
* <sm2>vo_morphling_mrph_move_07.mp3</sm2> I flow.
* <sm2>mrph_move_12.mp3</sm2> The wave breaks.
+
* <sm2>vo_morphling_mrph_move_12.mp3</sm2> The wave breaks.
* <sm2>mrph_attack_02.mp3</sm2> Raging waters!
+
* <sm2>vo_morphling_mrph_attack_02.mp3</sm2> Raging waters!
* <sm2>mrph_cast_02.mp3</sm2> My power flows!
+
* <sm2>vo_morphling_mrph_cast_02.mp3</sm2> My power flows!
* <sm2>mrph_ability_repfriend_01.mp3</sm2> The waters are teeming!
+
* <sm2>vo_morphling_mrph_ability_repfriend_01.mp3</sm2> The waters are teeming!
  +
  +
== Drafting ==
  +
''Picked''
  +
* <sm2>vo_morphling_mrph_spawn_01.mp3</sm2> Morphling.
  +
  +
''Banned''
  +
* <sm2>vo_morphling_mrph_anger_07.mp3</sm2> Ahhh.
   
 
== Entering battle ==
 
== Entering battle ==
* <sm2>mrph_spawn_01.mp3</sm2> Morphling.
+
* <sm2>vo_morphling_mrph_spawn_01.mp3</sm2> Morphling.
* <sm2>mrph_spawn_04.mp3</sm2> My waters rise.
+
* <sm2>vo_morphling_mrph_spawn_04.mp3</sm2> My waters rise.
* <sm2>mrph_spawn_05.mp3</sm2> Flood stage.
+
* <sm2>vo_morphling_mrph_spawn_05.mp3</sm2> Flood stage.
* <sm2>mrph_spawn_06.mp3</sm2> Beware the riptide.
+
* <sm2>vo_morphling_mrph_spawn_06.mp3</sm2> Beware the riptide.
   
 
== Taunting ==
 
== Taunting ==
* <sm2>mrph_inthebag_01.mp3</sm2> It is in the bag!
+
* <sm2>vo_morphling_mrph_inthebag_01.mp3</sm2> It is in the bag!
   
 
== Beginning battle ==
 
== Beginning battle ==
* <sm2>mrph_spawn_08.mp3</sm2> Time to test the waters.
+
* <sm2>vo_morphling_mrph_spawn_08.mp3</sm2> Time to test the waters.
   
 
== Moving ==
 
== Moving ==
 
<small>''6 seconds cooldown''</small>
 
<small>''6 seconds cooldown''</small>
* <sm2>mrph_move_01.mp3</sm2> Yes.
+
* <sm2>vo_morphling_mrph_move_01.mp3</sm2> Yes.
* <sm2>mrph_move_01a.mp3</sm2> Yes.
+
* <sm2>vo_morphling_mrph_move_01a.mp3</sm2> Yes.
* <sm2>mrph_move_01b.mp3</sm2> As ever.
+
* <sm2>vo_morphling_mrph_move_01b.mp3</sm2> As ever.
* <sm2>mrph_move_01c.mp3</sm2> Running in.
+
* <sm2>vo_morphling_mrph_move_01c.mp3</sm2> Running in.
* <sm2>mrph_move_01d.mp3</sm2> I go.
+
* <sm2>vo_morphling_mrph_move_01d.mp3</sm2> I go.
* <sm2>mrph_move_04.mp3</sm2> Running water.
+
* <sm2>vo_morphling_mrph_move_04.mp3</sm2> Running water.
* <sm2>mrph_move_05.mp3</sm2> Streaming.
+
* <sm2>vo_morphling_mrph_move_05.mp3</sm2> Streaming.
* <sm2>mrph_move_06.mp3</sm2> Go with the flow.
+
* <sm2>vo_morphling_mrph_move_06.mp3</sm2> Go with the flow.
* <sm2>mrph_move_07.mp3</sm2> I flow.
+
* <sm2>vo_morphling_mrph_move_07.mp3</sm2> I flow.
* <sm2>mrph_move_09.mp3</sm2> Pour it on.
+
* <sm2>vo_morphling_mrph_move_09.mp3</sm2> Pour it on.
* <sm2>mrph_move_09a.mp3</sm2> Ah yes.
+
* <sm2>vo_morphling_mrph_move_09a.mp3</sm2> Ah yes.
* <sm2>mrph_move_10.mp3</sm2> A fine solution.
+
* <sm2>vo_morphling_mrph_move_10.mp3</sm2> A fine solution.
* <sm2>mrph_move_11.mp3</sm2> The moon pulls me.
+
* <sm2>vo_morphling_mrph_move_11.mp3</sm2> The moon pulls me.
* <sm2>mrph_move_12.mp3</sm2> The wave breaks.
+
* <sm2>vo_morphling_mrph_move_12.mp3</sm2> The wave breaks.
* <sm2>mrph_move_13.mp3</sm2> Standing water.
+
* <sm2>vo_morphling_mrph_move_13.mp3</sm2> Standing water.
   
 
== Attacking ==
 
== Attacking ==
 
<small>''6 seconds cooldown''</small>
 
<small>''6 seconds cooldown''</small>
* <sm2>mrph_attack_01.mp3</sm2> Attack!
+
* <sm2>vo_morphling_mrph_attack_01.mp3</sm2> Attack!
* <sm2>mrph_attack_02.mp3</sm2> Raging waters!
+
* <sm2>vo_morphling_mrph_attack_02.mp3</sm2> Raging waters!
* <sm2>mrph_attack_02a.mp3</sm2> After them!
+
* <sm2>vo_morphling_mrph_attack_02a.mp3</sm2> After them!
* <sm2>mrph_attack_03.mp3</sm2> Deep waters still run!
+
* <sm2>vo_morphling_mrph_attack_03.mp3</sm2> Deep waters still run!
* <sm2>mrph_attack_03a.mp3</sm2> Dangerous waters.
+
* <sm2>vo_morphling_mrph_attack_03a.mp3</sm2> Dangerous waters.
* <sm2>mrph_attack_03b.mp3</sm2> I'll sweep you away.
+
* <sm2>vo_morphling_mrph_attack_03b.mp3</sm2> I'll sweep you away.
* <sm2>mrph_attack_06.mp3</sm2> Water's rising.
+
* <sm2>vo_morphling_mrph_attack_06.mp3</sm2> Water's rising.
* <sm2>mrph_attack_07.mp3</sm2> Tsunami!
+
* <sm2>vo_morphling_mrph_attack_07.mp3</sm2> Tsunami!
* <sm2>mrph_attack_08.mp3</sm2> Wave of mutilation!
+
* <sm2>vo_morphling_mrph_attack_08.mp3</sm2> Wave of mutilation!
* <sm2>mrph_attack_09.mp3</sm2> Boiling rage!
+
* <sm2>vo_morphling_mrph_attack_09.mp3</sm2> Boiling rage!
   
 
== Ordering a spell cast ==
 
== Ordering a spell cast ==
 
<small>''Only when distance is at least 2x the cast range, 4 seconds cooldown''</small>
 
<small>''Only when distance is at least 2x the cast range, 4 seconds cooldown''</small>
* <sm2>mrph_cast_01.mp3</sm2> You're in over your head.
+
* <sm2>vo_morphling_mrph_cast_01.mp3</sm2> You're in over your head.
* <sm2>mrph_cast_02.mp3</sm2> My power flows!
+
* <sm2>vo_morphling_mrph_cast_02.mp3</sm2> My power flows!
* <sm2>mrph_cast_03.mp3</sm2> You're mine!
+
* <sm2>vo_morphling_mrph_cast_03.mp3</sm2> You're mine!
   
 
== Abilities ==
 
== Abilities ==
 
'''{{A|Replicate|Morphling}}'''<br />
 
'''{{A|Replicate|Morphling}}'''<br />
 
''On cast''
 
''On cast''
* <sm2>mrph_ability_replicate_01.mp3</sm2> Another and another.
+
* <sm2>vo_morphling_mrph_ability_replicate_01.mp3</sm2> Another and another.
* <sm2>mrph_ability_replicate_02.mp3</sm2> {{resp|u}} Your own worst enemy!
+
* <sm2>vo_morphling_mrph_ability_replicate_02.mp3</sm2> {{resp|u}} Your own worst enemy!
* <sm2>mrph_ability_replicate_03.mp3</sm2> My foes multiply!
+
* <sm2>vo_morphling_mrph_ability_replicate_03.mp3</sm2> My foes multiply!
* <sm2>mrph_ability_repfriend_01.mp3</sm2> The waters are teeming!
+
* <sm2>vo_morphling_mrph_ability_repfriend_01.mp3</sm2> The waters are teeming!
* <sm2>mrph_ability_repfriend_02.mp3</sm2> I like what I see.
+
* <sm2>vo_morphling_mrph_ability_repfriend_02.mp3</sm2> I like what I see.
* <sm2>mrph_ability_repfriend_03.mp3</sm2> More friends!
+
* <sm2>vo_morphling_mrph_ability_repfriend_03.mp3</sm2> More friends!
   
 
== Leveling up ==
 
== Leveling up ==
* <sm2>mrph_level_01.mp3</sm2> The water is rising!
+
* <sm2>vo_morphling_mrph_level_01.mp3</sm2> The water is rising!
* <sm2>mrph_level_02.mp3</sm2> Cresting.
+
* <sm2>vo_morphling_mrph_level_02.mp3</sm2> Cresting.
* <sm2>mrph_level_02a.mp3</sm2> Waters rising.
+
* <sm2>vo_morphling_mrph_level_02a.mp3</sm2> Waters rising.
* <sm2>mrph_level_03.mp3</sm2> Swell.
+
* <sm2>vo_morphling_mrph_level_03.mp3</sm2> Swell.
* <sm2>mrph_level_04.mp3</sm2> I crest!
+
* <sm2>vo_morphling_mrph_level_04.mp3</sm2> I crest!
* <sm2>mrph_level_05.mp3</sm2> I'm crest-risen!
+
* <sm2>vo_morphling_mrph_level_05.mp3</sm2> I'm crest-risen!
* <sm2>mrph_level_06.mp3</sm2> A high-water mark.
+
* <sm2>vo_morphling_mrph_level_06.mp3</sm2> A high-water mark.
* <sm2>mrph_level_07.mp3</sm2> Rising tide!
+
* <sm2>vo_morphling_mrph_level_07.mp3</sm2> Rising tide!
* <sm2>mrph_level_07a.mp3</sm2> I'm in full flood.
+
* <sm2>vo_morphling_mrph_level_07a.mp3</sm2> I'm in full flood.
* <sm2>mrph_level_08.mp3</sm2> Ha ha ha ha ha ha ha ha.
+
* <sm2>vo_morphling_mrph_level_08.mp3</sm2> Ha ha ha ha ha ha ha ha.
* <sm2>mrph_level_09.mp3</sm2> Ha ha ha ha ha ha ha ha ha.
+
* <sm2>vo_morphling_mrph_level_09.mp3</sm2> Ha ha ha ha ha ha ha ha ha.
* <sm2>mrph_level_10.mp3</sm2> Oh yeah ha ha ha!
+
* <sm2>vo_morphling_mrph_level_10.mp3</sm2> Oh yeah ha ha ha!
   
 
== Killing an enemy ==
 
== Killing an enemy ==
* <sm2>mrph_kill_01.mp3</sm2> Dissolve you!
+
* <sm2>vo_morphling_mrph_kill_01.mp3</sm2> Dissolve you!
* <sm2>mrph_kill_02.mp3</sm2> Dead in the water…
+
* <sm2>vo_morphling_mrph_kill_02.mp3</sm2> Dead in the water…
* <sm2>mrph_kill_03.mp3</sm2> {{resp|u}} Your final solution.
+
* <sm2>vo_morphling_mrph_kill_03.mp3</sm2> {{resp|u}} Your final solution.
* <sm2>mrph_kill_04.mp3</sm2> A good soaking.
+
* <sm2>vo_morphling_mrph_kill_04.mp3</sm2> A good soaking.
* <sm2>mrph_kill_05.mp3</sm2> Don't deluge yourself.
+
* <sm2>vo_morphling_mrph_kill_05.mp3</sm2> Don't deluge yourself.
* <sm2>mrph_kill_06.mp3</sm2> You're washed up!
+
* <sm2>vo_morphling_mrph_kill_06.mp3</sm2> You're washed up!
* <sm2>mrph_kill_07.mp3</sm2> Taken by the undertow.
+
* <sm2>vo_morphling_mrph_kill_07.mp3</sm2> Taken by the undertow.
* <sm2>mrph_kill_08.mp3</sm2> I'm spring loaded!
+
* <sm2>vo_morphling_mrph_kill_08.mp3</sm2> I'm spring loaded!
* <sm2>mrph_kill_09.mp3</sm2> Didn't you see me waving?
+
* <sm2>vo_morphling_mrph_kill_09.mp3</sm2> Didn't you see me waving?
* <sm2>mrph_kill_10.mp3</sm2> Ha ha ha ha heh.
+
* <sm2>vo_morphling_mrph_kill_10.mp3</sm2> Ha ha ha ha heh.
* <sm2>mrph_kill_11.mp3</sm2> Ha!
+
* <sm2>vo_morphling_mrph_kill_11.mp3</sm2> Ha!
* <sm2>mrph_laugh_01.mp3</sm2> Ha heh!
+
* <sm2>vo_morphling_mrph_laugh_01.mp3</sm2> Ha heh!
* <sm2>mrph_laugh_02.mp3</sm2> Heh he he huh!
+
* <sm2>vo_morphling_mrph_laugh_02.mp3</sm2> Heh he he huh!
* <sm2>mrph_laugh_03.mp3</sm2> He he he he!
+
* <sm2>vo_morphling_mrph_laugh_03.mp3</sm2> He he he he!
* <sm2>mrph_laugh_04.mp3</sm2> Mwa ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_laugh_04.mp3</sm2> Mwa ha ha ha ha ha ha ha!
* <sm2>mrph_laugh_05.mp3</sm2> Ahhhhh!
+
* <sm2>vo_morphling_mrph_laugh_05.mp3</sm2> Ahhhhh!
* <sm2>mrph_laugh_07.mp3</sm2> He he he he ha ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_laugh_07.mp3</sm2> He he he he ha ha ha ha ha ha ha ha!
* <sm2>mrph_laugh_08.mp3</sm2> Ha ha ha ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_laugh_08.mp3</sm2> Ha ha ha ha ha ha ha ha ha ha!
* <sm2>mrph_laugh_09.mp3</sm2> Har!
+
* <sm2>vo_morphling_mrph_laugh_09.mp3</sm2> Har!
* <sm2>mrph_laugh_10.mp3</sm2> Ha ah!
+
* <sm2>vo_morphling_mrph_laugh_10.mp3</sm2> Ha ah!
   
 
'''Killing a specific enemy'''<br />
 
'''Killing a specific enemy'''<br />
 
<small>''25% chance''</small>
 
<small>''25% chance''</small>
* <sm2>mrph_rival_01.mp3</sm2> {{hero icon|Necrophos|16px}} {{resp|u}} Necrolyte, you're all washed up!
+
* <sm2>vo_morphling_mrph_rival_01.mp3</sm2> {{hero icon|Necrophos|16px}} {{resp|u}} Necrolyte, you're all washed up!
* <sm2>mrph_rival_02.mp3</sm2> {{hero icon|Lina|16px}} Lina, how I love to quench your flames!
+
* <sm2>vo_morphling_mrph_rival_02.mp3</sm2> {{hero icon|Lina|16px}} Lina, how I love to quench your flames!
* <sm2>mrph_rival_03.mp3</sm2> {{hero icon|Crystal Maiden|16px}} You'll never freeze me, Crystal Maiden!
+
* <sm2>vo_morphling_mrph_rival_03.mp3</sm2> {{hero icon|Crystal Maiden|16px}} You'll never freeze me, Crystal Maiden!
* <sm2>mrph_rival_04.mp3</sm2> {{hero icon|Tidehunter|16px}} I know where you live, Tidehunter!
+
* <sm2>vo_morphling_mrph_rival_04.mp3</sm2> {{hero icon|Tidehunter|16px}} I know where you live, Tidehunter!
* <sm2>mrph_rival_05.mp3</sm2> {{hero icon|Slardar|16px}} Back to the deeps with you, Slardar!
+
* <sm2>vo_morphling_mrph_rival_05.mp3</sm2> {{hero icon|Slardar|16px}} Back to the deeps with you, Slardar!
   
 
'''First Blood'''
 
'''First Blood'''
* <sm2>mrph_firstblood_01.mp3</sm2> First Blood! Ha ha ha ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_firstblood_01.mp3</sm2> First Blood! Ha ha ha ha ha ha ha ha ha ha!
* <sm2>mrph_firstblood_02.mp3</sm2> Blood in the water!
+
* <sm2>vo_morphling_mrph_firstblood_02.mp3</sm2> Blood in the water!
   
 
== Last hitting ==
 
== Last hitting ==
 
<small>''60 seconds cooldown''</small>
 
<small>''60 seconds cooldown''</small>
* <sm2>mrph_lasthit_01.mp3</sm2> Mine!
+
* <sm2>vo_morphling_mrph_lasthit_01.mp3</sm2> Mine!
* <sm2>mrph_lasthit_02.mp3</sm2> I soaked you!
+
* <sm2>vo_morphling_mrph_lasthit_02.mp3</sm2> I soaked you!
* <sm2>mrph_lasthit_03.mp3</sm2> Splish-splash!
+
* <sm2>vo_morphling_mrph_lasthit_03.mp3</sm2> Splish-splash!
* <sm2>mrph_lasthit_04.mp3</sm2> That's settled.
+
* <sm2>vo_morphling_mrph_lasthit_04.mp3</sm2> That's settled.
* <sm2>mrph_lasthit_05.mp3</sm2> The last drop.
+
* <sm2>vo_morphling_mrph_lasthit_05.mp3</sm2> The last drop.
* <sm2>mrph_lasthit_06.mp3</sm2> Bank on it.
+
* <sm2>vo_morphling_mrph_lasthit_06.mp3</sm2> Bank on it.
* <sm2>mrph_lasthit_07.mp3</sm2> He ha huh!
+
* <sm2>vo_morphling_mrph_lasthit_07.mp3</sm2> He ha huh!
* <sm2>mrph_lasthit_08.mp3</sm2> Heh hah!
+
* <sm2>vo_morphling_mrph_lasthit_08.mp3</sm2> Heh hah!
   
 
== Denying ==
 
== Denying ==
 
<small>''Requires visible enemy player within 1000 radius, 60 seconds cooldown''</small>
 
<small>''Requires visible enemy player within 1000 radius, 60 seconds cooldown''</small>
* <sm2>mrph_deny_01.mp3</sm2> Denied!
+
* <sm2>vo_morphling_mrph_deny_01.mp3</sm2> Denied!
* <sm2>mrph_deny_01a.mp3</sm2> Rrowr?
+
* <sm2>vo_morphling_mrph_deny_01a.mp3</sm2> Rrowr?
* <sm2>mrph_deny_02.mp3</sm2> Denied.
+
* <sm2>vo_morphling_mrph_deny_02.mp3</sm2> Denied.
* <sm2>mrph_deny_03.mp3</sm2> Uh-uh.
+
* <sm2>vo_morphling_mrph_deny_03.mp3</sm2> Uh-uh.
* <sm2>mrph_deny_04.mp3</sm2> No no.
+
* <sm2>vo_morphling_mrph_deny_04.mp3</sm2> No no.
* <sm2>mrph_deny_05.mp3</sm2> Uh uh.
+
* <sm2>vo_morphling_mrph_deny_05.mp3</sm2> Uh uh.
* <sm2>mrph_deny_06.mp3</sm2> No no.
+
* <sm2>vo_morphling_mrph_deny_06.mp3</sm2> No no.
* <sm2>mrph_deny_07.mp3</sm2> Backwash.
+
* <sm2>vo_morphling_mrph_deny_07.mp3</sm2> Backwash.
* <sm2>mrph_deny_08.mp3</sm2> Don't get wet.
+
* <sm2>vo_morphling_mrph_deny_08.mp3</sm2> Don't get wet.
* <sm2>mrph_deny_09.mp3</sm2> I think not.
+
* <sm2>vo_morphling_mrph_deny_09.mp3</sm2> I think not.
* <sm2>mrph_deny_10.mp3</sm2> Stopped you.
+
* <sm2>vo_morphling_mrph_deny_10.mp3</sm2> Stopped you.
* <sm2>mrph_deny_11.mp3</sm2> Ha ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_deny_11.mp3</sm2> Ha ha ha ha ha ha ha ha!
* <sm2>mrph_deny_12.mp3</sm2> Ah ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_deny_12.mp3</sm2> Ah ha ha ha ha ha!
* <sm2>mrph_deny_13.mp3</sm2> I think not!
+
* <sm2>vo_morphling_mrph_deny_13.mp3</sm2> I think not!
   
 
== Acquiring an item ==
 
== Acquiring an item ==
* <sm2>mrph_purch_01.mp3</sm2> {{resp|r}} Overdrawn at the river bank.
+
* <sm2>vo_morphling_mrph_purch_01.mp3</sm2> {{resp|r}} Overdrawn at the river bank.
* <sm2>mrph_purch_02.mp3</sm2> {{resp|r}} I'm spending money like water.
+
* <sm2>vo_morphling_mrph_purch_02.mp3</sm2> {{resp|r}} I'm spending money like water.
* <sm2>mrph_purch_03.mp3</sm2> {{resp|r}} I'll spring for this.
+
* <sm2>vo_morphling_mrph_purch_03.mp3</sm2> {{resp|r}} I'll spring for this.
   
 
'''Acquiring a specific item'''
 
'''Acquiring a specific item'''
* <sm2>mrph_scepter_01.mp3</sm2> {{Item|Aghanim's Scepter|20px}} {{resp|r}} Ah, Scepter.
+
* <sm2>vo_morphling_mrph_scepter_01.mp3</sm2> {{Item|Aghanim's Scepter|20px}} {{resp|r}} Ah, Scepter.
* <sm2>mrph_scepter_02.mp3</sm2> {{Item|Aghanim's Scepter|20px}} {{resp|r}} Heh, Scepter!
+
* <sm2>vo_morphling_mrph_scepter_02.mp3</sm2> {{Item|Aghanim's Scepter|20px}} {{resp|r}} Heh, Scepter!
* <sm2>mrph_blink_01.mp3</sm2> {{Item|Blink Dagger|20px}} {{resp|r}} Blink Dagger!
+
* <sm2>vo_morphling_mrph_blink_01.mp3</sm2> {{Item|Blink Dagger|20px}} {{resp|r}} Blink Dagger!
* <sm2>mrph_blink_02.mp3</sm2> {{Item|Blink Dagger|20px}} {{resp|r}} Dagger swifter than a spring torrent.
+
* <sm2>vo_morphling_mrph_blink_02.mp3</sm2> {{Item|Blink Dagger|20px}} {{resp|r}} Dagger swifter than a spring torrent.
* <sm2>mrph_item_01.mp3</sm2> {{Item|Ethereal Blade|20px}} {{resp|r}} Ethereal Blade!
+
* <sm2>vo_morphling_mrph_item_01.mp3</sm2> {{Item|Ethereal Blade|20px}} {{resp|r}} Ethereal Blade!
* <sm2>mrph_item_02.mp3</sm2> {{Item|Butterfly|20px}} {{resp|r}} Butterfly!
+
* <sm2>vo_morphling_mrph_item_02.mp3</sm2> {{Item|Butterfly|20px}} {{resp|r}} Butterfly!
* <sm2>mrph_item_03.mp3</sm2> {{Item|Manta Style|20px}} {{resp|r}} Manta!
+
* <sm2>vo_morphling_mrph_item_03.mp3</sm2> {{Item|Manta Style|20px}} {{resp|r}} Manta!
* <sm2>mrph_item_04.mp3</sm2> {{Item|Linken's Sphere|20px}} {{resp|r}} Linken's sphere.
+
* <sm2>vo_morphling_mrph_item_04.mp3</sm2> {{Item|Linken's Sphere|20px}} {{resp|r}} Linken's sphere.
* <sm2>mrph_immort_01.mp3</sm2> {{Item|Aegis of the Immortal|20px}} Immortality!
+
* <sm2>vo_morphling_mrph_immort_01.mp3</sm2> {{Item|Aegis of the Immortal|20px}} Immortality!
   
 
<small>''25% chance''</small>
 
<small>''25% chance''</small>
* <sm2>mrph_immort_02.mp3</sm2> {{Item|Aegis of the Immortal|20px}} Life springs eternal!
+
* <sm2>vo_morphling_mrph_immort_02.mp3</sm2> {{Item|Aegis of the Immortal|20px}} Life springs eternal!
   
 
== Dying ==
 
== Dying ==
* <sm2>mrph_death_01.mp3</sm2> No!
+
* <sm2>vo_morphling_mrph_death_01.mp3</sm2> No!
* <sm2>mrph_death_02.mp3</sm2> I drain away.
+
* <sm2>vo_morphling_mrph_death_02.mp3</sm2> I drain away.
* <sm2>mrph_death_03.mp3</sm2> To the farthest shore.
+
* <sm2>vo_morphling_mrph_death_03.mp3</sm2> To the farthest shore.
* <sm2>mrph_death_04.mp3</sm2> That muddies the water.
+
* <sm2>vo_morphling_mrph_death_04.mp3</sm2> That muddies the water.
* <sm2>mrph_death_05.mp3</sm2> A watery grave.
+
* <sm2>vo_morphling_mrph_death_05.mp3</sm2> A watery grave.
* <sm2>mrph_death_06.mp3</sm2> I… dissolve.
+
* <sm2>vo_morphling_mrph_death_06.mp3</sm2> I… dissolve.
* <sm2>mrph_death_07.mp3</sm2> Evaporation.
+
* <sm2>vo_morphling_mrph_death_07.mp3</sm2> Evaporation.
* <sm2>mrph_death_08.mp3</sm2> Troubled…waters.
+
* <sm2>vo_morphling_mrph_death_08.mp3</sm2> Troubled…waters.
* <sm2>mrph_death_09.mp3</sm2> Down the drain.
+
* <sm2>vo_morphling_mrph_death_09.mp3</sm2> Down the drain.
* <sm2>mrph_death_10.mp3</sm2> I'm draining away.
+
* <sm2>vo_morphling_mrph_death_10.mp3</sm2> I'm draining away.
* <sm2>mrph_death_11.mp3</sm2> Wipe out.
+
* <sm2>vo_morphling_mrph_death_11.mp3</sm2> Wipe out.
   
 
== Respawning ==
 
== Respawning ==
* <sm2>mrph_respawn_01.mp3</sm2> I spring back to life.
+
* <sm2>vo_morphling_mrph_respawn_01.mp3</sm2> I spring back to life.
* <sm2>mrph_respawn_02.mp3</sm2> The tide has turned!
+
* <sm2>vo_morphling_mrph_respawn_02.mp3</sm2> The tide has turned!
* <sm2>mrph_respawn_03.mp3</sm2> One wave follows another.
+
* <sm2>vo_morphling_mrph_respawn_03.mp3</sm2> One wave follows another.
* <sm2>mrph_respawn_03a.mp3</sm2> It's water under the bridge.
+
* <sm2>vo_morphling_mrph_respawn_03a.mp3</sm2> It's water under the bridge.
* <sm2>mrph_respawn_04.mp3</sm2> Time for a good soaking.
+
* <sm2>vo_morphling_mrph_respawn_04.mp3</sm2> Time for a good soaking.
* <sm2>mrph_respawn_05.mp3</sm2> I feel refreshed.
+
* <sm2>vo_morphling_mrph_respawn_05.mp3</sm2> I feel refreshed.
* <sm2>mrph_respawn_06.mp3</sm2> Back to the watering hole.
+
* <sm2>vo_morphling_mrph_respawn_06.mp3</sm2> Back to the watering hole.
* <sm2>mrph_respawn_07.mp3</sm2> Some things are a lot clearer now.
+
* <sm2>vo_morphling_mrph_respawn_07.mp3</sm2> Some things are a lot clearer now.
* <sm2>mrph_respawn_08.mp3</sm2> Beware the standing wave.
+
* <sm2>vo_morphling_mrph_respawn_08.mp3</sm2> Beware the standing wave.
   
 
'''Reincarnating'''
 
'''Reincarnating'''
* <sm2>mrph_death_12.mp3</sm2> I'll just rush back in.
+
* <sm2>vo_morphling_mrph_death_12.mp3</sm2> I'll just rush back in.
   
 
== Bottling Runes ==
 
== Bottling Runes ==
* <sm2>mrph_bottle_01.mp3</sm2> One for the bottle.
+
* <sm2>vo_morphling_mrph_bottle_01.mp3</sm2> One for the bottle.
* <sm2>mrph_bottle_02.mp3</sm2> I've been in this bottle.
+
* <sm2>vo_morphling_mrph_bottle_02.mp3</sm2> I've been in this bottle.
* <sm2>mrph_bottle_03.mp3</sm2> Stopper you up!
+
* <sm2>vo_morphling_mrph_bottle_03.mp3</sm2> Stopper you up!
   
 
== Activating runes ==
 
== Activating runes ==
 
''{{Rune|Arcane}}''
 
''{{Rune|Arcane}}''
* <sm2>mrph_happy_05.mp3</sm2> {{resp|300}} Yes.
+
* <sm2>vo_morphling_mrph_happy_05.mp3</sm2> {{resp|300}} Yes.
   
 
''{{Rune|Bounty}}''
 
''{{Rune|Bounty}}''
* <sm2>mrph_spawn_04.mp3</sm2> {{resp|300}} My waters rise.
+
* <sm2>vo_morphling_mrph_spawn_04.mp3</sm2> {{resp|300}} My waters rise.
   
 
''{{Rune|Double Damage}}''
 
''{{Rune|Double Damage}}''
* <sm2>mrph_doubdam_01.mp3</sm2> Double damage!
+
* <sm2>vo_morphling_mrph_doubdam_01.mp3</sm2> Double damage!
   
 
<small>''5% chance''</small>
 
<small>''5% chance''</small>
* <sm2>mrph_doubdam_02.mp3</sm2> H Two Owned.
+
* <sm2>vo_morphling_mrph_doubdam_02.mp3</sm2> H Two Owned.
   
 
''{{Rune|Haste}}''
 
''{{Rune|Haste}}''
* <sm2>mrph_haste_01.mp3</sm2> Haste!
+
* <sm2>vo_morphling_mrph_haste_01.mp3</sm2> Haste!
* <sm2>mrph_haste_02.mp3</sm2> {{resp|u}} Rapids ahead.
+
* <sm2>vo_morphling_mrph_haste_02.mp3</sm2> {{resp|u}} Rapids ahead.
   
 
''{{Rune|Illusion}}''
 
''{{Rune|Illusion}}''
* <sm2>mrph_illus_01.mp3</sm2> Illusion!
+
* <sm2>vo_morphling_mrph_illus_01.mp3</sm2> Illusion!
* <sm2>mrph_illus_02.mp3</sm2> {{resp|u}} Parting the waters.
+
* <sm2>vo_morphling_mrph_illus_02.mp3</sm2> {{resp|u}} Parting the waters.
   
 
''{{Rune|Invisibility}}''
 
''{{Rune|Invisibility}}''
* <sm2>mrph_invis_01.mp3</sm2> Invisibility!
+
* <sm2>vo_morphling_mrph_invis_01.mp3</sm2> Invisibility!
   
 
<small>''25% chance''</small>
 
<small>''25% chance''</small>
* <sm2>mrph_invis_02.mp3</sm2> Clear water!
+
* <sm2>vo_morphling_mrph_invis_02.mp3</sm2> Clear water!
   
 
''{{Rune|Regeneration}}''
 
''{{Rune|Regeneration}}''
* <sm2>mrph_regen_01.mp3</sm2> Regeneration!
+
* <sm2>vo_morphling_mrph_regen_01.mp3</sm2> Regeneration!
   
 
<small>''25% chance''</small>
 
<small>''25% chance''</small>
* <sm2>mrph_regen_02.mp3</sm2> Always refreshing.
+
* <sm2>vo_morphling_mrph_regen_02.mp3</sm2> Always refreshing.
   
 
== Ability on cooldown ==
 
== Ability on cooldown ==
 
<small>''First attempt within 10 seconds''</small>
 
<small>''First attempt within 10 seconds''</small>
* <sm2>mrph_notyet_01.mp3</sm2> Not yet.
+
* <sm2>vo_morphling_mrph_notyet_01.mp3</sm2> Not yet.
* <sm2>mrph_notyet_02.mp3</sm2> I'm not ready.
+
* <sm2>vo_morphling_mrph_notyet_02.mp3</sm2> I'm not ready.
* <sm2>mrph_notyet_03.mp3</sm2> It's not time yet.
+
* <sm2>vo_morphling_mrph_notyet_03.mp3</sm2> It's not time yet.
   
 
<small>''Second attempt within 10 seconds''</small>
 
<small>''Second attempt within 10 seconds''</small>
* <sm2>mrph_notyet_04.mp3</sm2> Not yet.
+
* <sm2>vo_morphling_mrph_notyet_04.mp3</sm2> Not yet.
* <sm2>mrph_notyet_05.mp3</sm2> I'm not ready.
+
* <sm2>vo_morphling_mrph_notyet_05.mp3</sm2> I'm not ready.
* <sm2>mrph_notyet_06.mp3</sm2> It's not time yet.
+
* <sm2>vo_morphling_mrph_notyet_06.mp3</sm2> It's not time yet.
   
 
<small>''Third and more attempts within 10 seconds''</small>
 
<small>''Third and more attempts within 10 seconds''</small>
* <sm2>mrph_notyet_07.mp3</sm2> Not yet.
+
* <sm2>vo_morphling_mrph_notyet_07.mp3</sm2> Not yet.
* <sm2>mrph_notyet_08.mp3</sm2> I'm not ready.
+
* <sm2>vo_morphling_mrph_notyet_08.mp3</sm2> I'm not ready.
* <sm2>mrph_notyet_09.mp3</sm2> It's not time yet!
+
* <sm2>vo_morphling_mrph_notyet_09.mp3</sm2> It's not time yet!
   
 
== Not enough mana ==
 
== Not enough mana ==
 
<small>''First attempt within 10 seconds''</small>
 
<small>''First attempt within 10 seconds''</small>
* <sm2>mrph_nomana_01.mp3</sm2> Out of mana.
+
* <sm2>vo_morphling_mrph_nomana_01.mp3</sm2> Out of mana.
* <sm2>mrph_nomana_02.mp3</sm2> I need mana.
+
* <sm2>vo_morphling_mrph_nomana_02.mp3</sm2> I need mana.
* <sm2>mrph_nomana_03.mp3</sm2> Not enough mana.
+
* <sm2>vo_morphling_mrph_nomana_03.mp3</sm2> Not enough mana.
   
 
<small>''Second attempt within 10 seconds''</small>
 
<small>''Second attempt within 10 seconds''</small>
* <sm2>mrph_nomana_04.mp3</sm2> Out of mana.
+
* <sm2>vo_morphling_mrph_nomana_04.mp3</sm2> Out of mana.
* <sm2>mrph_nomana_05.mp3</sm2> I need mana.
+
* <sm2>vo_morphling_mrph_nomana_05.mp3</sm2> I need mana.
* <sm2>mrph_nomana_06.mp3</sm2> Not enough mana.
+
* <sm2>vo_morphling_mrph_nomana_06.mp3</sm2> Not enough mana.
   
 
<small>''Third and more attempts within 10 seconds''</small>
 
<small>''Third and more attempts within 10 seconds''</small>
* <sm2>mrph_nomana_07.mp3</sm2> Out of mana.
+
* <sm2>vo_morphling_mrph_nomana_07.mp3</sm2> Out of mana.
* <sm2>mrph_nomana_08.mp3</sm2> I need mana.
+
* <sm2>vo_morphling_mrph_nomana_08.mp3</sm2> I need mana.
* <sm2>mrph_nomana_09.mp3</sm2> Not enough mana!
+
* <sm2>vo_morphling_mrph_nomana_09.mp3</sm2> Not enough mana!
   
 
== Taking damage ==
 
== Taking damage ==
 
<small>''3 seconds cooldown ''</small>
 
<small>''3 seconds cooldown ''</small>
* <sm2>mrph_pain_01.mp3</sm2> Agha!
+
* <sm2>vo_morphling_mrph_pain_01.mp3</sm2> Agha!
* <sm2>mrph_pain_02.mp3</sm2> Agha!
+
* <sm2>vo_morphling_mrph_pain_02.mp3</sm2> Agha!
* <sm2>mrph_pain_03.mp3</sm2> Oh!
+
* <sm2>vo_morphling_mrph_pain_03.mp3</sm2> Oh!
* <sm2>mrph_pain_04.mp3</sm2> Aw!
+
* <sm2>vo_morphling_mrph_pain_04.mp3</sm2> Aw!
* <sm2>mrph_pain_05.mp3</sm2> Uh!
+
* <sm2>vo_morphling_mrph_pain_05.mp3</sm2> Uh!
* <sm2>mrph_pain_06.mp3</sm2> Uh!
+
* <sm2>vo_morphling_mrph_pain_06.mp3</sm2> Uh!
* <sm2>mrph_pain_07.mp3</sm2> Ah!
+
* <sm2>vo_morphling_mrph_pain_07.mp3</sm2> Ah!
* <sm2>mrph_pain_08.mp3</sm2> Uh!
+
* <sm2>vo_morphling_mrph_pain_08.mp3</sm2> Uh!
* <sm2>mrph_pain_09.mp3</sm2> Oh!
+
* <sm2>vo_morphling_mrph_pain_09.mp3</sm2> Oh!
* <sm2>mrph_pain_10.mp3</sm2> Ah!
+
* <sm2>vo_morphling_mrph_pain_10.mp3</sm2> Ah!
* <sm2>mrph_pain_11.mp3</sm2> Ai!
+
* <sm2>vo_morphling_mrph_pain_11.mp3</sm2> Ai!
   
 
<small>''25% chance''</small>
 
<small>''25% chance''</small>
* <sm2>mrph_underattack_01.mp3</sm2> {{resp|120}} I'm under attack!
+
* <sm2>vo_morphling_mrph_underattack_01.mp3</sm2> {{resp|120}} I'm under attack!
   
 
== Selecting ==
 
== Selecting ==
 
<small>''5 consecutive clicks on the hero''</small>
 
<small>''5 consecutive clicks on the hero''</small>
* <sm2>mrph_rare_01.mp3</sm2> Conditions might be choppy, but that won't stop me.
+
* <sm2>vo_morphling_mrph_rare_01.mp3</sm2> Conditions might be choppy, but that won't stop me.
* <sm2>mrph_rare_02.mp3</sm2> You only miss the water when the well runs dry.
+
* <sm2>vo_morphling_mrph_rare_02.mp3</sm2> You only miss the water when the well runs dry.
   
 
== Chat responses ==
 
== Chat responses ==
 
'''Thanking'''<br />
 
'''Thanking'''<br />
 
<small>''thx, thanks, ty, or ally casts certain spell on player, 30 seconds cooldown''</small>
 
<small>''thx, thanks, ty, or ally casts certain spell on player, 30 seconds cooldown''</small>
* <sm2>mrph_thanks_01.mp3</sm2> Thanks.
+
* <sm2>vo_morphling_mrph_thanks_01.mp3</sm2> Thanks.
* <sm2>mrph_thanks_02.mp3</sm2> With my thanks.
+
* <sm2>vo_morphling_mrph_thanks_02.mp3</sm2> With my thanks.
   
 
'''Laughing'''<br />
 
'''Laughing'''<br />
 
<small>''/laugh, haha, lol, 15 seconds cooldown''</small>
 
<small>''/laugh, haha, lol, 15 seconds cooldown''</small>
* <sm2>mrph_laugh_01.mp3</sm2> Ha heh!
+
* <sm2>vo_morphling_mrph_laugh_01.mp3</sm2> Ha heh!
* <sm2>mrph_laugh_02.mp3</sm2> Heh he he huh!
+
* <sm2>vo_morphling_mrph_laugh_02.mp3</sm2> Heh he he huh!
* <sm2>mrph_laugh_03.mp3</sm2> He he he he!
+
* <sm2>vo_morphling_mrph_laugh_03.mp3</sm2> He he he he!
* <sm2>mrph_laugh_04.mp3</sm2> Mwa ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_laugh_04.mp3</sm2> Mwa ha ha ha ha ha ha ha!
* <sm2>mrph_laugh_05.mp3</sm2> Ahhhhh!
+
* <sm2>vo_morphling_mrph_laugh_05.mp3</sm2> Ahhhhh!
* <sm2>mrph_laugh_07.mp3</sm2> He he he he ha ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_laugh_07.mp3</sm2> He he he he ha ha ha ha ha ha ha ha!
* <sm2>mrph_laugh_08.mp3</sm2> Ha ha ha ha ha ha ha ha ha ha!
+
* <sm2>vo_morphling_mrph_laugh_08.mp3</sm2> Ha ha ha ha ha ha ha ha ha ha!
* <sm2>mrph_laugh_09.mp3</sm2> Har!
+
* <sm2>vo_morphling_mrph_laugh_09.mp3</sm2> Har!
* <sm2>mrph_laugh_10.mp3</sm2> Ha ah!
+
* <sm2>vo_morphling_mrph_laugh_10.mp3</sm2> Ha ah!
   
 
== Match end ==
 
== Match end ==
 
''Won''
 
''Won''
* <sm2>mrph_win_01.mp3</sm2> Yes!
+
* <sm2>vo_morphling_mrph_win_01.mp3</sm2> Yes!
* <sm2>mrph_win_02.mp3</sm2> Victory!
+
* <sm2>vo_morphling_mrph_win_02.mp3</sm2> Victory!
* <sm2>mrph_win_03.mp3</sm2> Swept to victory!
+
* <sm2>vo_morphling_mrph_win_03.mp3</sm2> Swept to victory!
   
 
''Lost''
 
''Lost''
* <sm2>mrph_lose_01.mp3</sm2> No!
+
* <sm2>vo_morphling_mrph_lose_01.mp3</sm2> No!
* <sm2>mrph_lose_02.mp3</sm2> Defeated!
+
* <sm2>vo_morphling_mrph_lose_02.mp3</sm2> Defeated!
* <sm2>mrph_lose_03.mp3</sm2> How did we lose that?
+
* <sm2>vo_morphling_mrph_lose_03.mp3</sm2> How did we lose that?
* <sm2>mrph_lose_04.mp3</sm2> Washed up!
+
* <sm2>vo_morphling_mrph_lose_04.mp3</sm2> Washed up!
   
 
== Cosmetic item drop ==
 
== Cosmetic item drop ==
 
''Common''
 
''Common''
* <sm2>mrph_happy_02.mp3</sm2> Ah.
+
* <sm2>vo_morphling_mrph_happy_02.mp3</sm2> Ah.
   
 
''Uncommon''
 
''Uncommon''
* <sm2>mrph_happy_03.mp3</sm2> Ah.
+
* <sm2>vo_morphling_mrph_happy_03.mp3</sm2> Ah.
* <sm2>mrph_happy_04.mp3</sm2> Mmm.
+
* <sm2>vo_morphling_mrph_happy_04.mp3</sm2> Mmm.
   
 
''Rare and higher''
 
''Rare and higher''
* <sm2>mrph_happy_05.mp3</sm2> Yes.
+
* <sm2>vo_morphling_mrph_happy_05.mp3</sm2> Yes.
   
 
== Misc ==
 
== Misc ==
 
'''Wizard'''
 
'''Wizard'''
* <sm2>mrph_shitwiz_01.mp3</sm2> {{resp|u}} [[Shitty wizard]]!
+
* <sm2>vo_morphling_mrph_shitwiz_01.mp3</sm2> {{resp|u}} [[Shitty wizard]]!
* <sm2>mrph_crumwiz_01.mp3</sm2> {{resp|u}} Crummy wizard!
+
* <sm2>vo_morphling_mrph_crumwiz_01.mp3</sm2> {{resp|u}} Crummy wizard!
   
 
'''Anger'''
 
'''Anger'''
* <sm2>mrph_anger_01.mp3</sm2> {{resp|u}} Nuuhuur!
+
* <sm2>vo_morphling_mrph_anger_01.mp3</sm2> {{resp|u}} Nuuhuur!
* <sm2>mrph_anger_02.mp3</sm2> {{resp|u}} Noooo!
+
* <sm2>vo_morphling_mrph_anger_02.mp3</sm2> {{resp|u}} Noooo!
* <sm2>mrph_anger_03.mp3</sm2> {{resp|u}} Arrrraaaahh!
+
* <sm2>vo_morphling_mrph_anger_03.mp3</sm2> {{resp|u}} Arrrraaaahh!
* <sm2>mrph_anger_04.mp3</sm2> {{resp|u}} Hrruuumm.
+
* <sm2>vo_morphling_mrph_anger_04.mp3</sm2> {{resp|u}} Hrruuumm.
* <sm2>mrph_anger_05.mp3</sm2> {{resp|u}} Harrruulll.
+
* <sm2>vo_morphling_mrph_anger_05.mp3</sm2> {{resp|u}} Harrruulll.
* <sm2>mrph_anger_06.mp3</sm2> {{resp|u}} Uhhf.
+
* <sm2>vo_morphling_mrph_anger_06.mp3</sm2> {{resp|u}} Uhhf.
* <sm2>mrph_anger_07.mp3</sm2> {{resp|u}} Ahhh.
 
   
 
'''Happy'''
 
'''Happy'''
* <sm2>mrph_happy_01.mp3</sm2> {{resp|u}} Ah.
+
* <sm2>vo_morphling_mrph_happy_01.mp3</sm2> {{resp|u}} Ah.
   
 
{{David Scully}}
 
{{David Scully}}
  +
[[Category:Lists of responses]]
+
[[Category:Responses]]
   
 
[[pt:Morphling/Respostas]]
 
[[pt:Morphling/Respostas]]

Revision as of 22:43, 17 December 2019

 
 
 
 
 
 
Responses
 
 
 
 
 
 
 

Loadout

Drafting

Picked

Banned

Entering battle

Taunting

Beginning battle

Moving

6 seconds cooldown

Attacking

6 seconds cooldown

Ordering a spell cast

Only when distance is at least 2x the cast range, 4 seconds cooldown

Abilities

Replicate icon Replicate
On cast

Leveling up

Killing an enemy

Killing a specific enemy
25% chance

First Blood

Last hitting

60 seconds cooldown

Denying

Requires visible enemy player within 1000 radius, 60 seconds cooldown

Acquiring an item

Acquiring a specific item

25% chance

Dying

Respawning

Reincarnating

Bottling Runes

Activating runes

Arcane Rune minimap icon Arcane Rune

Bounty Rune minimap icon Bounty Rune

Double Damage Rune minimap icon Double Damage Rune

5% chance

Haste Rune minimap icon Haste Rune

Illusion Rune minimap icon Illusion Rune

Invisibility Rune minimap icon Invisibility Rune

25% chance

Regeneration Rune minimap icon Regeneration Rune

25% chance

Ability on cooldown

First attempt within 10 seconds

Second attempt within 10 seconds

Third and more attempts within 10 seconds

Not enough mana

First attempt within 10 seconds

Second attempt within 10 seconds

Third and more attempts within 10 seconds

Taking damage

3 seconds cooldown

25% chance

Selecting

5 consecutive clicks on the hero

  • ▶️ Conditions might be choppy, but that won't stop me.
  • ▶️ You only miss the water when the well runs dry.

Chat responses

Thanking
thx, thanks, ty, or ally casts certain spell on player, 30 seconds cooldown

Laughing
/laugh, haha, lol, 15 seconds cooldown

Match end

Won

Lost

Cosmetic item drop

Common

Uncommon

Rare and higher

Misc

Wizard

Anger

Happy