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Morphling
Morphling icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3
24 + 4.1
19 + 1.8
Level 0 1 15 25 30
Health 200 640 1480 2320 2660
Health regen 0 2.2 6.4 10.6 12.3
Mana 75 303 603 963 1095
Mana regen 0 0.95 2.21 3.71 4.26
Armor -2 2 11.57 20.4 24.15
Att/sec 0.67 0.83 1.21 1.56 1.71
Damage 9‒18 33‒42 90‒99 143‒152 165‒174
Magic resistance 25%
▶️ Movement speed 280
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 350
Projectile speed 1300
Attack animation 0.5+0.5
Base attack time 1.5
Damage block 0
Collision size 24
Legs
Gib type Ethereal

Morphling is a ranged agility hero that has many flexible abilities, item builds and is leveled as a very strong hard carry. He relies strongly on his attributes, and is an effective ganker. Unlike other agility carries that rely on physical attacks, he relies on his powerful abilities to initiate and shift into a state from which he can make a kill. Waveform lets him surge directly forward to a location, damaging enemies on his path, working both as a nuke or an escape. Adaptive Strike is a scaling two-part ability that blasts enemies with a jet of water, either stunning and knocking back or dealing damage. Its power is based on either agility or strength. Attribute Shift allows him to edit his physical being, switching it from Agility or Strength, transforming him into a strong damage dealer or a tank. His ultimate, Morph, transforms him into a copy of an enemy using their stats and basic abilities.

Bio[]

Morphling minimap icon.pngMorphling
▶️ "You only miss the water when the well runs dry."
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity’s inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night, a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water, and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures--now a footsoldier, now an archer, now the cavalryman--until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

Abilities[]

Waveform
Waveform icon.png
Affects
Enemies / Self
Morphling dissolves into liquid and surges forward, damaging enemy units in his path. Morphling is invulnerable during Waveform.
Cast Animation: 0.25+0
Cast Range: 700/800/900/1000 (Talent 950/1050/1150/1250)
Max Travel Distance: 700/800/900/1000 (Talent 950/1050/1150/1250)
Damage Radius: 200
Damage: 75/150/225/300
Talent Number of Charges: 2
Talent Charge Replenish Time: 20/17/14/11
Cooldown: 20/17/14/11 (Talent 0)
Mana: 140
Partially pierces spell immunity. The instant attacks added by the talent pierce spell immunity.
Modifiers
Buff modifier_morphling_waveform: Dispellable with death only.
A torrential flood takes enemies by force.

Notes:

  • Surges with a speed of 1250 and disjoints projectiles upon cast.
  • Morphling is invulnerable, and his model cannot be directly selected with during Waveform.
    • However, Morphling can be still be selected through the hero icon.
  • With the travel distance and radius, Waveform can hit units up to 900/1000/1100/1200 (Talent 1150/1250/1350/1450) distance away.
  • Morphling can turn, attack, cast abilities, and use items during Waveform.
  • Does not travel the full distance, when targeting closer than the max distance.


Adaptive Strike (Agility)
Adaptive Strike (Agility) icon.png
Affects
Enemies
Damage
Magical
Launches a surge of water toward an enemy unit, dealing base damage plus additional damage based on Morphling's agility times a multiplier. If Morphling's agility is 50% higher than strength, the maximum agility multiplier is used.

Also puts Adaptive Strike (Strength) on a 3 second cooldown.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Number of Targets: 1 (With Aghanim's Shard 2)
Base Damage: 70/80/90/100
Min Bonus Damage Agility Multiplier: 0.5
Max Bonus Damage Agility Multiplier: 1/1.5/2/2.5
Adaptive Strike (Strength) Downtime: 3
With Aghanim's Shard Secondary Target Range Buffer: 300
Cooldown: 10
Mana: 50/60/70/80
Aghanim's Shard upgrade: Causes Adaptive Strike to have +1 Multishot and increases the stun duration by 1 second. Multishot prioritizes heroes.
Blocked by Linken's Sphere. Blocked upon impact.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Adaptive Strike (Agility) and Adaptive Strike (Strength) are linked abilities; leveling up one automatically levels up the other as well.
    • In Ability Draft, both Adaptive Strike abilities are separate, stand-alone abilities that can be drafted and skilled independently.
  • Casting this puts the other Adaptive Strike (Strength) on a fixed 3 second cooldown.
  • The projectile travels at a speed of 1150.
  • The damage multiplier values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's Agility attribute symbol.png agility and Strength attribute symbol.png strength.
    • The values change with each percent difference between agility and strength, even when it is just a minimal change.
    • The multiplier count base attributes, as well as bonus attributes.
  • When the current Agility attribute symbol.png agility is 50% higher than the strength, the damage multiplier is at its maximum at 1/1.5/2/2.5.
  • When the current Strength attribute symbol.png strength is 50% higher than the agility, the damage multiplier is at its minimum at 0.5.
  • Checks Morphling's attributes upon projectile impact.
  • With Aghanim's Shard icon.png Aghanim's Shard, Adaptive Strike launches 1 additional projectile towards random visible valid targets within the range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 900/1000/1100/1200.
    • Cannot target the primary target with the additional projectile, so when no other targets are nearby, nothing happens.
    • The secondary target is chosen randomly within the area, with heroes being prioritized. Treats creep-heroes as heroes.
    • Since the additional projectile uses the ability's cast range, cast range increasing effects increase its range as well.


Adaptive Strike (Strength)
Adaptive Strike (Strength) icon.png
Affects
Enemies
Launches a surge of water toward an enemy unit, stunning and knocking back the target based on Morphling's strength. If his strength is 50% higher than his agility, the maximum stun/knockback is dealt.

Also puts Adaptive Strike (Agility) on a 3 second cooldown.
Cast Animation: 0.25+0.67
Cast Range: 600/700/800/900
Number of Targets: 1 (With Aghanim's Shard 2)
Min Knockback Distance: 100
Max Knockback Distance: 500
Min Stun Duration: 0.5 (With Aghanim's Shard 1.5)
Max Stun Duration: 1.5/2/2.5/3 (With Aghanim's Shard 2.5/3/3.5/4)
Adaptive Strike (Agility) Downtime: 3
With Aghanim's Shard Secondary Target Range Buffer: 300
Cooldown: 10
Mana: 50/60/70/80
Aghanim's Shard upgrade: Causes Adaptive Strike to have +1 Multishot and increases the stun duration by 1 second. Multishot prioritizes heroes.
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Debuff modifier_morphling_adaptive_strike: Dispellable with strong dispels.
The Morphling calls upon his elements to crush his opponents with waves.

Notes:

  • Adaptive Strike (Strength) and Adaptive Strike (Agility) are linked abilities; leveling up one automatically levels up the other as well.
    • In Ability Draft, both Adaptive Strike abilities are separate, stand-alone abilities that can be drafted and skilled independently.
  • Casting this puts the other Adaptive Strike (Agility) on a fixed 3 second cooldown.
  • The projectile travels at a speed of 1150.
  • The knockback and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling's Strength attribute symbol.png strength and Agility attribute symbol.png agility.
    • The values change with each percent difference between strength and agility, even when it is just a minimal change.
    • The knockback and stun values count base attributes, as well as bonus attributes.
  • When the current Strength attribute symbol.png strength is 50% higher than the agility, the knockback distance and stun duration are at their maximum at 500 and 1.5/2/2.5/3 (Upgradable by Aghanim's Shard. 2.5/3/3.5/4) respectively.
  • When the current Agility attribute symbol.png agility is 50% higher than the strength, the knockback distance and stun duration are at their minimum at 100 and 0.5 (Upgradable by Aghanim's Shard. 1.5 respectively.
  • Knocks the target back at a speed of 1000, resulting in a knockback duration of 0.1-0.5.
  • Checks Morphling's attributes upon projectile impact.
  • With Aghanim's Shard icon.png Aghanim's Shard, Adaptive Strike launches 1 additional projectile towards random visible valid targets within the range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 900/1000/1100/1200.
    • Cannot target the primary target with the additional projectile, so when no other targets are nearby, nothing happens.
    • The secondary target is chosen randomly within the area, with heroes being prioritized. Treats creep-heroes as heroes.
    • Since the additional projectile uses the ability's cast range, cast range increasing effects increase its range as well.


Attribute Shift (Agility Gain)
Attribute Shift (Agility Gain) icon.png
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Strength and pouring them into Agility. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Agility.
Cast Animation: 0+0
Shift Interval: 0.333/0.166/0.083/0.0416
Mana Cost per Second: 10
Points per Shift: 1
Bonus Agility: 3/5/7/9
Cooldown: 0
Mana: 0
Can be used by illusions. Illusions spawn with Morphling's current stats, not his original stats.
Modifiers
Buff modifier_morphling_morph: Undispellable. Persists death.
Buff modifier_morphling_morph_agi: Dispellable with death only.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:

  • Attribute Shift does not interrupt Morphling's channeling abilities upon toggling.
  • Costs 3.33/1.66/0.83/0.416 mana per shift interval, resulting in 10 mana per second.
  • Converts 3/6.02/12.05/24.04 attribute points per second, resulting in the following changes per second:
    • Agility attribute symbol.png Agility: Morphling gains/loses 0.5/1/2.01/4.01 armor, 3/6.02/12.05/24.04 attack speed, and 3/6.02/12.05/24.04 attack damage.
    • Strength attribute symbol.png Strength: Morphling gains/loses 60.06/120.48/240.96/480.77 maximum health, and 0.3/0.6/1.2/2.4 health regen.
    • The strength bonus/loss does not keep the current health percentage, but instead adds/removes 20 health per strength to/from the current health pool.
    • This health bonus does not bypass Ice Blast or False Promise, and it does not count as heal for the latter.
    • However, for other amplifications and reductions, only the part that exceeds the current health percentage is affected.
  • Toggling one Attribute Shift ability On automatically toggles the other Off.
    • If Attribute Shift cannot convert anymore due to lack of attribute points or mana, it stays toggled, but the process is paused until it can continue.
  • Can only convert Morphling's base agility and strength. Bonus attributes cannot be converted.
    • The passively added strength and agility are not added to the base attributes, and can therefore not be converted either.
  • Shifted attributes are permanent and not reverted on death.
  • The passive strength bonus effectively grants Morphling 60/100/140/180 health and 0.3/0.5/0.7/0.9 health regen.


The custom HUD element for Attribute Shift, showing the current agility-strength ratio.

Attribute Shift (Strength Gain)
Attribute Shift (Strength Gain) icon.png
Ability
Toggle
Affects
Self
Morphling shifts its form, pulling points from Agility and pouring them into Strength. The process is reversible. Additional points in Attribute Shift increase the rate of stat change. Passively grants bonus Strength.
Cast Animation: 0+0
Shift Interval: 0.333/0.166/0.083/0.0416
Mana Cost per Second: 10
Points per Shift: 1
Bonus Strength: 3/5/7/9
Cooldown: 0
Mana: 0
Can be used by illusions. Illusions spawn with Morphling's current stats, not his original stats.
Modifiers
Buff modifier_morphling_morph: Undispellable. Persists death.
Buff modifier_morphling_morph_str: Dispellable with death only.
Shifting water makes it difficult to discern the nature of Morphling.

Notes:


Morph
Morph icon.png
Affects
Self
Morphling changes his form to match the targeted enemy, gaining their basic abilities with reduced mana cost. Can be toggled for the duration of the ability.
Cast Animation: 0.25+0.1
Cast Range: 700/850/1000
Mana Loss Reduction: 50%
Duration: 20 (Talent 36)
With Aghanim's Scepter Cast Range Bonus: 300
Cooldown: 140/100/60 (With Aghanim's Scepter 120/80/40)
Mana: 50
Aghanim's Scepter upgrade: Allows targeting allied heroes. While Morphed, you gain Cast Range increase.
Modifiers
Buff modifier_morphling_replicate_manager: Dispellable with death only.
Buff modifier_morphling_replicate: Dispellable with death only.
Buff modifier_morphling_scepter: Dispellable with death only.
Buff modifier_morphling_replicate_morphed_illusions_effect: Dispellable with death only.
Staring into Morphling produces a reflection that mimics the beholder.

Notes:

  • Does not replace Morphling with a clone of the target. Morph only copies the target's model (including the cosmetic items they wear).
    • This means he is still registered as Morphling, so that innate passive abilities of the target are not gained.
    • For example, when morphing into Faceless Void minimap icon.png Faceless Void, Morphling still gets frozen by Chronosphere.
    • This also means that Morphling can still be killed normally in the morphed form, since it is still him and not a separate clone or illusion.
    • Morphling is visually distinguishable from the original hero while morphed.
    • Buffs and debuffs Morphling receives during it stay on him upon unmorphing.
    • Most channeling abilities are interrupted upon unmorphing, except for Phase Shift, Upheaval, and item abilities.
  • Morphling keeps his current health and mana percentages upon morphing. He does not copy the target's current health or mana.
  • Also copies the target's attribute values, primary attribute, movement speed, attack range and range type.
    • This means when targeting a melee strength hero, Morphling becomes a melee strength hero for the duration.
    • Only copies the target's base attributes. Bonus attributes from abilities and items are not copied.
    • All other base stats (e.g. attack values, armor, magic resistance, etc) are not copied either.
  • Removes Morphling's abilities and replaces them with the target's non-ultimate abilities, including their passive abilities.
  • Morphling keeps his own items during Morph, he does not copy the target's items.
    • This means when Morphling has Aghanim's Scepter icon.png Aghanim's Scepter or Aghanim's Shard icon.png Aghanim's Shard, it upgrades every upgradable ability copied with Morph.
    • Talent Talents are not copied, any talent the target has which upgrades their abilities is not applied to Morphling's copied abilities.
  • Can only be cast on enemy heroes, including illusions and clones. Cannot be cast on creep-heroes.
    • When cast on illusions, it copies the hero who owns the illusion, and not the hero the illusion is based on.
    • This means when targeting e.g. Disruption illusions, Morphling turns into Shadow Demon, and not the hero Disruption was cast on.
    • However, it cannot target Morphling itself or illusions under Morphling's control.
    • An Enchanted Morphling illusion is still treated as an own illusion and can still not be targeted.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Morph can also target allied heroes, with the same rules as above.


Morph Replicate
Morph Replicate icon.png
Ability
No Target
Affects
Self
Toggles Morphling's form between his own and the replicated enemy.
Cast Animation: 0+0
Cooldown: 1
Mana: 0

Notes:

  • Morph Replicate replaces Morph until it expires.
    • The legacy Hotkey for Morph Replicate is also the legacy key of the target's ultimate ability.
  • Morph Replicate interrupts Morphling's channeling abilities upon cast.
  • Casting this does not end Morph. Instead, it shifts Morphling back to his original form. When used again, it shifts Morphling back into the target.
    • Goes on cooldown whenever forms get shifted.
  • Whenever Morphling shifts back into the target, he re-copies all their abilities.
    • This means if the target leveled up their abilities, Morphling now copies the new level as well.
    • This also means if the target learned or acquired new abilities (e.g. Invoker minimap icon.png Invoker invoked new abilities), Morphling copies the new abilities.


Talents[]

Hero Talents
Attribute Shift While Stunned252 Waveform Charges
Waveform Attacks Targets20+20 Strength attribute symbol.png Strength
+15 Agility attribute symbol.png Agility15+16s Morph Duration
+250 Waveform Range10+15% Magic Resistance
Notes:
  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Morphling's magic resistance to 36.25%.

Recent Changes[]

Main Article: Morphling/Changelogs
Version
Description
  • Reduced Agility attribute symbol.png agility gain from 4.3 to 4.1.
Level 10 left talent: +275 Waveform cast range/distance reduced to +250.
Level 10 right talent changed: +10 Agility attribute symbol.png agility ➜ +15% magic resistance.
Level 15 left talent changed: +30 attack speed ➜ +15 Agility attribute symbol.png agility.
Level 20 right talent changed: 12% cooldown reduction ➜ +20 Strength attribute symbol.png strength.
Level 25 left talent changed: +30 Strength attribute symbol.png strength Attribute Shift becomes castable while stunned.
  • Rescaled Morph cooldown from 160/100/40 to 140/100/60.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Morph
      • Now also reduces cooldown by 20 seconds.
      • Reduced cast range bonus from 600 to 300.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives sustain in lane with health regeneration.
  • Iron Branch icon.png Iron Branch gives cost efficient attributes, and can builds into Magic Wand icon.png Magic Wand or combines with Tango for more health regeneration.
  • Healing Salve icon.png Healing Salve heals up Morphling in a short amount of time.
  • Enchanted Mango icon.png Enchanted Mango provides mana so Morphling can keep using Adaptive Strike (Agility) to get last hits.

Early game:

  • Wraith Band icon.png Wraith Band gives attributes and attack speed for a decent price.
  • Boots of Speed icon.png Boots of Speed are necessary on Morphling to improve his slow base movement speed.
  • Magic Wand icon.png Magic Wand provides burst health and mana for sustain.

Mid game:

  • Power Treads icon.png Power Treads provide an affordable source of attributes. The cost of his abilities can be mitigated by casting on intelligence, and they can also provide agility or strength for more offensive or defensive power without needing to use Attribute Shift.
  • Linken's Sphere icon.png Linken's Sphere provides a modest amount of attributes and regeneration, as well as giving protection against single-target abilities, making it even harder for him to be ganked.
  • Ethereal Blade icon.png Ethereal Blade scales up Adaptive Strike (Agility) with bonus agility while reducing enemy magic resistance, bursting most heroes in the mid game. Furthermore, Morphling can disassemble it to make Butterfly for late game.

Late game:

  • Black King Bar icon.png Black King Bar is a vital item for late-game teamfights, providing Morphling with time to deal his damage without being disabled.
  • Eye of Skadi icon.png Eye of Skadi is the largest source of total attributes available in one item, providing a large amount of HP even when fully shifted to agility.

Situational items:

  • Morbid Mask icon.png Morbid Mask provides lifesteal to sustain Morphling while he farm up better items. It can build into Satanic later on.
  • Dragon Lance icon.png Dragon Lance is a cheap source of attributes, and gives valuable attack range to improve Morphling's early fights. Later, it may be upgraded to Hurricane Pike icon.png Hurricane Pike for additional mobility, mana, and health regeneration, or it can be disassembled to make Black King Bar icon.png Black King Bar and/or Yasha icon.png Yasha.
  • Butterfly icon.png Butterfly gives a very large amount of attack damage and evasion, and so is most effective for a build focused on attacks instead of Adaptive Strike.
  • Satanic icon.png Satanic allows Morphling to use his high DPS to rapidly heal himself full, via the active. However, if you get stunned while trying to lifesteal, you can still be very easily killed, so it should be paired with Black King Bar icon.png Black King Bar or used against teams with little lockdown potential.
  • Manta Style icon.png Manta Style gives ability to dispel silences and debuffs, and synergies well with his escape mechanisms.
  • Diffusal Blade 1 icon.png Diffusal Blade provides modest attributes, and allows his attacks to burn mana. Сan be effective if facing mana-related heroes (Medusa, Storm Spirit etc).
  • Aghanim's Scepter icon.png Aghanim's Scepter can be a decent pickup, granting you even higher versatility due to its bonuses (cast range increase and the ability to Morph into allies).

Gameplay[]

Roles: Carry Carry Escape Escape Durable Durable Nuker Nuker Disabler Disabler
Complexity: ★★★
Playstyle: After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling alters his attributes to match his needs, Shifting between potent attacker, and resilient survivor. He blasts enemies with Adaptive Strikes, violent bursts of water that sting or stun, depending on his composition. When needed, Morphling surges forward in Waveform, battering foes while passing through obstacles. The power to Morph into an exact replica of any hero is his greatest asset, confounding enemies before destroying them with their ally's abilities.


Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Morphling was the only hero without a hero name, being named "Morphling the Morphling".
  • The attack response ▶️ "Wave of mutilation!" is a direct reference to a Pixies song of the same name.

Gallery[]