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More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
- This ability was removed in the 7.07 gameplay patch.
- The proc chances of Mini-Bash from multiple Monkey King Bars work fully independently from each other.
- However, in case of multiple procs happening on the same attack, the damage does not stack.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, but it is not considered by crit or cleave.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Adds an average of 56 magical damage to every attack.
- Mini-Bash uses pseudo-random distribution.
- This ability was removed in the 7.07 gameplay patch.
- Projectiles launched with True Strike cannot miss due to evasion or blindness, but can still be disjointed.
- Also prevents ranged attacks from missing due to the 25% uphill miss chance.
- Also prevents melee attacks from missing due to the target moving more than 350 range away before the attack.
- Does not prevent attacks from getting canceled when the target gets too far away during the attack animation (motion buffer range).
Ability
Passive
Passive
Affects
Enemies
Enemies
Grants each attack a chance to deal additional damage.
Proc Chance: 10%
Critical Damage: 300%
- This ability was removed in the 5.41-5.50 gameplay patch.
- Increases attack damage by an average of 20%.
- The proc chance of multiple crit sources stack, the damage multiplier do not.
- Critical Strike uses pseudo-random distribution.
- This ability was removed in the 5.41-5.50 gameplay patch.
- Cleave damage is reduced by armor type but not by armor value.
- Cleave damage is reduced by Damage Block.
- The complete area is shaped like a circle in front of the attacking hero.
- Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
- Ranged units cannot cleave.