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Springs from the cover of the tree tops. | |
Always in search of a good fight, Monkey King Dances and travels atop of trees aiming to Spring from leafy cover and surprise his enemies. A tuft of hair—plucked from his head—scatters into the wind, calling and commanding upon an army of Monkey Soldiers to overwhelm opponents, this agile Trickster revels in the chaos of battle, ready to show is Mastery over his arts, slamming his legendary Boundless Staff down on any hopes of escape. | |
Roles: | Carry Escape Disabler Initiator |
Complexity: | |
Adjectives: | Cape, Fuzzy, Green, Nose Legs ( 2 )
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Bio[]
So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.
For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
Abilities[]
- Boundless Strike's effect length is neither affected by cast range bonuses, nor by attack range bonuses.
- The ability's effects are instantly applied within its whole area. There is no travel time.
- The effect starts 75 range in front of Monkey King and has an actual length of 1025, adding up to 1100 effective length.
- With the starting distance, effect length, and width, it can hit units up to 1250 range away.
- It can also hit units 75 range behind Monkey King, due to its radius and starting position.
- Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
- These instant attacks can proc any attack modifiers and on-hit effects normally, except cleave. They have True Strike, but completely ignore disarms.
- Despite the audio effect, Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
- Boundless Strike has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
- Boundless Strike procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding one hit to the counter if the target is already debuffed.
- If Monkey King has the Jingu Mastery buff, it loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
- The bonus attack damage and lifesteal from Jingu Mastery are applied to all hit targets, despite using up only one charge.
- During Tree Dance, casting Boundless Strike does not unperch Monkey King.
- The strike first applies the debuff, the instant attack, moves Monkey King, then the Primal Spring ability effects.
- The sound during the cast animation is audible to everyone.
- Does not affect Couriers.
- Upon acquiring the Ability Upgrade, it has Alt-cast disabled by default.
- With Alt-Cast activated, Boundless Strike moves Monkey King 1100 range away upon cast, to the end of the ability's effect length.
- Monkey King is prevented from acting and moves at a speed of 5000 – 30000 for up to 0.2 seconds, with a height between 100 – 150 upwards in an arc.
- This means the leap distance can be reduced/increased by jumping up/down a ramp or impassable terrain.
- 60% max power based on the current level of Primal Spring is applied within upon landing at the end of the staff.
- When interrupted by non-upward forced movement sources, the area damage and movement speed slow are applied prematurely at the Monkey King's new landing location.
- Upward movement sources fully interrupt and prevent Primal Spring from being applied.
- The Primal Spring applied is independent of the ability and does not cost any mana.
- Primal Spring notes fully apply. If it is not learned, it is not applied.
- The instant attack uses Rubick's projectile to attack the affected targets, therefore it is disjointable. Uses the normal cast animation when stolen.
Target Unit
The drafting hero cannot jump to other trees without returning to the ground first.
- Monkey King leaps to the target tree at a speed of 800, reaching the tree within up to 1.13 ( 1.69) seconds.
- Moves Monkey King upwards in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
- The activity modifier only appears during the leap and is responsible for the leaping animation.
- Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
- Tree Dance has several different cooldowns which activate at different times.
- When cast, the leap's total duration is added to the cooldown, resulting in a cooldown of 1.5/1.3/1.1/0.9 – 2.53/2.33/2.13/1.93 ( 3.09/2.89/2.69/2.49) seconds.
- Upon unperching with a move ( Right Click) or attack command (A), it goes on cooldown for 1.4/1.2/1/0.8 seconds.
- Does not go on cooldown when unperched in other ways.
- Player-based damage, regardless of factions, fountain-based and Roshan-based damage greater than 0 (after reductions) puts the ability on a 3-second cooldown.
- Does not react on self-damage and damage flagged as HP Removal.
- All of these cooldowns are unaffected by percentage-based cooldown reductions, but are affected by flat reductions and cooldown resets.
- During the leap, Monkey King is disabled and prevented from acting. The last given order gets queued up and executed as soon as he lands.
- The leap is immediately canceled if the distance between Monkey King and the targeted tree exceeds 1850.
- Tree Dance has the highest priority in the group of base vision setting effects.
- During the leap and while on a tree, Monkey King gains flying vision, but has his daytime and nighttime vision reduced to 700 and 500 respectively.
- Other vision bonus sources (e.g. Shade Sight) are applied after the vision reduction.
- Consume's nighttime vision bonus is also granted to the caster during the leap and while on the tree.
- While perched on a tree, the following effects are applied to Monkey King:
- Sets Monkey King's movement speed to 0.
- Monkey King is now hidden from sight. He can only be seen with flying vision.
- He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing Observer Wards to spot him when the ward is on an elevated spot.
- However, he cannot be seen when getting thrown in the air by upward movement sources (e.g. Toss).
- While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
- Casting Boundless Strike, Mischief or any item abilities does not unperch him.
- Casting Wukong's Command, moving or attacking does unperch him.
- Directional Move and Patrol have no effect when ordered while on a tree.
- While Tree Dance is on cooldown, Monkey King is disarmed and unable to move while perched on a tree, preventing him from attacking and unperching.
- Forced movement, cyclone and teleport sources (e.g. Blink Dagger-based items) unperches Monkey King as well.
- While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
- Monkey King cannot cast Tree Dance on the tree he is perching on.
- Monkey King only gets stunned if the tree he perches on is destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
- The unperch stun is applied even when Monkey King is debuff immune, invulnerable or hidden, and its stun duration is not affected by status resistance.
- Primal Spring and the Spring Early sub-ability is granted if this ability is the last cast ability. Rubick is not hidden from sight due to collision size, he is also unperched upon losing this ability.
- Neither sets Morphling's daytime nor nighttime vision.
- This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree, and while on a tree.
- It is inactive while leaping from one tree to another, and while on the ground.
- Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
- Primal Spring is also canceled if the distance between the tree he is perching on and the target area exceeds 1850.
- Moves Monkey King upwards in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
- The activity modifier only appears during the leap and is responsible for the leaping animation.
- When targeting beyond the max leap distance, Monkey King leaps for the max distance towards the targeted point.
- The damage and movement speed slow values are based on the time spent channeling, meaning their potency increases per each server tick spent channeling, up to 51 times.
- The damage increases by 2.8/4.2/5.6/7 per server tick, starting immediately, reaching 142.8/214.2/285.6/357 damage in 1.5 seconds.
- The slow increases by 0.4%/0.8%/1.2%/1.6% per server tick, also starting immediately, reaching 20%/40%/60%/80% slow in 1.5 seconds.
- Successive Primal Spring hits on the same enemies refresh the slow duration but does not update the movement speed slow values based on the channel time.
- Primal Spring's ability effects are canceled in the following conditions:
- If Monkey King is affected by other forced movement sources while leaping.
- When the tree Monkey King is perched on is destroyed while channeling Primal Spring.
- Primal Spring first applies the damage, then the debuff.
- The visual effects at the target area during the channeling are visible to allies only, but the channeling sound is audible to enemies, even through the Fog of War.
- Does nothing when channeling upon losing ability.
No Target
Self
- Replaces Primal Spring until the channeling ends, or until Monkey King's death.
- Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
- Monkey King is unable to ⇧ Shift-queue this ability.
Passive
- Each successful attack was done on an enemy hero and clones while Monkey King does not have the Jingu Mastery buff active places the debuff on the target hero, or adds one to its counter if the target already has the debuff.
- Treat illusions and creep-heroes as creeps.
- Invulnerable target(s) do not add one attack to its counter.
- Successive hits on valid target(s) first add one to its counter, refresh the debuff duration, then apply its attack damage.
- Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the buff.
- Grants unique flat bonus attack damage upon Monkey King's attack point.
- For ranged units, it grants the attack damage bonus upon projectile hit.
- Stacks additively with other lifesteal sources.
- Grants unique flat bonus attack damage upon Monkey King's attack point.
- A charge gets used upon successfully attacking any unit, including buildings, wards, and allied units, always applying the bonus attack damage.
- Boundless Strike's instant attacks procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding one hit to the counter if the target is already debuffed.
- If Monkey King has the Jingu Mastery buff, it loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
- The bonus attack damage and lifesteal from Jingu Mastery are applied to all hit targets, despite using up only one charge.
- When leveling up Jingu Mastery while the buff is active, the attack damage and lifesteal bonus update after using one charge.
- Jingu Mastery does not work for the Wukong's Command Soldiers. They can neither add stacks on enemies nor gain the buff if Monkey King had it upon cast.
- This restriction is now removed upon acquiring Aghanim's Scepter. It now works for the soldiers, although slightly different.
- Instead of placing a debuff on their attack target to count attacks, the soldiers themselves gain the counter instead.
- This means Jingu Mastery works independently for each soldiers and does not interfere with Monkey King's current stacks.
- Grants unique flat bonus attack damage upon the Wukong's Command Soldiers' attack point.
- Soldiers treat creep-heroes as creeps.
- TALENTThe required hit count reduction talent does not apply to the soldiers.
- This restriction is now removed upon acquiring Aghanim's Scepter. It now works for the soldiers, although slightly different.
- Can be acquired indirectly from Wukong's Command.
No Target
Self
- This is an innate ability and does not need to be learned. It is bound to Monkey King himself.
- Interrupts Monkey King's channeling abilities, move orders and attack orders upon cast.
- Transforms Monkey King into a random nearby entity. For more information, see here.
- Monkey King's selection box adapts to the disguise's models. However, his collision size does not change.
- During Tree Dance, casting Mischief does not unperch Monkey King.
- Monkey King's minimap icon is hidden from the enemy while disguised.
- If disguised as a unit, Monkey King's over-head health bar copies the look of that unit's health bar, including the team color.
- If disguised as an item, rune, or tree, Monkey King's health bar is fully hidden.
- All auto-attack settings ignore the Monkey King while in disguise. Lane creeps, neutral creeps, towers, and fountains do not automatically attack him.
- Units of players which have auto attack settings of ◉ Standard or ◎ Always and the ground-attack command does not attack him automatically either, but can be forced to attack him (A).
- Monkey King is still fully affected by other abilities, and he can still be targeted normally. Attachable particle effects of abilities are still attached to him.
- During the initial 0.2 seconds, Mischief fully negates damage, causing several on-damage effects to not trigger.
- Damage greater than 0 (after reductions) dispels Mischief.
- Does not react on self-damage and damage flagged as HP Removal.
- / This ability is not acquirable.
- Replaces Mischief until the sub-ability is used or the disguise ends.
- Interrupts Monkey King's channeling abilities, move orders and attack orders upon cast.
- Upon cast, 14 ( 21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
- They walk at a speed of 700 and have unobstructed movement.
- The formation they take is always the same except when space is limited by the edges of the map. A diagram on the right shows the soldier's formation on each ring.
- The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
- The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
- TALENTThe third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.
- The soldiers have phased movement, are invulnerable and considered hidden (although visible), making them immune to almost every ability.
- They are uncontrollable, unselectable, and can neither pick up nor drop any items.
- They copy most of Monkey King's items, and can use attack modifiers and bestow auras he had upon cast.
- The soldiers are hero clones of Monkey King, copying all attributes of Monkey King, with some special exceptions. They are not illusions.
- Their base stats and attributes adapt whenever summoned (e.g. permanent attribute loss from Glaives of Wisdom or Essence Shift).
- While the clones can be affected by attack speed buffs and slows, they may only attack once per 1.2 seconds, even if their attack misses.
- However, the soldiers are fully affected by attack animation bonus sources.
- Their daytime and nighttime vision is set to 600. They provide the vision while walking to their spot and while standing there.
- The soldiers only attack enemy heroes, clones, creep-heroes and illusions they see inside Wukong's Command.
- Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
- Other units and any unit outside the circle are fully ignored, even when within attack range of a soldier.
- Since the soldiers use regular attacks, their damage is reduced by damage block.
- The buffs of a consumed Aghanim's Blessing and Aghanim's Shard are copied as well.
- However, other permanent buffs (e.g. Moon Shard or Duel) are not copied.
- If Monkey King moves more than 780 ( 1130) range away from the center of the circle, or when he dies, the soldiers disappear and the ability ends.
- Successive casts immediately end the current instance while active.
- When Monkey King dies, the soldiers immediately disappear.
- Jingu Mastery does not work for the clones. They neither can add stacks on enemies, nor gain the buff if Monkey King had it upon cast.
- This restriction is now removed upon acquiring Aghanim's Scepter. It now works for the clones, although slightly different.
- Instead of placing a debuff on their attack target to count attacks, the clones themselves gain the counter instead.
- This means Jingu Mastery works independently for each clone and does not interfere with Monkey King's current stacks.
- Clones treat creep-heroes as creeps.
- This restriction is now removed upon acquiring Aghanim's Scepter. It now works for the clones, although slightly different.
- The passive soldiers' spawn uses a fixed replenish time instead of a spawn interval. The charge replenish timer counts even without having Aghanim's Scepter. This means a soldier will immediately spawn upon acquiring the item.
- Upon replenishing a charge, but Monkey King's condition does not allow passive spawns, Wukong's Command spawns the soldier as soon as the circumstances allow it to.
- The passive soldiers do not spawn in the following conditions:
- While Monkey King is affected by the Tree Dance bounce leap and bounce perch modifiers.
- While disguised with Mischief.
- While Monkey King is fully invisible, hidden or dead.
- The fixed replenish time is not affected by any cooldown reduction sources.
- Passively spawned soldiers can attack any unit, except Roshan.
- TALENTThe additional Wukong's command ring also increases the cast range of this ability.
- Grants Jingu Mastery despite not showing in any of the stolen ability slots. This ability's cast point is also not modified when acquired. Soldiers still provide vision, but they stop attacking and moving upon losing ability. Soldiers from the previous cast neither continue attacking nor moving upon re-acquiring ability.
Item Interactions[]
Items
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Neutral Items
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Mischief Transformations[]
Casting Mischief transforms Monkey King based on nearby entities, from trees to items, runes, and non-hero units.
Mischief Transformations Priority | ||
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Priority | Disguise Target | Notes |
1 | Roshan, Kill Rewards |
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1a | Tormentor |
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2 | Runes |
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3 | Non-Hero Units |
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4 | Trees |
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5 | Courier |
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? | Random Entities |
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Talents[]
Hero Talents | ||
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Additional Wukong's Command Ring | 25 | -1 Jingu Mastery Required Hits |
-7s Boundless Strike Cooldown | 20 | 0 Cooldown Primal Spring |
+110 Jingu Mastery Damage | 15 | +450 Tree Dance Cast Range |
+0.3s Boundless Strike Stun Duration | 10 | +75 Primal Spring Max Damage |
- Talents are fully copied by the Wukong's Command Soldiers.
- Except for Jingu Mastery talents, the Soldiers do not benefit from other talents as they cannot use active abilities.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Boundless Strike mana cost from 100 on each level to 85/90/95/100.
- Tree Dance
- Reduced cast range on trees from 1000 to 800. [?]
- Reduced cooldown from 1.45/1.3/1.15/1 to 1.4/1.2/1/0.8.
- Wukong's Command
- Increased cast range from 550 to 625.
- Reduced cooldown from 110/95/80 to 100/90/80.
- Aghanim's Shard upgrade:
- Increased Boundless Strike Primal Spring damage multiplier from 0.5 to 0.6.
- Talents:
- LVL 10LVL 25
- Reduced Primal Spring cooldown from 20/18/16/14 to 18/16/14/12.
- Mischief
- No longer sets the minimum movement speed to 200.
- UNo longer sets the minimum movement speed to 380 when disguising as a Courier.
- Now grants 10% movement speed bonus.
- Reduced Wukong's Command cooldown from 120/100/80 to 110/95/80.
- Aghanim's Shard upgrade:
- Boundless Strike
- ADDEDAlt-cast functionality. [?]
- Right Click on ability toggles and swaps the functionality of the ability with Boundless Strike (Aghanim's Shard), causing Monkey King to leap to the opposing end of the staff as it hits the ground.
- Now also applies 50% of Primal Spring max power upon hitting the ground of the opposing end of the staff.
- Boundless Strike
</div> </div>
Recommended Items[]
Starting items:
- Tango helps Monkey King stay in lane with health sustain.
- Healing Salve can save Monkey King in a pinch by restoring his health.
- Orb of Venom helps Monkey King slow heroes when building up Jingu Mastery stacks. The soldiers from Wukong's Command can apply the slow as well.
- Quelling Blade helps Monkey King land last hits.
Early game:
- Boots of Speed grants movement speed to chase enemies.
- Magic Stick offers burst health and mana, saving Monkey King in a tight spot.
- Blight Stone helps Monkey King hit harder, and can upgrade into Desolator later.
Mid game:
- Power Treads provide bonus attack speed and agility for Monkey King to build Jingu Mastery. He can switch to intelligence to manage early game mana issues.
- Phase Boots grants bonus movement and attack damage, allowing Monkey King to catch up to opponents.
- Magic Wand increases attributes, as well as more burst health and mana compared to Magic Stick.
- Battle Fury lets Monkey King clear creeps quickly with Tree Dance, and its cleave works with Wukong's Command.
- Echo Sabre makes it much easier for Monkey King to get Jingu Mastery stacks as it provides attack speed, slow, and double attack. However, as of 7.27, the soldiers from Wukong's Command no longer apply the slow. Albeit, it still works if the player is opting for more aggression and presence across the map.
Late game:
- Black King Bar helps Monkey King build up his Jingu Mastery charges without being interrupted, as well as increasing his survivability to keep up Wukong's Command.
- Butterfly boosts damage output and evasion for a deadlier and longer Wukong's Command.
- Desolator gives bonus damage and reduces armor of targets, which greatly boosts Monkey King's damage output against enemy units and buildings, and synergizes well with critical hit of Boundless Strike.
Situational items:
- Bottle helps Monkey King store runes, which he can reach easily by jumping through trees.
- Mjollnir grants extra attack speed, and its Chain Lightning can be procced by Boundless Strike and by the soldiers from Wukong's Command.
- Orb of Corrosion allows Monkey King to apply both slow and armor reduction upon an enemy while providing bonus health to him
- Diffusal Blade's active slow helps Monkey King build Jingu Mastery or keep targets in Wukong's Command. His soldiers from Wukong's Command can also proc Manabreak.
- Eye of Skadi gives Monkey King more survivability and strong slowing effect to help land the multiple hits needed to charge Jingu Mastery. The soldiers from Wukong's Command can apply the slow as well.
- Silver Edge helps Monkey King stay inside Wukong's Command without risking death. It also apllies break to counter certain enemy heroes, opening up opportunities for kills.
- Monkey King Bar increases attack damage and counters enemy evasion.
- Aghanim's Scepter gives decent stats and spawns more soldiers to attack.
- Abyssal Blade allows Monkey King to stun an enemy long enough to get Jingu Mastery stacks or keep them in Wukong's Command.
- Radiance ,although expensive,is a useful item for farming and fighting.Wukong's soldiers inherit the burn effect.As Monkey King becomes quite durable later on, he can survive longer in fights and deal more damage through his summons.
Dota Plus Progress[]
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Monkey King's name, lore, and abilities are based on Sun Wukong, the legendary hero from the Chinese classic "Journey to the West".
- In the novel, the Monkey King wields the Ruyi Jingu Bang, a flexible magical staff that can change size and length.
- The name for Mischief in Dota 2's Chinese client is "Seventy-two Transformations" - 七十二变 (qī shí èr biàn), a reference from the novel to Sun Wukong's ability to change into numerous forms. This is referenced by his voice line, " Lycan’s got one transformation, I’ve got seventy-two."
- Wukong's Command is based on one of the Monkey King's magical powers from the novel. He creates clones of himself from his hair, which he pulls from the back of his head, and blows into the wind.
- In the novel he can fly on a cloud, called the Cloud Somersault technique. This is referenced by the names of his 6.80 beta unreleased abilities ( Nimble Nimbus, Cloud Dance), the cloud riding effect added by the Great Sage's Reckoning, and his voice line: “Where’s my cloud?”
- Wukong's Command first and second soldier rings are based on the concept of the authority of the emperor in ancient Chinese culture.
- 九五之尊 (jiǔ wǔ zhī zūn)
- In ancient China, numbers were divided into yang and yin, with odd numbers being yang and even numbers being yin. Among the Yang numbers, the number nine (九) is the highest, and five (五) is in the middle, with the second and first rings having 9 and 5 soldiers respectively. Therefore, "nine" and "five" symbolize the authority which only the emperor has.
- Monkey King is the first original hero made for Dota 2. All previous heroes were ported from DotA.
- Monkey King is based on early concepts developed during the DotA era.
- Phantom Lancer was based on Monkey King’s 6.80 beta version, his original model was approximately the same as the present Phantom Lancer, as well as his abilities. However, this version was not released and instead was released with some changes as Phantom Lancer.
- Monkey King's rivalry line against Phantom Lancer, ▶️ "Honestly, I don't see the resemblance.", acknowledges this.
- His beta abilities included much the same mechanics as Phantom Lancer’s current ones: a ranged spell to create an illusion to attack an enemy hero ( Echo Sweep), temporary invulnerability with illusions created on return ( Cloud Dance), a dash towards a point ( Flicker), and a passive to create illusions upon attacking an enemy hero ( Nimble Nimbus).
- Several early ability concepts were considered for Monkey King's "Dota 2" release, including a "pickpocket" ability.
- The Banana item, which only appeared in private lobbies, may have been an early hint to Monkey King's release. The item was removed on the same patch as Monkey King was released.
- Monkey King's default weapon is based on the in-game item, Monkey King Bar.
- Mischief's lore line "Watch out for that tree" is a reference to "George of the Jungle", a classic comedy film.
- The Monkey King concept has been widely used throughout the ARTS/MOBA genre, with other Monkey King heroes appearing in "League of Legends", "Heroes of Newerth", "Vainglory", "Strife", SMITE", and "Paragon".
- The emblem on the ground made by Primal Spring is called a "Bagua", which is a Daoist symbol that represents the fundamental principles of reality.
- Monkey King's was voiced in his teaser trailer by Matthew Mercer, who also voiced the Monkey King hero from "Heroes of Newerth". However, his voice actor was later changed to Bill Millsap.
- Monkey King's Chinese voice actor is Shihong Li, who also voiced Monkey King in the famous 1986 TV show, "Journey to the West".
- The sound effect played during Wukong's Command (▶️) comes from a Balinese music and dance called "kecak".
- One of Monkey King's lines directed at Storm Spirit, "I've seen Xin and Kaolin. Where's your other brother?" implies the existence of a fourth spirit, presumably Void Spirit, who was revealed two years later at The International 2019.
Gallery[]
Monkey King's design concept was originally considered for Phantom Lancer.
Monkey King's profile from DotA's 6.80 beta, with stats and old abilities
Monkey King on his debut page.
Monkey King on Ringmaster's teaser trailer.