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Monkey King
Monkey King icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.8
22 + 3.7
20 + 1.8
Level 0 1 15 25 30
Health 200 560 1340 2140 2460
+1 +2.8 +6.72 +10.72 +12.32
Mana 75 315 615 975 1107
+0 +1 +2.26 +3.76 +4.31
Armor 2 5.67 14.3 22.47 25.88
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 29‒33 51‒55 102‒106 151‒155 172‒176
Attack Rate 0.59/s 0.72/s 1.02/s 1.31/s 1.43/s
Attack Range Melee 300 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.45+0.2
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 8
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Wukong's Command
For the in-game item, see Monkey King Bar.

Sun Wukong, the Monkey King, is a melee agility hero, best known for his slippery nature and his ability to do Mischief, deceiving his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strikes, and leaps to the treetops to have advantage over his foes with Tree Dance. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets, dealing heavy damage and slowing their escape with Primal Spring. As a carry, the Monkey King is granted extra damage and lifesteal from Jingu Mastery after landing consecutive attacks on his opponents. In a teamfight, at Wukong's Command an army of clones is sent out across the battlefield to fight for him, while he himself has his armor increased. Together with the help of his clones and his team, the Monkey King is a force to be reckoned with.


Monkey King minimap icon.pngSun Wukong, the Monkey King
▶️ "There's a lot of stories about the Monkey King. Some of 'em are even true."
For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.

So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.

For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.


Boundless Strike
Boundless Strike icon.png
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Cast Animation: 0.4+0.5
Cast Range: 1100
Effect Length: 1100
Effect Width: 150
Critical Damage: 135%/165%/195%/225%
Stun Duration: 1/1.2/1.4/1.6 (Talent 1.3/1.5/1.7/1.9)
Cooldown: 28/26/24/22 (Talent 21/19/17/15)
Mana: 100
Buff modifier_monkey_king_boundless_strike_crit: Undispellable. Persists death.
Debuff modifier_monkey_king_boundless_strike_stun: Dispellable with strong dispels.
The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach.


  • Boundless Strike's effect length neither benefits from cast range bonuses, nor attack range bonuses.
    • Cast range bonuses increase the cast range, but not the effect length.
  • Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1025, adding up to 1100 effective length.
    • With the starting distance, effect length and width, it can hit units up to 1250 range away.
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These instant attacks can proc any attack modifiers and on-hit effects normally, except cleave. They have True Strike, but completely ignore disarms.
    • Despite the audio effect, Daedalus icon.png Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Boundless Strike has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
  • Boundless Strike procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if the target is already debuffed.
    • If Monkey King has the Jingu Mastery attack damage and lifesteal buff, the buff loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage from Jingu Mastery is applied to all hit targets, and it does lifesteal off from each hit target, despite using up only one charge.
  • The strike first applies the debuff, then the damage.
  • The sound during the cast animation is audible to everyone.

Tree Dance
Tree Dance icon.png
Self / Trees
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.
Cast Animation: 0.1+0
Cast Range from Ground: 900 (Talent 1350)
Cast Range from Tree: 1000 (Talent 1350)
Damage Cooldown: 3
Day Tree Vision: 800 (Talent 1200)
Night Tree Vision: 600 (Talent 900)
Unperch Stun Duration: 4
Cooldown: 1.45/1.3/1.15/1
Mana: 0
Pierces spell immunity. The stun upon falling off of a tree pierces spell immunity.
Cannot be cast while rooted or leashed. Getting rooted while already leaping does not cancel the leap.
Buff modifier_monkey_king_bounce: Undispellable. Persists death.
Buff modifier_monkey_king_bounce_leap: Dispellable with death only.
Buff modifier_monkey_king_tree_dance_activity: Dispellable with death only.
Buff modifier_monkey_king_tree_dance_hidden: Dispellable with death only.
Buff modifier_monkey_king_bounce_perch: Dispellable with death only.
Buff modifier_monkey_king_right_click_jump_activity: Dispellable with any dispel.
Buff modifier_monkey_king_arc_to_ground: Dispellable with death only.
Debuff modifier_monkey_king_unperched_stunned: Dispellable with strong dispels.
Ability Draft Notes
Ability Draft Notes:
Primal Spring replaces Tree Dance while on a tree.
The drafting hero cannot jump to other trees without returning to the ground first.
Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach.


  • Leveling this ability automatically levels Primal Spring as well.
  • Monkey king leaps to the target tree at a speed of 800, reaching the tree within up to 1.13 (Talent 1.69) seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
    • The activity modifier only appears during the leap and is responsible for the leaping animation.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
    • Upon cast, the leap duration between trees is added to the cooldown, resulting in a cooldown of 1.55/1.4/1.25/1.1 ‒ 2.58/2.43/2.28/2.13 (Talent 3.14/2.99/2.84/2.69) seconds, based on the distance.
    • Upon reaching the tree, it goes on cooldown for 1.45/1.3/1.15/1 seconds, which matters only if the cast cooldown was skipped with flat cooldown reductions or cooldown resets.
    • Upon unperching with a move (Keyboard White Mouse Right.png Right Click) or attack command (A), it also goes on cooldown for 1.45/1.3/1.15/1 seconds.
      • Does not go on cooldown when unperched in other ways.
    • Upon taking player-based or Roshan icon.png Roshan-based damage greater than 0 while on the ground (after damage reductions, excluding damage flagged as HP Removal), it goes on a 3-second cooldown.
    • All of these cooldowns are unaffected by percentage-based cooldown reductions. Only flat cooldown reductions (e.g. Chakra Magic) and cooldown resets affects these cooldowns.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/600 (Talent 1200/900).
    • Both Moon Shard icon.png Moon Shard's active and passive ability granting bonus night vision works, while Nightmare does not affect Monkey King's vision while on a tree.
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
    • However, he cannot be seen when getting hurled in the air by abilities (e.g. Toss). Only standing on high ground grants vision over him.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King only gets stunned if the tree he leaps towards, or he perches on, gets destroyed. Getting unperched in other ways (e.g. Forced Movement) does not result in a stun.

Primal Spring
Primal Spring icon.png
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Cast Animation: 0+0
Cast Range: Global
Max Leap Distance: 1000
Radius: 375
Max Channel Time: 1.6
Max Damage: 140/210/280/350
Max Move Speed Slow: 20%/40%/60%/80%
Slow Duration: 4
Cooldown: 20/18/16/14 (Talent 0)
Mana: 100
Cannot be cast while rooted or leashed. Getting rooted while already channeling or leaping does not cancel the spell.
Buff modifier_monkey_king_spring_thinker: Undispellable. Persists death.
Buff modifier_monkey_king_bounce_leap: Dispellable with death only.
Buff modifier_monkey_king_tree_dance_activity: Dispellable with death only.
Debuff modifier_monkey_king_spring_slow: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
Primal Spring replaces Tree Dance while on a tree, instead of being in a separate slot.
Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.


  • This ability automatically levels whenever Tree Dance is leveled as well.
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
    • During the leap, Monkey King remembers the last given order and complete it once landing happens.
    • The activity modifier only appears during the leap and is responsible for the leaping animation.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick spent channeling, up to 54 times.
    • The damage increases by 2.642/3.962/5.283/6.604 per server tick, starting immediately, reaching 142.6/214/285.3/356.6 damage in 1.6 seconds.
    • The slow increases by 0.4%/0.8%/1.1%/1.5% per server tick, also starting immediately, reaching 20%/40%/60%/80% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • Primal Spring first applies the damage, then the debuff.
  • If Monkey King is affeced by Forced Movement while leaping, all of Primal Spring's effects will be cancelled completely.
  • The visual effects at the target area during the channeling are visible to allies only, but the channeling sound is audible to enemies, even through the Fog of War.

Spring Early
Does not proc any on-cast effects when cast. EG
Spring Early icon.png
No Target
There is no description for this ability.
Cast Animation: 0+0
Cooldown: 0
Mana: 0


  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.

Jingu Mastery
Jingu Mastery icon.png
Enemies / Self
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Required Hits: 4
Charges: 4 (Talent 6)
Attack Damage Bonus: 40/70/100/130 (Talent 170/200/230/260)
Lifesteal: 25%/40%/55%/70%
Counter Duration: 7/8/9/10
Buff Duration: 35
Disabled by Break. Disables both the adding of the counter and the buff on Monkey King.
Buff modifier_monkey_king_quadruple_tap: Undispellable. Persists death.
Buff modifier_monkey_king_quadruple_tap_bonuses: Dispellable with any dispel.
Debuff modifier_monkey_king_quadruple_tap_counter: Dispellable with death only.
Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display.


  • Each successful attack done on an enemy hero while Monkey King does not have the Jingu Mastery buff active places the debuff on the target hero, or adds one to its counter if the target already has the debuff.
    • Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Attacking ally heroes do not count either.
  • The debuff's duration gets refreshed on each hit. The 4 hits do not all require to happen within 7/8/9/10 seconds.
  • Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the bonus attack damage and lifesteal buff.
  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus attack damage.
  • Boundless Strike's instant attacks procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if the target is already debuffed.
    • If Monkey King has the Jingu Mastery bonus attack damage and lifesteal buff, the buff loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage from Jingu Mastery is applied to all hit targets, and it does lifesteal off from each hit target, despite using up only one charge.
  • When leveling up Jingu Mastery while wielding the buff, the attack damage bonus and lifesteal updates after using one charge.
  • Stacks additively with other sources of lifesteal.
    • Cannot lifesteal off of buildings or allied units.
    • Can lifesteal off of wards that do not require a fixed amount of attacks to be destroyed.

Mischief icon.png
No Target
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.2 seconds upon transforming.
Cast Animation: 0+0.53
Set Move Speed: 200
Creep Search Radius: 200
Rune Search Radius: 300
Tree Search Radius: 350
Courier Search Radius: 400
Damage Immunity Duration: 0.2 (With Aghanim's Shard 0.5)
Cooldown: 15 (With Aghanim's Shard 8)
Mana: 0
Aghanim's Shard upgrade: Reduces cooldown to 8 seconds. Invulnerability Duration to 0.5s and disjoints projectiles. Mischief no longer slows Monkey King.
Buff modifier_monkey_king_transform: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
This ability is bound to Wukong's Command, instead of being innate to Monkey King. However, only Monkey King can disguise as trees.
Watch out for that tree.


  • This is an innate ability and does not need to be learned. It is bound to Monkey King himself.
  • Interrupts Monkey King's channeling abilities, move orders and attack orders upon cast.
  • When disguising as an item, tree, or rune, sets Monkey King's movement speed to 200.
    • When disguising any other unit, it sets Monkey King's movement speed to that unit's default movement speed.
    • Sets Monkey King's movement speed to an absolute value. No other values can change his movement speed, with the exception of hastes.
  • Monkey King's selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King's minimap icon is hidden to the enemy while disguised.
    • If disguised as a unit, Monkey King's over-head health bar copies the look of that unit's health bar, including the team color.
    • If disguised as an item, rune, or tree, Monkey King's health bar is fully hidden.
  • All auto-attack settings ignores the Monkey King while in disguise. Lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto attack settings of ◉ Standard or ◎ Always and the ground-attack command do not attack him automatically either, but can be forced to attack him (A).
    • Monkey King is still fully affected by every ability. He can still be targeted normally. Attachable particle effects of abilities still attach to him.

Revert Form
Revert Form icon.png
No Target
Reverts Monkey King's shape to his original form.
Cast Animation: 0+0.53
Cooldown: 1
Mana: 0


  • Replaces Mischief until the sub-ability is used or the disguise ends.
  • Interrupts Monkey King's channeling abilities, move order and attack order upon cast.

The soldiers' formations.

Wukong's Command
Wukong's Command icon.png
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cast Animation: 1.2+0.37
Cast Range: 550
First Ring Radius: 300
Second Ring Radius: 750
Leadership Radius: 780 (Talent 1130)
Number of First Ring Soldiers: 5
Number of Second Ring Soldiers: 9
Soldiers Attack Interval: 1.2
Armor Bonus: 12/18/24
Max Duration: 13
Talent Third Ring Radius: 1100
Talent Number of Third Ring Soldiers: 7
With Aghanim's Scepter Passive Spawn Radius: 300
With Aghanim's Scepter Passive Spawn Interval: 4
Cooldown: 120/100/80
Mana: 100
Aghanim's Scepter upgrade: Spawns a monkey soldier near you at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby.
Buff modifier_monkey_king_fur_army_soldier_hidden: Undispellable. Persists death.
Buff modifier_monkey_king_fur_army_soldier: Undispellable. Persists death.
Buff modifier_monkey_king_fur_army_soldier_inactive: Undispellable. Persists death.
Buff modifier_monkey_king_fur_army_soldier_in_position: Undispellable. Persists death.
Buff modifier_monkey_king_fur_army_bonus_damage: Dispellable with death only.
Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.


  • Upon cast, 14 (Talent 21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
    • The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
    • The third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.
  • The soldiers are invulnerable and considered hidden (although visible), making them immune to almost every ability.
    • They are unselectable (by both Monkey King and enemies), uncontrollable, and can neither pick up, nor drop any items.
    • They copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
  • The soldiers are hero clones of Monkey King, copying Strength attribute symbol.png / Agility attribute symbol.png / Intelligence attribute symbol.png all attributes of Monkey King, with some special exceptions. They are not illusions.
    • Their base stats adapt on every resummon (e.g. permanent stats loss from Glaives of Wisdom or Essence Shift).
    • While the clones are affected by attack speed buffs and slow, they may only attack once every 1.2 seconds, even if their attack misses.
    • Their day and night vision is reduced to 600. They provide the vision while walking to their spot and while standing there.
  • The soldiers only attack enemy heroes, clones, creep-heroes and illusions they see inside Wukong's Command.
    • Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
    • Other units and any unit outside the circle are fully ignored, even when within attack range of a soldier.
    • Since the soldiers use regular attacks, their damage is reduced by damage block.
  • The buffs of a consumed Aghanim's Blessing icon.png Aghanim's Blessing and Aghanim's Shard icon.png Aghanim's Shard are copied as well.
    • However, other permanent buffs like a consumed Moon Shard icon.png Moon Shard and Duel's bonus damage are not copied.
    • Jingu Mastery does not work for the clones. They neither can add stacks on enemies, nor gain the buff if Monkey King had it upon cast.
  • If Monkey King moves more than 780 (Talent 1130) range away from the center of the circle, or when he dies, the soldiers disappear and the ability ends.
  • Recasting Wukong's Command while a previous cast is still active immediately ends the previous cast.
  • The passive spawns from Aghanim's Scepter icon.png Aghanim's Scepter are on a recharge time, not an interval.
    • This means when it finishes recharging, but Monkey King is in a state that doesn't allow passive spawns, it spawns the soldier as soon as circumstances allow it.
    • Soldiers do not spawn while Monkey King is affected by the Tree Dance bounce leap and bounce perch modifiers, during Mischief, while fully invisible, during certain abilities that cause him to be hidden, or while dead.
    • Unlike soldiers from a regular cast, passively spawned soldiers can attack any unit except Roshan icon.png Roshan, but require Monkey King to be within 500 range of them to attack buildings.
    • Acquiring the item instantly starts with a charge, so that a soldier spawns instantly.
    • When Monkey King dies, the soldiers immediately disappear.

Item Interactions[]

  • The soldiers copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
  • On each cast, the soldiers' inventory get updated and adapted to that of Monkey King.
  • The clones do not copy the following items: Aegis of the Immortal icon.png Aegis of the Immortal and Gem of True Sight icon.png Gem of True Sight.
  • All other items are copied, although some have a slightly altered effect.
    • Echo Sabre icon.png Echo Sabre is copied, but the slow component does not work for the soldiers. While they receive the attack speed bonus, their fixed attack time prevents them from utilizing the increased attack speed.
    • Abyssal Blade icon.png Abyssal Blade and Skull Basher icon.png Skull Basher are copied, but soldiers are unable to bash with them.
    • The soldiers copy Stormcrafter icon.png Stormcrafter, Mind Breaker icon.png Mind Breaker and Enchanted Quiver icon.png Enchanted Quiver, but are unable to utilize their passive effects (they can utilise Mind Breaker's magical attack damage though).
  • Only Radiance (Active) icon.png Radiance's toggled On / Off status gets copied. If Radiance is toggled Off upon summoning the soldiers, they are also toggled off on the soldiers.
    • Other items' toggle status are not copied and are toggled On by default.
    • Power Treads icon.png Power Treads and Vambrace icon.png Vambrace are copied, but the attribute the main hero had selected is not copied.

Mischief Transformations[]

  • Mischief transforms Monkey King based on nearby entities, from trees to items, runes, and non-hero units.
  • When cast while within Roshan icon.png Roshan's pit and while Roshan is dead, Mischief disguises Monkey King as Roshan.
    • After his first respawn, Mischief disguises Monkey King into the Aegis of the Immortal icon.png Aegis of the Immortal when cast inside the pit.
    • After his second respawn, Mischief may also disguise him into Cheese icon.png Cheese, despite Roshan not dropping a Cheese on his second death.
    • After his third respawn, it may also disguise him into Refresher Shard icon.png Refresher Shard.
    • Mischief never disguises Monkey King as Aghanim's Shard - Roshan icon.png Aghanim's Shard or Aghanim's Blessing - Roshan icon.png Aghanim's Blessing.
    • The Roshan and Roshan-drop disguises have the highest priority.
  • When cast while within 300 range of a rune spot, it disguises Monkey King into a rune based on the rune spot.
    • At the dedicated Bounty Rune minimap icon.png Bounty Rune spots, it always transforms into a Bounty Rune.
    • At the river rune spots, it always transforms into a random power-up rune.
      • Although the river spawns Bounty Runes and Water Rune minimap icon.png Water Rune on the first spawns, Mischief still disguises into a random power-up rune.
    • It does not matter whether there currently is a rune at that rune spot, Mischief disguises into a rune regardless.
    • The rune disguises have the second highest priority.
  • When cast while within 200 range of a non-hero unit, it disguises Monkey King into that unit. If multiple units are within range, a random one of them is chosen.
  • When cast while within 350 range of a tree, it disguises Monkey King into that tree. If multiple trees are within range, a random one of them is chosen.
    • Can transform into planted trees as well, using their model.
    • The tree disguises have the fourth highest priority.
  • When cast while within 400 of a Animal Courier Radiant minimap icon.png Courier, it disguises Monkey King into that courier.
    • The courier disguises have the lowest priority.


Hero Talents
Additional Wukong's Command Ring250 Cooldown Primal Spring
-7s Boundless Strike Cooldown20+2 Jingu Mastery Charges
+130 Jingu Mastery Damage15+450 Tree Dance Cast Range
+0.3s Boundless Strike Stun Duration10+50% Tree Dance Vision AoE
  • Talents are fully copied by the Wukong's Command clones, but none of the current talents have an effect, as they cannot use active abilities and their attack speed is fixed.

Recent Changes[]

  • Reduced Boundless Strike critical damage from 150%/175%/200%/225% to 135%/165%/195%/225%.
  • Increased Tree Dance cooldown from 1 on each level to 1.45/1.3/1.15/1.

Recommended Items[]

Starting items:

  • Tango icon.png Tango helps Monkey King stay in lane with health sustain.
  • Healing Salve icon.png Healing Salve can save Monkey King in a pinch by restoring his health.
  • Orb of Venom icon.png Orb of Venom helps Monkey King slow heroes when building up Jingu Mastery stacks. The soldiers from Wukong's Command can apply the slow as well.
  • Quelling Blade icon.png Quelling Blade helps Monkey King land last hits.

Early game:

Mid game:

  • Power Treads icon.png Power Treads provide bonus attack speed and agility for Monkey King to build Jingu Mastery. He can switch to intelligence to manage early game mana issues.
  • Phase Boots icon.png Phase Boots grants bonus movement and attack damage, allowing Monkey King to catch up to opponents.
  • Magic Wand icon.png Magic Wand increases attributes, as well as more burst health and mana compared to Magic Stick.
  • Battle Fury icon.png Battle Fury lets Monkey King clear creeps quickly with Tree Dance, and its cleave works with Wukong's Command.
  • Echo Sabre icon.png Echo Sabre makes it much easier for Monkey King to get Jingu Mastery stacks as it provides attack speed, slow, and double attack. However, as of 7.27, the soldiers from Wukong's Command no longer apply the slow.

Late game:

  • Black King Bar icon.png Black King Bar helps Monkey King build up his Jingu Mastery charges without being interrupted, as well as increasing his survivability to keep up Wukong's Command.
  • Butterfly icon.png Butterfly boosts damage output and evasion for a deadlier and longer Wukong's Command.
  • Desolator icon.png Desolator gives bonus damage and reduces armor of targets, which greatly boosts Monkey King's damage output against enemy units and buildings, and synergizes well with critical hit of Boundless Strike.

Situational items:

  • Bottle (Full) icon.png Bottle helps Monkey King store runes, which he can reach easily by jumping through trees.
  • Mjollnir icon.png Mjollnir grants extra attack speed, and its Chain Lightning can be procced by Boundless Strike and by the soldiers from Wukong's Command.
  • Diffusal Blade 1 icon.png Diffusal Blade's active slow helps Monkey King build Jingu Mastery or keep targets in Wukong's Command. His soldiers from Wukong's Command can also proc Manabreak.
  • Eye of Skadi icon.png Eye of Skadi gives Monkey King more survivability and strong slowing effect to help land the multiple hits needed to charge Jingu Mastery. The soldiers from Wukong's Command can apply the slow as well.
  • Silver Edge icon.png Silver Edge helps Monkey King stay inside Wukong's Command without risking death. It also apllies break to counter certain enemy heroes, opening up opportunities for kills.
  • Monkey King Bar icon.png Monkey King Bar increases attack damage and counters enemy evasion.
  • Abyssal Blade icon.png Abyssal Blade allows Monkey King to stun an enemy long enough to get Jingu Mastery stacks or keep them in Wukong's Command.


Roles: Carry Carry Escape Escape Disabler Disabler Initiator Initiator
Complexity: ★★☆
Playstyle: Having survived every encounter with the wrathful gods, the immortal Sun Wukong returns to do what he does best: cause endless Mischief. Tricky and deceptive, the Monkey King takes the shape of a tree, and lies in wait to Boundless Strike the unsuspecting with his extendable staff. He leaps nimbly from treetop to treetop, scouting the ideal location to crash down on enemies with Primal Spring. A tuft of hair—plucked from his head—scatters into the wind, transforming into legions of soldiers. Under Wukong's Command, the clone army makes certain that no foe ever leaves the field without battling the Monkey King himself.





  • Monkey King's name, lore and abilities are based on Sun Wukong, the legendary hero from the Chinese classic Journey to the West.
    • In the novel, the Monkey King wields the Ruyi Jingu Bang, a flexible magical staff that can change size and length.
    • The name for Mischief in Dota 2's Chinese client is "Seventy-two Transformations" (七十二变, Qī shí èr biàn), a reference from the novel to Sun Wukong's ability to change into numerous forms. This is referenced by his voice line, “Lycan’s got one transformation, I’ve got seventy-two.”
    • Wukong's Command is based on one of the Monkey King's magical powers from the novel. He creates clones of himself from his hair, which he pulls from the back of his head, and blows into the wind.
    • In the novel he can fly on a cloud, called the Cloud Somersault technique. This is referenced by the names of his 6.80 beta abilities(Nimble Nimbus, Cloud Dance), the cloud riding effect added by Great Sage’s Reckoning, and his voice line: “Where’s my cloud?”
  • Monkey King is the first original hero made for Dota 2. All previous heroes were ported from DotA.
  • Monkey King is based on early concepts developed during the DotA era.
    • An easter egg boss fight versus Monkey King was added to the 6.79 DotA map to hint at his upcoming release.[1]
    • Monkey King's stats were revealed in the version 6.80 beta, but he was never added to the release version.[2]
  • Phantom Lancer minimap icon.png Phantom Lancer was based off of Monkey King’s 6.80 beta version, his original model was approximately the same as the present Phantom Lancer, as well as his abilities. However, this version was not released and instead was released with some changes as Phantom Lancer.
    • Monkey King's rivalry line against Phantom Lancer, ▶️ "Honestly, I don't see the resemblance.", acknowledges this.
    • His beta abilities included much the same mechanics as Phantom Lancer’s current ones: a ranged spell to create an illusion to attack an enemy hero(“Echo Sweep”), temporary invulnerability with illusions created on return(“Cloud Dance”), a dash towards a point(“Flicker”), and a passive to create illusions upon attacking an enemy hero(“Nimble Nimbus”).
    • See Monkey King/Old Abilities.
  • Several early ability concepts were considered for Monkey King's Dota 2 release, including a "pickpocket" ability.
  • The Banana icon.png Banana item, which only appeared in private lobbies, may have been an early hint to Monkey King's release. The item was removed on the same patch as Monkey King was released.
  • Monkey King's default weapon is based on the in-game item, Monkey King Bar icon.png Monkey King Bar.
  • Mischief's lore line Watch out for that tree is a reference to George of the Jungle, a classic comedy film.
  • The Monkey King concept has been widely used throughout the ARTS/MOBA genre, with other Monkey King heroes appearing in League of Legends, Heroes of Newerth, Vainglory, Strife, SMITE, and Paragon.
  • The emblem on a ground made by Primal Spring is called a bagua, which is a Daoist symbol that represents the fundamental principles of reality.
  • Monkey King's was voiced in his teaser trailer by Matthew Mercer, who also voiced the Monkey King hero from Heroes of Newerth. However, his voice actor was later changed to Bill Millsap.
  • Monkey King's Chinese voice actor is Shihong Li, who also voiced Monkey King in the famous 1986 TV show, Journey to the West.
  • The sound effect played during Wukong's Command (▶️) comes from a Balinese music and dance called kecak. Accompanied by male chorus, this ritual song depicts a battle where a group of monkeys (Vanara) helped Prince Rama to fight the evil King Ravana.
  • One of Monkey King's lines directed at Storm Spirit, "I've seen Xin and Kaolin. Where's your other brother?" implies the existence of a fourth spirit, presumably Void Spirit, who was revealed two years later at The International 2019.


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