Hero
Monkey King | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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For the in-game item, see Monkey King Bar.
Springs from the cover of the tree tops. | |
Always in search of a good fight, Monkey King Dances and travels atop of trees aiming to Spring from leafy cover and surprise his enemies. A tuft of hair—plucked from his head—scatters into the wind, calling and commanding upon an army of Monkey Soldiers to overwhelm opponents, this agile Trickster revels in the chaos of battle, ready to slam his legendary Boundless Staff down on any hopes of escape. | |
Roles: | Carry Escape Disabler Initiator |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "There's a lot of stories about the Monkey King. Some of 'em are even true."
Lore:
For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.
So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.
For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human's commands in service to their holy mission, and Wukong would prove himself reformed.
For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief...and offending the gods never gets old.
Alias:
MK
Voice:
Abilities[]
Boundless Strike
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.
Cast Animation: 0.4+0.5
Cast Range: 1100
Effect Length: 1100
Effect Width: 150
Critical Damage: 135%/165%/195%/225%
Spell Immunity Notes:
Instant attacks fully pierce spell immunity.
The stun does not pierce spell immunity.
Modifiers [?]
modifier_monkey_king_boundless_strike_crit
Undispellable
modifier_monkey_king_boundless_strike_stun
The legendary Jingu Bang grows to match its master's will, ensuring no enemy can escape the Monkey King's reach.
Notes:
- Boundless Strike's effect length neither benefits from cast range bonuses, nor attack range bonuses.
- Cast range bonuses only increase the cast range.
- Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
- The effect starts 75 range in front of Monkey King and has an actual length of 1025, adding up to 1100 effective length.
- With the starting distance, effect length and width, it can hit units up to 1250 range away.
- It can also hit units 75 range behind Monkey King, due to its radius and starting position.
- Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
- These instant attacks can proc any attack modifiers and on-hit effects normally, except cleave. They have True Strike, but completely ignore disarms.
- Despite the audio effect, Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
- Boundless Strike has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
- Boundless Strike procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding one hit to the counter if the target is already debuffed.
- If Monkey King has the Jingu Mastery attack damage and lifesteal buff, the buff loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
- The bonus attack damage from Jingu Mastery is applied to all hit targets, and it does lifesteal off from each hit target, despite using up only one charge.
- The strike first applies the debuff, then the damage.
- The sound during the cast animation is audible to everyone.
Ability
Target Unit
Target Unit
Affects
Self / Trees
Self / Trees
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.
Cast Animation: 0.1+0
Damage Cooldown: 3
Unperch Stun Duration: 4
Modifiers [?]
modifier_monkey_king_bounce
Undispellable
modifier_monkey_king_bounce_leap
Death
modifier_monkey_king_tree_dance_activity
Death
modifier_monkey_king_tree_dance_hidden
Death
modifier_monkey_king_bounce_perch
Death
modifier_monkey_king_right_click_jump_activity
modifier_monkey_king_arc_to_ground
Death
modifier_monkey_king_unperched_stunned
Replaces Primal Spring while on a tree, instead of being in a separate slot.
The drafting hero cannot jump to other trees without returning to the ground first.
The drafting hero cannot jump to other trees without returning to the ground first.
Sun Wukong dances nimbly along the treetop canopy, always just out of arm's reach.
Notes:
- Monkey king leaps to the target tree at a speed of 800, reaching the tree within up to 1.13 (
1.69) seconds.
- Moves Monkey King upwards in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
- The activity modifier only appears during the leap and is responsible for the leaping animation.
- Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
- Tree Dance has several different cooldowns which activate at different times.
- Upon cast, the leap duration between trees is added to the cooldown, resulting in a cooldown of 1.55/1.4/1.25/1.1 ‒ 2.58/2.43/2.28/2.13 (
3.14/2.99/2.84/2.69) seconds, based on the distance.
- Upon reaching the tree, it goes on cooldown for 1.45/1.3/1.15/1 seconds, which matters only if the cast cooldown was skipped with flat cooldown reductions or cooldown resets.
- Upon unperching with a move (
Right Click) or attack command (A), it also goes on cooldown for 1.45/1.3/1.15/1 seconds.
- Does not go on cooldown when unperched in other ways.
- Upon taking player-based or Roshan-based damage greater than 0 while on the ground (after damage reductions, excluding damage flagged as HP Removal), it goes on a 3-second cooldown.
- All of these cooldowns are unaffected by percentage-based cooldown reductions. Only flat cooldown reductions (e.g. Chakra Magic) and cooldown resets affects these cooldowns.
- Upon cast, the leap duration between trees is added to the cooldown, resulting in a cooldown of 1.55/1.4/1.25/1.1 ‒ 2.58/2.43/2.28/2.13 (
- During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
- During the leap and while on a tree, Monkey King gains flying vision, but has his daytime and nighttime vision reduced to 700 and 500 (
1050 and 750) respectively.
- Both Moon Shard's active and passive ability granting bonus night vision works, while Nightmare does not affect Monkey King's vision while on a tree.
- While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
- He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing Observer Wards to spot him when the ward is on an elevated ward spot.
- However, he cannot be seen when getting thrown in the air by abilities (e.g. Toss). Only standing on high ground grants vision over him.
- While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
- Casting Boundless Strike, Mischief or any item abilities does not unperch him.
- Casting Wukong's Command, moving or attacking does unperch him.
- Directional Move and Patrol have no effect when ordered while on a tree.
- While Tree Dance is on cooldown and Monkey King is on a tree, he is disarmed and he cannot move, which prevents him from getting off the tree with move and attack commands.
- Being affected by forced movement (e.g. Force Staff]], cyclone and teleport (e.g. Blink Dagger-based items) sources unperch Monkey King as well.
- Getting unperched in the aforementioned ways does not result in a stun.
- While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
- Monkey King only gets stunned if the tree he leaps towards, or he perches on, gets destroyed.
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
Cast Animation: 0+0
Cast Range: Global
Max Leap Distance: 1000
Radius: 375
Max Channel Time: 1.6
Max Damage: 140/210/280/350
Max Move Speed Slow: 20%/40%/60%/80%
Slow Duration: 4
Modifiers [?]
modifier_monkey_king_spring_thinker
Undispellable
modifier_monkey_king_bounce_leap
Death
modifier_monkey_king_tree_dance_activity
Death
modifier_monkey_king_spring_slow
Replaces Tree Dance while on a tree, instead of being in a separate slot.
Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.
Notes:
- This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
- It is inactive while leaping from a tree to another tree, and while on the ground.
- Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
- During the leap, Monkey King remembers the last given order and complete it once landing happens.
- The activity modifier only appears during the leap and is responsible for the leaping animation.
- Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
- The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick spent channeling, up to 54 times.
- The damage increases by 2.642/3.962/5.283/6.604 per server tick, starting immediately, reaching 140/210/280/350 damage in 1.6 seconds.
- The slow increases by 0.4%/0.8%/1.1%/1.5% per server tick, also starting immediately, reaching 20%/40%/60%/80% slow in 1.6 seconds.
- Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
- Primal Spring first applies the damage, then the debuff.
- If Monkey King is affected by other forced movement sources while leaping, all of Primal Spring's effects will be canceled completely.
- The visual effects at the target area during the channeling are visible to allies only, but the channeling sound is audible to enemies, even through the Fog of War.
Ability
No Target
No Target
Affects
Self
Self
There is no description for this ability.
Notes:
- Replaces Primal Spring until the channeling ends.
- Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
- Monkey King is unable to ⇧ Shift-queue this ability.
Jingu Mastery
Ability
Passive
Passive
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Required Hits: 4
Lifesteal: 25%/40%/55%/70%
Counter Duration: 7/8/9/10
Buff Duration: 35
Soldiers have the ability to increase their Jingu Mastery stacks as well.
Modifiers [?]
modifier_monkey_king_quadruple_tap
Undispellable
modifier_monkey_king_quadruple_tap_bonuses
modifier_monkey_king_quadruple_tap_counter
Death
Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display.
Notes:
- Each successful attack done on an enemy hero while Monkey King does not have the Jingu Mastery buff active places the debuff on the target hero, or adds one to its counter if the target already has the debuff.
- Only actual enemy heroes (including clones) can receive the debuff.
- Illusions and creep-heroes do not count. Attacking ally heroes do not count either.
- The debuff's duration gets refreshed on each hit. The 4 hits do not all require to happen within the 7/8/9/10 seconds counter duration.
- Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the buff.
- Grants regular flat bonus attack damage.
- Stacks additively with other sources of lifesteal.
- A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus attack damage.
- Boundless Strike's instant attacks procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if the target is already debuffed.
- If Monkey King has the Jingu Mastery bonus attack damage and lifesteal buff, the buff loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
- The bonus attack damage and lifesteal from Jingu Mastery is applied to all hit targets, despite using up only one charge.
- When leveling up Jingu Mastery while the buff is active, the attack damage and lifesteal bonus updates after using one charge.
Mischief
Ability
No Target
No Target
Affects
Self
Self
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.2 seconds upon transforming.
Cast Animation: 0+0.53
Set Move Speed: 200
Creep Search Radius: 200
Rune Search Radius: 300
Tree Search Radius: 350
Courier Search Radius: 400
Mischief has a shorter cooldown, longer invulnerability period, no longer slows Monkey King and disjoints projectiles.
Reduces cooldown to 8 seconds. Invulnerability Duration to 0.5s and disjoints projectiles. Mischief no longer slows Monkey King.This ability is bound to Wukong's Command, instead of being innate to Monkey King. However, only Monkey King can disguise as trees.
Watch out for that tree.
Notes:
- This is an innate ability and does not need to be learned. It is bound to Monkey King himself.
- Interrupts Monkey King's channeling abilities, move orders and attack orders upon cast.
- Transforms Monkey King into a random nearby entity. For more information, see here.
- Monkey King's selection box adapts to the disguised models. However, his collision size does not change.
- Monkey King's minimap icon is hidden to the enemy while disguised.
- If disguised as a unit, Monkey King's over-head health bar copies the look of that unit's health bar, including the team color.
- If disguised as an item, tree or rune, Monkey King's health bar is fully hidden.
- All auto-attack settings ignores the Monkey King while in disguise. Lane creeps, neutral creeps, towers and fountains do not automatically attack him.
- Units of players which have auto attack settings of ◉ Standard or ◎ Always and the ground-attack command do not attack him automatically either, but can be forced to attack him (A).
- Monkey King is still fully affected and targeted by every ability. Attachable particle effects of abilities still attach to him as usual.
- During the initial 0.2 (
0.5) seconds, Mischief fully negates damage, causing several on-damage effects to not trigger.
- Damage greater than 0 (after damage reductions) dispels the effect. Does not get dispelled by damage flagged as HP Removal.
- With Aghanim's Shard, Mischief disjoints projectiles upon cast and it no longer sets his movement speed to an absolute value.
- Instead, it now raises his minimum movement speed to the disguised unit's movement speed, if the unit's movement speed is higher than 200.
Revert Form
Ability
No Target
No Target
Affects
Self
Self
Reverts Monkey King's shape to his original form.
Notes:
- Replaces Mischief until the sub-ability is used or the disguise ends.
- Interrupts Monkey King's channeling abilities, move order and attack order upon cast.

The soldiers' formations.
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.
Cast Animation: 1.2+0.37
Cast Range: 550
First Ring Radius: 300
Second Ring Radius: 750
Number of First Ring Soldiers: 5
Number of Second Ring Soldiers: 9
Soldiers Attack Interval: 1.2
Armor Bonus: 12/18/24
Max Duration: 13
Spawns a monkey soldier near you at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby.
Modifiers [?]
modifier_monkey_king_fur_army_soldier_hidden
Undispellable
modifier_monkey_king_fur_army_soldier
Undispellable
modifier_monkey_king_fur_army_soldier_inactive
Undispellable
modifier_monkey_king_fur_army_soldier_in_position
Undispellable
modifier_monkey_king_fur_army_bonus_damage
Death
Jingu Mastery must be drafted as well for the soldiers to place the debuff.
Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.
Notes:
- Upon cast, 14 (
21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
- The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
- The formation they take is always the same except when space is limited by the edges of the map.
- The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
- The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
- The third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.
- The soldiers are invulnerable and considered hidden (although visible), making them immune to almost every ability.
- They are unselectable (by both Monkey King and enemies), uncontrollable, and can neither pick up, nor drop any items.
- They copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
- Jingu Mastery does not work for the clones. They neither can add stacks on enemies, nor gain the buff if Monkey King had it upon cast.
- With Aghanim's Scepter, this restriction is removed, each successful attack done on an enemy hero by the soldiers while they do not have the Jingu Mastery buff active places the debuff based on its current level on the target.
- Jingu Mastery notes fully apply. If it is not leveled, no stacks are applied.
- The soldiers are hero clones of Monkey King, copying / / all attributes of Monkey King, with some special exceptions. They are not illusions.
- Their base stats and attributes adapt on every re-summon (e.g. permanent attribute loss from Glaives of Wisdom or Essence Shift).
- While the clones are affected based on attack speed buffs and slows on Monkey King, they may only attack once every 1.2 seconds, even if their attack misses.
- Their daytime and nighttime vision is set to 600. They provide the vision while walking to their spot and while standing there.
- The soldiers only attack enemy heroes, clones, creep-heroes and illusions they see inside Wukong's Command.
- Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
- Other units and any unit outside the circle are fully ignored, even when within attack range of a soldier.
- Since the soldiers use regular attacks, their damage is reduced by damage block.
- The buffs of a consumed Aghanim's Blessing and Aghanim's Shard are copied as well.
- However, other permanent buffs like a consumed Moon Shard and permanent bonuses granted by kills (e.g. Duel bonus damage) are not copied.
- If Monkey King moves more than 780 (
1130) range away from the center of the circle, or when he dies, the soldiers disappear and the ability ends.
- Recasting Wukong's Command while a previous cast is still active immediately, ends the previous cast.
- The passive spawns from Aghanim's Scepter are on a charge replenish time, not an interval.
- This means when it finishes replenishing, but Monkey King is in a state that doesn't allow passive spawns, it spawns the soldier as soon as circumstances allow it.
- Unlike soldiers from a regular cast, passively spawned soldiers can attack any unit except Roshan, but require Monkey King to be within 500 range of them to attack buildings.
- Acquiring the item instantly starts with a charge, so that a soldier spawns instantly.
- Jingu Mastery fully works for these passive spawn soldiers.
- When Monkey King dies, the soldiers immediately disappear.
- Soldiers do not spawn in the following circumstances:
- While affected by the Tree Dance bounce leap and bounce perch modifiers.
- During Mischief's disguise.
- While fully invisible, hidden or dead.
Item Interactions[]
Items
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and
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Neutral Items
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Mischief Transformations[]
Casting Mischief transforms Monkey King based on nearby entities, from trees to items, runes, and non-hero units.
Mischief Transformations Priority | ||
---|---|---|
Priority | Disguise Target | Notes |
1 | Roshan and Kill Rewards |
|
2 | Runes |
|
3 | Non-Hero Units |
|
4 | Trees |
|
5 | Courier |
|
? | Random Entities |
|
Talents[]
Hero Talents | ||
---|---|---|
Additional Wukong's Command Ring | 25 | 0 Cooldown Primal Spring |
-7s Boundless Strike Cooldown | 20 | +2 Jingu Mastery Charges |
+130 Jingu Mastery Damage | 15 | +450 Tree Dance Cast Range |
+0.3s Boundless Strike Stun Duration | 10 | +50% Tree Dance Vision AoE |
Notes:
- Talents are fully copied by the Wukong's Command Soldiers.
- Except for
Jingu Mastery talents, the Soldiers do not benefit from other talents as they cannot use active abilities.
- Except for
Recent Changes[]
Main Article: Monkey King/Changelogs
Version
Description
- Tree Dance
- Reduced day tree vision from 800 to 700.
- Reduced night tree vision from 600 to 500.
- Aghanim's Scepter upgrade:
- Now also gives Wukong's Command soliders the ability to increase their Jingu Mastery stacks.
- Reduced base movement speed from 305 to 300.
- Increased Boundless Strike cooldown from 23/22/21/20 to 28/26/24/22.
- Increased Primal Spring cooldown from 19/17/15/13 to 20/18/16/14.
- Increased Wukong's Command soldiers attack interval from 1.1 to 1.2.
Recommended Items[]
Starting items:
- Tango helps Monkey King stay in lane with health sustain.
- Healing Salve can save Monkey King in a pinch by restoring his health.
- Orb of Venom helps Monkey King slow heroes when building up Jingu Mastery stacks. The soldiers from Wukong's Command can apply the slow as well.
- Quelling Blade helps Monkey King land last hits.
Early game:
- Boots of Speed grants movement speed to chase enemies.
- Magic Stick offers burst health and mana, saving Monkey King in a tight spot.
- Blight Stone helps Monkey King hit harder, and can upgrade into Desolator later.
Mid game:
- Power Treads provide bonus attack speed and agility for Monkey King to build Jingu Mastery. He can switch to intelligence to manage early game mana issues.
- Phase Boots grants bonus movement and attack damage, allowing Monkey King to catch up to opponents.
- Magic Wand increases attributes, as well as more burst health and mana compared to Magic Stick.
- Battle Fury lets Monkey King clear creeps quickly with Tree Dance, and its cleave works with Wukong's Command.
- Echo Sabre makes it much easier for Monkey King to get Jingu Mastery stacks as it provides attack speed, slow, and double attack. However, as of 7.27, the soldiers from Wukong's Command no longer apply the slow. Albeit, it still works if the player is opting for more aggression and presence across the map.
Late game:
- Black King Bar helps Monkey King build up his Jingu Mastery charges without being interrupted, as well as increasing his survivability to keep up Wukong's Command.
- Butterfly boosts damage output and evasion for a deadlier and longer Wukong's Command.
- Desolator gives bonus damage and reduces armor of targets, which greatly boosts Monkey King's damage output against enemy units and buildings, and synergizes well with critical hit of Boundless Strike.
Situational items:
- Bottle helps Monkey King store runes, which he can reach easily by jumping through trees.
- Mjollnir grants extra attack speed, and its Chain Lightning can be procced by Boundless Strike and by the soldiers from Wukong's Command.
- Orb of Corrosion allows Monkey King to apply both slow and armor reduction upon an enemy while providing bonus health to him
- Diffusal Blade's active slow helps Monkey King build Jingu Mastery or keep targets in Wukong's Command. His soldiers from Wukong's Command can also proc Manabreak.
- Eye of Skadi gives Monkey King more survivability and strong slowing effect to help land the multiple hits needed to charge Jingu Mastery. The soldiers from Wukong's Command can apply the slow as well.
- Silver Edge helps Monkey King stay inside Wukong's Command without risking death. It also apllies break to counter certain enemy heroes, opening up opportunities for kills.
- Monkey King Bar increases attack damage and counters enemy evasion.
- Abyssal Blade allows Monkey King to stun an enemy long enough to get Jingu Mastery stacks or keep them in Wukong's Command.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Monkey King's name, lore and abilities are based on Sun Wukong, the legendary hero from the Chinese classic Journey to the West.
- In the novel, the Monkey King wields the Ruyi Jingu Bang, a flexible magical staff that can change size and length.
- The name for Mischief in Dota 2's Chinese client is "Seventy-two Transformations" (七十二变, Qī shí èr biàn), a reference from the novel to Sun Wukong's ability to change into numerous forms. This is referenced by his voice line, “Lycan’s got one transformation, I’ve got seventy-two.”
- Wukong's Command is based on one of the Monkey King's magical powers from the novel. He creates clones of himself from his hair, which he pulls from the back of his head, and blows into the wind.
- In the novel he can fly on a cloud, called the Cloud Somersault technique. This is referenced by the names of his 6.80 beta abilities(Nimble Nimbus, Cloud Dance), the cloud riding effect added by Great Sage’s Reckoning, and his voice line: “Where’s my cloud?”
- Monkey King is the first original hero made for Dota 2. All previous heroes were ported from DotA.
- Monkey King is based on early concepts developed during the DotA era.
- Phantom Lancer was based off of Monkey King’s 6.80 beta version, his original model was approximately the same as the present Phantom Lancer, as well as his abilities. However, this version was not released and instead was released with some changes as Phantom Lancer.
- Monkey King's rivalry line against Phantom Lancer, ▶️ "Honestly, I don't see the resemblance.", acknowledges this.
- His beta abilities included much the same mechanics as Phantom Lancer’s current ones: a ranged spell to create an illusion to attack an enemy hero(“Echo Sweep”), temporary invulnerability with illusions created on return(“Cloud Dance”), a dash towards a point(“Flicker”), and a passive to create illusions upon attacking an enemy hero(“Nimble Nimbus”).
- See Monkey King/Old Abilities.
- Several early ability concepts were considered for Monkey King's Dota 2 release, including a "pickpocket" ability.
- The Banana item, which only appeared in private lobbies, may have been an early hint to Monkey King's release. The item was removed on the same patch as Monkey King was released.
- Monkey King's default weapon is based on the in-game item, Monkey King Bar.
- Mischief's lore line Watch out for that tree is a reference to George of the Jungle, a classic comedy film.
- The Monkey King concept has been widely used throughout the ARTS/MOBA genre, with other Monkey King heroes appearing in League of Legends, Heroes of Newerth, Vainglory, Strife, SMITE, and Paragon.
- The emblem on a ground made by Primal Spring is called a bagua, which is a Daoist symbol that represents the fundamental principles of reality.
- Monkey King's was voiced in his teaser trailer by Matthew Mercer, who also voiced the Monkey King hero from Heroes of Newerth. However, his voice actor was later changed to Bill Millsap.
- Monkey King's Chinese voice actor is Shihong Li, who also voiced Monkey King in the famous 1986 TV show, Journey to the West.
- The sound effect played during Wukong's Command (▶️) comes from a Balinese music and dance called kecak. Accompanied by male chorus, this ritual song depicts a battle where a group of monkeys (Vanara) helped Prince Rama to fight the evil King Ravana.
- One of Monkey King's lines directed at Storm Spirit, "I've seen Xin and Kaolin. Where's your other brother?" implies the existence of a fourth spirit, presumably Void Spirit, who was revealed two years later at The International 2019.
Gallery[]
Monkey King's design concept was originally considered for Phantom Lancer.
Monkey King's profile from DotA's 6.80 beta, with stats and old abilities
Monkey King on his debut page.