Dragon's Blood
▶️
Many hands make light work.
This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.
Bad against...[]
- Abaddon can remove Sacred Arrow's stun from his teammates with Aphotic Shield, or remove it from himself with Borrowed Time.
- Borrowed Time makes Abaddon almost impossible to burst down with Mirana's Aghanim's Scepter combo.
- Flux will slow and damage Mirana even after she Leaps, since she will likely not be near allies.
- Arc Warden can place Magnetic Field on an ally who has been hit by Sacred Arrow to protect them.
- Rupture can quickly kill Mirana if she tries to Leap away.
- Thirst detects Mirana and her allies during Moonlight Shadow.
- Track detects Mirana and her allies during Moonlight Shadow.
- Though Mirana can clear waves of Broodmother's spiderlings with Starstorm, Broodmother will often stick with her spiderlings from Spawn Spiderlings, which in combination with the huge speed provided by Spin Web can make it hard for Mirana to hit her with Sacred Arrow.
- Broodmother commonly buys Orchid Malevolence and it's upgrade Bloodthorn, which allows her to prevent Mirana from escaping with both, Leap and Moonlight Shadow and from fighting back with Starstorm.
- Aghanim's Scepter gives Broodmother access to Spinner's Snare, which allows her to create invisible lines on her webs from Spin Web that will root Mirana, deal damage over time to Mirana and reveal Mirana if she or any of her allies unwittingly step on them while affected by Moonlight Shadow, disrupting her attempts to initiate with Moonlight Shadow and Sacred Arrow, prevent her to use Leap while also alerting Broodmother on her attempts to ambush her and her allies.
- Eul's Scepter of Divinity is an item Lina commonly buys, which in combination with and Light Strike Array can disable Mirana if she tries to Leap away.
- Laguna Blade's magical (pure with Laguna Blade damage is Pure and pierces Spell Immunity talent) burst damage takes advantage of Mirana's below average health.
- Even though Luna is the kind of hero that Mirana can handle due to Moonlight Shadow rendering her safe from Eclipse with Moonlight Shadow, smart Luna can buy Dust of Appearance, allowing her to provide vision on her to her team, and possibly, kill Mirana.
- Luna's high movement speed allows her to evade Sacred Arrow, giving Mirana difficulties in hitting her with it.
- Aghanim's Scepter upgraded Eclipse combined with Dust of Appearance allows Luna to cast it on a hero that is struck by Sacred Arrow and/or after Mirana jumps in with Leap.
- Mirana's Leap is ineffective if Lycan uses Shapeshift. It also allows him to dodge Sacred Arrow.
- Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by Poof and Ransack while disabled.
- Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
- The long silence of Crippling Fear at night prevents Mirana from escaping with Moonlight Shadow and Leap. She also has really low base health, so Night Stalker can usually kill her during one cast of Crippling Fear at night.
- With Dark Ascension and Gem of True Sight, Night Stalker can find and kill Mirana, and he is a tanky hero capable of fighting Mirana any stage of the game.
- Puck can initiate on Mirana with Waning Rift to prevent her from going invisible or Leaping.
- A Mirana caught in Dream Coil will stun herself if she tries to Leap away.
- Puck's Burst damage takes advantage of Mirana's below average health.
- Puck can easily dodge Sacred Arrow and Starstorm with Phase Shift.
- If Slark sees the Sacred Arrow before it hits him, he can use Dark Pact to remove it a moment later.
- Pounce prevents Mirana from escaping with Leap.
- Slark can survive Mirana's Aghanim's Scepter combo with Shadow Dance.
- Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
- Shackleshot through tree with Focus Fire via Aghanim's Scepter combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
Others[]
- Heroes with silences and hard stuns such as Doom, Silencer, and Lion can keep Mirana from Leaping away.
- Heroes with spells that negate invisibility such as Bounty Hunter, Zeus and Slardar prevent her from saving her allies with Moonlight Shadow.
- Heroes that can protect or dispel stunned allies such as Legion Commander, Outworld Destroyer, Shadow Demon and Oracle can reduce the effectiveness of Sacred Arrow.
- Heroes with summons or illusions makes Sacred Arrow harder to land: Shadow Demon, Phantom Lancer, Nature's Prophet.
- Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage, Queen of Pain, Storm Spirit, Riki.
Items[]
- Gem of True Sight and Sentry Ward reveal her and her team during Moonlight Shadow.
- Orchid Malevolence and it's upgrade Bloodthorn can prevent Mirana from escaping with both, Leap and Moonlight Shadow and from fighting back with Starstorm.
- Observer Wards scout her rotations, which lower a roaming Mirana's impact on the laning stage.
- Black King Bar prevents her whole combo from working, and Glimmer Cape or Pipe of Insight can be used to protect an ally hit by Sacred Arrow.
- Manta Style makes Sacred Arrow much harder to land because of illusions and the brief invulnerability.
Good against...[]
- Combo items for Mirana Rod of Atos can upgrade to Gleipnir and Sacred Arrow before and during Anti-Mage build item Manta Style cooldown can easy penetrates Counterspell broken.
- Charge for Leap can Mirana easily faster escaping.
- Moonlight Shadow it can disappear anytime and Anti-Mage can not fight.
- Sacred Arrow can be used to interrupt Freezing Field from a safe distance, forcing her to cancel it to dodge or get hit.
- Crystal Maiden has very slow movement speed, making her an easy Sacred Arrow target.
- Crystal Maiden has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
- If Frostbite has already been used, Mirana can Leap away even when slowed by Crystal Nova or Freezing Field.
- Mirana can use Leap to jump right next to Drow Ranger or can approach her while under cover of the invisibility granted by Moonlight Shadow, which cancels the bonus granted to Drow Ranger by Marksmanship.
- Her low health makes her easy to burst down with Mirana's spells, especially with Aghanim's Scepter.
- Mirana can dodge Gust with good reaction time, or Leap away if Drow tries to slow her without Gust.
- Techies spends lots of time standing still planting stacks of Land Mines away from creep waves.
- Sacred Arrow can be used to scout hidden Land Mines among trees and at uphill places. It can also be used to catch Techies while he's planting them.
- If Techies is hit with a Sacred Arrow, he can be killed before he has a chance to use Blast Off!.
- Mirana has a high attack range to destroy his traps from a safe distance.
- Sacred Arrow can be used to interrupt Death Ward from a safe distance, forcing him to cancel it to dodge or get hit.
- Paralyzing Cask is a slow-moving stun, and Mirana can Leap away from her allies to keep it from bouncing.
- Witch Doctor has low health and can easily be killed with an Aghanim's Scepter combo or just when hit with an arrow.
Others[]
- Heroes that cannot move in fights such as a Dueling Legion Commander or anyone channeling a spell like Bane, Pudge, or Enigma are easy Sacred Arrow targets.
- Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of Chen or Enchantress.
Works well with...[]
- Berserker's Call will hold enemies in place long enough for Mirana to land a Sacred Arrow, or Axe can force melee heroes to follow him into an arrow's path.
- If Axe calls many enemies into one small area, Mirana can Leap into the fight and use Starstorm on all of them.
- Mirana's below average attack damage means that she may not be able to finish enemies hit by her combo. Axe can finish off these enemies easily with Culling Blade.
- Bane can use Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Nightmare". to hold an enemy in place for Mirana to land an easy Sacred Arrow. This combo is devastating even at level 1.
- Even after the laning stage, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Brain Sap". and Starstorm is enough damage to kill most targets hit by an arrow without needing a third ally or to commit Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Fiend's Grip"..
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Fiend's Grip". and Sacred Arrow together can stun a hero for a total of 10 seconds. Including Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Nightmare". increases this number further.
- Batrider can hold enemies in place with Flaming Lasso, allowing Mirana to land an easy Sacred Arrow. Enemies affected by Sticky Napalm are also easier to hit since they cannot turn quickly to dodge.
- If an enemy is hiding behind creeps Batrider can still pull them away from the creep wave into an arrow's path.
- Batrider's flying vision during Firefly lets him scout for arrow targets.
- If an enemy is trying to dodge an arrow, Batrider can use Flamebreak to push them into it.
- Batrider can drag enemies directly into Mirana, letting her get a double hit Starstorm, or two with Aghanim's Scepter.
- Power Cogs will lock an enemy in place for Mirana to land an easy Sacred Arrow.
- Both Mirana and Clockwerk have huge range on their stuns, allowing them to gank targets from completely out of vision even in the day.
- Rocket Flare reveals enemies in the fog of war, allowing Mirana to try to use her arrow on anyone they scout.
- If properly used, Moonlight Shadow allows Clockwerk to sneak right next to an unsuspecting victim, and initiate his deadly combo, while he can use Hookshot seconds later to catch another victim and restart the combo again
- Shadow Demon can use Disruption to hold an enemy in place for Mirana to land an easy Sacred Arrow. This combo is devastating even at level 1.
- Shadow Poison can be used to scout for potential arrow targets.
- Demonic Purge also allows Mirana to land an easy arrow.
- Storm Hammer helps landing Sacred Arrow stuns for a total of easy 5+ seconds of the enemy standing still and useless.
- Warcry makes Mirana tankier as she closes in to finish off her stunned enemy.
- Her Moonlight Shadow helpful with Underlord for initiating with Pit of Malice and Dark Rift.
- Underlord's Pit of Malice helps Mirana to stun with Sacred Arrow.
Others[]
- Heroes with long duration disables such as Shadow Shaman, Naga Siren and Lion can hold enemies in place long enough to land an easy Sacred Arrow.
- Heroes that amplify spell damage such as Pugna, Skywrath Mage, and Chen greatly aid Mirana's ability to burst enemies down with her Aghanim's Starstorm combo.
- Heroes that can scout for enemies such as Bounty Hunter, Riki, and Night Stalker with Aghanim's Scepter can help her set up arrows. Observer Wards in enemy territory also accomplish this.