Changelogs
Version History[]
Version
Description
- Increased intelligence gain from 1.2 to 1.4.
- Increased Starstorm radius from 650 to 675.
- Aghanim's Shard upgrade:
Talents:- LVL 20+45 attack damage ➜ 20% proc chance for 200% critical strike damage.
Talents:- LVL 20+35 attack damage increased to +45.LVL 25+200 Starstorm damage increased to +250.
- Reduced Sacred Arrow max damage from 180 on each level to 150/160/170/180.
- Rescaled Leap charge replenish time from 45/40/35/30 to 52/44/36/28.
- Aghanim's Shard upgrade:
- Leap
- AddedAlt-cast functionality. [?]
Right Click on ability toggles and swaps the functionality of the ability with Leap (Aghanim's Shard), allowing the ability to be vector-targeted and changes Mirana's facing direction when landing.
- Leap
- Reduced base attack speed from 110 to 100.
- Reduced Sacred Arrow max stun duration from 3.2/3.8/4.4/5 to 2.6/3.4/4.2/5.
- Reduced base attack damage from 6‒10 to -5‒(-1).
- Mirana no longer has Agility as a primary attribute and is now a Universal hero.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 24‒30 to 6‒10.
- Rescaled base strength and gain from 18 + 2.2 to 20 + 1.7.
- Reduced agility gain from 3.1 to 2.5.
- Reduced intelligence gain from 1.9 to 1.2.
- Reduced Starstorm mana cost from 80/95/110/125 to 80/90/100/110.
- Reduced Sacred Arrow mana cost from 100 to 90.
- Aghanim's Shard upgrade:
- Leap
- Now no longer breaks Moonlight Shadow invisibility upon cast.
- AddedAutocast functionality with the following ability effects when autocast On:
- Can now be ground-targeted, selecting the leap distance and destination.
- Also adds vector-target functionality for the wave projectile, allowing Mirana to release the wave projectile in a certain direction.
- Leap
- Aghanim's Shard upgrade:
- Leap
- Increased wave distance from 600 to 800.
- Increased wave damage from 150 to 170.
- Leap
- Reduced agility gain from 3.4 to 3.1.
- Increased Starstorm secondary radius from 425 to 650.
- Increased Leap buff duration from 2.5 to 4.
- Aghanim's Shard upgrade:
- Leap
- Increased wave projectile speed from 1200 to 1800.
- Increased end radius from 300 to 450.
- Leap
- Rescaled base agility and gain from 18 + 3.7 to 24 + 3.4.
- Reduced base attack damage from 27‒32 to 24‒30.
- Reduced base attack speed from 115 to 110.
- Reduced base armor from -1 to -2.
- Reduced Starstorm mana cost from 80/105/130/155 to 80/95/110/125.
- ReworkedAghanim's Shard upgrade:
- Leap [?]
- OldGrants 150% ensured critical damage on all attacks for its buff duration.
- NewDeals 150 magical damage and applies a 2.5-second movement speed slow to affected enemy units within range.
- Leap [?]
Talents:- LVL 15+75 Leap attack speed increased to +80.LVL 20-25s Moonlight Shadow cooldown reduced to -20s.LVL 25+180 Starstorm damage increased to +200.
- Increased base health regeneration from 0 to 0.25.
- Sacred Arrow
- Reduced vision radius from 500 to 400.
- Reduced max stun duration from 3.5/4/4.5/5 to 3.2/3.8/4.4/5.
Talents:- LVL 10+150 health ➜ +100 Leap distance.LVL 10+15 attack damage ➜ -2s Sacred Arrow cooldown.LVL 15LVL 20+8% spell damage amplification ➜ -25s Moonlight Shadow cooldown.LVL 25
- Increased turn rate from 0.5 to 0.6.
- AddedAttribute Bonus.
Talents:- LVL 15-3.5s Sacred Arrow cooldown reduced to -3s.LVL 20+10% spell damage amplification reduced to +8%.
- ReworkedAghanim's Scepter upgrade:
- OldNow passively casts Starstorm every 8 seconds if enemies are within its range. [?]
- NewSacred Arrow
- Now releases Starstorm projectiles based on its current level onto enemies within 500 range of it as it travels.
- Releases an extra projectile on the enemy hit by Sacred Arrow. [?]
- AddedAghanim's Shard upgrade for Mirana:
- Leap
- Increases the number of charges by 1.
- Grants self a 150% ensured critical damage on all attacks for its buff duration.
- Leap
Talents:- LVL 10+12 attack damage increased to +15.
- Increased Sacred Arrow cooldown from 18/17/16/15 to 19/18/17/16.
- Increased Leap distance from 550 to 575.
- Reduced Moonlight Shadow movement speed bonus from 15% on each level to 9%/12%/15%.
Talents:- LVL 15-4s Sacred Arrow cooldown reduced to -3.5s.LVL 25-55s Moonlight Shadow cooldown increased to -60s.
Talents:- LVL 10+200 health reduced to +150.LVL 10+15 attack damage reduced to +12.LVL 15+80 Leap attack speed reduced to +65.LVL 15-5s Sacred Arrow cooldown reduced to -4s.LVL 2025 Mana Break reduced to 20.LVL 20+12% spell damage amplification reduced to +10%.LVL 25-70s Moonlight Shadow cooldown reduced to -55s.
- Increased base attack damage from 25‒30 to 27‒32.
- Increased Sacred Arrow base damage from 40/120/200/280 to 60/150/240/330.
- Reduced Sacred Arrow max stun duration from 5 on each level to 3.5/4/4.5/5.
- Reduced Sacred Arrow projectile speed from 950 to 900.
- Reduced Leap attack speed from 60/80/100/120 to 25/50/75/100.
- Sacred Arrow
- Reduced base damage from 80/160/240/320 to 40/120/200/280.
- Increased max damage bonus from 140 to 180.
- Increased Moonlight Shadow mana cost from 75 to 125.
- Increased base intelligence from 19 to 22.
- Sacred Arrow
- Rescaled cooldown from 17 on each level to 18/17/16/15.
- Increased base damage from 50/140/230/320 to 80/160/240/320.
- Reduced Leap charge replenish time from 60/50/40/30 to 45/40/35/30.
- Aghanim's Scepter upgrade:
- Reduced Starstorm passive cast interval from 9 to 8.
- Increased base mana regeneration from 0 to 0.4.
- Reduced Starstorm cast time from 0.5 to 0.4.
- Increased attack point from 0.3 to 0.35.
- Increased base attack speed from 100 to 115.
- Aghanim's Scepter upgrade:
- Reduced Starstorm passive cast interval from 10 to 9.
- Increased base intelligence and gain from 17 + 1.7 to 19 + 1.9.
- Increased agility gain from 3.2 to 3.7.
- Reduced base movement speed from 295 to 290.
- Increased Sacred Arrow projectile speed from 857 to 950.
- Increased strength gain from 2.15 to 2.2.
- Increased intelligence gain from 1.65 to 1.7.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Leap now locks Mirana's facing angle during the leap, so she cannot turn during it anymore.
Talents:- LVL 10+20 attack damage reduced to +15.LVL 25-75s Moonlight Shadow cooldown reduced to -70s.
Talents:- LVL 25-80s Moonlight Shadow cooldown reduced to -75s.
- Increased Leap attack speed bonus from 40/60/80/100 to 60/80/100/120.
- Increased Moonlight Shadow duration from 15 to 18.
- Leap
- Increased attack speed bonus from 25/50/75/100 to 40/60/80/100.
- Increased buff duration from 2 to 2.5.
- Moonlight Shadow now grants 15% movement speed bonus when fully invisibile. [?]
- Rescaled base attack damage from 21‒32 to 25‒30.
- Reduced Starstorm mana cost from 100/120/140/160 to 80/105/130/155.
Talents:- LVL 25-70s Moonlight Shadow cooldown increased to -80s.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 300 to 295.
- Increased turn rate from 0.4 to 0.5.
- Leap
- Now has 3 charges with a 60/50/40/30 seconds replenish time, instead of a 30/26/22/18 seconds cooldown.
- Changedbuff from affecting all allies within 775 radius to affect self only.
- UAbility can no longer be cast during Leap. [?]
- Reduced leap distance from 600/700/800/900 to 550 on each level.
- UReduced leap speed from 1600 to 1300.
- Increased movement speed bonus from 8%/12%/16%/20% to 8%/16%/24%/32%.
- Increased attack speed bonus from 16/32/48/64 to 25/50/75/100.
- Reduced buff duration from 5 to 2.
- Increased mana cost from 40/35/30/20 to 40 on each level.
Talents:- LVL 10+150 health increased to +200.LVL 10LVL 15+30 attack speed ➜ +100 Leap attack speed.LVL 15+5% spell damage amplification ➜ -5s Sacred Arrow cooldown.LVL 20-4s Sacred Arrow cooldown.LVL 20LVL 25LVL 25
- Increased strength gain from 1.85 to 2.15.
- Increased base attack damage from 18‒29 to 21‒32.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Reduced Starstorm second meteor impact delay from 1 to 0.8.
- Leap
- Increased attack speed bonus from 8/16/24/32 to 16/32/48/64.
- Reduced buff duration from 10 to 5.
Talents:- LVL 20+8 armor ➜ -4s Sacred Arrow cooldown.LVL 20+40 attack damage increased to +50.
- Reduced Sacred Arrow vision radius from 650 to 500.
- Leap
- Aghanim's Scepter upgrade:
- Addeda status buff to indicate whenever the Starstorm passive cast is ready.
- RemovedAttribute Bonus.
- added
Talents:
- Aghanim's Scepter upgrade:
- Increased Starstorm passive cast interval from 9 to 10.
- Aghanim's Scepter upgrade:
- Increased Starstorm passive cast interval from 8 to 9.
- Aghanim's Scepter upgrade:
- Passive Starstorm casts no longer release a secondary meteor on the closest enemy.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Leap buff is now dispellable.
- AddedAghanim's Scepter upgrade for Mirana:
- Now passively casts Starstorm every 8 seconds if enemies are within its range. [?]
- Increased base health from 150 to 180.
- Increased attack range from 600 to 630.
- Increased Starstorm main radius from 625 to 650.
- Sacred Arrow now instantly kills any non-hero, non-ancient unit it collides with.
- Starstorm
- Changedfrom hitting a random enemy within radius to hitting the closest enemy within radius.
- Increased secondary radius from 175 to 325.
- Leap
- Reduced leap speed from 2000 to 1600.
- Rescaled leap distance from 630/720/780/870 to 600/700/800/900.
- Sacred Arrow
- Reduced min stun duration from 0.5 to 0.01. [?]
- Reduced base damage from 90/180/270/360 to 50/140/230/320.
- Increased max bonus damage from 100 to 140. [?]
- Reduced Sacred Arrow vision radius from 800 to 650.
- Reduced night vision from 1200 to 800.
- Leap
- Changedfrom applying movement speed and attack speed bonus upon landing location to cast location upon cast.
- Increased attack speed bonus from 4/8/12/16 to 8/16/24/32.
- Starstorm will now choose a new secondary target for if the primary target died before impact.
- Sacred Arrow now deals up to 100 damage bonus based on distance the arrow traveled.
- Reduced Moonlight Shadow cooldown from 160/140/120 to 140/120/100.
- Increased Moonlight Shadow duration from 11 to 15.
- Reduced Sacred Arrow cooldown from 20 to 17.
- Reduced Moonlight Shadow mana cost from 175 to 75.
- Increased Starstorm secondary target damage percentage from 50% to 75%. [?]
- Reduced Sacred Arrow cooldown from 25 to 20.
- Reduced Moonlight Shadow cooldown from 180/160/140 to 160/140/120.
- Fixed Sacred Arrow damaging but not stunning invisible units.
- Addednew Bound Radius mechanic. [?]
- Mirana has the
DOTA_HULL_SIZE_HEROhull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Mirana has the
- Moonlight Shadow
- Increased duration from 7/9/11 to 11 on each level.
- Rescaled cooldown from 160 on each level to 180/160/140.
- Reduced Moonlight Shadow mana cost from 200/250/300 to 175 on each level.
- Added
-aacommand.- This prints a message for Sacred Arrow hit percentages.
- Fixed ability interactions between Moonlight Shadow and spell immune sources (e.g. Avatar).
- Leap
- Increased cooldown from 20 on each level to 40/35/30/20.
- Reduced mana cost from 60/55/50/45 to 40/35/30/20.
- Leap no longer turns Mirana invulnerable for the leap duration.
- Reduced Sacred Arrow collision radius from 130 to 115.
- Fixed hero icon.
- Sacred Arrow
- Fixed ability graphics issue.
- Updated ability animations.
- Created
Patch History[]
Patch
Description
- Typing
Moon,Princess,POTMin the hero selection now highlights Mirana.
- Updated
Starstorm ability tooltips.
- Increased versus scale from 0.85 to 0.79.
- Typing
Dragon's Bloodin the hero selection now highlights Mirana. - Addednew Adjectives attributes. [?]
- Mirana has the following values: Female
1, Steed1, Legs2and Nose1.
- Mirana has the following values: Female
- Updated
Leap ability backend strings.
- Updated
Leap ability tooltips.
- Fixed Sacred Arrow ability interactions with cast range bonuses.
- Added new Sacred Arrow ability modifiers.
- Updated Moonlight Shadow ability tooltips.
- Updated default hero model and animations.
- Increased max polygon counts.
- Increased max polygon counts.
- Increased max polygon counts.
- Updated default hero model.
- Fixed a typo in Moonlight Shadow tooltip.
- Fixed Sacred Arrow blocking neutral creep camps.
- Added response rules for when Sacred Arrow hits neutral creeps.
- Fixed Starstorm no charges error reading
Starfallinstead ofStarstorm.
- Added Arcane Rune responses.
-
- Updated default item build.
- Updated model with a slightly different face.
- No longer only considers
Moonlight Shadow for invisibility.
- Added Russian voiceover lines.
-
- Fixed Break disabling Moonlight Shadow.
- Fixed Sacred Arrow visual effects not stopping when the ability hits a close enemy
-
- Fixed Sacred Arrow from doing max stun duration without the correct travel distance.
- Sacred Arrow
- Updated ability tooltip regarding its effect on invisible units.
- The ability will stun and damage invisible units.
- Updated Leap ability tooltip.
- Leap buff is applied when and where Mirana begins leaping.
- Sacred Arrow
- Reduced projectile size by 10%.
- Reduced projectile saturation.
- Enemies continue to not see or hear the same effects on the Sacred Arrow as allies do.
- Fixed Sacred Arrow from doing max stun duration.
- Fixed Leap range being slightly too short.
- Fixed cast and attack behaviors during Leap.
-
- Fixed cast backswing behaviors for the following abilities:
- Fixed some ability backswing behaviors.
- Added to Dota2 workshop.
- UBroken down hero model into multiple parts in the loadout.
- Fixed several "missing lane" line bugs.
-
- Fixed Starstorm ability tooltip.
- UAdded new voice over lines.
-
- Fixed abilities with 0 cast point (i.e. Leap) missing its ability effects.
- Reduced projectile size of Sacred Arrow by 20%.
- Fixed Leap buff being dispelled by Black King Bar and Repel.
- Fixed having 1 more armor than intended.
- Fixed Sacred Arrow not hitting Spirit Bear.
- Fixed Moonlight Shadow not affecting hidden allied units (i.e. Disruption, Phase Shift, etc).
- Fixed Sacred Arrow getting blocked by Spellblock.
- Fixed Sacred Arrow damaging but not stunning invisible units.
- Fixed ability interactions between Moonlight Shadow and Repel/Purge.
- Fixed Sacred Arrow vision around projectile during impact.
- Fixed Sacred Arrow projectile traveling and endpoint vision.
-
- Removed Sacred Arrow in-flight sound for now.
- Fixed enemy team being able to hear Sacred Arrow launch sound effect.
- Fixed Sacred Arrow having bad attachment and sometimes looking wrong.
- Sacred Arrow
- Fixed projectile speed.
- Removed pre-cast ability particle effects.
- Fixed a recent bug that caused Starstorm to do half damage
- Starstorm
- No longer hit invisible units.
- Fixed ability timing issues.
- Sacred Arrow
- No longer stun invisible units.
- Fixed projectile not stopping correctly upon hitting magic immune units.
- Moonlight Shadow no longer works on illusions.
- AddedMirana. [?]
- Fixed where with ◉ Standard auto-attack, you could break Moonlight Shadow invisibility unintentionally.
- The following abilities can now dodge incoming projectiles:
- Fixed Sacred Arrow to not miss nearby targets.
- Added Moonlight Shadow ability cast effects.
- Fixed Moonlight Shadow global invisibility fading in immediately instead of waiting for fade time.
- Fixed Leap buff ability tooltip.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Sacred Arrow.