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Version History[]

Version
Description
  • Reduced base attack damage from 6‒10 to -5‒(-1).
  • Mirana no longer has Agility as a primary attribute and is now a Universal hero.
  • Reduced base health from 200 to 120.
  • Reduced base attack damage from 24‒30 to 6‒10.
  • Rescaled base strength and gain from 18 + 2.2 to 20 + 1.7.
  • Reduced agility gain from 3.1 to 2.5.
  • Reduced intelligence gain from 1.9 to 1.2.
  • Reduced Starstorm mana cost from 80/95/110/125 to 80/90/100/110.
  • Reduced Sacred Arrow mana cost from 100 to 90.
  • Aghanim's Shard upgrade:
    • Leap
      • Now no longer breaks Moonlight Shadow invisibility upon cast.
      • Added
        Autocast functionality with the following ability effects when autocast On:
      • Can now be ground-targeted, selecting the leap distance and destination.
      • Also adds vector-target functionality for the wave projectile, allowing Mirana to release the wave projectile in a certain direction.
  • Aghanim's Shard upgrade:
    • Leap
      • Increased wave distance from 600 to 800.
      • Increased wave damage from 150 to 170.
  • Reduced agility gain from 3.4 to 3.1.
  • Increased Starstorm secondary radius from 425 to 650.
  • Increased Leap buff duration from 2.5 to 4.
  • Aghanim's Shard upgrade:
    • Leap
      • Increased wave projectile speed from 1200 to 1800.
      • Increased end radius from 300 to 450.
  • Rescaled base agility and gain from 18 + 3.7 to 24 + 3.4.
  • Reduced base attack damage from 27‒32 to 24‒30.
  • Reduced base attack speed from 115 to 110.
  • Reduced base armor from -1 to -2.
  • Reduced Starstorm mana cost from 80/105/130/155 to 80/95/110/125.
  • Reworked
    Aghanim's Shard upgrade:
    • Leap [?]
      • Old
        Grants 150% ensured critical damage on all attacks for its buff duration.
      • New
        Deals 150 magical damage and applies a 2.5-second movement speed slow to affected enemy units within range.
  • Increased base health regeneration from 0 to 0.25.
  • Sacred Arrow
    • Reduced vision radius from 500 to 400.
    • Reduced max stun duration from 3.5/4/4.5/5 to 3.2/3.8/4.4/5.
  • Reworked
    Aghanim's Scepter upgrade:
    • Old
      Now passively casts Starstorm every 8 seconds if enemies are within its range. [?]
    • New
      Sacred Arrow
      • Now releases Starstorm projectiles based on its current level onto enemies within 500 range of it as it travels.
      • Releases an extra projectile on the enemy hit by Sacred Arrow. [?]
  • Added
    Aghanim's Shard upgrade for Mirana:
    • Leap
      • Increases the number of charges by 1.
      • Grants self a 150% ensured critical damage on all attacks for its buff duration.
  • Increased Sacred Arrow cooldown from 18/17/16/15 to 19/18/17/16.
  • Increased Leap distance from 550 to 575.
  • Reduced Moonlight Shadow movement speed bonus from 15% on each level to 9%/12%/15%.
  • Talent Talents:
    • LVL 15
       
      +65 Leap attack speed increased to +75.
  • Reduced Sacred Arrow max stun duration from 5 on each level to 3.5/4/4.5/5.
  • Reduced Sacred Arrow projectile speed from 950 to 900.
  • Reduced Leap attack speed from 60/80/100/120 to 25/50/75/100.
  • Sacred Arrow
    • Reduced base damage from 80/160/240/320 to 40/120/200/280.
    • Increased max damage bonus from 140 to 180.
  • Increased Moonlight Shadow mana cost from 75 to 125.
  • Increased base intelligence from 19 to 22.
  • Sacred Arrow
    • Rescaled cooldown from 17 on each level to 18/17/16/15.
    • Increased base damage from 50/140/230/320 to 80/160/240/320.
  • Increased base intelligence and gain from 17 + 1.7 to 19 + 1.9.
  • Increased strength gain from 2.15 to 2.2.
  • Increased intelligence gain from 1.65 to 1.7.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Leap now locks Mirana's facing angle during the leap, so she cannot turn during it anymore.
  • Talent Talents:
    • LVL 15
       
      +100 Leap attack speed reduced to +80.
  • Increased Leap attack speed bonus from 40/60/80/100 to 60/80/100/120.
  • Increased Moonlight Shadow duration from 15 to 18.
  • Leap
    • Increased attack speed bonus from 25/50/75/100 to 40/60/80/100.
    • Increased buff duration from 2 to 2.5.
  • Moonlight Shadow now grants 15% movement speed bonus when fully invisibile. [?]
  • Reduced Starstorm mana cost from 100/120/140/160 to 80/105/130/155.
  • Reduced base agility and gain from 20 + 3.6 to 18 + 3.2.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced base movement speed from 300 to 295.
  • Increased turn rate from 0.4 to 0.5.
  • Leap
    • Now has 3 charges with a 60/50/40/30 seconds replenish time, instead of a 30/26/22/18 seconds cooldown.
    • Changed
      buff from affecting all allies within 775 radius to affect self only.
    • U
      Ability can no longer be cast during Leap. [?]
    • Reduced leap distance from 600/700/800/900 to 550 on each level.
    • U
      Reduced leap speed from 1600 to 1300.
    • Increased movement speed bonus from 8%/12%/16%/20% to 8%/16%/24%/32%.
    • Increased attack speed bonus from 16/32/48/64 to 25/50/75/100.
    • Reduced buff duration from 5 to 2.
    • Increased mana cost from 40/35/30/20 to 40 on each level.
  • Increased agility gain from 3.3 to 3.6.
  • Increased Leap movement speed bonus from 4%/8%/12%/16% to 8%/12%/16%/20%.
  • Increased strength gain from 1.85 to 2.15.
  • Increased base attack damage from 18‒29 to 21‒32.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Reduced Starstorm second meteor impact delay from 1 to 0.8.
  • Leap
    • Increased attack speed bonus from 8/16/24/32 to 16/32/48/64.
    • Reduced buff duration from 10 to 5.
  • Increased base health from 150 to 180.
  • Increased attack range from 600 to 630.
  • Increased Starstorm main radius from 625 to 650.
  • Sacred Arrow now instantly kills any non-hero, non-ancient unit it collides with.
  • Increased agility gain from 2.75 to 3.3.
  • Increased Starstorm secondary radius from 325 to 425.
  • Starstorm
    • Changed
      from hitting a random enemy within radius to hitting the closest enemy within radius.
    • Increased secondary radius from 175 to 325.
  • Leap
    • Reduced leap speed from 2000 to 1600.
    • Rescaled leap distance from 630/720/780/870 to 600/700/800/900.
  • Sacred Arrow
    • Reduced min stun duration from 0.5 to 0.01. [?]
    • Reduced base damage from 90/180/270/360 to 50/140/230/320.
    • Increased max bonus damage from 100 to 140. [?]
  • Reduced night vision from 1200 to 800.
  • Leap
    • Changed
      from applying movement speed and attack speed bonus upon landing location to cast location upon cast.
    • Increased attack speed bonus from 4/8/12/16 to 8/16/24/32.
  • Starstorm will now choose a new secondary target for if the primary target died before impact.
  • Sacred Arrow now deals up to 100 damage bonus based on distance the arrow traveled.
  • Reduced Moonlight Shadow cooldown from 160/140/120 to 140/120/100.
  • Increased Starstorm secondary target damage percentage from 50% to 75%. [?]
  • Reduced Sacred Arrow cooldown from 25 to 20.
  • Added
    new Bound Radius mechanic. [?]
    • Mirana has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Reduced Leap cooldown from 40/35/30/20 to 30/26/22/18.
  • Moonlight Shadow
    • Increased duration from 7/9/11 to 11 on each level.
    • Rescaled cooldown from 160 on each level to 180/160/140.
  • Starstorm no longer has a 60% chance to hit enemies within 600‒900 range.
  • Updated Leap ability tooltips.
  • Leap
    • Increased cooldown from 20 on each level to 40/35/30/20.
    • Reduced mana cost from 60/55/50/45 to 40/35/30/20.
  • Fixed Starstorm secondary projectile doing more damage than intended.
  • Fixed hero icon.
  • Sacred Arrow
    • Fixed ability graphics issue.
    • Updated ability animations.
  • Created

Patch History[]

Patch
Description
  • Typing Moon, Princess, POTM in the hero selection now highlights Mirana.
  • Increased versus scale from 0.85 to 0.79.
  • Typing Dragon's Blood in the hero selection now highlights Mirana.
  • Added
    new Adjectives attributes. [?]
    • Mirana has the following values: Female 1, Steed 1, Legs 2 and Nose 1.
  • Updated Upgradable by Aghanim's Shard. Leap ability backend strings.
  • Updated Upgradable by Aghanim's Shard. Leap ability tooltips.
    • Updated default hero model.
    • Added Upgradable by Aghanim's Shard. Leap ability and impact particles.
  • Updated default hero model and animations.
  • Increased max polygon counts.
  • Increased max polygon counts.
  • Increased max polygon counts.
  • Updated default hero model.
    • Updated Leap ability description and lore to suggest that the ability bonuses now only affect just Mirana.
  • Fixed Starstorm no charges error reading Starfall instead of Starstorm.
  • Updated model with a slightly different face.
  • Added Russian voiceover lines.
  • Fixed Sacred Arrow visual effects not stopping when the ability hits a close enemy
  • Sacred Arrow
    • Updated ability tooltip regarding its effect on invisible units.
    • The ability will stun and damage invisible units.
  • Updated Leap ability tooltip.
    • Leap buff is applied when and where Mirana begins leaping.
  • Sacred Arrow
    • Reduced projectile size by 10%.
    • Reduced projectile saturation.
    • Enemies continue to not see or hear the same effects on the Sacred Arrow as allies do.
  • Fixed Leap range being slightly too short.
  • Fixed cast and attack behaviors during Leap.
  • Fixed some ability backswing behaviors.
  • Added to Dota2 workshop.
  • U
    Broken down hero model into multiple parts in the loadout.
  • Fixed several "missing lane" line bugs.
  • U
    Added new voice over lines.
  • Fixed having 1 more armor than intended.
  • Fixed Leap being canceled if Mirana got purged during it.
  • Fixed Sacred Arrow damaging but not stunning invisible units.
  • Fixed Sacred Arrow projectile traveling and endpoint vision.
  • Fixed enemy team being able to hear Sacred Arrow launch sound effect.
  • Fixed Sacred Arrow having bad attachment and sometimes looking wrong.
  • Sacred Arrow
    • Fixed projectile speed.
    • Removed pre-cast ability particle effects.
  • Fixed a recent bug that caused Starstorm to do half damage
  • Fixed Moonlight Shadow global invisibility fading in immediately instead of waiting for fade time.
  • Fixed Leap buff ability tooltip.
  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
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