Hero
Mirana | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Stuns enemies with precise arrows from afar. | |
Mirana patrols the Nightsilver Woods, ever vigilant against those who would dare to take from her Goddess' preserve. Leaping into action on her white feline mount, the Princess of the Moon calls down a heavenly Starstorm to rain waves of meteors on surrounding enemies. Wielding a bow tipped with lunar ore, she takes skillful aim with Sacred Arrows to find her mark from extreme distances. By the blessing of Selemene, Mirana shrouds the land in Moonlight Shadow, shielding her allies from the eyes of her enemies, she ensures that her team is always on the prowl. | |
Roles: | Carry Support Escape Nuker Disabler |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "How long must we ride before we're summoned again to the Nightsilver Woods?"
Lore:
Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light.
Voice:
Abilities[]
Cast Animation: 0.4+0
Main Radius: 650
Secondary Radius: 425
Secondary Damage Percentage: 75%
Spell Immunity Notes:
Does not deal damage if the target turns spell immune before impact.
Does not choose a new target for the second meteor if the current target turns spell immune.
The Goddess breaks the strata to empower her Princess in the time of need.
Notes:
- Meteors need 0.57 seconds to hit their targets.
- Does not hit invisible, invulnerable or hidden units.
- The initial wave does not hit units inside the Fog of War, but the secondary single meteor does.
- The target for the second meteor is set upon cast of Starstorm, so it can hit its target even after it has moved out of the radius.
- The second meteor starts falling exactly 0.8 seconds after cast, and also takes 0.57 seconds to hit its target.
- Starstorm chooses a new target for the second meteor if the set target dies before or because of the first meteor's impact.
- Can deal a total of 131.25/262.5/393.75/525 (
481.25/612.5/743.75/875) damage to a single target (before reductions) with the second meteor hit.
Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 3.2/3.8/4.4/5 seconds, with bonus damage up to 180 added, based on the distance the arrow travels to its target. Instantly kills the first non-ancient creep it hits.
Cast Animation: 0.5+0
Cast Range: 3000
Max Travel Distance: 3067
Max Values Distance: 1500
Arrow Collision Radius: 96
Base Damage: 60/150/240/330
Max Bonus Damage: 180
Min Stun Duration: 0.01
Max Stun Duration: 3.2/3.8/4.4/5
Causes Sacred Arrow to release a Starstorm on enemies along the travel path of the primary arrow, releasing a second Starstorm that deals less damage to the impacted unit.
Starstorm must be drafted as well for it to get applied.
Lunar energies make the Princess of the Moon's arrows more deadly than most.
Notes:
- Sacred Arrow travels at a speed of 900, taking 3.41 seconds to travel the full distance.
- The arrow starts traveling 51 range in front of Mirana, and travels forward up to 3067 range.
- This means units within 50 range in front of Mirana cannot be hit, as it does not search for units right behind the arrow.
- With the travel distance and radius, Sacred Arrow can hit units up to 3163 range away.
- The stun increases by 0.064/0.076/0.088/0.1 seconds and the damage by 3.6 for each 30 distance traveled, resulting in the following values at certain distances (before reductions):
- 300 Distance: 0.64/0.76/0.88/1 second stun, 96/186/276/366 damage.
- 600 Distance: 1.28/1.52/1.76/2 second stun, 132/222/312/402 damage.
- 900 Distance: 1.92/2.28/2.64/3 second stun, 168/258/348/438 damage.
- 1200 Distance: 2.56/3.04/3.52/4 second stun, 204/294/384/474 damage.
- 1500 Distance: 3.2/3.8/4.4/5 second stun, 240/330/420/510 damage.
- The arrow reaches its full potential after traveling for 1500 distance, which takes 1.67 seconds.
- The arrow first applies the damage, then the debuff.
- The stun duration is shown above the target's head upon hit, visible to allies only. The shown value is rounded.
- If the arrow collides with a unit which is not a hero, ancient creep, or creep-hero, it instantly kills it.
- The creep is killed by getting its health dealt as damage to it, in the form of HP Removal. Spell immune creeps are not killed.
- The arrow cannot collide with invulnerable or hidden units, it simply flies through them.
- The arrow has 400 flying vision, which stays for 3 seconds at the point the arrow hits a target.
- With Aghanim's Scepter, Sacred Arrow releases a meteor based on the current level of Starstorm onto every enemy that comes within 500 range as it travels.
- If the arrow lands on a unit, that unit is hit by a secondary meteor that deals 37.5/75/112.5/150 (
137.5/175/212.5/250) damage.
- This results in a total damage of 112.5/225/337.5/450 (
412.5/525/637.5/750) against that target, on top of Sacred Arrow's damage (before reductions).
- If the arrow lands on a unit, that unit is hit by a secondary meteor that deals 37.5/75/112.5/150 (
- The multishot
talent launches 2 extra arrows with the primary arrow.
- The extra arrows are launched with a 30° angle to the left and right of the primary arrow in the center.
- Although all 3 arrows overlap in front of Mirana, they cannot hit the same target.
- The Starstorm scepter upgrade is not applied to these arrows.
Cast Animation: 0+0
Move Speed Bonus: 8%/16%/24%/32%
Buff Duration: 2.5
Charge Replenish Time: 45/40/35/30
Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units affected. Grants 1 bonus charge.
None can fail to recognize Mirana's iconic white beast in the heat of battle.
Notes:
- Mirana gets all 3 charges immediately upon learning Leap.
- Acquiring Aghanim's Shard instantly grants 1 extra charge.
- Leap interrupts Mirana's channeling abilities upon cast.
- Always leaps towards the direction Mirana is facing. Locks Mirana's facing angle during the leap.
- Moves Mirana upwards over other units and over impassable terrain.
- During Leap, Mirana can attack, use items and cast abilities, except recasting Leap.
- However, she cannot turn, so targeted abilities and items may only be used in the direction she is facing.
- The buff is applied instantly upon cast, not upon landing.
- The buff from multiple casts does not stack, only its duration gets refreshed.
- With Aghanim's Shard, Leap releases a wave in front of Mirana upon landing that damages and slows enemies in a line.
- The wave travels at a speed of 1500, taking 0.4 seconds to reach the maximum distance.
- With the travel distance and radius, it can hit units up to 900 range away.
- Leap first applies the damage, then the debuff.
Moonlight Shadow
Ability
No Target
No Target
Affects
Allies
Allies
Turns Mirana and all allied heroes invisible and grants bonus movement speed. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow's duration has not expired.
Cast Animation: 0.5+0
Radius: Global
Fade Delay: 2.5/2/1.5
Move Speed Bonus: 9%/12%/15%
Duration: 18
Modifiers [?]
modifier_mirana_moonlight_shadow
Death
modifier_mirana_moonlight_shadow_killtracker
Death
modified_invisible
Death
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows.
Notes:
- Places a buff on all allied heroes, including clones, excluding illusions. As long as this buff stays on them, they will keep turning invisible.
- Fully affects invulnerable and hidden allies, placing the buff on them and turning them invisible.
- The movement speed bonus is only applied when fully invisible. It is not applied during the fade delay.
- Attacking, casting abilities or using items during the fade delay resets it.
- The evasion
talent is always present while the ability is active, and does not rely on the invisibility.
- Increases Mirana and her team's survivability against physical attacks by 25%.
- Evasion uses pseudo-random distribution.
- Stacks diminishingly with other sources of evasion.
- Does not update the current instance of Moonlight Shadow.
Notes:
- Grants Mirana's attacks Mana Break, causing her attacks to burn the target's mana and deal damage based on the burned mana.
- Burned mana as damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Mirana's attack damage.
- The attack damage bonus values are not considered by critical strike.
- However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Effectively increases Mirana's attack damage by 16 against units which have enough mana to burn.
- Effectively increases the attack damage of Mirana's illusions by 8 against units which have enough mana to burn.
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Fully stacks with other sources of Mana Break.
Talents[]
Hero Talents | ||
---|---|---|
+200 Starstorm Damage | 25 | +2 Multishot Sacred Arrows |
+20 Mana Break | 20 | -20s Moonlight Shadow Cooldown |
+80 Leap Attack Speed | 15 | Moonlight Shadow gives +20 Evasion |
+100 Leap Distance | 10 | -2s Sacred Arrow cooldown |
Recent Changes[]
Main Article: Mirana/Changelogs
Version
Description
- Rescaled base agility and gain from 18 + 3.7 to 24 + 3.4.
- Reduced base attack damage from 27-32 to 24-30.
- Reduced base attack speed from 115 to 110.
- Reduced base armor from -1 to -2.
- Reduced Starstorm mana cost from 80/105/130/155 to 80/95/110/125.
- Reworked Aghanim's Shard upgrade:
- Level 15 left talent: +75 Leap attack speed increased to +80.
- Level 20 right talent: -25s Moonlight Shadow cooldown reduced to -20s.
- Level 25 left talent: +180 Starstorm damage increased to +200.
- Increased health regeneration from 0 to 0.25.
- Sacred Arrow
- Reduced vision radius from 500 to 400.
- Reduced max stun duration from 3.5/4/4.5/5 to 3.2/3.8/4.4/5.
Talents:
- Level 10 left talent changed: +150 health ➜ +100 Leap distance.
- Level 10 right talent changed: +15 attack damage ➜ -2s Sacred Arrow cooldown.
- Level 15 right talent changed: -3s Sacred Arrow cooldown ➜ 20% evasion during Moonlight Shadow. [?]
- Level 20 right talent changed: +8% spell damage amplification ➜ -25s Moonlight Shadow cooldown.
- Level 25 left talent changed: -60s Moonlight Shadow cooldown ➜ +180 Starstorm damage.
Recommended Items[]
Starting items:
- Slippers of Agility provide Mirana with additional damage and armor, greatly improving her last-hitting power and giving her some additional survivability against enemy harass.
- Tango sustains Mirana's HP, preventing the enemy from harassing her out of lane.
- Healing Salve also restores health to Mirana.
- Clarity allows Mirana to cast her spells more than once or twice in the laning stage, particularly because of her small base mana pool and the high cost of her nukes, particularly Sacred Arrow.
- Observer Ward gains vision on enemies, allowing her to use Sacred Arrow more effectively.
- Sentry Ward helps destroy enemy vision, preventing them from spotting Mirana's approach and dodge her arrows.
Early game:
- Magic Stick is very useful to purchase early on Mirana, as her small HP and mana pools mean that she benefits greatly from the burst regen.
- Boots of Speed allow Mirana to go on the offensive, using her respectable base movement speed and ranged attacks to attack and harass enemies. It also allows for more easy positioning for casting Sacred Arrow, and chasing down or fleeing with Leap.
- Bottle sustains mana and health, as well as giving Mirana ability to store runes to use at the right opportunities.
Mid game:
- Magic Wand is a cheap upgrade to Magic Stick, providing extra attributes and increased charge storage. Because Mirana's HP and mana pools remain quite low without additional items, an instant restoration to HP and mana is greatly beneficial to her.
- Power Treads provide Mirana with additional bonuses to attack speed and attributes. With good attribute switching, Mirana can increase her strength for increased survivability, agility for more damage output, or intelligence for casting her spells.
- Aghanim's Scepter is very powerful on Mirana, as it gives her immense burst magical damage on either single targets or groups of enemies, giving her bonus teamfight/ganking presence during the early-mid part of the game. Scepter also gives her decent stats across the board and opens up new items possibilities, allowing Mirana to be played as a powerful nuker instead of a right-click hero.
- Blink Dagger lets Mirana position right on top of an enemy to rain down upgraded Starstorm.
Late game:
- Butterfly is a very strong carry item in Mirana's hands. It provides a large boost to her agility, and increases her damage and attack speed to greatly improve the potency of her physical attacks. The bonus evasion increases her survivability, and the active can be used to improve her mobility in emergencies.
- Linken's Sphere gives Mirana all-around stats as well as boosting her HP and mana regen. Spellblock further improves Mirana's survivability, allowing her to ignore an enemy's initiating targeted disable, which can give her the time she needs to escape with Leap if ganked.
- Black King Bar can be crucial to purchase depending on what enemies Mirana is facing. Not only does the item provide spell immunity, but it is also capable of dispelling certain debuffs that Manta Style cannot, allowing Mirana to stand her ground and fight.
Situational items:
- Diffusal Blade improves Mirana's physical attacks, providing a boost to agility as well as allowing her attacks to burn mana. The active can greatly slow enemies, making them easy targets for Sacred Arrow.
- Desolator is a strong mid-game item that gives Mirana more damage output. Because she can stun enemies for long durations with Sacred Arrow and boost allied attack speed with Leap, the armor reduction on enemy targets makes them easy prey for Mirana and her allies.
- Monkey King Bar is a situational purchase that aids Mirana in fighting enemies that have evasion. It improves Mirana's damage output through increased attack damage and Piere procs.
- Daedalus improves her attack damage and giving her the chance to inflict critical strikes, Mirana can take advantage of her high attack speed and lay waste to foes.
- Assault Cuirass greatly improves Mirana's fighting power and gives her yet another way to buff her team's effectiveness. The greatly increased armor makes Mirana much more survivable against physical damage, while the bonus attack speed allows her to utilize her physical attacks to great effect. The aura can be used alongside Leap to greatly increase teammates' combat effectiveness by providing them with movement speed, armor and attack speed, along with reducing nearby enemies' armor to further increase the potency of allies' physical attacks.
- Eye of Skadi is a very strong item to purchase on Mirana. It improves her stats across the board, mitigating her small health and mana pools while also providing bonus agility for increased physical damage output. The Cold Attack passive allows Mirana to slow her targets, which can be used alongside Leap to create a large movement and attack speed disparity between Mirana's team and her foes.
- Mjollnir is a strong attack modifier item to purchase on Mirana. It greatly empowers her attack speed and gives her the ability to deal area magical damage, synergizing with Leap and Starstorm. The active can be placed on your team's lead initiator, allowing them to deal additional area magical damage during teamfights.
- Ethereal Blade should be considered if Aghanim's Scepter was purchased, since combined they deal huge amounts of magical damage - the combined burst damage can leave a hero with very little health or even kill them if their hp is on the lower part of the scale. The additional agility is also very useful, as it increases Mirana's right-click power as well as her resistance to physical attacks. The active will also help allied wizards at dealing damage to the affected enemy, further securing a kill for your team, and can be combined with Dagon to deal even more magic burst.
- Manta Style gives Mirana a large amount of bonus agility and attack speed, as well as increased strength and intelligence for overall increased resilience. The active can be used to remove debuffs from Mirana, allowing her to use escape abilities, create illusions to deal more damage when on the offensive, or can be used to scout out terrain to reveal enemy positioning.
- Urn of Shadows is a strong utility item to purchase early on as Mirana. The extra strength gives her more HP for increased survivability, and the mana regen helps to sustain her casting requirements as needed. Charges can be easily obtained through participating in ganks, and the charges used to heal teammates or to add further damage in future ganks.
- Solar Crest provides armor, mana regen, and attributes for improved survivability. Using the active on a Sacred Arrow victim makes them vulnerable to physical damage.
- Arcane Boots is important to purchase as early as possible as a support Mirana. The ability to replenish her mana pool allows her to cast Sacred Arrow and her other spells more frequently, and helps to keep allies' mana topped up as well.
- Ghost Scepter is useful to obtain if the enemy chooses to focus Mirana in fights. Because a support Mirana is not able to easily farm items to improve her own survivability, Ghost Scepter allows her to become temporarily invulnerable against physical damage.
- Force Staff is a strong utility item to purchase as a support Mirana. It provides bonus intelligence to shore up her small base mana pool, and health regeneration to help keep her health pool topped up. The active can be used alongside Leap to greatly augment Mirana's mobility.
- Eul's Scepter of Divinity is a very strong caster item that greatly improves Mirana's potency as a support. It provides bonus intelligence and mana regen, greatly improving her ability to cast her spells, and additional movement speed to give her more mobility, especially when combined with Leap. The active can be cast on herself to provide temporary invulnerability while removing debuffs from herself, or can be used on an enemy to make them a sitting duck for Sacred Arrow.
- Rod of Atos greatly improves Mirana's overall resilience and is easy to build. It provides a large amount of HP and intelligence, improving Mirana's survivability and giving her a larger mana pool with which to cast spells. The active, with its long range and low cooldown, can root an enemy to hit them with Sacred Arrow, allowing allies to easily chase down fleeing enemies.
- Drum of Endurance gives Mirana attributes across the board and is easy to build. The strength and intelligence shore up her small HP and mana pools; the active allows Mirana to greatly empower all nearby allies' attack and movement speed during teamfights.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- In the transition from DotA to Dota 2, various aspects of Mirana's character have been changed to avoid reference to Blizzard's intellectual property.[1]
- The names of two of Mirana's abilities were changed; Starstorm was previously called Starfall and Sacred Arrow was called Elune's Arrow.
- Her DotA hero title was "Priestess of the Moon", a class within the Warcraft universe. Her title was changed during the beta to her current, Princess of the Moon. However, her voice lines remained unchanged, referring to herself still as the ▶️▶️ Priestess.
- In addition to the above changes, Mirana's surname - "Nightshade" - was also dropped, so that she is known simply as "Mirana".
- Mirana is the tiger of the Multan Fort that killed the king of Mongols (in the Mongol folklore).[2]
- Her mount's name is Sagan. Her response ▶️ "Carl meet Sagan." is a pun on Carl Sagan.
- She appears to be wearing the Circlet item, which fits the item description as being "designed for human princesses".
- In Dragon's Blood. Mirana's Starfall ability is shown when she fires an enchanted arrow to the sky and rains several arrows as she wounded an elf.
Gallery[]
Mirana concept art for Dragon's Blood
Mirana on the Spring Cleaning 2014 splash art on the update page.