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Item
 
 

Meteor Hammer is an item purchasable at the Base Shop, under Weapons. However, it requires an item from the Secret Shop to be completed.

Components required from the Base Shop Components required from the Secret Shop
Meteor Hammer
Meteor Hammer icon.png
An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm.
Weapons
Cost 2350 Gold (250)
Sell Value Full price refunded within 10s. 1175 Gold
Active Meteor Hammer
Bonus ? +8 Strength
+8 Agility
+8 Intelligence
+6.5 Health Regeneration
+2.5 Mana Regeneration
Shareable No
Disassemble No
Usage Alert ? No
Recipe
Meteor Hammer (2350)
Components3.png
Perseverance (1650)
Crown (450)
Recipe (250)

Additional Information

Ability

Meteor Hammer
Affects
Enemies
Damage
Magical
After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 1.25 seconds and dealing impact damage. Continues to deal damage over time to enemy units and buildings for 6 seconds.
Cast Range: 600
Channel Time: 2.5
Impact Radius: 400
Effect Delay: 0.5
Impact Damage (Units): 150
Impact Damage (Buildings): 75
Damage per Second: 60
Burn Duration: 6
Stun Duration: 1.25
Cooldown: 24
Mana: 100
Buff/Debuff
Modifiers [?]
modifier_item_meteor_hammer_land
Undispellable
modifier_item_meteor_hammer_burn
modifier_stunned

Notes:

  • When interrupted during the channeling, Meteor Hammer does nothing, wasting the cooldown and mana.
  • The visual effect at the target area during the channeling is visible to allies only.
  • The visual effect around the caster is visible to everyone who has vision on the caster.
  • The casting sound effect is audible to everyone who has vision on the caster.
  • The meteor takes 0.5 seconds to hit the ground after the channeling.
  • Upon landing, all enemies within the impact radius, including buildings but excluding wards, get damaged, stunned and receive a damaging debuff.
  • The meteor first applies the debuffs, then the impact damage.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
  • Multiple casts on the same targets do not stack, but refresh the duration instead.
  • Provides flying vision within the targeted area for 3.8 seconds, starting upon channel begin.
    • This vision stays even when the channeling gets canceled.


Recommended Heroes

Disablers

Heroes with non-standard or long duration disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.

Batrider icon.png
  • In certain circumstances where he doesn't need to drag enemies anywhere, Flaming Lasso provides just enough time to land Meteor Hammer, ideally when the affected enemy has many Sticky Napalm stacks for bonus damage.
Disruptor icon.png
  • The Kinetic Field + Static Storm combo traps enemies while preventing them from interrupting the channel; in return, Meteor Hammer augments Disruptor's initiation with damage and a stun.
Kunkka icon.png
  • X Marks the Spot provides a way to reliably reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.
Naga Siren icon.png
  • Ensnare roots an opponent long enough to set up Meteor Hammer.
  • Song of the Siren sets up Meteor Hammer. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
    • It is possible to do the combo frame-perfect with the help of a toggle item, like Ring of Basilius (Active) icon.png Ring of Basilius. While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
    • Note that this combo is quite obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.
Nyx Assassin icon.png
  • Impale, in certain circumstances, has enough disable duration to fully channel Meteor Hammer on a whole group of enemies, made better with items such as Blink Dagger icon.png Blink Dagger and Aghanim's Scepter icon.png Aghanim's Scepter.
Sand King icon.png
  • Sand Storm's invisiblity sets up for an easy Meteor Hammer.
Shadow Demon icon.png
Underlord icon.png
  • Pit of Malice traps enemies in a small area to nuke with Meteor Hammer.
  • Firestorm adds to Meteor Hammer's AoE nuke damage.

Siegers

Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.

Bloodseeker icon.png
  • Bloodrage increases Meteor Hammer's damage perfect for pushing towers.
Jakiro icon.png
  • Liquid Fire adds to Meteor Hammer's building damage.
  • In addition, Ice Path, when properly timed, has enough disable time on a whole team without status resistance to land perfectly, potentially on Macropyre.
Pugna icon.png

Hiders

Heroes who hide or go invisible can channel Meteor Hammer safely given enemy heroes lack detection or ground target disables.

Monkey King icon.png
  • Tree Dance lets Monkey King use Meteor Hammer while out of vision.
Riki icon.png
  • Cloak and Dagger allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.
Treant Protector icon.png
  • During Nature's Guise, Treant Protector can use Meteor Hammer while hidden in the tree line.
  • Treant can also channel Meteor Hammer while opponents are rooted under Overgrowth.

Special

These heroes can use Meteor Hammer during certain circumstances.

Phoenix icon.png
  • Meteor Hammer can be used during Icarus Dive. This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.

Tips

  • Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
  • If you find yourself vulnerable to disables, you want to invest for a Black King Bar icon.png Black King Bar or a Linken's Sphere icon.png Linken's Sphere to prevent your channelling from getting interrupted easily.
  • Meteor Hammer can be considered a situational item for teams that require extra siege power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
  • Meteor Hammer can be used to quickly clear jungle stacks and creep waves.

Gallery

Recent Changes

Version
Description
  • Meteor Hammer
    • Increased impact radius from 315 to 400.
    • Reduced unit damage per second from 90 to 60.
    • Reduced stun duration from 1.5 to 1.25.
    • Reduced mana cost from 125 to 100.
  • Meteor Hammer
    • No longer destroys trees within its area upon impact.
    • Increased building damage per second from 50 to 60.
    • Reduced stun duration from 1.75 to 1.5.
  • Meteor Hammer
    • Reduced stun duration from 2 to 1.75.
    • Reduced cooldown from 28 to 24.
  • REWORKED
    recipe and stats.
OLD
Meteor Hammer icon.png Meteor Hammer
Recipe: Ogre Axe icon.png Ogre Axe (1000 Gold), Staff of Wizardry icon.png Staff of Wizardry (1000 Gold), Ring of Regen icon.png Ring of Regen (225 Gold), Sage's Mask icon.png Sage's Mask (225 Gold)
Total cost: 2450 Gold
Strength bonus: 12
Intelligence bonus: 12
Health regeneration bonus: 5
Mana regeneration bonus: 3
NEW
Meteor Hammer icon.png Meteor Hammer
Recipe: Perseverance icon.png Perseverance (1650 Gold), Crown icon.png Crown (450 Gold), Default recipe icon.png Recipe (250 Gold)
Total cost: 2350 Gold
Strength bonus: 8
Agility bonus: 8
Intelligence bonus: 8
Health regeneration bonus: 6.5
Mana regeneration bonus: 2.5


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