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Meteor Hammer is an item purchasable at the Base Shop, under Weapons. However, it requires an item from the Secret Shop to be completed.

Components required from the Base Shop Components required from the Secret Shop
Meteor Hammer
Meteor Hammer icon
An enchanted hammer forged of metals discovered in the ruins of a village destroyed by a great star storm.
Weapons
Cost 2850 Gold (400)
Sell Value Full price refunded within 10s. 1425 Gold
Active Meteor Hammer
Bonus ? +6 Strength
+6 Agility
+24 Intelligence
+10% Spell Damage Amp
+75% Mana Regen Amp
+24% Spell Lifesteal Amp
Shareable No
Disassemble No
Usage Alert ? No
Recipe
Meteor Hammer (2850)
Components3
Kaya (2000)
Crown (450)
Recipe (400)

Additional Information[]

Ability[]

Meteor Hammer
Affects
Enemies
Damage
Magical
After a successful channel, summons a meteor that strikes a 400 AoE, stunning enemies for 0.5 seconds and dealing impact damage. Continues to deal damage over time to enemy units and buildings for 6 seconds. Non-building units are also slowed for 20% for the duration of the burn.
Cast Range: Affected by Cast Range bonuses. 600
Impact Radius: Affected by AoE Radius bonuses. 400
Building Impact Damage: 90
Non-Building Impact Damage: 130
Damage per Second: 50
Channel Time: 2
Landing Time: 0.5
Move Speed Slow: 20%
Debuff Duration: 6
Stun Duration: 0.5
Cooldown symbol
 24
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_item_meteor_hammer_land
Undispellable
modifier_item_meteor_hammer_burn
modifier_stunned

  • The visual effect at the target area during the channeling is visible to allies only.
  • The visual effect around the caster is visible to everyone who has vision of the caster.
  • The casting sound effect is audible to everyone who has vision on the caster.
  • The meteor takes 0.5 seconds to hit the ground after the channeling.
  • Upon landing, all enemies within the impact radius, including buildings but excluding wards, get damaged, stunned, and receive a damaging debuff.
  • The meteor first applies the debuffs, then the impact damage.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 7 total instances, including the impact damage.
  • Multiple casts on the same targets do not stack, but refresh the duration instead.
  • Provides flying vision within the targeted area for 3.8 seconds, starting upon channel beginning.
    • This vision stays even when the channeling gets canceled.
  • This ability's cooldown is not refreshed by Rearm icon Rearm.


Recommended Heroes[]

Disablers[]

Heroes with non-standard or long duration disables have extra time to channel Meteor Hammer, allowing the wielder to extend the time the target is disabled.

Clockwerk icon
  • Power Cogs icon Power Cogs trap enemies inside of them and make them face Meteor Hammer without much resistance.
Batrider icon
  • In certain circumstances where he doesn't need to drag enemies anywhere, Flaming Lasso icon Flaming Lasso provides just enough time to land Meteor Hammer, ideally when the affected enemy has many Sticky Napalm icon Sticky Napalm stacks for bonus damage.
Disruptor icon
  • The Kinetic Field icon Kinetic Field + Static Storm icon Static Storm combo traps enemies while preventing them from interrupting the channel; in return, Meteor Hammer augments Disruptor's initiation with damage and a stun.
Kunkka icon
  • X Marks the Spot icon X Marks the Spot provides a way to reliably reposition the enemy under the meteor, and can be combined with his other AoE stuns for a large amount of lockdown.
Naga Siren icon
  • Ensnare icon Ensnare roots an opponent long enough to set up Meteor Hammer.
  • Song of the Siren icon Song of the Siren sets up Meteor Hammer. During the song, start channeling Meteor Hammer, and shift-queue Song of the Siren's sub-spell, giving enemies just a split second of time to cast spells.
    • It is possible to do the combo frame-perfect with the help of a toggle item, like Ring of Basilius icon Ring of Basilius. While channeling the item, shift-queue the toggle item three times before shift-queuing the song's sub-spell.
    • Note that this combo is quite obvious when executed, since Meteor Hammer's channeling sound and cast animation are visible and audible to enemies, which gives them more than enough time to prepare for it. Even with a frame-perfect timing, enemies can still cast non-targeted instant-cast spells and items.
Nyx Assassin icon
  • Impale icon Impale, in certain circumstances, has enough disable duration to fully channel Meteor Hammer on a whole group of enemies, made better with items such as Blink Dagger icon Blink Dagger and Aghanim's Scepter icon Aghanim's Scepter.
Sand King icon
  • Sand Storm icon Sand Storm's invisiblity sets up for an easy Meteor Hammer.
Shadow Demon icon
Underlord icon
  • Pit of Malice icon Pit of Malice traps enemies in a small area to nuke with Meteor Hammer.
  • Firestorm icon Firestorm adds to Meteor Hammer's AoE nuke damage.

Siegers[]

Heroes with abilities that damage buildings can use Meteor Hammer to quickly bring down structures.

Bloodseeker icon
  • Bloodrage icon Bloodrage increases Meteor Hammer's damage perfect for pushing towers.
Jakiro icon
  • Liquid Fire icon Liquid Fire adds to Meteor Hammer's building damage.
  • In addition, Ice Path icon Ice Path, when properly timed, has enough disable time on a whole team without status resistance to land perfectly, potentially on Macropyre icon Macropyre.
Pugna icon

Hiders[]

Heroes who hide or go invisible can channel Meteor Hammer safely given enemy heroes lack detection or ground target disables.

Monkey King icon
  • Tree Dance icon Tree Dance lets Monkey King use Meteor Hammer while out of vision.
Riki icon
  • Cloak and Dagger icon Cloak and Dagger allows the item to be channeled while hidden by invisibility, allowing him to stealthily initiate targets or push towers.
Treant Protector icon
  • During Nature's Guise icon Nature's Guise, Treant Protector can use Meteor Hammer while hidden in the tree line.
  • Treant can also channel Meteor Hammer while opponents are rooted under Overgrowth icon Overgrowth.

Special[]

These heroes can use Meteor Hammer during certain circumstances.

Phoenix icon
  • Meteor Hammer can be used during Icarus Dive icon Icarus Dive. This means you can start channeling while near an enemy tower and fly back to safety while the channel completes.

Tips[]

  • Meteor Hammer can be hard to aim, as the long and obvious casting allows most opponents to interrupt or dodge the ability. Use the active in conjunction with disables, or after the target has expended their escape abilities.
  • If you find yourself vulnerable to disables, you want to invest for a Black King Bar icon Black King Bar or a Linken's Sphere icon Linken's Sphere to prevent your channelling from getting interrupted easily.
  • Meteor Hammer can be considered a situational item for teams that require extra siege power, as it deals 375 damage against buildings (about 1/4 of the HP of a Tier 1 tower).
  • Meteor Hammer can be used to quickly clear jungle stacks and creep waves.

Gallery[]

Recent Changes[]

Version
Description
  • Item cost changes:
    • Reduced Kaya icon Kaya cost from 2050 Gold to 2000 Gold.
    • Reduced Default recipe icon Recipe cost from 600 Gold to 400 Gold.
    • Total gold cost decreases from 3100 Gold to 2850 Gold.
  • Reduced Default recipe icon Recipe cost from 800 Gold to 600 Gold (total cost decreases from 3300 Gold to 3100 Gold).
  • Reworked
    recipe and stats.
Old
Meteor Hammer icon Meteor Hammer
Recipe: Perseverance icon Perseverance (1400 Gold), Crown icon Crown (450 Gold), Default recipe icon Recipe (550 Gold)
Total cost: 2400 Gold
Strength bonus: 8
Agility bonus: 8
Intelligence bonus: 8
Health regeneration bonus: 6.5
Mana regeneration bonus: 2.5
New
Meteor Hammer icon Meteor Hammer
Recipe: Kaya icon Kaya (2050 Gold), Crown icon Crown (450 Gold), Default recipe icon Recipe (800 Gold)
Total cost: 3300 Gold
Strength bonus: 6
Agility bonus: 6
Intelligence bonus: 24
Spell damage bonus: 10%
Mana regen amplification bonus: 75%
Spell lifesteal amplification bonus: 24%
  • Meteor Hammer icon Meteor Hammer
    • Reduced Impact Damage to Units/Buildings from 150/95 to 130/90.
    • Reduced Damage over time from 60/60 to 50/50.



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