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Mega Melee Creep
 
 
Main Article: Lane Creeps
Mega Melee Creep
Mega Melee Creep Radiant model
Mega Melee Creep Radiant model
Mega Melee Creep Dire model
Melee Creep Radiant iconMelee Creep Dire icon
Lane Creep
1270
+0.5
This unit has no mana.
Level 1
Armor Armor 3
Magic Resistance 0%
Status Resistance 0
Attack Damage Runty icon Runty
96 ‒ 104
Attack Range Melee 100
Acquisition Range 500
Attack Speed 1 attack(s) per second. 100 • 1s BAT
Attack Animation 0.467+0.533
Projectile Speed Instant
Move Speed 325 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 750
Bounty Gold 2026 + 1/Interval
Experience 25
Model Scale 1.12
Intern
npc_dota_creep_badguys_melee_upgraded_mega
npc_dota_creep_goodguys_melee_upgraded_mega


Additional Information

Spawn Timing
Unknown icon
Ability
Passive
Increases the number of lane creeps as time passes by.
Spawn Interval: 30
Initial Melee Creep Spawn: 3
Number of Melee Creep Increase per Interval: 1
Melee Creep Count Increase Interval: 900/1800/2700
Max Upgrade Time: 2700

  • Melee Creeps spawn the first time right after the game horn as the game timer reaches 00:00.
    • The initial creep wave consists of 3 Melee Creeps and 1 Melee Creep Radiant icon Ranged Creep. They spawn in every 30-second interval.
  • The total number of Melee Creeps per creep wave increases as the game progresses, up until 45:00 game-time.
    • The number of lane creeps per wave no longer increases from this point onward.
  • The first Melee Creep Radiant icon Flagbearer Creep spawns at the 2:00 game-time, replacing a random Melee Creep in that creep wave.
    • Subsequently, it replaces a Melee Creep in every 60-second interval.
  • The total number Melee Creeps spawned per creep wave on the following game-time minute marks are as follows:
    • 15:00 game-time, +1 Melee Creep, with a total of 4 Melee Creeps spawned per creep wave.
    • 30:00 game-time, +2 Melee Creep, with a total of 5 Melee Creeps spawned per creep wave.
    • 45:00 game-time, +3 Melee Creep, with a total of 6 Melee Creeps spawned per creep wave.


Abilities

Runty
Can be used by illusions. Not disabled by Break.
Runty icon
Ability
Passive
Runty Units Deal reduced damage to hero units
Attack Damage Reduction Against Heroes: 25%
Attack Damage Reduction Against Reinforced Units: 30%
Buff/Debuff
Modifiers [?]
modifier_creep_irresolute
Undispellable


Ranged Creep Upgrade
Unknown icon
Ability
Passive
Lane creeps increase their stats as time passes by.
Upgrade Interval: 450

  • Each upgrade interval is at 7.5 mins after the game horn.
    • Does not update current existing lane creeps upon each upgrade interval.
  • There is no limit to the unit's Gold Gold bounty increase.


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