Main Article: Lane Creeps
Mega Melee Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lane Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Additional Information[]
Spawn Timing
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Increases the number of lane creeps as time passes by.
Spawn Interval: 30
Initial Melee Creep Spawn: 3
Number of Melee Creep Increase per Interval: 1
Melee Creep Count Increase Interval: 900/1800/2700
Max Upgrade Time: 2700
- Melee Creeps spawn the first time right after the game horn as the game timer reaches 00:00.
- The initial creep wave consists of 3 Melee Creeps and 1 Ranged Creep. They spawn in every 30-second interval.
- The total number of Melee Creeps per creep wave increases as the game progresses, up until 45:00 game-time.
- The number of lane creeps per wave no longer increases from this point onward.
- The first Flagbearer Creep spawns at the 2:00 game-time, replacing a random Melee Creep in that creep wave.
- Subsequently, it replaces a Melee Creep in every 60-second interval.
- The total number Melee Creeps spawned per creep wave on the following game-time minute marks are as follows:
- 15:00 game-time, +1 Melee Creep, with a total of 4 Melee Creeps spawned per creep wave.
- 30:00 game-time, +2 Melee Creep, with a total of 5 Melee Creeps spawned per creep wave.
- 45:00 game-time, +3 Melee Creep, with a total of 6 Melee Creeps spawned per creep wave.
Abilities[]
Ability
Passive
Passive
Runty Units Deal reduced damage to hero units
- Treats creep-heroes as heroes, but Roshan as a creep.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
Ranged Creep Upgrade
Ability
Passive
Passive
Affects
Lane Creeps
Lane Creeps
Lane creeps increase their stats as time passes by.
Upgrade Interval: 450
- Each upgrade interval is at 7.5 mins after the game horn.
- Does not update current existing lane creeps upon each upgrade interval.
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