Main Article: Lane creeps
Mega Flagbearer Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lane Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Abilities[]
Ability
Passive
Passive
Runty Units Deal reduced damage to hero units
- Treats creep-heroes as heroes, but Roshan as a creep.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
Ability
Aura
Aura
Affects
Allies
Allies
The Flagbearer inspires all allies, granting them bonus health regeneration.
- Grants unreliable gold to all enemy heroes within 1200 radius around the Flagbearer Creep when killed by an enemy player.
- A player may receive the gold bonus only once per Flagbearer Creep, even with multiple heroes within the aura radius.
- Grants its default kill gold bounty (36 ) with the gold bonus (46 ) of Inspiration Aura.
- Gold granted is independent of the actual kill gold bounty granted to the player. This includes kills by Transmute.
- Does not grant the gold bonus from the aura when denied.
- Treats clones as heroes. Treats illusions, creep-heroes, and other player-controlled units as creeps.
- Neither affects invulnerable nor hidden heroes.
- The Flagbearer Creep is not upgraded along with the other lane creeps, meaning the gold bonus stays the same throughout the match.
- The health regeneration is granted by an aura, its buff lingers for 0.5 seconds.
- Can regenerate up to 180 health in one minute.
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