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Meepo
Meepo
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 1.8
17 + 1.8
20 + 1.6
Level 0 1 15 25 30
Health 120 648 1198 1858 2100
+0.25 +2.65 +5.17 +8.17 +9.27
Mana 75 315 579 915 1035
+0 +1 +2.12 +3.52 +4.02
Armor 3 5.83 10.03 15.03 16.87
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

22
28

39
45

64
70

94
100

105
111

Attack Rate 0.59/s 0.69/s 0.84/s 1.01/s 1.08/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.38 + 0.6
Projectile Speed Instant
Move Speed ▶️ 330 (Nighttime 360)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 8
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the most difficult carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with the level 25 talent), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Ransack steals a little HP with each attack itself, but combining the efforts of all clones, it can heal Meepo and all of the clones and deal heavy pure damage to a foe. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Bio

Meepo minimap iconMeepo, the Geomancer
▶️ "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."

Abilities

Earthbind icon
Affects
Enemies
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Cooldown symbol
 20/16/12/8 (Talent -80/-84/-88/-92)
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_meepo_earthbind
modifier_meepo_earthbind_chain_duration
Catching dinner in the Riftshadow Ruins can be quite the task.

  • The net travels at a speed of 900.
  • Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.


Poof icon
Affects
Enemies / Self
Damage
Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Range: Global
Damage Radius: 400
Damage: 60/80/100/120 (Talent 62.5/82.5/102.5/122.5)
Cooldown symbol
 12/10/8/6
Mana symbol
 80
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Poof can be casted on allies within a max range of 2000 when directly targeting them.
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.

  • Cannot directly target, but can still poof to invulnerable clones and illusions. Cannot Poof to hidden targets at all.
  • When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
  • Poof deals its damage once at the cast location and once at the destination point.
    • The damage from Poof stacks, ↓↓ Double-tapping effectively deals twice the damage to enemies around Meepo.
  • This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
    • 1x Meepo minimap icon - 120/180/240/300 (Talent 220/280/340/400)
    • 2x Meepo minimap icon - 240/360/480/600 (Talent 440/560/680/800)
    • 3x Meepo minimap icon - 360/540/720/900 (Talent 660/840/1020/1200)
    • 4x Meepo minimap icon - 480/720/960/1200 (Talent 880/1120/1360/1600)
    • 5x Meepo minimap icon - 600/900/1200/1500 (Talent 1100/1400/1700/2000)


Ransack icon
Ability
Passive
Affects
Enemies / Self
Damage
Pure
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Hero Health Steal: 6/10/14/18 (Talent 14/18/22/26)
Creep Health Steal: 4/6/8/10
Buff/Debuff
Modifiers [?]
modifier_meepo_ransack
Undispellable
So you gonna need that, or...?

  • Deals pure damage to enemies on attack. The damage is applied before the attack damage.
  • Heals all other Meepos by a set amount. The actual damage deal to the target does not matter.
    • The health steal is affected by lifesteal amplification, not affected by heal manipulation, only on Meepo prime since the clones may not pick up any items.


Dig icon
Affects
Self
Channels for 0.75 seconds and digs into the ground for seconds, dispelling Meepo and causing him to become invulnerable and untargetable for 4. Restores 40% of his max health over that duration. Can't be cast while rooted.
Channel Time: 0.75
Max Health Restored: 40%
Duration: 4
Cooldown symbol
 40
Mana symbol
 150
Buff/Debuff
Modifiers [?]
modifier_meepo_petrify
Death

  • Applies a basic dispel on the caster upon finishing the channeling.
  • Stuns the caster for the duration, and turns them invulnerable and unselectable.
    • Any attack or abilities targeting Meepo which is already in its attack or cast animation gets canceled.
    • Does not prevent Spell Reflection from reflecting abilities back at Meepo.
  • Restores health in the form of health regeneration in 1-second intervals.
    • Increases health regeneration by 10% of maximum health per interval.


Divided We Stand
Not disabled by Break. RD
Divided We Stand icon
Ability
Passive
Affects
Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Number of Meepo Clones: 1/2/3 (Talent 2/3/4)
Clone Experience Gain: 30%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants a new ability: Dig.
Buff/Debuff
Modifiers [?]
modifier_meepo_divided_we_stand
Undispellable
Do I know you?

  • Unlike most other ultimates, Divided We Stand can be leveled up at level 4/11/18 instead of 6/12/18.
  • Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling ability from a clone.
  • Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
    • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Clones benefit from talents bonuses, and only from Universal attribute symbol all attributes granted by items or buffs.
    • They do not benefit from any other item bonuses (damage, health, armor, etc.).
    • This also means the attribute bonus from Power Treads icon Power Treads, as well as the Strength attribute symbol strength talent, are applied twice on Meepo clones.
  • Meepo clones only gain 30% of all experience, even when alone.
    • This means when alone, 70% of experience gets lost. When 1 ally is nearby, the clone gets 15%, the ally gets 85%, with 2 allies, the clone gets 10%, the allies get 90% each.
    • Meepo prime still gets 100% experience like other heroes do. Only the clones have this penalty.
    • Experience sharing for the Divided We Stand icon Meepo Clones and their allies can be defined as:
  • When Meepo prime loses attributes (to e.g. Decay icon Decay or Glaives of Wisdom icon Intelligence Steal), the clones' attributes adapt.
    • However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
  • The level 25 Talent talent automatically grants the extra Meepo clone and does not require Divided We Stand to be leveled.


Talents

Hero Talents
+1 Divided We Stand icon Divided We Stand Clone25Tal4right Pack Rat
+8 Ransack icon Ransack Health Steal20Earthbind icon Earthbind grants True Strike on Targets
-2.5s Earthbind icon Earthbind Cooldown15+15% Evasion
+50 Poof icon Poof Damage10+7 Strength attribute symbol Strength
Notes:
  • Stacks diminishingly with other evasion sources.

Recent Changes

Main Article: Meepo/Changelogs
Version
Description
  • Reduced Dig icon Dig Max Health Restore from 35% to 25%.
  • Reduced MegaMeepo icon MegaMeepo Stats gained from other Meepos from 50% to 40%.
  • Poof icon Poof
    • Changed
      damage type from Pure to Magical.
    • Increased damage from 40/60/80/100 to 60/90/120/150.


Recommended Items

Gameplay

A scavenger's life is not easy. It was one thing to Earthbind a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple Poof. Draining foes and Ransacking fortresses, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.
Roles: Carry Carry Escape Escape Nuker Nuker Disabler Disabler Initiator Initiator Pusher Pusher
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

Gallery

References

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