Dota 2 Wiki
(Undo revision 2116491 by 5.22.83.65 (talk) there arent any similarities besides there being multiple of them)
Tag: Undo
TheZ94 (talk | contribs)
Line 179: Line 179:
 
| notes = * Deals [[pure]] damage to enemies on attack. The damage is applied before the attack damage.
 
| notes = * Deals [[pure]] damage to enemies on attack. The damage is applied before the attack damage.
   
  +
* The bonus damage is dealt in a separate damage instance, and counts as [[spell damage]].
* Heals all other Meepos by a set amount. The actual damage deal to the target does not matter.
 
  +
** This means it is not affected or considered by anything that works with attack damage.
  +
** This also means that it fully works with [[spell damage amplification]] and [[spell lifesteal]].
  +
 
* Heals all Meepoes, including the attacker himself, by a set amount. The actual damage dealt to the target does not matter.
   
 
* Does not work against {{U|Roshan}}.
 
* Does not work against {{U|Roshan}}.
Line 312: Line 316:
 
; Ability interactions
 
; Ability interactions
 
* Meepo clones are treated as heroes in most cases. There are a few exceptions:
 
* Meepo clones are treated as heroes in most cases. There are a few exceptions:
** {{A|Thundergod's Wrath|Zeus}} and {{A|Sun Strike|Invoker|text=Cataclysm}} do not target clones.
+
** {{A|Thundergod's Wrath|Zeus}} and {{A|Sun Strike|Invoker|text=Cataclysm}} do not target Meepo clones.
 
** {{A|Decay|Undying}} steals strength from a single random Meepo within the area, not from all of them.
 
** {{A|Decay|Undying}} steals strength from a single random Meepo within the area, not from all of them.
 
** {{A|Flesh Heap|Pudge}} and {{A|Atrophy Aura|Underlord}} gain a single stack for dying Meepo clones, no matter how many of them were nearby.
 
** {{A|Flesh Heap|Pudge}} and {{A|Atrophy Aura|Underlord}} gain a single stack for dying Meepo clones, no matter how many of them were nearby.

Revision as of 13:37, 15 July 2021

Meepo
Meepo
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 1.8
17 + 1.8
20 + 1.6
Level 0 1 15 25 30
Health 120 648 1198 1858 2100
+0.25 +2.65 +5.17 +8.17 +9.27
Mana 75 315 579 915 1035
+0 +1 +2.12 +3.52 +4.02
Armor 3 5.83 10.03 15.03 16.87
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

22
28

39
45

64
70

94
100

105
111

Attack Rate 0.59/s 0.69/s 0.84/s 1.01/s 1.08/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.38 + 0.6
Projectile Speed Instant
Move Speed ▶️ 330 (Nighttime 360)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 8
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the most difficult carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with the level 25 talent), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.

Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Ransack steals a little HP with each attack itself, but combining the efforts of all clones, it can heal Meepo and all of the clones and deal heavy pure damage to a foe. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.

Bio

Meepo minimap iconMeepo, the Geomancer
▶️ "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."

Abilities

Earthbind icon
Affects
Enemies
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Cooldown symbol
 20/16/12/8 (Talent -80/-84/-88/-92)
Mana symbol
 100
Buff/Debuff
Modifiers [?]
modifier_meepo_earthbind
modifier_meepo_earthbind_chain_duration
Catching dinner in the Riftshadow Ruins can be quite the task.

  • The net travels at a speed of 900.
  • Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.


Poof icon
Affects
Enemies / Self
Damage
Magical
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Range: Global
Damage Radius: 400
Damage: 60/80/100/120 (Talent 62.5/82.5/102.5/122.5)
With Aghanim's Shard Ally Poof Max Distance: 2000
Cooldown symbol
 12/10/8/6
Mana symbol
 80
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Allows you to Poof to allies within 2000 range.
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.

  • Cannot directly target, but can still poof to invulnerable clones and illusions. Cannot Poof to hidden targets at all.
  • When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
  • Poof deals its damage once at the cast location and once at the destination point.
    • The damage from Poof stacks, so enemies within the cast location and destination point effectively take double the damage.
  • This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
    • 1 Meepo: 120/180/240/300 (Talent 220/280/340/400)
    • 2 Meepos: 240/360/480/600 (Talent 440/560/680/800)
    • 3 Meepos: 360/540/720/900 (Talent 660/840/1020/1200)
    • 4 Meepos: 480/720/960/1200 (Talent 880/1120/1360/1600)
    • 5 Meepos: 600/900/1200/1500 (Talent 1100/1400/1700/2000)


Ransack icon
Ability
Passive
Affects
Enemies / Self
Damage
Pure
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Hero Health Steal: 6/10/14/18 (Talent 14/18/22/26)
Creep Health Steal: 4/6/8/10 (Talent 12/14/16/18)
Buff/Debuff
Modifiers [?]
modifier_meepo_ransack
Undispellable
So you gonna need that, or...?

  • Deals pure damage to enemies on attack. The damage is applied before the attack damage.
  • Heals all Meepoes, including the attacker himself, by a set amount. The actual damage dealt to the target does not matter.


Dig icon
Affects
Self
Channels for 0.75 seconds and digs into the ground for 4 seconds, dispelling Meepo and causing him to be come invulnerable and untargetable for 4. Restores 40% of his max health over that duration. Can't be cast while rooted.
Channel Time: 0.75
Max Health Restored: 40%
Duration: 4
Cooldown symbol
 40
Mana symbol
 150
Buff/Debuff
Modifiers [?]
modifier_meepo_petrify
Death

  • Applies a basic dispel on the caster upon finishing the channeling.
  • Stuns the caster for the duration, and turns them invulnerable and unselectable.
    • Any attack or abilities targeting Meepo which is already in its attack or cast animation gets canceled.
    • Does not prevent Spell Reflection from reflecting abilities back at Meepo.
  • Restores health in the form of health regeneration, increasing it by 10% of maximum health per second.


Meepo Hud icons

Meepo's icons at the side of the screen. The currently selected Meepo is highlighted.

Divided We Stand
Not disabled by Break. RD
Divided We Stand icon
Ability
Passive
Affects
Self
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.
Number of Meepo Clones: 1/2/3 (Talent 2/3/4)
Clone Experience Gain: 30%
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants a new ability: Dig.
Buff/Debuff
Modifiers [?]
modifier_meepo_divided_we_stand
Undispellable
Do I know you?

  • Unlike most other ultimates, Divided We Stand can be leveled up at level 4/11/18 instead of 6/12/18.
  • Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
  • Meepo and his clones are represented each by an icon with health and mana bars for each on the top left corner of the screen.
    • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Clones benefit from talents bonuses, and from any attributes granted by items or buffs.
    • However, they do not benefit from any other item bonuses (damage, health, armor, etc.).
    • This also means that Attribute Bonus icon Attribute Bonus and the strength talent are effectively applied twice on Meepo clones.
    • When Meepo prime loses attributes (to e.g. Decay icon Decay or Glaives of Wisdom icon Intelligence Steal), the clones' attributes adapt.
    • However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
  • When Meepo respawns with Reincarnation, all clones respawn next to the Meepo prime, and not at their death location.
  • The level 25 Talent talent automatically grants the extra Meepo clone and does not require Divided We Stand to be leveled.

Meepo Clones

Experience gain
  • Meepo clones only gain 1/2/3 of all experience, so that the remaining 99.833333333333% are either lost or gained by nearby allies.
  • This results in the following distribution of experience
    • 0 Allies: The clone gets 0.17%, the remaining 99.83% are lost.
    • 1 Ally: The clone gets 0.08%, the ally gets 99.92%.
    • 2 Allies: The clone gets 0.06%, the allies share 99.94%.
    • 3 Allies: The clone gets 0.04%, the allies share 99.96%.
    • 4 Allies: The clone gets 0.03%, the allies share 99.97%.
  • Having multiple Meepo clones within experience range does not stack their share up, it always remains at 1/2/3.
  • However, the primary Meepo, who still gains 100% experience normally like other heroes, can take part of the remaining 99.83% experience as well.
  • This results in the following distribution of experience if the primary Meepo and a Meepo clone are within range
    • 0 Allies: Meepo gets the full 100%.
    • 1 Ally: Meepo gets 50.04%, the ally gets the remaining 49.96%.
    • 2 Allies: Meepo gets 33.37%, the allies share the remaining 66.63%.
    • 3 Allies: Meepo gets 25.03%, the allies share the remaining 74.97%.
    • 4 Allies: Meepo gets 20.03%, the allies share the remaining 79.97%.
  • Experience sharing for the Divided We Stand icon Meepo Clones and their allies can be defined as:
Items
Ability interactions
  • Meepo clones are treated as heroes in most cases. There are a few exceptions:
    • Thundergod's Wrath icon Thundergod's Wrath and Sun Strike icon Cataclysm do not target Meepo clones.
    • Decay icon Decay steals strength from a single random Meepo within the area, not from all of them.
    • Flesh Heap icon Flesh Heap and Atrophy Aura icon Atrophy Aura gain a single stack for dying Meepo clones, no matter how many of them were nearby.
    • Glaives of Wisdom icon Glaives of Wisdom's temporary intelligence steal does not work against Meepo clones.
      • When killing Meepo, he permanently steals from the primary Meepo only.
    • Duel icon Duel grants the victory damage to the enemy only if the duelling Meepo is the one that gets killed. If the duelling Meepo dies due to another Meepo dying, the enemy does not gain victory damage.
      • If a Meepo clone wins a Duel, they gain the victory damage as well, and keep permanently. The other Meepoes do not copy the damage.
    • Track icon Track grants gold for each Meepo clone that got tracked.
    • Finger of Death icon Finger of Death gains a stack for each Meepo clone that died to its damage on a single cast.

Talents

Hero Talents
+1 Divided We Stand icon Divided We Stand Clone25Tal4right Pack Rat
+8 Ransack icon Ransack Health Steal20Earthbind icon Earthbind grants True Strike on Targets
-2.5s Earthbind icon Earthbind Cooldown15+15% Evasion
+50 Poof icon Poof Damage10+7 Strength attribute symbol Strength
Notes:
  • Stacks diminishingly with other evasion sources.

Recent Changes

Main Article: Meepo/Changelogs
Version
Description
  • Reduced Dig icon Dig Max Health Restore from 35% to 25%.
  • Reduced MegaMeepo icon MegaMeepo Stats gained from other Meepos from 50% to 40%.
  • Poof icon Poof
    • Changed
      damage type from Pure to Magical.
    • Increased damage from 40/60/80/100 to 60/90/120/150.


Recommended Items

Gameplay

A scavenger's life is not easy. It was one thing to Earthbind a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple Poof. Draining foes and Ransacking fortresses, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.
Roles: Carry Carry Escape Escape Nuker Nuker Disabler Disabler Initiator Initiator Pusher Pusher
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

Gallery

References