Meepo, the Geomancer, is a melee agility hero who is notorious for being one of the most difficult carries in the game to play effectively due to his heavy reliance on micromanagement. Meepo's defining ultimate, Divided We Stand, allows Meepo to create up to 3 additional clones of himself, (4 with the level 25 talent), each of which has its own mana and hit points, as well as individual cooldowns on Meepo's spells. The clones cannot use any items besides the boots that the main Meepo himself wears, but each clone can gain experience and gold additively with the original Meepo, allowing him to gain levels and gold extremely fast. This means that a well-played Meepo can gain experience faster than any other hero, capable of reaching maximum level extremely early into the game and overpowering his unsuspecting opponents; however, Meepo's greatest strength is also his greatest weakness, as the death of any Meepo, including the clones, spells death for all Meepos.
Individually, each Meepo is very weak, but by combining their strength and spells Meepo can overwhelm opponents with their nukes and disables. A single cast of Earthbind is little more than an inconvenience, but multiple Earthbinds chained together can allow a Meepo army to keep an enemy permanently rooted to the ground. Poof is a short-ranged area nuke by itself, but combined with the clones allows any Meepo to globally teleport to any other Meepo, and deal increasing amounts of damage when stacked together on the same target. Ransack steals a little HP with each attack itself, but combining the efforts of all clones, it can heal Meepo and all of the clones and deal heavy pure damage to a foe. With this skill set, Meepo can be everywhere on the map at once, and can group up on an unsuspecting victim in a moment's notice. Meepo redefines the power of numbers, and managed properly can overwhelm the enemy as a one-man army.
- The net travels at a speed of 900.
- Earthbind can hit units up to 720/970/1220/1470 range away (maximum cast range + radius).
- Roots the targets, preventing them from moving and casting certain mobility spells.
- The net provides 300 radius flying vision around itself as it travels. This vision does not last.
- Poof does not disjoint projectiles.
- Poof can only target self, clones and illusions of the caster.
- ↓↓ Double-tapping automatically targets self.
- Cannot directly target, but can still poof to invulnerable clones and illusions. Cannot Poof to hidden targets at all.
- When targeting ground, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
- Poof deals its damage once at the cast location and once at the destination point.
- The damage from Poof stacks, ↓↓ Double-tapping effectively deals twice the damage to enemies around Meepo.
- This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
- Deals pure damage to enemies on attack. The damage is applied before the attack damage.
- Heals all other Meepos by a set amount. The actual damage deal to the target does not matter.
- The health steal is affected by lifesteal amplification, not affected by heal manipulation, only on Meepo prime since the clones may not pick up any items.
- Does not work against .
- Treats creep-heroes as creeps.
to be unlocked.
- This ability is not available in Ability Draft, since is unavailable and Dig is bound to it.
- Applies a basic dispel on the caster upon finishing the channeling.
- Stuns the caster for the duration, and turns them invulnerable and unselectable.
- Any attack or abilities targeting Meepo which is already in its attack or cast animation gets canceled.
- Does not prevent Spell Reflection from reflecting abilities back at Meepo.
- Restores health in the form of health regeneration in 1-second intervals.
- Increases health regeneration by 10% of maximum health per interval.
- Unlike most other ultimates, Divided We Stand can be leveled up at level 4/11/18 instead of 6/12/18.
- Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling ability from a clone.
- Meepo and his clones are represented by an icon with health and mana bars for each on the top left corner of the screen.
- When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
- Meepo clones are treated exactly like heroes, except by and , which do not target his clones.
- Clones benefit from talents bonuses, and only from / / all attributes granted by items or buffs.
- Meepo clones only gain 30% of all experience, even when alone.
- This means when alone, 70% of experience gets lost. When 1 ally is nearby, the clone gets 15%, the ally gets 85%, with 2 allies, the clone gets 10%, the allies get 90% each.
- Meepo prime still gets 100% experience like other heroes do. Only the clones have this penalty.
- Experience sharing for the and their allies can be defined as:
- When Meepo prime loses attributes (to e.g.
or ), the clones' attributes adapt.
- However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
- Meepo clones cannot pick up or drop any items. They can pick up and benefit from runes.
- It is not possible to give the clones or . It is possible to heal them using items (e.g. ).
- Meepo clones can only have a pair of boots in their inventory, copied from Meepo prime, with the following priorities:
➤ ➤ ➤ ➤ ➤ ➤ ➤ .
- The clones cannot cast the active ability of Guardian Greaves, Arcane Boots and Power Treads. However, Phase Boots can be cast.
- If the original Meepo switches attributes of Power Treads, the treads of the clones switch as well.
- When Meepo respawns with , all clones respawn next to the Meepo prime, and not at their death location.
- The level 25 talent automatically grants the extra Meepo clone and does not require Divided We Stand to be leveled.
- This ability is not available in Ability Draft.
|+20 Base Damage||10||+6 Strength|
- Talents are fully copied by the .
- This attack damage talent is added as base attack damage, so it does benefit illusions, and is affected by every percentage-based damage increasing or reducing effects.
- The evasion talent stacks multiplicatively with other sources of evasion.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- Reduced collision size from 24 to 8.
- Increased radius from 375 to 400.
- Reduced damage from 70/90/110/130 to 60/80/100/120.
- Increased health restored from from 25% to 40%.
- Increased duration from 3.5 to 4.
- Old: Grants a 30% chance to apply a debuff on attacked enemies, dealing 20 damage per second and slowing movement speed by 20% for 4 sceonds. Instances from multiple Meepos stack.
- New: Now allows Meepo to to allies within a max range of 2000 when directly targeting them.
- Increased turn rate from 0.65 to 0.7.
- Old: Immediately grants 1 extra Clone. Aghanim's Scepter is undroppable once acquired.
- New: Grants the ability.
- Digs into the ground for a short duration, dispelling debuffs and becoming invulnerable and untargetable. Restores health while in the ground.
- Cast time: 0
- Channel time: 0.75
- Max health restore: 25%
- Duration: 3.5
- Mana cost: 150
- Cooldown: 40
- Notes: Cannot be cast while rooted. Health is restored in form of health regeneration.
upgrade for :
- Grants a 30% chance to apply a debuff on attacked enemies, dealing 20 damage per second and slowing movement speed by 20% for 4 sceonds. Instances from multiple Meepos stack.
- Level 15 left talent: +30 damage increased to +35.
- Level 20 left talent changed: 8% lifesteal ➜ +8 health steal.
- Level 25 left talent changed: -4s cooldown ➜ +1 clone.
- Level 10 left talent: +20 attack damage reduced to +15.
- Level 10 right talent: +8 strength reduced to +6.
- Level 15 left talent: +40 damage reduced to +30.
- Level 15 right talent: 20% evasion reduced to 15%.
- Level 20 left talent: 10% lifesteal reduced to 8%.
- Level 20 right talent: -4s cooldown reduced to -3s.
- Level 25 left talent: -5s cooldown reduced to -4s.
- Level 25 right talent: +400 health reduced to +325.
- provides basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
- restores large amount of health in the laning stage.
- gives Meepo cheap attributes; you can use it with Tango to get more healing.
- grants bonus damage against creeps for easy last hits.
- gives cheap agility and build into Wraith Band later on.
- increase Meepo mobility in the early game to navigate to lanes and jungle.
- gives all Meepos attributes, especially agility, at a cheap price.
- is an alternative stat item to Wraith Band for when Meepo and his clones need survivability over damage.
- gives sustain and stores runes for opportune moments. You can always Poof to fountain and back to refill Bottle.
- , combined with Poof, gives Meepo strong global presence since he can spread his clones all around the map and Poof them to each other as needed.
- provide attack speed and attributes to all Meepos, increasing Meepo's damage output and allowing him to attribute switch as needed to give his clones more health, mana, or damage. Because Meepo clones benefit fully from bonus attributes on Meepo prime, they effectively get twice the attribute boost from Power Treads (from both the shared attributes and the Power Treads they carry).
- gives all Meepos a good amount of bonus agility, but not Manabreak. Use the active Inhibit with Earthbind to make netting a lot easier to execute.
- is a strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.
- combines extremely well with Poof to give Meepo enormous global mobility, as each clone has its own cooldown.
- gives 40 agility and 10 strength to each clone, greatly increasing their damage output and granting them more health. The active can be used to save a clone from being focused down by physical attacks or to burst down enemies with Poof.
- provides attributes that benefit all Meepos, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.
- gives strength and agility so Meepo and clones can tank up as well as deal more damage.
- gives Meepo bonus attributes, giving each clone more damage, attack speed, health, and mana, while letting the main Meepo slow enemies on hit.
- , when purchased on Meepo, it greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
- grants extra attributes and gives an extra saving ability to Meepo and each of his clones, that increases their effective health in a fight and allows to dodge nukes and disables when used properly.
- grants attributes, especially Agility, to all Meepo clones. The illusions can be used as extra damage, decoys, or Poof targets, and will benefit from Divided We Stand's attribute sharing.
|Roles:||Carry Escape Nuker Disabler Initiator Pusher|
|Playstyle:||A scavenger's life is not easy. It was one thing to Earthbind a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple Poof. Draining foes and Ransacking fortresses, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.|
- Several of Meepo's lines reference the Scout from Team Fortress 2, another title by Valve.
- ▶️ "Aww, didn't mean to hurt ya. Much." is referring to Scout's line "Oh, I'm sorry, I didn't mean to hit ya... No, wait, yeah I did."
- ▶️ "I'm not even winded.", ▶️ "Who's the tough guy now, tough guy?", ▶️ "Freakin' unbelievable.", ▶️ "This is a real freakin' embarrasment.", ▶️ "No, seriously, you all suck!" and ▶️ "Now that's what I'm talking about!" are direct quotes from Scout.
- His death lines ▶️ ▶️ "Hey, that hurt." are a reference to Scout's lines upon evading bullets while under the effect of his Bonk! Atomic Punch (as heard here and here).
- ▶️ "You suck!" is also a line used frequently by the Scout.
- In his anger lines ▶️ and ▶️, he's mumbling "You've got to be kidding me", another line frequently used by the Scout.
- His death line ▶️ "You punched out all of my blood!" is a quote from the Scout in the shortfilm Meet the Sandvich.
- With ▶️ "Ahh now that's the stuff!", he's also quoting one of the Demoman's lines, another character from Team Fortress 2 (as heard here).
- Meepo is named after the first kobold players meet in The Sunless Citadel Dungeons and Dragons 3.0 adventure.