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Meepo icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 2.2
17 + 2.2
20 + 1.9
Level 0 1 15 25 30
Health 200 680 1280 1960 2220
+0.25 +2.65 +5.73 +9.13 +10.43
Mana 75 315 627 999 1143
+0 +1 +2.33 +3.88 +4.46
Armor 4 6.83 11.97 17.63 19.8
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 29‒35 46‒52 76‒82 110‒116 123‒129
Attack Rate 0.59/s 0.69/s 0.87/s 1.07/s 1.15/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.38+0.6
Projectile Speed Instant
Movement Speed ▶️ 330
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 8
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Divided We Stand
Five are stronger than one.
By summoning up to five permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he Binds his foe, gathers his selves with a simple Poof. Digging traps, draining foes and Ransacking fortresses, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.
Divided We Stand
Divided We Stand
Roles: Carry Carry Escape Escape Nuker Nuker Disabler Disabler Initiator Initiator Pusher Pusher
Complexity: ★★★


Meepo minimap icon.pngMeepo, the Geomancer
▶️ "All these fancy knights and scary monsters. Pff! What do they got that I ain't got? Nothing, that's what."
"If you ask me, life is all about who you know and what you can find. When you live up in the Riftshadow Ruins, just finding food can be tough. So you need to cut corners, you need to scrounge, you need to know your strengths. Some of the beasts up there can kill you, so you need a way to trap the weak and duck the strong. On the upside, the ruins have history, and history is worth a lot to some people. There used to be a palace there, where they had all these dark rituals. Bad stuff. If you survived the ceremony, they would shatter a crystal and split your soul into pieces. They made great art though! Sculptures and such. Let me tell you: sometimes you stumble onto some of those old carvings. Take a pack full of those to town and sell them, then get yourself food for a few weeks. If luck is really on your side, you might find a Riftshadow crystal. Get it appraised and start asking around. Someone always knows some crazy fool looking for this kind of thing. If all else fails, sell it to a Magus the next time one's in town. They love that stuff. Still, whatever you do, be careful handling those crystals. You do not want one to go off on you. It really hurts."
Geomancer, Meepwn


Earthbind icon.png
Tosses a net at the target point, rooting down all enemy units in an area around it.
Cast Animation: 0.3+0
Cast Range: 500/750/1000/1250
Radius: 220
Duration: 2
Talent Accuracy: 100%
Cooldown: 20/16/12/8 (Talent 17/13/9/5)
Mana: 70/80/90/100
Modifiers [?]
Catching dinner in the Riftshadow Ruins can be quite the task.


  • The net travels at a speed of 900.
  • With the maximum cast range and radius, Earthbind can hit units up to 720/970/1220/1470 range away.
  • Roots the targets, preventing them from moving and casting certain mobility abilities.
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.
  • The True Strike on targets Talent talent immediately updates all currently existing Earthbind debuffs.
    • Grants units 100% accuracy against enemies affected by Earthbind.

Poof icon.png
Enemies / Self
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations.
Cast Animation: 1.5+0
Cast Range: Global
Damage Radius: 400
Damage: 45/60/75/90 (Talent 75/90/105/120)
Cooldown: 12/10/8/6
Mana: 80
Ability Draft Notes
Ability Draft Notes:
Poof can also be cast on allies within 2000 range. Attempting to target from a further distance targets the ground instead.
When ground-targeted, it still only searches for illusions and clones of the caster.
Sometimes breaking one of the Riftshadow Crystals can be just the trick for getting yourself out of a bind. Or your other self.


  • Cannot directly target, but can still poof to invulnerable clones and illusions. Cannot Poof to hidden targets at all.
  • When ground-targeted, the Meepo closest to the target point is chosen upon cast (which can be the same Meepo who casts it).
  • Poof deals its damage once at the cast location and once at the destination point.
    • The damage from Poof stacks, so enemies within the cast location and destination point effectively take double the damage.
  • This is how much damage Poof can deal (before reductions) when a certain number of Meepos casts it at the same spot:
    • 1 Meepo: 90/120/150/180 (Talent 150/180/210/240)
    • 2 Meepos: 180/240/300/360 (Talent 300/360/420/480)
    • 3 Meepos: 270/360/450/540 (Talent 450/540/630/720)
    • 4 Meepos: 360/480/600/720 (Talent 600/720/840/960)
    • 5 Meepos: 450/600/750/900 (Talent 750/900/1050/1200)

Ransack icon.png
Enemies / Self
Steals health from the enemy with each strike and heals all other Meepos for that amount.
Hero Health Steal: 6/10/14/18 (Talent 14/18/22/26)
Creep Health Steal: 4/6/8/10 (Talent 12/14/16/18)
Modifiers [?]
So you gonna need that, or...?


  • Deals pure damage to enemies on attack. The damage is applied before the attack damage.

Dig icon.png
Channels for 0.75 seconds and digs into the ground for 4 seconds, dispelling Meepo and causing him to be come invulnerable and untargetable for 4. Restores 60% of his max health over that duration. Can't be cast while rooted.
Cast Animation: 0+0
Channel Time: 0.75
Max Health Restored: 60%
Duration: 4
Cooldown: 50
Mana: 125
Cannot be cast while rooted or leashed.
Root Notes:
Prevents casting ability.
Does not interrupt ability if already channeling.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
This ability is not available in Ability Draft.


  • Applies a basic dispel on the caster upon finishing the channeling.
  • Stuns the caster for the duration, and turns them invulnerable and unselectable.
    • Any attack or abilities targeting Meepo which is already in its attack or cast animation gets canceled.
    • Does not prevent spell reflection from reflecting abilities back at Meepo.
  • Restores health in the form of health regeneration, increasing it by 15% of maximum health per second.

Meepo's icons at the side of the screen. The currently selected Meepo is highlighted.

Divided We Stand
Divided We Stand icon.png
(Upgradable by Aghanim's Shard. Target Unit)
(Upgradable by Aghanim's Shard. Enemies)
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Divided We Stand grants all Meepos bonus Magic Resistance.
With Aghanim's Shard Cast Animation: 0.2+0
Number of Meepo Clones: 1/2/3 (Talent 2/3/4)
Clone Experience Gain: 30%
Magic Resistance Bonus: 5%/10%/15%
With Aghanim's Shard Fling Cast Range: 900
With Aghanim's Shard Fling Meepo Search Radius: 300
With Aghanim's Shard Fling Damage: 100
With Aghanim's Shard Fling Move Speed Slow: 50%
With Aghanim's Shard Fling Slow Duration: 3
Cooldown: With Aghanim's Shard 18/16/14
Mana: With Aghanim's Shard 75
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Dig ability.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Divided we Stand can be cast as long as there's a Meepo within 300 radius of yourself. Causes that Meepo to fling you towards a target within a 900 AoE, dealing 100 damage and slowing their movement speed by 50%. Cooldown 18/16/14s Mana Cost: 75
Partially pierces spell immunity.
Upgradable by Aghanim's Shard.
Can target and fling Meepos onto spell immune enemies, but neither damages nor debuffs them.
Blocked by Linken's Sphere.
Upgradable by Aghanim's Shard.
Blocked upon impact.
Can partially be disjointed.
Upgradable by Aghanim's Shard.
Meepo immediately stops traveling along with the projectile when disjointed, but the projectile itself cannot be disjointed.
Cannot be used by illusions.
Illusion Notes:
Illusions do not gain the magic resistance.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.
Do I know you?


  • Unlike most other ultimates, Divided We Stand can be leveled up at level 4/11/18 instead of 6/12/18.
  • Upon leveling, the Meepo clones always spawn with full health and mana next to Meepo prime, even when leveling from a clone.
  • Meepo and his clones are represented each by an icon with health and mana bars for each on the top left corner of the screen.
    • When a Meepo is selected, its icon becomes brighter. When a Meepo takes damage, its icon blinks red.
  • Clones benefit from Talent talents bonuses, and from any attributes granted by items or buffs.
    • However, they do not benefit from any other stats from item bonuses (damage, health, armor, etc.).
    • The bonuses of Attribute Bonus and strength talent, and Power Treads icon.png Power Treads are not copied.
    • When Meepo prime loses attributes (e.g. to Decay or Glaives of Wisdom), the clones' attributes adapt.
    • However, Meepo clones themselves are still subject to attribute loss and the other Meepos do not adapt to a clone losing attributes.
  • Increases Meepo and his clones' magic resistance to 28.75%/32.5%/36.25%.
  • When Meepo respawns with Reincarnation, all clones respawn next to the Meepo prime, and not at their death location.
  • The number of clone increasing Talent talent automatically grants the extra Meepo clone, and does not require Divided We Stand to be leveled.
  • With Aghanim's Shard icon.png Aghanim's Shard, Divided We Stand turns into an active ability. The passive component is still present.
    • Can only be cast if there is another Meepo (clone or illusion) within 300 range of the casting Meepo.
    • Does not count already flung Meepos, so two Meepos together cannot fling each other at the same time.
    • The Meepo within that enables the cast plays a throw animation, but does not have any of its actions interrupted.
    • When cast, releases a projectile onto the target, which travels at a speed of 1000.
    • The casting Meepo also gets moved along with the projectile.
    • While being moved, the Meepo is fully disabled, untargetable and invulnerable.
    • If the movement gets interrupted, the Meepo is no longer disabled, untargetable and invulnerable.
    • The Meepo stops moving along with the projectile if it gets disjointed, if the distance between him and the target exceeds 2200, or when the Meepo dies.
    • However, once the projectile impacts, the Meepo still gets instantly teleported to its location.
    • The projectile first applies the damage, then the debuff.

Experience Gain[]

  • Meepo clones only gain 30% of all experience, so that the remaining 70% are either lost or gained by nearby allies.
  • This results in the following distribution of experience
    • 0 Allies: The clone gets 30%, the remaining 70% are lost.
    • 1 Ally: The clone gets 15%, the ally gets 85%.
    • 2 Allies: The clone gets 10%, the allies share 90%.
    • 3 Allies: The clone gets 7.5%, the allies share 92.5%.
    • 4 Allies: The clone gets 6%, the allies share 94%.
  • Having multiple Meepo clones within experience range does not stack their share up, it always remains at 30%.
  • However, the primary Meepo, who still gains 100% experience normally like other heroes, can take part of the remaining 70% experience as well.
  • This results in the following distribution of experience if the primary Meepo and a Meepo clone are within range
    • 0 Allies: Meepo gets the full 100%.
    • 1 Ally: Meepo gets 57.5%, the ally gets the remaining 42.5%.
    • 2 Allies: Meepo gets 40%, the allies share the remaining 60%.
    • 3 Allies: Meepo gets 30.63%, the allies share the remaining 69.38%.
    • 4 Allies: Meepo gets 24.8%, the allies share the remaining 75.2%.
  • Experience sharing for the Meepo Clones and their allies can be defined as:

Item Interactions[]

  • Clones cannot pick up, use item abilities (e.g. consume Moon Shard icon.png Moon Shard), or drop any items.
  • Shareable items are not sharable on Clones.
  • Does not copy neutral items, not even the ones that classify as Boots (e.g. Force Boots icon.png Force Boots).
  • The item's bonus stats and passive abilities fully works for the Clones.
Boots of Speed icon.png Boots of Speed-based Items Priority
Priority Items Notes
Boots of Travel 2 icon.png Boots of Travel 2
Boots of Travel 1 icon.png Boots of Travel 1
Clones gain a Town Portal Scroll icon.png Town Portal Scroll upon item combining and lose it upon item unequipping.
3 Boots of Bearing icon.png Boots of Bearing Unable to use the active ability.
4 Guardian Greaves icon.png Guardian Greaves Unable to use the active ability.
5 Power Treads icon.png Power Treads Clones copy the current state of Switch Attribute from the Prime, but are unable to use the active ability.
6 Arcane Boots icon.png Arcane Boots Unable to use the active ability.
7 Phase Boots icon.png Phase Boots Meepo and Clones are able to use Phase.
8 Tranquil Boots (Active) icon.png Tranquil Boots
9 Boots of Speed icon.png Boots of Speed

Ability Interactions[]

Meepo Clones are treated as heroes in most cases. There are a few exceptions:

  • Glaives of Wisdom temporary intelligence steal does not work against Clones.
    • When killing Meepo or his Clones, Silencer permanently steals intelligence from the Prime only.
  • Track grants gold for each Clone that got tracked.
  • Upgradable by Aghanim's Scepter. Finger of Death gains a stack for each Clone that died to its damage on a single cast.
  • The following abilities do not target Clones:
  • The following abilities gain a single stack from dying Clones:
    • Flesh Heap
    • Atrophy Aura
    • Decay steals strength from a single random Meepo within the area.
    • Duel grants the victory damage to the enemy only if the Dueled Meepo is the one that gets killed.
      • If the Dueled Meepo dies due to another Meepo dying, the enemy does not gain victory damage.
      • If a Clone wins a Duel, they gain and keep the victory damage permanently. The other Clones do not copy the damage.


Hero Talents
+1 Divided We Stand Clone25+375 Health
+8 Ransack Health Steal20-3s Earthbind Cooldown
Earthbind grants True Strike on Targets1515% Evasion
+30 Poof Damage10+6 Strength attribute symbol.png Strength
  • The evasion talent stacks multiplicatively with other sources of evasion.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Main Article: Meepo/Changelogs
Level 10 left talent changed: +20 base attack damage ➜ +30 Poof damage.
Level 15 left talent changed: +40 Poof damage ➜ Earthbind grants True Strike against affected targets.
  • Reduced Strength attribute symbol.png strength gain from 1.8 to 1.6.
  • Reduced Agility attribute symbol.png agility gain from 1.8 to 1.6.
  • Poof
    • Changed damage type from magical to pure.
    • Reduced damage from 60/80/100/120 to 45/60/75/90.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Allows Poof to be cast on allied heroes within 2000 range. Allies must be directly targeted.
    • New: Adds an active component to Divided We Stand.
Can be cast from any Meepo as long as there is another Meepo within range, causing the nearby Meepo to fling the casting Meepo towards the target, dealing damage and slowing their movement speed.
Cast time: 0.2
Cast range: 900
Meepo search radius: 300
Damage: 100
Movement speed slow: 50%
Slow duration: 3
Cooldown: 18/16/14
Notes: Can be cast by each Meepo independently. Only works if there is another Meepo clone within range of the casting Meepo. Launches a projectile that travels at a speed of 1000. The casting Meepo gets moved along with the projectile, and is fully disabled during this. Can be cast on spell immune enemies, but does not affect them on impact.
Level 15 left talent: +50 Poof damage reduced to +40.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides basic health sustain, allowing Meepo to weather harass damage from his lane opponents.
  • Healing Salve icon.png Healing Salve restores large amount of health in the laning stage.
  • Iron Branch icon.png Iron Branch gives Meepo cheap attributes; you can use it with Tango to get more healing.
  • Quelling Blade icon.png Quelling Blade grants bonus damage against creeps for easy last hits.
  • Slippers of Agility icon.png Slippers of Agility gives cheap agility and build into Wraith Band later on.

Early game:

  • Boots of Speed icon.png Boots of Speed increase Meepo mobility in the early game to navigate to lanes and jungle.
  • Wraith Band icon.png Wraith Band gives all Meepos attributes, especially agility, at a cheap price.
  • Bracer icon.png Bracer is an alternative stat item to Wraith Band for when Meepo and his clones need survivability over damage.
  • Bottle (Full) icon.png Bottle gives sustain and stores runes for opportune moments. You can always Poof to fountain and back to refill Bottle.
  • Town Portal Scroll icon.png Town Portal Scroll, combined with Poof, gives Meepo strong global presence since he can spread his clones all around the map and Poof them to each other as needed.

Mid game:

  • Power Treads icon.png Power Treads provide attack speed and attributes to all Meepos, increasing Meepo's damage output and allowing him to attribute switch as needed to give his clones more health, mana, or damage.
  • Diffusal Blade 1 icon.png Diffusal Blade gives all Meepos a good amount of bonus agility, but not Manabreak. Use the active Inhibit with Earthbind to make netting a lot easier to execute.
  • Blink Dagger icon.png Blink Dagger is a strong initiation item that greatly augments Meepo's mobility and lethality. By combining the Blink with a Poof from all clones, Meepo can offensively cast Poof in order to deal nuke damage and jump himself and his clones on top of an enemy.

Late game:

  • Boots of Travel 1 icon.png Boots of Travel combines extremely well with Poof to give Meepo enormous global mobility, as each clone has its own cooldown.
  • Scythe of Vyse icon.png Scythe of Vyse provides attributes that benefit all Meepos, and the active gives Meepo an instant hard-disable to use against targets who are too slippery to catch with Earthbind.

Situational items:

  • Dragon Lance icon.png Dragon Lance gives strength and agility so Meepo and clones can tank up as well as deal more damage.
  • Eye of Skadi icon.png Eye of Skadi gives Meepo bonus attributes, giving each clone more damage, attack speed, health, and mana, while letting the main Meepo slow enemies on hit.
  • Heart of Tarrasque icon.png Heart of Tarrasque, when purchased on Meepo, it greatly increases the survivability of all of Meepo's clones, as all of them will benefit from the item's strength attribute. This makes each clone much more resilient, allowing Meepo to survive for much longer in fights.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants extra attributes and gives an extra saving ability to Meepo and each of his clones, that increases their effective health in a fight and allows to dodge nukes and disables when used properly.
  • Manta Style icon.png Manta Style grants attributes, especially Agility, to all Meepo clones. The illusions can be used as extra damage, decoys, or Poof targets, and will benefit from Divided We Stand's attribute sharing.