Sounds
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Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target (80% vol).
Movement[]
Abilities[]
Split Shot[]
- Projectile launch sound plays as the attack projectile is released. Plays for each released arrow, with a very small delay between each sound. Replaces Medusa's regular attack sounds (70% vol).
- Projectile impact sound plays as the attack projectile successfully hits the target (80% vol).
Mystic Snake[]
- ▶️ Cast sound plays on Medusa upon cast (75% vol).
- Target sounds play on each hit enemy unit (45% vol).
- ▶️ Return sound plays on Medusa when the snake returned to her (75% vol).
- ▶️ Full sound example.
Mana Shield[]
- ▶️ Cast sound plays on Medusa when toggling Mana Shield on (75% vol).
- ▶️ Cast sound plays on Medusa when toggling Mana Shield off (75% vol).
- ▶️ Plays on Medusa whenever Mana Shield absorbs damage. Has a chance not to trigger (20% vol).
Stone Gaze[]
- ▶️ Cast sound plays on Medusa upon cast.
- Target sounds play when an enemy unit receives the first Stone Gaze debuff.
- ▶️ Petrify sound plays upon getting turned to stone. Only audible to players who have the unit selected as it turns to stone.