Dota 2 Wiki
Advertisement
 
 
 
 
 
 
 
 
 
 
Old Abilities
 
 
 
Necronomicon 2 icon
▶️ More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Split Shot (7.07-7.27a)[]

Split Shot (7.07-7.27a)
Split Shot icon
Ability
Passive
Affects
Enemies
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
The extra targets will not receive other attack effects (such as critical strike).
Secondary Arrows Range Bonus: 100
Bonus Attack Targets: 3
Secondary Arrows Outgoing Damage: 30%/45%/60%/75%
Buff/Debuff
Modifiers
modifier_medusa_split_shot
Undispellable
All who encounter the cursed Gorgon will feel her rage.

  • This ability was reworked into the current Split Shot icon Split Shot in the 7.27b gameplay patch.
  • Causes Medusa to perform instant attacks on a certain number of enemies whenever she launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the extra arrows are still released.
  • The primary attack target is not affected by Split Shot. It is only hit by the primary attack, which deals full attack damage to it.
  • The extra arrows travel at the same speed as the primary arrow.
  • The search radius is based on Medusa's attack range + 100, resulting in a search radius of 700, considering her default attack range.
  • The instant attacks of Split Shot may not proc any attack modifiers or on-hit effects, unless the talent which allows them to do so is chosen.
  • Does not target wards, buildings, invisible units, attack immune units, or units inside the Fog of War, but does target couriers.
    • However, attacking wards or buildings still causes secondary arrows to hit valid targets within the radius.
    • Secondary arrows are not released upon attacking allies.


Split Shot (6.00-7.06f)[]

Split Shot (6.00-7.06f)
Split Shot icon
Ability
Toggle
Affects
Enemies
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers.
Search Radius: 700
Bonus Attack Targets: 1/2/3/4 (Talent 2/3/4/5)
Attack Damage Reduction: 20%
Cooldown symbol
 0
Buff/Debuff
Modifiers
modifier_medusa_split_shot
Undispellable
All who encounter the cursed Gorgon will feel her rage.

  • This ability was reworked into the following Split Shot icon Split Shot in the 7.07 gameplay patch.
  • Split Shot does not interrupt Medusa's channeling spells upon toggling.
  • Causes Medusa to perform instant attacks on a certain number of enemies whenever she launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the extra arrows are still released.
  • The search radius is a fixed value and does not adapt to Medusa's current attack range.
  • The primary attack target is not affected by Split Shot. It is only hit by the primary attack.
  • The extra arrows travel at the same speed as the primary arrow, and can be disjointed like regular attacks.
  • Unlike most other instant attacks, the ones from Split Shot may not proc any attack modifiers or on-hit effects.
  • Does not target wards, buildings, invisible units, or units inside the Fog of War in range, but does target couriers.
    • However, attacking wards or buildings still causes secondary arrows to hit valid targets within the radius.
  • When toggled on, Medusa's main attack damage and bonus attack damage are reduced.
    • Other sources of damage added to the primary attack are not reduced (e.g. bash from items).
    • The reduction displayed in the HUD is inaccurate, as it is based on the main attack damage, instead of main and bonus damage.
  • Split Shot persists through Medusa's death. If Split Shot was active upon death, she respawns with it active.


Purge (Pre 6.00)[]

Purge (Pre 6.00)
Blocked by Linken's Sphere. Does not pierce spell immunity. QG
Purge (Satyr Banisher) icon
Affects
Enemies / Allies
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speed for 6 seconds.
Cast Animation: 0.4+0.5
Cast Range: 600
Damage to Summons: 1000
Movement Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 6
Cooldown symbol
 12
Mana symbol
 85
Buff/Debuff
Modifiers
Purge
Death

  • This ability was removed in the 6.00 gameplay patch.
  • Can be cast on allies and enemies. Can be cast on invulnerable units.
  • Does not slow or damage allied targets.
  • The slow deceases in 3/2/1.5/0.857 second intervals, resulting in 2/3/4/7 intervals. This is how much it slows on each interval and level:
    • Level 1: 100%/50%
    • Level 2: 100%/66.66%/33.33%
    • Level 3: 100%/75%/50%/25%
    • Level 4: 100%/85.71%/71.42%/57.14%/42.86%/28.57%/14.28%
  • This means, leveling the ability downgraded it, as the slow got weaker faster.


Split Shot (Pre 5.61)[]

Split Shot (Pre 5.61)
Does not proc any on-cast effects when cast. Cannot be used by illusions. Pierces spell immunity. QT
Split Shot icon
Ability
No Target / Toggle
Affects
Enemies
Damage
Magical
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Cast Animation: 0.4+0.5
Search Radius: 600
Number of Arrows: 2/3/4/5
Damage per Arrow: 35/45/55/65
Cooldown symbol
 0.75
Mana symbol
 14/15/17/18

  • This ability replaced Split Shot icon Split Shot (Pre 6.00) in the 5.54 gameplay patch, and was replaced back by Mana Shield in the 5.61 gameplay patch.
    • Before 5.54 Split Shot name was Multi Shot.
  • This ability worked similar to Quill Spray and Scream of Pain, deals damage in a small radius around Medusa [?].
    • However, instead of damaging all enemies in the search radius it had 2/3/4/5 target cap.
    • This ability could be toggled on. This caused Medusa to continuously cast the split shot until she was stunned, silenced or she runned out of mana.
    • The Spell projectile was Medusa's arrows. The arrows had a 1200 projectile speed.


Lightning Storm (Pre 4.00beta2)[]

Lightning Storm
Blocked by Linken's Sphere. Does not pierce spell immunity. QN
Unknown icon
Affects
Enemies
Damage
Magical
Calls a storm of lightning bolts to strike enemy units for 15 seconds.
Cast Animation: 0.4+0.5
Cast Range: 500
Max Channeled Time: 15
Lightning Interval: 1
Damage Per Lightning: 12/24/36
Structure Damage Reduction: 15%
Effect Radius: 450
Cooldown symbol
 30
Mana symbol
 80


Chain Lightning (Pre 6.60)[]

Chain Lightning
Blocked by Linken's Sphere. Does not pierce spell immunity. WC
Arc Lightning icon
Affects
Enemies
Damage
Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Cast Animation: 0.4+0.5
Cast Range: 700
Bounce Distance: 500
Number of Bounces: 3/5/7/9
Base Damage: 75/150/225/300
Bounce Damage Reduction: 15%
Cooldown symbol
 11
Mana symbol
 90/105/125/145

  • The lightning bounces in 0.25 second intervals, so hitting all target takes 0.5/1/1.5/2 seconds.
  • Can never hit the same unit twice per cast.
  • This is how much damage each bounce deals:
    • Level 1: 75/63.75/54.19 damage
    • Level 2: 150/127.5/108.38/92.12/78.3 damage
    • Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
    • Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
  • Cannot be cast when a chain lightning from a previous cast is still bouncing.


Mana Shield (Pre 7.32e)[]

Mana Shield (Pre 7.32e)
Mana Shield icon
Ability
Toggle / Passive
Affects
Self
Creates a shield that absorbs of incoming damage in exchange for Medusa's mana. Provides bonus mana capacity.
Passive Mana Bonus: 120/180/240/300
Damage Absorption: 70%
Damage Absorbed per Mana: 1.3/1.7/2.1/2.5 (Talent 6.3/6.7/7.1/7.5)
Cooldown symbol
 0
Mana symbol
 0
Buff/Debuff
Modifiers
modifier_medusa_mana_shield
Undispellable
While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers.

  • This ability was reworked in 7.33.
  • Mana Shield persists through Medusa's death. If Mana Shield was active upon death, she respawns with it active.
  • Increases Medusa's effective health by 0.91/1.19/1.47/1.75 (Talent 4.41/4.69/4.97/5.25) per point of mana when toggled On, assuming she has enough mana.
    • In other words, for each 100 damage taken, Medusa loses 30 health and 53.85/41.18/33.33/28 (Talent 11.11/10.45/9.86/9.33) mana when toggled On.
  • Both leveling up ability and the damage absorption per mana increasing Talent talent does not update the current active instance.
    • Medusa has to re-toggle Mana Shield to update its ability values.


Stone Gaze (Pre 6.78)[]

Stone Gaze (Pre 6.78)
Stone Gaze icon
Ability
No Target
Affects
Enemies
Damage
Magical
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions.
Cast Animation: 0.4+0.5
Radius: 800
Damage to Summons: 500/1000/1500
Movement Speed Slow: 100%
Attack Speed Slow: 100
Gaze Duration: 5
Slow Duration: 5
Cooldown symbol
 140/100/60
Mana symbol
 200/100/0
Buff/Debuff
Modifiers
modifier_medusa_stone_gaze
Death
modifier_medusa_stone_gaze_slow
The beauty of Medusa is legendary.

  • This ability was reworked into the current Stone Gaze icon Stone Gaze in the 6.78 gameplay patch.
  • Every enemy unit that faces Medusa within 85 degrees in front of them within 800 radius around Medusa gets purged, having most buffs removed and their speeds slowed.
  • The slow always lasts 5 seconds, regardless of the remaining duration of Stone Gaze.
  • The slow deceases in 1.66 second intervals, so it slows for 100%/66%/33%, going one step down every 1.66 seconds.
  • Can only affect units once per cast.
  • Stone Gaze ends when Medusa dies.


Purge (6.04-6.59d)[]

Purge (6.04-6.59d)
Blocked by Linken's Sphere. Does not pierce spell immunity. QG
Purge (Satyr Banisher) icon
Affects
Enemies / Allies
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speed for 6 seconds.
Cast Animation: 0.4+0.5
Cast Range: 600
Damage to Summons: 600/800/1000
Movement Speed Slow: 100%
Attack Speed Slow: 100
Slow Duration: 5
Cooldown symbol
 12
Mana symbol
 85
Buff/Debuff
Modifiers
Purge
Death

  • Can be cast on allies and enemies. Can be cast on invulnerable units.
  • Does not slow or damage allied targets.
  • The slow deceases in 2.5/1.66/1 second intervals, resulting in 2/3/5 intervals. This is how much it slows on each interval and level:
    • Level 1: 100%/50%
    • Level 2: 100%/66.66%/33.33%
    • Level 3: 100%/80%/60%/40%/20%
  • This means, leveling the ability downgraded the slow, as it got weaker faster.


Gaze (Pre 6.04)[]

Gaze
Pierces spell immunity. RZ
Stone Gaze icon
Affects
Enemies
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effects of the gaze slow the unit's speed for up to 5 seconds.
Cast Range: 500
Max Channel Time: 10
Movement Speed Slow: 9%/18%/27%
Attack Speed Slow: 9/18/27
Slow Duration: 5
Cooldown symbol
 45
Mana symbol
 150/200/250
Buff/Debuff
Modifiers
Gaze
Death

  • The slow increases by 9%/18%/27% by each channeled second.
  • Only player-based damage cancels the channeling.
  • When the channeling ends or is canceled, the slow lingers on the target for 5 seconds.


Split Shot (Pre 6.00)[]

Split Shot (Pre 6.00)
Can be used by illusions. Pierces spell immunity. RT
Split Shot icon
Ability
Passive
Affects
Enemies
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of Arrows: 4/5/6
Damage per Arrow: 100%
All who encounter the cursed Gorgon will feel her rage.

  • This ability was reworked into the following Split Shot icon Split Shot in the 6.00 gameplay patch.
  • Pre 6.00, Medusa had 2 ultimates, one being this, the other being Mana Shield, both were reworked into regular abilities in the 6.00 patch.
  • Unlike regular ultimates, Split Shot required level 5/9/13 to be leveled.
  • The secondary arrows travel at the same speed as the original attack (1200) and can be disjointed. However, they cannot miss.
  • Secondary arrows are launched at the 4/5/6 closest visible targets to Medusa. Invisible or fogged units are unaffected.
  • The extra arrows are released at the same time as her primary is released. This means that when an attack misses, the arrows are still released.


Pandemona (4.0beta2-5.59)[]

Pandemona
Does not pierce spell immunity.
Unknown icon
Affects
Enemies
Damage
Magical
Summons Tornadoes that damage random units and buildings that wander too close.
Number of Tornadoes: 1/2/3
Summon Radius: 500
Cooldown symbol
 180
Mana symbol
 175/235/310
Buff/Debuff
Modifiers
Pandemona
Death

  • This ability replaced Mana Shield icon Mana Shield in the 4.00beta2 gameplay patch, and was replaced back by Mana Shield in the 5.59 gameplay patch.


Pandemona
Wildwing Ripper Tornado model
Summoned Creep
1600
+0.5
This unit has no mana.
Level 4
Duration Ability Duration 60
Armor Armor 0
Magic Resistance 0%
Move Speed 165 (100)
Turn Rate Takes 0.314s to turn 180°. 0.50
Collision Size 32
Vision Range (G) 1200800
Bounty Gold 7688
Experience 0
Abilities Tempest (Tornado) icon Tornado Damage Aura
Cyclone (Storm) icon Tornado Cyclone

Tornado Damage Aura
Not disabled by Break.
Tempest (Tornado) icon
Ability
Aura
Affects
Enemies
Damage
Magical
There is no description for this ability.
Far Damage Radius Structure/Unit: 250/300
Close Damage Radius Structure/Unit: 125/150
Close Damage per Second Structure/Unit: 15/5
Far Damage per Second Structure/Unit: 5/1
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers
Tornado Damage
Death

  • This ability belonged Tornado.
  • The Damage Aura used to affect enemy and allied units.


Tornado Cyclone
Not disabled by Break.
Cyclone (Storm) icon
Ability
Aura
Affects
Enemies
Damage
Magical
There is no description for this ability.
Effect Radius: 275
Cyclone Duration Hero Creep: 6/12
Cyclone Cooldown/Interval: 3
Buff/Debuff
Modifiers
Tornado Cyclone
Unknown

  • This ability belonged to Pandemona.
  • This ability applies a cyclone to any enemy unit around the effect radius, turning it invulnerable and fully disabled.
Advertisement