Changelogs
Contents
Version History[]
Version
Description
- Reduced Split Shot outgoing attack damage from 50%/60%/70%/80% to 45%/55%/65%/75%.
- Increased Stone Gaze mana cost from 100 to 150.
- Reduced Mystic Snake mana cost from 140/150/160/170 to 140 on each level.
- Aghanim's Shard upgrade:
- Cold Blooded
- Is now disabled by Break.
- Reduced trigger range from Global to 2000. [?]
- Cold Blooded
Talents:
- Level 10 left talent changed: 15% evasion ➜ +0.5 Mana Shield damage absorbed per mana.
- Level 10 right talent changed: +15 attack damage ➜ +20 attack speed.
- Level 15 right talent changed: +30 attack speed ➜ +12% Split Shot outgoing damage.
- Level 20 right talent changed: +30% Mystic Snake mana gain ➜ +2 Mystic Snake bounces.
- Level 20 right talent: +35% Mystic Snake mana gain reduced to +30%.
- Reduced Mystic Snake bounce radius from 475 to 450.
- Reduced Mana Shield damage absorbed per mana from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5.
- Aghanim's Scepter upgrade:
- Reduced Mystic Snake base petrify duration from 1.5 to 1.3.
Talents:
- Level 15 left talent changed: +35% Mystic Snake mana gain ➜ -1.5s Mystic Snake cooldown.
- Level 20 right talent changed: -3s Mystic Snake cooldown ➜ +35% Mystic Snake mana gain.
- Reduced intelligence gain from 3.6 to 3.4.
- Reduced intelligence gain from 4 to 3.6.
- Increased health regeneration from 0 to 0.25.
- Increased turn rate from 0.5 to 0.6.
- Mana Shield now grants 100/150/200/250 mana bonus.
- Aghanim's Scepter upgrade:
- Mystic Snake
- Increased base petrify duration from 1 to 1.5.
- Reduced petrify duration bonus per jump from 0.3 to 0.2.
- Mystic Snake
Talents:
- Level 15 left talent: +32% Mystic Snake mana gain increased to +35%.
- ADDEDAghanim's Shard upgrade for Medusa:
- Grants Medusa the Cold Blooded ability.
- Cold Blooded
- When getting targeted by an ability, a Mystic Snake is released onto that enemy, hitting it and then returning, without jumping to other enemies.
- Cooldown: 12
- Notes: Passive ability, not disabled by Break. Requires Mystic Snake to work, sends out a snake of its current level. Uses Spell Block's targeting rules.
- Level 25 right talent changed: +800 mana ➜ +75 intelligence.
- Increased base attack damage from 24‒30 to 26‒32.
- Reduced Stone Gaze mana cost from 200 to 100.
- Increased base strength from 15 to 17.
- Increased base intelligence from 19 to 23.
- REWORKEDSplit Shot.
- CHANGEDability type from Passive to Toggle. Attacks multiple enemies at once when toggled On.
- Primary target no longer takes full damage.
- All attacked targets take the same reduced damage.
- Increased bonus attack targets from 3 to 4.
- Increased secondary arrow range bonus from 100 to 150.
- Increased outgoing attack damage from 30%/45%/60%/75% to 50%/60%/70%/80%.
- Mystic Snake
- Reduced cast time from 0.4 to 0.2.
- Reduced cooldown from 11 to 10.
- Level 10 left talent: 20% evasion reduced to 15%.
- Level 10 right talent: +20 attack damage reduced to +15.
- Level 15 left talent: +40% Mystic Snake mana gain reduced to +32%.
- Level 15 right talent: +40 attack speed reduced to +30.
- Level 20 left talent: +2.5s Stone Gaze gaze duration reduced to +2s.
- Level 20 right talent: -4s Mystic Snake cooldown reduced to -3s.
- Level 25 right talent: +1000 mana reduced to +800.
- Level 15 left talent: +25% Mystic Snake mana gain increased to +40%.
- Increased intelligence gain from 3.4 to 4.
- Increased Stone Gaze self movement speed bonus from 35% to 50%.
- Increased Mana Shield absorbed damage from 60% to 70%.
- Increased Stone Gaze self movement speed bonus from 25% to 35%.
- Increased intelligence gain from 2.6 to 3.4.
- Mystic Snake
- Hit enemies no longer lose mana.
- Now only restores mana to the caster based on the hit enemies' max mana.
- Now slows hit enemies' movement speed by 30% for 3 seconds.
- Now slows hit enemies' turn rate by 50% for 3 seconds.
- Stone Gaze
- Now grants 25% self movement speed bonus.
- Increased radius from 1000 to 1200.
- Reduced attack damage amplification from 50% on each level to 40%/45%/50%.
- Reduced duration from 5/6/7 to 5/5.5/6.
Talents:
- Level 10 left talent: +15 attack damage increased to +20.
- Level 10 right talent: 15% evasion increased to 20%.
- Level 15 left talent changed: +25% Mystic Snake mana steal ➜ +25% Mystic Snake mana gain.
- Level 15 right talent: +30 attack speed increased to +40.
- Level 15 left talent: +30% Mystic Snake mana steal reduced to +25%.
- Increased intelligence gain from 2.1 to 2.6.
- Level 10 right talent: +20 attack damage reduced to +15.
- Level 15 left talent: +35% Mystic Snake mana steal reduced to +30%.
- Level 20 right talent changed: +700 mana ➜ -4s Mystic Snake cooldown.
- Level 25 right talent changed: +7 Split Shot targets ➜ +1000 mana.
- Level 15 left talent: +20% Mystic Snake mana steal increased to +35%.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- CHANGEDMystic Snake damage type to units affected by Stone Gaze from Pure to Magical.
- Stone Gaze
- No longer grants petrified enemies 100% magic resistance.
- No longer instantly kills illusions.
- Reduced Mystic Snake cast range from 800 to 700.
Talents:
- Level 10 left talent: 12% evasion increased to 15%.
- Level 15 left talent: +15% Mystic Snake mana steal increased to +20%.
- Level 20 right talent: +800 mana reduced to +700.
- Reduced strength gain from 1.5 to 1.3.
- Reduced base movement speed from 285 to 275.
Talents:
- Level 10 right talent: +25 attack damage reduced to +20.
- Reduced strength gain from 1.95 to 1.5.
- Split Shot damage from 35%/50%/65%/80% to 30%/45%/60%/75%.
Talents:
- Level 10 left talent: 10% evasion increased to 12%.
- Level 15 left talent: +10% Mystic Snake mana steal increased to +15%.
- Level 20 left talent: +2s Stone Gaze gaze duration increased to +2.5.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 290 to 285.
- REWORKEDSplit Shot.
- OLDSplit Shot
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Bonus attack targets: 1/2/3/4
- Attack damage reduction: 20%
- Notes: Can be toggled On / Off. When toggled On, Medusa's attacks deal less damage, but hit multiple enemies. The radius for the extra targets is fixed and does not adapt. The extra attacks cannot proc attack modifiers. When attacking allied units, extra arrows are still released to nearby enemies.
- NEWSplit Shot
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Bonus attack targets: 3
- Secondary arrows range bonus: 100
- Outgoing attack damage: 30%/45%/60%/75%
- Notes: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage. The search radius adapts to Medusa's attack range, being always 100 range bigger than her attack range. The extra attacks cannot proc attack modifiers. Does not trigger upon attacking allied units.
- Stone Gaze
- The slow is now inactive when a debuffed enemy faces away from Medusa. [?]
- Can now affect the same units multiple times. [?]
- REWORKED
Talents:
- OLD
- Level 10: +15 attack damage or +12 intelligence
- Level 15: 15% evasion or +20 attack speed
- Level 20: +600 mana or +1 Split Shot target
- Level 25: +2s Stone Gaze stone duration or 25% lifesteal
- NEW
- Level 10: 10% evasion or +25 attack damage
- Level 15: +10% Mystic Snake mana steal or +30 attack speed
- Level 20: +2s Stone Gaze gaze duration or +800 mana
- Level 25: Split Shot applies attack modifiers or +7 Split Shot targets
- Aghanim's Scepter upgrade:
- Increased Mystic Snake petrify duration bonus per jump from 0.2 to 0.3.
- Increased strength gain from 1.65 to 1.95.
- Reduced base health regeneration from 0.25 to 0.
- ADDEDAghanim's Scepter upgrade for Medusa:
- Causes Mystic Snake to apply the Stone Gaze petrify debuff on enemies, with a base duration 1 second, increasing by 0.2 seconds per bounce.
- Level 25 left talent: +1s Stone Gaze stone duration increased to +2.
- Level 10 right talent: +10 intelligence increased to +12.
- Level 15 left talent: 10% evasion increased to 15%.
- Level 20 right talent changed: +15 agility ➜ +1 Split Shot target.
- Level 20 left talent: +500 mana increased to +600.
- ADDED
Talents:
- Level 10: +15 attack damage or +10 intelligence
- Level 15: 10% evasion or +20 attack speed
- Level 20: +500 mana or +15 agility
- Level 25: +1s Stone Gaze stone duration or 25% lifesteal
- Increased intelligence gain from 1.85 to 2.1.
- Stone Gaze
- Increased attack damage amplification from 30%/40%/50% to 50% on each level.
- Reduced movement speed slow from 50% to 35%.
- Reduced attack speed slow from 50 to 35.
- Reduced turn rate slow from 50% to 35%.
- Increased gaze duration from 6 on each level to 5/6/7.
- Increased Mystic Snake damage and mana steal increase per jump from 25% to 35%.
- The following abilities now persists through death:
- Stone Gaze no longer ignores ancient creeps, Roshan and creep-heroes.
- Mystic Snake
- Increased outgoing projectile speed from 633 to 800.
- Reduced return projectile speed from 833 to 800.
- Increased base mana steal from 20/30/40/50 to 20/35/50/65.
- Increased Mana Shield absorbed damage from 50% to 60%.
- Split Shot
- Reduced number of arrows from 5 on each level to 2/3/4/5.
- Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
- Mystic Snake
- No longer requires Fog of War vision to bounce.
- No longer deal damage to targets that turn invisible while the projectile is in mid-air.
- Increased Mana Shield damage absorbed per mana from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
- Increased Mana Shield damage absorbed per mana from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
- ADDEDto Captain's Mode.
- Mystic Snake now deals pure damage to units petrified by Stone Gaze.
- REMOVEDfrom Captain's Mode.
- REWORKEDStone Gaze.
- OLDStone Gaze
- Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
- Radius: 800
- View Angle Spread: 85
- Damage to summons: 500/1000/1500
- Movement speed slow: 100%
- Attack speed slow: 100
- Stone Gaze duration: 5
- Slow duration: 5
- Notes: Can only affect units once per cast. The slow deceases in 1.66-second intervals, slowing for 100%/66%/33% on each interval.
- NEWStone Gaze
- Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
- Radius: 1000
- Physical damage amplification: 30%/40%/50%
- Movement speed slow: 50%
- Attack speed slow: 50
- Turn rate slow: 50%
- Gaze duration: 6
- Stone duration: 3
- Mana cost: 200
- Cooldown: 90
- Notes: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze's remaining does. Instantly kills illusions instead of petrifying them.
- Reduced Stone Gaze cooldown from 140/110/80 to 140/100/60.
- Increased Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
- Mystic Snake
- Increased damage increase per jump from 20% to 25%.
- Increased mana steal per jump from 20% to 25%.
- Increased Mana Shield damage absorbed per mana from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
- Increased Split Shot number of arrows from 4 to 5.
- Reduced Mana Shield activation cooldown from 10 to 0.
- Stone Gaze
- Fixed Stone Gaze slow decaying faster on higher levels, instead of slower.
- Reduced strength gain from 1.85 to 1.65.
- Reduced base movement speed from 300 to 290.
- Reduced intelligence gain from 2.25 to 1.85.
- Increased Stone Gaze cooldown from 35 to 100.
- Mystic Snake
- Increased cast range from 700 to 800.
- Increased base damage from 60/100/140/180 to 80/120/160/200.
- Increased projectile speed from
[ Info Needed ]
to 633. [?] - Reduced cooldown from 12 to 11.
- Reduced Stone Gaze cooldown from 70 to 35.
- Split Shot
- Now interrupts channeling abilities upon toggling On / Off.
- Increased cast time from 0 to 0.1.
- REPLACEDChain Lightning with Mystic Snake.
- OLDChain Lightning
- Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
- Cast range: 700
- Bounce distance: 500
- Number of bounces: 3/5/7/9
- Base damage: 75/150/225/300
- Bounce damage reduction: 15%
- NEWMystic Snake
- A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
- Cast range: 700
- Jump radius: 475
- Number of jumps: 3/4/5/6
- Base damage: 60/100/140/180
- Base mana steal: 20/30/40/50
- Damage and mana steal increase per jump: 20%
- Mana cost: 140/150/160/170
- Cooldown: 12
- Notes: The snake's damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
- REPLACEDPurge with Stone Gaze.
- OLDPurge
- Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
- Cast range: 500
- Damage to summons: 600/800/1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 5
- Mana cost: 125/140/155
- Cooldown: 12/10/8
- Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
- NEWStone Gaze
- Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
- Radius: 800
- Damage to summons: 600/800/1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 5
- Gaze duration: 0.6
- Mana cost: 100/50/0
- Cooldown: 70
- Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6-second duration, it gets purged and slowed.
- Increased Split Shot number of arrows from 3 to 4.
- Reduced Purge cooldown from 12/11/10 to 12/10/8.
- Reduced attack point from 0.73 to 0.5.
- Increased attack backswing from 0.54 to 0.6.
- Increased Purge damage to summons from 600 on each level to 600/800/1000.
- Fixed Mana Shield triggering Essence Aura.
- Reduced Mana Shield activation mana cost from 50 to 0.
- Reduced Purge cooldown from 12 on each level to 12/11/10.
- Increased intelligence gain from 1.85 to 2.25.
- Increased Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
- Reduced Purge slow duration from 6 to 5.
- Increased Split Shot attack damage reduction from 35%/45%/55%/65% to 40%/50%/60%/70%.
- Medusa is now restricted from buying Aghanim's Scepter. [?]
- Increased Split Shot attack damage reduction from 20%/30%/40%/50% to 35%/45%/55%/65%.
- REPLACEDGaze with Purge.
- OLDGaze
- Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
- Cast range: 500
- Max channel time: 10
- Movement speed slow per second: 9%/18%/27%
- Attack speed slow per second: 9/18/27
- Slow duration: 5
- Mana cost: 150/200/250
- Cooldown: 45
- Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
- NEWPurge
- Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
- Cast range: 500
- Damage to summons: 1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 6
- Mana cost: 125/140/155
- Cooldown: 12
- Notes: Can be cast on allies as well, without slowing or damaging them. The slow decays over time.
- Fixed Mana Shield level requirements from 1/2/3/4 to 1/3/5/7.
- Increased base attack damage from 19‒25 to 24-30.
- REWORKEDSplit Shot.
- MOVEDfrom the third to the first ability slot. This is a basic ability.
- OLDSplit Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 700
- Number of arrows: 4/5/6
- Damage per arrow: 100%
- Notes: Is an ultimate and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
- NEWSplit Shot
- Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Number of arrows: 3
- Attack damage reduction: 20%/30%/40%/50%
- Notes: Toggle ability. All her attacks deal the reduced damage when toggled On, not only the extra arrows.
- REMOVEDPurge.
- Mana Shield
- This is now a basic ability.
- CHANGEDLegacy Keys from N to E.
- Reduced absorbed damage from 100% to 50%.
- Rescaled damage absorbed per mana from 1/1.5/2 to 0.75/1.25/1.5/2.
- ADDEDGaze.
- This is now Medusa's ultimate ability.
- Gaze
- Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
- Cast range: 500
- Max channel time: 10
- Movement speed slow per second: 9%/18%/27%
- Attack speed slow per second: 9/18/27
- Slow duration: 5
- Mana cost: 150/200/250
- Cooldown: 45
- Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
- REMOVEDAghanim's Scepter upgrade for Medusa.
- No longer increases Mana Shield damage absorbed per mana from 1/1.5/2 to 1.5/2/2.5.
- Increased agility gain from 2.25 to 2.5.
- Reduced intelligence gain from 2.1 to 1.85.
- Reduced base attack damage from 23‒29 to 19‒25.
- Reduced Split Shot number of arrows from 2/4/6 to 2/3/4. [?]
- Increased base attack damage from 18-24 to 23-29.
- Increased Split Shot radius from 675 to 700.
- Increased Split Shot radius from 600 to 675.
- Now has two basic abilities:
- Purge, taking the first ability slot.
- Now has two ultimates:
- Chain Lightning, taking the second ability slot.
- Mana Shield, taking the third ability slot.
- Split Shot, taking the fourth ability slot.
- Reduced number of arrows from 1/2/2/3 to 2/4/6. [?]
- Increased radius from 450 to 600.
- Reduced Split Shot radius from 1000 to 450.
- REWORKEDSplit Shot.
- OLDSplit Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Number of arrows: 2/3/4/5
- Damage per arrow: 35/45/50/60
- Search radius: 600
- Mana cost: 8/9/10/11
- Cooldown: 3
- Projectile speed: 1200
- Split Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 1000
- Number of arrows: 1/2/2/3 [?]
- Damage per arrow: 100%
- Rescaled Chain Lightning bounce damage reduction from 18%/15%/12%/10% to 15% on each level.
- Mana Shield
- Reduced damage absorbed per mana from 1/2/3 to 1/1.5/2.
- Increased activation mana cost from 25 to 50.
- Aghanim's Scepter upgrade:
- Reduced Mana Shield damage absorbed per mana from 2/3/4 to 1.5/2/2.5.
- Increased strength gain from 16 to 14.
- Reduced agility gain from 2.85 to 2.25.
- Increased base intelligence and gain from 17 + 1.5 to 19 + 2.1.
- REPLACEDPandemona with Mana Shield.
- OLDPandemona
- Summons numerous Tornadoes that damage random units and buildings that wander too close.
- Number of tornadoes: 3/4/5
- Duration: 60
- Cooldown: 180
- NEWMana Shield
- Creates a shield that absorbs damage by using Medusa's mana.
- Damage absorption: 100%
- Damage absorbed per mana: 1/2/3
- Cooldown: 10
- Mana cost: 25
- ADDEDAghanim's Scepter upgrade for Medusa:
- Increases Mana Shield damage absorbed per mana to 2/3/4 and activation mana cost to 50.
- Reduced strength gain from 2 to 1.85.
- Rescaled base agility and gain from 19 + 3 to 20 + 2.85.
- Reduced intelligence gain from 2.25 to 1.5.
- Increased base attack time from 1.5 to 1.7.
- Chain Lightning
- Reduced mana cost from 90/125/145/160 to 90/105/125/145.
- Reduced cooldown from 11 to 9.
- Split Shot
- Increased mana cost from 8/9/10/11 to 14/15/17/18.
- Reduced cooldown from 1.25 to 0.75.
- Purge
- Now instantly kill summoned units.
- Rescaled mana cost from 75/85/95/105 to 85 on each level.
- Split Shot
- Increased damage per arrow from 35/45/55/65 to 35/45/55/70.
- Reduced cooldown from 1.5 to 1.25.
- Chain Lightning
- Increased base damage from 75/150/225/275 to 75/150/225/290.
- Reduced mana cost from 90/125/145/165 to 90/125/145/160.
- Split Shot
- Increased damage per arrow from 35/45/50/60 to 35/45/55/65.
- Reduced cooldown from 3 to 1.5.
- Pandemona
- Increased health from 800 to 1600.
- Reduced movement speed from 200 to 165.
- REWORKEDMulti Shot into Split Shot.
- OLDMulti Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 700
- Number of arrows: 0/1/2/3
- Damage per arrow: 100%
- NEWSplit Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Projectile speed: 1200
- Number of arrows: 2/3/4/5
- Damage per arrow: 35/45/50/60
- Search radius: 600
- Mana cost: 8/9/10/11
- Cooldown: 3
- Pandemona
- Reduced mana cost from 200/275/350 to 175/235/310.
- Reduced number of summons from 2/3/5 to 1/2/3.
- Increased base health from 100 to 150.
- Chain Lightning
- Reduced base damage from 100/175/250/325 to 75/150/225/275.
- Reduced bounce damage reduction from 18%/18%/15%/15% to 18%/15%/12%/10%.
- Reduced mana cost from 100/150/195/235 to 90/125/145/165.
- Multi Shot
- Reduced bonus attack targets from 1/2/3/4 to 0/1/2/3. [?]
- Reduced search radius from 800 to 700.
- Purge no longer has a hero stun duration of 2/2/3/3.
- REMOVEDAghanim's Scepter upgrade for Medusa.
- No longer increases Pandemona number of summoned tornados to 3/5/7.
- Chain Lightning
- Reduced base damage from 100/175/275/375 to 100/175/250/325.
- Increased bounce damage reduction from 18%/15%/12%/8% to 18%/18%/15%/15%.
- Increased mana cost from 100/150/195/225 to 100/150/195/235.
- Increased cooldown from 10 to 11.
- Pandemona
- Reduced number of summons from 3/4/5 to 2/3/5.
- Rescaled mana cost from 275 on each level to 200/275/350.
- ADDEDAghanim's Scepter upgrade for Medusa:
- Increases Pandemona number of summoned tornados to 3/5/7.
- Increased Purge damage to summons from 700 to 1000.
- Reduced Multi Shot bonus attack targets from 2/3/4/5 to 1/2/3/4. [?]
- Pandemona
- Increased movement speed from 140 to 200.
- CHANGEDMulti Shot from dealing a set amount of damage to 100% of Medusa's total attack damage.
- Reduced base attack time from 1.7 to 1.5.
- Pandemona
- Increased health from 500 to 800.
- Increased building close damage per second from 25 to 35.
- Increased unit close damage per second from 10 to 15.
- Increased strength gain from 1.8 to 2.8.
- Increased agility gain from 2.8 to 3.
- Increased intelligence gain from 2.1 to 2.25.
- Pandemona
- Increased movement speed from 70 to 140.
- Increased building damage close damage per second from 15 to 25.
- Increased unit damage close damage per second from 5 to 10.
- Increased unit damage far damage per second from 1 to 2.
- Reduced Multi Shot bonus attack targets from 3/3/4/4 to 2/3/4/5. [?] [?]
- Increased intelligence gain from 2 to 2.1.
- REPLACEDMana Shield with Purge.
- OLDMana Shield
- Creates a shield that absorbs damage by using Medusa's mana.
- Damage absorption: 100%
- Damage absorbed per mana: 0.75/1.4/2/2.5
- NEWPurge
- Casts a powerful anti-magic buff at a target enemy unit. Stuns for 1 second and slows movement and attack speeds for 6 seconds.
- Cast range: 600
- Damage to summons: 700
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 6
- Slow decay interval: 3/2/1.5/1.2
- Stun duration: 1
- Mana cost: 75/85/95/105
- Cooldown: 12
- Notes: The slow values decrease evenly until reaching 0, using the given interval.
- Reduced Chain Lightning mana cost from 225 on each level to 100/150/195/225.
- ADDED4th level to all basic abilities.
- Increased strength gain from 1.45 to 1.8.
- Increased agility gain from 2.6 to 2.8.
- Reduced intelligence gain from 2.25 to 2.
- REPLACEDLightning Storm with Multi Shot.
- MOVEDto the first ability slot. This is now a basic ability.
- Rescaled damage per target from 15/30/50 to 15/30/45/60.
- Rescaled bonus attack targets from 3/3/4 to 3/3/4/4.
- Chain Lightning
- Rescaled base damage from 100/200/300 to 100/175/275/375.
- Rescaled number of bounces from 3/5/7 to 3/5/7/9.
- Rescaled bounce damage reduction from 18%/15%/12% to 18%/15%/12%/8%.
- Increased mana cost from 100 to 225.
- Reduced cooldown from 15 to 10.
- Mana Shield
- MOVEDto the third ability slot. This is now a basic ability instead of a second ultimate.
- Rescaled damage absorbed per mana from 1/1.75/2.5 to 0.75/1.4/2/2.5.
- ADDEDPandemona.
- This is now Medusa's ultimate ability. The summoned Pandemona have the Tornado Damage Aura and Tornado Cyclone ability.
- Summons numerous Tornadoes that damage random units and buildings that wander too close.
- Number of tornadoes: 3/4/5
- Health: 500
- Bounty: 76-86
- Movement speed: 70
- Turn rate: 0.50
- Mana cost: 275
- Duration: 60
- Cooldown: 180
- Summon radius: 500
- Tornado Damage Aura
- Far damage radius structure/unit: 250/300
- Close damage radius structure/unit: 125/150
- Close damage per second structure/unit: 15/5
- Far damage per second structure/unit: 5/1
- Aura linger duration: 0.5
- Tornado Damage Aura
- Tornado Cyclone
- Effect radius: 275
- Cyclone duration hero/creep: 6/12
- Cyclone (radius) interval cooldown: 3
- Roam radius: 1400
- Movement duration: 2
- Tornado Cyclone
- Lightning Storm
- Increased damage from 12/24/36 to 75/110/155.
- Increased cooldown from 30 to 90.
- Reduced radius from 450 to 325.
- Multi Shot
- Increased bonus attack targets from 3 to 3/3/4.
- Increased radius from 550 to 800.
- Reduced damage per target from 50/70/100 to 15/30/50.
- Increased base strength and gain from 12 + 1.25 to 16 + 1.45.
- Increased Chain Lightning cooldown from 10/12/15 to 15.
- CREATED
Patch History[]
Patch
Description
- Updated subtitles.
- Stone Gaze target sound
- No longer plays when applied to non-heroes.
- Changed mixgroup from Ultimates to Weapons.
- Fixed agility gain from 3.4 to 3.6.
- Fixed intelligence gain from 3.6 to 3.4.
- Stone Gaze
- Reduced cast sound volume from 0.75 to 0.66.
- Increased cast sound volume fade out time from 0.5 to 1.
- Increased max polygon counts.
- Updated default hero model and Mystic Snake cast animations.
- Updated default hero model and animations.
- Increased Medusa movement sound volume from 0.35 to 0.8.
- Split Shot
- Increased attack projectile launch sound volume from 0.7 to 1 and soundlevel from 75 to 81.
- Increased attack projectile impact sound volume from 0.8 to 1 and soundlevel from 72 to 75.
- Reduced movement sound volume from 0.8 to 0.5, and max distance from 2500 to 2000.
-
- Fixed Mystic Snake mana restore not restoring the correct amount of mana if the target had less mana than the mana restore percentage.
- Fixed Mystic Snake bouncing to spell immune enemies.
- Fixed Mystic Snake projectile blocking neutral creep camps.
- Added Arcane Rune responses.
-
- Updated default item build.
-
- Fixed Split Shot lifestealing from all attacks.
- Fixed portrait positioning with weapon equipments.
- Fixed Mystic Snake ending if it hits an invisible unit.
- Stone Gaze sound effects now becomes audible to enemies after it emerges from Fog of War.
- Fixed gaining mana with Mana Shield from attacks that dealt negative damage.
-
- Fixed Mana Shield ability effects color.
- Fixed magic damage and pure damage sources triggering Mana Shield while being spell immune.
-
- Fixed Split Shot attacks lifestealing from Vampiric Aura.
- Added to Captain's Mode (Tournament Version).
- Stone Gaze
- Fixed various abilities being unable to remove the stun from Stone Gaze.
- Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added.
- Fixed Split Shot missing 24 search radius.
- Fixed Mystic Snake not jumping to magic immune units.
- Fixed an intermittent crash on some particle effects like Stone Gaze.
-
- Stone Gaze
- Improved and updated effects improvements.
- Fixed ability sometimes lasting too long.
- Stone Gaze
- Fixed different turn rate slows sources from stacking (i.e. Sticky Napalm with Stone Gaze).
- Fixed attack acquisition range.
- ADDEDto Captain's Mode (Tournament Version).
- ADDEDto Captain's Mode.
-
- Fixed cast backswing behaviors for the following abilities:
- Fixed Split Shot hitting units affected by Nightmare.
- Fixed Mana Shield not blocking damage from the following abilities:
- Fixed Mana Shield happening after Damage Block (i.e. Stout Shield or Vanguard) rather than before.
- Mystic Snake now returns to restore Medusa's mana when it is blocked by Linken's Sphere.
- ADDEDMedusa.
-
- Updated portrait.
- Raised hero health bar.
- Updated hero hitboxes.
- Fixed Split Shot not working on illusions.
- Reduced the frequency of Mana Shield voicelines.
-
- Split Shot
- Fixed ability sometimes only hitting 4 targets.
- Fixed ability reducing damage too much.
- Fixed not always picking the closest units.
- Mystic Snake
- Fixed mana steal rates incrementing from units without mana.
- Fixed ability bouncing between targets while not having vision.
- Fixed stealing mana from units that died in route.
- Split Shot
-
- Split Shot
- Mystic Snake
- Updated ability effects.
- Fixed ability not stealing mana on dying heroes.
- Fixed not giving vision on snake return.
- Mana Shield
- Updated ability effects.
- Mana Shield now calculates damage before armor reduction.
- Fixed ability to not apply to HP Removal.
- Fixed Stone Gaze not refreshing its duration on targets when used with Refresher Orb.
-
- Updated Mystic Snake ability effect.
- Fixed Mana Shield graphical bug.