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Version History[]

Version
Description
  • Reduced Split Shot outgoing attack damage from 50%/60%/70%/80% to 45%/55%/65%/75%.
  • Increased Stone Gaze mana cost from 100 to 150.
Level 10 left talent changed: 15% evasion ➜ +0.5 Mana Shield damage absorbed per mana.
Level 10 right talent changed: +15 attack damage ➜ +20 attack speed.
Level 15 right talent changed: +30 attack speed ➜ +12% Split Shot outgoing damage.
Level 20 right talent changed: +30% Mystic Snake mana gain ➜ +2 Mystic Snake bounces.
Level 20 right talent: +35% Mystic Snake mana gain reduced to +30%.
  • Reduced Mystic Snake bounce radius from 475 to 450.
  • Reduced Mana Shield damage absorbed per mana from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5.
Level 15 left talent changed: +35% Mystic Snake mana gain ➜ -1.5s Mystic Snake cooldown.
Level 20 right talent changed: -3s Mystic Snake cooldown ➜ +35% Mystic Snake mana gain.
Level 15 left talent: +32% Mystic Snake mana gain increased to +35%.
Cold Blooded
When getting targeted by an ability, a Mystic Snake is released onto that enemy, hitting it and then returning, without jumping to other enemies.
Cooldown: 12
Notes: Passive ability, not disabled by Break. Requires Mystic Snake to work, sends out a snake of its current level. Uses Spell Block's targeting rules.
Level 25 right talent changed: +800 mana ➜ +75 Intelligence attribute symbol.png intelligence.
  • Increased base Strength attribute symbol.png strength from 15 to 17.
  • Increased base Intelligence attribute symbol.png intelligence from 19 to 23.
  • REWORKED
    Split Shot.
    • CHANGED
      ability type from Passive to Toggle. Attacks multiple enemies at once when toggled On.
    • Primary target no longer takes full damage.
    • All attacked targets take the same reduced damage.
    • Increased bonus attack targets from 3 to 4.
    • Increased secondary arrow range bonus from 100 to 150.
    • Increased outgoing attack damage from 30%/45%/60%/75% to 50%/60%/70%/80%.
  • Mystic Snake
    • Reduced cast time from 0.4 to 0.2.
    • Reduced cooldown from 11 to 10.
Level 10 left talent: 20% evasion reduced to 15%.
Level 10 right talent: +20 attack damage reduced to +15.
Level 15 left talent: +40% Mystic Snake mana gain reduced to +32%.
Level 15 right talent: +40 attack speed reduced to +30.
Level 20 left talent: +2.5s Stone Gaze gaze duration reduced to +2s.
Level 20 right talent: -4s Mystic Snake cooldown reduced to -3s.
Level 25 right talent: +1000 mana reduced to +800.
Level 15 left talent: +25% Mystic Snake mana gain increased to +40%.
  • Increased Mana Shield absorbed damage from 60% to 70%.
  • Increased Stone Gaze self movement speed bonus from 25% to 35%.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.6 to 3.4.
  • Mystic Snake
    • Hit enemies no longer lose mana.
    • Now only restores mana to the caster based on the hit enemies' max mana.
    • Now slows hit enemies' movement speed by 30% for 3 seconds.
    • Now slows hit enemies' turn rate by 50% for 3 seconds.
  • Stone Gaze
    • Now grants 25% self movement speed bonus.
    • Increased radius from 1000 to 1200.
    • Reduced attack damage amplification from 50% on each level to 40%/45%/50%.
    • Reduced duration from 5/6/7 to 5/5.5/6.
  • Talent Talents:
Level 10 left talent: +15 attack damage increased to +20.
Level 10 right talent: 15% evasion increased to 20%.
Level 15 left talent changed: +25% Mystic Snake mana steal ➜ +25% Mystic Snake mana gain.
Level 15 right talent: +30 attack speed increased to +40.
  • Increased Strength attribute symbol.png strength gain from 1.3 to 1.5.
Level 15 left talent: +30% Mystic Snake mana steal reduced to +25%.
Level 10 right talent: +20 attack damage reduced to +15.
Level 15 left talent: +35% Mystic Snake mana steal reduced to +30%.
Level 20 right talent changed: +700 mana ➜ -4s Mystic Snake cooldown.
Level 25 right talent changed: +7 Split Shot targets ➜ +1000 mana.
Level 15 left talent: +20% Mystic Snake mana steal increased to +35%.
Level 10 left talent: 12% evasion increased to 15%.
Level 15 left talent: +15% Mystic Snake mana steal increased to +20%.
Level 20 right talent: +800 mana reduced to +700.
Level 10 right talent: +25 attack damage reduced to +20.
Level 10 left talent: 10% evasion increased to 12%.
Level 15 left talent: +10% Mystic Snake mana steal increased to +15%.
Level 20 left talent: +2s Stone Gaze gaze duration increased to +2.5.
OLD
Split Shot
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Bonus attack targets: 1/2/3/4
Attack damage reduction: 20%
Notes: Can be toggled On / Off. When toggled On, Medusa's attacks deal less damage, but hit multiple enemies. The radius for the extra targets is fixed and does not adapt. The extra attacks cannot proc attack modifiers. When attacking allied units, extra arrows are still released to nearby enemies.
NEW
Split Shot
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
Bonus attack targets: 3
Secondary arrows range bonus: 100
Outgoing attack damage: 30%/45%/60%/75%
Notes: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage. The search radius adapts to Medusa's attack range, being always 100 range bigger than her attack range. The extra attacks cannot proc attack modifiers. Does not trigger upon attacking allied units.
  • Stone Gaze
    • The slow is now inactive when a debuffed enemy faces away from Medusa minimap icon.png Medusa. [?]
    • Can now affect the same units multiple times. [?]
  • REWORKED
    Talent Talents:
OLD
Level 10: +15 attack damage or +12 Intelligence attribute symbol.png intelligence
Level 15: 15% evasion or +20 attack speed
Level 20: +600 mana or +1 Split Shot target
Level 25: +2s Stone Gaze stone duration or 25% lifesteal
NEW
Level 10: 10% evasion or +25 attack damage
Level 15: +10% Mystic Snake mana steal or +30 attack speed
Level 20: +2s Stone Gaze gaze duration or +800 mana
Level 25: Split Shot applies attack modifiers or +7 Split Shot targets
  • Increased Strength attribute symbol.png strength gain from 1.65 to 1.95.
  • Reduced base health regeneration from 0.25 to 0.
  • ADDED
    Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Medusa minimap icon.png Medusa:
    • Causes Mystic Snake to apply the Stone Gaze petrify debuff on enemies, with a base duration 1 second, increasing by 0.2 seconds per bounce.
Level 25 left talent: +1s Stone Gaze stone duration increased to +2.
Level 10 right talent: +10 Intelligence attribute symbol.png intelligence increased to +12.
Level 15 left talent: 10% evasion increased to 15%.
Level 20 right talent changed: +15 Agility attribute symbol.png agility ➜ +1 Split Shot target.
Level 20 left talent: +500 mana increased to +600.
Level 10: +15 attack damage or +10 Intelligence attribute symbol.png intelligence
Level 15: 10% evasion or +20 attack speed
Level 20: +500 mana or +15 Agility attribute symbol.png agility
Level 25: +1s Stone Gaze stone duration or 25% lifesteal
  • Stone Gaze
    • Increased attack damage amplification from 30%/40%/50% to 50% on each level.
    • Reduced movement speed slow from 50% to 35%.
    • Reduced attack speed slow from 50 to 35.
    • Reduced turn rate slow from 50% to 35%.
    • Increased gaze duration from 6 on each level to 5/6/7.
  • Mystic Snake
    • No longer increases mana steal by 35% per jump.
    • U
      No longer steal mana from illusions.
    • CHANGED
      mana steal from a flat 20/35/50/65 to 11%/14%/17%/20% of target's mana based on their max mana.
    • Now returns Medusa minimap icon.png Medusa the actual amount of mana stolen, instead of always the full value.
  • Increased Mystic Snake damage and mana steal increase per jump from 25% to 35%.
  • Mystic Snake
    • Increased outgoing projectile speed from 633 to 800.
    • Reduced return projectile speed from 833 to 800.
    • Increased base mana steal from 20/30/40/50 to 20/35/50/65.
  • Increased Mana Shield absorbed damage from 50% to 60%.
  • Split Shot
    • Reduced number of arrows from 5 on each level to 2/3/4/5.
    • Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
  • Mystic Snake
    • No longer requires Fog of War vision to bounce.
    • No longer deal damage to targets that turn invisible while the projectile is in mid-air.
  • Increased Mana Shield damage absorbed per mana from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
  • Increased Mana Shield damage absorbed per mana from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
OLD
Stone Gaze
Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
Radius: 800
View Angle Spread: 85
Damage to summons: 500/1000/1500
Movement speed slow: 100%
Attack speed slow: 100
Stone Gaze duration: 5
Slow duration: 5
Notes: Can only affect units once per cast. The slow deceases in 1.66-second intervals, slowing for 100%/66%/33% on each interval.
NEW
Stone Gaze
Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
Radius: 1000
Physical damage amplification: 30%/40%/50%
Movement speed slow: 50%
Attack speed slow: 50
Turn rate slow: 50%
Gaze duration: 6
Stone duration: 3
Mana cost: 200
Cooldown: 90
Notes: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze's remaining does. Instantly kills illusions instead of petrifying them.
  • Reduced Stone Gaze cooldown from 140/110/80 to 140/100/60.
  • Increased Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
  • Mystic Snake
    • Increased damage increase per jump from 20% to 25%.
    • Increased mana steal per jump from 20% to 25%.
  • Increased Mana Shield damage absorbed per mana from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
  • Increased Split Shot number of arrows from 4 to 5.
  • Reduced Mana Shield activation cooldown from 10 to 0.
  • Stone Gaze
    • Rescaled damage to summons (and illusions) from 600/800/1000 to 500/1000/1500.
    • Rescaled cooldown from 100 on each level to 140/110/80.
    • Increased mana cost from 100/50/0 to 200/100/0.
    • Rescaled the speed recovery factor from 5/3/2 to 3 on each level.
    • Increased gaze duration from 0.6 to 5. [?]
  • Fixed Stone Gaze slow decaying faster on higher levels, instead of slower.
  • Mystic Snake
    • Increased cast range from 700 to 800.
    • Increased base damage from 60/100/140/180 to 80/120/160/200.
    • Increased projectile speed from [ Info Needed ] to 633. [?]
    • Reduced cooldown from 12 to 11.
  • Reduced Stone Gaze cooldown from 70 to 35.
OLD
Chain Lightning
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Cast range: 700
Bounce distance: 500
Number of bounces: 3/5/7/9
Base damage: 75/150/225/300
Bounce damage reduction: 15%
NEW
Mystic Snake
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
Cast range: 700
Jump radius: 475
Number of jumps: 3/4/5/6
Base damage: 60/100/140/180
Base mana steal: 20/30/40/50
Damage and mana steal increase per jump: 20%
Mana cost: 140/150/160/170
Cooldown: 12
Notes: The snake's damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
OLD
Purge
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
Cast range: 500
Damage to summons: 600/800/1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 5
Mana cost: 125/140/155
Cooldown: 12/10/8
Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
NEW
Stone Gaze
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
Radius: 800
Damage to summons: 600/800/1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 5
Gaze duration: 0.6
Mana cost: 100/50/0
Cooldown: 70
Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6-second duration, it gets purged and slowed.
  • Increased Split Shot number of arrows from 3 to 4.
  • Reduced Purge cooldown from 12/11/10 to 12/10/8.
  • Reduced attack point from 0.73 to 0.5.
  • Increased attack backswing from 0.54 to 0.6.
  • Increased Purge damage to summons from 600 on each level to 600/800/1000.
  • Reduced Mana Shield activation mana cost from 50 to 0.
  • Reduced Purge cooldown from 12 on each level to 12/11/10.
  • Reduced Purge damage to summons from 99999 to 600.
  • Increased Purge damage to summons from 1000 to 99999.
  • Increased Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
  • Reduced Purge slow duration from 6 to 5.
  • Reduced Purge mana cost from 125/140/155 to 60 on each level.
  • Increased Split Shot attack damage reduction from 35%/45%/55%/65% to 40%/50%/60%/70%.
OLD
Gaze
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
Cast range: 500
Max channel time: 10
Movement speed slow per second: 9%/18%/27%
Attack speed slow per second: 9/18/27
Slow duration: 5
Mana cost: 150/200/250
Cooldown: 45
Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
NEW
Purge
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
Cast range: 500
Damage to summons: 1000
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 6
Mana cost: 125/140/155
Cooldown: 12
Notes: Can be cast on allies as well, without slowing or damaging them. The slow decays over time.
  • Fixed Mana Shield level requirements from 1/2/3/4 to 1/3/5/7.
  • Fixed Gaze not going on cooldown when used.
  • Increased base attack damage from 19‒25 to 24-30.
  • REWORKED
    Split Shot.
    • MOVED
      from the third to the first ability slot. This is a basic ability.
OLD
Split Shot
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of arrows: 4/5/6
Damage per arrow: 100%
Notes: Is an ultimate and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
NEW
Split Shot
Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Number of arrows: 3
Attack damage reduction: 20%/30%/40%/50%
Notes: Toggle ability. All her attacks deal the reduced damage when toggled On, not only the extra arrows.
  • REMOVED
    Purge.
  • Mana Shield
    • This is now a basic ability.
    • CHANGED
      Legacy Keys from N to E.
    • Reduced absorbed damage from 100% to 50%.
    • Rescaled damage absorbed per mana from 1/1.5/2 to 0.75/1.25/1.5/2.
  • ADDED
    Gaze.
    • This is now Medusa minimap icon.png Medusa's ultimate ability.
Gaze
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
Cast range: 500
Max channel time: 10
Movement speed slow per second: 9%/18%/27%
Attack speed slow per second: 9/18/27
Slow duration: 5
Mana cost: 150/200/250
Cooldown: 45
Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
  • Now has two basic abilities:
    • Purge, taking the first ability slot.
  • Now has two ultimates:
    • Chain Lightning, taking the second ability slot.
    • Mana Shield, taking the third ability slot.
    • Split Shot, taking the fourth ability slot.
      • Reduced number of arrows from 1/2/2/3 to 2/4/6. [?]
      • Increased radius from 450 to 600.
OLD
Split Shot
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Number of arrows: 2/3/4/5
Damage per arrow: 35/45/50/60
Search radius: 600
Mana cost: 8/9/10/11
Cooldown: 3
Projectile speed: 1200
Split Shot
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 1000
Number of arrows: 1/2/2/3 [?]
Damage per arrow: 100%
  • Rescaled Chain Lightning bounce damage reduction from 18%/15%/12%/10% to 15% on each level.
  • Mana Shield
    • Reduced damage absorbed per mana from 1/2/3 to 1/1.5/2.
    • Increased activation mana cost from 25 to 50.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduced Mana Shield damage absorbed per mana from 2/3/4 to 1.5/2/2.5.
OLD
Pandemona
Summons numerous Tornadoes that damage random units and buildings that wander too close.
Number of tornadoes: 3/4/5
Duration: 60
Cooldown: 180
NEW
Mana Shield
Creates a shield that absorbs damage by using Medusa's mana.
Damage absorption: 100%
Damage absorbed per mana: 1/2/3
Cooldown: 10
Mana cost: 25
  • Reduced Strength attribute symbol.png strength gain from 2 to 1.85.
  • Rescaled base Agility attribute symbol.png agility and gain from 19 + 3 to 20 + 2.85.
  • Reduced Intelligence attribute symbol.png intelligence gain from 2.25 to 1.5.
  • Increased base attack time from 1.5 to 1.7.
  • Chain Lightning
    • Reduced mana cost from 90/125/145/160 to 90/105/125/145.
    • Reduced cooldown from 11 to 9.
  • Split Shot
    • Increased mana cost from 8/9/10/11 to 14/15/17/18.
    • Reduced cooldown from 1.25 to 0.75.
  • Purge
    • Now instantly kill summoned units.
    • Rescaled mana cost from 75/85/95/105 to 85 on each level.
  • Split Shot
    • Increased damage per arrow from 35/45/55/65 to 35/45/55/70.
    • Reduced cooldown from 1.5 to 1.25.
  • Chain Lightning
    • Increased base damage from 75/150/225/275 to 75/150/225/290.
    • Reduced mana cost from 90/125/145/165 to 90/125/145/160.
  • Split Shot
    • Increased damage per arrow from 35/45/50/60 to 35/45/55/65.
    • Reduced cooldown from 3 to 1.5.
  • Unknown Unit icon.png Pandemona
    • Increased health from 800 to 1600.
    • Reduced movement speed from 200 to 165.
OLD
Multi Shot
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of arrows: 0/1/2/3
Damage per arrow: 100%
NEW
Split Shot
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Projectile speed: 1200
Number of arrows: 2/3/4/5
Damage per arrow: 35/45/50/60
Search radius: 600
Mana cost: 8/9/10/11
Cooldown: 3
  • Pandemona
    • Reduced mana cost from 200/275/350 to 175/235/310.
    • Reduced number of summons from 2/3/5 to 1/2/3.
  • Increased base health from 100 to 150.
  • Chain Lightning
    • Reduced base damage from 100/175/250/325 to 75/150/225/275.
    • Reduced bounce damage reduction from 18%/18%/15%/15% to 18%/15%/12%/10%.
    • Reduced mana cost from 100/150/195/235 to 90/125/145/165.
  • Multi Shot
    • Reduced bonus attack targets from 1/2/3/4 to 0/1/2/3. [?]
    • Reduced search radius from 800 to 700.
  • Purge no longer has a hero stun duration of 2/2/3/3.
  • REMOVED
    Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Medusa minimap icon.png Medusa.
    • No longer increases Pandemona number of summoned tornados to 3/5/7.
  • Chain Lightning
    • Reduced base damage from 100/175/275/375 to 100/175/250/325.
    • Increased bounce damage reduction from 18%/15%/12%/8% to 18%/18%/15%/15%.
    • Increased mana cost from 100/150/195/225 to 100/150/195/235.
    • Increased cooldown from 10 to 11.
  • Pandemona
    • Reduced number of summons from 3/4/5 to 2/3/5.
    • Rescaled mana cost from 275 on each level to 200/275/350.
  • ADDED
    Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Medusa minimap icon.png Medusa:
    • Increases Pandemona number of summoned tornados to 3/5/7.
  • Increased Purge damage to summons from 700 to 1000.
  • Reduced Multi Shot bonus attack targets from 2/3/4/5 to 1/2/3/4. [?]
  • Unknown Unit icon.png Pandemona
    • Increased movement speed from 140 to 200.
  • CHANGED
    Multi Shot from dealing a set amount of damage to 100% of Medusa minimap icon.png Medusa's total attack damage.
  • Reduced base attack time from 1.7 to 1.5.
  • Unknown Unit icon.png Pandemona
    • Increased health from 500 to 800.
    • Increased building close damage per second from 25 to 35.
    • Increased unit close damage per second from 10 to 15.
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.8.
  • Increased Agility attribute symbol.png agility gain from 2.8 to 3.
  • Increased Intelligence attribute symbol.png intelligence gain from 2.1 to 2.25.
  • Unknown Unit icon.png Pandemona
    • Increased movement speed from 70 to 140.
    • Increased building damage close damage per second from 15 to 25.
    • Increased unit damage close damage per second from 5 to 10.
    • Increased unit damage far damage per second from 1 to 2.
  • Reduced Multi Shot bonus attack targets from 3/3/4/4 to 2/3/4/5. [?] [?]
  • Increased Purge stun duration from 1 on each level to 2/2/3/3.
OLD
Mana Shield
Creates a shield that absorbs damage by using Medusa's mana.
Damage absorption: 100%
Damage absorbed per mana: 0.75/1.4/2/2.5
NEW
Purge
Casts a powerful anti-magic buff at a target enemy unit. Stuns for 1 second and slows movement and attack speeds for 6 seconds.
Cast range: 600
Damage to summons: 700
Movement speed slow: 100%
Attack speed slow: 100
Slow duration: 6
Slow decay interval: 3/2/1.5/1.2
Stun duration: 1
Mana cost: 75/85/95/105
Cooldown: 12
Notes: The slow values decrease evenly until reaching 0, using the given interval.
  • Reduced Chain Lightning mana cost from 225 on each level to 100/150/195/225.
  • ADDED
    4th level to all basic abilities.
  • Increased Strength attribute symbol.png strength gain from 1.45 to 1.8.
  • Increased Agility attribute symbol.png agility gain from 2.6 to 2.8.
  • Reduced Intelligence attribute symbol.png intelligence gain from 2.25 to 2.
  • REPLACED
    Lightning Storm with Multi Shot.
    • MOVED
      to the first ability slot. This is now a basic ability.
    • Rescaled damage per target from 15/30/50 to 15/30/45/60.
    • Rescaled bonus attack targets from 3/3/4 to 3/3/4/4.
  • Chain Lightning
    • Rescaled base damage from 100/200/300 to 100/175/275/375.
    • Rescaled number of bounces from 3/5/7 to 3/5/7/9.
    • Rescaled bounce damage reduction from 18%/15%/12% to 18%/15%/12%/8%.
    • Increased mana cost from 100 to 225.
    • Reduced cooldown from 15 to 10.
  • Mana Shield
    • MOVED
      to the third ability slot. This is now a basic ability instead of a second ultimate.
    • Rescaled damage absorbed per mana from 1/1.75/2.5 to 0.75/1.4/2/2.5.
  • ADDED
    Pandemona.
Summons numerous Tornadoes that damage random units and buildings that wander too close.
Number of tornadoes: 3/4/5
Health: 500
Bounty: 76-86
Movement speed: 70
Turn rate: 0.50
Mana cost: 275
Duration: 60
Cooldown: 180
Summon radius: 500
Tornado Damage Aura
Far damage radius structure/unit: 250/300
Close damage radius structure/unit: 125/150
Close damage per second structure/unit: 15/5
Far damage per second structure/unit: 5/1
Aura linger duration: 0.5
Tornado Cyclone
Effect radius: 275
Cyclone duration hero/creep: 6/12
Cyclone (radius) interval cooldown: 3
Roam radius: 1400
Movement duration: 2
  • Lightning Storm
    • Increased damage from 12/24/36 to 75/110/155.
    • Increased cooldown from 30 to 90.
    • Reduced radius from 450 to 325.
  • Multi Shot
    • Increased bonus attack targets from 3 to 3/3/4.
    • Increased radius from 550 to 800.
    • Reduced damage per target from 50/70/100 to 15/30/50.
  • Increased base Strength attribute symbol.png strength and gain from 12 + 1.25 to 16 + 1.45.
  • Increased Chain Lightning cooldown from 10/12/15 to 15.
  • CREATED

Patch History[]

Patch
Description
  • Updated subtitles.
  • Stone Gaze target sound
    • No longer plays when applied to non-heroes.
    • Changed mixgroup from Ultimates to Weapons.
  • Stone Gaze
    • Reduced cast sound volume from 0.75 to 0.66.
    • Increased cast sound volume fade out time from 0.5 to 1.
  • Increased max polygon counts.
  • Updated default hero model and Mystic Snake cast animations.
  • Updated default hero model and animations.
  • Increased Medusa minimap icon.png Medusa movement sound volume from 0.35 to 0.8.
  • Split Shot
    • Increased attack projectile launch sound volume from 0.7 to 1 and soundlevel from 75 to 81.
    • Increased attack projectile impact sound volume from 0.8 to 1 and soundlevel from 72 to 75.
  • Reduced movement sound volume from 0.8 to 0.5, and max distance from 2500 to 2000.
    • Fixed Mystic Snake mana restore not restoring the correct amount of mana if the target had less mana than the mana restore percentage.
  • Fixed portrait positioning with weapon equipments.
  • Fixed gaining mana with Mana Shield from attacks that dealt negative damage.
  • Stone Gaze
    • Fixed various abilities being unable to remove the stun from Stone Gaze.
    • Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added.
    • Stone Gaze
      • Improved and updated effects improvements.
      • Fixed ability sometimes lasting too long.
  • Fixed attack acquisition range.
    • Updated portrait.
    • Raised hero health bar.
    • Updated hero hitboxes.
    • Fixed Split Shot not working on illusions.
    • Reduced the frequency of Mana Shield voicelines.
    • Split Shot
      • Fixed ability sometimes only hitting 4 targets.
      • Fixed ability reducing damage too much.
      • Fixed not always picking the closest units.
    • Mystic Snake
      • Fixed mana steal rates incrementing from units without mana.
      • Fixed ability bouncing between targets while not having vision.
      • Fixed stealing mana from units that died in route.
    • Split Shot
      • Fixed ability not being disabled by Doom.
      • Fixed ability firing on ethereal units.
      • Fixed search radius.
    • Mystic Snake
      • Updated ability effects.
      • Fixed ability not stealing mana on dying heroes.
      • Fixed not giving vision on snake return.
    • Mana Shield
      • Updated ability effects.
      • Mana Shield now calculates damage before armor reduction.
      • Fixed ability to not apply to HP Removal.
    • Fixed Stone Gaze not refreshing its duration on targets when used with Refresher Orb icon.png Refresher Orb.
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