Medusa/Changelogs
< Medusa
Changelogs
Contents
Version History[edit]
Version
Description
- Increased turn rate from 0.5 to 0.6.
- Reduced intelligence gain from 4 to 3.6.
- Increased base health regeneration from 0 to 0.25.
- Mana Shield now passively provides 100/150/200/250 mana.
- Aghanim's Scepter upgrade:
- Increased base stone duration from 1 to 1.5.
- Reduced stone duration increase per bounce from 0.3 to 0.2.
- Talents:
- Level 15 left talent: +32% Mystic Snake mana gain increased to +35%.
- Added Aghanim's Shard upgrade for Medusa:
- Grants Medusa the Cold Blooded ability.
- Cold Blooded
- When getting targeted by a spell, a Mystic Snake is released onto that enemy, hitting it and then returning, without jumping to other enemies.
- Cooldown: 12
- Notes: Passive ability. Requires Mystic Snake to work, sends out a snake of its current level. Uses Spell Block's targeting rules.
- Talents:
- Level 25 right talent changed: +800 mana ➜ +75 intelligence.
- Increased base attack damage from 24-30 to 26-32.
- Reduced Stone Gaze mana cost from 200 to 100.
- Increased base strength from 15 to 17.
- Increased base intelligence from 19 to 23.
- Reworked Split Shot
- Old Split Shot
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Bonus attack targets: 3
- Secondary arrows range bonus: 100
- Secondary arrows damage: 30%/45%/60%/75%
- Notes: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage.
- New Split Shot
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Bonus attack targets: 4
- Secondary arrows range bonus: 150
- Secondary arrows damage: 50%/60%/70%/80%
- Notes: Toggle ability. While toggled on, attacks multiple enemies at once, all targets take the reduced damage.
- Mystic Snake
- Reduced cast time from 0.4 to 0.2.
- Reduced cooldown from 11 to 10.
- Talents:
- Level 10 left talent: 20% evasion reduced to 15%.
- Level 10 right talent: +20 attack damage reduced to +15.
- Level 15 left talent: +40% Mystic Snake mana gain reduced to +32%.
- Level 15 right talent: +40 attack speed reduced to +30.
- Level 20 left talent: +2.5s Stone Gaze gaze duration reduced to +2s.
- Level 20 right talent: -4s Mystic Snake cooldown reduced to -3s.
- Level 25 right talent: +1000 mana reduced to +800.
- Talents:
- Level 15 left talent: +25% Mystic Snake mana gain increased to +40%.
- Increased intelligence gain from 3.4 to 4.
- Increased Stone Gaze self movement speed bonus from 35% to 50%.
- Increased Mana Shield absorbed damage from 60% to 70%.
- Increased Stone Gaze self movement speed bonus from 25% to 35%.
- Increased intelligence gain from 2.6 to 3.4.
- Mystic Snake
- Hit enemies no longer lose mana, now only restores mana to the caster based on the hit enemies' maximum mana.
- Now slows hit enemies' movement speed by 30% for 3 seconds.
- Now slows hit enemies' turn rate by 50% for 3 seconds.
- Stone Gaze
- Now grants 25% movement speed bonus to the caster.
- Increased radius from 1000 to 1200.
- Reduced attack damage amplification from 50% on each level to 40%/45%/50%.
- Reduced duration from 5/6/7 to 5/5.5/6.
- Talents:
- Level 10 left talent: +15 attack damage increased to +20.
- Level 10 right talent: 15% evasion increased to 20%.
- Level 15 left talent changed: +25% Mystic Snake mana steal ➜ +25% Mystic Snake mana gain.
- Level 15 right talent: +30 attack speed increased to +40.
- Reduced agility gain from 3.9 to 3.6.
- Talents:
- Level 15 left talent: +30% Mystic Snake mana steal reduced to +25%.
- Increased intelligence gain from 2.1 to 2.6.
- Increased agility gain from 3.4 to 3.9.
- Talents:
- Level 10 right talent: +20 attack damage reduced to +15.
- Level 15 left talent: +35% Mystic Snake mana steal reduced to +30%.
- Level 20 right talent changed: +700 mana ➜ -4s Mystic Snake cooldown.
- Level 25 right talent changed: +7 Split Shot targets ➜ +1000 mana.
- Increased base agility and gain from 20 + 2.5 to 22 + 3.4.
- Talents:
- Level 15 left talent: +20% Mystic Snake mana steal increased to +35%.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Mystic Snake now deals magical instead of pure damage to units affected by Stone Gaze.
- Stone Gaze
- No longer grants petrified enemies 100% magic resistance.
- No longer instantly kills illusions.
- Reduced Mystic Snake cast range from 800 to 700.
- Talents:
- Level 10 left talent: 12% evasion increased to 15%.
- Level 15 left talent: +15% Mystic Snake mana steal increased to +20%.
- Level 20 right talent: +800 mana reduced to +700.
- Reduced strength gain from 1.5 to 1.3.
- Reduced movement speed from 285 to 275.
- Talents:
- Level 10 right talent: +25 attack damage reduced to +20.
- Reduced strength gain from 1.95 to 1.5.
- Split Shot damage from 35%/50%/65%/80% to 30%/45%/60%/75%.
- Talents:
- Level 10 left talent: 10% evasion increased to 12%.
- Level 15 left talent: +10% Mystic Snake mana steal increased to +15%.
- Level 20 left talent: +2s Stone Gaze gaze duration increased to +2.5.
- Reduced movement speed from 290 to 285.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked Split Shot
- Old Split Shot
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Bonus attack targets: 1/2/3/4
- Attack damage reduction: 20%
- Notes: Can be toggled on and off (no cooldown, no mana cost). When toggled on, Medusa's attacks deal less damage, but hit multiple enemies. The radius for the extra targets is fixed and does not adapt. The extra attacks cannot proc attack modifiers. When attacking allied units, extra arrows are still released to nearby enemies.
- New Split Shot
- Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.
- Bonus attack targets: 3
- Secondary arrows range bonus: 100
- Secondary arrows damage: 30%/45%/60%/75%
- Notes: Passive. Attacks multiple enemies at once. The primary target takes full damage, while the secondary targets take reduced damage. The search radius adapts to Medusa's attack range, being always 100 range bigger than her attack range. The extra attacks cannot proc attack modifiers. Does not trigger upon attacking allied units.
- Stone Gaze
- The slow is now inactive when a debuffed enemy faces away from Medusa. [?]
- Can now affect the same units multiple times. [?]
- Reworked talents:
- Old:
- Level 10: +15 attack damage or +12 intelligence
- Level 15: 15% evasion or +20 attack speed
- Level 20: +600 mana or +1 Split Shot target
- Level 25: +2s Stone Gaze stone duration or 25% lifesteal
- New:
- Level 10: 10% evasion or +25 attack damage
- Level 15: +10% Mystic Snake mana steal or +30 attack speed
- Level 20: +2s Stone Gaze gaze duration or +800 mana
- Level 25: Split Shot applies attack modifiers or +7 Split Shot targets
- Aghanim's Scepter upgrade:
- Increased Mystic Snake petrify debuff duration per jump from 0.2 to 0.3.
- Increased strength gain from 1.65 to 1.95.
- Reduced base health regeneration from 0.25 to 0.
- Added Aghanim's Scepter upgrade for Medusa:
- Causes Mystic Snake to apply the Stone Gaze petrify debuff on enemies, with a base duration 1 second, increasing by 0.2 seconds per bounce.
- Talents:
- Level 25 left talent: +1s Stone Gaze stone duration increased to +2.
- Talents:
- Level 10 right talent: +10 intelligence increased to +12.
- Level 15 left talent: 10% evasion increased to 15%.
- Level 20 right talent changed: +15 agility ➜ +1 Split Shot target.
- Level 20 left talent: +500 mana increased to +600.
- Added talents:
- Level 10: +15 attack damage or +10 intelligence
- Level 15: 10% evasion or +20 attack speed
- Level 20: +500 mana or +15 agility
- Level 25: +1s Stone Gaze stone duration or 25% lifesteal
- Increased intelligence gain from 1.85 to 2.1.
- Stone Gaze
- Increased attack damage amplification from 30%/40%/50% to 50% on each level.
- Reduced movement speed and turn rate slow from 50% to 35%.
- Reduced attack speed slow from 50 to 35.
- Increased gaze duration from 6 on each level to 5/6/7.
- Mystic Snake
- Mana steal no longer increases by 35% per jump.
- Now steals 11%/14%/17%/20% on the target's mana based on their maximum mana, instead of a flat 20/35/50/65.
- Now returns Medusa the actual amount of mana stolen, instead of always the full value.
- [U] No longer steal mana from illusions.
- Increased Mystic Snake damage and mana steal increase per jump from 25% to 35%.
- Split Shot and Mana Shield are no longer deactivated upon death.
- Stone Gaze no longer ignores ancient creeps, Roshan and creep-heroes.
- Mystic Snake
- Increased outgoing projectile speed from 633 to 800.
- Reduced return projectile speed from 833 to 800.
- Increased base mana steal from 20/30/40/50 to 20/35/50/65.
- Increased Mana Shield absorbed damage from 50% to 60%.
- Split Shot
- Reduced number of arrows from 5 on each level to 2/3/4/5.
- Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
- Mystic Snake no longer requires Fog of War vision to bounce.
- Increased Mana Shield damage absorbed per mana point from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
- Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
- Added to Captain's Mode.
- Mystic Snake now deals pure damage to units petrified by Stone Gaze.
- Removed from Captain's Mode.
- Reworked Stone Gaze
- Old Stone Gaze
- Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
- Radius: 800
- View Angle Spread: 85
- Damage to summons: 500/1000/1500
- Movement speed slow: 100%
- Attack speed slow: 100
- Stone Gaze duration: 5
- Slow duration: 5
- Notes: Can only affect units once per cast. The slow deceases in 1.66 second intervals, slowing for 100%/66%/33% on each interval.
- New Stone Gaze
- Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
- Radius: 1000
- Physical damage amplification: 30%/40%/50%
- Movement speed slow: 50%
- Attack speed slow: 50
- Turn rate slow: 50%
- Gaze duration: 6
- Stone duration: 3
- Mana cost: 200
- Cooldown: 90
- Notes: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze's remaining does. Kills illusions instead of petrifying them.
- Reduced Stone Gaze cooldown from 140/110/80 to 140/100/60.
- Increased Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
- Increased Mystic Snake damage and mana steal increase per jump from 20% to 25%.
- Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
- Increased Split Shot number of arrows from 4 to 5.
- Reduced Mana Shield toggle on cooldown from 10 to 0.
- Stone Gaze
- Notes: If enemies face Medusa within the 5 seconds, they get affected. Can only affect units once per cast.
- Fixed Stone Gaze slow deceasing faster on higher levels, instead of slower.
- Reduced intelligence gain from 2.25 to 1.85.
- Increased Stone Gaze cooldown from 35 to 100.
- Mystic Snake
- Increased base damage from 60/100/140/180 to 80/120/160/200.
- Increased cast range from 700 to 800
- Increased projectile speed from
[ Info Needed ]
to 633. (Projectile Speed is 833 when returning to Medusa). - Reduced cooldown from 12 to 11.
- Reduced Stone Gaze cooldown 70 to 35.
- Split Shot
- Now has a 0.1 second cast time.
- Now interrupts channeling spells upon cast.
- Replaced Chain Lightning with Mystic Snake.
- Old Chain Lightning
- Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
- Cast range: 700
- Bounce distance: 500
- Number of bounces: 3/5/7/9
- Base damage: 75/150/225/300
- Bounce damage reduction: 15%
- New Mystic Snake
- A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
- Cast range: 700
- Jump radius: 475
- Number of jumps: 3/4/5/6
- Base damage: 60/100/140/180
- Base mana steal: 20/30/40/50
- Damage and mana steal increase per jump: 20%
- Mana cost: 140/150/160/170
- Cooldown: 12
- Notes: The snake's damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
- Replaced Purge with Stone Gaze.
- Old Purge
- Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
- Cast range: 500
- Damage to summons: 600/800/1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 5
- Mana cost: 125/140/155
- Cooldown: 12/10/8
- Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
- New Stone Gaze
- Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
- Radius: 800
- Damage to summons: 600/800/1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 5
- Stone Gaze duration: 0.6
- Mana cost: 100/50/0
- Cooldown: 70
- Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6 second duration, it gets purged and slowed.
- Increased Split Shot number of arrows from 3 to 4.
- Reduced Purge cooldown from 12/11/10 to 12/10/8.
- Reduced attack animation from 0.73/0.54 to 0.5/0.6.
- Increased Purge damage to summons from 600 on each level to 600/800/1000.
- Fixed Mana Shield triggering Essence Aura.
- Reduced Mana Shield toggle on mana cost from 50 to 0.
- Reduced Purge cooldown from 12 on each level to 12/11/10.
- Increased intelligence gain from 1.85 to 2.25.
- Increased Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
- Reduced Purge slow duration from 6 to 5.
- Increased Split Shot damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.
- Medusa is now restricted from buying Aghanim's Scepter.
- Notes: Same with other heroes with no upgrades are restricted from buying Aghanim's Scepter.
- Increased Split Shot damage per arrow from 20%/30%/40%/50% to 35%/45%/55%/65%.
- Replaced Gaze with Purge.
- Old Gaze
- Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
- Cast range: 500
- Max channel time: 10
- Movement speed slow per second: 9%/18%/27%
- Attack speed slow per second: 9/18/27
- Slow duration: 5
- Mana cost: 150/200/250
- Cooldown: 45
- Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
- New Purge
- Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
- Cast range: 500
- Damage to summons: 1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 6
- Mana cost: 125/140/155
- Cooldown: 12
- Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
- Fixed Mana Shield requiring level 1/2/3/4, instead of 1/3/5/7.
- Increased base attack damage from 19-25 to 24-30.
- Moved Split Shot to the first ability slot.
- Reworked Split Shot
- Old Split Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 700
- Number of arrows: 4/5/6
- Damage per arrow: 100%
- Notes: Is an ultimate and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
- New Split Shot
- Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Number of arrows: 3
- Damage per arrow: 20%/30%/40%/50%
- Notes: Is a regular toggle ability in Medusa's 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.
- Removed Purge.
- Mana Shield
- Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
- Level requirement from 6/11/16 to 1/3/5/7.
- Changed legacy hotkey from N to E.
- Reduced absorbed damage from 100% to 50%.
- Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
- Added the Gaze ultimate ability.
- Gaze
- Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
- Cast range: 500
- Max channel time: 10
- Movement speed slow per second: 9%/18%/27%
- Attack speed slow per second: 9/18/27
- Slow duration: 5
- Mana cost: 150/200/250
- Cooldown: 45
- Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
- Removed Aghanim's Scepter upgrade for Medusa.
- No longer increases damage absorbed per mana from 1/1.5/2 to 1.5/2/2.5 and increases activation mana cost to 50.
- Increased agility gain from 2.25 to 2.5.
- Reduced intelligence gain from 2.1 to 1.85.
- Reduced base attack damage from 23-29 to 19-25.
- Reduced Split Shot number of arrows from 2/4/6(4/6/8) to 2/3/4(4/5/6).
- Increased base attack damage from 18-24 to 23-29.
- Increased Split Shot radius from 675 to 700.
- Increased Split Shot radius from 600 to 675.
- Medusa now has and two basic abilities, Chain Lightning, Purge; and two ultimates, Split Shot and Mana Shield,
- Split Shot
- Reduced number of arrows from 1/2/2/3 (4/4/5/6) to 2/4/6 (4/6/8).
- Increased radius from 450 to 600.
- Reduced Split Shot radius from 1000 to 450.
- Reworked Split Shot
- Old Split Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Number of arrows: 2/3/4/5
- Damage per arrow: 35/45/50/60
- Search radius: 600
- Mana cost: 8/9/10/11
- Cooldown: 3
- Projectile speed: 1200
- Split Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 1000
- Number of arrows: 1/2/2/3 (4/4/5/6)
- Damage per arrow: 100%
- Rescaled Chain Lightning bounce damage reduction from 18%/15%/12%/10% to 15% on each level.
- Mana Shield
- Reduced damage absorbed per mana from 1/2/3 to 1/1.5/2.
- Increased activation mana cost from 25 to 50.
- Aghanim's Scepter upgrade:
- Reduced Mana Shield damage absorbed per mana from 2/3/4 to 1.5/2/2.5.
- Increased strength gain from 16 to 14.
- Reduced agility gain from 2.85 to 2.25.
- Increased base intelligence and gain from 17 + 1.5 to 19 + 2.1.
- Replaced Pandemona with Mana Shield. This is now Medusa's ultimate.
- Old Pandemona
- Summons numerous Tornadoes that damage random units and buildings that wander too close.
- Number of tornadoes: 3/4/5
- Duration: 60
- Cooldown: 180
- New Mana Shield
- Creates a shield that absorbs damage by using Medusa's mana.
- Damage absorption: 100%
- Damage absorbed per mana: 1/2/3
- Cooldown: 10
- Mana cost: 25
- Added Aghanim's Scepter upgrade for Medusa:
- Increases Mana Shield damage absorbed per mana to 2/3/4 and increases activation mana cost to 50.
- Reduced strength gain from 2 to 1.85.
- Rescaled base agility and gain from 19 + 3 to 20 + 2.85.
- Reduced intelligence gain from 2.25 to 1.5.
- Increased base attack time from 1.5 to 1.7.
- Chain Lightning
- Reduced mana cost from 90/125/145/160 to 90/105/125/145.
- Reduced cooldown from 11 to 9.
- Split Shot
- Increased mana cost from 8/9/10/11 to 14/15/17/18.
- Reduced cooldown from 1.25 to 0.75.
- Purge
- Rescaled mana cost from 75/85/95/105 to 85.
- Now insta-kills summoned units.
- Split Shot
- Increased damage per arrow from 35/45/55/65 to 35/45/55/70.
- Reduced cooldown from 1.5 to 1.25.
- Chain Lightning
- Increased base damage from 75/150/225/275 to 75/150/225/290.
- Reduced mana cost from 90/125/145/165 to 90/125/145/160.
- Split Shot
- Increased damage per arrow from 35/45/50/60 to 35/45/55/65.
- Reduced cooldown from 3 to 1.5.
- Pandemona
- Increased health from 800 to 1600.
- Reduced movement speed from 200 to 165.
- Reworked Multi Shot into Split Shot.
- Old Multi Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 700
- Number of arrows: 4/5/6
- Damage per arrow: 100%
- New Split Shot
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Number of arrows: 2/3/4/5
- Damage per arrow: 35/45/50/60
- Search radius: 600
- Mana cost: 8/9/10/11
- Cooldown: 3
- Projectile speed: 1200
- Pandemona
- Reduced mana cost from 200/275/350 to 175/235/310.
- Reduced number of summons from 2/3/5 to 1/2/3.
- Increased base health from 100 to 150.
- Chain Lightning
- Reduced base damage from 100/175/250/325 to 75/150/225/275.
- Reduced bounce damage reduction from 18/18/15/15% to 18/15/12/10%.
- Reduced mana cost from 100/150/195/235 to 90/125/145/165.
- Multi Shot
- Reduced bonus attack targets from 1/2/3/4 to 0/1/2/3 (9/3/4/5).
- Reduced search radius from 800 to 700.
- Purge no longer stuns Heroes for 2/2/3/3 seconds.
- Removed Aghanim's Scepter upgrade for Medusa.
- No longer increases Pandemona number of summoned tornados to 3/5/7.
- Chain Lightning
- Reduced base damage from 100/175/275/375 to 100/175/250/325.
- Increased mana cost from 100/150/195/225 to 100/150/195/235.
- Increased bounce damage reduction from 18/15/12/8% to 18/18/15/15%.
- Increased cooldown from 10 to 11.
- Pandemona
- Reduced number of summons from 3/4/5 to 2/3/5.
- Rescaled mana cost from 275 to 200/275/350.
- Added Aghanim's Scepter upgrade:
- Increases Pandemona number of summoned tornados to 3/5/7.
- Increased Purge damage to summons from 700 to 1000.
- Reduced Multi Shot bonus attack targets from 2/3/4/5 (4/5/6/7) to 1/2/3/4 (3/4/5/6).
- Pandemona
- Increased movement speed from 140 to 200.
- Multi Shot
- No longer deals a set amount of damage.
- Now deals 100% of Medusa's attack damage.
- Reduced base attack time from 1.7 to 1.5.
- Pandemona
- Increased health from 500 to 800.
- Increased building close damage per second from 25 to 35.
- Increased unit close damage per second from 10 to 15.
- Increased strength gain from 1.8 to 2.8.
- Increased agility gain from 2.8 to 3.
- Increased intelligence gain from 2.1 to 2.25.
- Pandemona
- Increased movement speed from 70 to 140.
- Increased building damage close damage per second from 15 to 25.
- Increased unit damage close damage per second from 5 to 10.
- Increased unit damage far damage per second from 1 to 2.
- Reduced Multi Shot bonus attack targets from 3/3/4/4 to 2/3/4/5 (Actual number of bonus targets 4/5/6/8). [?]
- Increased intelligence gain from 2 to 2.1.
- Replaced Mana Shield with Purge.
- Purge
- Casts a powerful anti-magic buff at a target enemy unit. Stuns for 1 second and slows movement and attack speeds for 6 seconds.
- Cast range: 600
- Damage to summons: 700
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 6
- Slow decay interval: 3/2/1.5/1.2
- Stun duration: 1
- Mana cost: 75/85/95/105
- Cooldown: 12
- Notes: The slow values decrease evenly until reaching 0, using the given interval.
- Rescaled Chain Lightning mana cost from 225 to 100/150/195/225.
- Added 4th level to all basic abilities.
- Increased strength gain from 1.45 to 1.8.
- Increased agility gain from 2.6 to 2.8.
- Reduced intelligence gain from 2.25 to 2.
- Moved Multi Shot to the first ability slot.
- Moved Mana Shield to the third ability slot.
- Chain Lightning
- Rescaled base damage from 100/200/300 to 100/175/275/375.
- Rescaled number of bounces from 3/5/7 to 3/5/7/9.
- Rescaled bounce damage reduction from 18/15/12% to 18/15/12/8%.
- Increased mana cost from 100 to 225.
- Reduced cooldown from 15 to 10.
- Replaced Lightning Storm with Multi Shot.
- New Multi Shot
- Rescaled damage per target from 15/30/50 to 15/30/45/60.
- Rescaled bonus attack targets from 3/3/4 to 3/3/4/4.
- Mana Shield
- Mana Shield is now a basic ability instead of a second ultimate.
- Rescaled damage absorbed per mana from 1.00/1.75/2.50 to 0.75/1.40/2.00/2.50.
- Replaced Multi Shot with Pandemona.
- This is now Medusa's ultimate. The summoned Pandemona have the Tornado Damage Aura and Tornado Cyclone ability.
- Pandemona
- Summons numerous Tornadoes that damage random units and buildings that wander too close.
- Number of tornadoes: 3/4/5
- Health: 500
- Bounty: 76-86
- Movement speed: 70
- Turn rate: 0.50
- Mana cost: 275
- Duration: 60
- Cooldown: 180
- Summon radius: 500
- Tornado Damage Aura
- Far damage radius structure/unit: 250/300
- Close damage radius structure/unit: 125/150
- Close damage per second structure/unit: 15/5
- Far damage per second structure/unit: 5/1
- Aura linger duration: 0.5
- Tornado Damage Aura
- Tornado Cyclone
- Effect radius: 275
- Cyclone duration hero/creep: 6/12
- Cyclone (radius) interval cooldown: 3
- Roam radius: 1400
- Movement duration: 2
- Tornado Cyclone
- Lightning Storm
- Increased damage from 12/24/36 to 75/110/155.
- Increased cooldown from 30 to 90.
- Reduced radius from 450 to 325.
- Multi Shot
- Increased bonus attack targets from 3 to 3/3/4.
- Increased radius from 550 to 800.
- Reduced damage per target from 50/70/100 to 15/30/50.
- Increased base strength and gain from 12 + 1.25 to 16 + 1.45.
- Increased Chain Lightning cooldown from 10/12/15 to 15
- Created.
Patch History[edit]
Patch
Description
- Stone Gaze
- Reduced cast sound volume from 0.75 to 0.66.
- Increased cast sound volume fade out time from 0.5 to 1.
- Increased max polygon counts.
- Updated default hero model and Mystic Snake cast animations.
- Updated default hero model and animations.
- Increased Medusa movement sound volume from 0.35 to 0.8.
- Split Shot
- Increased attack projectile launch sound volume from 0.7 to 1 and soundlevel from 75 to 81.
- Increased attack projectile impact sound volume from 0.8 to 1 and soundlevel from 72 to 75.
- Reduced movement sound volume from 0.8 to 0.5, and max distance from 2500 to 2000.
- Fixed Mystic Snake mana restore not restoring the correct amount of mana if the target had less mana than the mana restore percentage.
- Fixed Mystic Snake bouncing to spell immune enemies.
- Fixed Mystic Snake's projectile blocking neutral creep camps.
- Fixed Mystic Snake ending if it hits an invisible unit.
- Fixed Medusa gaining mana with Mana Shield from attacks that dealt negative damage.
- Enabled Medusa in Captain's Mode.
- Fixed various spells being unable to remove the stun from Stone Gaze.
- Fixed Stone Gaze facing requirement not taking into account distance once the debuff is added.
- Fixed Split Shot missing 24 AoE.
- Fixed Mystic Snake not jumping to magic immune units.
- Fixed an intermittent crash on some particle effects like Stone Gaze.
- Stone Gaze effect improvements.
- Fixed Stone Gaze sometimes lasting too long.
- Fixed attack acquisition range on Disruptor, Keeper of the Light, Io, Visage and Medusa.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
- Fixed Split Shot hitting Nightmared units.
- Fixed Mana Shield not blocking damage from Death Ward, Plague Ward, Mass Serpent Ward and Wildwing's Tornado.
- Fixed Mana Shield happening after Stout Shield/ Vanguard damage block rather than before.
- Mystic Snake now returns to restore you when it is blocked by Linken's Sphere.
- Added Medusa!