Medusa, the Gorgon, is a ranged agility hero. Highly item-dependent, she acts as a carry who can potentially strike down entire teams at once while protected by tank-like survivability. Split Shot allows her attacks to hit multiple targets, greatly increasing the potency of damage-granting items. Mystic Snake grants Medusa some presence in the lane and skirmishes, and its mana stealing refunds part of the cost to boot, making it an excellent farming and harassing tool. Mana Shield protects her from the opening damage of teamfights, and if supplemented with items makes killing Medusa a fatally time-consuming process. Stone Gaze acts as a fantastic defensive mechanism against ganks and initiations alike, with crippling effects on all who dare face the Gorgon.
- When toggled On, Medusa's main attack damage and bonus attack damage are reduced.
- Other sources of damage added to the primary attack are not reduced (e.g. bash from items).
- The reduction displayed in the HUD is inaccurate, as it is based on the main attack damage, instead of main and bonus damage.
- Split Shot persists through Medusa's death. If Split Shot was active upon death, she respawns with it active.
- Causes Medusa to perform instant attacks on the closest 4 enemies whenever she launches an attack projectile.
- This means all projectiles are released at the same time together with the main attack. It does not matter whether the primary attack misses.
- The extra projectiles travel at the same speed as the leading attack's projectile.
- This means their speed is affected by projectile speed changing effects as well.
- These instant attacks may not proc any attack modifiers or on-hit effects, unless the talent is learned. They do not have True Strike.
- They are affected by armor type, and blocked by damage block like regular attacks.
- The search radius is based on Medusa's attack range +150, resulting in a search radius of 750, considering her default attack range.
- Mystic Snake travels at a speed of 800.
- Applies the damage first, the slow debuff, .
- The snake always bounces to the closest valid target around its current target. Cannot hit the same unit more than once per cast.
- The snake provides 100 radius flying vision around itself. The vision does not last.
- Medusa's mana is restored when the snake returns to her. The restored amount is based on all hit enemies' maximum mana.
- Hit illusions are not counted towards the mana restore.
- Mystic Snake needs to hit units with a combined total mana pool of 1273/1072/942/851 ( ) in order to fully reclaim its mana cost.
- Each successful hit on an enemy increases the damage of the next bounce by 35% of the ability's base damage.
- This means its damage grows linearly, not exponentially, dealing 28/42/56/70 damage more per bounce.
- This is how much damage Mystic Snake deals before reductions):
per bounce when all bounces successfully hit (
- Level 1: 80/108/136 damage, 324 total damage ( seconds petrified).
- Level 2: 120/162/204/246 damage, 732 total damage ( seconds petrified).
- Level 3: 160/216/272/328/384 damage, 1360 total damage ( seconds petrified).
- Level 4: 200/270/340/410/480/550 damage, 2250 total damage ( seconds petrified).
, Mystic Snake applies the on enemies it hits.
- The debuff is based on 's current level. If it is not learned, the debuff is not applied.
- Since it uses the same modifier as Stone Gaze, their effects do not stack. The debuff also always uses Stone Gaze's icon.
- Works for the Mystic Snake from as well.
- In Ability Draft, Stone Gaze must be drafted as well for this upgrade to work.
- Mana Shield persists through Medusa's death. If Mana Shield was active upon death, she respawns with it active.
- Applies unique incoming damage reduction on Medusa. Stacks multiplicatively with all other sources of incoming damage manipulation.
- The reduction affects all damage Medusa allies take that is not flagged as HP removal.
- Absorbs damage before any damage reduction takes place, including damage block or reduction from abilities (e.g. ).
- This also affects everything which works directly with damage dealt after reductions (e.g. ).
- Increases Medusa's effective health by 233.33% when toggled On, assuming she has enough mana.
to be unlocked.
- This ability is not available in Ability Draft, due to its reliance on a non-ultimate ability, which are limited to one ability slot.
- Follows the same rules as Spell Block.
- The single target is based on the current level of the ability, and its notes fully apply.
- 's notes fully apply.
- The snake is sent out even if the triggering target is spell immune, invulnerable, hidden.
- Has no range limit. The snake can be send out globally if targeted by abilities with Global cast range.
- The enemy team must have vision over Medusa (while she is using Stone Gaze) for at least 1 server tick before it will begin to affect any enemies.
- Stone Gaze will affect no enemies at all until this is achieved.
- Once this is achieved, enemies that break vision of Medusa can still be affected by Stone Gaze, even through the Fog of War.
- Every enemy unit that faces Medusa within 85° in front of them within a 1200 radius around Medusa gets the facing and the slow debuff applied.
- The facing debuff counts for how long the unit faces Medusa. If it accumulates 2 seconds of facing time, it petrifies the unit.
- The facing debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
- Looking away from Medusa does not reset the the 2-second facing counter.
- Facing Medusa while invulnerable or hidden still counts towards the 2-second counter.
- This means the petrifying can be avoided by being invulnerable as the ability attempts to petrify.
- The slow debuff only slows affected enemies while facing Medusa. Units that turn away are not slowed, but keep the debuff.
- The slow debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
- Once the petrify debuff expires, the unit can be affected by Stone Gaze again, repeating until Stone Gaze ends, so long the unit faces Medusa.
- The petrify debuff is a simple stun, which also freezes animations, and amplifies incoming physical attack damage.
- Does not amplify magical or pure attack damage, and does not amplify physical spell damage.
- Stone Gaze does not affect neutral creeps.
- Stone Gaze ends when Medusa dies, but already petrified enemies stay petrified for the duration.
|Uses Modifiers||25||+75 Intelligence|
|-1.5sCooldown||15||+30 Attack Speed|
|15% Evasion||10||+15 Damage|
- The evasion talent stacks multiplicatively with other sources of evasion.
- This attack damage talent is added as raw attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- Reduced base petrify duration from 1.5 to 1.3.
- Level 15 left talent changed: +35% mana gain ➜ -1.5s cooldown.
- Level 20 right talent changed: -3s cooldown ➜ +35% mana gain.
- Reduced intelligence gain from 4 to 3.6.
- Increased health regeneration from 0 to 0.25.
- Increased turn rate from 0.5 to 0.6.
- now passively grants 100/150/200/250 mana.
- Increased base petrify duration from 1 to 1.5.
- Reduced petrify duration bonus per jump from 0.3 to 0.2.
- Level 15 left talent: +32% mana gain increased to +35%.
- for a bit of regeneration in lane.
- 's flat heal will go a long way to keep Medusa healthy, considering her abysmal starting health.
- provides early attributes needed for last-hitting creeps and a small boost in your hit points and mana. On top of that, planted Iron Branches increase the total healing from Tango.
- gives passive health regeneration and burst mana.
- give Medusa additional movement speed to compensate for her low mobility and a boost to attributes.
- gives a cheap boost to Medusa's attributes, and can be picked up in multiples to pad out her inventory slots early on.
- is one of the most cost-effective survivability items on Medusa early on. The instantly restored health and mana you get from charges is doubly effective on her thanks to Mana Shield.
- gives cheap attributes, attack range and a useful active ability - a very cost-effective item for Medusa.
- is good for increasing your farming speed and being slightly active in the mid game. Her Mana Shield pretty much negates the increase in damage taken from it, it gives her the movement speed and attack speed she needs for both farming and team fights, and it lets her be active early on. However, be careful with the active ability as the silence will prevent you from toggling Mana Shield.
- bolsters Medusa's attributes all around and can dispel troublesome debuffs. The illusions also benefit from Split Shot.
- gives both killing power via slowing enemies and survivability because of attributes and mana for Mana Shield.
- offers bonus damage, attack speed, and armor, and its evasion gives you even more survivability.
- is a great cost-effective attributes item on Medusa. It gives her both intelligence and strength which is needed on her, and the slight movement and attack speed it gives are great for farming or pushing.
- gives decent attributes and protection against disables, and can be prioritized if your farm is being disrupted or you are being locked down in fights.
- can be bought to deal with summons or illusions.
- can be needed if the enemies have evasion items or heroes.
- is considered if the enemies are keeping you locked down before you can get Stone Gaze off.
- gives intelligence and mana regeneration to make you even tankier, and it effectively gives you a and in one slot.
- boosts attack speed further, a handy item in the late game as you can consume it to save a slot for reduced bonuses.
- for an extra disable, attributes, and mana regeneration which may help Mana Shield.
- allows Mystic Snake to petrify any enemies it hits, giving the ability a hard-disable utility that allows for more strategic employment. It also provides attributes in all departments, as well as adding a respectable amount of health and mana to Medusa.
- is the best damage item on Medusa. She's tanky enough that, even with , the odds of her dropping this are extremely slim, and it'll help you take on the enemy team with Split Shot. That being said, if you are against heroes that can burn through your Mana Shield, it may be too risky.
- should be picked up when building . Due to the extremely high damage provided by Divine Rapier, Satanic's passive lifesteal and its active skill become effective in terms of healing yourself, decreasing the chances of dropping the Rapier.
|Roles:||Carry Disabler Durable|
|Playstyle:||The youngest Gorgon was also the most beautiful, but looks alone could not rescue her kidnapped sisters. Therefore, Medusa traded her beauty for terrible new powers, and has never regretted it since. Each arrow she fires divides into multiple Split Shots, striking several targets at once. Foes bitten by Mystic Snake are sapped of energy, a resource that returns to Medusa for her defensive use. Encased in a Mana Shield, she survives against even the most unfavorable odds. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach Medusa before the Gorgon's legendary Stone Gaze turns their bodies to statues.|
- While the lore of Medusa is heavily inspired by its ancient Greek counterpart it should be noted that in the early versions of the myth, Medusa was born hideous to primordial sea deities Phorcys and Ceto who are described as cthonic monsters from an archaic world.
- The mythology that describes Medusa as having incomprehensible beauty was introduced later by the Roman poet Ovid and in that version Medusa did not exchange her beauty for power. Rather after being attacked by Poseidon in the temple of Athena the enraged goddess twisted Medusa's beautiful visage to the point that merely looking at her would turn the onlookers to stone.
- Medusa's response upon killing ▶️ "Snakes on a plane", refers to the movie of the same name.
Early minimap icon