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Medusa icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 1.5
22 + 3.4
23 + 3.4
Level 0 1 15 25 30
Health 200 540 960 1500 1680
+0.25 +1.95 +4.05 +6.75 +7.7
Mana 75 351 915 1467 1695
+0 +1.15 +3.53 +5.83 +6.78
Armor -1 2.67 10.6 18.27 21.43
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 26‒32 48‒54 95‒101 141‒147 160‒166
Attack Rate 0.59/s 0.72/s 1/s 1.27/s 1.38/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5+0.6
Projectile Speed 1200
Movement Speed ▶️ 275
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 0
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Mystic Snake
Cold Blooded
Immobilizes her enemies with her stone gaze.
Constant attack is the key to Medusa's success. Encased in a Mana Shield, she survives against even the most unfavorable odds. Foes bitten by Mystic Snake charge it up with energy, a resource that returns to Medusa for her defensive use. She Split her Shots to mow down waves of enemies. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach the Cold Blooded Medusa before the Gorgon's legendary Stone Gaze turns their bodies into statues.
Split Shot
Mystic Snake
Mystic Snake
Mana Shield
Cold Blooded
Cold Blooded
Stone Gaze
Roles: Carry Carry Disabler Disabler Durable Durable
Complexity: ★☆☆


Medusa minimap icon.pngMedusa, the Gorgon
▶️ "The only real beauty is power."
Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: 'This one has the mortal stink upon her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, 'You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!' After long thought, the goddess granted her daughter's request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world.


Split Shot
Split Shot icon.png
Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.

The extra targets will not receive other attack effects (such as critical strike).
Cast Animation: 0+0
Secondary Arrows Range Bonus: 150
Bonus Attack Targets: 4
Outgoing Attack Damage: 45%/55%/65%/75% (Talent 57%/67%/77%/87%)
Cooldown: 0
Mana: 0
Partially disabled by Break.
Break Notes:
Disables the secondary attacks.
Does not disable the outgoing damage reduction.
Can be used by illusions.
Illusion Notes:
Illusions copy the current toggle state upon creation, and cannot change the toggle state.
Modifiers [?]
All who encounter the cursed Gorgon will feel her rage.


  • Only reduces Medusa's main and bonus attack damage when toggled On.
    • This can be defined as (Atk Main + Atk Bonus) × 45%/55%/65%/75% (Talent 57%/67%/77%/87%)
    • Other conditional bonus sources added to the primary attack are not reduced (e.g. Bash).
    • The reduction displayed in the HUD is inaccurate, as it is based on the main attack damage, instead of main and bonus attack damage.
  • Split Shot persists through Medusa's death. If Split Shot was active upon death, she respawns with it active.
  • Causes Medusa to perform instant attacks on the closest 4 enemies whenever she launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack. It does not matter whether the primary attack misses.
    • The extra projectiles travel at the same speed as the leading attack's projectile.
    • This means their speed can be further increased by other attack projectile speed bonuses.
    • These instant attacks may not proc any attack modifiers or on-hit effects, unless the Split Shot uses modifiers Talent talent is learned. They do not have True Strike.
    • They are affected by armor type, and blocked by damage block like regular attacks.
  • With Medusa's base attack range and Spilt Shot's range bonus, the ability has a search radius of 750.
    • The search radius can be further increased by other attack range bonuses.
    • Does not target wards, buildings, invisible units, attack immune units, or units inside the Fog of War, but does target Animal Courier Radiant minimap icon.png Couriers.
    • However, attacking wards or buildings still causes secondary arrows to hit valid targets within the search radius.
    • Secondary arrows are not released upon attacking allies.

Mystic Snake icon.png
Enemies / Self
A mystic snake made of energy jumps from target to target dealing damage. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake deals more damage per jump and returns 11%/14%/17%/20% mana based on the targets' total mana.
Cast Animation: 0.2+0.67
Cast Range: 700
Bounce Radius: 450
Number of Bounces: 3/4/5/6 (Talent 5/6/7/8)
Base Damage: 80/120/160/200
Damage Increase per Bounce: 35%
Max Mana as Mana Restored: 11%/14%/17%/20%
Move Speed Slow: 30%
Turn Rate Slow: 50%
Slow Duration: 3
With Aghanim's Scepter Base Petrify Duration: 1.3
With Aghanim's Scepter Petrify Duration Increase per Bounce: 0.2
Cooldown: 10 (Talent 8.5)
Mana: 140
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Mystic Snake to turn enemies hit into stone. Stone duration increases with each bounce of the Mystic Snake.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Cold Blooded ability.
Does not pierce spell immunity.
If the current target turns spell immune, it is not counted towards the number of bounces.
Blocked by Linken's Sphere.
Blocked fully when primary or secondary target.
Blocked upon impact.
When blocked, stops bouncing and returns to Medusa to restore her mana.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Stone Gaze must be drafted as well for it to get applied.
The Gorgon's curse is her greatest strength.


  • Mystic Snake travels at a speed of 800.
  • Applies the damage first, the slow debuff, then the petrify debuff.
  • The snake always bounces to the closest valid target around its current target. Cannot hit the same unit more than once per cast.
    • The snake can bounce on units in the Fog of War, but not on invisible, invulnerable or hidden units.
    • If the snake's current target turns invulnerable, hidden or invisible, the bounce neither counts, nor increases the damage.
    • The snake continues bouncing to nearby valid targets in these cases.
  • The snake provides 100 radius flying vision around itself. The vision does not last.
  • Medusa's mana is restored when the snake returns to her. The restored amount is based on all hit enemies' maximum mana.
    • Hit illusions are not counted towards the mana restore value.
  • Mystic Snake needs to hit units with a combined total mana pool of 1273 in order to fully reclaim its mana cost.
  • Each successful hit on an enemy increases the damage of the next bounce by 35% of the ability's base damage.
    • This means its damage grows linearly, not exponentially, dealing 28/42/56/70 damage more per bounce.
  • For how much damage Mystic Snake deals (before reductions) and the petrify duration per bounce, please refer to the chart below.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Mystic Snake applies the Stone Gaze debuff on enemies it hits.
    • The debuff is based on the current level of Stone Gaze. If it is not learned, the debuff is not applied.
    • Since it uses the same modifier as Stone Gaze, their effects do not stack. The debuff also always uses Stone Gaze's icon.
    • Works for the Mystic Snake from Cold Blooded as well.

Mana Shield icon.png
Creates a shield that absorbs 70% of incoming damage in exchange for Medusa's mana. Provides bonus mana capacity.
Cast Animation: 0+0
Passive Mana Bonus: 100/150/200/250
Damage Absorption: 70%
Damage Absorbed per Mana: 1.3/1.7/2.1/2.5 (Talent 1.8/2.2/2.6/3)
Cooldown: 0
Mana: 0
Modifiers [?]
While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers.


  • Mana Shield persists through Medusa's death. If Mana Shield was active upon death, she respawns with it active.
  • Applies unique incoming damage reduction on Medusa. Stacks multiplicatively with all other sources of incoming damage manipulation.
    • The reduction affects all damage Medusa takes that is not flagged as HP removal.
  • Increases Medusa's effective health by 0.91/1.19/1.47/1.75 (Talent 1.26/1.54/1.82/2.1) per point of mana when toggled On, assuming she has enough mana.
    • In other words, for each 100 damage taken, Medusa loses 30 health and 53.85/41.18/33.33/28 (Talent 38.89/31.82/26.92/23.33) mana when toggled On.

Cold Blooded icon.png
When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy. Cooldown: 12.
Max Trigger Distance: 2000
Number of Bounces: 1
Cooldown: 12
Partially pierces spell immunity.
Ability triggers even when the triggering unit is spell immune.
If the current target turns spell immune, it is not counted towards the number of bounces.
Blocked by Linken's Sphere.
Mystic Snake notes fully apply.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Mystic Snake to be unlocked. Does not take any ability slot and is hidden. A permanent status buff appears instead.
Sub-ability of Mystic Snake.


  • Follows the same rules as Spell Block.
    • Does not trigger on abilities that have been cast from a distance greater than 2000.
  • The single target Mystic Snake is based on the current level of the ability, and its notes fully apply.
    • This includes the fact that the snake does not count bounces on targets that died, turned spell immune, invulnerable or hidden before impact.
    • This means the snake may bounce onto another target in these cases.
    • The Aghanim's Scepter icon.png Aghanim's Scepter upgrade notes fully apply as well.
    • The Mystic Snake bounce increasing Talent talent is not applied to Cold Blooded.
  • The snake is sent out even if the triggering enemy is spell immune, invulnerable or hidden.

Stone Gaze's angle visualised

Stone Gaze
Stone Gaze icon.png
No Target
Enemies / Self
Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.
Cast Animation: 0.4+0.5
Radius: 1200
Facing Angle: 85°
Self Move Speed Bonus: 50%
Enemy Move Speed Slow: 35%
Enemy Attack Speed Slow: 35
Enemy Turn Rate Slow: 35%
Physical Attack Damage Amplification: 40%/45%/50%
Gaze Duration: 5/5.5/6 (Talent 7/7.5/8)
Petrify Duration: 3
Cooldown: 90
Mana: 150
Modifiers [?]
The beauty of Medusa is legendary.


  • The enemy team must have vision over Medusa (while she is using Stone Gaze) for at least 1 server tick before the ability start affecting any enemies.
    • Stone Gaze will affect no enemies at all until this is achieved.
    • Once this is achieved, enemies that break vision of Medusa can still be affected by Stone Gaze, even through the Fog of War.
  • Every enemy unit that faces Medusa within 85° in front of them within a 1200 radius around Medusa gets the facing and the slow debuff applied.
  • The facing debuff counts for how long the unit faces Medusa. If it accumulates 2 seconds of facing time, it petrifies the unit.
    • The facing debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
    • Looking away from Medusa does not reset the the 2-second facing counter.
    • Facing Medusa while invulnerable or hidden still counts towards the 2-second counter.
    • This means the petrification can be avoided by being invulnerable as the ability attempts to petrify.
  • The slow debuff only slows affected enemies while facing Medusa. Units that turn away are not slowed, but keep the debuff.
    • The slow debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
  • Once the petrify debuff expires, the unit can be affected by Stone Gaze again, repeating until Stone Gaze ends, so long the unit faces Medusa.
  • The petrify debuff is a stun, which also freezes animations, and amplifies incoming physical attack damage.
    • Does not amplify magical or pure attack damage, and does not amplify physical spell damage.
  • Stone Gaze ends when Medusa dies, but already petrified enemies stay petrified for the duration.

Mystic Snake Calculations[]

Level Mystic Snake Damage (with Upgradable by Aghanim's Scepter. Petrified Duration) at nth Affected Target
1 2 3 4 5 6 7 8
Level 1
(Upgradable by Aghanim's Scepter.)
136 (Σ 324)
Talent 164
Talent 192 (Σ 540)
Level 2
(Upgradable by Aghanim's Scepter.)
246 (Σ 648)
Talent 288
Talent 330 (Σ 972)
Level 3
(Upgradable by Aghanim's Scepter.)
384 (Σ 1080)
Talent 440
Talent 496 (Σ 1512)
Level 4
(Upgradable by Aghanim's Scepter.)
550 (Σ 1620)
Talent 620
Talent 690 (Σ 2160)


Hero Talents
Split Shot Uses Modifiers25+75 Intelligence attribute symbol.png Intelligence
+2s Stone Gaze Duration20+2 Mystic Snake Bounces
-1.5s Mystic Snake Cooldown15-12% Split Shot Damage Penalty
+0.5 Mana Shield Damage per Mana10+20 Attack Speed

Recent Changes[]

Main Article: Medusa/Changelogs
  • Reduced Split Shot outgoing attack damage from 50%/60%/70%/80% to 45%/55%/65%/75%.
  • Increased Stone Gaze mana cost from 100 to 150.
Level 10 left talent changed: 15% evasion ➜ +0.5 Mana Shield damage absorbed per mana.
Level 10 right talent changed: +15 attack damage ➜ +20 attack speed.
Level 15 right talent changed: +30 attack speed ➜ +12% Split Shot outgoing damage.
Level 20 right talent changed: +30% Mystic Snake mana gain ➜ +2 Mystic Snake bounces.
Level 20 right talent: +35% Mystic Snake mana gain reduced to +30%.

Recommended Items[]

Starting items:

  • Tango icon.png Tango for a bit of regeneration in lane.
  • Healing Salve icon.png Healing Salve's flat heal will go a long way to keep Medusa healthy, considering her abysmal starting health.
  • Iron Branch icon.png Iron Branches provides early attributes needed for last-hitting creeps and a small boost in your hit points and mana. On top of that, planted Iron Branches increase the total healing from Tango.
  • Enchanted Mango icon.png Enchanted Mango gives passive health regeneration and burst mana.

Early game:

  • Power Treads icon.png Power Treads give Medusa additional movement speed to compensate for her low mobility and a boost to attributes.
  • Wraith Band icon.png Wraith Band gives a cheap boost to Medusa's attributes, and can be picked up in multiples to pad out her inventory slots early on.
  • Magic Wand icon.png Magic Wand is one of the most cost-effective survivability items on Medusa early on. The instantly restored health and mana you get from charges is doubly effective on her thanks to Mana Shield.

Mid game:

  • Hurricane Pike icon.png Hurricane Pike gives cheap attributes, attack range and a useful active ability - a very cost-effective item for Medusa.
  • Mask of Madness icon.png Mask of Madness is good for increasing your farming speed and being slightly active in the mid game. Her Mana Shield pretty much negates the increase in damage taken from it, it gives her the movement speed and attack speed she needs for both farming and team fights, and it lets her be active early on. However, be careful with the active ability as the silence will prevent you from toggling Mana Shield.

Late game:

  • Manta Style icon.png Manta Style bolsters Medusa's attributes all around and can dispel troublesome debuffs. The illusions also benefit from Split Shot.
  • Eye of Skadi icon.png Eye of Skadi gives both killing power via slowing enemies and survivability because of attributes and mana for Mana Shield.
  • Butterfly icon.png Butterfly offers bonus damage, attack speed, and armor, and its evasion gives you even more survivability.

Situational items:

  • Drum of Endurance icon.png Drum of Endurance is a great cost-effective attributes item on Medusa. It gives her both intelligence and strength which is needed on her, and the slight movement and attack speed it gives are great for farming or pushing.
  • Linken's Sphere icon.png Linken's Sphere gives decent attributes and protection against disables, and can be prioritized if your farm is being disrupted or you are being locked down in fights.
  • Mjollnir icon.png Mjollnir can be bought to deal with summons or illusions.
  • Monkey King Bar icon.png Monkey King Bar can be needed if the enemies have evasion items or heroes.
  • Black King Bar icon.png Black King Bar is considered if the enemies are keeping you locked down before you can get Stone Gaze off.
  • Bloodthorn icon.png Bloodthorn gives intelligence and mana regeneration to make you even tankier, and it effectively gives you a Crystalys icon.png Crystalys and Monkey King Bar icon.png Monkey King Bar in one slot.
  • Swift Blink icon.png Swift Blink allows Medusa to chase faster especially during Stone Gaze while effectively granting her bonus attack damage and attack speed.
  • Moon Shard icon.png Moon Shard boosts her attack speed further, a handy item in the late game as you can consume it to save a slot for reduced bonuses.
  • Scythe of Vyse icon.png Scythe of Vyse for an extra disable, attributes, and mana regeneration which may help Mana Shield.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Mystic Snake to petrify any enemies it hits, giving the ability a hard-disable utility that allows for more strategic employment. It also provides attributes in all departments, as well as adding a respectable amount of health and mana to Medusa.
  • Divine Rapier icon.png Divine Rapier is the best damage item on Medusa. She's tanky enough that, even with Mask of Madness icon.png Mask of Madness, the odds of her dropping this are extremely slim, and it'll help you take on the enemy team with Split Shot. That being said, if you are against heroes that can burn through your Mana Shield, it may be too risky.
  • Satanic icon.png Satanic should be picked up when building Divine Rapier icon.png Divine Rapier. Due to the extremely high damage provided by Divine Rapier, Satanic's passive lifesteal and its active skill become effective in terms of healing yourself, decreasing the chances of dropping the Rapier.






  • Medusa (ruler or queen) is one of three member of Gorgon's sisters ، including Stheno (strength), Euryale (wide-leaping).
  • While the lore of Medusa is heavily inspired by its ancient Greek counterpart it should be noted that in the early versions of the myth, Medusa was born hideous to primordial sea deities Phorcys and Ceto who are described as cthonic monsters from an archaic world.
  • The mythology that describes Medusa as having incomprehensible beauty was introduced later by the Roman poet Ovid and in that version Medusa did not exchange her beauty for power. Rather after being attacked by Poseidon in the temple of Athena the enraged goddess twisted Medusa's beautiful visage to the point that merely looking at her would turn the onlookers to stone.
  • Medusa's response upon killing Gyrocopter minimap icon.png Gyrocopter ▶️ "Snakes on a plane", refers to the movie of the same name.