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Sources
Source: Dota 2 - Gameplay Update 7.06
Version Notes
Updated to game version 7.06.
General
Attributes
- All hero strength growth increased by 0.3
- All hero base HP regeneration reduced by 0.25
- All hero base mana increased from 50 to 75
- Mana per point of Intelligence reduced from 12 to 11
- Regeneration coming from strength increased from 0.03 HP per point of Strength to 0.06
- Intelligence's Spell Amplification changed from 1% per 15 to 1% per 14
Creeps
- Creep denies now grant the denying team 30% of the experience bounty
- Normal deny experience increased from 50% to 70%
- From either lane or neutral denies.
- Added an extra melee creep in mid lane for the first 15 minutes
- Until the first melee upgrade wave at 15 minutes, at which point all lanes have the standard extra melee
- Creeps meet a bit closer to the offlane tower
- Creep aggro duration reduced from 2.5 to 2.3
- Creep aggro cooldown increased from 2.5 to 3
- Lane creeps vision reduced from 850/800 to 750
- Neutrals now spawn every minute instead of every 2 minutes
- Neutrals now give 20% less Experience and Gold
- Neutrals Experience and Gold now increased by 2% every 7.5 minutes
- When creeps are upgraded
- Siege damage type vs structures increased from 150% to 250%
- Siege creeps HP increased from 550 to 825
- Siege creeps spawn rate reduced from every 7th wave to every 10th wave
- Every 5 minutes
- Extra Ranged/Siege creeps now spawn at 40 minutes instead of 45
- Reduced melee creeps base XP bounty from 45 to 40
- Reduced melee creep gold bounty upgrade from 3 gold per cycle to 1 gold per cycle
- Melee/Ranged Barracks team bounty reduced from 275/225 to 225/150 to each player
- Roshan team bounty reduced from 200 to 150
- Roshan now drops Cheese from the second death instead of the third
- Roshan armor bonus per upgrade interval increased from 1.1 to 1.3
- Fixed various pathing issues with the bottom Dire creeps between Tier 1 and Tier 2
Buildings
- Shrines now start on cooldown and become available at 5 minutes
- Reduced Shrine count in base from 5 to 3
- Removed the shrines from the top and bottom lanes behind the barracks
- Shrines mana regeneration growth per minute reduced from 1 to 0.75
- Shrine team bounty reduced from 150 to 125
- Towers bonus armor based on nearby enemy heroes AoE increased from 1400 to 1600
- Tier 3 Tower Team Bounty from 240 to 200
- Tier 4 Tower Team Bounty from 280 to 200
Gold
- Death cost from 100 + NW/50 to 50 + NW/40
- Illusion gold/XP bounty from 5 + Level to 2 * Level
- Illusion building damage reduction from 50% to 60%
- Buyback cooldown increased from 7 minutes to 8 minutes
Others
- Powerup Runes now spawn different runes on both sides of the river after 40 minutes
- Uphill miss chance no longer applies to flying units, such as Batrider using Firefly
Talents
Main Article: Talents
- Removed and replaced all Respawn Talents.
Heroes
- Unstable Concoction cooldown increased from 16 to 22/20/18/16
- Unstable Concoction AoE increased from 175 to 200
- Greevil's Greed base bonus gold reduced from 6/8/10/12 to 4
- Greevil's Greed bonus per stack increased from 3 to 4
- Greevil's Greed bonus cap rescaled from 12/20/28/36 to 16/20/24/28
- Attack range increased from 600 to 675
- Ice Vortex movement modifier has a positive effect on Ancient Apparition
- Level 20 Respawn Talent changed to +8% Ice Vortex Slow/Resistance
- Level 20 right talent: Replaced +35 movement speed with +400 Health.
- Reworked Aghanim's Scepter on Axe. Causes Battle Hunger to reduce enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE after a successful Culling Blade.
- Reworked Bane's Aghanim's Scepter. Causes Brain Sap to have a 1.5 second cooldown. Pierces Spell Immunity.
- Bane Agi/Int growth increased by 0.3, matching new strength growth
- Fiend's Grip deals damage every 0.5 seconds instead of every 1
- Wild Axes cast range increased from 1300 to 1500
- Wild Axes mana cost rescaled from 120 to 105/110/115/120
- Level 15 Respawn Talent changed to +1 Boar Summoned
- Blood Rite cooldown from 25/21/17/13 to 18/16/14/12
- Blood Rite cast point reduced from 0.4 to 0.3
- Fixed Shuriken Toss Aghanim's Scepter interrupting the chain if one of the targets is Spell Immune
- Drunken Haze cast point reduced from 0.3 to 0.2
- Drunken Haze duration increased from 4 to 4.5
- Hurl Boulder cast point reduced from 0.4 to 0.25
- Drunken Brawler crit increased from 200% to 230%
- Level 20 Respawn Talent changed to +2s Thunder Clap slow
- Level 20 Respawn Talent changed to +10% Spell Lifesteal
- Reality Rift cast point reduced from 0.4 to 0.3
- Reality Rift cooldown from 24/18/12/6 to 18/14/10/6
- Chaos Strike lifesteal from 65% to 75%
- Phantasm Illusion damage taken from 200% to 260%
- Holy Persuasion cooldown reduced from 30/26/22/18 to 10
- Level 20 Respawn Talent changed to +1000 Creep Health
- Death Pact cooldown increased from 45/30/15 to 85
- Death Pact duration increased from 35 to 65
- Level 20 Respawn Talent changed to +40 Battery Assault Damage
- Freezing Field cooldown rescaled from 90 to 110/100/90
- Fixed Aghanim's Scepter Freezing Field not interrupting targets
- Level 20 Respawn Talent changed to +50 Freezing Field Damage
- Wall of Replica slow rescaled from 1 second to 0.6/0.8/1
- Reworked Dazzle's Aghanim's Scepter. Causes Shallow Grave to be a 450 AoE spell.
- Level 20 Respawn Talent changed to +25 Poison Touch DPS
- Level 15 Respawn Talent changed to +40 Thunder Strike Damage
- Scorched Earth healing/damage rescaled from 10/20/30/40 to 16/24/32/40
- Devour mana cost rescaled from 60 to 40/50/60/70
- Removed critical strike from the Giant Wolf in the jungle, attack damage increased by the same amount
- Elder Dragon Form Frost attack slow increased from -20% to -30%
- Matches movement speed reduction.
- Frost Arrows are no longer a Unique Attack Modifier
- Level 25 Respawn Talent changed to Geomagnetic Grip Targets Allies
- No longer tied to Scepter. Enchant Remnant unchanged.
- Enchant Totem has True Strike
- Level 20 Respawn Talent changed to +350 Fissure Range
- Astral Spirit hero bonus damage increased from 12/24/36/48 to 15/30/45/60
- Earth Splitter radius increased from 300 to 315
- Level 10 Respawn Talent changed to +200 Mana
- Base Intelligence increased by 2
- Enchant slow duration from 5.5 seconds to 2.25/3.5/4.75/6
- Enchant slow from 20/30/40/50% to 55%
- Level 25 Respawn Talent changed to +6% Impetus Damage
- Replaced Respawn Talent: +1 Malefice Instance (Level 20)
- Time Dilation slow per affected cooldown increased from 10% to 14%
- Movement speed increased from 315 to 320
- Homing Missile initial delay reduced from 3 to 2.5 seconds
- Life Break leap speed increased from 1000 to 1200
- Life Break Damage dealt/taken from 35% to 34/38/42%
- Level 25 Respawn Talent changed to Tether Stuns
- Dual Breath start radius increased from 200 to 225
- Dual Breath end radius increased from 250 to 275
- Level 25 Respawn Talent changed to Macropyre Pure and Pierces Immunity
- Level 15 Respawn Talent changed to +300 Chakra Magic Mana
- Ghostship now always crashes where Kunkka targets it
- Spawns the appropriate distance behind him to travel the full 2000 units
- Overwhelming Odds mana cost from 100 to 100/110/120/130
- Duel Aghanim's Scepter now additionally grants Spell Immunity to your hero during Duel
- Level 20 Respawn Talent changed to +10% Moment of Courage Proc Chance
- Reworked Leshrac's Aghanim's Scepter. While Pulse Nova is active, every 1.75 seconds Lightning Storm will hit one random unit within 750 AoE. Prioritizes heroes.
- Chain Frost slow increased from 50% to 65%
- Level 15 Respawn Talent changed to +40 Movement Speed
- Level 10 Respawn Talent changed to +75 Cast Range
- Rabid attack speed increased from 10/20/30/40 to 20/30/40/50
- Rabid duration rescaled from 18/22/26/30 to 25
- Rabid cooldown reduced from 45 to 35
- Level 20 Respawn Talent changed to +50% Spirit Bear Magic Resistance
- Lucent Beam cast animation reduced from 0.6 to 0.5
- Level 15 Respawn Talent changed to +12 Feral Impulse HP Regen
- Movement speed reduced from 315 to 310
- Reworked Magnus's Aghanim's Scepter. Shockwave comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps.
- Reverse Polarity no longer lasts an extra 0.75/1/1.25 seconds on creeps
- Replaced Respawn Talent: +500 Skewer Range (Level 25)
- Level 25 Talent changed from -4s Shockwave Cooldown to +15 Armor
- Added Aghanim's Scepter for Medusa. Causes Mystic Snake to turn enemies into stone for 1 second. Increases by 0.2 seconds per bounce.
- Mirana base damage increased by 3
- Starstorm second impact delay reduced from 1 to 0.8
- Leap speed bonus reduced from 10 seconds to 5
- Leap attack speed bonus increased from 8/16/24/32 to 16/32/48/64
- Wukong's Command no longer provides 50/70/90 bonus damage
- Wukong's Command provides you with 8/14/20 bonus armor
- Wukong's Command army no longer copy Basher/Abyssal
- Wukong's Command attack rate improved from 2 to 1.7
- Fixed Monkey King carrying Urn of Shadows sometimes wasting charges while Wukong's Command is ongoing
- Fixed Tree Dance causing Monkey King to temporarily have bigger vision than the defined day/night values
- Adaptive Strike mana cost rescaled from 100/90/80/70 to 80
- Song of the Siren cast time increased from 0.8 to 1
- Song of the Siren cooldown rescaled from 180/120/60 to 160/120/80
- Song of the Siren range rescaled from 1250 to 1000/1200/1400
- Mirror Image Illusion damage taken rescaled from 600/500/400/300% to 550/500/450/400%
- Rip Tide damage increased from 100/140/180/220 to 120/160/200/240
- Ensnare cast point reduced from 0.65 to 0.6
- Ensnare mana cost rescaled from 90/100/110/120 to 100
- Level 25 Respawn Talent changed to no Teleportation Cooldown
- Ghost Shroud heal amplification increased from 50% to 75%
- Hunter in the Night can now be activated during the night to grant Night Stalker flying movement for 2 seconds. Cooldown 26/22/18/14. Mana cost 50. 1200 Vision.
- Fortune's End is now a root rather than a slow that sets the target to 0 movement speed
- Replaced Respawn Talent: +0.75s Fortune's End Max Duration (Level 10)
- Fortune's End projectile speed from 1200 to 1000
- Purifying Flames cast range from 800 to 850
- Reworked Outworld Destroyer's Aghanim's Scepter. Grants 2 charges to Astral Imprisonment and increases cast range by 300. Damage areas stack. Replenish Time: 12
- Fixed Doppelganger Illusions lasting one second less than intended
- Phantom Rush agility bonus is now granted before the first hit lands, rather than after
- Juxtapose max illusions increased from 5/7/9 to 6/8/10
- Fire Spirits duration increased from 16 to 20
- Level 10 Respawn Talent changed to +20% XP Gain
- Level 20 Respawn Talent changed to +1s Dismember Duration
- Life Drain now grants True Sight vision over the target
- Life Drain cast range reduced from 900/1050/1200 to 800
- Life Drain now has a 100 range break buffer
- Breaks at 900 range
- Level 15 Respawn Talent changed to +1s Decrepify Duration
- Queen of Pain Level 25 Talent from No Shadow Strike cooldown to 550 AoE Shadow Strike
- Eye of the Storm prioritizes striking static linked heroes
- Eye of the Storm no longer has a cast point
- Base movement speed reduced by 5
- Caustic Finale is no longer a Unique Attack Modifier
- Sand Storm invisbility linger duration rescaled from 1.5 to 0.9/1.1/1.3/1.5
- Sand Storm DPS rescaled from 25/50/75/100 to 40/60/80/100
- Level 15 Respawn Talent changed to -50 Epicenter Attack Slow
- Shadow Poison mana cost reduced from 55 to 50
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". now spreads its amplification evenly among all the enemies in the AoE
- Level 20 Respawn Talent changed to -1.5s Shadow Poison Cooldown
- Shadow Fiend Level 25 Talent from +125 Shadowraze Damage to +150
- Base damage increased by 6
- Mass Serpent Ward base attack range increased by 50
- Level 20 Respawn Talent changed to +4 Wards Summoned
- Reworked Silencer's Aghanim's Scepter. Glaives of Wisdom now Pierce Spell Immunity and deal 100% more damage against Silenced units.
- Level 15 Talent from +75 Damage to +10% Spell Lifesteal.
- Intelligence gain reduced from 1.9 to 1.7
- Haunt cooldown rescaled from 140/130/120 to 180/150/120
- Replaced Respawn Talent: +30% Greater Bash Damage (Level 20)
- God's Strength now grants a bonus 16/28/40 Strength when activated
- God's Strength attack bonus reduced from 100/150/200% to 80/120/160%
- Level 25 Respawn Talent changed to +250 Attack Damage
- Agility gain reduced from 2.7 to 2.3
- Level 25 Respawn Talent changed to -8 Meld Armor Reduction
- Metamorphosis Movement Speed Loss increased from 25 to 30
- He is also affected by the general illusion damage reduction against buildings
- Gush mana cost rescaled from 120 to 90/100/110/120
- Aghanim's Gush now does a small ground reveal on units that are hit
- Base damage increased by 4
- Grow increases Craggy Exterior chance by 6/8/10%
- Nature's Guise now applies a full disarming root, rather than a bash, on attack
- Level 25 Respawn Talent changed to +40 Leech Seed Damage/Heal
- Improved consistency of Ice Shards when pushing units in/out of the shards on impact
- Ice Shards now starts the blockers at the cast location, rather than centering the blockers around the cast location
- Ice Shards cast range increased by 200
- As a result of the other change, the effective cast range would have been 200 less
- Ice Shards speed increased from 1100 to 1200
- Atrophy Aura damage reduction rescaled from 4/16/28/40 to 7/18/29/40%
- Atrophy Aura counter now lingers through death
- Added Underlord Aghanim's Scepter. Atrophy Aura's bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds.
- Level 10 Respawn Talent changed to +15 Health Regeneration
- Base damage reduced by 3
- Wave of Terror cooldown rescaled from 20 to 22/20/18/16
- Vengeance Aura reduced from 12/20/28/36% to 10/18/26/34%
- Level 25 Respawn Talent changed to +14% Poison Sting Slow
- Viper Strike now deals its first tick of damage immediately
- Viper Strike cooldown rescaled from 70/50/30 to 60/45/30
- Grave Chill duration increased from 3/4/5/6 to 3.25/4.5/5.75/7
- Replaced Respawn Talent: Soul Assumption Double Strike
- Hits a random 2nd target within cast range, prioritizes heroes
- Chaotic Offering mana cost increased from 200/300/400 to 250/350/450
- Replaced Level 20 Respawn Talent with Summons a Golem on death
- Windranger Level 20 Talents are now: Windrun grants invisibility // +120 Powershot Damage
- Windranger Levle 25 Talents are now: +30% Cooldown Reduction // +150 Attack Range
- Winter's Curse attack speed from 70 to 85
- Replaced Level 20 Respawn Talent with +1s Cold Embrace Duration
- Aghanim's Scepter now additionally provides True Strike to Death Ward
- Level 25 Respawn Talent changed to +2 Paralyzing Cask Bounces
- Level 20 Talent from +20 Strength to +10% Vampiric Aura Lifesteal
- Level 25 Talent from +20% Vampiric Aura Lifesteal to Reincarnation Casts Wraithfire Blast
- Replaces the slow. Fires Wraithfire Blasts at half the projectile speed.
- Level 20 Respawn Talent changed to +0.5s Lightning Bolt Ministun
Items
- Aether Lens Spell Amplification increased from 5 to 6%
- Reworked Aether Lens recipe and bonuses:
- Recipe:
- Energy Booster (900)
- Void Stone (850)
- Recipe (600)
- Total: 2350
- Bonuses:
- +250 Mana
- +100% Mana Regen
- +6% Spell Damage
- Recipe:
- Cooldown increased from 18 to 20
- No longer a Unique Attack Modifier
- Cooldown increased from 14 to 18
- Cost reduced from 660 to 650
- Recipe cost reduced from 190 to 175
- Clarity buff is now purgeable
- Crimson Guard duration increased from 10 to 12
- Damage increased from 76 to 80
- Now instantly kills illusions
- Cost reduced from 2400 to 2200
- Damage reduced from 46 to 42
- No longer a Unique Attack Modifier
- Cost reduced from 110 to 100
- Cannot be sold, must be consumed
- Cost reduced from 75 to 70
- Reworked Force Staff recipe
- Recipe:
- Staff of Wizardry (1000)
- Ring of Health (850)
- Recipe (400)
- Total: 2250
- Provides:
- +10 Intelligence
- +6 Health Regen
- Recipe:
- Gains +2 health regen (from force staff changes above)
- Recipe cost increased from 1550 to 1650
- XP multiplier increased from 1.75x to 1.85x
- Gold bonus reduced from 220 to 200
- Healing Salve buff is now purgeable
- Now requires a second Vitality Booster instead of the 1400 recipe
- Strength bonus reduced from 45 to 40
- Health bonus increased from 250 to 500
- Can no longer be dispelled by Spell Immunity [?]
- Now uses a Ring of Health instead of an 800 gold recipe
- Health regeneration increased from 8 to 10
- Requires a Quarterstaff instead of a 700 gold recipe
- Provides +20 Damage and +10 Attack Speed
- Berserk active attack speed bonus reduced from +120 to +110
- Can now be disassembled
- Cost reduced from 1200 to 1100
- Bonus damage reduced from +15 to +10
- Solar Crest Armor Addition/Removal reduced from 12 to 10
- Solar Crest on enemies changed from 25% Miss chance on target to 25% Truestrike chance on attackers
- Moon Shard now gives half of the bonus night vision when consumed
- Demonic Summoning duration increased from 40 to 45
- Cost reduced from 65 to 60 (allows for different starting item combinations)
- Radiance damage on illusions reduced from 40 to 35
- Refresh now replenishes charge-based abilities
- Reworked Rod of Atos recipe
- Recipe:
- 1x Staff of Wizardry (1000)
- 2x Bracer (980)
- Recipe (1100)
- Total: 3080 (previously was 3100)
- Provides:
- +20 Intelligence
- +15 Strength
- +6 Agility
- +6 Damage
- Recipe:
- Recipe cost reduced by 100
- Recipe cost reduced by 100
- Attack Speed reduced from 15 to 10
- Recipe cost increased by 100
- Cooldown reduced from 25 to 22
- Recipe cost increased from 600 to 650
- Recipe cost increased from 500 to 700
- Now requires a Mango instead of a 150 recipe
- Urn of Shadows heal now acts as proper regeneration (like Salve), rather than healing at frequent interval ticks
- Reworked Urn of Shadows recipe
- Recipe:
- Infused Raindrop (225)
- Circlet (165)
- Ring of Protection (175)
- Recipe (310)
- Total: 875
- Provides:
- +2 All Stats
- +2 Armor
- +1 Mana Regen
- Recipe:
Patch Notes
Update 1
- Released 7.06.
Update 2
- Fixed Magnus's movement not updating to 7.06.
- Fixed Wraith King's level 20 left talent not updating to 7.06.
Update 3
- Urn of Shadows can no longer be disassembled at any time. [?]
- Fixed Shadow Fiend's level 25 left talent not update 7.06.
Update 4
- Fixed crash when acting with dummy hero like
-createhero
. - Fixed animation of Homing Missile not update 7.06.
Update 5
- Slightly update Night Stalker's model.
- Slightly update Whisky the Stout Artifact.