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Mars icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 3.7
20 + 1.7
21 + 2.2
Level 0 1 15 25 30
Health 200 660 1680 2660 3080
+0.25 +2.55 +7.73 +12.63 +14.68
Mana 75 327 687 1095 1251
+0.5 +1.55 +3.09 +4.79 +5.44
Armor -1 2.33 6.3 11.13 12.88
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 26‒34 49‒57 100‒108 149‒157 170‒178
Attack Rate 0.56/s 0.67/s 0.8/s 0.96/s 1.02/s
Attack Range Melee 250 (600)
Attack Speed ▶️ 100 (1.8s BAT)
Attack Animation 0.4+1.38
Projectile Speed Instant
Movement Speed ▶️ 310
Turn Rate Takes 0.131s to turn 180°. 0.8
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Spear of Mars
Traps his foes in an inescapable arena.
The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he skewers enemies with his Legendary Spear, and Rebukes attackers back with his shield. He revels in facing opponents in an Arena of Blood, ringed with loyal undead spearmen of the Ash Legion — who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side.
Spear of Mars
Spear of Mars
God's Rebuke
Arena Of Blood
Roles: Carry Carry Initiator Initiator Disabler Disabler Durable Durable
Complexity: ★☆☆


Mars minimap icon.pngMars, the First Son of Heaven
▶️ "To those behind, rally! To those ahead, kneel."
Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.

But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.

As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.


Spear of Mars icon.png
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
Cast Animation: 0.25+1.03
Cast Range: Global
Max Travel Distance: 900/1000/1100/1200
Spear Collision Size: 125
Spear Damage: 100/175/250/325 (Talent 200/275/350/425)
Knockback Distance: 75
Knockback Duration: 0.25
Number of Impaled Units: 1 (With Aghanim's Shard 2)
Impale Stun Duration: 1.4/1.8/2.2/2.6 (Talent 2.2/2.6/3/3.4)
With Aghanim's Shard Fire Trail Radius: 200
With Aghanim's Shard Fire Damage per Second: 35
With Aghanim's Shard Fire Move Speed Slow: 20%
With Aghanim's Shard Fire Trail Duration: 10
With Aghanim's Shard Fire Trail Debuff Duration: 2
Cooldown: 15/14/13/12
Mana: 110/120/130/140
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Spear of Mars impales up to two units and leaves a fire trail behind that deals damage over time and slows movement speed.
Modifiers [?]
The legendary Spear of Mars still glows with the heat of the forge god's fires.


  • The spear travels at a speed of 1400, taking 0.64/0.71/0.79/0.86 seconds to reach maximum distance.
  • The spear starts traveling exactly on Mars' location, and travels forward up to 900/1000/1100/1200 range.
    • Although within the spear's search radius, it does not hit enemies behind Mars upon cast.
    • With the travel distance and search radius, it can hit units up to 1025/1125/1225/1325 range away.
  • A spear may only damage and drag 1 (Upgradable by Aghanim's Shard. 2) hero(es) along with it, and are stunned during the drag.
    • If that hero dies or gets freed from the spear, it cannot impale a new hero.
    • Dragged heroes are made to face towards the direction the spear came from.
    • When hitting a building, tree, or cliff, the hero is moved closely to the pinned object and stunned.
    • Buildings include every building, enemy and allied ones alike, but excludes the shops.
    • Cliffs include all natural cliffs onto elevated areas, most pathing blockers (except Fissure) and Arena Of Blood.
    • Terrain decorations like the walls at the borders of both bases, the random statues on the map, and the arches at stairs cannot be used to pin enemies.
  • Provides True Sight over the impaled enemy. No true sight is applied while dragging the enemy along with the spear.
  • Upon losing the impale stun debuff, trees within a 100 radius around the hero get destroyed.
  • Hit non-hero units (including creep-heroes), as well as secondary heroes are damaged and knocked back instead.
    • The knockback direction is based on the angle between the hit unit and the spear.
    • The knockback does not disable units. They can still turn, attack and use items. Channeling abilities or items are not interrupted by it.
    • Destroys trees enemies come in contact with during the knockback.
  • The spear provides 300 radius flying vision as it travels.
    • When not impaling a hero to an object, the vision lingers at the final location for 1 second.
    • When impaling a hero to an object, the vision lingers based on the default stun duration.
  • Beginning casting Spear of Mars automatically toggles Bulwark Off.
  • With Aghanim's Shard icon.png Aghanim's Shard, Spear of Mars leaves behind a fire trail as it travels.
    • The fire lasts 10 seconds from the moment it is created.
    • This means the fire created at the starting location disappears earlier than the fire created at the ending location.
    • The fire places a debuff on enemies within the area in 0.5-second intervals, starting 0.5 seconds after the fire was created.
    • The debuff deals 17.5 damage in 0.5-second intervals, starting 0.5 seconds after being placed, resulting in 4 damage instances.
    • This results in a maximum of 24 damage instances when standing within the area the full duration.
    • One instance of the debuff can deal up to 70 damage (before reductions).
    • The entire fire trail can deal up to 420 damage to a single unit.
    • Multiple overlapping fire trails do not stack, instead they refresh the same debuff on enemies.

God's Rebuke's effect area

God's Rebuke
God's Rebuke icon.png
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
Cast Animation: 0.2+1.07
Cast Range: 500
Radius: 500
Circle Sector Angle: 140°
Critical Damage: 150%/190%/230%/270% (Talent 215%/255%/295%/335%)
Hero Attack Damage Bonus: 20/25/30/35
Knockback Distance: 150
Knockback Duration: 0.3
Move Speed Slow: 40%
Slow Duration: 2 (Talent 3.5)
Cooldown: 16/14/12/10 (Talent 12/10/8/6)
Mana: 90
Partially pierces spell immunity.
The instant attacks fully pierce spell immunity.
Does not apply the debuffs on spell immune enemies.
Modifiers [?]
There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke.


  • God's Rebuke's effects are instantly applied within its whole area. There is no travel time.
  • The area is shaped like a circular sector, with a radius of 500 and an angle of 140°.
  • God's Rebuke affects an area based on Mars's facing angle, not where the ability was targeted.
    • This means when Bulwark is toggled On, it always launches towards the locked facing direction, since Mars cannot turn towards the targeted point.
  • Causes Mars to perform an instant attack on all hit enemies.
    • These instant attacks can proc any attack modifiers and on-hit effects normally, with cleave being an exception. They have True Strike, but ignore disarms.
    • God's Rebuke has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
  • If not killed, hit enemies are knocked back and slowed. The direction is based on the angle between the hit unit and the caster.
    • Units are not disabled during the knockback. They can still turn, attack, cast abilities and use items. Channeling abilities are not interrupted.
    • Does not push heroes affected by the impaling stun of Spear of Mars.
    • Destroys trees enemies come in contact with during the knockback.
  • God's Rebuke first applies knockback, then the slow, then the instant attack.
  • The slow and knockback are applied at the same time, so the slow effectively lasts for 1.7 (Talent 3.2) seconds.

Bulwark's angles visualised

Upgradable by Aghanim's Scepter. Bulwark's soldier total attack area.

Bulwark icon.png
Toggle / Passive
(Upgradable by Aghanim's Scepter. Enemies)
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.

Can be toggled, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
Front Angle: 140°
Side Angle: 240°
Front Damage Reduction: 40%/50%/60%/70% (Talent 50%/60%/70%/80%)
Side Damage Reduction: 20%/25%/30%/35% (Talent 25%/30%/35%/40%)
Active Projectile Redirect Chance: 70%
Active Projectile Redirect Range: 800
Active Self Move Speed Slow: 20% (Talent 10%)
With Aghanim's Scepter Instant Attack Interval: 1
With Aghanim's Scepter Instant Attack Damage Bonus: 75
With Aghanim's Scepter Number of Soldiers: 5
With Aghanim's Scepter Soldiers Distance: 200
With Aghanim's Scepter Soldiers Attack Range: 250
With Aghanim's Scepter Enemy Move Speed Slow: 30%
With Aghanim's Scepter Slow Duration: 1
Cooldown: 0.2
Mana: 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Creates invulnerable soldiers around Mars' front while Bulwark is toggled on. Soldiers move alongside Mars, dealing his attacks that have bonus damage and slow enemies. An enemy can only be attacked by one soldier at a time.
Does not pierce spell immunity.
Upgradable by Aghanim's Scepter.
The instant attacks pierce spell immunity.
Partially disabled by Break.
Break Notes:
Disables the passive damage reduction.
Does not disable the active projectile redirect.
Upgradable by Aghanim's Scepter.
Does not disable the active instant attacks.
Modifiers [?]
Only the very foolish dare to fight fair with the god of war.


  • Applies generic incoming damage reduction on Mars. Stacks additively with other sources of generic incoming damage manipulation.
    • The reduction follows the same targeting rules as damage block does, reacting mainly on attack damage.
    • However, this means it also reacts on abilities that react on damage block and is bypassed by some sources of instant attacks.
    • Increases Mars' effective health by 67%/100%/150%/233% (Talent 100%/150%/233%/400%) when taking front damage.
    • Increases Mars' effective health by 25%/33%/43%/54% (Talent 33%/43%/54%/67%) when taking side damage.
  • Checks the damage source's current position and Mars' facing angle when the attack connects, not when the attack is released.
  • Bulwark damage reduction occurs after Damage Block.
    • Although both Bulwark and Damage Block use the same visuals when showing how much damage was blocked, they do not interfere with each other.
  • Plays a visual effect and a sound whenever damage is blocked. The default hit sound does not play.
    • When blocking hero damage from the front, a bigger visual effect and the default sound are played.
    • When blocking hero damage from the sides, or creep damage from the front, a smaller visual effect and the small sound are played.
    • When blocking creep damage from the sides, no effects or sounds are played.
  • While toggled On, Mars is disarmed and slowed, and has his facing direction locked.
    • He can still cast abilities and items, and move normally, but no longer requires facing the target to do so.
    • Automatically toggles Off when Spear of Mars is cast.
    • Any attack projectile within 800 range of Mars, and within the front and side angles of Bulwark have a 70% chance to get redirected to him.
    • The ally being attacked does not need to be anywhere near Mars, only the attacking enemy needs to be within 800 range of Mars.
    • The redirect happens immediately upon projectile launch. Instead of targeting the intended attack target, it targets Mars instead.
  • Goes on a 0.2-second cooldown upon toggling Off.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, 5 invulnerable soldiers are spawned in an arc in front of Mars.
    • The first soldier is located exactly in front of Mars, and the others are offset by 30° to either side, forming an arc.
    • Each soldier attacks enemies within 250 range around them.
    • However, they do not attack enemies within 150 range of Mars. This results in a total area shaped like a horseshoe.
    • Each soldier can attack only one enemy at a time. The enemies are chosen randomly, there are no priorities.
    • The soldiers always attack together, even if not all of them have a target, so that their attacks are always synchronized.
    • The soldiers attack in 1-second intervals, and the attack interval timer only counts down while Bulwark is toggled On.
    • For example, if Bulwark is toggled off 0.4 seconds after their last attack, the next time it is toggled on, they still have to wait 0.6 seconds before they can attack again.
    • The instant attacks are performed by Mars himself. They first apply the damage, then the slow.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.

Arena Of Blood icon.png
(Talent Allies)
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
Cast Animation: 0.2+0.97
Cast Range: 400
Arena Radius: 550
Wall Width: 100
Effect Delay: 0.3
Spear Trigger Distance: 160
Spear Damage: 100/150/200
Spear Attack Interval: 1
Spear Knockback Distance: 160
Spear Knockback Duration: 0.2
Arena Duration: 5/6/7
Aura Linger Duration: 0.5
Talent Ally Health Regen Bonus: 180
Cooldown: 90
Mana: 150/175/200
Partially pierces spell immunity.
Does not affect spell immune enemies.
Fully affects spell immune allies.
Modifiers [?]
The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands.


  • The effect delay is not included in the field's duration. The actual duration starts right after the delay.
  • Inside the arena, enemies without flying movement coming within 160 range of the wall get damaged.
    • If not killed by the damage, the enemy is knocked back towards the arena center.
    • Units are not disabled during the knockback. They can still turn, attack, cast abilities and use items. Channeling abilities are not interrupted.
    • Does not push heroes affected by the impaling stun of Spear of Mars.
    • Destroys trees enemies come in contact with during the knockback.
  • A unit may only be damaged and knocked back once every 1 second.
  • Stops enemies without flying movement by slowing them with a slow aura. The aura has a radius of 750 and is centered on the field.
    • This means units with flying movement can enter and leave the arena freely at any time.
    • The slow gets exponentially stronger towards the walls, which has a 550 radius.
    • This effectively causes enemy units touching the walls to come to halt.
    • The slow is only present when facing towards the walls. Units at the walls facing away from it are not slowed.
    • The slow aura's effect lingers for 0.5 seconds, resulting in an effective duration of 5.5/6.5/7.5 seconds.
    • Since the slow is fluctuating a lot, it is not displayed in the HUD.
  • Besides preventing enemies from walking in or out of the area, the following movement abilities are unable to pass the walls either:
  • Any attack projectile coming from an enemy gets blocked upon coming within 100 range of the walls.
    • These blocked projectiles count as completely negated, so that no on-attack effects can trigger (e.g. Retaliate).
    • This means Ranged ranged enemies outside the arena cannot attack units inside of it and vice versa.
    • Melee Melee units can attack freely, if they have enough attack range. Projectiles from abilities are completely unaffected as well.
  • Provides 550 range flying vision at the center of the area for 5/6/7 seconds upon cast.
  • After the effect delay, trees within 550 range of the wall gets destroyed.
    • This means it effectively destroys trees within a 1100 radius.
  • The allied health regeneration Talent talent is provided by an aura within the arena, which lingers for 0.5 seconds.
    • Can regenerate up to 990/1170/1350 health over its full duration, including aura linger duration.


Hero Talents
Arena Of Blood Grants Team +180 HP Regen25 God's Rebuke +65% Crit
+0.8s Spear of Mars Stun20+10%/+5% Bulwark Front/Side damage reduction
+100 Spear of Mars Damage15-4s God's Rebuke Cooldown
-10% Bulwark Movespeed Penalty10+1.5s God's Rebuke Slow

Recent Changes[]

Main Article: Mars/Changelogs

Recommended Items[]

Starting items:

Early game:

  • Soul Ring icon.png Soul Ring allows Mars to keep use Spear of Mars and God's Rebuke.
  • Clarity icon.png Clarity's allow you to sustain your mana pool and farm at a much faster speed than most heroes.
  • Boots of Speed icon.png Boots of Speed help Mars get into position to use his abilities.
  • Magic Stick icon.png Magic Stick provides burst health and mana restoration to keep Mars fighting.
  • Bracer icon.png Bracer is situationally good which gives Mars some magic resistance early on and some stats.

Mid game:

  • Phase Boots icon.png Phase Boots gives armor which Mars is lacking and allows him to move around the map faster.
  • Magic Wand icon.png Magic Wand, upgraded from Magic Stick icon.png Magic Stick, provides additional attributes.
  • Blink Dagger icon.png Blink Dagger positions Mars to land stuns with Spear of Mars, and to initiate with Arena Of Blood. This can be upgraded to Overwhelming Blink icon.png Overwhelming Blink, that helps him deals damage in a large AOE upon jumping while increasing both his base damage and health.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian can be essentially good when Mars requires quick physical damage at a reasonable cost. This compensates his lacking armor while allowing his physical damage to scale well especially when he is casting God's Rebuke, his only critical source.
  • Desolator icon.png Desolator allows Mars to take towers quickly during the mid game which is where he is strong.

Late game:

  • Black King Bar icon.png Black King Bar grants spell immunity which may be required if the other team has a lot of stuns and can stop you from being effective and disruptive.
  • Assault Cuirass icon.png Assault Cuirass provides Mars a great bonus amount of armor while granting bonus physical damage output both to him and his teammates during teamfights.
  • Heart of Tarrasque icon.png Heart of Tarrasque further increases Mars' already high health pool and his base damage, while also allowing him to sustain to the point of nigh-immortality.

Situational items:

  • Vladmir's Offering icon.png Vladmir's Offering allows Mars to fight early with his team and some sustain when farming lanes, as he can do it much quicker than most heroes as tanky as him.
  • Pipe of Insight icon.png Pipe of Insight's magic resistance allows Mars to stay alive against magical nukes.
  • Vanguard icon.png Vanguard will make Mars a hard target to kill from physical attacks when the enemies are not attacking Mars from the front.
  • Crimson Guard icon.png Crimson Guard is very strong againts multiple physical damage dealers and can help your team push.
  • Heaven's Halberd icon.png Heaven's Halberd allows Mars to stop a hero from attacking who may have some form of break or spell immunity (if he can use it before them).
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrades his Bulwark into a moving bulldozer, allowing him to constantly sustain damage while pushing the team forward, as he slows enemies and deals physical damage caught in his sights. If combined with Eye of Skadi icon.png Eye of Skadi, this further increases his potent damage while providing a constant slow for the late game.






  • Despite being Zeus minimap icon.png Zeus' son, Mars is named after the Roman god of war, instead of the Greek equivalent, Ares, who is the son of the Greek god Zeus.
    • However, lines from Mars (▶️ "I don't answer to that name anymore, you old fool.") and Zeus themselves (▶️ "Change your name all you want, you can't fool me.") hint that Mars has changed his previous name of Ares, possibly to avoid association with his father.
    • He also refers to himself as "Mars Ultor". In real life, this is the same name given to the Roman god Mars by the emperor Caesar Augustus when he created a cult of the same name. Mars Ultor means "Mars the Avenger" in Latin.
    • Mars' Immortal Off-hand item, God's Mercy, references elements from the Greek Myth as well, namely Perseus and Medusa. Perseus (who is another one of the Greek god Zeus' sons) uses a polished shield to act as a mirror to approach and behead the sleeping Medusa without looking directly at her eyes, thereby avoiding her infamous stone gaze. Perseus also used Medusa's head as a weapon to turn King Atlas into stone.
  • Mars carries a Greek-style Boeotian shield, but its decorative thunderbolts are more common on Roman shields.
  • ▶️ Arena Of Blood's sound comes from the Mars movement of Gustav Holst's musical suite, The Planets. Mars also ▶️ hums the music when ordered to move or after killing an enemy in the Arena of Blood.
  • Mars' response on pinning an enemy against the walls of Arena of Blood (▶️ "Are you not entertained?!") is a reference to a scene from the film Gladiator.
  • Mars' death response (▶️ "What is this madness?!") and Dota Plus chat wheel line (▶️ "THIS IS DOOOOTAAAAA!") are references to the famous "THIS IS SPARTA!" scene from the film 300
  • Mars' rare killing response (▶️ "Mars the Impaler!") is a reference to Vlad the Impaler, the Wallachian Voivode who was the inspiration behind Bram Stoker's Count Dracula.
  • Mars' rare Arena of Blood cast response (▶️ "WITNESS MEEEE!") is a reference to a War Boy's suicide attack using grenade-tipped spears from the film Mad Max: Fury Road.
  • Files related to Mars were leaked on January 03, 2018, but were deleted later that day. The leaked abilities were called Spear Wall/Spear and Phalanx/Phalanx Cancel.


External links[]