Dota 2 Wiki
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There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.
 
There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.
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== Modifying Mana ==
 
== Modifying Mana ==

Revision as of 21:03, 12 May 2021

Chakra Magic icon

▶️ Out of mana!

▶️ It's a new age of magic!
Keeper of the Light

Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active and even some passive abilities. Every hero has a base mana pool of 75MP, while most non-hero units only have a set mana pool if they have abilities which require mana, with a few exceptions. These values cannot be altered. This means that a hero's maximum mana cannot drop below 75MP.

Because each point of intelligence increases a hero's mana by 12MP, a hero's mana pool scales upwards with their Intelligence attribute symbol intelligence points. Similarly, because every hero has some measure of intelligence growth per level, all heroes gain more and more mana as they continue to level up. A hero's base intelligence cannot drop below 1; however, it is possible to achieve 0 intelligence with the help of negative bonus intelligence.

Display

Health and mana

Blue bar shows mana. Right number is mana regeneration.

The mana of a unit is displayed in the HUD. For some units, it also may be displayed in the game world.

HUD Mana bar

Heroes health bar

The mana bars of enemy heroes and creep-heroes are not visible above their head.

Mana of the selected unit is displayed in the HUD as a blue bar at the bottom of the screen. The left number at the center of the bar is the unit's current mana points and the right number is its maximum mana points. Though not displayed in the HUD, a unit's total mana does use decimal numbers. The visible numbers in the HUD are always rounded up.

The mana regeneration value is visible on mana bars in the HUD of every unit. Though the HUD shows only one decimal for mana regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head Mana bar

The mana bar of heroes and creep-heroes are displayed right above their heads, below their health bar. Even when a creep-hero has no mana pool, a mana bar is still drawn below their health bar above them. Other units do not have an overhead mana bar.

There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.

Modifying Mana

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the current and maximum mana pool of units.

Restoring Mana

Just like healing health, a unit's current mana can be increased by many abilities, mostly referred to as restoring mana.

Restoring mana cannot increase the unit's mana beyond its maximum mana pool. Spells may restore mana in a burst on a target, restoring an amount of mana in an instance, or restore mana over time, where the amount is split up in multiple instances. The difference between restoring mana and regenerating mana is that restoring is independent from the regeneration ticks. Unlike regeneration, the restore intervals can vary. Restoring mana is not reflected in the regeneration number on the mana bar.

Mana Restoring Abilities
  • Fiend's Grip icon
    Max Mana Drain per Second: 5%
    Duration: 4.75/5.25/5.75 (Talent 7.75/8.25/8.75)
    Drains mana from the target, restoring the caster's mana. Amount of mana restored is independent from how much mana the target actually loses from the spell.
  • Invoker - [[Invoker#|]]
    Mana Burned (Wex): Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). (Upgradable by Aghanim's Scepter. /Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).)
    Self Mana Gain per Burned Mana: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Caster only gains the mana when ability burns mana from heroes.
  • Tether icon
    Heal/Restore Transfer: 0.6/0.8/1/1.2
    Restores mana on the tethered ally based on how much the caster gets restored or how much the caster regenerates mana.
  • Chakra Magic icon
    Mana Restored: 75/150/225/300
    Affects the target ally.
  • Sinister Gaze icon
    Current Mana Drained: 12%
    Duration: 1.1/1.4/1.7/2
    Drains mana from the target, restoring the caster's mana.
  • Mana Drain icon
    Mana Drain per Second: 20/40/60/120
    Duration: 15%/20%/25%/30%
    Drains mana from the target, restoring the caster's mana. Amount of mana restored is independent from how much mana the target actually loses from the spell.
  • Mystic Snake icon
    Max Mana as Mana Restored: 85/130/175/220 (Talent )
    Number of Bounces: 3/4/5/6
    Restores the caster's mana upon returning based on how much max mana the hit target's had.
  • Cold Blooded icon
    Number of Bounces: 2000
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked, ability values are based on the current level of Mystic Snake.
  • Hunter in the Night icon
    Active Max Mana as Mana Restore: 25%
    Active ability, requires Aghanim's Shard icon Aghanim's Shard to be unlocked. During night time, Night Stalker can cast Hunter in the Night. Consumes a lesser creature, instantly killing it and restoring of Night Stalker's maximum health and mana.
  • Essence Flux icon
    Proc Chance: 30%
    Max Mana Restored: 25%/35%/45%/55%
    Active Health/Mana Transfer: Upgradable by Aghanim's Shard.
    Has a chance to restore max mana on ability cast.
    Requires Aghanim's Shard icon Aghanim's Shard for Health/Mana Transfer, restores mana when Outworld Destroyer's health is greater than his mana.
  • Supernova icon
    When Supernova finishes without getting destroyed, it fully refreshes the caster's (Upgradable by Aghanim's Scepter. and the targeted ally's) mana.
  • Meat Hook icon
    When hooking a rune, the mana spent on the hook gets refunded.
  • Life Drain icon
    Health Drain per Second: 0.25 (Upgradable by Aghanim's Scepter. )
    Max Channel Time: 10
    If the caster is at full health, restores the caster's mana while channeling, instead of healing. Amount of mana restored depends on how much damage the target actually takes from the spell. Can be cast on allies to drain health into them instead.
  • Glaives of Wisdom icon
    Permanent Intelligence Steal: 2 (Talent )
    Temporary Intelligence Steal: 1/1/2/3
    Temporary Steal Duration: 20/25/30/35
    Effective 24 (Talent Expression error: Unexpected * operator.) mana loss per stack of permanent Intelligence attribute symbol intelligence stolen.
    Effective 12/12/24/36 permanent mana loss per stack of temporary stolen intelligence.
  • Essence Shift icon
    All Attributes Lost per Attack: 1
    Effective 12 mana loss per stack of Essence Shift.
  • Ball Lightning icon
    When cast while already in Ball Lightning, the mana spent to activate it gets refunded.
Mana Restoring Items
  • Arcane Boots icon
    Mana Restored: 175
    Restores mana on all allies within range.
  • Arcane Ring icon
    Mana Restored: 75
    Restores mana on all allies within range.
  • Cheese icon
    Mana Restored: 1500
    Restores mana on the user.
  • Enchanted Mango icon
    Mana Restored: 100
    Restores mana on the user.
  • Guardian Greaves icon
    Mana Restored: 200
    Restores mana on all allies within range.
  • Holy Locket icon
    Health and Mana Restored per Charge: 20
    Max charges: 1
    Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user.
  • Magic Stick icon
    Health and Mana Restored per Charge: 15
    Max charges: 10
    Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user.
  • Magic Wand icon
    Health and Mana Restored per Charge: 15
    Max charges: 20
    Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user.
  • Soul Ring icon
    Mana Restored: 10
    Duration:
    Restores mana on the user. If the added mana would exceed the user's current mana pool, their maximum mana pool gets temporarily increased by the exceeding amount. At the end of the duration, any of the unspent mana gets lost.

Removing Mana

Most active and some passive abilities need mana in order to be used. This includes item abilities. The mana cost of such are displayed at the bottom left corner of the ability icon in the HUD, and once more inside the ability description in the bottom left corner. Most abilities have a fixed amount of mana cost, but some are dynamic (e.g. based on mana pool, or costing mana over time).

Besides using mana, there are also ways to offensively make units lose mana unvoluntarily. This act may be referred to as burning if it causes damage based on mana removed, draining if the mana is stolen and transferred to another unit, or removed if the mana is simply removed without other effects.

Mana Removing Abilities and Items
  • Mana Break icon
    Mana Burned per Hit: 25/30/35/40
    Max Mana Burned per Hit: 1.6%/2.4%/3.2%/4%
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Fiend's Grip icon
    Max Mana Drain per Second: 5%
    Duration: 4.75/5.25/5.75 (Talent 7.75/8.25/8.75)
    Removes mana on the target every second.
  • Power Cogs icon
    Shock Mana Loss: 185
    Removes mana on shocked enemies.
  • Diffusal Blade icon
    Mana Burned per Hit (Hero): 40
    Mana Burned per Hit (Melee Illusion): 100%
    Mana Burned per Hit (Ranged Illusion):
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Invoker - [[Invoker#|]]
    Mana Burned (Wex): Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). (Upgradable by Aghanim's Scepter. /Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).)
    Removes mana on each hit enemy. Deals damage based on the removed mana.
  • Pulse Nova icon
    Mana Cost per Second: 80/135/180
    Removes mana on the caster each second until toggled off.
  • Sinister Gaze icon
    Current Mana Drained: 12%
    Duration: 1.1/1.4/1.7/2
    Drains 1.091% of current mana in 0.1-second intervals, starting immediately upon channel begin.
  • Mana Drain icon
    Mana Drain per Second: 20/40/60/120
    Max Channel Time: 15%/20%/25%/30%
    Removes mana on the target every second.
  • Mana Shield icon
    Damage Absorbed per Mana: 98%
    Reduces incoming damage by 0/50/100/150/200, removing mana for each blocked damage point.
  • Mirana - [[Mirana#|]]
    Mana Burned per Hit: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Illusion Mana Burned per Hit: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Mana Break (Necronomicon Warrior) icon
    Mana Burned per Hit: 30/40/50
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Nyx Assassin - [[Nyx Assassin#|]]
    Intelligence as Mana Burned: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Removes mana on the target on cast. Deals damage based on the removed mana.
  • Mana Burn (Satyr Mindstealer) icon
    Mana Burned: 20/25/30/35
    Removes mana on the target on cast. Deals damage based on the removed mana.
  • Ball Lightning icon
    Base Mana Cost per 100 Units: 6/10/14
    Max Mana as Cost per 100 Units: 10
    Removes mana on the caster for every 100 range traveled.
  • Arctic Burn icon
    Mana Cost per Second: Upgradable by Aghanim's Scepter. )
    Requires Aghanim's Scepter icon Aghanim's Scepter, removes mana on the caster each second until toggled off.
  • Voodoo Restoration icon
    Mana Cost per Second: 0.5
    Removes mana on the caster each second until toggled off.
  • Weaver - [[Weaver#|]]
    Mana Burned per Hit: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Illusion Mana Burned per Hit: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.

Setting Mana

Besides restoring and removing mana, a unit's mana may also be directly altered by setting it to certain values. Mana altered this way is neither registered as a mana restorement, nor as mana removal, and therefore is ignored by anything that reacts on restored or removed mana. It can never set the mana beyond the unit's maximum mana.

Mana setting abilities and items
  • Bloodstone icon
    Max Mana Cost:
    Removes mana from the user over the duration, based on their current mana upon cast and converts it to health regeneration.
  • Holy Persuasion icon
    Fully refills the targeted creep's mana pool upon persuading.
  • Soul Ring icon
    Temporary Mana Bonus: 10
    At the end of the duration, any of the unspent mana gets lost.
  • Chakram icon
    Mana Cost per Second: 5%
    Removes mana from the caster each second, until returning the Chakram.
  • Second Chakram icon
    Mana Cost per Second: 5%
    Removes mana from the caster each second, until returning the Chakram.
  • Time Lapse icon
    Sets the caster's (Upgradable by Aghanim's Scepter. the target ally's) mana back to what it was seconds ago.

Maximum Mana Affecting Abilities

Besides Intelligence attribute symbol intelligence and raw bonuses from items, there are only very few abilities which can alter a unit's maximum mana.

This list does not include intelligence affecting sources.

Max mana altering abilities
  • Astral Imprisonment icon
    Max Mana Stolen: 16%/18%/20%/22%
    Duration: 30/40/50/60
    Steals a portion of the target hero's maximum mana for the duration. Does not increase or reduce current mana.
  • Soul Ring icon
    Temporary Mana Bonus: 10
    Duration:
    If the added mana would exceed the user's current mana pool, its maximum mana pool is temporarily increased by the exceeding amount.

Items

Many items grant their owners a mana bonus, increasing their maximum mana when equipped, either by increasing their intelligence, or by just giving them a flat bonus. In either case, the current mana percentage stays the same.

The following items increase a unit's maximum mana pool. The effects are limited to the item's owner, which must have the item equipped.

Error: No field named "bonus_mana" found for any of the specified database tables.

Talents

No hero has this talent.

Mana Restore Manipulation

Mana restore manipulation refers to any form of amplification and reduction applied to mana restoration. Mana restore manipulations affect every ability listed under mana restoring.


Mana Loss Manipulation

Several abilities are able to reduce the amount of mana a unit loses. This includes the mana cost of abilities, and mana removed, burned or drained by abilities.Mana Loss Manipulation stacks additively.

Some abilities reduce mana regeneration, like Nether Ward icon Nether Ward. Mana loss reduction does not work, even when the total mana regeneration is negative.

It does not affect mana changes caused by losing or gaining Intelligence attribute symbol intelligence. Current mana percentages are kept equal upon gaining or losing Intelligence attribute symbol intelligence, regardless of mana loss reductions. It also has no effect on mana setting effects.

When an ability has extra effects based on the mana loss, these extra effects are not affected by mana loss reduction. For example, Mana Break abilities deal full damage, despite burning less mana and mana draining effects still restore the same amount, despite their targets losing less mana. However, mana loss reduction is applied before the spell is actually cast, causing for example Pugna's Nether Ward to deal reduced damage.

Mana Loss Reducing Abilities

Talents

The following heroes have a Talent talent that grants them mana loss reduction.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Mana Reduction
  • Tinker minimap icon +8%

On-restore Effects

Similar to how some abilities react on a unit getting damaged, some abilities react on a unit getting mana restored, or on a unit regenerating mana. Only mana gain that is classified as a mana restoring, and mana regeneration trigger on-restore effects. Mana gained in other means (e.g. getting mana set) does not trigger it.

Besides mana restore amplifications, the following abilities react on restoring and regeneration.

  • Tether icon
    Restores the tethered ally's mana by a percentage of restorement and regeneration the caster receives, whenever the caster gets restored or regenerates mana.

Abilities Modified by Mana

These abilities have effects that are based on maximum mana.

Abilities Based On Max Mana
  • Aegis of the Immortal icon
    Expire Max Mana Restored per Second: 240
    When expiring, restores health and mana based on the maximum health and mana pools.
  • Mana Break icon
    Max Mana Burned per Hit: 1.6%/2.4%/3.2%/4%
    Removes mana based on maximum mana.
  • Fiend's Grip icon
    Max Mana Drain per Second: 5%
    Duration: 4.75/5.25/5.75 (Talent 7.75/8.25/8.75)
    Drains mana based on the target's maximum mana pool.
  • Bloodstone icon
    Max Mana Converted to Health Regen:
    Duration: 2.5
    Removes a percentage of the the user's maximum mana pool. Grants the user health regeneration based on the removed mana.
  • Rejuvenation Aura icon
    Max Mana as Regen Bonus: 6%
    Restores health and mana based on the maximum health and mana pools.
  • Mystic Snake icon
    Max Mana as Mana Restored: 85/130/175/220 (Talent )
    Number of Bounces: 3/4/5/6
    Restores the caster's mana upon returning based on how much max mana the hit target's had.
  • Cold Blooded icon
    Number of Bounces: 2000
    Requires Aghanim's Shard icon Aghanim's Shard to be unlocked, ability values are based on the current level of Mystic Snake.
  • Hunter in the Night icon
    Active Max Mana as Mana Restore: 25%
    Active ability, requires Aghanim's Shard icon Aghanim's Shard to be unlocked. During night time, Night Stalker can cast Hunter in the Night. Consumes a lesser creature, instantly killing it and restoring of Night Stalker's maximum health and mana.
  • Burrow icon
    Max Mana as Regen Bonus: 1%
    Restores health and mana based on the maximum health and mana pools.
  • Essence Flux icon
    Proc Chance: 30%
    Max Mana Restored: 25%/35%/45%/55%
    Active Health/Mana Transfer: Upgradable by Aghanim's Shard.
    Has a chance to restore max mana on ability cast.
    Requires Aghanim's Shard icon Aghanim's Shard for Health/Mana Transfer, restores mana when Outworld Destroyer's health is greater than his mana.
  • Nether Ward icon
    Max Mana as Mana Regen Reduction: 18/22/26/30
    The mana regeneration reduction is provided by an aura.
  • Bottle (Regeneration) icon
    Max Mana Restored per Second: 6%
    Duration: 1%
    Restores health and mana based on the maximum health and mana pools.

Besides illusions, whose current health and mana depend on the current health and mana of the unit they are based on, the following abilities have effects that are based on current mana.

Abilities Based On Current Mana
  • Sinister Gaze icon
    Current Mana Drained: 12%
    Duration: 1.1/1.4/1.7/2
    Drains 1.091% of current mana in 0.1-second intervals, starting immediately upon channel begin.
  • Arcane Orb icon
    Current Mana as Damage: 12%/13%/14%/15% (Talent 14%/15%/16%/17%)
    Deals damage based on the caster's current mana.

These abilities have mana-based effects as well

Other Abilities with Mana-based Effects
  • Mana Void icon
    Damage per Missing Mana: 0.8/0.95/1.1
    Deals damage to the target and in an area around it based on how much mana the target is missing.
  • Sanity's Eclipse icon
    Mana Difference Damage Multiplier: 0.4 (Talent 0.55)
    Deals damage to everyone within the area based on the mana difference between the caster and the hit enemy heroes.
  • Nether Ward icon
    Damage per Used Mana: 1/1.2/1.4/1.6 (Talent 2.75/2.95/3.15/3.35)
    Deals damage to any nearby enemy that dares to spend mana in any way.

Mana Regeneration

Main Article: Mana Regeneration

Mana Regeneration determines the amount of mana a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's mana bar.

Recent Changes

Main Article: Mana/Changelogs
Version
Description
  • Heroes can now have non-standard base mana regeneration values.