Dota 2 Wiki
To read about the lore of mana, see Mana (Lore). For other uses, see Mana (Disambiguation)
Chakra Magic icon

▶️ Out of mana!

▶️ It's a new age of magic!
Keeper of the Light

Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active and even some passive abilities. Every hero has a base mana pool of 80MP, while most non-hero units only have a set mana pool if they have abilities which require mana, with a few exceptions. These values cannot be altered. This means that a hero's maximum mana cannot drop below 80MP.

Because each point of intelligence increases a hero's mana by 12MP, a hero's mana pool scales upwards with their Intelligence attribute symbol intelligence points. Similarly, because every hero has some measure of intelligence growth per level, all heroes gain more and more mana as they continue to level up. A hero's base intelligence cannot drop below 1; however, it is possible to achieve 0 intelligence with the help of negative bonus intelligence.

  • Total hero mana can be defined as
    • Base Mana
    • × % Bonus Current/Max Mana Values


Health and mana

Blue bar shows mana. Right number is mana regeneration.

The mana of a unit is displayed in the HUD. For some units, it also may be displayed in the game world.

HUD Mana bar[]

Heroes health bar

The mana bars of enemy heroes and creep-heroes are not visible above their head.

Mana of the selected unit is displayed in the HUD as a blue bar at the bottom of the screen. The left number at the center of the bar is the unit's current mana points and the right number is its maximum mana points. Though not displayed in the HUD, a unit's total mana does use decimal numbers. The visible numbers in the HUD are always rounded up.

The mana regeneration value is visible on mana bars in the HUD of every unit. Though the HUD shows only one decimal for mana regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head Mana bar[]

The mana bar of heroes and creep-heroes are displayed right above their heads, below their health bar. Even when a creep-hero has no mana pool, a mana bar is still drawn below their health bar above them. Other units do not have an overhead mana bar.

There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.

Modifying Mana[]

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the current and maximum mana pool of units.

Restoring Mana[]

Just like healing health, a unit's current mana can be increased by many abilities, mostly referred to as restoring mana.

Restoring mana cannot increase the unit's mana beyond its maximum mana pool. Certain abilities may restore mana in a burst on a target, restoring an amount of mana in an instance, or restore mana over time, where the amount is split up in multiple instances. The difference between restoring mana and regenerating mana is that restoring is independent from the regeneration ticks. Unlike regeneration, the restore intervals can vary. Restoring mana is not reflected in the regeneration number on the mana bar.

1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.

Removing Mana[]

Most active and some passive abilities need mana in order to be used. This includes item abilities. The mana cost of such are displayed at the bottom left corner of the ability icon in the HUD, and once more inside the ability description in the bottom left corner. Most abilities have a fixed amount of mana cost, but some are dynamic (e.g. based on mana pool, or costing mana over time).

Besides using mana, there are also ways to offensively make units lose mana unvoluntarily. This act may be referred to as burning if it causes damage based on mana removed, draining if the mana is stolen and transferred to another unit, or removed if the mana is simply removed without other effects.

1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.

Setting Mana[]

Besides restoring and removing mana, a unit's mana may also be directly altered by setting it to certain values. Mana altered this way is neither registered as a mana restorement, nor as mana removal, and therefore is ignored by anything that reacts on restored or removed mana. It can never set the mana beyond the unit's maximum mana.

Mana Setting Sources
  • Holy Persuasion icon
    Fully refills the targeted creep's mana pool upon persuading.
  • Soul Ring icon
    Temporary Mana Bonus: 10
    At the end of the duration, any of the unspent mana gets lost.
  • Chakram icon
    Mana Cost per Second: 5%
    Removes mana from the caster each second, until returning the Chakram.
  • Second Chakram icon
    Mana Cost per Second: 5%
    Removes mana from the caster each second, until returning the Chakram.
  • Time Lapse icon
    Sets the caster's or the target ally's mana back to what it was 5 seconds ago.

Maximum Mana Affecting Abilities[]

Besides Intelligence attribute symbol intelligence and raw bonuses from items, there are only very few abilities which can alter a unit's maximum mana.

This list does not include intelligence affecting sources.

Max Mana Altering Sources
  • Eye of the Vizier icon
    Max Mana: -15%
    Reduces the max mana of its wielder.
  • Null Talisman icon
    Max Mana: 3%/6%
    This item automatically upgrades on the 25th minute mark.
  • Astral Imprisonment icon
    Max Mana Stolen: 16%/18%/20%/22%
    Duration: 30/40/50/60
    Steals a portion of the target hero's maximum mana for the duration. Does not increase or reduce current mana.
  • Soul Ring icon
    Temporary Mana Bonus: 10
    If the added mana would exceed the user's current mana pool, its maximum mana pool is temporarily increased by the exceeding amount.


Many items grant their owners a mana bonus, increasing their maximum mana when equipped, either by increasing their intelligence, or by just giving them a flat bonus. In either case, the current mana percentage stays the same.

The following items increase a unit's maximum mana pool. The effects are limited to the item's owner, which must have the item equipped.

Items that provide mana bonus by flat amount and intelligence:

Bonus Intelligence and Flat Mana
Item Value Item Cost Cost/Value Point
Aghanim's Scepter icon Aghanim's Scepter 295 4200 Gold 14.24 Gold
Ethereal Blade icon Ethereal Blade 396 5375 Gold 13.57 Gold
Eye of Skadi icon Eye of Skadi 514 5300 Gold 10.31 Gold
Khanda icon Khanda 296 5000 Gold 16.89 Gold
Null Talisman icon Null Talisman 1 63 505 Gold 8.02 Gold
Null Talisman icon Null Talisman 2 126 505 Gold 4.01 Gold
Phylactery icon Phylactery 284 2400 Gold 8.45 Gold
Solar Crest icon Solar Crest 348 2700 Gold 7.76 Gold
Values do not include portions from actives or auras.

These items have a flat mana bonus to the hero who has them equipped.

Bonus Flat Mana
Item Value Item Cost Cost/Value Point
Aeon Disk icon Aeon Disk 300 3000 Gold 10 Gold
Aether Lens icon Aether Lens 300 2275 Gold 7.58 Gold
Bloodstone icon Bloodstone 500 4400 Gold 8.8 Gold
Ceremonial Robe icon Ceremonial Robe 300 N/A N/A
Dandelion Amulet icon Dandelion Amulet 300 N/A N/A
Energy Booster icon Energy Booster 250 800 Gold 3.2 Gold
Faded Broach icon Faded Broach 150 N/A N/A
Lance of Pursuit icon Lance of Pursuit 200 N/A N/A
Lotus Orb icon Lotus Orb 250 3850 Gold 15.4 Gold
Octarine Core icon Octarine Core 625 4800 Gold 7.68 Gold
Pavise icon Pavise 250 1400 Gold 5.6 Gold
Philosopher's Stone icon Philosopher's Stone 200 N/A N/A
Point Booster icon Point Booster 175 1200 Gold 6.86 Gold
Soul Booster icon Soul Booster 425 3000 Gold 7.06 Gold
Whisper of the Dread icon Whisper of the Dread 150 N/A N/A
Values do not include portions from actives or auras.

These items increase the hero's mana through the intelligence they provide.

Intelligence Mana
Item Value Item Cost Cost/Value Point
Arcane Blink icon Arcane Blink 300 6800 Gold 22.67 Gold
Arcane Ring icon Arcane Ring 72 N/A N/A
Bloodthorn icon Bloodthorn 120 6625 Gold 55.21 Gold
Book of Shadows icon Book of Shadows 156 N/A N/A
Book of the Dead icon Book of the Dead 300 N/A N/A
Boots of Bearing icon Boots of Bearing 96 4275 Gold 44.53 Gold
Bracer icon Bracer 1 24 505 Gold 21.04 Gold
Bracer icon Bracer 2 48 505 Gold 10.52 Gold
Circlet icon Circlet 24 155 Gold 6.46 Gold
Crown icon Crown 48 450 Gold 9.38 Gold
Defiant Shell icon Defiant Shell 84 N/A N/A
Diadem icon Diadem 72 1000 Gold 13.89 Gold
Diffusal Blade icon Diffusal Blade 120 2500 Gold 20.83 Gold
Disperser icon Disperser 120 6100 Gold 50.83 Gold
Drum of Endurance icon Drum of Endurance 84 1650 Gold 19.64 Gold
Eul's Scepter of Divinity icon Eul's Scepter of Divinity 120 2625 Gold 21.88 Gold
Force Staff icon Force Staff 120 2200 Gold 18.33 Gold
Ghost Scepter icon Ghost Scepter 60 1500 Gold 25 Gold
Gleipnir icon Gleipnir 300 5450 Gold 18.17 Gold
Harpoon icon Harpoon 120 4700 Gold 39.17 Gold
Helm of the Dominator icon Helm of the Dominator 72 2625 Gold 36.46 Gold
Helm of the Overlord icon Helm of the Overlord 252 5725 Gold 22.72 Gold
Holy Locket icon Holy Locket 108 2350 Gold 21.76 Gold
Hurricane Pike icon Hurricane Pike 180 4450 Gold 24.72 Gold
Iron Branch icon Iron Branch 12 50 Gold 4.17 Gold
Kaya icon Kaya 192 2100 Gold 10.94 Gold
Kaya and Sange icon Kaya and Sange 192 4050 Gold 21.09 Gold
Linken's Sphere icon Linken's Sphere 192 4800 Gold 25 Gold
Mage Slayer icon Mage Slayer 120 2825 Gold 23.54 Gold
Magic Wand icon Magic Wand 36 450 Gold 12.5 Gold
Manta Style icon Manta Style 120 4550 Gold 37.92 Gold
Mantle of Intelligence icon Mantle of Intelligence 36 140 Gold 3.89 Gold
Meteor Hammer icon Meteor Hammer 288 2850 Gold 9.9 Gold
Mirror Shield icon Mirror Shield 120 N/A N/A
Mystic Staff icon Mystic Staff 300 2800 Gold 9.33 Gold
Oblivion Staff icon Oblivion Staff 120 1625 Gold 13.54 Gold
Occult Bracelet icon Occult Bracelet 36 N/A N/A
Orchid Malevolence icon Orchid Malevolence 120 3275 Gold 27.29 Gold
Parasma icon Parasma 480 5975 Gold 12.45 Gold
Pig Pole icon Pig Pole 60 N/A N/A
Power Treads (Intelligence) icon Power Treads (Intelligence) 120 1400 Gold 11.67 Gold
Robe of the Magi icon Robe of the Magi 72 450 Gold 6.25 Gold
Rod of Atos icon Rod of Atos 180 2250 Gold 12.5 Gold
Scythe of Vyse icon Scythe of Vyse 360 5200 Gold 14.44 Gold
Shiva's Guard icon Shiva's Guard 60 5175 Gold 86.25 Gold
Specialist's Array icon Specialist's Array 72 N/A N/A
Spirit Vessel icon Spirit Vessel 72 2780 Gold 38.61 Gold
Staff of Wizardry icon Staff of Wizardry 120 1000 Gold 8.33 Gold
Ultimate Orb icon Ultimate Orb 180 2800 Gold 15.56 Gold
Urn of Shadows icon Urn of Shadows 24 880 Gold 36.67 Gold
Vambrace (Agility) icon Vambrace (Agility) 24 N/A N/A
Vambrace (Intelligence) icon Vambrace (Intelligence) 96 N/A N/A
Vambrace (Strength) icon Vambrace (Strength) 24 N/A N/A
Veil of Discord icon Veil of Discord 48 1725 Gold 35.94 Gold
Wind Waker icon Wind Waker 420 6825 Gold 16.25 Gold
Witch Blade icon Witch Blade 144 2775 Gold 19.27 Gold
Wraith Band icon Wraith Band 1 24 505 Gold 21.04 Gold
Wraith Band icon Wraith Band 2 48 505 Gold 10.52 Gold
Yasha and Kaya icon Yasha and Kaya 192 4000 Gold 20.83 Gold
Values do not include portions from actives or auras.


Talent icon
There is no description for this ability.
Mana Bonus: Varies

  • Increases the max mana capacity, but keeps the current mana percentage.
  • The following values exist:
    • 100/125/150/175/200/225/250/275/300/350/400/500/600/700/800/1000

No hero has this talent.

Mana Restore Manipulation[]

Mana restore manipulation refers to any form of amplification and reduction applied to mana restoration. Mana restore manipulations affect every ability listed under mana restoring.

Mana Restore Manipulation Sources
1 Requires Talent talent.
2a Requires Aghanim's Scepter icon Aghanim's Scepter.
2b Requires Aghanim's Shard icon Aghanim's Shard.

Mana Loss Manipulation[]

Several abilities are able to reduce the amount of mana a unit loses. This includes the mana cost of abilities, and mana removed, burned or drained by abilities. Mana Loss Manipulation stacks multiplicatively.

Mana loss manipulation has no effect on mana regeneration, so if the regeneration should have a negative value, mana loss reduction does not affect it.

It does not affect mana changes caused by losing or gaining Intelligence attribute symbol intelligence. Current mana percentages are kept equal upon gaining or losing Intelligence attribute symbol intelligence, regardless of mana loss reductions. It also has no effect on mana setting effects.

When an ability has extra effects based on the mana loss, these extra effects are not affected by mana loss reduction. For example, Mana Break abilities deal full damage, despite burning less mana and mana draining effects still restore the same amount, despite their targets losing less mana. However, mana loss reduction is applied before the ability is actually cast, causing for example, Nether Ward icon Nether Ward to deal reduced damage.

Mana Loss Manipulation Sources


Manacost/Manaloss Reduction
Talent icon
There is no description for this ability.
Mana Loss Reduction: Varies

  • Grants the hero mana cost and mana loss reduction.
  • Has the following values:
    • 8%/9%/11%

The following heroes have a Talent talent that grants them mana loss reduction.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Mana Reduction
  • Tinker minimap icon +8%

On-restore Effects[]

Similar to how some abilities react on a unit getting damaged, some abilities react on a unit getting mana restored, or on a unit regenerating mana. Only mana gain that is classified as a mana restoring, and mana regeneration trigger on-restore effects. Mana gained in other means (e.g. getting mana set) does not trigger it.

Besides mana restore amplifications, the following abilities react on restoring and regeneration.

  • Tether icon
    Restores the tethered ally's mana by a percentage of restorement and regeneration the caster receives, whenever the caster gets restored or regenerates mana.

Abilities Modified by Mana[]

These abilities have effects that are based on maximum mana.

Besides illusions, whose current health and mana depend on the current health and mana of the unit they are based on, the following abilities have effects that are based on current mana.

Abilities Based On Current Mana

These abilities have other mana-based effects as well.

Other Abilities with Mana-based Effects
  • Mana Void icon
    Damage per Missing Mana: 0.8/0.95/1.1
    Deals damage to the target and in an area around it based on how much mana the target is missing.
  • Sanity's Eclipse icon
    Mana Difference Damage Multiplier: 0.4 (Talent 0.55)
    Deals damage to everyone within the area based on the mana difference between the caster and the hit enemy heroes.
  • Nether Ward icon
    Damage per Used Mana: 1/1.2/1.4/1.6 (Talent
    Bonus Mana: 0/50/100/150/2002.75/2.95/3.15/3.35)
    Deals damage to any nearby enemy that dares to spend mana in any way.

Mana Regeneration[]

Main Article: Mana Regeneration

Mana Regeneration determines the amount of mana a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's mana bar.

Recent Changes[]

Main Article: Mana/Changelogs
  • Heroes can now have non-standard base mana regeneration values.