Mana

From Dota 2 Wiki
Jump to: navigation, search
▶️ Out of mana!
▶️ It's a new age of magic!
Keeper of the Light

Mana (also known as MP, which is short for mana points) represents the magic power of a unit. It is used as a cost for the majority of active and even some passive abilities. Every hero has a base mana pool of 75MP, while most non-hero units only have a set mana pool if they have abilities which require mana, with a few exceptions. These values cannot be altered. This means that a hero's maximum mana cannot drop below 75MP.

Because each point of intelligence increases a hero's mana by 12MP, a hero's mana pool scales upwards with their Intelligence attribute symbol.png intelligence points. Similarly, because every hero has some measure of intelligence growth per level, all heroes gain more and more mana as they continue to level up. A hero's base intelligence cannot drop below 1; however, it is possible to achieve 0 intelligence with the help of negative bonus intelligence.

Display[edit]

Blue bar shows mana. Right number is mana regeneration.

The mana of a unit is displayed in the HUD. For some units, it also may be displayed in the game world.

HUD Mana bar[edit]

The mana bars of enemy heroes and creep-heroes are not visible above their head.

Mana of the selected unit is displayed in the HUD as a blue bar at the bottom of the screen. The left number at the center of the bar is the unit's current mana points and the right number is its maximum mana points. Though not displayed in the HUD, a unit's total mana does use decimal numbers. The visible numbers in the HUD are always rounded up.

The mana regeneration value is visible on mana bars in the HUD of every unit. Though the HUD shows only one decimal for mana regeneration, it uses more decimals. The value in the HUD is rounded up.

Over-head Mana bar[edit]

The mana bar of heroes and creep-heroes are displayed right above their heads, below their health bar. Even when a creep-hero has no mana pool, a mana bar is still drawn below their health bar above them. Other units do not have an overhead mana bar.

There are no different types of mana bars. They do not have lines like the health bars and do not differ from each other in any way.

Modifying Mana[edit]

Some heroes, units (neutral creeps and summoned units) and items have abilities that can affect the current and maximum mana pool of units.

Restoring Mana[edit]

Just like healing health, a unit's current mana can be increased by many abilities, mostly referred to as restoring mana.

Restoring mana cannot increase the unit's mana beyond its maximum mana pool. Spells may restore mana in a burst on a target, restoring an amount of mana in an instance, or restore mana over time, where the amount is split up in multiple instances. The difference between restoring mana and regenerating mana is that restoring is independent from the regeneration ticks. Unlike regeneration, the restore intervals can vary. Restoring mana is not reflected in the regeneration number on the mana bar.

Mana Restoring Abilities
  • Fiend's Grip icon.png
    Max Mana Drain per Second: 5%
    Duration: 6 (Talent 11.5)
    Drains mana from the target, restoring the caster's mana. Amount of mana restored is independent from how much mana the target actually loses from the spell.
  • EMP icon.png
    Mana Burned (Wex): 100/175/250/325/400/475/550 (Upgradable by Aghanim's Scepter. //625)
    Self Mana Gain per Burned Mana: 50%
    Caster only gains the mana when ability burns mana from heroes.
  • Tether icon.png
    Heal/Restore Transfer: 60%/80%/100%/120%
    Restores mana on the tethered ally based on how much the caster gets restored or how much the caster regenerates mana.
  • Chakra Magic icon.png
    Mana Restored: 100/180/260/340
    Affects the target ally.
  • Sinister Gaze icon.png
    Current Mana Drained: 10%/15%/20%/25%
    Duration: 1.4/1.7/2.0/2.3
    Drains mana from the target, restoring the caster's mana.
  • Mana Drain icon.png
    Mana Drain per Second: 20/40/60/120
    Duration: 5
    Drains mana from the target, restoring the caster's mana. Amount of mana restored is independent from how much mana the target actually loses from the spell.
  • Mystic Snake icon.png
    Max Mana as Mana Restored: 11%/14%/17%/20% (Talent 46%/49%/52%/55%)
    Number of Bounces: 3/4/5/6
    Restores the caster's mana upon returning based on how much max mana the hit target's had.
  • Cold Blooded icon.png
    Number of Bounces: 1
    Requires Aghanim's Shard icon.png Aghanim's Shard to be unlocked, ability values are based on the current level of Mystic Snake.
  • Hunter in the Night icon.png
    Active Max Mana as Mana Restore: 25%
    Active ability, requires Aghanim's Shard icon.png Aghanim's Shard to be unlocked. During night time, Night Stalker can cast Hunter in the Night. Consumes a lesser creature, instantly killing it and restoring of Night Stalker's maximum health and mana.
  • Essence Flux icon.png
    Proc Chance: 30%
    Max Mana Restored: 20%/30%/40%/50%
    Active Health/Mana Transfer: Upgradable by Aghanim's Shard.
    Has a chance to restore max mana on ability cast.
    Requires Aghanim's Shard icon.png Aghanim's Shard for Health/Mana Transfer, restores mana when Outworld Destroyer's health is greater than his mana.
  • Supernova icon.png
    When Supernova finishes without getting destroyed, it fully refreshes the caster's (Upgradable by Aghanim's Scepter. and the targeted ally's) mana.
  • Meat Hook icon.png
    When hooking a rune, the mana spent on the hook gets refunded.
  • Life Drain icon.png
    Health Drain per Second: 150/225/300 (Upgradable by Aghanim's Scepter. 200/300/400)
    Max Channel Time: 10
    If the caster is at full health, restores the caster's mana while channeling, instead of healing. Amount of mana restored depends on how much damage the target actually takes from the spell. Can be cast on allies to drain health into them instead.
  • Glaives of Wisdom icon.png
    Permanent Intelligence Steal: 2 (Talent 4)
    Temporary Intelligence Steal: 1/1/2/3
    Temporary Steal Duration: 10/20/30/40
    Effective 24 (Talent 48) mana loss per stack of permanent Intelligence attribute symbol.png intelligence stolen.
    Effective 12/12/24/36 permanent mana loss per stack of temporary stolen intelligence.
  • Essence Shift icon.png
    All Attributes Lost per Attack: 1
    Effective 12 mana loss per stack of Essence Shift.
  • Ball Lightning icon.png
    When cast while already in Ball Lightning, the mana spent to activate it gets refunded.
Mana Restoring Items
  • Arcane Boots icon.png
    Mana Restored: 160
    Restores mana on all allies within range.
  • Arcane Ring icon.png
    Mana Restored: 75
    Restores mana on all allies within range.
  • Cheese icon.png
    Mana Restored: 1500
    Restores mana on the user.
  • Enchanted Mango icon.png
    Mana Restored: 100
    Restores mana on the user.
  • Guardian Greaves icon.png
    Mana Restored: 200
    Restores mana on all allies within range.
  • Holy Locket icon.png
    Health and Mana Restored per Charge: 10
    Max charges: 1200
    Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user.
  • Magic Stick icon.png
    Health and Mana Restored per Charge: 15
    Max charges: 10
    Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user.
  • Magic Wand icon.png
    Health and Mana Restored per Charge: 15
    Max charges: 20
    Gains a charge whenever a nearby enemy casts a spell. Restores mana on the user.
  • Soul Ring icon.png
    Mana Restored: 150
    Duration: 10
    Restores mana on the user. If the added mana would exceed the user's current mana pool, their maximum mana pool gets temporarily increased by the exceeding amount. At the end of the duration, any of the unspent mana gets lost.

Removing Mana[edit]

Most active and some passive abilities need mana in order to be used. This includes item abilities. The mana cost of such are displayed at the bottom left corner of the ability icon in the HUD, and once more inside the ability description in the bottom left corner. Most abilities have a fixed amount of mana cost, but some are dynamic (e.g. based on mana pool, or costing mana over time).

Besides using mana, there are also ways to offensively make units lose mana unvoluntarily. This act may be referred to as burning if it causes damage based on mana removed, draining if the mana is stolen and transferred to another unit, or removed if the mana is simply removed without other effects.

Mana Removing Abilities and Items
  • Mana Break icon.png
    Mana Burned per Hit: 28/40/52/64
    Max Mana Burned per Hit: 1%/1.8%/2.6%/3.4%
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Fiend's Grip icon.png
    Max Mana Drain per Second: 5%
    Duration: 6 (Talent 11.5)
    Removes mana on the target every second.
  • Power Cogs icon.png
    Shock Mana Loss: 50/80/110/140
    Removes mana on shocked enemies.
  • Diffusal Blade 1 icon.png
    Mana Burned per Hit (Hero): 40
    Mana Burned per Hit (Melee Illusion): 12
    Mana Burned per Hit (Ranged Illusion): 8
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • EMP icon.png
    Mana Burned (Wex): 100/175/250/325/400/475/550 (Upgradable by Aghanim's Scepter. //625)
    Removes mana on each hit enemy. Deals damage based on the removed mana.
  • Pulse Nova icon.png
    Mana Cost per Second: 20/40/60
    Removes mana on the caster each second until toggled off.
  • Sinister Gaze icon.png
    Current Mana Drained: 10%/15%/20%/25%
    Duration: 1.4/1.7/2.0/2.3
    Drains 0.714%/0.882%/1%/1.087% of current mana in 0.1-second intervals, starting immediately upon channel begin.
  • Mana Drain icon.png
    Mana Drain per Second: 20/40/60/120
    Max Channel Time: 5
    Removes mana on the target every second.
  • Mana Shield icon.png
    Damage Absorbed per Mana: 1.6/1.9/2.2/2.5
    Reduces incoming damage by 70%, removing mana for each blocked damage point.
  • Talent Left 3.png
    Mana Burned per Hit: 20
    Illusion Mana Burned per Hit: 10
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Mana Break (Necronomicon Warrior) icon.png
    Mana Burned per Hit: 30/40/50
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.
  • Mana Burn icon.png
    Intelligence as Mana Burned: 350%/400%/450%/500%
    Removes mana on the target on cast. Deals damage based on the removed mana.
  • Mana Burn (Satyr Mindstealer) icon.png
    Mana Burned: 100
    Removes mana on the target on cast. Deals damage based on the removed mana.
  • Ball Lightning icon.png
    Base Mana Cost per 100 Units: 10
    Max Mana as Cost per 100 Units: 0.65%
    Removes mana on the caster for every 100 range traveled.
  • Arctic Burn icon.png
    Mana Cost per Second: Upgradable by Aghanim's Scepter. 20)
    Requires Aghanim's Scepter icon.png Aghanim's Scepter, removes mana on the caster each second until toggled off.
  • Voodoo Restoration icon.png
    Mana Cost per Second: 8/12/16/20
    Removes mana on the caster each second until toggled off.
  • Talent Right 2.png
    Mana Burned per Hit: 20
    Illusion Mana Burned per Hit: 10
    Removes mana on the target with each attack. Deals bonus damage based on the removed mana.

Setting Mana[edit]

Besides restoring and removing mana, a unit's mana may also be directly altered by setting it to certain values. Mana altered this way is neither registered as a mana restorement, nor as mana removal, and therefore is ignored by anything that reacts on restored or removed mana. It can never set the mana beyond the unit's maximum mana.

Mana setting abilities and items
  • Bloodstone icon.png
    Max Mana Cost: 30%
    Removes mana from the user over the duration, based on their current mana upon cast and converts it to health regeneration.
  • Holy Persuasion icon.png
    Fully refills the targeted creep's mana pool upon persuading.
  • Soul Ring icon.png
    Temporary Mana Bonus: 150
    At the end of the duration, any of the unspent mana gets lost.
  • Chakram icon.png
    Mana Cost per Second: 16/23/30
    Removes mana from the caster each second, until returning the Chakram.
  • Chakram 2 icon.png
    Mana Cost per Second: 16/23/30
    Removes mana from the caster each second, until returning the Chakram.
  • Time Lapse icon.png
    Sets the caster's (Upgradable by Aghanim's Scepter. the target ally's) mana back to what it was seconds ago.

Maximum Mana Affecting Abilities[edit]

Besides Intelligence attribute symbol.png intelligence and raw bonuses from items, there are only very few abilities which can alter a unit's maximum mana.

This list does not include intelligence affecting sources.

Max mana altering abilities
  • Astral Imprisonment icon.png
    Max Mana Stolen: 16%/18%/20%/22%
    Duration: 30/40/50/60
    Steals a portion of the target hero's maximum mana for the duration. Does not increase or reduce current mana.
  • Soul Ring icon.png
    Temporary Mana Bonus: 150
    Duration: 10
    If the added mana would exceed the user's current mana pool, its maximum mana pool is temporarily increased by the exceeding amount.

Items[edit]

Many items grant their owners a mana bonus, increasing their maximum mana when equipped, either by increasing their intelligence, or by just giving them a flat bonus. In either case, the current mana percentage stays the same.

The following items increase a unit's maximum mana pool. The effects are limited to the item's owner, which must have the item equipped.

Bonus Mana
Item Value Item cost Cost per value point
Aeon Disk icon.png Aeon Disk 300 3000 Gold 10 Gold
Aether Lens icon.png Aether Lens 300 2275 Gold 7.58 Gold
Aghanim's Scepter icon.png Aghanim's Scepter 295 4200 Gold 14.24 Gold
Arcane Blink icon.png Arcane Blink 300 6800 Gold 22.67 Gold
Arcane Boots icon.png Arcane Boots 250 1300 Gold 5.2 Gold
Arcane Ring icon.png Arcane Ring 120 N/A N/A
Bloodstone icon.png Bloodstone 617 5750 Gold 9.32 Gold
Bloodthorn icon.png Bloodthorn 300 6275 Gold 20.92 Gold
Book of Shadows icon.png Book of Shadows 144 N/A N/A
Book of the Dead icon.png Book of the Dead 360 N/A N/A
Bracer icon.png Bracer 24 505 Gold 21.04 Gold
Ceremonial Robe icon.png Ceremonial Robe 350 N/A N/A
Circlet icon.png Circlet 24 155 Gold 6.46 Gold
Crown icon.png Crown 48 450 Gold 9.38 Gold
Dagon 1 icon.png Dagon 1 168 2700 Gold 16.07 Gold
Dagon 2 icon.png Dagon 2 192 3950 Gold 20.57 Gold
Dagon 3 icon.png Dagon 3 216 5200 Gold 24.07 Gold
Dagon 4 icon.png Dagon 4 240 6450 Gold 26.88 Gold
Dagon 5 icon.png Dagon 5 264 7700 Gold 29.17 Gold
Diffusal Blade 1 icon.png Diffusal Blade 144 3150 Gold 21.88 Gold
Drum of Endurance icon.png Drum of Endurance 72 1700 Gold 23.61 Gold
Echo Sabre icon.png Echo Sabre 120 2500 Gold 20.83 Gold
Energy Booster icon.png Energy Booster 250 800 Gold 3.2 Gold
Essence Ring icon.png Essence Ring 72 N/A N/A
Ethereal Blade icon.png Ethereal Blade 120 4300 Gold 35.83 Gold
Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity 120 2725 Gold 22.71 Gold
Eye of Skadi icon.png Eye of Skadi 500 5300 Gold 10.6 Gold
Faded Broach icon.png Faded Broach 200 N/A N/A
Fallen Sky icon.png Fallen Sky 240 N/A N/A
Force Staff icon.png Force Staff 120 2200 Gold 18.33 Gold
Ghost Scepter icon.png Ghost Scepter 60 1500 Gold 25 Gold
Gleipnir icon.png Gleipnir 240 6150 Gold 25.63 Gold
Guardian Greaves icon.png Guardian Greaves 250 5200 Gold 20.8 Gold
Helm of the Dominator icon.png Helm of the Dominator 72 2350 Gold 32.64 Gold
Helm of the Overlord icon.png Helm of the Overlord 240 6000 Gold 25 Gold
Holy Locket icon.png Holy Locket 361 2400 Gold 6.65 Gold
Hurricane Pike icon.png Hurricane Pike 180 4550 Gold 25.28 Gold
Iron Branch icon.png Iron Branch 12 50 Gold 4.17 Gold
Ironwood Tree icon.png Ironwood Tree 72 N/A N/A
Kaya icon.png Kaya 192 2050 Gold 10.68 Gold
Kaya and Sange icon.png Kaya and Sange 192 4100 Gold 21.35 Gold
Linken's Sphere icon.png Linken's Sphere 168 4600 Gold 27.38 Gold
Lotus Orb icon.png Lotus Orb 250 3850 Gold 15.4 Gold
Magic Wand icon.png Magic Wand 36 450 Gold 12.5 Gold
Manta Style icon.png Manta Style 120 4600 Gold 38.33 Gold
Mantle of Intelligence icon.png Mantle of Intelligence 36 140 Gold 3.89 Gold
Meteor Hammer icon.png Meteor Hammer 96 2350 Gold 24.48 Gold
Mirror Shield icon.png Mirror Shield 192 N/A N/A
Mystic Staff icon.png Mystic Staff 300 2800 Gold 9.33 Gold
Null Talisman icon.png Null Talisman 60 505 Gold 8.42 Gold
Oblivion Staff icon.png Oblivion Staff 120 1500 Gold 12.5 Gold
Ocean Heart icon.png Ocean Heart 60 N/A N/A
Octarine Core icon.png Octarine Core 725 5275 Gold 7.28 Gold
Orchid Malevolence icon.png Orchid Malevolence 240 3475 Gold 14.48 Gold
Philosopher's Stone icon.png Philosopher's Stone 200 N/A N/A
Point Booster icon.png Point Booster 175 1200 Gold 6.86 Gold
Power Treads (Intelligence) icon.png Power Treads (Intelligence) 120 1400 Gold 11.67 Gold
Ring of Aquila (Active) icon.png Ring of Aquila 36 N/A N/A
Robe of the Magi icon.png Robe of the Magi 72 450 Gold 6.25 Gold
Rod of Atos icon.png Rod of Atos 240 2750 Gold 11.46 Gold
Scythe of Vyse icon.png Scythe of Vyse 420 5675 Gold 13.51 Gold
Shiva's Guard icon.png Shiva's Guard 360 4850 Gold 13.47 Gold
Silver Edge icon.png Silver Edge 180 5600 Gold 31.11 Gold
Solar Crest icon.png Solar Crest 60 2625 Gold 43.75 Gold
Soul Booster icon.png Soul Booster 425 3000 Gold 7.06 Gold
Spell Prism icon.png Spell Prism 72 N/A N/A
Spirit Vessel icon.png Spirit Vessel 24 2840 Gold 118.33 Gold
Staff of Wizardry icon.png Staff of Wizardry 120 1000 Gold 8.33 Gold
Ultimate Orb icon.png Ultimate Orb 120 2050 Gold 17.08 Gold
Urn of Shadows icon.png Urn of Shadows 24 840 Gold 35 Gold
Vambrace (Agility) icon.png Vambrace (Agility) 60 N/A N/A
Vambrace (Intelligence) icon.png Vambrace (Intelligence) 120 N/A N/A
Vambrace (Strength) icon.png Vambrace (Strength) 60 N/A N/A
Veil of Discord icon.png Veil of Discord 48 1525 Gold 31.77 Gold
Wind Waker icon.png Wind Waker 420 7125 Gold 16.96 Gold
Witch Blade icon.png Witch Blade 144 2600 Gold 18.06 Gold
Wraith Band icon.png Wraith Band 24 505 Gold 21.04 Gold
Yasha and Kaya icon.png Yasha and Kaya 192 4100 Gold 21.35 Gold
Values may include portions from actives or auras.

Talents[edit]

The following heroes have a Talent talent that grants them a flat mana bonus.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Mana
  • Earthshaker minimap icon.png +200
  • Outworld Destroyer minimap icon.png +250

Mana Restore Manipulation[edit]

Mana restore manipulation refers to any form of amplification and reduction applied to mana restoration. Mana restore manipulations affect every ability listed under mana restoring.

The following abilities provide mana restore manipulation

Mana Loss Manipulation[edit]

Several abilities are able to reduce the amount of mana a unit loses. This includes the mana cost of abilities, and mana removed, burned or drained by abilities. Mana Loss Manipulation stacks additively.

Some abilities reduce mana regeneration, like Nether Ward. Mana loss reduction does not work, even when the total mana regeneration is negative.

It does not affect mana changes caused by losing or gaining Intelligence attribute symbol.png intelligence. Current mana percentages are kept equal upon gaining or losing Intelligence attribute symbol.png intelligence, regardless of mana loss reductions. It also has no effect on mana setting effects.

When an ability has extra effects based on the mana loss, these extra effects are not affected by mana loss reduction. For example, Mana Break abilities deal full damage, despite burning less mana and mana draining effects still restore the same amount, despite their targets losing less mana. However, mana loss reduction is applied before the spell is actually cast, causing for example Pugna's Nether Ward to deal reduced damage.

Mana Loss Reducing Abilities

Talents[edit]

The following heroes have a Talent talent that grants them mana loss reduction.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Mana Reduction
  • Tinker minimap icon.png +8%

On-restore Effects[edit]

Similar to how some abilities react on a unit getting damaged, some abilities react on a unit getting mana restored, or on a unit regenerating mana. Only mana gain that is classified as a mana restoring, and mana regeneration trigger on-restore effects. Mana gained in other means (e.g. getting mana set) does not trigger it.

Besides mana restore amplifications, the following abilities react on restoring and regeneration.

  • Tether icon.png
    Restores the tethered ally's mana by a percentage of restorement and regeneration the caster receives, whenever the caster gets restored or regenerates mana.

Abilities Modified by Mana[edit]

These abilities have effects that are based on maximum mana.

Abilities Based On Max Mana
  • Aegis of the Immortal icon.png
    Expire Max Mana Restored per Second: 20%
    When expiring, restores health and mana based on the maximum health and mana pools.
  • Mana Break icon.png
    Max Mana Burned per Hit: 1%/1.8%/2.6%/3.4%
    Removes mana based on maximum mana.
  • Fiend's Grip icon.png
    Max Mana Drain per Second: 5%
    Duration: 6 (Talent 11.5)
    Drains mana based on the target's maximum mana pool.
  • Bloodstone icon.png
    Max Mana Converted to Health Regen: 30%
    Duration: 2
    Removes a percentage of the the user's maximum mana pool. Grants the user health regeneration based on the removed mana.
  • Rejuvenation Aura icon.png
    Max Mana as Regen Bonus: 6%
    Restores health and mana based on the maximum health and mana pools.
  • Mystic Snake icon.png
    Max Mana as Mana Restored: 11%/14%/17%/20% (Talent 46%/49%/52%/55%)
    Number of Bounces: 3/4/5/6
    Restores the caster's mana upon returning based on how much max mana the hit target's had.
  • Cold Blooded icon.png
    Number of Bounces: 1
    Requires Aghanim's Shard icon.png Aghanim's Shard to be unlocked, ability values are based on the current level of Mystic Snake.
  • Hunter in the Night icon.png
    Active Max Mana as Mana Restore: 25%
    Active ability, requires Aghanim's Shard icon.png Aghanim's Shard to be unlocked. During night time, Night Stalker can cast Hunter in the Night. Consumes a lesser creature, instantly killing it and restoring of Night Stalker's maximum health and mana.
  • Burrow icon.png
    Max Mana as Regen Bonus: 1.5%
    Restores health and mana based on the maximum health and mana pools.
  • Essence Flux icon.png
    Proc Chance: 30%
    Max Mana Restored: 20%/30%/40%/50%
    Active Health/Mana Transfer: Upgradable by Aghanim's Shard.
    Has a chance to restore max mana on ability cast.
    Requires Aghanim's Shard icon.png Aghanim's Shard for Health/Mana Transfer, restores mana when Outworld Destroyer's health is greater than his mana.
  • Nether Ward icon.png
    Max Mana as Mana Regen Reduction: 0.6%/0.8%/1%/1.2%
    The mana regeneration reduction is provided by an aura.
  • Bottle (Regeneration) icon.png
    Max Mana Restored per Second: 6%
    Duration: 30
    Restores health and mana based on the maximum health and mana pools.

Besides illusions, whose current health and mana depend on the current health and mana of the unit they are based on, the following abilities have effects that are based on current mana.

Abilities Based On Current Mana
  • Sinister Gaze icon.png
    Current Mana Drained: 10%/15%/20%/25%
    Duration: 1.4/1.7/2.0/2.3
    Drains 0.714%/0.882%/1%/1.087% of current mana in 0.1-second intervals, starting immediately upon channel begin.
  • Arcane Orb icon.png
    Current Mana as Damage: 16% (Talent 18%)
    Deals damage based on the caster's current mana.

These abilities have mana-based effects as well

Other Abilities with Mana-based Effects
  • Mana Void icon.png
    Damage per Missing Mana: 0.8/0.95/1.1
    Deals damage to the target and in an area around it based on how much mana the target is missing.
  • Sanity's Eclipse icon.png
    Mana Difference Damage Multiplier: 0.4 (Talent 0.55)
    Deals damage to everyone within the area based on the mana difference between the caster and the hit enemy heroes.
  • Nether Ward icon.png
    Damage per Used Mana: 1/1.25/1.5/1.75 (Talent 2.75/3/3.25/3.5)
    Deals damage to any nearby enemy that dares to spend mana in any way.

Mana Regeneration[edit]

Main Article: Mana Regeneration

Mana Regeneration determines the amount of mana a unit regains each second. It is shown as a small number with a + sign at the right side of the unit's mana bar.

Recent Changes[edit]

Main Article: Mana/Changelogs
Version
Description
  • Heroes can now have non-standard base mana regeneration values.
  • Reworked mana regeneration from attributes.
    • Mana regeneration is no longer a multiplier of your regeneration value.
    • Intelligence attribute symbol.png Intelligence now provides 0.05 mana regeneration.
    • Removed the 0.9 base mana regeneration value. (Now covered by base Intelligence attribute symbol.png Intelligence.)