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Shockwave (Pre 7.20)[]

Shockwave (Pre 7.20)
Shockwave icon.png
Affects
Enemies
Damage
Magical
Magnus sends out a wave of force, damaging enemy units in a line.
Cast Animation: 0.3+1.2
Cast Range: 1150 (With Aghanim's Scepter 1725)
Wave Distance: 1150 (With Aghanim's Scepter 1725)
Wave Radius: 150
Damage: 90/160/230/300 (Talent 165/235/305/375)
Movement Speed Slow: 0% (With Aghanim's Scepter 60%)
Slow Duration: 0 (With Aghanim's Scepter 2)
Cooldown: 10/9/8/7
Mana: 90
Aghanim's Scepter upgrade: Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Modifiers
Debuff modifier_magnataur_shockwave: Dispellable with any dispel.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.

Notes:

  • This ability got reworked into the current Shockwave in the 7.20 gameplay patch.
  • The Shockwave travels at a speed of 1050 (Upgradable by Aghanim's Scepter. 1700), taking 1.095 (Upgradable by Aghanim's Scepter. 1.015) seconds to reach the maximum distance.
  • Can hit units up to 1300 (Upgradable by Aghanim's Scepter. 1875) range away (travel distance + radius).
  • Plays an initial sound and particles upon start casting.
  • When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
    • The returning shockwave acts like a separate cast, cast by an invisible dummy. Therefore, enemies at the very tip may be hit only once.
    • This is because Shockwave does not hit units behind the caster, so units hit by it 150 range beyond its max travel distance do not get hit upon returning.
    • On the other side, units 150 range beyond the original cast point do get hit.
    • On its way back, the shockwave can hit previously already hit enemies a second time. The slow is only applied upon returning.
    • Treats creep-heroes as creeps, dealing 45/80/115/150 (Talent 82.5/117.5/152.5/187.5) damage to them upon returning.
    • The returning wave first applies the debuff, then the damage.


Empower (4.00beta2-Pre 6.67)[]

Empower (Pre 6.67)
Empower icon.png
Affects
Allies
Gives an allied unit bonus damage.
Cast Animation: 0.3+0.6
Cast Range: 500
Attack Damage Bonus: 15%/30%/45%/60%
Duration: 30
Cooldown: 7
Mana: 30
Modifiers
Buff Empower: Dispellable with any dispel.
With a deep bellow, Magnus displays his true power.

Notes:

  • This ability got reworked into the current Empower in the 6.67 gameplay patch.
  • Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
  • The unit's current main damage is checked only once upon cast, so the bonus damage is not adapted if its damage changes.
  • Can be set to autocast.
    • When on autocast, Magnus will automatically cast this spell on an allied unit who attacks within a 500 range of Magnus.
    • Autocast can interrupt Magnus' current order and makes him forget the next queued commands.
    • Cannot occur while channeling a spell.


Frost Arrows (Pre 4.00beta2)[]

Frost Arrows
Can be disjointed. Not blocked by Linken's Sphere. Does not pierce spell immunity. II
Frost Arrows icon.png
Affects
Enemies
Damage
Physical
Add a cold effect to each attack, slowing down the attack and the movement of the selected enemy unit.
Cast Range: 700
Bonus Damage: 5/10/15
Move Speed Slow: 30/50/70%
Attack Speed Slow: 30/50/70%
Hero Slow Duration: 6
Cooldown: 0
Mana: 11
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Frost Arrows: Dispellable with any dispel.


Notes:

  • This ability belonged to Magnus when he used to be a ranged hero, but it was removed when magnus went through a concept rework.
  • The arrows travels a speed of 1500, increasing Magnus projectile speed by 600.
  • The slow from successive casts does not stack, only the duration gets refreshed.
  • The attacks first apply the debuff, then their own damage.


Mighty Swing (5.80-Pre 6.67)[]

Mighty Swing
Cannot be used by illusions. Pierces spell immunity. ET
Unknown icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage.
Cleave Radius: 250
Cleave Damage: 12%/25%/37%/50%


Notes:

  • This ability got replaced by Skewer in the 6.67 gameplay patch. It was merged together with Empower.
  • The cleave damages a circular area in front of Magnus.
  • As with all cleave, Mighty Swing stacks with Battle Fury icon.png Battle Fury.


Thorns Aura (Pre 5.80)[]

Thorns Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity. EE
Retaliate icon.png
Ability
Aura
Affects
Allies / Enemies
An aura that gives friendly nearby units a damage shield, which returns a percentage of melee attacker's damage back to it
Radius: 300
Damage Return: 10/20/30/40%
Aura Linger Duration: 0.5
Modifiers
Buff Thorns Aura Effect: Dispellable with death only.


Notes:


Stampede (Pre 4.00beta2)[]

Stampede
Does not pierce spell immunity. TT
March of the Machines icon.png
Affects
Enemies
Damage
Magical
Calls waves of Goblin Sappers to explode upon their enemies. Last 15 seconds
Cast Range: 500
Goblin Sapper Spawn Radius: 1000
Goblin Sapper Collision Radius: 55
Goblin Sapper Explosion Radius: 275
Goblin Sapper Explosion Damage: 100/150/200
Spawn Duration: 15
Cooldown: 180
Mana: 200
Does not pierce spell immunity. Goblin Sappers do not collide with spell immune enemies.


Notes:

  • The goblins move at a speed of 400 and move a distance up to 2000 forwards, taking 5 seconds to travel the full distance.
  • The 1000 spawn radius is centered and fixed around the cast point, not on Magnus' location.
  • The spawn area is a line with 2000 length, which is centered 1000 range behind the targeted cast point.
  • So the overall affected area is rather square-shaped, with 2000 side lengths.
  • Goblins spawn in 0.3333 second intervals at a random point of the line, which is 3 goblins per second, for a total of 360 goblins.
  • Goblins do not spawn at points of the spawning line which are outside of the map boundaries.
  • When an enemy comes within 55 radius of a goblins, the goblin deals damage in 275 radius around itself and then disappears.
  • If a lone enemy stands still within the area for the full duration, they would take an average of 2844/4266/5688 damage (before reductions).
  • If each explosion could hit a single target, it would deal up to 36000/54000/72000 damage (before reductions).
  • The sound effect upon cast is not audible by enemies. The stampede sounds are.
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