Old Abilities
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Shockwave (Pre 7.20)[]
Magnus sends out a wave of force, damaging enemy units in a line.
Wave Radius: 150
Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.
- The Shockwave travels at a speed of 1050 ( 1700), taking 1.095 ( 1.015) seconds to reach the maximum distance.
- Plays an initial sound and particles upon start casting.
- When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max distance.
- The returning shockwave acts like a separate cast, cast by an invisible dummy. Therefore, enemies at the very tip may be hit only once.
- This is because Shockwave does not hit units behind the caster, so units hit by it 150 range beyond its max travel distance do not get hit upon returning.
- On the other side, units 150 range beyond the original cast point do get hit.
- On its way back, the shockwave can hit previously already hit enemies a second time. The slow is only applied upon returning.
- Treats creep-heroes as creeps, dealing 45/80/115/150 ( 82.5/117.5/152.5/187.5) damage to them upon returning.
- The returning wave first applies the debuff, then the damage.
Empower (4.00beta2-Pre 6.67)[]
Empower (Pre 6.67)
Affects
Allies
Allies
Gives an allied unit bonus damage.
Cast Range: 500
Attack Damage Bonus: 15%/30%/45%/60%
Duration: 30
With a deep bellow, Magnus displays his true power.
- This ability got reworked into the current Empower in the 6.67 gameplay patch.
- Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
- The unit's current main damage is checked only once upon cast, so the bonus damage is not adapted if its damage changes.
- Can be set to autocast.
- When on autocast, Magnus will automatically cast this spell on an allied unit who attacks within a 500 range of Magnus.
- Autocast can interrupt Magnus' current order and makes him forget the next queued commands.
- Cannot occur while channeling a spell.
Frost Arrows (Pre 4.00beta2)[]
Add a cold effect to each attack, slowing down the attack and the movement of the selected enemy unit.
Cast Range: 700
Bonus Damage: 5/10/15
Move Speed Slow: 30/50/70%
Attack Speed Slow: 30/50/70%
Hero Slow Duration: 6
- This ability was replaced by Empower (Pre 6.67) in the 4.00beta2 gameplay patch.
- This ability belonged to Magnus when he used to be a ranged hero, but it was removed when magnus went through a concept rework.
- The arrows travels a speed of 1500, increasing Magnus projectile speed by 600.
- The slow from successive casts does not stack, only the duration gets refreshed.
- The attacks first apply the debuff, then their own damage.
Mighty Swing (5.80-Pre 6.67)[]
- This ability got replaced by Skewer in the 6.67 gameplay patch. It was merged together with Empower.
- Cleave damage is reduced by armor type but not by armor value.
- The cleave damages a circular area in front of Magnus.
- As with all cleave, Mighty Swing stacks with Battle Fury.
Thorns Aura (Pre 5.80)[]
Ability
Aura
Aura
Affects
Allies / Enemies
Allies / Enemies
An aura that gives friendly nearby units a damage shield, which returns a percentage of melee attacker's damage back to it
- This ability was replaced by Mighty Swing in 5.80 gameplay patch.
Stampede (Pre 4.00beta2)[]
Calls waves of Goblin Sappers to explode upon their enemies. Last 15 seconds
- This ability was replaced by Reverse Polarity in the 4.00beta2 gameplay patch.
- The goblins move at a speed of 400 and move a distance up to 2000 forwards, taking 5 seconds to travel the full distance.
- The 1000 spawn radius is centered and fixed around the cast point, not on Magnus' location.
- The spawn area is a line with 2000 length, which is centered 1000 range behind the targeted cast point.
- So the overall affected area is rather square-shaped, with 2000 side lengths.
- Goblins spawn in 0.3333 second intervals at a random point of the line, which is 3 goblins per second, for a total of 360 goblins.
- Goblins do not spawn at points of the spawning line which are outside of the map boundaries.
- When an enemy comes within 55 radius of a goblins, the goblin deals damage in 275 radius around itself and then disappears.
- If a lone enemy stands still within the area for the full duration, they would take an average of 2844/4266/5688 damage (before reductions).
- If each explosion could hit a single target, it would deal up to 36000/54000/72000 damage (before reductions).
- The sound effect upon cast is not audible by enemies. The stampede sounds are.
- Deals damage to enemy units and structures.