|Charges in to reposition his enemies.|
|A Magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those responsible had been Impaled upon his horn. For enemies who are foolish enough to gather learn to fear the horn of Magnus. With a deep bellow, he Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwaves. Able to pull nearby foes together with his most remarkable ability, Reverse Polarity, dazed and immobilized, Magnus Skewers them with his horn to bring them before his merciless allies.|
|Roles:||Initiator Disabler Nuker Escape|
- Hit enemies are pulled towards the center of the Shockwave and towards the cast location.
- The further enemies are from the center of the shockwave, the stronger the pull force is towards its center than towards the cast location.
- Pulls hit enemies 150 range over 0.2 seconds, resulting in a speed of 750.
- Pulled enemies destroy trees in their path.
- Shockwave first applies the pull debuff, then the slow debuff, and then the damage.
- Plays an initial sound and particles upon start casting.
- The slow of multiple casts does not stack, it only refreshes the duration.
- Slows and damages but does not pull him.
, Shockwave erupts seconds after cast, hitting enemies along the path the projectile took.
- The affected area has a rectangular shape with a length of and a width of .
- This means unlike the projectile itself, the eruption can only hit units up to range away, since it is not circular like the projectile.
- The eruption first deals ) damage to enemies, and then applies the debuff. (
- Together with the projectile, it can deal up to ) damage to enemies (before reductions). (
- The debuff initially reduces movement speed and main armor by . Bonus armor is not reduced.
- Enemies regain of their armor on each , and on every 10th .
- When cast on self, Empower grants 17.5%/35%/52.5%/70% ( ) cleave damage and 21%/35%/49%/63% ( ) attack damage.
- ↓↓ Double-tapping automatically targets self.
- Grants regular flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- The unit's current main attack damage is periodically checked and the bonuses are adapted instantly.
- The talent instantly upgrade the current instance as well
- Grants melee targets cleave and attack damage, and ranged targets only attack damage.
- Cleave damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
- Can be amplified by incoming spell damage amplification.
- Cleave damage is reduced by damage block.
- Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
- The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
- Fully stacks with other sources of cleave. Each source of cleave works independently.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
- Magnus charges forward at a speed of 900.
- Moves Magnus in 30 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
- During the Skewer, Magnus is fully disabled.
- Enemy heroes within 145 radius around Magnus get moved in front of him and dragged along.
- Dragged heroes are stunned during the drag, and land 200 range away in front of Magnus at the end of the charge.
- Can charge through and drag enemies over impassable terrain.
- Skewer first applies the slow debuff, then the damage.
- Destroys trees within 200 radius during the charge.
- Requires to be unlocked.
- Horn Toss's search area is a circular segment with a radius of 325, and cutting off and at a total angle of 230°.
- This means it affects units in front of Magnus, and to his left and right up to a certain degree.
- The center of the search area is located 75 range in front of Magnus, which approximately aligns with the position of his horn.
- This means Horn Toss can hit units up to 400 range in front of Magnus.
- Enemies are always tossed at a location between 180 ‒ 210 range behind Magnus, varying based on where they were in front of him.
- Enemies are moved over Magnus' head, in an arc with a height of 300, and varying lengths. The toss always takes 0.6 seconds.
- Enemies are fully disabled during the toss.
- The damage is applied upon cast, while the slow debuff is placed upon landing. However, the toss modifier itself applies the slow as well.
- Stuns and damages but does not toss him.
- Instantly pulls all affected units 150 range in front of Magnus.
- Reverse Polarity first applies the debuff, then the damage.
- There is no limit of how many units can be affected.
- Stuns and damages but does not pull him.
- The particle effects and a sound effect start playing at the beginning of the cast.
Main Article: Magnus/Changelogs
- Old: Causes to release 3 waves, one going centered and the other 2 at 30° angles towards the left and right. After reaching max distance, the shockwaves return, dealing 75% damage and pulling enemies towards the returning point.
- New: Increases cast range to 1400, wave distance to 1350, wave radius to 250, and causes it to erupt 1.5 seconds after cast, dealing 50% of its damage and reducing enemy movement speed and armor by 50% for 5 seconds. Enemies regain their movement speed and armor over the debuff's duration.
- Level 20 right talent changed: +350 health ➜ +125 damage.
- Reduced max distance from 900/1000/1100/1200 to 900/975/1050/1125.
- Now deals its damage upon cast, instead of upon landing.
- No longer stuns enemies for 0.75 seconds upon landing.
- Now slows enemy movement speed by 100% and attack speed by 100 for 1.25 seconds upon landing.
- Level 20 left talent: +425 max distance reduced to +375.
- provides health sustain during laning stage.
- can save Magnus trips to the fountain, since its mana rejuvenation works well with his low-mana cost abilities. It is crucial if soloing the middle lane, allowing for rune control.
- will not only provide him bonus attributes, but also more sustain.
- provide movement speed bonus early on, helping Magnus collect runes and perhaps kills.
- give attack speed, and attributes switch between strength for damage output and health, and intelligence for mana to use abilities.
- will help Magnus initiate with Reverse Polarity, as well as give him more mobility. Shockwave and Skewer can also be efficiently used after blinking in front of the enemy.
- offers cost effective attack speed and damage increases that synergy with Empower, strong initiation and mobility, and a mediocre escape trough Shadow Walk. It also can be upgraded in to .
- provides additional intelligence so Magnus can use more abilities, as well as more mobility so he can position for Skewer and Reverse Polarity.
- unlocks Horn Toss, which combos excellently with Skewer to force enemies out of position.
- makes it easier for Magnus to use his ultimate, as he can place himself in the middle of heroes without being interrupted. It can also be used so that he can live longer against too many disablers.
- gives Magnus more regeneration and the ability to cast his ultimate in a shorter period of time.
- gives him additional strength and intelligence for his health and mana pool, as well as give him a small boost to his attack and movement speed.
- offers all the benefits of Shadow Blade and a good boost to your stats. Attacking to end the invisibility will Break the target for 4 seconds.
- greatly increases his survivability and gives him a chance to counter-initiate or escape even if he got caught.
- gives Magnus more regeneration, additional attack damage, and a permanent cleave that stacks with Empower.
- makes him more tanky and gives him additional attack damage.
- will give him a quick boost in attack speed, which could help when he is buffed with Empower.
- gives Magnus critical strike, enabling him to deal huge damage without relying on his spells.
- gives Magnus additional attack speed as well as armor, and also debuff his enemies' armor.
- gives Magnus an additional nuke once he's in the middle of the enemy team, much needed armor, and a large boost to his somewhat small mana pool.
- In the transition to Dota 2, Magnus's race was changed from Magnataur to Magnoceros, most likely to avoid copyright issues with Blizzard, since the Magnataur are an existing race in the Warcraft universe.
- "Magnus" means "great" in Latin.
- This was used as an honorific in certain esteemed Romans; the most famous being Gnaeus Pompey Magnus (Pompey the great), party with Caesar on two triumvirates. When Caesar refused to disband his army and enter Rome as a citizen, Pompey led the Roman's evacuation and was the main general to oppose Caesar, until his (Pompey's) death.
- Magnus' lore was written by Greg Kasavin of Supergiant Games. In Greg's original draft, the Magnoceri were a dying race due to the males having the tendency of killing the females after mating, leading Magnus to go on a search for a new mate that could please him. Magnus still has many rivalry lines directed towards female heroes referencing that original draft.