Magnus, the Magnoceros, is a monstrous melee strength hero who is usually played as a ganker, initiator, or semi-carry. His ability to battle multiple heroes at once gives him an excellent presence in team fights. In addition to his teamfight presence, he can buff allies or himself with bonus damage and cleave, capitalizing on his ability to group up multiple enemies. As a hero who possesses multiple area-of-effect abilities with a manageable mana cost, and a very powerful ultimate that serves as a great team fight initiation ability, Magnus is truly a force to be reckoned with.
- The Shockwaves travel at a speed of 900, taking 1.333 seconds to reach the maximum distance.
- With the travel distance and radius, it can hit units up to 1400 range away.
- Hit enemies are pulled towards the center of the Shockwave and towards the cast location.
- The further enemies are from the center of the shockwave, the stronger the pull force is towards its center than towards the cast location.
- Pulls hit enemies 150 range over 0.2 seconds, resulting in a speed of 750.
- The shockwaves first apply the debuffs, then the damage.
- Plays an initial sound and particles upon start casting.
- The slow of multiple casts does not stack, it only refreshes the duration.
- Slows and damages but does not pull him.
, extra Shockwaves are launched with a angle to the left and right of the centered Shockwave.
- Although the areas of all waves overlap heavily, an enemy may be hit by only one of them.
- Upon reaching max distance of 1200, the Shockwaves return to the original cast location.
- The returning Shockwaves act like separate casts, cast by invisible dummies. Therefore, enemies at the very tip may only be hit once.
- This is because Shockwave does not hit units behind the caster, so units hit by it 200 range beyond its max travel distance do not get hit upon returning.
- On the other side, units 200 range beyond the original cast point do get hit by the returning waves.
- The returning Shockwaves can hit previously already hit enemies a second time, and also pull enemies towards the cast location as well.
- When cast on self, grants 17.5%/35%/52.5%/70% ( ) cleave damage and 21%/35%/49%/63% ( ) attack damage.
- ↓↓ Double-tapping automatically targets self.
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The unit's current main damage is periodically checked, and the bonuses adapted instantly.
- The talent instantly upgrade the current instance as well.
- Grants melee targets cleave and attack damage, and ranged targets only attack damage.
- Cleave damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
- Can be amplified by incoming spell damage amplification.
- Cleave damage is reduced by Damage Block.
- Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
- The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
- Fully stacks with other sources of cleave. Each source of cleave works completely independent.
- Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
- Despite the visual effect, cleave damage is applied instantly in the whole area.
- Magnus charges forward at a speed of 900.
- Moves Magnus in 30 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
- During the Skewer, Magnus is fully disabled.
- Enemy heroes within 145 radius around Magnus get moved in front of him and dragged along.
- Dragged heroes are stunned during the drag, and land 200 range away in front of Magnus at the end of the charge.
- Can charge through and drag enemies over impassable terrain.
- Skewer first applies the slow debuff, then the damage.
- Destroys trees within 200 radius during the charge.
- Requires to be unlocked.
- Horn Toss's search area is a circular segment with a radius of 325, and cutting off and at a total angle of 230°.
- This means it affects units in front of Magnus, and to his left and right up to a certain degree.
- The center of the search area is located 75 range in front of Magnus, which approximately aligns with the position of his horn.
- This means Horn Toss can hit units up to 400 range in front of Magnus.
- Enemies are always tossed at a location between 180‒210 range behind Magnus, varying based on where they were in front of him.
- Enemies are moved over Magnus' head, in an arc with a height of 300, and varying lengths. The toss always takes 0.6 seconds.
- Enemies are fully disabled during the toss.
- The damage and stun are applied upon landing. This means enemies are effectively stunned for 1.35 seconds.
- Horn Toss first applies the damage and then the stun upon landing.
- Stuns and damages but does not toss him.
- Instantly pulls all affected units 150 range in front of Magnus.
- Reverse Polarity first applies the debuff, then the damage.
- There is no limit of how many units can be affected.
- Stuns and damages but does not pull him.
- The particle effects and a sound effect start playing at the beginning of the cast.
- provides health sustain during laning stage.
- can save Magnus trips to the fountain, since its mana rejuvenation works well with his low-mana cost abilities. It is crucial if soloing the middle lane, allowing for rune control.
- will not only provide him bonus attributes, but also more sustain.
- provide movement speed bonus early on, helping Magnus collect runes and perhaps kills.
- give attack speed, and attributes switch between strength for damage output and health, and intelligence for mana to use abilities.
- will help Magnus initiate with Reverse Polarity, as well as give him more mobility. Shockwave and Skewer can also be efficiently used after blinking in front of the enemy.
- offers cost effective attack speed and damage increases that synergy with Empower, strong initiation and mobility, and a mediocre escape trough Shadow Walk. It also can be upgraded in to .
- provides additional intelligence so Magnus can use more abilities, as well as more mobility so he can position for Skewer and Reverse Polarity.
- unlocks Horn Toss, which combos excellently with Skewer to force enemies out of position.
- makes it easier for Magnus to use his ultimate, as he can place himself in the middle of heroes without being interrupted. It can also be used so that he can live longer against too many disablers.
- gives Magnus more regeneration and the ability to cast his ultimate in a shorter period of time.
- gives him additional strength and intelligence for his health and mana pool, as well as give him a small boost to his attack and movement speed.
- offers all the benefits of Shadow Blade and a good boost to your stats. Attacking to end the invisibility will Break the target for 4 seconds.
- greatly increases his survivability and gives him a chance to counter-initiate or escape even if he got caught.
- gives Magnus more regeneration, additional attack damage, and a permanent cleave that stacks with Empower.
- makes him more tanky and gives him additional attack damage.
- will give him a quick boost in attack speed, which could help when he is buffed with Empower.
- gives Magnus critical strike, enabling him to deal huge damage without relying on his spells.
- gives Magnus additional attack speed as well as armor, and also debuff his enemies' armor.
- gives Magnus an additional nuke once he's in the middle of the enemy team, much needed armor, and a large boost to his somewhat small mana pool.
|Roles:||Initiator Disabler Nuker Escape|
|Playstyle:||A magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those responsible had been impaled upon his horn. He charges into battle, Skewering and dragging enemies through any terrain. With a deep bellow, the magnoceros Empowers his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean Shockwaves. In the midst of the fray, Magnus unleashes his most remarkable ability, Reverse Polarity. Nearby foes are pulled instantly to a spot before him, dazed and immobilized, ready to be dispatched by his allies.|
- In the transition to Dota 2, Magnus's race was changed from Magnataur to Magnoceros, most likely to avoid copyright issues with Blizzard, since the Magnataur are an existing race in the Warcraft universe.
- "Magnus" means "great" in Latin.
- This was used as an honorific in certain esteemed Romans; the most famous being Gnaeus Pompey Magnus (Pompey the great), party with Caesar on two triumvirates. When Caesar refused to disband his army and enter Rome as a citizen, Pompey led the Roman's evacuation and was the main general to oppose Caesar, until his (Pompey's) death.
- Magnus' lore was written by Greg Kasavin of Supergiant Games. In Greg's original draft, the Magnoceri were a dying race due to the males having the tendency of killing the females after mating, leading Magnus to go on a search for a new mate that could please him. Magnus still has many rivalry lines directed towards female heroes referencing that original draft.