Magic Wand
Magic Wand B | |||||||||||||||
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A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. | |||||||||||||||
Cost
450 (150) Bought From
Accessories | |||||||||||||||
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The Magic Wand is an item purchasable at the Main Shop, under Accessories.
Contents
Additional Information[edit]
- For strength heroes, it grants 60 health, 0.3 health regen, 0.5 armor, 3 attack speed, 36 mana, 0.15 mana regen and 3 attack damage.
- For agility heroes, it grants 60 health, 0.3 health regen, 0.5 armor, 3 attack speed, 36 mana, 0.15 mana regen and 3 attack damage.
- For intelligence heroes, it grants 60 health, 0.3 health regen, 0.5 armor, 3 attack speed, 36 mana, 0.15 mana regen and 3 attack damage.
Ability[edit]
Notes:
- Interrupts the user's channeling spells upon cast.
- Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
- Does not gain charges from toggle abilities, active attack modifiers and the abilities listed here.
- Clones, illusions and creep-heroes cannot gain charges.
- Passively triggered spells (e.g. Quill Spray, Borrowed Time, Multicast and Reincarnation) do not add charges.
- When an enemy casts a spell out of the invisibility from the Invisibility Rune, Shadow Walk, Sand Storm, Moonlight Shadow or Shukuchi, it does not give a charge.
- Shares cooldown with Magic Stick and Holy Locket.
- When having multiple Magic Stick-based items in the inventory, only the oldest one will gain charges from cast abilities. If it is full, the second oldest one starts to gain charges.
- Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.
- Upon upgrading a Magic Wand into a Holy Locket, all its current charges are carried over.
Recommended Heroes[edit]
- During Ghost Shroud, the ability increases all restoration on Necrophos by 75%, providing a very cost efficient burst heal with Energy Charge throughout his laning stage and the game.
Others[edit]
- Fragile support heroes who purchased a Magic Stick in the early game will usually upgrade it to a Magic Wand.
- Roaming gankers who provoke a lot of nearby spellcasting gain a lot of early charges, quickly filling up the Magic Wand.
- Heroes with a higher than average Armor or Magic Resistance benefit more than most from a reusable burst heal.
- Medusa is a notably strong Magic Wand user, as her mana can be used as effective HP, and if she runs out of mana, Magic Wand can be used to restore enough mana to cast Mystic Snake, gaining further mana.
Tips[edit]
- Magic Wand allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you are in danger.
- The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities.
- The Iron Branches needed to build Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.
Gallery[edit]
Recent Changes[edit]
Main Article: Magic Wand/Changelogs
Version
Description
- Now builds into Holy Locket.
- Increased Energy Charge max charges from 17 to 20
- Reworked recipe and stats.
Recipe: Magic Stick (200
), Enchanted Mango (100
), Iron Branch (50
), Iron Branch (50
)
Total cost: 400
Strength bonus: 2
Agility bonus: 2
Intelligence bonus: 2
Health regeneration bonus: 1.5




Total cost: 400

Strength bonus: 2
Agility bonus: 2
Intelligence bonus: 2
Health regeneration bonus: 1.5
Recipe: Magic Stick (200
), Iron Branch (50
), Iron Branch (50
), Recipe (150
)
Total cost: 450
Strength bonus: 3
Agility bonus: 3
Intelligence bonus: 3




Total cost: 450

Strength bonus: 3
Agility bonus: 3
Intelligence bonus: 3
- Reworked recipe and stats.
Recipe: Magic Stick (200
), Circlet (165
), Iron Branch (50
), Iron Branch (50
)
Total cost: 465
Strength bonus: 4
Agility bonus: 4
Intelligence bonus: 4




Total cost: 465

Strength bonus: 4
Agility bonus: 4
Intelligence bonus: 4
Recipe: Magic Stick (200
), Enchanted Mango (100
), Iron Branch (50
), Iron Branch (50
)
Total cost: 400
Strength bonus: 2
Agility bonus: 2
Intelligence bonus: 2
Health regeneration bonus: 1.5




Total cost: 400

Strength bonus: 2
Agility bonus: 2
Intelligence bonus: 2
Health regeneration bonus: 1.5
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