Magic Stick

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Item
 
 
Magic Stick
B
Magic Stick icon.png
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike.
Cost
200
Bought From
Miscellaneous
Active Energy Charge
Charges 0
Alert allies? No
Recipe
Magic Wand (450)
UsedIn1.pngMagic Stick (200)

The Magic Stick is an item purchasable at the Main Shop, under Miscellaneous.

Ability[edit]

Energy Charge
Ability
No Target
Affects
Self
Instantly restores 15 health and mana per charge stored.

Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Radius: 1200
Charges per Cast Spell: 1
Max Charges: 10
Health and Mana Restored per Charge: 15
Cooldown: 13

Notes:

  • Interrupts the user's channeling spells upon cast.
  • Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • Can restore up to 150 health and mana when having the maximum amount of charges.
  • When having multiple Magic Stick-based items in the inventory, only the oldest one will gain charges from cast abilities. If it is full, the second oldest one starts to gain charges.
  • Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.


Recommended Heroes[edit]

  • Fragile support heroes often purchase a Magic Stick in the early game as a means to save themselves during ganks, or gain enough mana to use one last ability.

Tips[edit]

  • Magic Sticks allows the user to get a quick burst of healing, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Stick can still save lives or ensure kills.
  • The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate taken damage, or to cast more of own abilities. It is very versatile, and most of the time a good item to have.

Gallery[edit]

Recent Changes[edit]

Version
Description
  • No longer loses its current charges upon getting upgraded to Magic Wand icon.png Magic Wand.
  • Energy Charge
    • No longer gains charges from spells cast by enemies in the Fog of War.
    • Reduced charge gain radius from 1600 to 1200.