Magic Stick is an item purchasable at the Base Shop, under Miscellaneous.
A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. | ||||||||||||||||||||||||
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Ability[]
Energy Charge
Ability
No Target
No Target
Affects
Self
Self
Instantly restores 15 health and mana per charge stored.
Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Max 10 charges. Gains a charge whenever a visible enemy within 1200 range uses an ability.
Radius: 1200
Charges per Cast Spell: 1
Max Charges: 10
Health and Mana Restored per Charge: 15
- Interrupts the caster's channeling abilities upon cast.
- Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within 1200 radius.
- Does not gain charges from toggle abilities, active attack modifiers and the abilities listed here.
- Does not gain charges from passively triggered abilities (e.g. Quill Spray, Borrowed Time or from talents) either.
- Does not gain charges when an enemy casts an ability while breaking out from invisibility (e.g. Moonlight Shadow).
- Can gain charges from Return and Walrus PUNCH!.
- When having multiple Magic Stick-based items in the inventory, only the oldest one will gain charges from cast abilities. If it is full, the second oldest one starts gaining charges.
- All current charges are carried over when upgrading Magic Stick-based items.
- Shares cooldown with Magic Wand and Holy Locket.
Gallery[]
Recent Changes[]
Main Article: Magic Stick/Changelogs
Version
Description
- Increased Energy Charge cooldown from 13 to 17.
- Removedfrom Side Lane Shops.
- No longer loses its current charges upon getting upgraded to Magic Wand.
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