Dota 2 Wiki
Advertisement
Lycan
26 + 3
18 + 1.8
23 + 1.2
Level 0 1 15 25 30
Health 120 692 1616 2540 2914
+0.25 +2.59 +6.37 +10.15 +11.68
Mana 75 351 543 831 927
+0 +1.15 +1.99 +3.19 +3.59
Armor 0 3 7.2 12.2 14.03
Magic Resist 25% 27.3% 28.98% 31.38% 32.18%
Damage Block 16 (50%)
Damage

4
9

50
55

109
114

176
181

202
207

Attack Rate 0.65/s 0.75/s 0.9/s 1.08/s 1.14/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 110 (1.7s BAT)
Attack Animation 0.55 + 0.25
Projectile Speed Instant
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 18
Bound Radius 8
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_lycan
Shapeshifts into a ferocious beast.
Part man and part wolf, Banehallow stands as the lone surviving heir to the noble House of Ambry. Not one to squander his curse, Banehallow Summon Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl empowers his animal companions, sinking fang and claw to cripple his prey. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, he Shapeshifts and Bites his ally, transforming both of them into a lupine form, and takes on supernatural haste with Feral Impulse as they sprint unhindered across the battlefield to tear the throats from their enemies.
Summon Wolves
Summon Wolves
Howl
Feral Impulse
Wolf Bite
Wolf Bite
Shapeshift
Roles: Carry Carry Pusher Pusher Durable Durable Escape Escape
Complexity: Hero ComplexityHero Complexity
Adjectives: Arachnophobic, Bearded, Fuzzy, Nose
Legs ( 2 )


Bio[]

Banehallow, the Lycan
▶️ "A wolf in man's clothing."
Banehallow was noble-born to the house of Ambry, the greatest of the landed castes in the old kingdom of Slom. Before the Fall, as the King's wants grew strange, and his court grew crowded with sorcerers and charlatans, the house of Ambry was the first to rise against the avarice of the throne. No longer willing to pay homage and fealty, they instead sent six-thousand swords into the capital, where they were wiped out in the Massacre of the Apostates. And then came the teeth behind the old truth: When you strike a king's neck, you had better take his head.

Enraged by the betrayal, the king exterminated the vast Ambry bloodline, sparing only the lord of the house and his youngest son, Banehallow. Before all the royal court, with the disgraced lord chained to the ornate marble floor, the King bade his magicians transform the boy into a wolf so that he might tear out his own father's throat. "Do this," the king said, "so that Lord Ambry will understand the bite of betrayal." Powerful magic was invoked, and the child was transformed. But though his body was changed, his spirit remained intact, and instead of biting the exposed neck of his father, he attacked his handlers, tearing them to pieces. A dozen of the King's knights perished under the wolf's teeth before they managed to drive it off into the night. Lord Ambry laughed from his chains even as the King ran him through with a sword. Now the heir to the lost house of Ambry, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search of justice for all that he lost.
Aliases:
Banehallow, Lycan

Abilities[]

Summon Wolves
Ability
No Target
(Upgradable by Aghanim's Shard. Passive)
Affects
Wolves
Summons two wolves to fight for Lycan. Level 3-4 wolves have Permanent Invisibility, and level 4 wolves have Cripple.
Passive Component
With Aghanim's Shard Number of Lane Wolves: 1
Cast Animation: 0.3+0.73
Number of Wolves: 2 (Talent 4)
Duration: 50
 30
 115/120/125/130
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes one of your creep waves to include one uncontrollable wolf that moves with the wave. Additionally, wolves spawned this way may Cripple towers.
Not disabled by Break.
Break Notes:
Upgradable by Aghanim's Shard.
Lane Wolf spawn is not disabled.
Buff/Debuff
Modifiers [?]
modifier_kill
Death
The very enchantment that twisted his being also summons canine familiars.
Summon Wolves Formation

Lycan Wolves' formation visualized.


Lycan Lane Wolf
Summoned Lane Creep
450
+0.5
Talent
750HP
This unit has no mana.
Level 3
Duration Ability Duration Permanent
Armor Armor 0
Magic Resistance 70%
Status Resistance 0
Attack Damage ▶️ Default
38 ‒ 40 (Talent 4850)
Attack Range Melee 90
Acquisition Range 500
Attack Speed 1.11 attack(s) per second. 100 • 0.9s BAT
Attack Animation 0.33+0.64
Projectile Speed Instant
Move Speed ▶️ 325 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 18
Bound Radius 8
Vision Range (G) 1200800
Bounty Gold 15
Experience 10
Abilities Cripple

  • Casting Summon Wolves replaces currently active wolves from a previous cast, even when they are invulnerable or hidden.
    • However, it does not replace wolves from a previous cast that are dominated by enemies.
  • Grants Lycan Wolves the following abilities at the following Summon Wolves levels:
    • LEVEL 3
      Invisibility
    • LEVEL 4
      Cripple
    • Both leveling up the ability and the health increasing Talent talent do not update the current summoned wolves' stats.
      • It also neither updates the current summoned wolves' ability values nor grants them new abilities.
    • TALENT
      However, the attack damage increasing Talent talent does immediately update all of Lycan's currently living wolves.
  • Lycan Wolves always spawn in the same formation, 200 range in front of Lycan, and with a 120 range between the wolves.
    • Lycan is always at the center of the line of the first two spawned wolves.
    • The wolves face the same angle as Lycan.
  • Has a cast backswing of 0.6 during Wolf Form.
  • 1 Lane Wolf is now spawned together with each creep wave in one random lane.
    • The lane for the spawned wolf is selected at complete random each time.
    • If Summon Wolves is not learned, the Lane Wolf does not spawn.
    • The Lane Wolf has the lowest target priority than any other unit, so they are targeted by auto-attacks last.
    • The Lane Wolf spawns even while Lycan is dead.
  • Aside from the Lane Wolf being uncontrollable, it interacts with Lycan's abilities just like a regular Lycan Wolf would:
  • After losing ability, re-acquiring and recasting the ability create new Lycan Wolves without replacing the wolves from the previous cast.


Howl
Ability
No Target
Affects
Enemies
(Wolves)
Strikes fear into enemies, reducing armor and attack damage of all enemies within 2000 range of Lycan and his wolves. Non-hero controlled units flee for a short time. At night Howl's armor and attack damage reductions are Global.
Day Radius: Affected by AoE Radius bonuses. 2000
Night Radius: Global
Attack Damage Reduction: 25%/30%/35%/40% (Talent 0%)
Armor Reduction: 4/5/6/7 (Talent 6/7/8/9)
Summons Fear Duration: 1/1.5/2/2.5
Duration: 8
Talent Total Attack Damage Reduction: 25%/30%/35%/40%
 22/20/18/16
 40
Buff/Debuff
Modifiers [?]
modifier_lycan_howl
Blood-curdling wolf cries signal to opponents that Banehallow is among them.

  • Lycan and his wolves (both Lycan Wolf and Upgradable by Aghanim's Shard. Lane Wolf) apply the ability effects around them simultaneously, there is no delay.
  • The Howl debuff has the following mechanics:
    • It does not stack. Enemies can only be affected by the debuff once, despite being within range of multiple sources.
    • The debuff can only be applied by the caster, including the caster's Lycan Wolves and Lane Wolves. Other player-controlled units do not apply the debuff around them.
  • Successive casts update the ability values and refresh its duration.
  • Howl's sound effects are Global for allies.


Feral Impulse
Can be used by illusions. Disabled by Break. EI
Ability
Aura
Affects
Self
Increases the HP regeneration and damage of Lycan and all units under his control.
Radius: Global
Attack Damage Bonus: 10%/20%/30%/40% (Talent 35%/45%/55%/65%)
Health Regen Bonus: 1/3/5/7
Aura Linger Duration: 0.5
Can be used by illusions.
Illusion Notes:
Bestow the aura and benefits from the health regeneration.
Does not benefit from the flat attack damage bonus.
Buff/Debuff
Modifiers [?]
modifier_lycan_feral_impulse_aura
Undispellable
modifier_lycan_feral_impulse
Death
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes and hunting capabilities.

  • Feral Impulse affects all Lycan's player-controlled units.
  • Can regenerate up to 60/180/300/420 health in one minute.
  • The aura's buff lingers for 0.5 seconds.
  • Lycan illusions created by abilities (e.g. Disruption etc.) do provide their owner and units the bonuses.
    • However, Enchanted illusions do not grant Enchantress' units the bonuses, only the illusion itself keeps them.


Wolf Bite
Lycan bites an ally, granting them Shapeshift properties. Lycan and the bitten target gain 30% Lifesteal and share the healing effect of Lifesteal with each other as long as they are within 1200 range of each other.
Cast Animation: 0.3+0.73
Cast Range: Affected by Cast Range bonuses. 300
Lifesteal Radius: 1200
Lifesteal: 30%
Shared Lifesteal: 30%
 125/110/95 (Talent 110/95/80)
 150
Partially usable by illusions.
Illusion Notes:
Shapeshift notes fully apply.
Buff/Debuff
Modifiers [?]
modifier_lycan_wolf_bite_lifesteal
Death
modifier_lycan_shapeshift_transform
Death
modifier_lycan_shapeshift
Death
modifier_lycan_shapeshift_aura
Death
modifier_lycan_shapeshift_speed
Undispellable
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Shapeshift to be unlocked.
Does this bite look infected?

  • The lifesteal component is granted immediately upon cast.
    • Grants regular lifesteal and shared lifesteal to both the caster and the target.
    • This means both Lycan and the targeted ally always are healed within 1200 no matter who attacks.
    • However, the lifesteal aura only affects the targeted ally, other player-controlled units owned by the ally do not gain these bonuses.
    • Lifesteal amplification affects shared lifesteal as well, but only if the amplification source is the healed unit.
    • The regular lifesteal works regardless of distance and stacks additively with other lifesteal sources.
  • The Wolf Form properties are granted upon finishing the transformation. It relies on Shapeshift to work since it directly uses its values. This affects the following things:
    • If Shapeshift is not learned, Wolf Bite will be at level 1. Upon cast, the targeted ally is prevented from acting for 1.1 seconds and it cannot be interrupted.
    • Wolf Bite automatically levels up with Shapeshift and cannot be leveled up separately.
    • Applies all effects of Shapeshift based on its current level on the ally, including the transformation time, the base Nighttime nighttime vision bonus, the critical strike proc chance and the haste speed.
    • Other Shapeshift notes fully apply.
  • Has a cast backswing of 0.6 during Wolf Form.


Shapeshift
Ability
No Target
Affects
Self
Lycan assumes his lupine form, granting him and his units critical strikes and added vision at night. During Shapeshift, Lycan and all units under his control move at increased speed, cannot be slowed and have a 40% chance to deal a critical strike doing 160%/190%/220% damage.
Transformation Time: 1.1
Radius: Global
Base Night Vision Bonus: 1000
Set Base Attack Range: 150
Haste Speed: 550
Health Bonus: 200/300/400
Critical Chance: 40%
Critical Damage: 160%/190%/220%
Aura Linger Duration: 0.1
Duration: 25 (Talent 31)
 110/100/90 (Talent 95/85/75)
 100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Wolf Bite ability.
Partially usable by illusions.
Illusion Notes:
Illusions created while the ability is active copy the modifier with matching duration.
Benefits but does not bestow the Shapeshift aura.
Critical strike values shown are before illusion outgoing damage and armor reduction.
Buff/Debuff
Modifiers [?]
modifier_lycan_shapeshift_transform
Death
modifier_lycan_shapeshift
Death
modifier_lycan_shapeshift_aura
Death
modifier_lycan_shapeshift_speed
Undispellable
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and embrace his own savagery.

  • Turns the caster into a Melee melee unit with 150 attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style) to treat the caster as a melee hero.
    • Attack range sources are fully overridden, including passive item bonuses, Talent talents, etc.
  • The movement speed bonus and critical strike proc chance are provided by a Global aura which affects all player-controlled units owned by Lycan.
    • The aura's effects linger for 0.1 seconds.
  • Hastes affected units, meaning they cannot be slowed below 550 movement speed.
  • The critical strike increases the attack damage of Lycan and all his units by an average of 24%/36%/48%.
    • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
    • The critical strike uses pseudo-random distribution.
  • Lycan gets his current and max health increased by the given value. This counts as setting health.
    • Upon losing the buff, his current health stays the same and only the max health bonus gets reverted.
  • Shapeshift is fully canceled on death.


Lycan Wolf[]

Lycan Wolf
Summoned Creep
325/375/425/475
+0.5
Talent
625/675/725/775HP
This unit has no mana.
Level 1/2/3/3
Duration Ability Duration 50
Armor Armor 0
Magic Resistance 40%/50%/60%/70%
Status Resistance 0
Attack Damage ▶️ Default
20/26/32/38 ‒ 23/29/34/40 (Talent 30/36/42/4833/39/44/50)
Attack Range Melee 90
Acquisition Range 500
Attack Speed 0.83/0.91/1/1.11 attack(s) per second. 100 • 1.2/1.1/1/0.9s BAT
Attack Animation 0.33+0.64
Projectile Speed Instant
Move Speed ▶️ 400/420/440/460 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 18
Bound Radius 8
Vision Range (G) 1200800
Bounty Gold 21/26/36/41
Experience 20
Abilities L3
L4
Invisibility
Cripple

Invisibility
Not disabled by Break.
Ability
Passive
Affects
Self
Permanently invisible when not attacking.
Fade Delay: 2
Buff/Debuff
Modifiers [?]
modifier_lycan_summon_wolves_invisibility
Death
modifier_invisible
Death

  • Lycan Wolf will keep turning invisible for its summoned duration.
    • During the fade delay, Lycan Wolf can still perform attacks.
  • Invisibility sources with fade delays use the same modifier and do not stack with other invisibility sources of the same type — the longer duration overrides the shorter one.
    • While invisible, Lycan Wolf can still turn without breaking invisible.
    • Attacking breaks the invisibility and resets the fade delay. Missed attacks or attacking items do break it.
  • Does not grant phased movement.


Cripple
Ability
Passive
Affects
Enemies / Allies
Damage
Magical
Gives 20% chance to cripple the target, causing 8 damage per second and lose 60 attack speed for 4 seconds.
Proc Chance: 20%
Damage per Second: 8
Move Speed Slow: 15%
Attack Speed Slow: 60
Duration: 4
Buff/Debuff
Modifiers [?]
modifier_lycan_summon_wolves_critical_strike
Undispellable
modifier_lycan_summon_wolves_crit_maim

  • Deals damage in 1-second intervals, starting second after proccing, resulting in 4 instances.
  • Successive debuff procs on the same target stack.
    • The proccing attack first applies the debuff, then its own damage.
    • Can proc on allied units as well. Does not proc on wards or buildings.

Talents[]

Hero Talents
+2 Wolves Summoned25 Howl Reduces Total Attack Damage
+25% Feral Impulse Damage20+6s Shapeshift Duration
-15s Shapeshift Cooldown15+300 Summon Wolves Health
+10 Wolves Damage10+2 Howl Armor Reduction
Notes:

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Increased base agility and gain from 16 + 1.4 to 18 + 1.8.
  • Talent Talents:
    • LVL 10
       
      +20% Howl attack damage reduction  +2 Howl armor reduction.
      LVL 15
       
      +250 Lycan Wolves health increased to +300. [?]
  • Reduced Shapeshift cooldown from 125/110/95 to 110/100/90.


Recommended Items[]

Starting items:

  • Tango sustains health in lane.
  • Healing Salve restores good amount of health in the early game.
  • Iron Branch gives attributes for cheap; use with Tango to get more heal.
  • Quelling Blade helps Lycan with getting last hits.

Early game:

Mid game:

  • Power Treads gives you movement speed, attack speed, and ability to switch to suitable attributes.
  • Helm of the Dominator controls a neutral creep, which will also benefit from Lycan's abilities.

Late game:

  • Assault Cuirass gives armor and attack speed to Lycan and his allies (including his summons), and reduces the opponents' armor (including their towers').
  • Desolator improves Lycan's tower pushing and increases his damage. It also synergizes with an Assault Cuirass pickup and creates a huge armor disparity.
  • Black King Bar gives more strength and temporary spell immunity so Lycan can shred his targets without worrying about disables.

Situational items:

  • Smoke of Deceit lets Lycan and teammates slip into Roshan's pit unnoticed by the enemies.
  • Armlet of Mordiggian boosts the damage output of strength heroes efficiently with bonus attack speed, attack damage, and strength. It also increases survivability with health regeneration, armor, and toggling of Unholy Strength to create more health.
  • Mask of Madness greatly increases attack speed to farm creeps and heroes.
  • Vladmir's Offering gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
  • Helm of the Dominator provides the ability to control a neutral creep that comes with its own abilities and auras, and which can benefit from the bonus attack damage of Feral Impulse.
  • Helm of the Overlord allows Lycan to take control of an ancient creep which can benefit from Feral Impulse and Shapeshift. However, the ancient creep will give away 250 gold on death.
  • Echo Sabre applies double attacks and movement speed slow, easing ganking.
  • Nullifier will give Lycan great attack damage and a dispel to use against heroes who try to protect themselves against Lycan with becoming ethereal.
  • Heaven's Halberd boosts Lycan's survivability with strength, status resistance, and evasion. The bonus attack damage and disarm also helps him fight enemy heroes better.
  • Boots of Travel gives superb navigation in the late game, allowing Lycan to teleport to and push down lanes or join allies in ganks. You can target any friendly creeps, including your wolves.
  • Monkey King Bar gives Lycan's attacks true strike, allowing him to fight back against heroes who rely on evasion, making this item good in combination with Shapeshift.
  • Bloodthorn can give Lycan silence to use to disable enemy heroes while making them more vulnerable and causing Lycan's attacks and attacks from his wolves to deal critical damage and to have true strike on the affected target.
  • Abyssal Blade provides a reliable stun and random bashes to lockdown a target, ameliorating Lycan's lacks of disables.
  • Scythe of Vyse provides a ranged disable for Lycan, helping him lock down heroes with an escape.
  • Heart of Tarrasque greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely based on strength, which is amplified by Lycan being a strength hero and by Feral Impulse. Lycan can also run out of a fight with Shapeshift at very low HP and come right back into it after a short rest.
  • Aghanim's Scepter gives Lycan the Wolf Bite ability, with which he can boost an allied hero with Shapeshift properties, giving them hasted movespeed, 400 HP, immunity to slows, a 40% chance to deal a critical strike dealing 150% damage, and lifesteal as long as Lycan is within a 1200 radius. Bear in mind, however, that the affected hero will have melee attack range.
  • Aghanim's Shard allows Lycan to passively summon one uncontrollable wolf that moves with the normal creep wave. Additionally, wolves spawned this way may Cripple towers, which can greatly boost Lycan's pushing potency.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines

Hero Damage With Wolves

Tower Damage With Wolves

Kills During Howl

Shapeshift Kills

Controlled Unit Kills

Crit Damage

Teleports Leading To Kills

Controlled Unit Tower Damage

Kills During Black King Bar

Triple Kills

Barracks Destroyed

Towers Destroyed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master
  • ▶️ I've taken a Lycan to you. Ha ha ha ha ha.

Grandmaster

Equipment[]

Trivia[]

  • Lycanthropy refers to the ability of a human to transform into a wolf, or gain wolf-like characteristics. The term derives from the Greek word "lykànthropos", which translates to "wolf man", or "werewolf" in English.
  • The name Banehallow was derived from a "Warcraft 3" hero unit called Dreadlord.
  • ▶️ "Was I a wolf who dreamed he was a man?" refers to a quote by Chinese philosopher Zhuangzi - "Now I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man."
  • ▶️ "Who fears the wolf should fear the forest." is a reference to Russian novelist Fyodor Mikhailovich Dostoyevsky quote from "The Gambler": "Who fears the wolf should never enter the forest".
  • ▶️ "I thought you were Team Yakov!" is a reference (and pun) to Jacob Black from the Twilight series, who is a werewolf. Fans divide themselves into "teams" by who their most preferred main character is, one of such teams is "Team Jacob".
  • ▶️ "One eye is better than none." indicates that Lycan was supposed to have only one functioning eye, with the other one probably covered by an eye patch, as seen in one of the concept arts below.

Gallery[]

Advertisement