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Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
Bio
Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Abilities
- Lucent Beam first applies the damage, then the debuff.
- Luna's glaive emits particles during the cast time, visible to everyone.
- With Aghanim's Shard, Lucent Beam can either be cast on a unit or on the ground.
- When targeting the ground, does not require any vision or True Sight. It can hit invisible and enemies inside the Fog of War.
- Only searches for heroes (including illusions, clones and creep-heroes) within the search area. Other units are ignored.
- This means if there are no heroes within the search area, Lucent Beam does no damage.
- Provides 300 radius ground vision at the targeted point for 3 seconds when cast on the ground.
- With Aghanim's Shard, Lucent Beam causes Luna to perform instant attacks on 2 random enemies within 500 radius of the targeted point.
- These instant attacks can proc any attack modifiers and on-hit effects normally (including Moon Glaives). They do not have True Strike, but ignore disarms.
- The targets are choosen completely randomly, there are no priorities.
- The attacks do not target invisible units, but can target units in Fog of War.
- The instant attacks originate from the targeted point or unit.
- When targeting the ground, the attacks originate from the targeted point even if the beam found and hit a nearby enemy hero.
- The bouncing glaives travel at the same speed as the leading attack's projectile.
- This means their speed is affected by projectile speed changing effects as well.
- Does not perform instant attacks. The projectile is entirely spell-based.
- This means they do not trigger any attack modifier or on-hit effects, and ignore evasion. However, damage block affects them.
- Their damage counts as spell damage, however, they ignore outgoing spell damage amplification and cannot spell lifesteal.
- The glaives deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
- This means it works with critical strike and quell, since these are included in the initial damage calculations.
- This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
- It also means that other conditional attack damage bonuses like a Javelin proc are not included, since these happen later as well.
- Effectively increases Luna's attack damage by 87.5%/114.76%/148.21%/191.49% if all bounces hit.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
- Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
Aura
Allies
- Increases Luna's night vision to a total of 1050/1300/1550/1800.
- The aura's buff lingers for 0.5 seconds.
- Affects invulnerable, but not hidden units.
- Upon learning, Luna emits very faint pulsing particles around her.
- Despite the in-game description, Lunar Blessing affects all allied units, not only ranged heroes.
- Eclipse's beams deal damage based on Lucent Beam's current level, so if not learned, Eclipse deals no damage.
- In Ability Draft, Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
- Eclipse turns the time of day into night-time for 10 seconds. This is independent from Eclipse's duration.
- Does not interfere with the night-time caused by Dark Ascension in any way, meaning Night Stalker's night is not paused.
- Has a lower priority than the day-time caused by Supernova.
- Does not hit invisible units and units in the Fog of War.
- Luna's glaive emits particles during the cast time, visible to everyone.
- Multiple casts of Eclipse work fully independently from each other.
- When Luna dies, Eclipse ends prematurely. However, the night-time it created persists.
- Maximum possible damage to a single target (before reductions):
- With the level 25 talent, the beams also stun hit enemies for 0.25 seconds.
- Since the stun is not based on Lucent Beam's stun, it is applied regardless of Lucent Beam's level.
- The talent immediately takes effect, causing the already active casts to stun as well.
- The beams first apply their damage, then the debuff.
- With Aghanim's Scepter, Eclipse turns into an area-targeted ability. It may be cast on the ground or an ally.
- When targeting an ally, it follows that ally like how a regular cast follows Luna.
- ↓↓ Double-tapping automatically targets self.
- Can target any allied units, except for wards and buildings.
- Eclipse ends when the targeted ally dies, instead of Luna.
- When cast ond the ground, it stays stationary at the targeted point.
- Provides 675 radius ground vision for its duration.
- Eclipse still ends prematurely when Luna dies.
- When targeting an ally, it follows that ally like how a regular cast follows Luna.
Talents
Hero Talents | ||
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+0.25s Eclipse Lucent Ministun | 25 | +20 Lunar Blessing Damage |
+100 Lucent Beam Damage | 20 | 2 Moon Glaives fired on Lucent Beam |
-30s Eclipse Cooldown | 15 | -2s Lucent Beam Cooldown |
+0.3s Lucent Beam Ministun | 10 | -8% Moon Glaives Damage Reduction |
Recent Changes
- Reduced Moon Glaives damage reduction per bounce from 56%/50%/44%/38% to 50%/45%/40%/35%.
- Aghanim's Shard upgrade:
- Moon Glaives
- Increased damage reduction from 20% to 25%.
- Increased buff duration from 6 to 7.
- Moon Glaives
- Reduced Eclipse cooldown from 140/130/120 to 110 on each level.
- Aghanim's Shard upgrade:
- Moon Glaives
- Increased orbit radius from 150 to 175.
- Increased glavies collsion radius from 90 to 115.
- Moon Glaives
- REWORKEDAghanim's Shard upgrade:
- OLDGrants self a 15-second 17 attack damage bonus buff every time an enemy hero is hit by Lucent Beam. This includes beams fired from Eclipse.
- NEWAdds an active component to Moon Glaives.
- Grants 20% incoming damage reduction while active.
- Creates 4 glaives that have a 6-second duration, orbiting around Luna in 150 radius.
- If any of the glaives collide with an enemy unit, it deals 75% of Luna's attack damage as damage once per its revolution.
- UThe glaives has a 90-collision radius.
- Has a 25-mana cost and 25-second cooldown.
Recommended Items
Gameplay
Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse. | |
Roles: | Carry Nuker Pusher |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
- Her mount's name is Nova.
Gallery
Model before November 21, 2013 Patch