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Luna
Luna
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.2
24 + 3.4
23 + 1.9
Level 0 1 15 25 30
Health 120 582 1242 1990 2276
+0.5 +2.6 +5.68 +9.08 +10.38
Mana 75 351 663 1035 1179
+0 +1.15 +2.48 +4.03 +4.61
Armor 2 6 13.93 21.6 24.77
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

26
32

50
56

97
103

143
149

162
168

Attack Rate 0.59/s 0.73/s 1.01/s 1.28/s 1.39/s
Attack Range Ranged 330 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.54
Projectile Speed 900
Move Speed ▶️ 325 (Nighttime 355)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Bio

Luna minimap iconLuna, the Moon Rider
▶️ "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow.

Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Abilities

Lucent Beam
Lucent Beam icon
Affects
Enemies
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.4+0.47
Cast Range: 800
Damage: 75/150/225/300 (Talent 175/250/325/400)
Stun Duration: 0.8 (Talent 1.1)
With Aghanim's Shard Hero Search Radius: 325
With Aghanim's Shard Instant Attack Search Radius: 500
With Aghanim's Shard Number of Instant Attacks: 2
Cooldown symbol
 6 (Talent 4)
Mana symbol
 90/100/110/120 (With Aghanim's Shard 40/50/60/70)
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Allows Lucent beam to be ground targeted with a 325 target search radius. Also releases attacks on up to two random targets within 500 range of the Lucent Beam. Reduces manacost by 50.
Buff/Debuff
Modifiers [?]
modifier_lucent_beam_buff
modifier_stunned
Selemene smites those who encroach upon the Nightsilver Woods.

  • Lucent Beam first applies the damage, then the debuff.
  • Luna's glaive emits particles during the cast time, visible to everyone.
  • With Aghanim's Shard icon Aghanim's Shard, Lucent Beam can either be cast on a unit or on the ground.
    • When targeting the ground, does not require any vision or True Sight. It can hit invisible and enemies inside the Fog of War.
    • Only searches for heroes (including illusions, clones and creep-heroes) within the search area. Other units are ignored.
    • This means if there are no heroes within the search area, Lucent Beam does no damage.
    • Provides 300 radius ground vision at the targeted point for 3 seconds when cast on the ground.
  • With Aghanim's Shard icon Aghanim's Shard, Lucent Beam causes Luna to perform instant attacks on 2 random enemies within 500 radius of the targeted point.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (including Moon Glaives icon Moon Glaives). They do not have True Strike, but ignore disarms.
    • The targets are choosen completely randomly, there are no priorities.
    • The attacks do not target invisible units, but can target units in Fog of War.
    • The instant attacks originate from the targeted point or unit.
    • When targeting the ground, the attacks originate from the targeted point even if the beam found and hit a nearby enemy hero.


Moon Glaives
Moon Glaives icon
Ability
Passive
Affects
Enemies
Damage
Physical
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Search Radius: 500
Number of Bounces: 3/4/5/6
Damage Reduction per Bounce: 50%/44%/38%/32%
Buff/Debuff
Modifiers [?]
modifier_luna_moon_glaive
Undispellable
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

  • The bouncing glaives travel at the same speed as the leading attack's projectile.
    • This means their speed is affected by projectile speed changing effects as well.
  • The glaives deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
    • This means it works with critical strike and quell, since these are included in the initial damage calculations.
    • This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
    • It also means that other conditional attack damage bonuses like a Javelin icon Javelin proc are not included, since these happen later as well.
  • Effectively increases Luna's attack damage by 87.5%/114.76%/148.21%/191.49% if all bounces hit.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
    • Does bounce to, but does not damage ethereal units. Does not bounce to invisible units.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.


Lunar Blessing
Can be used by illusions. Disabled by Break. Pierces spell immunity. EL
Lunar Blessing icon
Ability
Aura
Affects
Allies
Increases the attack damage for Luna and nearby allied ranged player units. Luna is also blessed with increased vision range at night.
Radius: 1200
Attack Damage Bonus: 5/15/25/35
Night Vision Bonus: 250/500/750/1000
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_luna_lunar_blessing
Undispellable
modifier_luna_lunar_blessing_aura
Undispellable
The Goddess of the Moon smiles upon her kin.

  • Increases Luna's night vision to a total of 1050/1300/1550/1800.
  • The aura's buff lingers for 0.5 seconds.
  • Upon learning, Luna emits very faint pulsing particles around her.
  • Despite the in-game description, Lunar Blessing affects all allied units, not only ranged heroes.


Eclipse icon
Ability
No Target N/A
Affects
Enemies
Damage
Magical
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.5+0.37
Search Radius: 675
Number of Beams: 6/9/12 (With Aghanim's Scepter 6/12/18)
Max Beams per Unit: 5 (With Aghanim's Scepter 6/12/18)
Beam Interval: 0.6 (With Aghanim's Scepter 0.3)
Eclipse Duration: 2.4/4.2/6 (With Aghanim's Scepter 1.5/3.3/5.1)
Talent Stun Duration per Beam: 0.25
With Aghanim's Scepter Cast Range: 2500
Cooldown symbol
 140
Mana symbol
 150/200/250
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Buff/Debuff
Modifiers [?]
modifier_luna_eclipse
Death
modifier_stunned
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

  • Eclipse's beams deal damage based on Lucent Beam icon Lucent Beam's current level, so if not learned, Eclipse deals no damage.
    • In Ability Draft, Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
  • Eclipse turns the time of day into night-time for 10 seconds. This is independent from Eclipse's duration.
    • Does not interfere with the night-time caused by Dark Ascension icon Dark Ascension in any way, meaning Night Stalker minimap icon Night Stalker's night is not paused.
    • Has a lower priority than the day-time caused by Supernova icon Supernova.
  • Luna's glaive emits particles during the cast time, visible to everyone.
  • Multiple casts of Eclipse work fully independently from each other.
  • When Luna dies, Eclipse ends prematurely. However, the night-time it created persists.
  • Maximum possible damage to a single target (before reductions):
    • Lucent Beam Level 1: 375 (Talent 875) (Upgradable by Aghanim's Scepter. 450/900/1350, Talent 1050/2100/3150)
    • Lucent Beam Level 2: 750 (Talent 1250) (Upgradable by Aghanim's Scepter. 900/1800/2700, Talent 1500/3000/4500)
    • Lucent Beam Level 3: 1125 (Talent 1625) (Upgradable by Aghanim's Scepter. 1350/2700/4050, Talent 1950/3900/5850)
    • Lucent Beam Level 4: 1500 (Talent 2000) (Upgradable by Aghanim's Scepter. 1800/3600/5400, Talent 2400/4800/7200)
  • With the level 25 Talent talent, the beams also stun hit enemies for 0.25 seconds.
    • Since the stun is not based on Lucent Beam's stun, it is applied regardless of Lucent Beam's level.
    • The talent immediately takes effect, causing the already active casts to stun as well.
    • The beams first apply their damage, then the debuff.
  • With Aghanim's Scepter icon Aghanim's Scepter, Eclipse turns into an area-targeted ability. It may be cast on the ground or an ally.
    • When targeting an ally, it follows that ally like how a regular cast follows Luna.
      • ↓↓ Double-tapping automatically targets self.
      • Can target any allied units, except for wards and buildings.
      • Eclipse ends when the targeted ally dies, instead of Luna.
    • When cast ond the ground, it stays stationary at the targeted point.
      • Provides 675 radius ground vision for its duration.
      • Eclipse still ends prematurely when Luna dies.


Talents

Hero Talents
+0.25s Eclipse icon Eclipse Lucent Ministun25+20 Lunar Blessing icon Lunar Blessing Damage
+100 Lucent Beam icon Lucent Beam Damage202 Moon Glaives icon Moon Glaives fired on Lucent Beam icon Lucent Beam
-30s Eclipse icon Eclipse Cooldown15-2s Lucent Beam icon Lucent Beam Cooldown
+0.3s Lucent Beam icon Lucent Beam Ministun10-8% Moon Glaives icon Moon Glaives Damage Reduction

Recent Changes

Main Article: Luna/Changelogs
Version
Description
  • Reduced Moon Glaives icon Moon Glaives damage reduction per bounce from 56%/50%/44%/38% to 50%/45%/40%/35%.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
    • Moon Glaives icon Moon Glaives
      • Increased damage reduction from 20% to 25%.
      • Increased buff duration from 6 to 7.
  • Reduced Eclipse icon Eclipse cooldown from 140/130/120 to 110 on each level.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
    • Moon Glaives icon Moon Glaives
      • Increased orbit radius from 150 to 175.
      • Increased glavies collsion radius from 90 to 115.
  • REWORKED
    Aghanim's Shard icon Aghanim's Shard upgrade:
    • OLD
      Grants self a 15-second 17 attack damage bonus buff every time an enemy hero is hit by Lucent Beam icon Lucent Beam. This includes beams fired from Eclipse icon Eclipse.
    • NEW
      Adds an active component to Moon Glaives icon Moon Glaives.
      • Grants 20% incoming damage reduction while active.
      • Creates 4 glaives that have a 6-second duration, orbiting around Luna minimap icon Luna in 150 radius.
      • If any of the glaives collide with an enemy unit, it deals 75% of Luna's attack damage as damage once per its revolution.
      • U
        The glaives has a 90-collision radius.
      • Has a 25-mana cost and 25-second cooldown.


Recommended Items

Gameplay

Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.
Roles: Carry Carry Nuker Nuker Pusher Pusher
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
  • Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
  • The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
  • Her mount's name is Nova.

Gallery

References

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