Sounds
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Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target (70% vol).
Movement[]
- Play on each step while moving (40% vol).
Abilities[]
Lucent Beam[]
- ▶️ Cast sound plays on Luna upon cast (40% vol).
- ▶️ Target sound plays on the target upon cast (70% vol).
- ▶️ Full sound example.
Moon Glaives[]
- Target sounds play on each bounce, together with Luna's projectile impact sound.
- ▶️ Full attack sound example with max bounces.
Lunar Blessing[]
- Lunar Blessing does not use any sounds.
Eclipse[]
- ▶️ Cast sound plays on Luna upon cast (90% vol).
- ▶️ Target sound plays on each unit hit by an Eclipse beam (80% vol).
- ▶️ Miss sound plays whenever a beam hits the ground and no unit (30% vol).
- ▶️ Full sound example with all beams hitting enemies.
- ▶️ Full sound example with no beams hitting.
Other[]
- ▶️ Death sound (35% vol).
- ▶️ Roar sound plays on Luna upon taunt begin.
- ▶️ Groan sound plays on Luna upon landing.
- ▶️ Full sound example.
Taunt: The Cat Dancer! (scrapped taunt)
- ▶️ Played on Luna upon taunt begin.