Changelogs
Version History[]
Version
Description
- Reduced Moon Glaives damage reduction per bounce from 56%/50%/44%/38% to 50%/45%/40%/35%.
- Aghanim's Shard upgrade:
- Moon Glaives
- Increased damage reduction from 20% to 25%.
- Increased buff duration from 6 to 7.
- Moon Glaives
- Reduced Eclipse cooldown from 140/130/120 to 110 on each level.
- Aghanim's Shard upgrade:
- Moon Glaives
- Increased orbit radius from 150 to 175.
- Increased glavies collsion radius from 90 to 115.
- Moon Glaives
- ReworkedAghanim's Shard upgrade:
- OldGrants self a 15-second 17 attack damage bonus buff every time an enemy hero is hit by Lucent Beam. This includes beams fired from Eclipse.
- NewAdds an active component to Moon Glaives.
- Grants 20% incoming damage reduction while active.
- Creates 4 glaives that have a 6-second duration, orbiting around Luna in 150 radius.
- If any of the glaives collide with an enemy unit, it deals 75% of Luna's attack damage as damage once per its revolution.
- UThe glaives has a 90-collision radius.
- Has a 25-mana cost and 25-second cooldown.
- Reduced base health from 200 to 120.
- Reduced Lucent Beam stun duration from 0.8 to 0.6.
- Lunar Blessing
- Increased self-bonus factor from 1 to 2.
- Reduced attack damage bonus from 6/14/20/28 to 3/9/15/21.
- Talents:
- LVL 10+0.4s Lucent Beam stun duration reduced to +0.3s.LVL 25+35 Lunar Blessing attack damage bonus reduced to +20.
- Aghanim's Shard upgrade:
- Lucent Beam
- Increased attack damage bonus from 15 to 17.
- Increased buff duration from 12 to 15.
- Lucent Beam
- Lunar Blessing
- Increased nighttime radius from 1200 to Global. [?]
- Rescaled attack damage bonus from 5/15/25/35 to 6/14/20/28.
- ReworkedAghanim's Shard upgrade:
- Lucent Beam
- Old
- Reduces mana cost by 50.
- Adds ground-targeting functionality, launches an instant attack on random enemies within 325 radius of the targeted point upon cast. [?]
- New
- Grants self a 12-second 15 attack damage bonus buff every time an enemy hero is hit by the ability.
- UThis includes beams fired from Eclipse.
- Lucent Beam
- Talents:
- LVL 15-3s Lucent Beam cooldown reduced to -2s.LVL 20
- Increased Lucent Beam damage from 75/150/225/300 to 80/160/240/320.
- Aghanim's Scepter upgrade:
- UChangedEclipse duration from a fixed 1.5/3.3/5.1 to
Duration - 0.6
on each level.
- Aghanim's Shard upgrade:
- Lucent Beam now targets the nearest non-hero unit if no hero is within its search radius.
- Talents:
- LVL 15-20s Eclipse cooldown increased to -25s.LVL 15-3.5s Lucent Beam cooldown reduced to -3s.LVL 20
- Reduced Eclipse cooldown from 140 on each level to 140/130/120.
- Aghanim's Shard upgrade:
- Lucent Beam
- Reduced the number of instant attacks from 2 to 1.
- Increased instant attack search radius from 325 to 500.
- Lucent Beam
- Increased Lucent Beam cooldown from 6 on each level to 9/8/7/6.
- Increased Moon Glaives damage reduction per bounce from 50%/44%/38%/32% to 56%/50%/44%/38%.
- Aghanim's Shard upgrade:
- Reduced Lucent Beam instant attack search radius from 500 to 325.
- Talents:
- LVL 10+15 attack speed ➜ -8% Moon Glaives damage reduction per bounce.LVL 15+25 movement speed ➜ -20s Eclipse cooldown.LVL 20LVL 2530% lifesteal ➜ +35 Lunar Blessing attack damage bonus.
- Reduced Eclipse cast time from 0.6 to 0.5.
- ReworkedAghanim's Shard upgrade:
- Lucent Beam
- No longer increases stun duration by 0.4.
- No longer grants 30% self movement speed bonus upon cast.
- Now reduces mana cost by 50.
- Now launches 2 instant attacks on random enemies within 500 radius of the targeted point upon cast. [?]
- Lucent Beam
- AddedAttribute Bonus.
- Talents:
- LVL 10+350 cast range ➜ +0.4s Lucent Beam stun duration.
- Aghanim's Shard upgrade:
- Increased Lucent Beam stun duration bonus from 0.3 to 0.4.
- Increased base agility from 18 to 24.
- Reduced base attack damage from 32‒38 to 26‒32.
- Reduced Moon Glaives bounce damage reduction from 52%/46%/40%/34% to 50%/44%/38%/32%.
- Lunar Blessing
- Changedattack damage bonus from 10%/18%/26%/34% to a flat 5/15/25/35.
- Increased nighttime vision bonus from 200/400/600/800 to 250/500/750/1000.
- AddedAghanim's Shard upgrade for Luna:
- Lucent Beam
- Adds ground-targeting functionality with a 325 search radius.
- Grants ground vision when cast on the ground.
- Grants 30% self movement speed bonus upon cast.
- Increases stun duration by 0.3.
- Lucent Beam
- Increased base attack damage from 29‒35 to 32‒38.
- Moon Glaives
- Increased number of bounces from 1/2/3/6 to 3/4/5/6.
- Increased bounce damage reduction from 35% on each level to 52%/46%/40%/34%.
- Lunar Blessing
- No longer increases base armor by 15%/20%/25%/30%.
- Reduced attack damage bonus from 15%/20%/25%/30% to 10%/18%/26%/34%.
- Talents:
- LVL 10+325 cast range increased to +350.LVL 15-3s Lucent Beam cooldown increased to -3.5s.
- Talents:
- LVL 10+400 cast range reduced to +325.LVL 10+20 attack speed reduced to +15.LVL 15+30 movement speed reduced to +25.LVL 15-4s Lucent Beam cooldown reduced to -3s.LVL 20+125 Lucent Beam damage reduced to +100.LVL 20+10 all stats reduced to +8.LVL 250.25s Eclipse beams stun reduced to 0.2s. [?]LVL 2535% lifesteal reduced to 30%.
- Reduced attack point from 0.46 to 0.35.
- Increased base strength from 18 to 21.
- Reduced agility gain from 3.6 to 3.4.
- Increased base intelligence from 18 to 23.
- Lunar Blessing
- Changedarmor bonus granted from
ΣArmor based
toMain Armor based
. - Increased attack damage bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Increased armor bonus from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Increased base strength from 16 to 18.
- Increased base intelligence from 16 to 18.
- Increased base attack damage from 26‒32 to 29‒35.
- ChangedMoon Glaives ability operations.
- Now the spell damage uses the calculated damage of the launched attack, instead of being based on Luna's average attack damage.
- OldThe damage dealt previously is fixed, e.g. if Luna had an average attack damage of 100 (97‒103 attack damage), the glaives would always deal 65/42/27/18/12/8 spell damage.
- NewNow, it looks for the actual damage calculated for that attack, e.g. when rolling 97 damage, it now deals less damage; when rolling 103 damage, it deals more damage.
- This means that it now works with critical strike and quell sources, and Shadow Walk's conditional attack damage bonus.
- ReworkedLunar Blessing.
- OldLunar Blessing
- Increases the primary attribute for Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
- Radius: 1200
- Primary attribute bonus: 6/12/18/24
- Night vision bonus: 200/400/600/800
- Notes: Only affects heroes.
- NewLunar Blessing
- Increases the attack damage and total armor of all nearby allies. Luna is also blessed with increased vision range at night.
- Radius: 1200
- Attack damage bonus: 10%/15%/20%/25%
- Total armor bonus: 10%/15%/20%/25%
- Night vision bonus: 200/400/600/800
- Notes: Affects all allies. Grants flat attack damage bonus based on main attack damage. Grants armor based on total armor.
- Increased base attack damage from 24‒30 to 26‒32.
- Talents:
- LVL 20+100 Lucent Beam damage increased to +125.LVL 20+8 all stats increased to +10.LVL 2530% lifesteal increased to 35%.
- Talents:
- LVL 10+300 cast range increased to +400.LVL 10+15 attack speed increased to +20.LVL 2525% lifesteal increased to 30%.
- Increased base health regeneration from 0 to 0.5.
- Increased base attack damage from 20‒26 to 24‒30.
- Increased agility gain from 3.1 to 3.6.
- Reduced base movement speed from 330 to 325.
- Talents:
- LVL 10+200 cast range increased to +300.
- Reduced agility gain from 3.3 to 3.1.
- Reduced Lunar Blessing nighttime vision bonus from 250/500/750/1000 to 200/400/600/800.
- Talents:
- LVL 10+20 attack speed reduced to +15.LVL 20+10 all stats reduced to +8.
- Reduced Lunar Blessing primary attribute bonus from 8/14/20/26 to 6/12/18/24.
- Talents:
- LVL 15
- Increased intelligence gain from 1.85 to 1.9.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- ReworkedLunar Blessing.
- OldLunar Blessing
- Provides all nearby allied heroes with constant bonus damage as well as extra night vision for Luna.
- Radius: 1200
- Attack damage bonus: 14/12/30/38
- Night vision bonus: 200/400/600/800
- Notes: Only affects heroes. The damage bonus is flat.
- NewLunar Blessing
- Increases the primary attribute for Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
- Radius: 1200
- Primary attribute bonus: 6/12/18/24
- Night vision bonus: 200/400/600/800
- Notes: Only affects heroes.
- Talents:
- LVL 15
- Talents:
- LVL 15-3s Lucent Beam cooldown increased to -4s.
- Reduced strength gain form 2.5 to 2.2.
- Reduced Lucent Beam cast time from 0.5 to 0.4.
- Talents:
- LVL 10+150 cast range increased to +200.LVL 15-2s Lucent Beam cooldown increased to -3s.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 335 to 330.
- Talents:
- LVL 10+20 movement speed ➜ +150 cast range.LVL 10+15 attack damage ➜ +20 attack speed.LVL 15LVL 15+150 health ➜ -2s Lucent Beam cooldown.LVL 20+15% magic resistance ➜ +100 Lucent Beam damage.LVL 20+25 attack speed ➜ +10 all stats.LVL 25
- Talents:
- LVL 10+15 movement speed increased to +20.LVL 20+10% magic resistance increased to +15%.
- Increased strength gain from 2.2 to 2.5.
- Reduced base health regeneration from 0.25 to 0.
- Reduced Lucent Beam cast time from 0.6 to 0.5.
- Reduced base attack damage from 26‒32 to 20‒26.
- Reduced Lunar Blessing nighttime vision bonus from 1000 on each level to 250/500/750/1000.
- Talents:
- LVL 10+4 armor ➜ +15 movement speed.
- Moon Glaives' bounce damage is no longer affected by spell damage amplification, and can no longer spell lifesteal.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base movement speed from 330 to 335.
- Increased Lucent Beam stun duration from 0.6 to 0.8.
- Increased base health from 150 to 180.
- Increased turn rate from 0.4 to 0.6.
- Aghanim's Scepter upgrade:
- Now also reduces Eclipse beam interval from 0.6 to 0.3.
- Increased strength gain from 1.9 to 2.2.
- Reduced Eclipse cooldown from 160/150/140 to 140 on each level.
- Aghanim's Scepter upgrade:
- Increased Eclipse number of beams from 6/10/14 to 6/12/18.
- Increased base armor from 0 to 1.
- Eclipse no longer ignores ancient creeps, Roshan and creep-heroes.
- Aghanim's Scepter upgrade:
- Eclipse
- Adds a 2500-cast range unit-targeting and ground-targeted functionality.
- When ground-targeted, grants ground vision within its area.
- When cast on an ally, the ability effects follow them, similar to how a regular Eclipse cast follows Luna.
- Added↓↓ Double-tapping support, doing so self-casts Eclipse.
- Eclipse
- Increased Moon Glaives number of bounces from 1/2/3/5 to 1/2/3/6.
- Increased Eclipse number of beams from 4/7/10 to 5/8/11.
- Aghanim's Scepter upgrade:
- Increased Eclipse number of beams from 5/8/12 to 6/10/14.
- Moon Glaives
- Can now bounce back on the same units if it already hit all other units nearby.
- Increased damage reduction per bounce from 30% to 35%.
- Aghanim's Scepter upgrade:
- Increased Eclipse max beams per unit from 6 to Indefinite.
- Increased Lunar Blessing attack damage bonus from 14/20/26/32 to 14/22/30/38.
- Increased Moon Glaives number of bounces from 1/2/3/4 to 1/2/3/5.
- Reduced Moon Glaives bounce damage reduction from 35% to 30%.
- Increased base attack damage from 21‒27 to 26‒32.
- Increased Lunar Blessing attack damage bonus from 8/16/24/32 to 14/20/26/32.
- Addednew Bound Radius mechanic. [?]
- Luna has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Luna has the
- Increased strength gain from 1.75 to 1.9.
- Increased base movement speed from 320 to 330.
- Aghanim's Scepter upgrade:
- Increased Eclipse max beams per unit from 5 to 6.
- Lunar Blessing
- Eclipse now turns daytime into nighttime for 10 seconds.
- ReworkedLunar Blessing.
- OldLunar Blessing
- Nearby ranged units gain the power of the moon, increasing their attack damage.
- Radius: 900
- Ranged attack damage bonus: 6%/13%/20%/27%
- NewLunar Blessing
- Provides all nearby allied heroes with constant bonus damage as well as extra night vision for Luna.
- Radius: 900
- Attack damage bonus: 6/12/18/24
- Night vision bonus: 250/500/750/1000
- Notes: Only affects heroes. Grants flat attack damage bonus and nighttime vision bonus.
- Increased Lucent Beam stun duration from 0.01/0.1/0.3/0.6 to 0.6 on each level.
- Increased Lunar Blessing radius from 300 to 900.
- Aghanim's Scepter upgrade:
- No longer reduces Eclipse cooldown to 90.
- Updated the following abilities' effects:
- AddedMoon Glaives Unique Attack Modifier ability notes.
- Lucent Beam
- Increased cast range from 600 to 800.
- Increased stun duration from 0.01 on each level to 0.01/0.1/0.3/0.6.
- Reduced mana cost from 95/110/125/140 to 90/100/110/120.
- Updated Moon Glaives warning message.
- Eclipse
- Changeddamage per beam from always using damage values of Level 4 to damage based on the current level of Lucent Beam.
- Reduced stun duration from 0.6 to 0. [?]
- Reduced mana cost from 250/350/450 to 150/200/250.
- Increased cooldown from 140/120/100 to 140 on each level.
- Aghanim's Scepter upgrade:
- Eclipse
- No longer reduces mana cost to 225/325/425.
- Reduced cooldown from 130/110/90 to 90 on each level.
- Eclipse
- Increased base attack damage from 11‒17 to 21‒27.
- Eclipse
- Changeddamage per beam from using values of the current level to always using values of a Level 4 Lucent Beam.
- Increased beam stun duration from 0.01/0.1/0.3/0.6 to 0.6 on each level.
- Reduced Moon Glaives bounce damage reduction from 40% to 35%.
- Increased attack range from 300 to 330.
- Increased intelligence gain from 1.65 to 1.85.
- Reduced attack range from 325 to 300.
- Increased attack range from 225 to 325.
- Reduced Eclipse max beams per unit from 5 to 4.
- Aghanim's Scepter upgrade:
- Reduced Eclipse max beams per unit from 8 to 5.
- Updated hero description.
- Fixed the following abilities with multiple Lunas:
- Increased Eclipse cooldown from 130/110/65 to 140/120/100.
- Aghanim's Scepter upgrade:
- Increased Eclipse cooldown from 125/90/45 to 130/110/90.
- Reduced cast point from 0.5 to 0.4.
- Reduced cast backswing from 0.83 to 0.6.
- AddedAghanim's Scepter upgrade for Luna:
- Eclipse
- Increases the number of beams to 5/8/12.
- Increases the maximum beams per unit to 8.
- Reduces cooldown to 125/90/45
- Reduces mana cost to 225/325/425.
- Eclipse
- Reduced base health regeneration from 0.5 to 0.25.
- Increased Moon Glaives search radius from 300 to 400.
- Reduced Moon Glaives bounce damage reduction from 40% to 35%.
- Increased Eclipse max beams per unit from 3/4/5 to 5 on each level.
- Eclipse
- Reduced max beams per unit from Indefinite to 3/4/5.
- Increased number of beams from 5/8/10 to 5/8/11.
- Reduced Lucent Beam mana cost from 100/115/135/150 to 95/110/125/140.
- Moon Glaives
- Increased search radius from 300 to 400.
- Reduced bounce damage reduction from 44% to 40%.
- Reduced strength gain from 2 to 1.75.
- Rescaled base agility and gain from 20 + 2.85 to 22 + 2.8.
- Reduced base intelligence from 16 + 1.75 to 14 + 1.65.
- Increased base attack damage from 10‒18 to 11‒17.
- Increased base attack time from 1.6 to 1.7.
- Moon Glaives
- Reduced search radius from 500 to 300.
- Increased bounce damage reduction from 30% to 44%.
- Reduced Lunar Blessing ranged attack damage bonus from 8%/16%/26%/34% to 6%/13%/20%/27%.
- Reduced base strength and gain from 16 + 2.25 to 15 + 2.
- Reduced agility gain from 3 to 2.85.
- Reduced base intelligence and gain from 15 + 1.8 to 14 + 1.75.
- Reduced base attack damage from 15‒23 to 10‒18.
- Increased Moon Glaives bounce damage reduction from 19% to 30%.
- Reduced Lunar Blessing radius from 900 to 300.
- Increased Lucent Beam mana cost from 95/110/125/140 to 100/115/135/150.
- Increased Moon Glaives bounce damage reduction from 17% to 19%.
- Increased Eclipse cooldown from 120/90/30 to 130/95/50.
- Added
-beamcounter
to keep count number of Lucent Beam cast.
- Increased base health from 100 to 150.
- RemovedAghanim's Scepter upgrade for Luna.
- No longer increases Eclipse number of beams to 8/10/12 and cooldown to 120/90/60.
- Reduced Eclipse number of beams from 6/8/10 to 5/8/10.
- AddedAghanim's Scepter upgrade for Luna:
- Eclipse
- Increases the number of beams to 8/10/12.
- Increases cooldown to 120/90/60.
- Eclipse
- Lucent Beam now stuns for 0.1 seconds.
- Increased Moon Glaives bounce damage reduction from 15% to 17%.
- Increased Lucent Beam mana cost from 70/80/90/100 to 95/110/125/140.
- Eclipse
- Rescaled mana cost from 300 on each level to 250/350/450.
- Increased search radius from 500 to 600.
- Reduced Moon Glaives damage reduction per bounce from 17% to 15%.
- Reduced base attack damage from 19‒27 to 15‒23.
- Increased base attack time from 1.5 to 1.6.
- Rescaled Lucent Beam mana cost from 70/80/90/100 to 100 on each level.
- Addeda 4th level to all basic abilities.
- Lucent Beam
- Rescaled damage from 75/150/250 to 75/150/225/300.
- Increased mana cost from 85 to 100.
- Reduced cooldown from 8 to 6.
- Lunar Blessing
- Renamedfrom Trueshot Aura to Lunar Blessing.
- Updated icon.
- ChangedLegacy Keys from A to L.
- Rescaled ranged attack damage bonus from 10%/20%/30% to 8%/16%/26%/34%.
- Moon Glaives
- Now reduces damage by 17% per bounce.
- Rescaled number of bounces from 2/3/4 to 2/3/4/5.
- ReworkedEclipse.
- OldEclipse
- Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
- Radius: 500
- Beam interval: 2/1.25/0.75
- Damage per beam: 250
- Initial mana to cast: 200
- Mana per second: 175
- Minimum mana cap: 100
- Cooldown: 210
- Notes: This is a toggle ability. Automatically toggles Off when the mana falls below the minimum required amount. Deals damage to every enemy within the area on each interval.
- NewEclipse
- Calls to the moon's magic, summoning concentrated bursts of Lucent Beams to damage targets around Luna.
- Cast time: 1
- Search radius: 500
- Number of beams: 6/8/10
- Beam interval: 0.1
- Mana cost: 300
- Cooldown: 120
- Notes: Applies Lucent Beam of the current level on enemies, including the mini-stun. If it is not leveled, Eclipse does nothing on cast.
- Rescaled base attack damage from 23‒23 to 19‒27.
- Reduced Lucent Beam mana cost from 75 to 65.
- ReplacedLunar Elemental with Trueshot Aura.
- OldLunar Elemental
- Calls to the moon to summon a lunar being.
- Number of ghosts: 1
- Summons duration: 60
- Mana cost: 50
- Cooldown: 30
- NewTrueshot Aura
- An aura that gives friendly units around the Priestess bonus damage to their ranged attacks.
- Ranged attack damage bonus: 10%/20%/30%
- Radius: 900
- Eclipse
- Reduced minimum mana cap from 400 to 100.
- Reduced initial mana to cast from 500 to 200.
- ReworkedEclipse.
- OldEclipse
- Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
- Cast range: 600
- Radius: 300
- Beam interval: 1
- Damage per beam: 250
- Duration: 3/4/5
- Mana cost: 200
- Cooldown: 110/100/90
- Notes: This is a channeled ability. Deals damage to every enemy within the area on each interval.
- NewEclipse
- Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.
- Radius: 500
- Beam interval: 2/1.25/0.75
- Damage per beam: 250
- Initial mana to cast: 500
- Mana per second: 175
- Minimum mana cap: 400
- Cooldown: 210
- Notes: This is a toggle ability. Automatically toggles Off when the mana falls below the minimum required amount. Deals damage to every enemy within the area on each interval.
- Created
Patch History[]
Patch
Description
-
- Fixed the following abilities' interaction with Moon Glaives:
- Reduced versus scale from 0.75 to 0.74.
- Addednew Adjectives attributes. [?]
- Luna has the following values: Blue
1
, Female1
, Steed1
, Legs2
and Nose1
.
- Luna has the following values: Blue
- Updated Eclipse ability backend strings.
- Fixed an issue with Moon Glaives not bouncing off of revealed invisible units.
- Lucent Beam
- Fixed ability not playing its target sound effect when targeting the ground.
- Now plays the caster sound only when targeting a unit.
- Eclipse
- Reduced hero target sound volume from 0.8 to 0.7.
- Fixed Eclipse using Lucent Beam's target sound when hitting enemies, instead of using its own.
- Updated Lucent Beam particles.
- Increased max polygon counts.
- Updated default hero model.
- Updated attack animations.
- Added hero to New Player List pool.
- Added Arcane Rune responses.
- Added new loadout slot for Head.
- Fixed the ability interaction with Eclipse and moving Aghanim's Scepter out of the backpack.
-
- Updated default item build.
-
- Fixed ability interactions between Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness (5.61-7.20)". and Lunar Blessing.
- Fixed Moon Glaives appearing in Fog of War.
- Minor updates to default hero model.
- Added Russian voiceover.
- Fixed a crash relating to Eclipse when Luna has Aghanim's Scepter.
- Moon Glaives now properly kill Undying Zombie.
- Eclipse no longer attempts to target Undying Zombie.
-
- Eclipse
- Fixed upgraded ability sound effects.
- Fixed upgraded ability not ending when the target dies.
- Fixed various and other minor issues with the upgraded ability.
- Eclipse
-
- Fixed the first beam of Eclipse not working if cast in Fog of War.
- Lunar Blessing now properly applies to invulnerable units.
- Added to Dota2 workshop with new model and texture files.
- Updated default hero model.
-
- Fixed default hero model missing its head.
- Fixed Lunar Blessing affecting some non-hero units like Familiar and Spirit Bear.
-
- Updated Moon Glaives Alt note stating that it works with crits.
- Beefed up Lucent Beam impact a tiny bit.
- Fixed various bounce abilities (i.e. Moon Glaives) malfunctioning if the target dies during it.
- Moon Glaives
- Fixed ability bouncing on wards.
- Fixed glaives bounce order.
- Addedto Captain's Mode.
- Fixed Eclipse ending if Luna is affected by Cyclone sources.
- AddedLuna.
-
- Moon Glaives
- Fixed ability only using base damage for its bounces.
- Fixed ability not bouncing on spell immune enemies.
- Fixed ability damage bugs with Luna's illusions.
- Eclipse
- Fixed beams hitting units in Fog of War.
- Fixed ability affecting Roshan and ancient creeps.
- Fixed ability casting an extra Lucent Beam.
- Moon Glaives
-
- Updated default hero effects.
- Fixed default hero model during invisibility.
- Moon Glaives
- Fixed Luna's illusions doing extra damage on bounces.
- Fixed various ability interaction bugs with illusions.
- Fixed ability damaging units in Fog of War.
- Eclipse
- Fixed ability not resetting its cooldown with Refresher Orb.
- Fixed missing ability tooltip.
- Fixed Moon Glaives having incorrect interactions with Spellblock.