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Luna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.2
24 + 3.4
23 + 1.9
Level 0 1 15 25 30
Health 200 620 1220 1900 2160
+0.5 +2.6 +5.68 +9.08 +10.38
Mana 75 351 663 1035 1179
+0 +1.15 +2.48 +4.03 +4.61
Armor 2 6 13.93 21.6 24.77
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 26‒32 50‒56 97‒103 143‒149 162‒168
Attack Rate 0.59/s 0.73/s 1.01/s 1.28/s 1.39/s
Attack Range Ranged 330 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35+0.54
Projectile Speed 900
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Lucent Beam

Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.


Luna minimap icon.pngLuna, the Moon Rider
▶️ "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow.

Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.


Lucent Beam
Lucent Beam icon.png
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.4+0.47
Cast Range: 800
Damage: 75/150/225/300 (Talent 175/250/325/400)
Stun Duration: 0.8 (Talent 1.2)
With Aghanim's Shard Hero Search Radius: 325
With Aghanim's Shard Instant Attack Search Radius: 500
With Aghanim's Shard Number of Instant Attacks: 1
Cooldown: 9/8/7/6 (Talent 5.5/4.5/3.5/2.5)
Mana: 90/100/110/120 (With Aghanim's Shard 40/50/60/70)
Aghanim's Shard upgrade: Allows Lucent beam to be ground targeted with a 325 target search radius. Also releases an attack on a random target within 500 range of the Lucent Beam and reduces mana cost by 50.
Blocked by Linken's Sphere. Blocked even when ground-targeted.
Buff modifier_lucent_beam_buff: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.


  • Lucent Beam first applies the damage, then the debuff.
  • Luna's glaive emits particles during the cast time, visible to everyone.
  • With Aghanim's Shard icon.png Aghanim's Shard, Lucent Beam additionally gains ground-targeting functionality.
    • When ground-targeted, Lucent Beam does not require any vision or True Sight. It can hit invisible and enemies inside the Fog of War.
    • Only searches for heroes (including illusions, clones and creep-heroes) within the search area. Other units are ignored.
    • This means if there are no heroes within the search area, Lucent Beam does no damage.
    • Provides 300 radius ground vision at the targeted point for 3 seconds when ground-targeted.
  • With Aghanim's Shard icon.png Aghanim's Shard, Lucent Beam causes Luna to perform instant attacks on 1 random enemy within 500 radius of the targeted point.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (including Moon Glaives). They do not have True Strike, but ignore disarms.
    • The targets are chosen completely randomly, there are no priorities.
    • The attacks do not target invisible units, but can target units in Fog of War.
    • The instant attacks originate from the targeted point or unit.
    • When ground-targeted, the attacks originate from the targeted point even if the beam found and hit a nearby enemy hero.

Moon Glaives
Moon Glaives icon.png
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Search Radius: 500
Number of Bounces: 3/4/5/6
Damage Reduction per Bounce: 56%/50%/44%/38% (Talent 48%/42%/36%/30%)
Can be disjointed. When disjointed by the primary attack target, it does not bounce. When disjointed by a secondary target, the disjointing unit is not registered as hit, meaning the attack can immediately bounce on it again if within range. A disjointed bounce still counts towards the max bounces.
Buff modifier_luna_moon_glaive: Undispellable. Persists death.
Ability Draft Notes
Ability Draft Notes:
Moon Glaives uses a projectile after the primary attack for Melee Melee heroes.
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.


  • The glaives deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
    • This means it works with critical strike and quell, since these are included in the initial damage calculations.
    • This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
    • It also means that other conditional attack damage bonuses (i.e. Javelin icon.png Javelin damage proc) are not included, since these happen later in the calculations as well.
  • Effectively increases Luna's attack damage by 71.88%/93.75%/120.26%/153.89% (Talent 93.1%/122.47%/158.69%/205.88%) if all bounces hit.
  • Can bounce back to the same units if it already hit all other nearby units. Cannot bounce on enemies in the Fog of War.
    • Does bounce to, but does not damage ethereal units. Does not bounce to invisible units.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
  • Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.

Lunar Blessing
Can be used by illusions. Disabled by Break. Pierces spell immunity. EL
Lunar Blessing icon.png
Increases the attack damage for Luna and nearby allied heroes. Luna is also blessed with increased vision range at night.
Radius: 1200 (Talent Global)
Self Night Vision Bonus: 250/500/750/1000
Attack Damage Bonus: 5/15/25/35 (Talent 40/50/60/70)
Aura Linger Duration: 0.5
Buff modifier_luna_lunar_blessing: Undispellable. Persists death.
Buff modifier_luna_lunar_blessing_aura: Undispellable. Persists death.
The Goddess of the Moon smiles upon her kin.


  • Increases Luna's night vision to a total of 1050/1300/1550/1800.
  • The aura's buff lingers for 0.5 seconds.
  • Upon learning, Luna emits very faint pulsing particles around her.
  • Despite the tooltip, the aura affects non-hero units as well.

Eclipse icon.png
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.5+0.37
Search Radius: 675
Number of Beams: 6/9/12 (With Aghanim's Scepter 6/12/18)
Max Beams per Unit: 5 (With Aghanim's Scepter 6/12/18)
Beam Interval: 0.6 (With Aghanim's Scepter 0.3)
Eclipse Duration: 2.4/4.2/6 (With Aghanim's Scepter 1.5/3.3/5.1)
Talent Stun Duration per Beam: 0.2
With Aghanim's Scepter Cast Range: 2500
Cooldown: 140/130/120 (Talent 120/110/100)
Mana: 150/200/250
Aghanim's Scepter upgrade: Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Buff modifier_luna_eclipse: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
Ability Draft Notes
Ability Draft Notes:
Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.


  • Eclipse's beams deal damage based on the current level of Lucent Beam. If it is not leveled, Eclipse deals no damage.
  • Eclipse turns the time of day into nighttime for 10 seconds. This is independent from Eclipse's duration.
  • Luna's glaive emits particles during the cast time, visible to everyone.
  • Multiple casts of Eclipse work fully independently from each other.
  • When Luna dies, Eclipse ends prematurely. However, the nighttime it created persists.
  • Maximum possible damage to a single target (before reductions) on each level of Lucent Beam:
    • Level 1: 375 (Talent 875) (Upgradable by Aghanim's Scepter. 450/900/1350, Talent 1050/2100/3150)
    • Level 2: 750 (Talent 1250) (Upgradable by Aghanim's Scepter. 900/1800/2700, Talent 1500/3000/4500)
    • Level 3: 1125 (Talent 1625) (Upgradable by Aghanim's Scepter. 1350/2700/4050, Talent 1950/3900/5850)
    • Level 4: 1500 (Talent 2000) (Upgradable by Aghanim's Scepter. 1800/3600/5400, Talent 2400/4800/7200)
  • With the level 25 Talent talent, the beams also stun hit enemies for 0.2 seconds.
    • Since the stun is not based on Lucent Beam's stun, it is applied regardless of the ability's level.
    • The talent immediately takes effect, causing the already active casts to stun as well.
    • The beams first apply their damage, then the debuff.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Eclipse turns into an area-targeted ability. It may be cast on an ally or ground-targeted.
    • ↓↓ Double-tapping automatically targets self.
    • When targeting an ally, it follows that ally like how a regular cast follows Luna.
      • Can target any allied units, except for wards and buildings.
      • Eclipse ends when the targeted ally dies, instead of Luna.
    • When ground-targeted, it stays stationary at the targeted point.
      • Provides 675 radius ground vision for its duration.
      • Eclipse still ends prematurely when Luna dies.


Hero Talents
+0.2s Eclipse Lucent Ministun25+35 Lunar Blessing Damage
+100 Lucent Beam Damage20Global Lunar Blessing
-20s Eclipse Cooldown15-3.5s Lucent Beam Cooldown
+0.4s Lucent Beam Ministun10-8% Moon Glaives Damage Reduction

Recent Changes[]

Main Article: Luna/Changelogs
  • Reduced Eclipse cooldown from 140 on each level to 140/130/120.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Lucent Beam
      • Reduced number of instant attacks from 2 to 1.
      • Increased instant attack search radius from 325 to 500.
  • Increased Lucent Beam cooldown from 6 on each level to 9/8/7/6.
  • Increased Moon Glaives damage reduction per bounce from 50%/44%/38%/32% to 56%/50%/44%/38%.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Reduced Lucent Beam instant attack search radius from 500 to 325.
  • Talents:
Level 10 right talent changed: +15 attack speed ➜ -8% Moon Glaives damage reduction per bounce.
Level 15 left talent changed: +25 movement speed ➜ -20s Eclipse cooldown.
Level 20 right talent changed: +8 all attributes ➜ Global Lunar Blessing.
Level 25 right talent changed: 30% lifesteal ➜ +35 Lunar Blessing attack damage bonus.
  • Reduced Eclipse cast time from 0.6 to 0.5.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Increases Lucent Beam stun duration by 0.4, causes it to grant Luna 30% movement speed for 3 seconds upon cast, and turns it into a ground-targeted ability with a 325 search radius. Provides ground vision when cast on the ground.
    • New: Reduces Lucent Beam mana cost by 50, turns it into a ground-targeted ability with a 325 search radius, providing ground vision when cast on the ground, and causes it to launch 2 instant attacks on random enemies within 500 radius of the targeted point.
  • Talents:
Level 10 left talent changed: +350 cast range ➜ +0.4s Lucent Beam stun duration.

Recommended Items[]

Starting items:

  • Iron Branch icon.png Iron Branch gives some good starting attributes and can be built into Magic Wand icon.png Magic Wand later.
  • Circlet icon.png Circlet gives good starting attributes and builds into Wraith Band icon.png Wraith Band.
  • Tango icon.png Tango gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
  • Healing Salve icon.png Healing Salve allows Luna regenerate almost her entire health pool in the early game.

Early game:

  • Magic Wand icon.png Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
  • Boots of Speed icon.png Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
  • Town Portal Scroll icon.png Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.

Mid game:

  • Power Treads icon.png Power Treads increase attributes and attack speed to increase Luna's damage output.
  • Dragon Lance icon.png Dragon Lance is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
  • Manta Style icon.png Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style icon.png Manta Style's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
  • Mask of Madness icon.png Mask of Madness helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.

Late game:

  • Black King Bar icon.png Black King Bar improves Luna's survivability with spell immunity, countering enemy disables, and strength.
  • Butterfly icon.png Butterfly offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
  • Satanic icon.png Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.

Situational items:

  • Helm of the Dominator icon.png Helm of the Dominator synergizes with Lunar Blessing and gives opportunity to dominate Alpha Wolf to increase damage even more
  • Hurricane Pike icon.png Hurricane Pike, a situational upgrade of Dragon Lance icon.png Dragon Lance, provides an escaping and chasing tool for Luna.
  • Eye of Skadi icon.png Eye of Skadi provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as Faceless Void minimap icon.png Faceless Void and the enemy team has few ways to dodge a long distance Eclipse.


Roles: Carry Carry Nuker Nuker Pusher Pusher
Complexity: ★☆☆
Playstyle: Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.





  • In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
  • Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
  • The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
  • Her mount's name is Nova.