Hero
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Tears into her enemies with bouncing attacks. | |
Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with a searing Lucent Beam. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse. | |
Roles: | Carry Nuker Pusher |
Complexity: | |
Adjectives: | Blue, Female, Steed, Nose Legs ( 2 )
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Bio[]
▶️ "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
Lore:
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow.
Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Voice:
Abilities[]
Lucent Beam
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Selemene smites those who encroach upon the Nightsilver Woods.
- Lucent Beam first applies the damage, then the debuff.
- Luna's glaive emits particles during the cast time, visible to everyone.
- Provides 200 radius ground vision around the affected target for 3 seconds.
- TALENTThe Glaives fired on Lucent Beam talent launches 2 instant attacks on random enemies, closest from the target's location, within 500 search radius of the target upon cast, excluding Eclipse's beams.
- Does not launch additional instant attacks on the same unit per cast when there is only a single target.
- Despite the description, it neither launches Moon Glaives upon cast nor relies on Moon Glaves to be leveled to launch the instant attacks.
- The instant attacks originate from the targeted point or unit, they can proc any attack modifiers and on-hit effects normally (including Moon Glaives). They do not have True Strike, but ignore disarms.
- The attacks do not target invisible units but can target units in Fog of War.
- For melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
Moon Glaives
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Passive Component
Search Radius: 500
Number of Bounces: 3/4/5/6
Moon Glaives can be activated to create 4 glaives that rotate in a 175 radius around Luna for 7 seconds, reducing damage she takes by 25%. Any unit that collides with a glaive will take 75% of Luna's Attack Damage.
Ability Disjoint Notes:
Does not bounce when disjointed by the primary attack target.
When disjointed by a secondary target, the disjointing unit is not registered as hit, the attack may immediately bounce on it again if its within range. The disjointed instance still counts towards the bounce limit.
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
- If the leading attack misses, Moon Glaives do not bounce.
- The bouncing glaives travel at the same speed as the leading attack's projectile and can be further increased by attack projectile speed bonuses.
- With Luna's default attack projectile speed, the bouncing projectiles travel at a speed of 900.
- Despite its identical appearance to Luna's normal attack, the bouncing projectile deals physical spell damage. They are not instant attacks.
- These projectiles also neither trigger any attack modifier nor on-hit effects. Evasion has no effect on them.
- Does bounce to but does not damage ethereal units.
- The spell damage value is based on the attack damage value calculated for the leading attack during its attack point.
- It has the following flags:
- No-spell-lifesteal flag, preventing its damage from utilizing spell lifesteal.
- No-spell-amplification flag, preventing its damage from being amplified with spell damage amplification.
- Not affected by the actual damage taken (after reductions) by the target.
- Not affected by other conditional attack damage bonuses (e.g. Pierce) as well.
- However, the damage value fully works with critical strike and quell sources, since these are included in the initial attack damage calculation.
- The projectiles' damage is still affected by damage block sources and Bulwark, but not Resonant Pulse.
- It has the following flags:
- Effectively increases Luna's outgoing damage by 87.5%/111.04%/138.34%/171.71% ( 111.15%/143.45%/181.6%/229.45%) if all 3/4/5/6 bounces hit.
- For how much damage each Moon Glaives bounce deals (before reductions) to the affected target(s), please refer to the chart below.
- Can bounce back to the same units if it already hit all other nearby units.
- Cannot bounce to invisible units and units in the Fog of War.
- Can bounce to untargetable units from Book of Shadows and Shadow Realm.
- Does not bounce to wards, Couriers and allies, but it does bounce off of them when attacking them.
- Fully works against buildings.
- Cannot bounce to invisible units and units in the Fog of War.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
- For melee attacks, Moon Glaives uses a projectile after the primary attack.
- Adds an active component to Moon Glaives, with the passive effects still present.
- Upon cast, 4 glaives spawn from the center of Luna, logarithmically spiraling out in 1.2 seconds until reaching the orbit of revolution.
- The glaives deal damage upon cast, then orbits in a 175 radius centered around Luna at a speed of 160, and are centered on Luna for the full duration.
- The glaives are phased and are invulnerable units that self-rotates in 0.133 seconds per revolution.
- The glaives can be seen even when Luna is invisible or in the Fog of War.
- Luna performs instant attacks on hit enemies within 115 radius of the orbiting glaives.
- Although the glaives are performing the instant attacks, the damage is sourced to Luna.
- These instant attacks neither proc any attack modifiers, nor on-hit effects. They have True Strike, but completely ignore disarms.
- For melee units, if the enemy target is 350 range farther than the attacker's range, the attack will always miss.
- Successive casts refresh its active duration, but do not respawn the active glaives.
- The instant attacks' damage can be defined as expr
ΣAtk × 75%
- The active glaives neither collides with invulnerable nor hidden units.
- Fully affect enemy Couriers.
- Applies generic incoming damage reduction on Luna while active. Stacks additively with other sources of generic incoming damage manipulation.
- Reduces all damage types Luna receives, except from damage flagged as HP removal (e.g. Heartstopper Aura).
- The sound effects of the active glaives while damaging enemies are audible for Luna, including damaging invisible enemy units and damaging units through the Fog of War.
Ability
Aura
Aura
Affects
Allied Heroes
Allied Heroes
Increases the attack damage for Luna and nearby allied heroes, with Luna receiving 200% of the attack damage bonus allies receive. At night Lunar Blessing is Global, and Luna is blessed with increased vision range.
Day Radius: 1200
Night Radius: Global
Self Base Night Vision Bonus: 250/500/750/1000
Self Bonus Factor: 2
Aura Linger Duration: 0.5
Modifiers [?]
modifier_luna_lunar_blessing
Undispellable
modifier_luna_lunar_blessing_aura
Undispellable
The Goddess of the Moon smiles upon her kin.
- Grants ally heroes regular flat bonus attack damage.
- The aura's buff lingers for 2 seconds.
- Affects invulnerable, but not hidden units.
- Treat creep-heroes and clones as heroes.
- Upon learning, Luna emits very faint pulsing particles around her.
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Set Night Duration: 10
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
- Eclipse turns the Time of Day into nighttime for 10 seconds. This is independent of Eclipse's duration.
- Time of Day modifying abilities has the following priorities: Supernova ➤ Eclipse ➤ Dark Ascension.
- However, it does not interfere with the nighttime caused by Dark Ascension in any way — they do not cancel or pause each other's nighttime.
- Eclipse's beams deal damage based on the current level of Lucent Beam.
- If it is not leveled, or if the caster does not have Lucent Beam, Eclipse deals no damage. Eclipse notes fully apply.
- The maximum possible damage to a single target (before reductions) on each level of Lucent Beam is:
- Does not hit invisible units and units in the Fog of War.
- Successive casts of Eclipse work independently of each other.
- Luna's glaive emits particles during the cast time, visible to everyone.
- Adds area-targeting functionality to Eclipse. It may be unit-targeted on an ally or ground-targeted.
- ↓↓ Double-tapping automatically targets self.
- When targeting an ally, it follows that ally like how a regular cast follows Luna.
- When ground-targeted, it stays stationary at the targeted point.
- Provides 675 radius ground vision for its duration.
- Eclipse still ends prematurely when Luna dies.
- TALENTThe Eclipse mini-stun talent causes the beams to stun enemies for 0.25 seconds.
- Can stun up to a maximum of 1.25 ( 1.5/3/4.5) seconds on a single target on each Eclipse level.
- The stun duration is not based on Lucent Beam's stun and is applied regardless of Lucent Beam's ability level.
- Eclipse's beams first apply their damage, then the debuff.
- Learning this talent immediately updates all currently active Eclipse instances.
- Lucent Beams applied is based on Luna's current ability level when acquired.
Moon Glaives Calculations[]
Level | Moon Glaives Attack Damage as Physical Spell Damage Dealt at nth Hit Unit | |||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | |
LEVEL 1 () |
50% (58%) |
25% (33.64%) |
12.5% (19.51%) | |||
LEVEL 2 () |
55% (63%) |
30.25% (39.69%) |
16.64% (25%) |
9.15% (15.75%) | ||
LEVEL 3 () |
60% (68%) |
36% (46.24%) |
21.6% (31.44%) |
12.96% (21.38%) |
7.78% (14.54%) | |
LEVEL 4 () |
65% (73%) |
42.25% (53.29%) |
27.46% (38.9%) |
17.85% (28.4%) |
11.6% (20.73%) |
7.54% (15.13%) |
Talents[]
Hero Talents | ||
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+0.25s Eclipse Lucent Ministun | 25 | +20 Lunar Blessing Damage |
+100 Lucent Beam Damage | 20 | 2 Moon Glaives fired on Lucent Beam |
-30s Eclipse Cooldown | 15 | -2s Lucent Beam Cooldown |
+0.3s Lucent Beam Ministun | 10 | -8% Moon Glaives Damage Reduction |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced Moon Glaives damage reduction per bounce from 56%/50%/44%/38% to 50%/45%/40%/35%.
- Aghanim's Shard upgrade:
- Moon Glaives
- Increased damage reduction from 20% to 25%.
- Increased buff duration from 6 to 7.
- Moon Glaives
- Reduced Eclipse cooldown from 140/130/120 to 110 on each level.
- Aghanim's Shard upgrade:
- Moon Glaives
- Increased orbit radius from 150 to 175.
- Increased glavies collsion radius from 90 to 115.
- Moon Glaives
- REWORKEDAghanim's Shard upgrade:
- OLDGrants self a 15-second 17 attack damage bonus buff every time an enemy hero is hit by Lucent Beam. This includes beams fired from Eclipse.
- NEWAdds an active component to Moon Glaives.
- Grants 20% incoming damage reduction while active.
- Creates 4 glaives that have a 6-second duration, orbiting around Luna in 150 radius.
- If any of the glaives collide with an enemy unit, it deals 75% of Luna's attack damage as damage once per its revolution.
- UThe glaives has a 90-collision radius.
- Has a 25-mana cost and 25-second cooldown.
</div> </div>
Recommended Items[]
Starting items:
- Iron Branch gives some good starting attributes and can be built into Magic Wand later.
- Circlet gives good starting attributes and builds into Wraith Band.
- Tango gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
- Healing Salve allows Luna regenerate almost her entire health pool in the early game.
Early game:
- Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
- Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
- Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.
Mid game:
- Power Treads increase attributes and attack speed to increase Luna's damage output.
- Dragon Lance is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is low and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
- Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
- Mask of Madness helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.
- Aghanim's Scepter will greatly increase the effectiveness of Eclipse as it will allow Luna to cast Eclipse either on an allied unit and have its effects follow them, or cast it on an area. It will also increase total beams and duration, remove the limit on beams per unit, and make the beams appear twice as fast. It is a great item for Luna when her team has a powerful initiator such as Faceless Void and the enemy team has few ways to dodge a long distance Eclipse.
Late game:
- Black King Bar improves Luna's survivability with spell immunity, countering enemy disables, and giving her bonus strength and damage.
- Butterfly offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
- Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.
- Hurricane Pike, a situational upgrade of Dragon Lance, provides an escaping and chasing tool for Luna.
- Aghanim's Shard will allow Luna to use Moon Glaives as an active ability to create 4 glaives that will rotate around her in a 150 radius for 7 seconds, reducing damage she takes by 25% while also dealing 75% of Luna's Attack Damage to enemies thart collides with a glaives.
- Monkey King Bar can give Luna great attack speed and damage output while also giving her attacks a chance to pierce evasion.
Situational items:
- Blink Dagger improves Luna's abilities to chase down wounded enemy heroes or escape from pursuing enemy heroes. It can also be used for the initiations with Eclipse.
- Helm of the Dominator synergizes with Lunar Blessing and gives opportunity to dominate Alpha Wolf to increase her attack damage even more.
- Witch Blade will give Luna bonus armor, attack speed and intelligence, and will also increase the projectile speed of Moon Glaives and make them have true strike every 9 seconds. Later it can be upgraded into Parasma that will allow Luna's attacks to weaken magic resistance of enemy heroes, making them more vulnerable to Lucent Beam and Eclipse's magical damage output.
- Eye of Skadi will provide Luna with great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
- Daedalus will give Luna a great amount of bonus attack damage and will allow Moon Glaives to deal critical strikes to enemies.
- Silver Edge can give Luna great attack speed, chance to deal critical strikes, escaping mechanism and will also allow her to apply a break on an enemy hero that gets attacked by it.
- Linken's Sphere can give Luna the ability to block all the single-targeted abilities, especially spell-immunity piercing ones. If Luna combines it with Black King Bar, her survivablity will improve drastically.
- Disperser can give Luna very high attack damage, as well as good points of agility and intelligence, and will allow Moon Glaives to burn mana of enemy heroes, making it very useful against heroes who rely on mana like Medusa. Disperser will also allow Luna to slow down enemy heroes to keep them in range of Eclipse and to dispel either herself or her allies and make them unslowable.
- Abyssal Blade's bash will proc often thanks to Luna's high attack speed even if she is ranged hero. Abyssal Blade also allows Luna to stun an targeted enemy hero even if they are spell immune and will also provide her with damage block.
- Bloodthorn will give Luna great amount of attack speed, attack damage, intelligence, and will also provide her with health regeneration, mana regeneration and magic resistance. Bloodthorn will also allow Luna to silence an enemy hero, preventing them from dodging Eclipse and will cause Moon Glaives to have true strike on the silenced target while passively allowing Luna's attacks to weaken enemy spell damage.
- Radiance will give Luna great attack damage along with another way of damaging multiple enemies at once if Moon Glaives get disabled by Break, and will also give her good damage output and evasion.
- Rod of Atos will give Luna bonus health and intelligence, allowing her to withstand more damage and use her abilities more often, and will also allow her to root an enemy hero to keep them in her attack range and in range of Eclipse. Later it can be upgraded into Gleipnir that can root multiple enemy heroes at once, and allow Luna's attacks to trigger chain lightning that can bounce between multiple enemies and damage them.
- Gleipnir will allow Luna to root multiple heroes at once, giving her a tool to keep her enemies in range for Aghanim's Scepter upgraded Eclipse while also giving her a chance to have her attacks release a chain lighting that will bounce between enemies and damage them, making this item very good against heroes who rely on illusions and mobility to be effective. Gleipnir's active ability will also allow her to detect invisible heroes if they get caught in it's radius. Gleipnir can make Luna strong even against most heroes she would usually have difficulties to fight against.
- Veil of Discord will give Luna mana regeneration and a fair amount of attributes for early game, and will also allow her to make enemy heroes suffer more damage from Lucent Beam and Eclipse. Veil of Discord can later be upgraded into Shiva's Guard which can do the same, and which can also reduce attack speed, heals and lifesteal of enemy heroes while also giving Luna great attributes and lots of armor.
- Ethereal Blade can give Luna protection against heroes who rely on direct attacks in order to deal damage, extra cast range for Lucent Beam and Aghanim's Scepter upgraded Eclipse along with extra mana regeneration. And it can also be used to disarm an enemy hero and make them more vulnerable to Eclipse's damage, especially when Eclipse is upgraded by Aghanim's Scepter. But watch out, smarter enemies can counter this either with Black King Bar, Nullifier or Revenant's Brooch.
- Dagon will give Luna some nice attributes and even more magical damage burst, and will also provide her with spell lifesteal, allowing Luna to greatly heal herself using Lucent Beam and Eclipse, similarly to Satanic. It will also give Luna another tool to put Linken's Sphere on cooldown so that her allies can freely use their single-targeted abilities on enemy heroes who try to protect themselves against it.
- Parasma, an upgrade for Witch Blade will allow Luna's attack projectiles from Moon Glaives to travel much faster and to have a true strike every 9 seconds, it will also give her more attack speed, armor and intelligence. Parasma's will also allow Luna's attacks to weaken enemy magic resistance by 20%% for 3 seconds, making them more vulnerable to Lucent Beam and Eclipse's magical damage output.
- Revenant's Brooch will give Luna very high attack damage output, spell lifesteal that will allow Luna to greatly heal herself using Lucent Beam and Eclipse, and will allow her attacks to deal magical damage that can bypass enemy armor and which can attack enemies who try to protect themselves with Ethereal Blade, giving Luna another way of attacking ethereal units when Eclipse and Lucent Beam are unavailable for Luna to use, at the cost of 50 mana for each attack while Revenant's Brooch is toggled on.
- Refresher Orb can give Luna great health regeneration, mana regeneration and good damage output, and will also allow her to use Aghanim's Shard upgraded Moon Glaives and Aghanim's Scepter upgraded Eclipse and other items she has twice in succession.
- Scythe of Vyse can greatly increase Luna's intelligence and mana regeneration, allowing her to use Lucent Beam and Eclipse more often, and will also allow her to hex enemy heroes, preventing them from attacking her with either normal attacks, abilities or items and from escaping Eclipse.
- Shiva's Guard, an upgrade for Veil of Discord will give Luna nice attributes and great armor, allowing Luna to withstand more damage while also allowing Luna to weaken attack speed, healing and magic resistance of nearby enemy heroes, making them more vulnerable to Lucent Beam's and Eclipse's magical damage output.
- Spirit Vessel can give Luna some attribute points and armor, more health and mana, and will allow her to reduce enemy hero's maximum health by 4% of current health per second, and to reduce any healing they receive, making it easier for Luna to finish them off with Eclipse.
- Guardian Greaves will allow Luna to restore her mana, allowing her to use Lucent Beam more often, heal herself and her allies around her, and will also allow her to apply a basic dispel on herself. Guardian Greaves combined with other dispelling items Luna usually goes for like Satanic, Black King Bar and Manta Style can greatly increase Luna's survivability.
- Nullifier can give Luna very high damage output, good armor, and the ability to apply a basic dispel on enemy heroes. Allowing Luna to foil escape attempts with items like Wind Waker, Glimmer Cape, and Aeon Disk.
- Dust of Appearance is an important item for Luna to carry when enemy has lots of heroes who can turn invisible, especially since Eclipse cannot strike invisible units at all, not even when upgraded with Aghanim's Scepter.
- Overwhelming Blink, an strength-themed situational upgrade of Blink Dagger, can weaken enemy heroes's movement and attack speed while also damaging them, allowing Luna to finish them more easily with Eclipse.
- Swift Blink, an agility-themed situational upgrade of Blink Dagger, can greatly boost Luna's agility, attack speed and damage she needs for teamfights.
- Arcane Blink, an intelligence-themed situational upgrade of Blink Dagger, can reduce mana costs from Lucent Beam and Eclipse, increase the stun duration from both Lucent Beam and 0.25 Eclipse Lucent Beam Mini-stun talent for Eclipse, and can also reduce cast time for Eclipse, making it much easier for Luna to initiate or counter-initiate with Eclipse.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
- Her mount's name is Nova.
Gallery[]
Model before November 21, 2013 Patch
Luna Concept art for Dragon's Blood
Luna on the Ability Draft splash art in the New Bloom 2014 update.