Luna

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Luna
Luna icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2.2
24 + 3.4
23 + 1.9
Level 0 1 15 25 30
Health 200 620 1220 1900 2160
Health regen 0.5 2.6 5.68 9.08 10.38
Mana 75 351 663 1035 1179
Mana regen 0 1.15 2.48 4.03 4.61
Armor 2 6 13.93 21.6 24.77
Att/sec 0.59 0.73 1.01 1.28 1.39
Damage 26‒32 50‒56 97‒103 143‒149 162‒168
Magic resistance 25%
▶️ Movement speed 325
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 330
Projectile speed 900
Attack animation 0.35+0.54
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Default

Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.

Bio[edit]

Luna minimap icon.pngLuna, the Moon Rider
▶️ "I was once the scourge of the plains, a terror on the wind. What hope do our enemies think they have?"
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow.

Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

Abilities[edit]

Lucent Beam
Lucent Beam icon.png
Affects
Enemies
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
Cast Animation: 0.4+0.47
Cast Range: 800
Damage: 75/150/225/300 (Talent 175/250/325/400)
Stun Duration: 0.8 (Talent 1.2)
With Aghanim's Shard Hero Search Radius: 325
With Aghanim's Shard Attack Search Radius: 500
With Aghanim's Shard Number of Instant Attack Targets: 2
Cooldown: 6 (Talent 2.5)
Mana: 90/100/110/120 (With Aghanim's Shard 40/50/60/70)
Aghanim's Shard upgrade: Allows Lucent Beam to be ground targeted with a 325 target search radius. Also releases an attack at up to two random targets within 500 radius from the target location. Also lowers mana cost by 50.
Modifiers
Buff modifier_lucent_beam_buff: Dispellable with any dispel.
Debuff modifier_stunned: Dispellable with strong dispels.
Selemene smites those who encroach upon the Nightsilver Woods.

Notes:

  • Lucent Beam first applies the damage, then the debuff.
  • Luna's glaive emits some particles during the cast time, visible to everyone.
  • With Aghanim's Shard icon.png Aghanim's Shard, Lucent Beam can either be cast on a unit or on the ground.
    • When targeting the ground, does not require any vision or True Sight. It can hit invisible and enemies in Fog of War.
    • Only searches for heroes (including illusions, clones and creep-heroes) within the search area. Other units are ignored.
    • If there are no heroes within the search area, Lucent Beam does no damage.
    • Lucent Beam provides 300 radius ground vision at the targeted point for 3 seconds when cast on the ground.
  • With Aghanim's Shard icon.png Aghanim's Shard, Lucent Beam causes Luna to perform instant attacks on 2 random targets within 500.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (including Moon Glaives). They do not have True Strike, but completely ignore disarms.
    • Since the attack search radius is bigger than the beam search radius, it is possible to miss both the magic damage and stun but launch an attack.
    • The attacks are always launched from the target point, even when the beam hits a target.
    • The attacks do not target invisible units, but can target units in Fog of War.


Moon Glaives
Moon Glaives icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
Search Radius: 500
Number of Bounces: 3/4/5/6
Damage Reduction per Bounce: 50%/44%/38%/32%
Can be disjointed. When disjointed by the primary attack target, it does not bounce. When disjointed by a secondary target, the disjointing unit is not registered as hit, meaning the attack can immediately bounce on it again if within range. A disjointed bounce still counts towards the max bounces.
Modifiers
Buff modifier_luna_moon_glaive: Undispellable. Persists death.
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

Notes:

  • Leveling this ability causes Luna's glaive to permanently emits blue particles, visible to everyone.
  • The bouncing glaives travel at a speed of 900 (the same speed as her attack projectile).
  • The glaives damage counts as spell damage. The damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
    • The damage amount ignores outgoing spell damage amplification and cannot spell lifesteal.
    • The glaives works with crit and quell, since these are included in the initial damage calculations.
    • This means that it does not matter how much damage the normal attack actually did to the target, since that part is being calculated on projectile hit.
    • It also means that other conditional attack damage bonuses like a Javelin icon.png Javelin proc are not included, since these calculations happen later as well.
  • Effectively increases Luna's attack damage by 87.5%/114.76%/148.21%/191.49% if all bounces hit.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
  • Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.


Lunar Blessing
Can be used by illusions. Disabled by Break. Pierces spell immunity. EL
Lunar Blessing icon.png
Ability
Aura
Affects
Allies
Increases the attack damage for Luna and nearby allied ranged player units. Luna is also blessed with increased vision range at night.
Radius: 1200
Attack Damage Bonus: 5/15/25/35
Night Vision Bonus: 250/500/750/1000
Aura Linger Duration: 0.5
Modifiers
Buff modifier_luna_lunar_blessing: Undispellable. Persists death.
Buff modifier_luna_lunar_blessing_aura: Undispellable. Persists death.
The Goddess of the Moon smiles upon her kin.

Notes:

  • Leveling this ability causes Luna to emit very faint pulsing particles around her.
  • Increases Luna's night vision to a total of 1050/1300/1550/1800.
  • Attack damage is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
  • The aura's buff lingers for 0.5 seconds.
  • Despite the in-game description, Lunar Blessing affects all allied units, not only ranged heroes.


Eclipse icon.png
Affects
Enemies
Damage
Magical
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for 10 seconds.
Cast Animation: 0.5+0.2
Search Radius: 675
Number of Beams: 6/9/12 (With Aghanim's Scepter 6/12/18)
Max Beams per Unit: 5 (With Aghanim's Scepter 6/12/18)
Beam Interval: 0.6 (With Aghanim's Scepter 0.3)
Eclipse Duration: 2.4/4.2/6 (With Aghanim's Scepter 1.5/3.3/5.1)
Talent Stun Duration per Beam: 0.2
With Aghanim's Scepter Cast Range: 2500
Cooldown: 140
Mana: 150/200/250
Aghanim's Scepter upgrade: Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Also increases total beams and duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
Modifiers
Buff modifier_luna_eclipse: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Notes:

  • Eclipse's beams deal damage based on Lucent Beam's current level, so if not learned, Eclipse deals no damage.
    • In Ability Draft, Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
  • Eclipse turns the time of day into night time for 10 seconds. This is independent from the 2.4/4.2/6 (1.5/3.3/5.1) ability duration.
    • Does not interfere with the night time caused by Dark Ascension in any way, meaning Night Stalker minimap icon.png Night Stalker's night is not paused.
    • Has a lower priority than the day time caused by Supernova.
    • When Luna dies, Eclipse stops. However, the 10 second night time duration still continues.
  • Luna's glaive emits some particles during the cast time, visible to everyone.
  • Multiple casts work fully independently from each other.
  • Maximum possible damage to a single target (before reductions):
    • Lucent Beam Level 1: 375 (Talent 875) (450/900/1350, Talent 1050/2100/3150)
    • Lucent Beam Level 2: 750 (Talent 1250) (900/1800/2700, Talent 1500/3000/4500)
    • Lucent Beam Level 3: 1125 (Talent 1625) (1350/2700/4050, Talent 1950/3900/5850)
    • Lucent Beam Level 4: 1500 (Talent 2000) (1800/3600/5400, Talent 2400/4800/7200)
  • The ministun Talent talent immediately upgrades the current active cast, causing each beam also stuns hit enemies for 0.2 seconds.
    • Since the stun is not based on Lucent Beam's stun, it is applied regardless of Lucent Beam's level.
    • The beams first apply their damage, then the debuff.
    • Does not further increases Lucent Beam's stun duration.


Talents[edit]

Hero Talents
+0.2s Eclipse Lucent Ministun2530% Lifesteal
+100 Lucent Beam Damage20+8 All Stats
+25 Movement Speed15-3.5s Lucent Beam Cooldown
+0.4s Lucent Beam Ministun10+15 Attack Speed
Notes:
  • The lifesteal talent stacks additively with other sources of lifesteal.

Recent Changes[edit]

Main Article: Luna/Changelogs
Version
Description
  • Reduced cast point from Eclipse 0.6 to 0.5.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Lucent Beam
      • No longer increases stun duration.
      • No longer grants movement speed bonus.
      • Now releases an attack at up to two random targets within 500 radius from the target location. These attacks bounce like glaives normally do.
      • Reduces mana cost by 50.
  • Talents:
Level 10 left talent changed: +350 cast range ➜ +0.4s Lucent Beam stun.
  • Increased base Agility attribute symbol.png agility from 18 to 24.
  • Reduced base attack damage from 32-38 to 26-32.
  • Reduced Moon Glaives damage reduction per bounce from 52%/46%/40%/34% to 50%/44%/38%/32%.
  • Lunar Blessing
    • Changed attack damage bonus from 10%/18%/26%/34% to a flat 5/15/25/35.
    • Increased night vision bonus from 200/400/600/800 to 250/500/750/1000.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Luna minimap icon.png Luna:
    • Increases Lucent Beam stun duration by 0.3, causes it to grant Luna 30% movement speed for 3 seconds upon cast, and turns it into a ground-targeted ability with a 325 search radius. Provides ground vision when cast on the ground.

Recommended Items[edit]

Starting items:

  • Iron Branch icon.png Iron Branch gives some good starting attributes and can be built into Magic Wand icon.png Magic Wand later.
  • Circlet icon.png Circlet gives good starting attributes and builds into Wraith Band icon.png Wraith Band.
  • Tango icon.png Tango gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
  • Healing Salve icon.png Healing Salve allows Luna regenerate almost her entire health pool in the early game.

Early game:

  • Magic Wand icon.png Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
  • Boots of Speed icon.png Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
  • Town Portal Scroll icon.png Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.

Mid game:

  • Power Treads icon.png Power Treads increase attributes and attack speed to increase Luna's damage output.
  • Dragon Lance icon.png Dragon Lance is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
  • Manta Style icon.png Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style icon.png Manta Style's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
  • Mask of Madness icon.png Mask of Madness helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.

Late game:

  • Black King Bar icon.png Black King Bar improves Luna's survivability with spell immunity, countering enemy disables, and strength.
  • Butterfly icon.png Butterfly offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
  • Satanic icon.png Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.

Situational items:

  • Helm of the Dominator icon.png Helm of the Dominator synergizes with Lunar Blessing and gives opportunity to dominate Alpha Wolf to increase damage even more
  • Hurricane Pike icon.png Hurricane Pike, a situational upgrade of Dragon Lance icon.png Dragon Lance, provides an escaping and chasing tool for Luna.
  • Eye of Skadi icon.png Eye of Skadi provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
  • Aghanim's Scepter icon.png Aghanim's Scepter increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as Faceless Void minimap icon.png Faceless Void and the enemy team has few ways to dodge a long distance Eclipse.


Gameplay[edit]

Roles: Carry Carry Nuker Nuker Pusher Pusher
Complexity: ★☆☆
Playstyle: Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
  • Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
  • The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
  • Her mount's name is Nova.

Gallery[edit]

References[edit]