Luna
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Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
Contents
Bio[edit]
Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
Abilities[edit]

Notes:
- Lucent Beam first applies the damage, then the debuff.
- Luna's glaive emits some particles during the cast time, visible to everyone.
- With Aghanim's Shard, Lucent Beam can either be cast on a unit or on the ground.
- When targeting the ground, does not require any vision or True Sight. It can hit invisible and enemies in Fog of War.
- Only searches for heroes (including illusions, clones and creep-heroes) within the search area. Other units are ignored.
- If there are no heroes within the search area, Lucent Beam does no damage.
- Lucent Beam provides 300 radius ground vision at the targeted point for 3 seconds when cast on the ground.
- With Aghanim's Shard, Lucent Beam causes Luna to perform instant attacks on 2 random targets within 500.
- These instant attacks can proc any attack modifiers and on-hit effects normally (including Moon Glaives). They do not have True Strike, but completely ignore disarms.
- Since the attack search radius is bigger than the beam search radius, it is possible to miss both the magic damage and stun but launch an attack.
- The attacks are always launched from the target point, even when the beam hits a target.
- The attacks do not target invisible units, but can target units in Fog of War.

Notes:
- Leveling this ability causes Luna's glaive to permanently emits blue particles, visible to everyone.
- The bouncing glaives travel at a speed of 900 (the same speed as her attack projectile).
- Does not perform instant attacks. The projectile is entirely spell-based.
- The glaives do not proc any attack modifiers or on-hit effects normally, and ignore evasion. However, damage block affects them.
- The glaives damage counts as spell damage. The damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
- The damage amount ignores outgoing spell damage amplification and cannot spell lifesteal.
- The glaives works with crit and quell, since these are included in the initial damage calculations.
- This means that it does not matter how much damage the normal attack actually did to the target, since that part is being calculated on projectile hit.
- It also means that other conditional attack damage bonuses like a Javelin proc are not included, since these calculations happen later as well.
- Effectively increases Luna's attack damage by 87.5%/114.76%/148.21%/191.49% if all bounces hit.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
Aura
Allies
Notes:
- Leveling this ability causes Luna to emit very faint pulsing particles around her.
- Increases Luna's night vision to a total of 1050/1300/1550/1800.
- Attack damage is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.
- The aura's buff lingers for 0.5 seconds.
- Affects invulnerable, but not hidden units.
- Despite the in-game description, Lunar Blessing affects all allied units, not only ranged heroes.

Notes:
- Eclipse's beams deal damage based on Lucent Beam's current level, so if not learned, Eclipse deals no damage.
- In Ability Draft, Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
- Eclipse turns the time of day into night time for 10 seconds. This is independent from the 2.4/4.2/6 (1.5/3.3/5.1) ability duration.
- Does not interfere with the night time caused by Dark Ascension in any way, meaning Night Stalker's night is not paused.
- Has a lower priority than the day time caused by Supernova.
- When Luna dies, Eclipse stops. However, the 10 second night time duration still continues.
- Does not hit invisible units and units in the Fog of War.
- Luna's glaive emits some particles during the cast time, visible to everyone.
- Multiple casts work fully independently from each other.
- Maximum possible damage to a single target (before reductions):
- The ministun
talent immediately upgrades the current active cast, causing each beam also stuns hit enemies for 0.2 seconds.
- Since the stun is not based on Lucent Beam's stun, it is applied regardless of Lucent Beam's level.
- The beams first apply their damage, then the debuff.
- Does not further increases Lucent Beam's stun duration.
- With Aghanim's Scepter, ↓↓ Double-tapping automatically targets self.
- Can target any allied units, except for wards and buildings.
- Provides 800 radius ground vision for its duration when not targeting a unit.
- Eclipse cast on ground ends when Luna dies. If cast on an ally, it stops when the ally dies.
- Aghanim's Shard does not upgrade Eclipse's beams.
Talents[edit]
Hero Talents | ||
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+0.2s Eclipse Lucent Ministun | 25 | 30% Lifesteal |
+100 Lucent Beam Damage | 20 | +8 All Stats |
+25 Movement Speed | 15 | -3.5s Lucent Beam Cooldown |
+0.4s Lucent Beam Ministun | 10 | +15 Attack Speed |
- The all
/
/
stats talent effectively grants Luna 160 health, 0.8 health regeneration, 1.33 armor, 8 attack speed, 96 mana, 0.4 mana regeneration, and 8 attack damage.
- The lifesteal talent stacks additively with other sources of lifesteal.
Recent Changes[edit]
- Reduced cast point from Eclipse 0.6 to 0.5.
- Aghanim's Shard upgrade:
- Lucent Beam
- No longer increases stun duration.
- No longer grants movement speed bonus.
- Now releases an attack at up to two random targets within 500 radius from the target location. These attacks bounce like glaives normally do.
- Reduces mana cost by 50.
- Lucent Beam
- Talents:
- Level 10 left talent changed: +350 cast range ➜ +0.4s Lucent Beam stun.
- Aghanim's Shard upgrade:
- Increased Lucent Beam stun duration bonus from 0.3 to 0.4.
- Increased base agility from 18 to 24.
- Reduced base attack damage from 32-38 to 26-32.
- Reduced Moon Glaives damage reduction per bounce from 52%/46%/40%/34% to 50%/44%/38%/32%.
- Lunar Blessing
- Changed attack damage bonus from 10%/18%/26%/34% to a flat 5/15/25/35.
- Increased night vision bonus from 200/400/600/800 to 250/500/750/1000.
- Added Aghanim's Shard upgrade for Luna:
- Increases Lucent Beam stun duration by 0.3, causes it to grant Luna 30% movement speed for 3 seconds upon cast, and turns it into a ground-targeted ability with a 325 search radius. Provides ground vision when cast on the ground.
Recommended Items[edit]
Starting items:
- Iron Branch gives some good starting attributes and can be built into Magic Wand later.
- Circlet gives good starting attributes and builds into Wraith Band.
- Tango gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
- Healing Salve allows Luna regenerate almost her entire health pool in the early game.
Early game:
- Magic Wand is good on most heroes in order to get some bonus burst health as well as bonus stats.
- Boots of Speed are core on any hero for extra move speed in order to chase and to escape.
- Town Portal Scroll is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.
Mid game:
- Power Treads increase attributes and attack speed to increase Luna's damage output.
- Dragon Lance is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
- Manta Style is the core item in most games on Luna giving her damage, health, and bonus move speed. Since Manta Style's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
- Mask of Madness helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.
Late game:
- Black King Bar improves Luna's survivability with spell immunity, countering enemy disables, and strength.
- Butterfly offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
- Satanic gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.
Situational items:
- Helm of the Dominator synergizes with Lunar Blessing and gives opportunity to dominate Alpha Wolf to increase damage even more
- Hurricane Pike, a situational upgrade of Dragon Lance, provides an escaping and chasing tool for Luna.
- Eye of Skadi provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
- Aghanim's Scepter increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as Faceless Void and the enemy team has few ways to dodge a long distance Eclipse.
Gameplay[edit]
Roles: | Carry Nuker Pusher |
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Complexity: | ★☆☆ |
Playstyle: | Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.[1]
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
- Her mount's name is Nova.
Gallery[edit]
Model before November 21, 2013 Patch