Luna, the Moon Rider, is a ranged agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes an increase in their attack damage. Mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can very quickly kill a hero if that hero is unfortunate enough to catch its full blast. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her movement speed to keep her out of harm's way. Luna begins and ends a match dangerously, and if played carefully and skillfully, she will destroy anybody who stands against her.
- Lucent Beam first applies the damage, then the debuff.
- Luna's glaive emits particles during the cast time, visible to everyone.
, Lucent Beam can either be cast on a unit or on the ground.
- When targeting the ground, does not require any vision or True Sight. It can hit invisible and enemies inside the Fog of War.
- Only searches for heroes (including illusions, clones and creep-heroes) within the search area. Other units are ignored.
- This means if there are no heroes within the search area, Lucent Beam does no damage.
- Provides 300 radius ground vision at the targeted point for 3 seconds when cast on the ground.
- With instant attacks on random enemies within radius of the targeted point.
, Lucent Beam causes Luna to perform
- These instant attacks can proc any attack modifiers and on-hit effects normally (including ). They do not have True Strike, but ignore disarms.
- The targets are choosen completely randomly, there are no priorities.
- The attacks do not target invisible units, but can target units in Fog of War.
- The instant attacks originate from the targeted point or unit.
- When targeting the ground, the attacks originate from the targeted point even if the beam found and hit a nearby enemy hero.
- The bouncing glaives travel at the same speed as the leading attack's projectile.
- This means their speed is affected by projectile speed changing effects as well.
- Does not perform instant attacks. The projectile is entirely spell-based.
- The glaives deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
- This means it works with critical strike and quell, since these are included in the initial damage calculations.
- This also means that it does not matter how much damage the attack actually did to the target, since that part is being calculated on projectile hit.
- It also means that other conditional attack damage bonuses like a proc are not included, since these happen later as well.
- Effectively increases Luna's attack damage by 87.5%/114.76%/148.21%/191.49% if all bounces hit.
- Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing. Cannot bounce on enemies in the Fog of War.
- Does not bounce towards wards and allies, but it does bounce off of them when attacking them. Fully works against buildings.
- Upon learning, Luna's glaive permanently emits blue particles, visible to everyone.
- Eclipse's beams deal damage based on
's current level, so if not learned, Eclipse deals no damage.
- In Ability Draft, Lucent Beam must be drafted as well for Eclipse's beams to deal damage.
- Eclipse turns the time of day into night-time for 10 seconds. This is independent from Eclipse's duration.
- Does not interfere with the night-time caused by in any way, meaning 's night is not paused.
- Has a lower priority than the day-time caused by .
- Luna's glaive emits particles during the cast time, visible to everyone.
- Multiple casts of Eclipse work fully independently from each other.
- When Luna dies, Eclipse ends prematurely. However, the night-time it created persists.
- Maximum possible damage to a single target (before reductions):
- With the level 25 talent, the beams also stun hit enemies for seconds.
- Since the stun is not based on Lucent Beam's stun, it is applied regardless of Lucent Beam's level.
- The talent immediately takes effect, causing the already active casts to stun as well.
- The beams first apply their damage, then the debuff.
, Eclipse turns into an area-targeted ability. It may be cast on the ground or an ally.
- When targeting an ally, it follows that ally like how a regular cast follows Luna.
- When cast ond the ground, it stays stationary at the targeted point.
- Provides radius ground vision for its duration.
- Eclipse still ends prematurely when Luna dies.
|+0.2sLucent Ministun||25||30% Lifesteal|
|+100Damage||20||+8 All Stats|
|+25 Movement Speed||15||-3.5sCooldown|
|+0.4sMinistun||10||+15 Attack Speed|
- Reduced cast time from 0.6 to 0.5.
- Old: Increases stun duration by 0.4, causes it to grant Luna 30% movement speed for 3 seconds upon cast, and turns it into a ground-targeted ability with a 325 search radius. Provides ground vision when cast on the ground.
- New: Reduces mana cost by 50, turns it into a ground-targeted ability with a 325 search radius, providing ground vision when cast on the ground, and causes it to launch 2 instant attacks on random enemies within 500 radius of the targeted point.
- Level 10 left talent changed: +350 cast range ➜ +0.4s stun duration.
- Increased stun duration bonus from 0.3 to 0.4.
- Increased base agility from 18 to 24.
- Reduced base attack damage from 32-38 to 26-32.
- Reduced damage reduction per bounce from 52%/46%/40%/34% to 50%/44%/38%/32%.
- Changed attack damage bonus from 10%/18%/26%/34% to a flat 5/15/25/35.
- Increased night vision bonus from 200/400/600/800 to 250/500/750/1000.
upgrade for :
- Increases stun duration by 0.3, causes it to grant Luna 30% movement speed for 3 seconds upon cast, and turns it into a ground-targeted ability with a 325 search radius. Provides ground vision when cast on the ground.
- gives some good starting attributes and can be built into later.
- gives good starting attributes and builds into .
- gives Luna some starting health regeneration, allowing her to trade hits with enemies in lane.
- allows Luna regenerate almost her entire health pool in the early game.
- is good on most heroes in order to get some bonus burst health as well as bonus stats.
- are core on any hero for extra move speed in order to chase and to escape.
- is helpful to quickly enter fights from across the map. Luna is one of the carries that can turn the tide of battle thanks to Eclipse.
- increase attributes and attack speed to increase Luna's damage output.
- is among the most cost-effective items in the game, providing strength and agility at a reasonable price. The range increase is particularly nice on Luna since her own range is poor and she has no mobility tools to help her get in reach of enemies except her high movement speed. The item is also useful for early-mid game pushing and fighting.
- is the core item in most games on Luna giving her damage, health, and bonus move speed. Since 's illusions obtain Moon Glaives passive, they are useful for pushing and increasing damage output.
- helps Luna farm neutral and lane creeps with increased movement speed, attack speed, and lifesteal. Disassemble in the late game to build Butterfly and Satanic.
- improves Luna's survivability with spell immunity, countering enemy disables, and strength.
- offers a great mixture of heavy damage and survivability, giving Luna bonus attack speed, damage, armor, and evasion.
- gives Luna some much-needed survivability, offering Luna a burst heal to live through immense amounts of damage in fights.
- synergizes with Lunar Blessing and gives opportunity to dominate Alpha Wolf to increase damage even more
- , a situational upgrade of , provides an escaping and chasing tool for Luna.
- provides great attribute bonuses, which also benefit illusions, and the slow effect will keep enemies within Luna's attack range.
- increases the max single target damage of Eclipse. It is great when your team has a powerful initiator such as and the enemy team has few ways to dodge a long distance Eclipse.
|Roles:||Carry Nuker Pusher|
|Playstyle:||Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.|
- In DotA, Luna was a Night Elf. Night elves are a prominent race in the Warcraft universe, so this change was likely made to avoid copyright issues with Blizzard.
- Luna's lore, quotes, accent, and reverence for Selemene derive largely from the Celts. Celtic lore heavily features warrior queens, who were often associated mystically with the moon.
- The name Luna means moon in Latin, Spanish, Italian, Russian, Romanian and Bulgarian.
- Her mount's name is Nova.
Model before November 21, 2013 Patch