Lone Druid
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Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a cinch, and even take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.
Contents
Bio[edit]
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.
Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Abilities[edit]
Spirit Bear has the Return, Demolish, and Entangling Roots abilities.
Notes:
- For all of the Spirit Bear's stats, see here.
- Spirit Bear is a creep-hero, making it interact differently with several spells.
- Click here for a detailed ability interactions.
- Leveling this ability automatically levels Spirit Bear's Demolish and Entangling Claws.
- The Spirit Bear levels up together with Lone Druid, gaining 5 attack damage and 90 health with each level.
- The bonuses are applied immediately, and do not require the Spirit Bear to be re-summoned.
- The attack damage bonus is added to the base attack damage, not as attack bonus damage.
- On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
- This means buffs and debuffs are not dispelled upon re-summoning it. Projectiles are not disjointed either.
- The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
- Denying the Spirit Bear causes no damage, unless it is killed by neutral creeps.
- The Spirit Bear cannot be re-summoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
- Damage is checked before any sort of reduction, so fully blocked damage also prevents re-summoning it.
- If the Spirit Bear dies, it can be re-summoned immediately.
- The Spirit Bear can use every item, except for placing Observer and Sentry Wards.
- It can also use runes, except for Illusion Rune.
- The Spirit Bear cannot have illusions of itself, therefore Manta Style do not spawn illusions of the bear.
- Hand of Midas grants Lone Druid the gold and experience when the Spirit Bear uses it.
- When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
- The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
- With Aghanim's Scepter, this restriction is removed, and allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
- Has a cast backswing of 0.57 while in True Form.
Passive
Self
Notes:
- Uses lifesteal, but instead of healing the attacking Spirit Bear, it heals its owner instead.
- The lifesteal is affected by lifesteal amplification, but only if the amplification source is on Lone Druid.
- The visual effect upon leveling up only appears when the Spirit Bear is within 1500 range of Lone Druid.
- Spirit Link only affects the hero who has the ability, and Spirit Bear's owner. Other controlled units are not affected. This applies to Ability Draft as well.
No Target


Fully affects spell immune allies.
Notes:
- Savage Roar is always cast by Lone Druid and the Spirit Bear simultaneously, no matter who was given the order.
- However, if the other would normally not be able to cast it (e.g. stunned or silenced), the effect does not occur.
- The current cooldown status is ignored and does not prevent the roar from triggering if still on cooldown.
- The cooldown always triggers, regardless of any status.
- With Aghanim's Shard, Savage Roar is always cast simultaneously regardless of current status effects on Lone Druid or Spirit Bear.
- Applies fear on all hit enemies within the radius, forcing them to run towards their team's fountain, while preventing them from acting.
- Only affects enemy units controlled by a player. lane and neutral creeps are unaffected.
- The bonus attack speed and movement speed granted also affects the caster of Savage Roar.
- Shares cooldown with the Spirit Bear's Savage Roar.
- In Ability Draft, Savage Roar must be drafted as well for the Spirit Bear to gain it.
No Target
Self
Notes:
- During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
- Reduces Lone Druid's attack range to 225 while giving him melee attack properties.
- This means items treat him as a melee hero (e.g. Manta Style, Skull Basher, etc).
- Lone Druid gets his maximum and current health increased by the given value. This does not count as a heal.
- Upon losing the buff, his current health stays the same and only the maximum health bonus gets reverted.
- The maximum health increasing
talent does not upgrade the current active True Form instance, but it instantly upgrades Spirit Bear's health.
- While active, Lone Druid gains Demolish and Entangling Claws, based on the same level as the Spirit Bear's abilities.
- True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
- Changes Lone Druid's model and alters his voice.
Spirit Bear[edit]
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Notes:
- Disjoints projectiles upon teleporting.
- Can be cast from anywhere on the map.
- Issues a stop order to the Spirit Bear after teleporting.
- If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
Passive
Self / Enemies
Notes:
- This ability automatically levels up together with Summon Spirit Bear.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Increases the Spirit Bear's total magic resistance to 33%.
- Increases the Spirit Bear's total attack damage against buildings, including raw damage bonuses.
- While True Form is active, Lone Druid gains the current level of Demolish.
No Target
Notes:
- Same notes as for Lone Druid's Savage Roar apply.
- Spirit Bear acquires this ability as soon as Lone Druid learns it.
- Causes both Lone Druid and the Spirit Bear to cast Savage Roar at the same time and puts both Savage Roars on cooldown, regardless of who cast the ability.
Passive
Enemies
Notes:
- This ability automatically levels up together with Summon Spirit Bear.
- Roots the target, preventing it from moving and casting certain mobility spells.
- Provides True Sight over the target.
- The proccing attack first applies the debuff, then its own damage.
- Deals 15 damage in 0.25 second intervals, starting 0.25 seconds after the debuff is placed, resulting in 3/6/9/12 instances.
- Deals a total of 45/90/135/180 damage (before reductions).
- Does not affect ancient creeps.
- Entangling Claws uses pseudo-random distribution.
- While True Form is active, Lone Druid gains the current level of Entangling Claws.
Various Mechanics[edit]
- Leveling
- The Spirit Bear immediately gains 5 base attack damage and 90 health every time Lone Druid levels up.
- Has the following health values with each hero level on each ability level.
- Level 1: 1190 / 1280 / 1370 / 1460 / 1550 / 1640 / 1730 / 1820 / 1910 / 2000 / 2090 / 2180 / 2270 / 2360 / 2450 / 2540 / 2630 / 2720 / 2810 / 2900 / 2990 / 3080 / 3170 / 3260 / 3350 / 3440 / 3530 / 3620 / 3710 / 3800
- Level 2: 1490 / 1580 / 1670 / 1760 / 1850 / 1940 / 2030 / 2120 / 2210 / 2300 / 2390 / 2480 / 2570 / 2660 / 2750 / 2840 / 2930 / 3020 / 3110 / 3200 / 3290 / 3380 / 3470 / 3560 / 3650 / 3740 / 3830 / 3920 / 4010 / 4100
- Level 3: 1790 / 1880 / 1970 / 2060 / 2150 / 2240 / 2330 / 2420 / 2510 / 2600 / 2690 / 2780 / 2870 / 2960 / 3050 / 3140 / 3230 / 3320 / 3410 / 3500 / 3590 / 3680 / 3770 / 3860 / 3950 / 4040 / 4130 / 4220 / 4310 / 4400
- Level 4: 2090 / 2180 / 2270 / 2360 / 2450 / 2540 / 2630 / 2720 / 2810 / 2900 / 2990 / 3080 / 3170 / 3260 / 3350 / 3440 / 3530 / 3620 / 3710 / 3800 / 3890 / 3980 / 4070 / 4160 / 4250 / 4340 / 4430 / 4520 / 4610 / 4700
- Has the following base attack damage values with each hero level on each ability level.
- 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 / 115 / 120 / 125 / 130 / 135 / 140 / 145 / 150 / 155 / 160 / 165 / 170
- Items
- Spirt Bear can consume Moon Shard and benefits from it similar to heroes.
- The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.
- If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.
- However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage going on cooldown because of Solar Crest getting used, or when having multiple Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
- Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
- Spirit Bear cannot pick up the Aegis of the Immortal, but can attack (destroy) it.
- Spirit Bear can pick up Cheese and consume it normally.
- Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
- It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
- The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
- Divine Rapiers carried by the Spirit Bear drop on its death.
- Runes
- Spirit Bear can activate any rune.
- When activating the Illusion Rune, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear.
- The Spirit Bear can also attack runes to deny them, like other units.
- However, unlike for heroes, the rune's selection box does not get prioritized for the Spirit Bear, so that another unit standing on top of it can prevent the bear from picking it up.
- Spirit Bear can bottle runes and use runes like heroes. Its Bottle also gets refilled when doing so.
- The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.
Talents[edit]
Hero Talents | ||
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+1000 True Form and Spirit Bear Health | 25 | -0.1 Spirit Bear Attack Time |
0 Entangle Cooldown | 20 | -50s True Form Cooldown |
+8 Spirit Bear Armor | 15 | -10s Savage Roar Cooldown |
+25 Spirit Bear Movement Speed | 10 | +200 Health |
- The health talent increases maximum health capacity, and keeps the current health percentage.
Recent Changes[edit]
- Increased Summon Spirit Bear health bonus per level from 75 to 90.
- Increased Savage Roar enemy duration from 1.2/1.6/2/2.4 to 1.4/1.8/2.2/2.6.
- Talents:
- Level 20 right talent: -40s True Form cooldown increased to -50s.
- Improved base attack time from 1.7 to 1.6.
- Increased turn rate from 0.5 to 0.6.
- Aghanim's Shard upgrade:
- Savage Roar
- Now applies a basic dispel on Lone Druid and Spirit Bear.
- Can now be cast simultaneously by the other when they would not be able to cast it normally (e.g. they are stunned or silenced).
- Savage Roar
- Aghanim's Shard upgrade:
- Increased Savage Roar allied buff duration from 4 to 5.
Recommended Items[edit]
Starting items:
- Tango keeps Lone Druid in lane with health sustain.
- Iron Branch gives Lone Druid cheap attributes.
- Healing Salve can heal both Lone Druid and Spirit Bear.
Starting items (Bear):
- Quelling Blade helps Spirit Bear score last hits with bonus damage against creeps.
Early game:
- Boots of Speed for movement speed boost; sometimes, Lone Druid will not upgrade his boots in favor of spending gold on Spirit Bear.
- Magic Stick can save Lone Druid with burst health and mana.
Early game (Bear):
- Boots of Speed gives Spirit Bear extra movement speed.
- Orb of Venom applies slow on attacks to harass and chase enemies.
- Blight Stone slightly increases damage early by reducing target's armor; can build into Desolator late game.
Core items:
- Phase Boots give Lone Druid fast movement speed and attack damage, which combine well with Spirit Link's attack speed buff.
- Magic Wand gives attributes, as well as more burst health and mana.
- Hurricane Pike, along with attack range talent, gives Lone Druid incredible range for fights and tower sieges. The active abilitiy, Hurricane Thrust, allows Lone Druid to position better against enemies.
- Mjollnir can deal large amounts of damage with Spirit Link's attack speed buff, and let Lone Druid farm and push quickly.
Core items (Bear):
- Phase Boots increases Spirit Bear's movement speed to run down enemies and catch them with Entangling Claws.
- Hand of Midas grants gold and experience boost to help Lone Druid and Spirit Bear scale faster.
- Radiance greatly increases Spirit Bear's damage output, as its high health allows it to stay in the center of fights.
Situational items:
- Tranquil Boots heals Lone Druid and grants great movement speed to catch up with Spirit Bear.
- Mask of Madness increases Lone Druid's damage output and gives increased sustain, while his relative lack of active abilities makes the silence a non-issue.
- Solar Crest buffs Spirit Bear's armor and attack speed, increasing effectiveness of Entangling Claws and Demolish when ganking and sieging.
- Boots of Travel grants teleportation around the map for quick farm and pushes; you can teleport using Spirit Bear.
- Aghanim's Scepter allows Spirit Bear to attack without having Lone Druid nearby or alive, making it a more autonomous farmer and pusher.
- Black King Bar grants spell immunity so Lone Druid can continue to attack without fear of disables.
- Pipe of Insight can be used on Bear-focused builds to patch up Lone Druid's relative weakness to magic damage and deal with nuke-heavy enemy teams.
- Desolator greatly increases damage output and applies armor reduction debuff on attack targets, including buildings.
- Butterfly increases attack damage output, and evasion to survive in fights.
Situational items (Bear):
- Helm of the Dominator makes Lone Druid and the Spirit Bear regenerate health and attack much faster, while allowing them to control a neutral creep that bring useful abilities and auras. Furthermore, the dominated creep also benefits from Battle Cry's buff, increasing overall damage output.
- Mask of Madness lets the Spirit Bear attack faster for faster Entangling Claws procs and more building damage.
- Vladmir's Offering grants aura of lifesteal and attack damage for both Lone Druid and Spirit Bear.
- Desolator lets Spirit Bear push extremely fast with the armor reduction on buildings combined with Demolish.
- Mjollnir increases attack speed and damage, aiding in pushes.
- Assault Cuirass's attack speed increases potency of Demolish on buildings and chance to proc Entangling Claws, as well as synergizes with Spirit Link and True Form's base attack time reduction.
- Moon Shard gives Spirit Bear high attack speed to proc Entangling Claws. Spirit Bear can consume the Moon Shard.
- Abyssal Blade keeps enemies immobilized with stun and bashes in addition to Entangling Claws.
Gameplay[edit]
Roles: | Carry Pusher Jungler Durable |
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Complexity: | ★★★ |
Playstyle: | Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair forms a Spirit Link, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear. |
Audio[edit]
History[edit]
Equipment[edit]
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Trivia[edit]
- Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
- Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.