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Lone Druid
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 1.8
20 + 2
13 + 2
Level 0 1 15 25 30
Health 20 460 1010 1670 1912
+0.25 +2.25 +4.77 +7.77 +8.87
Mana 80 236 572 956 1100
+0 +0.65 +2.05 +3.65 +4.25
Armor 0 3.33 8 13.33 15.33
Magic Resist 25% 26.3% 29.1% 32.3% 33.5%
Damage Block -
Damage

1
5

38
42

94
98

160
164

185
189

Attack Rate 0.63/s 0.75/s 0.93/s 1.13/s 1.2/s
Attack Range Ranged 550 (750)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.33 + 0.53
Projectile Speed 900
Move Speed ▶️ 325 (Nighttime 355)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_lone_druid
Commands a powerful spirit bear in battle.
Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair synergies a Spirit Link, increasing their speed and endurance as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, and joins the mêlée to fight claw-to-claw alongside his bear.
Summon Spirit Bear
Spirit Link
Spirit Link
Savage Roar
Savage Roar
Demolish
Entangling Claws
True Form
Roles: Carry Carry Pusher Pusher Durable Durable
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Arachnophobic, Bearded, Fuzzy, Nose
Legs ( 2 )


Bio[]

Lone Druid minimap iconSylla, the Lone Druid
▶️ "I wonder what awaits me at the end of everything…"
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'

As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.

Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
Aliases:
Bear, LD, Sylla

Abilities[]

Summon Spirit Bear
Summon Spirit Bear icon
Ability
No Target
Affects
Self
(Spirit Bear)
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies.

Spirit Bear has the Return, Demolish, and Entangling Roots abilities.
Passive Component
Max Health as Backlash Damage: 20%
Health Bonus per Hero Level: 90
Attack Damage Bonus per Hero Level: 5
Cast Animation: 0.5+0.63
Duration: Permanent
Damage Downtime: 3
Cooldown symbol
 150/140/130/120
Mana symbol
 75
Can be cast while rooted or leashed.
Root Notes:
Does not prevent the Spirit Bear from being teleported back when re-summoned.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_attack_check
Undispellable
modifier_spirit_bear_attack_damage
Undispellable
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
Lone Druid Hud icons

Lone Druid's icons at the side of the screen. The currently selected unit is highlighted.


  • The Spirit Bear levels up together with Lone Druid, gaining 5 attack damage and 90 health with each level.
    • The bonuses are applied immediately and do not require the Spirit Bear to be re-summoned.
    • Grants flat base attack damage. Therefore, it is affected by percentage-based attack damage bonuses or reductions.
    • Grants max health, while the current health remains the same flat amount.
    • For how much bonus health and base attack damage Spirit Bear gains each level, please refer to the chart below.
      • LEVEL 30
        Grants a total of 145 base attack damage and 2610 max health bonus.
    • TALENT
      All Spirit Bear related Talent talents immediately update the current active summon.
  • On the first cast of Summon Spirit Bear, the bear is summoned. On every following cast, its total health and mana are just replenished or revived.
    • Since the re-summon is not considered death, buffs and debuffs are neither dispelled, nor projectiles are disjointed.
    • However, leveling this ability is considered killing the current Spirit Bear and reviving it, this affects the following things:
      • Interrups the Spirit Bear's current channeling abilities.
      • Automatically levels up all of the Spirit Bear's abilities.
      • Resets the current cooldown of Entangling Claws (Spirit Bear) icon Entangling Claws.
      • Dispels both buffs and debuffs on the Spirit Bear while disjointing projectiles.
  • The backlash damage is dealt as pure damage to Lone Druid sourced from the unit that killed the Spirit Bear.
  • The Spirit Bear cannot be re-summoned if it receives any player-based damage, regardless of factions, and Roshan icon Roshan-based damage (before reductions) in the last 3 seconds.
    • Has no minimum damage threshold, so blocked damage also prevents re-summoning it.
    • Self-damage sources and damage flagged as HP Removal do not trigger the damage cooldown.
    • If the Spirit Bear dies, it can be re-summoned immediately.
    • The cooldown is unaffected by cooldown reduction. However, it is affected by cooldown resetting.
  • The Spirit Bear is a Summon Spirit Bear icon Universal Creep-Hero Unit, making it interact differently with certain abilities and mechanics.
    • The Spirit Bear has an attribute base and gain of 0 + 0 Strength attribute symbol / Agility attribute symbol / Intelligence attribute symbol per Lone Druid level.
    • Other abilities that affect the Spirit Bear and not other creep-hero units are stated in their respective ability notes.
  • The following mechanics fully affect the Spirit Bear, but not other creep-hero units:
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey, and uses different animations.
    • Both the grey hue and disarm symbol are visible to allies only. Other animations are visible to everyone.
    • The attack restriction is removed upon acquiring Aghanim's Scepter icon Aghanim's Scepter on the Lone Druid Spirit Bear icon Spirit Bear.


Spirit Link
Spirit Link icon
Ability
Passive
(Upgradable by Aghanim's Scepter. Target Unit)
Affects
Self
(Upgradable by Aghanim's Scepter. Allied Heroes)
(Spirit Bear)
Links Lone Druid and the Spirit Bear, sharing a percentage of their armor with each other, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Passive Component
Attack Speed Bonus: 20/35/50/65
Shared Lifesteal: 20%/35%/50%/65%
Shared Armor: 8%/12%/16%/20%
With Aghanim's Scepter Cast Animation: 0+0
With Aghanim's Scepter Ally Attack Speed Bonus: 55/70/85/100
With Aghanim's Scepter Ally Shared Armor: 43%/47%/51%/55%
With Aghanim's Scepter Buff Duration: 20
With Aghanim's Scepter Bear Fear Duration: 20
Upgradable by Aghanim's Scepter. Summon Spirit Bear icon Spirit Link icon Spirit Bear Interactions
With Aghanim's Scepter Bear Fear Duration: 0
Cooldown symbol
  With Aghanim's Scepter 40
Mana symbol
 With Aghanim's Scepter 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Lone Druid severs the link to his Spirit Bear, and connects to the target allied hero, sharing the Spirit Link bonuses with them for 20s. Armor sharing and attack speed bonuses are increased by 35%. Damage done by the ally heals Lone Druid, as well as the other way around.

The Spirit Bear is feared for the duration of the transformation, unless it has its own Aghanim's Scepter.
Partially disabled by Break.
Break Notes:
Disables the shared lifesteal.
Does not disable the shared armor or the attack speed bonus.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_link
Undispellable
modifier_lone_druid_spirit_link_active
Death
modifier_lone_druid_spirit_link_bear_fear
Death
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.

  • Spirit Link only affects the caster and the caster's Spirit Bear. Does not affect any other player-controlled units.
    • The buff cannot be dispelled and is granted to both Lone Druid and the Spirit Bear even on death.
  • Uses lifesteal, but instead of healing Spirit Bear, it heals the Spirit Bear's owner instead.
  • Armor shared between Lone Druid and the Spirit Bear or the affected ally is granted as bonus armor.
    • These shared armor values are truncated despite the HUD supporting armor values up to two decimal points.
    • Periodically checks Lone Druid's and the Spirit Bear's or the affected ally main and bonus armor, excluding Spirit Link's armor bonus, and adapts the bonuses immediately.
    • The armor shared is not capped at 0 armor, meaning the shared armor value can be a negative value.
    • TALENT
      The Spirit Bear armor Talent talent effectively grants Lone Druid 2 bonus armor as well.
  • With
    LEVEL 3
    True Form icon True Form, Spirit Link effectively grants the Spirit Bear or the affected ally 0/1/1/2 bonus armor.
  • The visual effect upon leveling up only appears when the Spirit Bear is within 1500 range of Lone Druid.
  • Attacks from Lone Druid now heals the target using lifesteal.
    • The lifesteal is also affected by lifesteal amplification, but only if the amplification source is on the affected target.
  • Successive casts on different targets refresh the buff duration and link Lone Druid to the new target.
    • The previous target is still linked to Lone Druid, but Lone Druid is no longer connected to the previous target.
    • Therefore, attacks from the previous target still heal Lone Druid, but not the other way around.
  • Lone Druid and the Spirit Bear are automatically linked back when either all the linked target(s) or Lone Druid is dead.
    • Upon Lone Druid's death, only the buff on the first targeted ally will be dispelled.
  • Spirit Bear
    All ability effects are granted by a status buff instead for the Spirit Bear.
    • The fountain fear is determined if the Lone Druid Spirit Bear icon Spirit Bear has Aghanim's Scepter icon Aghanim's Scepter equipped when Lone Druid casts Spirit Link on an ally hero.
      • If the Spirit Bear does not have Aghanim's Scepter equipped, Spirit Link mutes and fears the Spirit Bear back to its fountain.
      • Equipping Aghanim's Scepter after getting feared does not dispel the fear.
      • Neither fears nor mutes the Spirit Bear if Spirit Link is cast before Summon Spirit Bear icon Resummoning the Spirit Bear.


Savage Roar
Savage Roar icon
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.57
Enemy Radius: Affected by AoE Radius bonuses. 350
Enemy Move Speed Bonus: 20%
Enemy Duration: 0.8/1.2/1.6/2
Simultaneous Cast Downtime: 38/32/26/20 (Talent 31/25/19/13)
With Aghanim's Shard Ally Radius: Affected by AoE Radius bonuses. 700
With Aghanim's Shard Ally Move Speed Bonus: 15%
With Aghanim's Shard Ally Attack Speed Bonus: 40
With Aghanim's Shard Ally Duration: 5
Cooldown symbol
 38/32/26/20 (Talent 31/25/19/13)
Mana symbol
 50
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Partially pierces debuff immunity.
Does not fear debuff immune enemies, but still increases their movement speed.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_rabid
modifier_lone_druid_savage_roar
Ability Draft Notes
Ability Draft Notes:
Savage Roar icon Savage Roar must be drafted as well for the Spirit Bear to gain this ability.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

  • Savage Roar is always cast by Lone Druid and the Spirit Bear simultaneously, no matter who was given the order.
    • However, if the other would normally not be able to cast it (e.g. while stunned or silenced), the effect does not occur.
    • The simultaneous cast restriction while disabled is removed, so that the other casts it even when normally unable to cast Savage Roar.
      • The current cooldown status is ignored and does not prevent the ability from triggering if still on cooldown.
      • The cooldown always triggers, regardless of any status effects.
  • The simultaneous Savage Roar cast goes on a fixed 38/32/26/20 (Talent 31/25/19/13)-second cooldown.
  • Spirit Bear
    If Savage Roar is not leveled, or if the caster does not have this ability, the Spirit Bear will not have this ability.
  • The simultaneous Savage Roar cast is not considered the last cast ability.


Demolish
Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 15%/30%/45%/60%
Disabled by Break.
Break Notes:
Disables the magic resistance bonus but not the conditional attack damage bonus.
Cannot be used by illusions.
Illusion Notes:
Bestows the conditional attack damage bonus but not the magic resistance bonus.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_demolish
Undispellable
Ability Draft Notes
Ability Draft Notes:
Does not require Summon Spirit Bear icon Summon Spirit Bear to be drafted to gain this ability. Scales with True Form's level, starting on level 2.

  • Same notes as for Spirit Bear's Demolish (Spirit Bear) icon Demolish apply.
  • Although only showing 3 levels in the HUD, the ability still scales up to 4 levels based on Summon Spirit Bear's level.
    • If Summon Spirit Bear icon Summon Spirit Bear is not learned, or if the caster does not have this ability, Lone Druid is unable to use Demolish.
  • Stacks multiplicatively with other Magic Resistance magic resistance sources.
    • Increases Lone Druid's magic resistance to 49.75%.
    • With the magic resistance bonus from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 0.67%. [?]


Entangling Claws
Entangling Claws (Spirit Bear) icon
Ability
Passive
Affects
Enemies
Damage
Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 30%
Damage per Second: 30/40/50/60
Duration: 1/1.6/2.2/2.8
Cooldown symbol
 5 (Talent 0)
Partially pierces debuff immunity.
True Sight pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_entangle
Undispellable
modifier_lone_druid_spirit_bear_entangle_effect
Ability Draft Notes
Ability Draft Notes:
Does not require Summon Spirit Bear icon Summon Spirit Bear to be drafted to gain this ability. Scales with True Form's level, starting on level 2.

  • Although only showing 3 levels in the HUD, the ability still scales up to 4 levels based on Summon Spirit Bear's level.
    • If Summon Spirit Bear icon Summon Spirit Bear is not learned, or if the caster does not have this ability, Lone Druid is unable to use Entangling Claws.


True Form icon
Affects
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased bonus armor and health, and improved versions of Entangling Claws and Demolish.
Passive Component
Cooldown Skip on Transformation Time Death: 100%
Transformation Time: 1.933
Armor Bonus: 8/10/12
Health Bonus: 500/1000/1500 (Talent 1500/2000/2500)
Attack Range Loss: 325
Duration: 40
Cooldown symbol
 100 (Talent 50)
Mana symbol
 200
Not disabled by Break.
Break Notes:
Does not break the cooldown skip on transformation time death.
Can be used by illusions.
Illusion Notes:
Illusions created while the ability is active copy the modifier with matching duration.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_true_form_transform
Undispellable
modifier_lone_druid_true_form
Undispellable
Ability Draft Notes
Ability Draft Notes:
Does not require Summon Spirit Bear icon Summon Spirit Bear to be drafted to gain Demolish (Spirit Bear) icon Demolish and Entangling Claws (Spirit Bear) icon Entangling Claws.
The mighty bear is the king of the forest, possessing the throne through raw power.

  • Turns Lone Druid into a Melee melee unit with Expression error: Unexpected < operator. attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon Manta Style) to now treat the caster as a melee hero.
    • Attack range bonuses are not overridden and still work normally.
  • Lone Druid gets his current and max health increased by the given value. This counts as setting health.
    • Upon losing the buff, his current health stays the same and only the max health bonus gets reverted.
    • TALENT
      The maximum health increasing Talent talent does not upgrade the current active True Form instance.
  • While active, Lone Druid gains Demolish (Spirit Bear) icon Demolish and Entangling Claws (Spirit Bear) icon Entangling Claws based on the same level as the Spirit Bear's abilities:
    • Demolish has a higher building attack damage bonus of 15%/30%/45%/60% for Lone Druid.
    • Entangling Claws has a higher proc chance of 30% for Lone Druid.
  • True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid's model and alters his voice.


Lone Druid Spirit Bear icon Spirit Bear[]

Spirit Bear
Lone Druid Spirit Bear model
Summoned Creep-Hero
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
0 + 0
0 + 0
0 + 0
1100/1400/1700/2000
+5/6/7/8
Talent
2100/2400/2700/3000HP
300
+0.5
Level 1
Duration Ability Duration Permanent
Armor Armor 0/2/4/6 (Talent 7/9/11/13)
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
28
Attack Range Melee 150
Acquisition Range 500
Attack Speed 0.57/0.61/0.65/0.69 attack(s) per second.
?
100 • 1.75/1.65/1.55/1.45s BAT
(Talent 1.65/1.55/1.45/1.35s BAT)
Attack Animation 0.43+0.4
Projectile Speed Instant
Move Speed ▶️ 300/330/360/390 (100)
(Talent 325/355/385/415)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1400800
Bounty Gold 300
Experience 300
Abilities



Upgradable by Aghanim's Shard.
Return (Spirit Bear) icon Return
Demolish (Spirit Bear) icon Demolish
Savage Roar icon Savage Roar
Entangling Claws (Spirit Bear) icon Entangling Claws
Fetch (Spirit Bear) icon Fetch


Return
Return (Spirit Bear) icon
Affects
Self
Channels for 3 seconds and then teleports the Spirit Bear back to the Lone Druid.
Passive Component
Attack Proximity Range: 1100 (With Aghanim's Scepter Global)
Channel Time: 3
Max Distance: Global
Cooldown symbol
 30
Mana symbol
 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Partially disabled while rooted or leashed.
Root Notes:
Cannot be cast while rooted.
Does not get interrupted when already channeling.

  • Disjoints projectiles upon teleporting, and issues a stop order to the Spirit Bear after teleporting.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey, and uses different animations.
    • Both the grey hue and disarm symbol are visible to allies only. Other animations are visible to everyone.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
    • The Spirit Bear's attack restriction is removed upon acquiring Aghanim's Scepter icon Aghanim's Scepter.
    • Spirit Bear can now attack at any range from Lone Druid, and survives if Lone Druid dies.


Demolish
Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
Disabled by Break.
Break Notes:
Disables the magic resistance bonus but not the conditional attack damage bonus.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_demolish
Undispellable

  • Stacks multiplicatively with other Magic Resistance magic resistance sources.
    • Increases the Spirit Bear's magic resistance to 33%.
  • The building bonus attack damage is considered as a conditional attack damage bonus.
    • Increases the unit's main and bonus attack damage against buildings.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the Spirit Bear's attack damage.
    • It can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.


Savage Roar
Savage Roar icon
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Enemy Radius: 350
Enemy Move Speed Bonus: 20%
Enemy Duration: 0.8/1.2/1.6/2
Simultaneous Cast Downtime: 38/32/26/20 (Talent 31/25/19/13)
With Aghanim's Shard Ally Radius: 700
With Aghanim's Shard Ally Move Speed Bonus: 15%
With Aghanim's Shard Ally Attack Speed Bonus: 40
With Aghanim's Shard Ally Duration: 5
Cooldown symbol
 38/32/26/20 (Talent 31/25/19/13)
Mana symbol
 50
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Partially pierces debuff immunity.
Does not fear debuff immune enemies, but still increases their movement speed.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_rabid
modifier_lone_druid_savage_roar

  • Same notes as for Lone Druid's Savage Roar icon Savage Roar apply.
    • The Spirit Bear's Savage Roar has a lower duration than Lone Druid's Savage Roar.
  • Spirit Bear acquires this ability as soon as Lone Druid learns it.
  • The simultaneous Savage Roar cast is not considered the last cast ability.


Entangling Claws
Entangling Claws (Spirit Bear) icon
Ability
Passive
Affects
Enemies
Damage
Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 30/40/50/60
Duration: 1/1.6/2.2/2.8
Cooldown symbol
 5 (Talent 0)
Partially pierces debuff immunity.
True Sight pierces debuff immunity.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_entangle
Undispellable
modifier_lone_druid_spirit_bear_entangle_effect

  • Roots the target, preventing it from moving and casting certain mobility spells.
  • The proccing attack first applies the debuff, then its own damage.
  • Deals 6/8/10/12 damage in 0.2-second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 instances.


Fetch
Blocked by Linken's Sphere. Partially pierces debuff immunity. F,
Fetch (Spirit Bear) icon
Affects
Enemies / Allies
(Arcane Rune minimap icon Runes)
Damage
Physical
Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.
Cast Range: 200
Distance Moved: 200
Break Distance: 425
Total Damage: 300
Debuff Duration: 2.5
Cooldown symbol
 30
Mana symbol
 75
Partially pierces debuff immunity.
The Spirit Bear is still disarmed, and cannot cast abilities, but can use items.
The debuff fully pierces debuff immunity on affected enemy targets, but they are neither rooted, dragged, or damaged.
Buff/Debuff
Modifiers [?]
modifier_lone_druid_spirit_bear_fetch
modifier_lone_druid_spirit_bear_fetch_damage
modifier_lone_druid_spirit_bear_fetch_self
Death

  • Fetch roots the affected target for the debuff duration. The target can still turn, attack, and cast abilities.
    • When the cast range exceeds 200, the target will be teleported 200 distance next to the Spirit Bear, Fetch applies the root debuff and the target is dragged.
  • The Spirit Bear is silenced, disarmed and prevented from acting. It will either last seconds, or until the rope is broken, whichever is shorter.
    • Upon cast, the Spirit Bear is ordered to follow Lone Druid minimap icon Lone Druid even after the ability ends.
    • The Spirit Bear can use items while fetching a target.
    • When the Spirit Bear is affected by other fear sources while active, it moves according to the fear direction.
  • The Spirit Bear no longer follows Lone Druid if any actions or orders are used to interrupt dragging the affected target to Lone Druid while the ability is active.
    • When Lone Druid is dead while the ability is active, the Spirit Bear no longer moves and has to be resummoned to move.
  • Drags the affected target 200 distance behind the Spirit Bear. The affected target is phased and can be dragged over impassable terrain.
  • Deals 60 damage (before reductions) in 0.5-second intervals, starting immediately upon cast, with a total of 5 intervals.
    • Fetch first applies the debuff, then the damage.
  • Cannot be cast on, but can drag invulnerable and hidden units.
    • Can be cast on Roshan icon Roshan, but he is neither rooted, dragged, nor damaged.
  • Each Fetch's instance and duration are independent of each other.
    • Therefore, it is possible to have multiple units grabbed at the same time (e.g. with Refresher Orb icon Refresher Orb).


Leveling[]

Universal Unit
Not disabled by Break.
Summon Spirit Bear icon
Ability
Innate
Affects
Self
The Spirit Bear is a Universal creep-hero unit. The bear cannot gain experience, but its health and damage increase with Lone Druid's level by 90 and 5 respectively.
Health Bonus per Hero Level: 90
Attack Damage Bonus per Hero Level: 5
Notes

  • The Spirit Bear has no base attributes and does not gain them when leveling up.
    • Every point of Strength attribute symbol / Agility attribute symbol / Intelligence attribute symbol attribute on the Spirit Bear grants their usual bonuses and increases its main attack damage by 0.7.
  • The Spirit Bear immediately gains a flat 90 health and and 5 base attack damage every time Lone Druid minimap icon Lone Druid levels up.
    • Grants flat base attack damage. Therefore, it is affected by percentage-based attack damage bonuses or reductions.
    • Grants max health, while the current health remains the same flat amount.
      • LEVEL 30
        Grants a total of 145 base attack damage and 2610 max health bonus.
  • The Spirit Bear's current health value from max health increasing sources is based on the ratio of its current health and 1100/1400/1700/2000 (Talent 2100/2400/2700/3000).
    • It does not keep the current health percentage when affected by max health sources. The max health granted from Lone Druid minimap icon Lone Druid leveling up is considered as max health bonus, and it is not factored into the current health calculations.
    • This can be defined as
      expr
      (BearBaseMaxHP ± MaxHealthSources) × (BearCurrentHP / BearBaseMaxHP)
  • The health calculation affects the following things:
    • The Spirit Bear now has 1000/4000 health, and Lone Druid just purchased a Vitality Booster icon Vitality Booster for the Spirit Bear.
    • With
      LEVEL 4
      Summon Spirit Bear icon Summon Spirit Bear, the Spirit Bear has a base max health of 2000.
    • In this example, the ratio between the current health and base max health is 50%.
    • Therefore, the Spirit Bear will have 1125 health with the item equipped with the current health values.
  • TALENT
    All Spirit Bear related Talent talents immediately update the current active summon.


The Spirit Bear immediately gains a flat 90 health and 5 base attack damage every time Lone Druid levels up.

Lone Druid Spirit Bear icon Spirit Bear Health Values (1e3) / Lone Druid minimap icon Hero Level
HeroLVL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Summon Spirit Bear icon
LEVEL 1
1.1 1.19 1.28 1.37 1.46 1.55 1.64 1.73 1.82 1.91 2 2.09 2.18 2.27 2.36 2.45 2.54 2.63 2.72 2.81 2.9 2.99 3.08 3.17 3.26 3.35 3.44 3.53 3.62 3.71
Summon Spirit Bear icon
LEVEL 2
1.4 1.49 1.58 1.67 1.76 1.85 1.94 2.03 2.12 2.21 2.3 2.39 2.48 2.57 2.66 2.75 2.84 2.93 3.02 3.11 3.2 3.29 3.38 3.47 3.56 3.65 3.74 3.83 3.92 4.01
Summon Spirit Bear icon
LEVEL 3
1.7 1.79 1.88 1.97 2.06 2.15 2.24 2.33 2.42 2.51 2.6 2.69 2.78 2.87 2.96 3.05 3.14 3.23 3.32 3.41 3.5 3.59 3.68 3.77 3.86 3.95 4.04 4.13 4.22 4.31
Summon Spirit Bear icon
LEVEL 4
2 2.09 2.18 2.27 2.36 2.45 2.54 2.63 2.72 2.81 2.9 2.99 3.08 3.17 3.26 3.35 3.44 3.53 3.62 3.71 3.8 3.89 3.98 4.07 4.16 4.25 4.34 4.43 4.52 4.61
Lone Druid Spirit Bear icon Spirit Bear Base Attack Damage Values / Lone Druid minimap icon Hero Level
Attack Damage Base 28 33 38 43 48 53 58 63 68 73 78 83 88 93 98 103 108 113 118 123 128 133 138 143 148 153 158 163 168 173
These bonuses are applied immediately and do not require the Spirit Bear to be re-summoned.

Item Interactions[]

Cooldown
  • The cooldown of an item is bound to the item itself, and not to the unit holding the item. Giving Spirit Bear an item which already is on cooldown, will still be on cooldown in its inventory.
  • If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one (e.g. Lone Druid and Spirit Bear both having Hand of Midas icon Hand of Midas).
    • However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage icon Medallion of Courage going on cooldown because of Solar Crest icon Solar Crest getting used, or when having multiple Faerie Fire icon Faerie Fire), it is not on cooldown when given to the Spirit Bear, since the item itself was not used to proc the cooldown.


Aeon Disk icon
  • Spirit Bear's Aeon Disk icon Combo Breaker cooldown works completely independently and it is not bound to Lone Druid's.
Consumables and Charged-based Items
Black King Bar icon
  • Spirit Bear's Black King Bar icon Avatar duration works completely independently and it is not bound to Lone Druid's.
Bottle icon
  • Bottle icon Store Rune and Bottle icon Regenerate work as if a hero is using the item.
  • Bottle is also refilled when affected by Rejuvenation Aura icon Rejuvenation Aura.
  • However, the team chat message displays Lone Druid instead of the Spirit Bear when it uses runes.
Gem of True Sight icon
  • Gem of True Sight icon True Sight does not reveal invisible units when held by Spirit Bear.
    • However, Gem of True Sight icon Reveal can be cast as if a hero is casting the ability.
  • It is dropped when the Spirit Bear dies.
Divine Rapier icon
  • The item works as if a hero is wielding the item. It is also muted when given to allies.
  • It is dropped when the Spirit Bear dies.
  • It is possible to swap an Original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a Free Rapier as usual.
  • The Spirit Bear can pick up Free Rapiers, and just like heroes, it cannot manually drop a Free Rapier from its inventory.
    • Free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an Original Rapier.

Runes[]

Talents[]

Hero Talents
+1000 True Form icon True Form and Lone Druid Spirit Bear icon Spirit Bear Health25-0.1 Lone Druid Spirit Bear icon Spirit Bear Base Attack Time
0 Entangling Claws (Spirit Bear) icon Entangling Claws Cooldown20-50s True Form icon True Form Cooldown
+7 Lone Druid Spirit Bear icon Spirit Bear Armor15-7s Savage Roar icon Savage Roar Cooldown
+25 Lone Druid Spirit Bear icon Spirit Bear Movement Speed10+200 Health
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore

<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">

  • Reduced Strength attribute symbol strength gain from 2 to 1.8.
  • Reduced Savage Roar icon Savage Roar enemy radius from 375 to 350.
  • Lone Druid Spirit Bear icon Spirit Bear
    • Reduced armor from 3/4/5/6 to 0/2/4/6.
    • U
      Reduced Savage Roar icon Savage Roar enemy radius from 375 to 350.
    • Aghanim's Shard icon Aghanim's Shard upgrade:
      • Fetch (Spirit Bear) icon Fetch
        • No longer applies a 20% self movement speed slow.
        • Increased debuff duration from 2.25 to 2.5.
  • Increased base armor from -2 to 0.
  • Increased Spirit Link icon Spirit Link attack speed bonus from 16/32/48/64 to 20/35/50/65.

</div> </div>


Recommended Items[]

Starting items:

  • Iron Branch icon Iron Branch gives cheap and efficient stat and damage boosts to both Lone Druid and Spirit Bear; purchase enough to fill out all of their inventory slots.
  • Quelling Blade icon Quelling Blade helps Spirit Bear score last hits with bonus damage against creeps.

Early game:

  • Tango icon Tango should be purchased as necessary to stay healthy in lane. Consume Ironwood Branch trees for extra healing.
  • Boots of Speed icon Boots of Speed grants movement speed to Lone Druid and the Spirit Bear. Put the first pair on Lone Druid if you need to keep away from enemies, or put it on the bear to harass and pursue.
  • Magic Stick icon Magic Stick can save Lone Druid with burst health and mana.

Early game (Bear):

  • Wraith Band icon Wraith Band grants cheap attributes for Spirit Bear and can be passed to Lone Druid later in the game.
  • Orb of Corrosion icon Orb of Corrosion assists in harassing enemies with a slow and armor reduction.

Core items:

  • Tranquil Boots icon Tranquil Boots on the Druid offers a lot of movement speed and regeneration for a cheap price. Great in chases and staying in range of the bear.

Core items (Bear):

  • Phase Boots icon Phase Boots increases Spirit Bear's movement speed to run down enemies and catch them with Entangling Claws.
  • Mask of Madness icon Mask of Madness lets the Spirit Bear attack faster for faster Entangling Claws procs and more building damage.
  • Aghanim's Scepter icon Aghanim's Scepter allows Spirit Bear to attack without having Lone Druid nearby or alive, making it essential for Spirit Bear-focused builds.
  • Harpoon icon Harpoon is a cost-effective damage item that also helps Spirit Bear stay on top of enemies between the active ability and Echo Strike.
  • Desolator icon Desolator lets Spirit Bear push extremely fast with the armor reduction on buildings combined with Demolish.
  • Skull Basher icon Skull Basher is a great teamfighting item for Druid or the bear, to keep enemies in place.
  • Diffusal Blade icon Diffusal Blade allows the Spirit Bear to close the gap easier between his enemies, giving the bear more opportunities for roots, as well as fixing a big issue against mobility heroes like Slardar or Night Stalker.

Situational items:

  • Aghanim's Shard icon Aghanim's Shard makes Savage Roar into a powerful buff and dispel, and the unrestricted simultaneous cast is good for breaking up ganks.
  • Black King Bar icon Black King Bar grants spell immunity so Lone Druid can continue to attack without fear of disables.
  • Desolator icon Desolator greatly increases damage output and applies armor reduction debuff on attack targets, including buildings.
  • Crimson Guard icon Crimson Guard buffs up Lone Druid with health and armor for both him and the bear.
  • Butterfly icon Butterfly capitalizes on Lone Druid's damage output while providing evasion for clashes with physical carries.

Situational items (Bear):

  • Radiance icon Radiance provides damage for the bear and makes it a splitpushing machine with the burn damage.
  • Maelstrom icon Maelstrom is a decent alternative if farming is difficult. Paired with the bear's attack speed, it offers manfighting ability as well.
  • Black King Bar icon Black King Bar allows a farmed Spirit Bear to shrug off disables while focusing down key targets.
  • Mjollnir icon Mjollnir increases attack speed and damage, aiding in pushes.
  • Assault Cuirass icon Assault Cuirass's attack speed increases potency of Demolish on buildings and chance to proc Entangling Claws, as well as synergizes with Spirit Link and True Form's base attack time reduction.
  • Moon Shard icon Moon Shard gives Spirit Bear high attack speed to proc Entangling Claws. Spirit Bear can consume the Moon Shard.
  • Abyssal Blade icon Abyssal Blade keeps enemies immobilized with stun and bashes in addition to Entangling Claws.
  • Monkey King Bar icon Monkey King Bar counters evasion and gives a damage proc to Spirit bear's attacks.


Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Healing From Spirit Link icon Spirit Link
Relic Rare icon
Three Hero Savage Roar icon Savage Roars
Relic Rare icon
Damage During True Form icon True Form
Relic Rare icon
Bear Tower Kills Outside Range
Relic universal icon
Roots With Creeps
Relic universal icon
Teleports Leading To Kills
Relic universal icon
Roots Leading To Kills
Relic universal icon
Neutral Camps Stacked
Relic universal icon
Triple Kills
Relic universal icon
Mega Kill Streaks
Relic universal icon
Barracks Destroyed
Relic universal icon
Towers Destroyed
Relic universal icon
Kill Assists
Relic universal icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster
  • ▶️ This burden may be more than I can bear. Heh.

Equipment[]

Trivia[]

  • Lone Druid's original name was "Syllabear", a pun on the name of "Syl-lab-le", one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

Gallery[]

References[]

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