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Lone Druid
Lone Druid icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.5
20 + 2.8
13 + 1.4
Level 0 1 15 25 30
Health 200 560 1260 2000 2280
+0.25 +2.05 +5.55 +9.25 +10.7
Mana 75 231 459 771 879
+0 +0.65 +1.63 +2.93 +3.38
Armor -2 1.33 7.87 14.53 17.2
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 18‒22 38‒42 77‒81 117‒121 133‒137
Attack Rate 0.63/s 0.75/s 1/s 1.25/s 1.35/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.6s BAT)
Attack Animation 0.33+0.53
Projectile Speed 900
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Summon Spirit Bear
Savage Roar

Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push lanes and towers quickly, farm neutrals in a cinch, and even take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame.

Bio[]

Lone Druid minimap icon.pngSylla, the Lone Druid
▶️ "I wonder what awaits me at the end of everything…"
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'

As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.

Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Abilities[]

Lone Druid's icons at the side of the screen. The currently selected unit is highlighted.

Summon Spirit Bear
Summon Spirit Bear icon.png
Ability
No Target
Affects
Self
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear does not benefit from attributes.
Spirit Bear has the Return, Demolish, and Entangling Roots abilities.
Cast Animation: 0.5+0.63
Max Health as Backlash Damage: 20%
Attack Proximity Range: 1100 (With Aghanim's Scepter Global)
Health Bonus per Level: 90
Attack Damage Bonus per Level: 5
Duration: Permanent
Cooldown: 120
Mana: 75
Aghanim's Scepter upgrade: Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Pierces spell immunity. Spell immunity does not block the pure backlash damage.
Can be cast while rooted or leashed. Root does not prevent the Spirit Bear from being teleported back to Lone Druid.
Modifiers
Buff modifier_lone_druid_spirit_bear_attack_check: Undispellable. Persists death.
Buff modifier_spirit_bear_attack_damage: Undispellable. Persists death.
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

Notes:

  • Lone Druid Spirit Bear icon.png Spirit Bear is a creep-hero, making it interact differently with several abilities. Please refer to this page for a detailed ability interactions.
  • The Spirit Bear levels up together with Lone Druid, gaining 5 attack damage and 90 health with each level.
    • The bonuses are applied immediately, and do not require the Spirit Bear to be re-summoned.
    • The attack damage bonus is added to the base attack damage, not as attack bonus damage.
    • For how much bonus health and attack damage Spirit Bear gains each level, please refer to the chart below.
  • On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
    • This means buffs and debuffs are not dispelled upon re-summoning it. Projectiles are not disjointed either.
  • The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
  • The Spirit Bear cannot be re-summoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also prevents re-summoning it.
    • If the Spirit Bear dies, it can be re-summoned immediately.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
    • Both the grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
    • With Aghanim's Scepter icon.png Aghanim's Scepter, this restriction is removed, allowing Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
  • Has a cast backswing of 0.57 while in True Form.


Spirit Link
Spirit Link icon.png
Ability
Passive
Affects
Self
Links Lone Druid and the Spirit Bear, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack Speed Bonus: 16/34/52/70
Shared Lifesteal: 20%/35%/50%/65%
Partially disabled by Break. Lifesteal is disabled if Lone Druid is affected by Break. Attack speed is not disabled.
Modifiers
Buff modifier_lone_druid_spirit_link: Undispellable. Persists death.
Ability Draft Notes
Ability Draft Notes:
Spirit Link only affects the hero and the hero's Lone Druid Spirit Bear icon.png Spirit Bear.
Does not affect any other player-controlled units.
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.

Notes:

  • Uses lifesteal, but instead of healing the attacking Spirit Bear, it heals its owner instead.
  • The visual effect upon leveling up only appears when the Spirit Bear is within 1500 range of Lone Druid.
  • Spirit Link only affects the hero and the hero's Lone Druid Spirit Bear icon.png Spirit Bear. Does not affect any other player-controlled units.


Savage Roar
Savage Roar icon.png
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.57
Enemy Radius: 375
Enemy Move Speed Bonus: 20%
Enemy Duration: 1.4/1.8/2.2/2.6
With Aghanim's Shard Ally Radius: 700
With Aghanim's Shard Ally Move Speed Bonus: 20%
With Aghanim's Shard Ally Attack Speed Bonus: 60
With Aghanim's Shard Ally Duration: 5
Cooldown: 38/32/26/20 (Talent 28/22/16/10)
Mana: 50
Aghanim's Shard upgrade: Savage Roar now empowers allies in 700 AoE with +20% Movement Speed and +60 Attack Speed for 5 seconds. Applies a basic dispel. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Partially pierces spell immunity. Does not affect spell immune enemies. Debuff persists if debuff was placed before spell immunity and when not dispelled.
Fully affects spell immune allies.
Modifiers
Buff modifier_lone_druid_rabid: Dispellable with any dispel.
Debuff modifier_lone_druid_savage_roar: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
Savage Roar must be drafted as well for the Lone Druid Spirit Bear icon.png Spirit Bear to gain this ability.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

Notes:

  • Savage Roar is always cast by Lone Druid and the Spirit Bear simultaneously, no matter who was given the order.
    • However, if the other would normally not be able to cast it (e.g. stunned or silenced), the effect does not occur.
    • With Aghanim's Shard icon.png Aghanim's Shard, this restriction is removed, so that the other casts it even when normally unable to cast it.
    • The current cooldown status is ignored and does not prevent the ability from triggering if still on cooldown.
    • The cooldown always triggers, regardless of any status.
  • With Aghanim's Shard icon.png Aghanim's Shard, Savage Roar applies a basic dispel on both Lone Druid and the Spirit Bear upon cast.
    • The ally bonus attack speed and movement speed also affects the caster of Savage Roar.


Demolish
Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon.png
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 15%/30%/45%/60%
Modifiers
Buff modifier_lone_druid_spirit_bear_demolish: Undispellable. Persists death.


Notes:

  • Same notes as for Spirit Bear's Demolish apply.
  • Increases Lone Druid's total magic resistance to 49.75%.


Entangling Claws
Entangling Claws (Spirit Bear) icon.png
Ability
Passive
Affects
Enemies
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 30%
Damage per Second: 60
Hero Duration: 0.75/1.5/2.25/3
Cooldown: 5 (Talent 0)
Modifiers
Buff modifier_lone_druid_spirit_bear_entangle: Undispellable. Persists death.
Debuff modifier_lone_druid_spirit_bear_entangle_effect: Dispellable with any dispel.


Notes:

  • Same notes as for Spirit Bear's Demolish apply.


True Form icon.png
Ability
No Target
Affects
Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased resistance, and improved versions of Entangling Roots and Demolish.
Cast Animation: 0+0
Transformation Time: 1.933
Base Attack Time: 1.7
Armor Bonus: 8/10/12
Health Bonus: 500/1000/1500 (Talent 1500/2000/2500)
Attack Range Loss: 325
Duration: 40
Cooldown: 100 (Talent 50)
Mana: 200
Can be used by illusions. Illusions get their own True Form buff lasting its regular duration.
Modifiers
Buff modifier_lone_druid_true_form_transform: Dispellable with death only.
Buff modifier_lone_druid_true_form: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Does not require Summon Spirit Bear to be drafted to gain Demolish and Entangling Claws.
The mighty bear is the king of the forest, possessing the throne through raw power.

Notes:

  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
  • Turns Lone Druid into a melee unit with 225 attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style icon.png Manta Style) to now treat the caster as a melee hero.
    • Attack range bonuses are not overridden and still work normally.
  • Lone Druid gets his maximum and current health increased by the given value. This does not count as a heal.
    • Upon losing the buff, his current health stays the same and only the maximum health bonus gets reverted.
    • The maximum health increasing Talent talent does not upgrade the current active True Form instance. However, it instantly upgrades Lone Druid Spirit Bear icon.png Spirit Bear's health.
  • While active, Lone Druid gains Demolish and Entangling Claws based on the same level as the Spirit Bear's abilities:
    • The Demolish has a higher building attack damage bonus of 15%/30%/45%/60% for Lone Druid.
    • The Entangling Claws has a higher proc chance of 30% for Lone Druid.
  • True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid's model and alters his voice.


Spirit Bear[]

Spirit Bear
Lone Druid Spirit Bear model.png
Summoned Creep-Hero
1100/1400/1700/2000
+5/6/7/8
Talent
2100/2400/2700/3000HP
300
+0.5
Level 1
Duration Ability Duration Permanent
Armor Defense Class Hero
3/4/5/6 (Talent 11/12/13/14)
Magic Resistance 0%
Status Resistance 0%
Attack Damage Attack Class Hero
20
Attack Range Melee 150
Acquisition Range 500
Attack Speed 0.57/0.61/0.65/0.69 attack(s) per second.
?
100 • 1.75/1.65/1.55/1.45s BAT
(Talent 1.65/1.55/1.45/1.35s BAT)
Attack Animation 0.43+0.4
Projectile Speed Instant
Movement Speed 340/360/380/400 (100)
(Talent 365/385/405/425)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 300
Experience 300
Model Scale 0.65/0.72/0.78/0.85
Abilities Return
Demolish
Savage Roar
Entangling Claws
Notes Has inventory & backpack.

Return
Return (Spirit Bear) icon.png
Affects
Self
Channels for 3 seconds and then teleports the Spirit Bear back to the Lone Druid.
Cast Animation: 0+0
Channel Time: 3
Cooldown: 30
Partially disabled while rooted or leashed. Prevents casting Return. If already channeling, root does not interrupt it.


Notes:

  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.


Demolish
Cannot be used by illusions. Disabled by Break.
Demolish (Spirit Bear) icon.png
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 10%/20%/30%/40%
Modifiers
Buff modifier_lone_druid_spirit_bear_demolish: Undispellable. Persists death.


Notes:

  • Increases the Spirit Bear's total attack damage against buildings, including its bonus attack damage.


Savage Roar
Savage Roar icon.png
Ability
No Target
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Enemy Radius: 375
Enemy Move Speed Bonus: 20%
Enemy Duration: 1.4/1.8/2.2/2.6
With Aghanim's Shard Ally Radius: 700
With Aghanim's Shard Ally Move Speed Bonus: 20%
With Aghanim's Shard Ally Attack Speed Bonus: 60
With Aghanim's Shard Ally Duration: 5
Cooldown: 38/32/26/20 (Talent 28/22/16/10)
Mana: 50
Aghanim's Shard upgrade: Savage Roar now empowers allies in 700 AoE with +20% Movement Speed and +60 Attack Speed for 5 seconds. Applies a basic dispel. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
Partially pierces spell immunity. Does not affect spell immune enemies. Debuff persists if debuff was placed before spell immunity and when not dispelled.
Fully affects spell immune allies.
Modifiers
Buff modifier_lone_druid_rabid: Dispellable with any dispel.
Debuff modifier_lone_druid_savage_roar: Dispellable with any dispel.


Notes:

  • Spirit Bear acquires this ability as soon as Lone Druid learns it.


Entangling Claws
Entangling Claws (Spirit Bear) icon.png
Ability
Passive
Affects
Enemies
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 60
Hero Duration: 0.75/1.5/2.25/3
Cooldown: 5 (Talent 0)
Modifiers
Buff modifier_lone_druid_spirit_bear_entangle: Undispellable. Persists death.
Debuff modifier_lone_druid_spirit_bear_entangle_effect: Dispellable with any dispel.


Notes:

  • Roots the target, preventing it from moving and casting certain mobility spells.
  • The proccing attack first applies the debuff, then its own damage.
  • Deals 15 damage in 0.25-second intervals, starting 0.25 seconds after the debuff is placed, resulting in 3/6/9/12 instances.


Various Mechanics[]

Leveling
  • The Spirit Bear immediately gains 90 health and 5 base attack damage every time Lone Druid levels up.
Lone Druid Spirit Bear icon.png Spirit Bear Health Values / Lone Druid Hero Level
HeroLVL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Summon Spirit Bear
Level 1 1190 1280 1370 1460 1550 1640 1730 1820 1910 2000 2090 2180 2270 2360 2450 2540 2630 2720 2810 2900 2990 3080 3170 3260 3350 3440 3530 3620 3710 3800
Level 2 1490 1580 1670 1760 1850 1940 2030 2120 2210 2300 2390 2480 2570 2660 2750 2840 2930 3020 3110 3200 3290 3380 3470 3560 3650 3740 3830 3920 4010 4100
Level 3 1790 1880 1970 2060 2150 2240 2330 2420 2510 2600 2690 2780 2870 2960 3050 3140 3230 3320 3410 3500 3590 3680 3770 3860 3950 4040 4130 4220 4310 4400
Level 4 2090 2180 2270 2360 2450 2540 2630 2720 2810 2900 2990 3080 3170 3260 3350 3440 3530 3620 3710 3800 3890 3980 4070 4160 4250 4340 4430 4520 4610 4700
Lone Druid Spirit Bear icon.png Spirit Bear Base Attack Damage Values / Lone Druid Hero Level
Base
Attack Damage
25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170
Items
  • Spirt Bear can consume Moon Shard icon.png Moon Shard and benefits from it similar to heroes.
  • The cooldown of an item is bound to the item itself, and not to the unit holding the item. This means that giving the bear an item which already is on cooldown, is still on cooldown in its inventory, it does not get refreshed for the bear.
    • If the Spirit Bear has an item on cooldown, and then receives the same item again from Lone Druid but off cooldown, the newly received item is usable right away, despite the other one being still on cooldown. Using it puts it on cooldown and restarts the cooldown of the other one.
    • However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage icon.png Medallion of Courage going on cooldown because of Solar Crest icon.png Solar Crest getting used, or when having multiple Faerie Fire icon.png Faerie Fire), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
  • Gem of True Sight icon.png Gem of True Sight functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
  • Spirit Bear cannot pick up the Aegis of the Immortal icon.png Aegis of the Immortal, but can attack and destroy it.
  • Spirit Bear can pick up Cheese icon.png Cheese and Refresher Shard icon.png Refresher Shard and consume them normally.
  • Divine Rapier icon.png Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
    • It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
    • The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
    • Divine Rapiers carried by the Spirit Bear drop on its death.
  • Spirit Bear cannot have illusions, so casting Mirror Image applies all its cast effects, but does not create illusions of the Spirit Bear.
  • Black King Bar icon.png Black King Bar and Aeon Disk icon.png Aeon Disk work completely independent from the the ones on Lone Druid. Avatar's duration and Combo Breaker's cooldown are not bound to the main hero's items.
    • This means the Spirit Bear's Black King Bar and Aeon Disk start off fresh and their duration and cooldown respectively decrease whenever it uses it throughout the entire match, regardless of the duration and cooldown of the items on the main hero.
Runes
  • Spirit Bear can activate any rune.
    • When activating the Illusion Rune minimap icon.png Illusion Rune, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear.
    • The Spirit Bear can also attack runes to deny them, like other units.
    • However, unlike for heroes, the rune's selection box does not get prioritized for the Spirit Bear, so that another unit standing on top of it can prevent the bear from picking it up.
  • Spirit Bear can bottle runes and use runes like heroes. Its Bottle (Full) icon.png Bottle also gets refilled when doing so.
  • The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.

Talents[]

Hero Talents
+1000 True Form and Lone Druid Spirit Bear icon.png Spirit Bear Health25-0.1 Lone Druid Spirit Bear icon.png Spirit Bear Attack Time
0 Entangle Cooldown20-50s True Form Cooldown
+8 Lone Druid Spirit Bear icon.png Spirit Bear Armor15-10s Savage Roar Cooldown
+25 Lone Druid Spirit Bear icon.png Spirit Bear Movement Speed10+200 Health
Notes:
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Main Article: Lone Druid/Changelogs
Version
Description
  • Increased Spirit Link attack speed bonus from 15/30/45/60 to 16/34/52/70.
  • True Form
    • Increased Entangling Claws proc chance from 20% to 30%. [?]
    • Increased Demolish building attack damage bonus from 10%/20%/30%/40% to 15%/30%/45%/60%. [?]
  • Increased Summon Spirit Bear health bonus per level from 75 to 90.
  • Increased Savage Roar enemy duration from 1.2/1.6/2/2.4 to 1.4/1.8/2.2/2.6.
  • Talents:
Level 20 right talent: -40s True Form cooldown increased to -50s.
  • Reduced base attack time from 1.7 to 1.6.
  • Increased turn rate from 0.5 to 0.6.
  • True Form now increases base attack time to 1.7.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Savage Roar
      • Now also makes it cast simultaneously by the other even when they would not be able to cast it normally (e.g. they are stunned or silenced).
      • Now also makes it apply a basic dispel on Lone Druid and the Spirit Bear on cast.

Recommended Items[]

Starting items:

  • Tango icon.png Tango keeps Lone Druid in lane with health sustain.
  • Iron Branch icon.png Iron Branch gives Lone Druid cheap attributes.
  • Healing Salve icon.png Healing Salve can heal both Lone Druid and Spirit Bear.

Starting items (Bear):

  • Quelling Blade icon.png Quelling Blade helps Spirit Bear score last hits with bonus damage against creeps.
  • Orb of Venom icon.png Orb of Venom applies slow on attacks to harass and chase enemies.

Early game:

  • Boots of Speed icon.png Boots of Speed for movement speed boost. No two games are the same. If you face a lane that is able to run you down fast, put the boot in your hero. If you are confident to killing off enemy hero, put the boot on your bear.
  • Magic Stick icon.png Magic Stick can save Lone Druid with burst health and mana.
  • Orb of Venom icon.png Orb of Venom applies slow on attacks to harass and chase enemies.


Core items (Bear):

  • Phase Boots icon.png Phase Boots increases Spirit Bear's movement speed to run down enemies and catch them with Entangling Claws.
  • Mask of Madness icon.png Mask of Madness increases Spirit Bear's movement speed to run down enemies. Best to get this item before level 7.


Situational items:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Spirit Bear to attack without having Lone Druid nearby or alive, making it a more autonomous farmer and pusher.
  • Black King Bar icon.png Black King Bar grants spell immunity so Lone Druid can continue to attack without fear of disables.
  • Desolator icon.png Desolator greatly increases damage output and applies armor reduction debuff on attack targets, including buildings.

Situational items (Bear):

  • Helm of the Dominator icon.png Helm of the Dominator makes Lone Druid and the Spirit Bear regenerate health and attack much faster, while allowing them to control a neutral creep that bring useful abilities and auras. Furthermore, the dominated creep also benefits from Battle Cry's buff, increasing overall damage output.
  • Mask of Madness icon.png Mask of Madness lets the Spirit Bear attack faster for faster Entangling Claws procs and more building damage.
  • Vladmir's Offering icon.png Vladmir's Offering grants aura of lifesteal and attack damage for both Lone Druid and Spirit Bear.
  • Desolator icon.png Desolator lets Spirit Bear push extremely fast with the armor reduction on buildings combined with Demolish.
  • Mjollnir icon.png Mjollnir increases attack speed and damage, aiding in pushes.
  • Assault Cuirass icon.png Assault Cuirass's attack speed increases potency of Demolish on buildings and chance to proc Entangling Claws, as well as synergizes with Spirit Link and True Form's base attack time reduction.
  • Moon Shard icon.png Moon Shard gives Spirit Bear high attack speed to proc Entangling Claws. Spirit Bear can consume the Moon Shard.
  • Abyssal Blade icon.png Abyssal Blade keeps enemies immobilized with stun and bashes in addition to Entangling Claws.

Gameplay[]

Roles: Carry Carry Pusher Pusher Jungler Jungler Durable Durable
Complexity: ★★★
Playstyle: Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair forms a Spirit Link, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear.


Audio[]

History[]

Equipment[]

Trivia[]

  • Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

Gallery[]

References[]

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