Sounds
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Attacks[]
- Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
Movement[]
- Play on each step while moving (30%-60% vol).
Abilities[]
Earth Spike[]
- ▶️ Cast sound plays on Lion upon cast.
- Target sounds play on each hit enemy unit.
- Land sounds play when the knocked up units land (25%-35% vol).
Hex[]
- ▶️ Morph sound plays on the target upon transforming.
- ▶️ Frog sound plays on the target upon transforming.
- ▶️ Morph back sound plays on the target upon transforming back.
- Full sound example.
- ▶️ Plays together with the default cast sound.
- ▶️ Fish sound replaces the default frog sound upon transforming.
- Fish flap sounds play whenever the fish hits the ground while moving or idling.
- ▶️ Full sound example.
Mana Drain[]
- ▶️ Loop sound plays on Lion upon cast and lasts as long as the channeling does (50% vol).
Finger of Death[]
- ▶️ Cast sound plays on Lion upon cast.
- ▶️ Target sound plays on the target upon cast (80% vol).
- ▶️ Full sound example.
- Default cast sound volume reduced to 80%.
- ▶️ Cast layer plays together with the default cast sound.
- ▶️ Target layer plays together with the default target sound.
- ▶️ Kill sound plays when the targeted hero dies to Finger of Death.
- ▶️ Full sound example.
- ▶️ Full sound example with hero kill.
Other[]
- ▶️ Plays on Lion upon taunt begin.