Changelogs
Version History[]
Version
Description
- Increased Earth Spike Cooldown from 11 to 14/13/12/11.
- Mana Drain
- Reduced Movement Slow/Bonus from 20/25/30/35% to 15/20/25/30%.
- Aghanim's Shard upgrade:
- Reduced Magic Resistance bonus from 80% to 60%.
- Reduced Bonus Break Distance from 400 to 200.
- Now breaks on secondary targets if Lion loses vision of them.
- Increased base health regeneration from 0.25 to 0.5.
- Mana Drain now deals
1 * ManaDrained
damage per second.
- Talents:
- LVL 25+150% Mana Drained as damage reduced to +100%.
- Increased Earth Spike cast range from 575 to 650.
- Mana Drain
- Addedally unit-targeting functionality.
- Lion no longer loses mana if the targeted ally is at full mana. [?]
- Now restores 10/20/30/60 mana per second on allies. [?]
- Grants 10%/12.5%/15%/17.5% ally movement speed bonus while channeling.
- Reduced mana cost from 10 to 0.
- Talents:
- LVL 15LVL 20
- Increased Earth Spike radius from 125 to 140.
- Increased Hex cast range from 600 to 625.
- Increased base intelligence from 18 to 20.
- Earth Spike
- Increased damage from 100/160/220/280 to 105/170/235/300.
- Reduced cooldown from 12 to 11.
- Aghanim's Shard upgrade:
- Increased Mana Drain self bonus magic resistance from 50% to 80%.
- Reduced base health from 200 to 120.
- Earth Spike
- Increased projectile speed from 1800 to 2000.
- Increased damage from 95/150/205/260 to 100/160/220/280.
- Reduced stun duration from 1.4/1.8/2.2/2.6 to 1.3/1.6/1.9/2.2.
- Rescaled mana cost from 85/110/135/160 to 90/110/130/150.
- Hex
- Increased cast range from 550 to 600.
- Reduced duration from 2.5/3/3.5/4 to 2/2.4/2.8/3.2.
- Aghanim's Shard upgrade:
- Mana Drain now grants Debuff Immunity with 50% magic resistance bonus while channeling. [?]
- Reduced base agility from 18 to 15.
- Increased base armor from -1 to 0.
- Reduced Finger of Death cooldown from 160/100/40 to 140/90/40.
- Increased Earth Spike damage from 80/140/200/260 to 95/150/205/260.
- Increased turn rate from 0.6 to 0.8.
- Talents:
- LVL 10+60 attack damage ➜ +65 Earth Spike damage.LVL 10+15 movement speed ➜ +10% Mana Drain movement speed slow.LVL 15LVL 20LVL 25
- Increased Earth Spike projectile speed from 1600 to 1800.
- Reduced Hex cooldown from 30/24/18/12 to 24/20/16/12.
- Mana Drain now provides True Sight over the target. [?]
- Reduced Finger of Death mana cost from 200/420/650 to 200/400/600.
- Aghanim's Scepter upgrade:
- Reduced Finger of Death cooldown from 100/60/20 to 80/50/20.
- Aghanim's Shard upgrade:
- UIncreased Mana Drain secondary target range buffer from 300 to 400.
- Increased Earth Spike mana cost from 70/100/130/160 to 85/110/135/160.
- Increased base health regeneration from 0 to 0.25.
- Reduced base armor from 0 to -1.
- Reduced Earth Spike spikes range buffer from 350 to 275.
- Aghanim's Scepter upgrade:
- Reduced Finger of Death damage from 725/875/1025 to 700/825/950.
- Talents:
- LVL 10+70 attack damage reduced to +60.
- Increased turn rate from 0.5 to 0.6.
- Mana Drain
- Reduced link break distance from 1200 to 1100.
- Rescaled cooldown from 16/12/8/4 to 15/12/9/6.
- ReworkedAghanim's Shard upgrade:
- Mana Drain
- No longer grants True Sight over its target.
- No longer reduces affected target attack speed by 120.
- Now affects up to 3 enemies within
CurrentCastRange + 300
. - Now grants self spell immunity while channeling. [?]
- Mana Drain
- AddedAttribute Bonus.
- Aghanim's Shard upgrade:
- Increased Mana Drain attack speed slow from 90 to 120.
- Increased base agility from 15 to 18.
- Increased Earth Spike cast range from 500 to 575.
- Reduced Hex set movement speed from 140 to 120.
- Aghanim's Scepter upgrade:
- No longer reduces Finger of Death mana cost to 200/420/625.
- AddedAghanim's Shard upgrade for Lion:
- Mana Drain [?]
- Now grants True Sight over the affected target.
- Applies a 90 attack speed slow on the affected target for its channel duration.
- Mana Drain [?]
- Talents:
- LVL 15+150 cast range reduced to +125.LVL 200 Mana Drain multi-target search range increased to 300. [?]
- Increased base attack speed from 100 to 115.
- Increased base armor from -1 to 0.
- Talents:
- LVL 10+75 cast range ➜ +15% Mana Drain movement speed slow.LVL 15LVL 15LVL 20+400 health ➜ +20 Finger of Death damage bonus per kill.
- Talents:
- LVL 15
- Talents:
- LVL 10+90 attack damage reduced to +70.LVL 10+100 cast range reduced to +75.LVL 15+60 Mana Drain mana drain per second reduced to +50.LVL 15+200 Finger of Death damage reduced to +160.LVL 20+500 health reduced to +400.LVL 25325 AoE Hex reduced to 250.LVL 25+1000 Earth Spike cast range/travel distance reduced to +800.
- Talents:
- LVL 15
- Increased Mana Drain movement speed slow from 20%/24%/28%/32% to 20%/25%/30%/35%.
- Reduced Finger of Death damage bonus per kill from 50 to 40.
- Increased intelligence gain from 3 to 3.5.
- Talents:
- LVL 10+75 cast range increased to +100.LVL 15+120 Gold per minute increased to +150.
- Increased strength gain from 2 to 2.2.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Hex is now dispellable with strong dispels.
- Increased Mana Drain movement speed slow from 16%/19%/22%/25% to 20%/24%/28%/32%.
- Finger of Death
- Now place a debuff on the target on cast which lasts 3 seconds.
- If the target dies while it has the debuff, the ability's damage permanently increases by 50 per kill.
- Reduced base intelligence from 20 to 18.
- Increased base attack damage from 27‒33 to 29‒35.
- Reduced Earth Spike mana cost from 100/120/140/160 to 70/100/130/160.
- Increased Mana Drain movement speed slow from 14%/16%/18%/20% to 16%/19%/22%/25%.
- Talents:
- LVL 10+75 attack damage increased to +90.LVL 15+90 Gold per minute increased to +120.
- Mana Drain now slows its target's movement speed by 14%/16%/18%/20%.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Hex can no longer be dispelled.
- Talents:
- LVL 10+60 attack damage increased to +75.LVL 15LVL 20LVL 20+20% magic resistance ➜ +500 health.LVL 25LVL 25
- Increased Earth Spike stun duration from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6.
- Talents:
- LVL 20+8% spell damage amplification ➜ +300 Finger of Death damage.
- Increased strength gain from 1.7 to 2.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Talents:
- LVL 10-30s respawn time ➜ +75 cast range.
- Talents:
- LVL 10+45 attack damage increased to +60.LVL 10-25s respawn time increased to -30.
- Talents:
- LVL 10+175 health ➜ -25s respawn time.LVL 15-30s respawn time ➜ +80 Earth Spike damage.
- Aghanim's Scepter upgrade:
- Increased Finger of Death radius 300 to 325.
- RemovedAttribute Bonus.
- addedTalents:
- Reduced base intelligence from 22 to 20.
- Increased base health from 150 to 180.
- Earth Spike
- UChangedtravel distance from a fixed 825 to
CurrentCastRange + 325
. - Increased stun duration from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6.
- Reduced knocked up duration from 0.52 to 0.5.
- Reduced mana cost from 100/120/145/170 to 100/120/140/160.
- Reduced Mana Drain cooldown from 20/15/10/5 to 16/12/8/4.
- Aghanim's Scepter upgrade:
- Increased Finger of Death radius from 200 to 300.
- Earth Spike no longer ignores ancient creeps, Roshan and creep-heroes.
- Hex no longer applies Break on the target.
- Increased base attack damage from 20‒26 to 27‒33.
- Reduced Mana Drain drain interval from 0.25 to 0.1. [?]
- Increased Earth Spike damage from 60/130/200/260 to 80/140/200/260.
- Aghanim's Scepter upgrade:
- Adds an area-targeting functionality to Finger of Death, damaging units within 200 radius around the primary target.
- Hex
- Increased duration from 1.75/2.5/3.25/4 to 2.5/3/3.5/4.
- Increased cooldown from 15 on each level to 30/25/20/15.
- Increased Mana Drain duration from 4 to 5.
- Mana Drain
- Increased cast range from 750 to 850.
- Increased link break distance from 1100 to 1200.
- Aghanim's Scepter upgrade:
- Reduces Finger of Death cooldown from 160/100/40 to 100/60/20.
- Increased Mana Drain link break distance from 850 to 1100.
- Finger of Death
- Increased cast range from 700 to 900.
- Reduced cooldown from 170/105/40 to 160/100/40.
- Mana Drain
- Increased cast range from 600/650/700/750 to 750 on each level.
- Increased link break distance from 800 to 850.
- Reduced cooldown from 25/20/15/10 to 20/15/10/5.
- Finger of Death
- Increased damage from 500/650/850 to 600/725/850.
- Rescaled cooldown from 150/90/55 to 170/105/40.
- Aghanim's Scepter upgrade:
- Finger of Death
- No longer reduces cooldown.
- Increased damage from 600/800/1025 to 725/875/1025.
- Finger of Death
- Hex
- Increased duration from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4.
- Increased mana cost from 110/140/170/200 to 125/150/175/200.
- Increased cooldown from 13 to 15.
- Fixed ability interactions between Sleight of Fist and Hex.
- Mana Drain
- Reduced drain interval from 1 to 0.25. [?]
- Increased mana drain per second from 20/40/60/100 to 20/40/60/120.
- Finger of Death can no longer be cast on spell immune units. [?]
- Addednew Bound Radius mechanic. [?]
- Lion has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Lion has the
- Fixed ability interactions between Last Word and other Silence sources (e.g. Hex).
- Updated hero icon.
- Earth Spike is now properly blocked by Spellblock.
- Reduced Hex duration from 1/2/3/4 to 1.25/2/2.75/3.5.
- Updated hero attack projectile.
- Fixed the following abilities' interactions with Earth Spike:
- Fixed affecting Juggernaut during Blade Fury.
- Voodoo Restoration
- ChangedEarth Spike ability operations.
- No longer turns hit enemies invulnerable during the air time.
- No longer causes hit enemy units to instantly face towards Lion.
- No longer requires channeling in order for the spikes to reach max distance.
- No longer conflicts with the following abilities:
- Impale
- Burrowstrike
- Ravage
- Earth Spike from other Lions
- No longer fails to stun and damage enemies when the targeted point was a cliff.
- Updated hero description.
- Fixed Fissure conflicting with Impale-based abilities (i.e. Earth Spike).
- Mana Drain
- Increased mana drain per second from 15/30/50/80 to 20/40/60/100.
- Reduced duration from 5 to 4.
- Increased base movement speed from 280 to 290.
- Added visual effects with Aghanim's Scepter equipped on the hero.
- Mana Drain
- Increased cast range from 600 on each level to 600/650/700/750.
- Increased mana drain per second from 15/30/50/70 to 15/30/50/80.
- Reduced cooldown from 25 on each level to 25/20/15/10.
- Updated hero icon.
- Fixed Finger of Death being castable on wards.
- Reduced attack point from 0.46 to 0.43.
- Increased attack backswing from 0.54 to 0.74.
- Reduced cast point from 1.1 to 0.51.
- Reduced cast backswing from 0.4 to 0.3.
- Changed Lion's base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base health regeneration from 1.25 to 0.25.
- Rescaled base strength and gain from 18 + 1.6 to 16 + 1.7.
- Reduced base agility from 17 to 15.
- Increased base attack damage from 20‒25 to 20‒26.
- Reduced night vision from 1500 to 800.
- Earth Spike
- Reduced cast range from 500 to 400.
- Reduced projectile speed from 3000 to 2500.
- Increased spikes travel distance from 400 to 500.
- Reduced damage from 80/150/220/290 to 60/130/200/260.
- Finger of Death
- Reduced damage from 500/700/1000 to 500/650/850.
- Increased cooldown from 150/90/30 to 150/90/55.
- Aghanim's Scepter upgrade:
- Finger of Death
- Reduced damage from 600/800/1225 to 600/800/1025.
- Increased cooldown from 150/90/25 to 150/90/55.
- Finger of Death
- Hex
- Reduced cast range from 600 to 500.
- Reduced duration from 3/4/5/6 to 2/3/4/5.
- Increased mana cost from 100/125/150/175 to 110/140/170/200.
- Increased base health from 100 to 150.
- Earth Spike
- Reduced cast range from 550 to 500
- Reduced spikes travel distance from 600 to 400.
- Increased damage from 60/110/170/230 to 80/150/220/290.
- Reduced stun duration from 1/1.75/2.5/3.25 to 0.5/1/1.5/2.
- Reduced mana cost from 120/145/180/215 to 100/120/145/170.
- Aghanim's Scepter upgrade:
- Increased Finger of Death damage from 600/800/1200 to 600/800/1225.
- Increased Earth Spike mana cost from 100/120/145/170 to 120/145/180/215.
- AddedAghanim's Scepter upgrade for Lion:
- Finger of Death
- Increases damage to 600/800/1200.
- Reduces cooldown to 150/90/25.
- Reduces mana cost 200/420/625.
- Finger of Death
- Earth Spike
- Increased cast range from 400 to 550.
- Increased projectile speed from 2000 to 3000.
- Increased spikes travel distance from 400 to 600.
- Increased Finger of Death cooldown from 9 on each level to 150/90/30.
- Increased base attack time from 1.68 to 1.7.
- Finger of Death
- Increased damage from 500/600/700 to 500/700/1000.
- Increased mana cost from 200 on each level to 200/420/650.
- Reduced cast range from 800 to 700.
- Reduced cooldown from 190 to 9.
- Earth Spike
- Reduced cast range from 600 to 400.
- Reduced projectile speed from 3000 to 2000.
- Reduced spikes travel distance from 600 to 400. [?]
- Reduced spikes radius from 250 to 200.
- Earth Spike
- Increased mana cost from 90/110/130/150 to 100/120/145/170.
- Reduced stun duration from 1/2/3/4 to 1/1.75/2.50/3.25.
- Rescaled Hex mana cost from 125/130/135/140 to 100/125/150/175.
- Earth Spike
- Reduced stun duration from 1.25/2.50/3.75/5.00 to 1/2/3/4.
- Increased mana cost from 90/105/130/140 to 90/110/130/150.
- Rescaled base attack damage from 22‒22 to 20‒25.
- Rescaled Earth Spike mana cost from 120 on each level to 90/105/130/140.
- Increased Hex mana cost from 125 on each level to 125/130/135/140.
- Addeda 4th level to all basic abilities.
- Reduced base attack damage from 25‒25 to 22‒22.
- Earth Spike
- Reduced cast range from 700 to 600.}
- Rescaled damage from 75/150/225 to 60/110/170/230.
- Rescaled stun duration from 2/3/4 to 1.25/2.5/3.75/5.
- Increased mana cost from 100 to 120.
- Reduced cooldown from 13 to 12.
- Hex
- Reduced cast range from 800 to 600.
- Rescaled duration from 3/4.5/6 to 3/4/5/6.
- Increased mana cost from 80 to 125.
- Rescaled cooldown from 13.5/14.5/14.5 to 13.
- Mana Drain
- Rescaled mana drained per second from 15/30/45 to 15/30/50/70.
- Reduced duration from 6 to 5.
- Increased Earth Spike cooldown from 12 to 13.
- Hex
- Reduced duration from 4/5/6 to 3/4.5/6.
- Increased cooldown from 13.5 to 13.5/14.5/14.5.
- Increased mana cost from 70 to 80.
- Increased Earth Spike cooldown from 9 to 12.
- Reduced Hex cooldown from 12/14/16 to 12 on each level.
- Rescaled Mana Drain cooldown from 20/25/30 to 25 on each level.
- Increased base attack damage from 20‒20 to 25‒25.
- Reduced base attack time from 2.5 to 1.68.
- Reduced base movement speed from 300 to 280.
- Finger of Death
- Increased number of ability levels from 1 to 3.
- Rescaled damage from 500 to 500/600/700.
- Increased cooldown from 180 to 190.
- Created
Patch History[]
Patch
Description
-
- Fixed ability interactions between X Marks the Spot and Earth Spike.
-
- Fixed the following abilities' interaction with debuff immune sources (e.g. Mana Drain):
- Typing
Demon Witch
in the hero selection now highlights Lion.
- Updated Hex ability tooltips.
- Reduced versus scale from 0.75 to 0.7.
- Reduced loadout scale from 0.82 to 0.7.
- Addednew Adjectives attributes. [?]
- Lion has the following values: Cape
1
, Demon1
, Legs2
and Nose1
.
- Lion has the following values: Cape
- Updated Finger of Death ability effects.
- Fixed ability interactions between Mana Drain with True Sight and invisibility sources.
- Updated Earth Spike ability backend strings.
- Updated Mana Drain ability tooltips.
- Fixed the following ability interactions with Mana Drain:
- False Promise
- Forced movement sources (e.g. Force) granting unobstructed movement.
- Fixed ability interactions between Finger of Death and Divided We Stand. [?]
- Updated Mana Drain ability modifiers.
- Fixed ability interactions between Pulverize and upward-movement-based damaging abilities (e.g. Earth Spike).
- Updated Mana Drain ability descriptions.
- Fixed Finger of Death sometimes not granting its kill credit and kill bonuses when the target is affected by Ice Blast.
- Updated Hex ability modifiers.
- Updated default loadout item icons.
- Updated Hex model animations.
- Updated default hero model and animations.
-
- Fixed Finger of Death damage delay being affected by status resistance.
- Tweaked a couple of cosmetics to prevent clipping/clashing with the Hell-Spar Anathema.
- Added Arcane Rune responses.
-
- Updated default item build.
-
- Fixed Mana Drain link break behavior with multiple targets.
- Fixed Aethereal Focus interaction with Mana Drain break distance.
-
- Fixed Earth Spike ability visuals with Aethereal Focus bonus.
- Adjusted default hero cloth settings.
- Updated default hero head.
- Fixed some ability backswing timing issues.
- Earth Spike can now be dispeled by Dark Pact.
-
- Fixed Finger of Death cooldown changing with Aghanim's Scepter equipped.
-
- Fixed abilities with 0 cast point (i.e. Hex) missing its ability effects.
- Updated hero selection icon to reflect his new texture.
- Fixed having 1 more armor than intended.
- Updated minimap icon to match his new texture.
- Updated visual style.
- Fixed Mana Drain missing its last tick.
-
- Fixed cast backswing behaviors for the following abilities:
- Updated default workshop model and texture files.
- Updated default hero portrait. It now has lesser clown colors.
- Fixed dispel interactions with Mana Drain.
- Earth Spike no longer uses a frontal cone.
- Earth Spike
- Fixed ability's timing.
- Fixed ability to not affect ancient creeps.
- Mana Drain
- Ability will now cancel itself if the affected target goes into the Fog of War.
- Now kill illusions in the 1st-second interval instead of 2nd-second interval.
- Hex now disable the following mechanics:
- Mana Drain
- Now is properly blocked by Spellblock, cancelling the channel.
- Now ticks once per second over 4 seconds.
- No longer can be dispeled.
- Finger of Death damage is now delayed by 0.25 seconds.
- Updated new shape model and animations.
- Textures and details not updated yet.
- Fixed being able to cast Mana Drain on units without mana.
- Fixed cast point issues.
- Fixed ability interactions between Elder Dragon Form and Hex.
- Fixed Earth Spike starting too far away from Lion.
- Fixed attacks missing units during mid-air when affected by Earth Spike.
- Fixed being able to use items while affected by Hex.
- Fixed Mana Drain working on units with no remaining mana.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Earth Spike.