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Lion
Lion icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.2
18 + 1.5
18 + 3.5
Level 0 1 15 25 30
Health 200 560 1160 1840 2100
Health regen 0.25 2.05 5.13 8.53 9.83
Mana 75 291 879 1443 1671
Mana regen 0 0.9 3.35 5.7 6.68
Armor -1 2 5.5 10 11.58
Att/sec 0.68 0.78 0.91 1.06 1.12
Damage 29‒35 47‒53 96‒102 143‒149 162‒168
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 115
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 900
Attack animation 0.43+0.74
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Default

Lion, the Demon Witch, is a ranged intelligence hero, most commonly played as a support, who serves as a powerful offensive spellcaster. While exceptionally frail and vulnerable at all stages of the game due to his low health pool, armor, and movement speed, he has a tremendous amount of disabling and nuking power, allowing him to provide the necessary lockdown and burst damage to his team to bring down elusive and shifty enemies. Earth Spike is an area-of-effect line-based stun that also deals a moderate amount of damage. If Lion uses it at max level combined with his Hex, which briefly transfigures an enemy into a harmless critter, he can disable a single opponent for almost 7 seconds, more than enough time to bring down a lone enemy, especially if an ally is present. His ultimate, Finger of Death, serves as a powerful nuke and his primary source of burst damage to aid him in his endeavors. To offset the high mana cost of his abilities, he has Mana Drain, which provides him the sustenance he needs to continuously provide his disabling prowess in a skirmish. A team facing a Lion would do well to eliminate him first in a fight, lest it fall prey to his potent and disruptive spells.

Bio[]

Lion minimap icon.pngLion, the Demon Witch
▶️ "All hell's broken loose, and I hold the pieces."
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion’s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.

Abilities[]

Earth Spike
Earth Spike icon.png
Affects
Enemies
Damage
Magical
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Cast Animation: 0.3+0
Cast Range: 575 (Talent 1375)
Spikes Range Buffer: 275
Spikes Radius: 125
Damage: 80/140/200/260
Stun Duration: 1.4/1.8/2.2/2.6
Cooldown: 12 (Talent 10)
Mana: 70/100/130/160
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Blocked by Linken's Sphere. Blocked upon impact by everyone within range of the spikes.
Modifiers
Debuff modifier_lion_impale: Dispellable with strong dispels.
The Demon Witch exercises his demonic covenant, opening a fissure from hell.

Notes:

  • The spikes' max travel distance is based on the cast range, plus the range buffer.
    • With the default cast range, it has a max travel distance of 850 (Talent 1650).
  • The spikes travel at a speed of 1600, taking 0.53 (Talent 1.03) seconds to travel the full distance.
  • With the travel distance and the spikes radius, it can hit units up to 975 (Talent 1775) range away.
  • When targeting a unit, the spikes are released towards its current location upon cast. Spikes do not home and thus can be evaded.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • When Earth Spike hits invisible units, the visual effects below the hit unit are still visible.


▶️ Frog model

Hex
Hex (Lion) icon.png
Affects
Enemies
Transforms an enemy unit into a harmless beast, with all special abilities disabled.
Cast Animation: 0+0.53
Cast Range: 500
Set Move Speed: 120
Duration: 2.5/3/3.5/4
Talent Radius: 250
Cooldown: 30/24/18/12
Mana: 125/150/175/200
Does not pierce spell immunity. Effects persist if debuff was placed before spell immunity.
Partially blocked by Linken's Sphere. Blocked as a single-target ability, not blocked when turned into an area-targeted ability.
Modifiers
Debuff modifier_lion_voodoo: Dispellable with strong dispels.
Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.

Notes:

  • Applies a hex on the target, setting its base movement speed to 120, silencing, muting and disarming it.
    • However, the target's movement speed can still be affected by movement speed bonuses from items and abilities.
    • Since Hex sets the base movement speed of the target unit and does not actually apply a slow, all speed effects are calculated using the 120 base speed.
  • With the level 25 Talent talent, Hex turns into an area-targeted ability, so that it cannot directly target units anymore.


Mana Drain
Mana Drain icon.png
Affects
Enemies
(Talent Allies)
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Cast Animation: 0.3+0
Cast Range: 850
Max Targets: 1 (With Aghanim's Shard 3)
Link Break Distance: 1100
Mana Drain per Second: 20/40/60/120
Move Speed Slow: 20%/25%/30%/35%
Max Channel Time: 5
With Aghanim's Shard Secondary Target Range Buffer: 300
Cooldown: 15/12/9/6
Mana: 10
Aghanim's Shard upgrade: Causes Mana Drain to affect up to three enemies. You become Spell Immune while channeling.
Partially pierces spell immunity. Effect does not persist and immediately ends if debuff was placed before spell immunity.
Effect persists on secondary targets if debuff was placed before spell immunity.
Can be cast on spell immune allies.
Partially blocked by Linken's Sphere. Blocked normally upon cast. Blocked fully only when primary target.
Modifiers
Buff or Debuff, based on the target's alliance modifier_lion_mana_drain: Dispellable with death only.
Buff modifier_lion_mana_drain_immunity: Dispellable with death only.
Lesser magi are nothing more than a source of magical restoration for the Demon Witch.

Notes:

  • Can only be cast on units which have a mana pool.
  • The link breaks when the target gets out of vision, turns invulnerable, or exceeds the break distance.
    • The link does not break when the target runs out of mana.
  • Drains 2/4/6/12 mana in 0.1-second intervals, starting 0.1 seconds after cast, resulting in up to 50 instances.
    • Instantly destroys targeted illusions on the first interval.
  • Can drain up to 100/200/300/600 mana when fully channeled.
  • The mana gained is based on how much the target actually lost on each interval. If they have no mana left, no mana is gained either.
    • However, if Lion is at full mana, the target still continues to lose mana.
  • With the level 20 Talent talent, Mana Drain can be cast on allies with reversed effects, draining the caster's mana into the target.
    • Instantly destroys targeted allied illusions on the first interval as well.
    • Like on enemies, the mana the ally gains is based on how much Lion actually loses.
    • However, if the ally is at full mana, Lion continues to lose mana.
  • With Aghanim's Shard icon.png Aghanim's Shard, Mana Drain automatically targets 2 additional enemies within range, using the same targeting rules.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 1150.
    • Since the additional links use the ability's cast range, cast range increasing effects increase their range as well.
    • The secondary targets are chosen randomly within the area. There are no priorities.
    • When cast on allies, it still can choose random enemies within range. Does not target allies as secondary targets.
    • The secondary links do not break and continue to drain mana, even if their targets turn invulnerable, spell immune or run out of mana. They do break when exceeding the link break distance.
    • The secondary links stop draining mana if their targets turn invisible or get out of vision, but continue to slow them.
    • All links break as soon as the primary target cannot be affected anymore.
    • The spell immunity while channeling does not come with any dispel.


Finger of Death
Finger of Death icon.png
Affects
Enemies
Damage
Magical
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage and grows stronger with each life it consumes.
Cast Animation: 0.3+0.5
Cast Range: 900
Effect Delay: 0.25
Base Damage: 600/725/850 (With Aghanim's Scepter 700/825/950)
Damage Bonus per Kill: 40 (Talent 60)
Kill Grace Duration: 3
Talent Max Health per Kill: 70
With Aghanim's Scepter Radius: 325
Cooldown: 160/100/40 (With Aghanim's Scepter 100/60/20)
Mana: 200/420/650
Aghanim's Scepter upgrade: Increases damage. Decreases cooldown. Finger of Death hits all units in a small area.
Does not pierce spell immunity. Cannot be cast on spell immune enemies. Attempts to damage, and places the debuff if target turns spell immune during the delay.
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon cast. Particles still visually appear.
Modifiers
Buff modifier_lion_finger_of_death_kill_counter: Undispellable. Persists death.
Debuff modifier_lion_finger_of_death: Dispellable with death only.
Debuff modifier_lion_finger_of_death_delay: Dispellable with death only.
Debuff modifier_lion_arcana_kill_effect: Undispellable. Persists death.
Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force.

Notes:

  • Places a debuff on the target upon cast, which applies the damage and the second debuff upon expiring. The debuff lasts 0.25 seconds.
  • If the target dies while having the second debuff, Finger Of Death gains a permanent damage bonus.
    • The status buff on Lion keeps track of how many heroes died with the debuff.
    • The bonus debuff stacks, meaning that if Finger Of Death is cast on the same target twice within the 3-second time frame and the target dies, the bonus damage is granted twice.
    • Although only gaining damage from hero kills, the debuff is placed on every target.
    • Gains damage from dying Meepo Clones as well, but not from Arc Warden Tempest Double minimap icon.png Tempest Doubles, illusions or creep-heroes.
    • With the level 15 Talent talent, the debuff also grants Lion a permanent 70 max health bonus per stack.
      • The health gain keeps the current health percentage the same.


Talents[]

Hero Talents
+250 AoE Hex25+800 Earth Spike Range
Mana Drain Restores Allies20+20 Finger of Death Damage Per Kill
+70 Max Health Per Finger of Death Kill15-2s Earth Spike Cooldown
+60 Damage10+15 Movement Speed
Notes:
  • The Finger of Death damage per kill and the max health per kill talents are retroactive, adding damage and health to all already existing stacks, not just the ones made after the talent was taken.
  • This attack damage talent is added as raw attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Main Article: Lion/Changelogs
Version
Description
Level 10 left talent: +70 attack damage reduced to +60.
  • Increased turn rate from 0.5 to 0.6.
  • Mana Drain
    • Reduced link break distance from 1200 to 1100.
    • Rescaled cooldown from 16/12/8/4 to 15/12/9/6.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Makes Mana Drain provide True Sight over its targets and reduce their attack speed by 120.
    • New: Causes Mana Drain to affect up to 3 enemies within cast range +300, and turns Lion spell immune while channeling. [?]
  • Talents:
Level 10 right talent changed: +15% Mana Drain movement speed slow ➜ +15 movement speed.
Level 15 left talent changed: +125 cast range ➜ 70 max health bonus per Finger of Death stack.
Level 20 left talent changed: +2 Mana Drain multi target [?] ➜ Mana Drain can target allies to restore their mana.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides health sustain in-lane, allowing Lion to remain active despite enemy harass.
  • Healing Salve icon.png Healing Salve also restores health to Lion and teammates.
  • Iron Branch icon.png Iron Branch is cheap and can be purchased with any leftover gold, giving Lion some additional stats. It can be built into a Magic Wand or Mekansm components if needed.
  • Observer Ward icon.png Observer Ward should always be picked up when available, one of the core duties of a support. Spotting enemy movements allows Lion and his team to re-position to meet them, and lets Lion pounce on his foes with his array of disables and nukes.

Early game:

  • Magic Stick icon.png Magic Stick gives Lion burst health and mana, critical to have on hand for low-HP casters whose spells can make large differences in teamfights. While a fully-charged Magic Stick is not fully guaranteed to allow Lion to cast one more spell if he's out of mana, it can buy him a few seconds to contribute more in an engagement or escape pursuers.
  • Boots of Speed icon.png Boots of Speed is important to get early on Lion due to his strong disables. The extra movement speed allows Lion to chase enemies and get into position to cast his disables, securing early kills for his team.

Mid game:

  • Magic Wand icon.png Magic Wand is a great upgrade for extra attributes and the additional charges, always useful on hard supports. Its cheap price makes it useful on Lion, who will not always have the gold to buy better items.
  • Tranquil Boots (Active) icon.png Tranquil Boots's passive health regeneration keeps his health pool topped off, synergizing with his ability to keep his mana pool at full with Mana Drain. The increased movement speed gives him better roaming and positioning ability.
  • Blink Dagger icon.png Blink Dagger is extremely powerful on Lion, and should be considered a core item no matter his farm situation. The ability to instantly jump on top of enemies allows him to get much more use out of Hex and Earth Spike, greatly increasing the odds of getting kills on the enemy.
  • Sentry Ward icon.png Sentry Ward is crucial to purchase regularly as a support Lion. As a ranged hero, Lion can destroy enemy Observer Wards he finds, taking away map vision from the enemy team.
  • Town Portal Scroll icon.png Town Portal Scroll is important to carry at all times. Lion's nuking and disabling potential allows him to turn ganks and teamfights completely around if he is present.

Late game:

  • Force Staff icon.png Force Staff is a powerful utility and mobility item on Lion that grants him more mana, base damage, and some health sustain. It can serve as an inferior substitute to Blink Dagger, or as a supplement to further increase Lion's mobility. The active can also be used to help allies re-position as needed, or on an enemy to disposition them or instantly break their Linken's Sphere ahead of other disables.
  • Glimmer Cape icon.png Glimmer Cape gives Lion strong utility and some initiation power. The active can allow Lion to invisibly approach gank targets and get within range to cast his disables, and can even be used as a shield while channeling Mana Drain. More importantly, it can be cast on allies who are caught out of position, granting them invisibility and strong magic resistance to aid them in escaping.
  • Aghanim's Scepter icon.png Aghanim's Scepter greatly augments Finger of Death's killing power, as well as drastically reducing its cooldown to allow it to be used tactically. It is best purchased if Lion is given farm priority and his team has good crowd control that can group up the enemy to hit them with the area of effect.

Situational items

  • Mekansm icon.png Mekansm is useful to build on Lion if no other teammates can utilize the item effectively. The additional stats and armor increase Lion's survivability, while the heal drastically improves his teamfight contribution. As well, Lion does not suffer from the tremendous mana cost of the item as he can always recoup it with Mana Drain.
  • Aether Lens icon.png Aether Lens increases Lion's mana pool for him to more easily get off his spell combos due to the high cost of Finger of Death. The cast range increase can greatly extend the reach of all of Lion's abilities, especially Hex and Earth Spike for disabling foes. It also increases the cast range of Blink Dagger icon.png Blink Dagger, one of Lion's core items.
  • Scythe of Vyse icon.png Scythe of Vyse is expensive, but is a strong late-game item on any casting-oriented support. In Lion's case, it gives him better overall stats and reduces his reliance on Mana Drain, while also adding yet another instant hard disable to his already formidable arsenal.
  • Dagon 1 icon.png Dagon drastically increases Lion's nuking potential, as it allows him to double up on the already formidable nuking power of Finger of Death. However, it is extremely expensive to upgrade and can be relatively useless if bought too late, so it is best purchased if Lion already has a strong gold advantage and needs to end the game early.
  • Urn of Shadows icon.png Urn of Shadows's charges accumulate quickly given Lion's strong ganking abilities; those charges either heals allies or deals minor damage to enemies in early fights.
  • Medallion of Courage icon.png Medallion of Courage gives Lion more utility, along with a blend of armor and mana regeneration. As a ranged support with strong disables, Lion can use the active on gank targets, increasing the damage they take from teammates' physical attacks. It can also be used on Roshan to reduce his armor, and later upgraded into a Solar Crest icon.png Solar Crest for even more benefits.
  • Ghost Scepter icon.png Ghost Scepter is useful on low-HP casters such as Lion. The ability to evade physical damage for a short duration can buy Lion time to survive if the enemy attempts to focus him down, giving him the few seconds he may need to get his spells off. Can be upgraded into Ethereal Blade icon.png Ethereal Blade to improve the damage of his nukes if he gets the gold advantage.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity can give Lion some very strong benefits. The item grants more movement speed, giving him more mobility, as well as some more intelligence and mana regen to help him with casting. The active ability can be used either as an additional disable on the enemy, or on Lion himself to give him temporary invulnerability while dispelling debuffs like silences.

Gameplay[]

Roles: Support Support Disabler Disabler Nuker Nuker Initiator Initiator
Complexity: ★☆☆
Playstyle: Betrayed by his demon partner, Lion went to hell and back for his vengeance, retrieving the demon's hand and grafting it onto his own body. Earth Spikes burst out from the ground, sending his enemies into the air. A simple Hex turns heroes into a harmless frogs, allowing Lion to Mana Drain them without interruption. Satisfied, the Demon Witch raises his disfigured hand, and points the Finger of Death to exterminate foes with a torrent of infernal energy.


Audio[]

History[]

Equipment[]

Trivia[]

  • In the transition from DotA to Dota 2, the names of two of Lion's abilities were changed. Impale changed to Earth Spike and Voodoo changed to Hex.
  • Lion's rival response towards Witch Doctor minimap icon.png Witch Doctor ▶️ "All we need now is a wardrobe." is a reference to the second book in The Chronicles of Narnia book series by C.S. Lewis, titled The Lion, the Witch, and the Wardrobe.

Gallery[]

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