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Lifestealer icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2.4
19 + 2.6
15 + 1.8
Level 0 1 15 25 30
Health 200 700 1360 2080 2360
+0.25 +2.75 +6.11 +9.71 +11.11
Mana 75 255 555 915 1047
+0 +0.75 +2.01 +3.51 +4.06
Armor 1 4.17 10.23 16.57 19.07
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 22‒28 47‒53 80‒86 116‒122 130‒136
Attack Rate 0.71/s 0.82/s 1.03/s 1.26/s 1.34/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 120 (1.7s BAT)
Attack Animation 0.39+0.44
Projectile Speed Instant
Movement Speed ▶️ 320
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Open Wounds
Infests other units for mobility and strength.
What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps Madness, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, laying dormant inside its body in wait for the opportunity to Consume its host inside-out in a gory explosion.
Ghoul Frenzy
Open Wounds
Open Wounds
Roles: Carry Carry Durable Durable Jungler Jungler Escape Escape Disabler Disabler
Complexity: ★★☆


Lifestealer minimap icon.pngN'aix, the Lifestealer
▶️ "Oh Master, behold all these lives for the taking!"
In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape.

Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape.

In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey.


Rage icon.png
No Target
Launch into a maddened rage, becoming Spell Immune, and gaining increased movement speed.
Cast Animation: 0+0
Move Speed Bonus: 15%/16%/17%/18% (Talent 25%/26%/27%/28%)
Duration: 3/4/5/6 (Talent 4.5/5.5/6.5/7.5)
Cooldown: 21/20/19/18
Mana: 75/100/125/150
Modifiers [?]
The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat.


  • Interrupts Lifestealer's channeling abilities upon cast.
  • During Rage, Lifestealer cannot be affected by Ghost Form. The buff gets removed immediately.

Cannot be used by illusions. Disabled by Break. Pierces spell immunity. WF
Feast icon.png
Enemies / Self
Lifestealer's attacks deal damage and provide heal for a percentage of his target's max health.
Enemy Max Health as Lifesteal: 1.6%/2.2%/2.8%/3.4% (Talent 2.8%/3.4%/4%/4.6%)
Enemy Max Health as Damage: 0.8%/1%/1.2%/1.4%
Modifiers [?]
After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path.


  • Stacks additively with other sources of lifesteal.
  • The max health as bonus damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Lifestealer's attack damage.
    • The attack damage bonus values are considered by lifesteal, critical strike, and cleave, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.

Ghoul Frenzy
Can be used by illusions. Partially disabled by Break. Does not pierce spell immunity. EG
Ghoul Frenzy icon.png
Enemies / Self
Passively causes Lifestealer's attacks to significantly slow enemy movement speed for 1.5 seconds. Grants you Attack Speed.
Attack Speed Bonus: 20/30/40/50
Move Speed Slow: 10%/15%/20%/25% (Talent 20%/25%/30%/35%)
Slow Duration: 1.5
Partially disabled by Break.
Break Notes:
Disables movement speed slow on attack.
Does not disable attack speed bonus.
Modifiers [?]


  • The debuff from successive attacks does not stack, only the duration is refreshed.

Open Wounds
Open Wounds icon.png
Enemies / Allies
Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration. Deals 2% of the target's max health per attack on the target from real heroes. After receiving 500 damage, the Open Wounds fester and spread to a non-infected random enemy within 700 radius.
Cast Animation: 0.2+0.4
Cast Range: 800
Spread Search Radius: 700
Spread Damage Threshold: 500
Lifesteal: 50%
Enemy Max Health as Damage: 2%
Max Move Speed Slow: 50%
Slow Duration: 7
Cooldown: 15
Mana: 75
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Infest to be unlocked.
Fresh wounds and the scent of blood often draw out the scavengers to finish the job.


  • Open Wounds spreads to a random unit within 700 radius once the target collectively takes 500 damage (after all reductions).
    • Does not count damage flagged as HP Removal, self-inflicted damage, or damage dealt by buildings, wards, neutral creeps, or allies.
    • The spreading is not limited to the unit Open Wounds was cast on, the debuffs created via spreading can spread as well.
    • Each debuff can only spread once. Refreshing the debuff with a new cast does not allow it to spread again.
    • Only spreads to units that do not have the Open Wounds debuff already. Prioritizes heroes. Treats creep-heroes as creeps.
    • Can spread onto invisible units and units inside the Fog of War. Cannot spread on invulnerable units.
    • Can spread onto neutral creeps without drawing their aggro.
    • If the damage threshold is reached while no valid targets are nearby to spread to, then it can no longer spread.
  • Slows for 50%/50%/40%/30%/20%/10%/10%, decreasing one step per second.
  • Casting an instantly killing ability on a unit affected by Open Wounds heals the caster based on the target's remaining health.
  • Does not heal the target upon self-inflicted damage, or allies of the target if they damage them.
  • Stacks additively with other sources of lifesteal.
  • The max health as bonus damage is only applied to attacks done by heroes, including clones, excluding creep-heroes.
    • The damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the hero's attack damage.
    • The attack damage bonus values are considered by lifesteal, critical strike, and cleave, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
    • The bonus damage is not applied when attacking Roshan icon.png Roshan.

Visual indicator above the Infested target.

Infest icon.png
(Upgradable by Aghanim's Scepter. Enemy Heroes)
Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes.
Cast Animation: 0.2+0
Cast Range: 150 (With Aghanim's Scepter 500)
Target Max Health Bonus: 400/800/1200
Target Move Speed Bonus: 15%/20%/25%
Self Max Health as Health Regen Bonus: 3%/4%/5% (With Aghanim's Scepter 6%/8%/10%)
With Aghanim's Scepter Enemy Hero Attack Interval: 1.25
With Aghanim's Scepter Enemy Hero Duration: 5
Cooldown: 100/75/50 (With Aghanim's Scepter 20)
Mana: 100/125/150
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases cast range and reduces cooldown. Infest may target enemy heroes for a short duration, disarming them and attacking them from the inside while increasing Lifestealer's regeneration rate.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Open Wounds ability.
Modifiers [?]
With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power.


  • During Infest, all of Lifestealer's abilities are hidden, while Infest is replaced by Consume.
  • During Infest, Lifestealer is periodically moved to the host's current position. This affects multiple things such as:
    • When Infest ends in any way, Lifestealer appears at the host's location.
    • Every aura Lifestealer has (e.g. Gem of True Sight icon.png Gem of True Sight and Radiance (Active) icon.png Radiance) affects units around the host.
    • Effects which react on heroes' presence, such as Smoke of Deceit icon.png Smoke of Deceit, Marksmanship or Blur, react on the host's presence.
    • Relocate forces Lifestealer out of the infested unit, dealing its area damage.
    • Recall get dispelled as soon as Lifestealer casts Infest.
  • Can fully regenerate Lifestealer's health within 33.33/25/20 (Upgradable by Aghanim's Scepter. 16.67/12.5/10) seconds.
  • The infested unit gets its maximum and current health increased by the given value.
    • The current health increase does not count as a heal and bypasses everything.
  • The infested unit also gets its movement speed increased by the given value.
    • If the target is not a hero or creep-hero, its base movement speed also gets set equal to Lifestealer's current movement speed.
  • If the target is not a hero or a creep-hero, Lifestealer automatically takes control over it, turning it into his unit.
    • If the target was an enemy, it retains its health bar colors, making it harder for enemies to tell that it got taken over.
  • The infested unit receives a hidden modifier, which creates the visual effect above it, visible to allies only.
  • Infest's cooldown starts upon leaving the infested unit, not upon cast.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Infest can be cast on enemy heroes and creep-heroes.
    • Does not increase health or movement speed of such targets, but disarms them.
    • Although having a limited duration on these targets, Lifestealer still may use Consume to leave the host earlier.
    • Causes Lifestealer to perform instant attacks on an Infested enemy target in 1.25-second intervals, starting immediately upon cast, resulting in up to 5 attacks.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.

Consume icon.png
No Target
Enemies / Self
Lifestealer eats the host body from the inside out, exploding from within.
Cast Animation: 0+0
Damage Radius: 700
Damage: 150/275/400
Cooldown: 0
Mana: 0
Sub-ability of Infest.


  • Replaces Infest until the sub-ability is used, or until Lifestealer gets out of the host.
    • If the infested target is a non-hero unit, and Lifestealer takes control over it, it also appears in the infested unit's HUD, in the next available ability slot.
  • If the infested unit dies before Lifestealer consumes it, the area damage is still applied.
  • The damage is applied instantly in the area, it does not have a travel time.


Hero Talents
+1.5s Rage Duration25+1.2% Feast Lifesteal
+10% Ghoul Frenzy Slow2016% Evasion
+325 Health15+25 Damage
+10% Rage Move Speed10+30 Attack Speed
  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
  • The evasion talent stacks multiplicatively with other sources of evasion.

Recent Changes[]

  • Increased Feast enemy max health as damage from 0.6%/0.8%/1%/1.2% to 0.8%/1%/1.2%/1.4%.
  • Increased Rage cooldown from 18 on each level to 21/20/19/18.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Open Wounds
      • Now spreads to a random enemy within 700 radius around the affected target if the target took a total of 500 damage. Prioritizes heroes.
      • Reduced duration from 8 to 7.
  • Increased base Agility attribute symbol.png agility and gain from 18 + 2.4 to 19 + 2.6.

Recommended Items[]

Starting items:

Early game:

  • Boots of Speed icon.png Boots of Speed are needed to gank in combination with Open Wounds.
  • Magic Stick icon.png Magic Stick sustains Lifestealer if the enemy has a certain number of spammable skills.
  • Blight Stone icon.png Blight Stone increases Lifestealer's early game damage, and builds into Desolator icon.png Desolator later.
  • Orb of Venom icon.png Orb of Venom is a nice early game pickup if his lane has a moderate level of kill potential, as the slow helps Lifestealer to catch up with the enemy.

Mid game:

  • Phase Boots icon.png Phase Boots allows Lifestealer to close the distance on his targets in order to get within Open Wounds' short range.
  • Magic Wand icon.png Magic Wand, as an upgrade of Magic Stick icon.png Magic Stick, greatly improves the hero's effectiveness mostly by compensating for low mana pool.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian shines with the extra HP, armor, and damage from the active Unholy Strength, all of which Lifestealer wants. Feast and Open Wounds negates the health loss to some extent, while the rest of the abilities offer a chance of armlet toggling.
  • Heaven's Halberd icon.png Heaven's Halberd provide evasion against the physical attack of enemies, extra heal from Feast and Open Wounds, status resistance as well as a disarm for the enemy carry.

Late game:

  • Desolator icon.png Desolator increases Lifestealer's damage output greatly as it reduces armor of the enemy, allows him to tear down supports and carries with the help of extra attack speed and Spell Immunity of Rage. The item helps with farming and pushing towers as well.
  • Abyssal Blade icon.png Abyssal Blade gives Lifestealer a reliable source of stun, allows him to disable an enemy long enough for him to tear down. Lifestealer has almost no damage output outside of melee range, so it is really crucial to stick to his target as a melee carry. Besides, this item improves the hero's survivability with damage block and bonus health.

Situational items:

  • Hand of Midas icon.png Hand of Midas allows Lifestealer to comeback from a bad laning stage. Note that the item would delay your mid-game power spike as better items could be purchased with the gold spent.
  • Sange and Yasha icon.png Sange and Yasha gives Lifestealer movement speed, attack speed, and attack damage. The movement speed bonus helps Lifestealer catch up with the enemies.
  • Assault Cuirass icon.png Assault Cuirass compensates for Lifestealer's low base armor and gives more attack speed to use with Feast. The armor reduction allows for a faster tower pushing and stronger team fight presence.
  • Monkey King Bar icon.png Monkey King Bar helps with the problem of evasion. The magical damage procs also help improve damage output, but the main draw for this item is the attack damage it offers.
  • Maelstrom icon.png Maelstrom is a very good item due to the attack speed provided by Feast allowing you to get more procs from Chain Lightning. It provides extra damage, early flash farming capability and overall improve your DPS. If you're going for this item, it is recommended to get this item early on and to forego Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian.
  • Mjollnir icon.png Mjollnir can be useful against illusion heroes, as both Static Charge and Chain Lightning help dealing with them. As a frontliner, Static Charge can be triggered towards its maximum effect. Meanwhile, the item helps with farming and wave-clearing.
  • Blink Dagger icon.png Blink Dagger gives Lifestealer the opportunity to close the gap between heroes who like to keep their distance from fights; or can work as an escape after using Infest. This is useful if you find yourself unable to get in range for what would otherwise be free kills. Keep in mind that with the help of allies, Infest could do the same job as well. Can be either upgraded later into Overwhelming Blink icon.png Overwhelming Blink to slow enemies immediately upon cast whilst dealing large AOE magical damage or Swift Blink icon.png Swift Blink to attack quickly while closing the distance in between with its bonus phased movement speed.
  • Radiance (Active) icon.png Radiance gives Lifestealer both physical and magical damage through Burn and its additional damage, accelerating his farming speed. Also allows for Lifestealer to have more impact in the middle of fights, providing a damaging and blinding aura.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Lifestealer immense durability and some damage. Can be a good item to pick up if Lifestealer is acting as the main initiator and/or tank for his team and needs the additional health.






  • Lifestealer's fun/alternate name in DotA was Gollum, a significant character in the Lord of the Rings and Hobbit book series.
    • The references to Gollum are kept up in Dota 2:
      Just like written in Lifestealer's lore, Lifestealer is no longer the former self he was, but rather a possessed body. Gollum has a similar story. Once being a Hobbit, his soul got corrupted by the ring, turning into the Gollum he is now.
      Both Lifestealer and Gollum sometimes speak from themselves in plural form ("we", instead of "I"). They also talk to or about a "master".
      His rivalry line towards Tidehunter minimap icon.png Tidehunter ▶️ "Tidehunter…I love a bit of raw fish now and again." refers to Gollum's hate towards stewing - or the preparing in general - of fish. Gollum prefers his fish raw and "wriggling".[1]
  • Ghoul Frenzy shares the same name with the passive upgrade for the Ghoul units of Warcraft 3, an Undead unit whom Lifestealer was based off of in DotA. Both abilities increase the respective user's attack speed, but the similarities end there since Lifestealer's passive has a slow effect, while the Ghoul's passive grants bonus movement speed.[2]