Hero
Lifestealer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Infests other units for mobility and strength. | |
What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps Madness, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, laying dormant inside its body in wait for the opportunity to Consume its host inside-out in a gory explosion. | |
Roles: | Carry Durable Jungler Escape Disabler |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "Oh Master, behold all these lives for the taking!"
Lore:
In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his escape. He shared his cell with a gibbering creature known as N'aix, a thief cursed by the Vile Council with longevity, so that its life-sentence for theft and cozening might be as punishing as possible. Over the years, its chains had corroded, along with its sanity; N'aix retained no memory of its former life and no longer dreamt of escape.
Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape.
In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey.
Seeing a perfect vessel for his plans, the wizard wove a spell of Infestation and cast his life-force into N'aix's body, intending to compel N'aix to sacrifice itself in a frenzy of violence while the mage returned to his body and crept away unnoticed. Instead, the wizard found his mind caught in a vortex of madness so powerful that it swept away his plans and shattered his will. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke from its nightmare of madness and obeyed the disembodied voice that filled its skull, which had only the one thought: To escape.
In that moment Lifestealer was born. The creature cast its mind into dungeon guards and soldiers, compelling them to open locks and cut down their companions, opening an unobstructed path to freedom while feeding on their lives. Lifestealer still wears the broken shackles as a warning that none may hold him, but on the inside remains a prisoner. Two minds inhabit the single form--a nameless creature of malevolent cunning, and the Master whose voice he pretends to obey.
Voice:
Abilities[]
Rage
Ability
No Target
No Target
Affects
Self
Self
Launch into a maddened rage, becoming Spell Immune, and gaining increased movement speed.
Notes:
- Interrupts Lifestealer's channeling abilities upon cast.
- Applies spell immunity for the duration and a basic dispel upon cast.
- During Rage, Lifestealer cannot be affected by Ghost Form. The buff gets removed immediately.
Notes:
- Stacks additively with other sources of lifesteal.
- Feast's lifesteal is affected by lifesteal amplification.
- The max health as bonus damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Lifestealer's attack damage.
- The attack damage bonus values are considered by lifesteal, critical strike, and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Does not work against Roshan.
Ability
Passive
Passive
Affects
Enemies / Self
Enemies / Self
Passively causes Lifestealer's attacks to significantly slow enemy movement speed for 1.5 seconds. Grants you Attack Speed.
Attack Speed Bonus: 20/30/40/50
Slow Duration: 1.5
Spell Immunity Notes:
The slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
modifier_life_stealer_ghoul_frenzy
Undispellable
modifier_life_stealer_ghoul_frenzy_slow
Notes:
- The debuff from successive attacks does not stack, only the duration is refreshed.
Open Wounds
Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration. Deals 2% of the target's max health per attack on the target from real heroes. After receiving 500 damage, the Open Wounds fester and spread to a non-infected random enemy within 700 radius.
Cast Animation: 0.2+0.4
Cast Range: 800
Spread Search Radius: 700
Spread Damage Threshold: 500
Lifesteal: 50%
Enemy Max Health as Damage: 2%
Max Move Speed Slow: 50%
Slow Duration: 7
Spell Immunity Notes:
The slow persists and heal works if debuff was placed before spell immunity and when not dispelled.
Requires drafting Infest to be unlocked.
Fresh wounds and the scent of blood often draw out the scavengers to finish the job.
Notes:
- Requires Aghanim's Shard to be unlocked.
- Open Wounds spreads to a random unit within 700 radius once the target collectively takes 500 damage (after all reductions).
- Does not count damage flagged as HP Removal, self-inflicted damage, or damage dealt by buildings, wards, neutral creeps, or allies.
- The spreading is not limited to the unit Open Wounds was cast on, the debuffs created via spreading can spread as well.
- Each debuff can only spread once. Refreshing the debuff with a new cast does not allow it to spread again.
- Only spreads to units that do not have the Open Wounds debuff already. Prioritizes heroes. Treats creep-heroes as creeps.
- Can spread onto invisible units and units inside the Fog of War. Cannot spread on invulnerable units.
- Can spread onto neutral creeps without drawing their aggro.
- If the damage threshold is reached while no valid targets are nearby to spread to, then it can no longer spread.
- Slows for 50%/50%/40%/30%/20%/10%/10%, decreasing one step per second.
- Casting an instantly killing ability on a unit affected by Open Wounds heals the caster based on the target's remaining health.
- Does not heal the target upon self-inflicted damage, or allies of the target if they damage them.
- Stacks additively with other sources of lifesteal.
- Does not heal from damage flagged as HP Removal.
- The max health as bonus damage is only applied to attacks done by heroes, including clones, excluding creep-heroes.
- The damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to the hero's attack damage.
- The attack damage bonus values are considered by lifesteal, critical strike, and cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- The bonus damage is not applied when attacking Roshan.

Visual indicator above the Infested target.
Infest
Lifestealer infests the body of a target unit, becoming undetectable, and healing for a portion of his max hitpoints every second while inside. He can then explode from the host body, dealing damage to nearby enemies. If the infested unit is an enemy creep or a neutral creep, he can take control of the unit's ability to move and attack. Does not work on enemy heroes.
Cast Animation: 0.2+0
Target Max Health Bonus: 400/800/1200
Target Move Speed Bonus: 15%/20%/25%
Increases cast range and reduces cooldown. Infest may target enemy heroes for a short duration, disarming them and attacking them from the inside while increasing Lifestealer's regeneration rate.
Grants the Open Wounds ability.
Modifiers [?]
modifier_life_stealer_infest
Death
modifier_life_stealer_infest_effect
Death
modifier_life_stealer_infest_creep
Death
modifier_life_stealer_infest_enemy_hero
Death
With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power.
Notes:
- Applies a basic dispel on Lifestealer and disjoints projectiles upon cast.
- Unlike a regular basic dispel, Infest also dispels various buffs (e.g. Double Damage Rune).
- Lifestealer is invulnerable and hidden during Infest.
- During Infest, all of Lifestealer's abilities are hidden, while Infest is replaced by Consume.
- During Infest, Lifestealer is periodically moved to the host's current position. This affects multiple things such as:
- When Infest ends in any way, Lifestealer appears at the host's location.
- Every aura Lifestealer has (e.g. Gem of True Sight and Radiance) affects units around the host.
- Effects which react on heroes' presence, such as Smoke of Deceit, Marksmanship or Blur, react on the host's presence.
- Relocate forces Lifestealer out of the infested unit, dealing its area damage.
- Recall get dispelled as soon as Lifestealer casts Infest.
- Can fully regenerate Lifestealer's health within 33.33/25/20 (
16.67/12.5/10) seconds.
- The infested unit gets its maximum and current health increased by the given value.
- The current health increase does not count as a heal and bypasses everything.
- The infested unit also gets its movement speed increased by the given value.
- If the target is not a hero or creep-hero, its base movement speed also gets set equal to Lifestealer's current movement speed.
- If the target is not a hero or a creep-hero, Lifestealer automatically takes control over it, turning it into his unit.
- If the target was an enemy, it retains its health bar colors, making it harder for enemies to tell that it got taken over.
- Can be cast on, but cannot take control over allied heroes and allied creep-heroes.
- Can be cast on and take control over ancient creeps when on level 2 or higher.
- Cannot be cast on Roshan, Couriers, Undying Zombies, wards, buildings, enemy heroes and enemy creep-heroes.
- The infested unit receives a hidden modifier, which creates the visual effect above it, visible to allies only.
- Infest's cooldown starts upon leaving the infested unit, not upon cast.
- With Aghanim's Scepter, Infest can be cast on enemy heroes and creep-heroes.
- Does not increase health or movement speed of such targets, but disarms them.
- Although having a limited duration on these targets, Lifestealer still may use Consume to leave the host earlier.
- Causes Lifestealer to perform instant attacks on an Infested enemy target in 1.25-second intervals, starting immediately upon cast, resulting in up to 5 attacks.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
Consume
Lifestealer eats the host body from the inside out, exploding from within.
Notes:
- Replaces Infest until the sub-ability is used, or until Lifestealer gets out of the host.
- If the infested target is a non-hero unit, and Lifestealer takes control over it, it also appears in the infested unit's HUD, in the next available ability slot.
- If the infested unit dies before Lifestealer consumes it, the area damage is still applied.
- Does not kill infested allied heroes or creep-heroes.
- The damage is applied instantly in the area, it does not have a travel time.
Talents[]
Hero Talents | ||
---|---|---|
+1.5s Rage Duration | 25 | +1.2% Feast Lifesteal |
+10% Ghoul Frenzy Slow | 20 | 16% Evasion |
+325 Health | 15 | +25 Damage |
+10% Rage Move Speed | 10 | +30 Attack Speed |
Notes:
- The health talent increases maximum health capacity, and keeps the current health percentage.
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The evasion talent stacks multiplicatively with other sources of evasion.
Recent Changes[]
Main Article: Lifestealer/Changelogs
Version
Description
- Increased Rage cooldown from 18 on each level to 21/20/19/18.
- Aghanim's Shard upgrade:
- Open Wounds
- Now spreads to a random enemy within 700 radius around the affected target if the target took a total of 500 damage. Prioritizes heroes.
- Reduced duration from 8 to 7.
- Open Wounds
- Increased health regeneration from 0 to 0.25.
- Reduced base movement speed from 325 to 320.
- Infest
- Can no longer be cast on Undying Zombies.
- Reduced mana cost from 100/150/200 to 100/125/150.
- Aghanim's Scepter upgrade:
- Infest
- Now also disarms infested enemy heroes.
- Now starts instant attacking the target immediately, instead of 1.25 second after the debuff is placed. [?]
- Infest
Talents:
- Level 10 left talent changed: +20 movement speed ➜ +10% Rage movement speed bonus.
Recommended Items[]
Starting items:
- Tango regenerates health early on until you can sustain yourself with lifesteal.
- Healing Salve for situations where you need to heal quickly.
- Quelling Blade helps last hitting early on and allows you to cut trees
- Iron Branches provide stats early on and build into Magic Wand later on.
Early game:
- Boots of Speed are needed to gank in combination with Open Wounds.
- Magic Stick sustains Lifestealer if the enemy has a certain number of spammable skills.
- Blight Stone increases Lifestealer's early game damage, and builds into Desolator later.
- Orb of Venom is a nice early game pickup if his lane has a moderate level of kill potential, as the slow helps Lifestealer to catch up with the enemy.
Mid game:
- Phase Boots allows Lifestealer to close the distance on his targets in order to get within Open Wounds' short range.
- Magic Wand, as an upgrade of Magic Stick, greatly improves the hero's effectiveness mostly by compensating for low mana pool.
- Armlet of Mordiggian shines with the extra HP, armor, and damage from the active Unholy Strength, all of which Lifestealer wants. Feast and Open Wounds negates the health loss to some extent, while the rest of the abilities offer a chance of armlet toggling.
- Heaven's Halberd provide evasion against the physical attack of enemies, extra heal from Feast and Open Wounds, status resistance as well as a disarm for the enemy carry.
Late game:
- Desolator increases Lifestealer's damage output greatly as it reduces armor of the enemy, allows him to tear down supports and carries with the help of extra attack speed and Spell Immunity of Rage. The item helps with farming and pushing towers as well.
- Abyssal Blade gives Lifestealer a reliable source of stun, allows him to disable an enemy long enough for him to tear down. Lifestealer has almost no damage output outside of melee range, so it is really crucial to stick to his target as a melee carry. Besides, this item improves the hero's survivability with damage block and bonus health.
Situational items:
- Hand of Midas allows Lifestealer to comeback from a bad laning stage. Note that the item would delay your mid-game power spike as better items could be purchased with the gold spent.
- Sange and Yasha gives Lifestealer movement speed, attack speed, and attack damage. The movement speed bonus helps Lifestealer catch up with the enemies.
- Assault Cuirass compensates for Lifestealer's low base armor and gives more attack speed to use with Feast. The armor reduction allows for a faster tower pushing and stronger team fight presence.
- Monkey King Bar helps with the problem of evasion. The magical damage procs also help improve damage output, but the main draw for this item is the attack damage it offers.
- Maelstrom is a very good item due to the attack speed provided by Feast allowing you to get more procs from Chain Lightning. It provides extra damage, early flash farming capability and overall improve your DPS. If you're going for this item, it is recommended to get this item early on and to forego Armlet of Mordiggian.
- Mjollnir can be useful against illusion heroes, as both Static Charge and Chain Lightning help dealing with them. As a frontliner, Static Charge can be triggered towards its maximum effect. Meanwhile, the item helps with farming and wave-clearing.
- Blink Dagger gives Lifestealer the opportunity to close the gap between heroes who like to keep their distance from fights; or can work as an escape after using Infest. This is useful if you find yourself unable to get in range for what would otherwise be free kills. Keep in mind that with the help of allies, Infest could do the same job as well. Can be either upgraded later into Overwhelming Blink to slow enemies immediately upon cast whilst dealing large AOE magical damage or Swift Blink to attack quickly while closing the distance in between with its bonus phased movement speed.
- Radiance gives Lifestealer both physical and magical damage through Burn and its additional damage, accelerating his farming speed. Also allows for Lifestealer to have more impact in the middle of fights, providing a damaging and blinding aura.
- Heart of Tarrasque gives Lifestealer immense durability and some damage. Can be a good item to pick up if Lifestealer is acting as the main initiator and/or tank for his team and needs the additional health.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Lifestealer's fun/alternate name in DotA was Gollum, a significant character in the Lord of the Rings and Hobbit book series.
- The references to Gollum are kept up in Dota 2:
- Just like written in Lifestealer's lore, Lifestealer is no longer the former self he was, but rather a possessed body. Gollum has a similar story. Once being a Hobbit, his soul got corrupted by the ring, turning into the Gollum he is now.
- Both Lifestealer and Gollum sometimes speak from themselves in plural form ("we", instead of "I"). They also talk to or about a "master".
- His rivalry line towards Tidehunter ▶️ "Tidehunter…I love a bit of raw fish now and again." refers to Gollum's hate towards stewing - or the preparing in general - of fish. Gollum prefers his fish raw and "wriggling".[1]
- The references to Gollum are kept up in Dota 2:
- Ghoul Frenzy shares the same name with the passive upgrade for the Ghoul units of Warcraft 3, an Undead unit whom Lifestealer was based off of in DotA. Both abilities increase the respective user's attack speed, but the similarities end there since Lifestealer's passive has a slow effect, while the Ghoul's passive grants bonus movement speed.[2]
Gallery[]
Low Violence model