All players start out in the centre of an arena where barrels, explosive barrels and barricades are situated.
Explosive barrels kill all nearby creeps when they are destroyed.
You can use barrels as a cover.
Players need to fight against waves of creeps.
Creeps appear in the north and the west sides of the arena.
There is a boss in each spawn of creeps.
After every third and 18 each two players have a duel in a separate arena.
Players need to fight against megabosses after every fifth wave.
Objective[]
Kill the final boss Orn.
Features[]
All Dota heroes have been replaced with new ones.
Each hero has unique abilities.
All Dota items have been replaced with new ones.
Heroes[]
There are currently 24 heroes available to play.
Araman
Q: CURSE
ABILITY: No Target
DAMAGE TYPE: Magical
Araman concentrates and casts a spell that deals damage to nearby enemies. There is a chance that the enemies will be stunned for 2 seconds. Overall damage is limited
DAMAGE: 100/200/400
STUN CHANCE: 50%
OVERALL DAMAGE: 1000/2000/3000
COOLDOWN: 15/13/11
MANA COST: 70/90/100
W: ARMOR OF DARKNESS
ABILITY: PASSIVE
Araman gains bonus armor and starts to take less damage
INCOMING DAMAGE REDUCTION: 10%/15%/20%
BONUS ARMOR: 4/8/12
ABILITY: No Target
Araman gains bonus attack and movement speed. He also gets bonus 20 damage with every hit. Overall Damage is limited.
BONUS ATTACK SPEED: 50/70/90
BONUS MOVEMENT SPEED: 30%/50%/70%
OVERALL DAMAGE: 220/420/600
COOLDOWN: 70/80/90
MANA COST: 100/150/200
BESERKER
Q: FIRE SPEAR
ABILITY: Unit Target
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: Yes
Berserker thrwos a fire spear into a target point. the spear deals damage and slows the movement speed of any enemy it hits.
MOVEMENT SPEED SLOW: 45%
DURATION: 3/4/5
DAMAGE: 90/180/270
COOLDOWN: 13/12/11
MANA COST: 60/70/80
ABILITY: Aura
AFFECTS: Enemies
Berserker's enemies get horrified when they see him, losing their attack speed.
ATTACK SPEED DECREASE: 12/24/36
R: MADNESS
ABILITY: No Target
Berserker goes mad, increasing his attributes for a few seconds
DURATION: 8/9/10
COOLDOWN: 80
MANA COST: 125/150/175
BREWMASTER
Q: MIGHT
ABILITY: No Target
DAMAGE TYPE: MAGICAL
Brewmaster gains bons movement and attack speed and damage for 15 seconds
BONUS MOVE SPEED: 5%/10%/20%
BONUS ATTACK SPEED: 10/20/40
BONUS STRENGTH: 15/30/45
COOLDOWN: 20
MANA COST: 60/20/80
W: FEROCITY
ABILITY: Passive
When drunken Brewmaster sees an enemy or an ally, he gains strength
BONUS STRENGTH PER UNIT: 1/2/3
E: PUNISHMENT
ABILITY: Passive
DAMAGE TYPE: Physical
When enemies hit Brewmaster, they take damage, which depends on the strength of the hero
STRENGTH INTO DAMAGE: 60%/80%/100%
R: AVATAR
ABILITY: No Target
Brewmaster gains bonus damage, armor, and health and spell immunity
BONUS DAMAGE: 60/120/180
BONUS ARMOR: 10/20/30
BONUS HEALTH: 400/700/1000
DURATION: 10
COOLDOWN: 200/180/160
MANA COST: 100/175/250
BUTCHER
Q: RAGE
ABILITY: No Target
DAMAGE TYPE: Physical
When activated, Butcher starts to deal damage based on his current hit points to all nearby enemies.
Rage is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers
HEALTH INTO DAMAGE: 10%/15%/20%
COOLDOWN: 20/17/15
MANA COST: 60/20/80
W: SKIN
ABILITY: Passive
Buther gains bonus armor and starts to return damage to melee enemies
BONUS ARMOR: 5/10/15
DAMAGE RETURN: 4%/8%/12%
E: ZOMBIES
ABILITY: Passive
Every 15 secodns a part of Butcher's body falls off and starts to fight for its owner.
ZOMBIE'S HIT POINTS: 200/400/600
ZOMBIE'S DAMAGE: 14/39/69
COOLDOWN: 15
R: HOWL OF TERROR
ABILITY: No Target
Butcher lets loose a terrifying howl that causes nerby enemies to shiver in fear, reducing theier attack damage.
DAMAGE REDUCTION: 60%/70%/80%
DURATION: 20/25/30
COOLDOWN: 60
MANA COST: 100/150/200
DICE
Q: RAGE
ABILITY: unit Target
AFFECTS: Allied Units
A target unit bursts into rage gaining bonus attack speed and hit points
BONUS ATTACK SPEED: 30/60/90
BONUS HIT POINTS: 100/200/300
DURATION: 15/20/25
COOLDOWN: 9/10/11
MANA COST: 40/50/60
W: BASH
ABILITY: Passive
DAMAGE TYPE: Magical
Gives a chance that Dice's attack will stun his opponent.
BASH CHANGE: 9%/18%/21%
BASH DURATION: 1
DAMAGE: 70/140/210
E: ENDURANCE AURA
ABILITY: Aura
AFFECTS: Allies
Increases movement and attack speed of nearby allies
BONUS ATTACK SPEED: 10/20/30
BONUS MOVEMENT SPEED: 10%/20%/30%
R: STEELSTORM
ABILITY: No Target
AFFECTS: Enemy Units
DAMAGE TYPE: Physical
Causes a bladestorm of destructive force around Dice, rendering him immune to magic and dealing damage to nearby enemy units
DURATION: 10
DAMAGE: 150/300/450
COOLDOWN: 180/160/140
MANA COST: 100/150/200
GENERAL
Q: STOMP
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Slams the groun, damaging and slowing the attack speed of nearby enemy units for 6 secodns
DAMAGE: 20/120/240
ATTACK SLOW: 30/50/70
COOLDOWN: 8/9/10
MANA COST: 60/80/100
W: DARK MAGIC FLOW
ABILITY: Unit Target
AFFECTS: Enemy Units
PIERCES SPELL IMMUNITY: Yes
Sends a dark magic flow into an enemy unit, stunning and dealing damage to him. General also increases his armor for 7 seconds.
STUN DURATION: 2/2.5/3
BONUS ARMOR: 5/10/15
DAMAGE: 100/200/300
COOLDOWN: 10/9/8
MANA COST: 60/65/70
E: FURIOUS STRIKE
ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
General starts to deal bonus damage to all nearby enemies on each attack. Furious strike is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
DAMAGE: 60/120/180
R: MAGIC ARMOR
ABILITY: Passive
General enchants his armor, decreasing any physical damage dealt to him
PHYSICAL DAMAGE TAKEN DECREASE: 15%/30%/45%
GOLEM
Q: EXPLOSION
ABILITY: No Target
DAMAGE TYPE: Magical
Golem explodes, dealing damage to nearby enemies and to himself.
DAMAGE: 200/400/600
COOLDOWN: 22/21/20
MANA COST: 70/80/90
W: IMMOLAITON
ABILITY: Passive
Engulfs Golem in flames, causing damage to nearby enemy land units.
DAMAGE PER SECOND: 15/30/60
E: FIRE RAGE
ABILITY: Passive
DAMAGE TYPE: Physical
Every 16 instances of damage the hero takes, he explodes, dealing damage to nearby enemies
DAMAGE: 80/160/240
R: GROUND SLAM
ABILITY: No Target
DAMAGE TYPE: Damage Type
A mighty ground slam that slows the enemies' attack and movement speed and deals damage to them.
DAMAGE: 150/300/450
MOVEMENT SLOW: 40%/60%/80%
ATTACK SLOW: 40/60/80
DURATION: 5/10/15
COOLDOWN: 150/140/130
MANA COST: 120/140/160
HIGHLANDER
Q: STORM BOLT
ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
A Magical Hammer is thrown at an enemy unit, causing damage and stunning the target and its nearby allies. Primary target takes more damage and stun
PRIMARY TARGET STUN: 1/2/3
SECONDARY TARGET STUN: 1/1.5/2
PRIMARY TARGET DAMAGE: 100/150/200
SECONDARY TARGETS DAMAGE: 50/100/150
RADIUS:250
COOLDOWN: 15
MANA COST: 55/70/85
W: HEAVY AXE
ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
Highlander gains bonus movement speed and starts to deal bonus damage on each attack.
BONUS DAMAGE: 50/100/150
BONUS MOVE SPEED: 10%/15%/20%
DURATION: 8
COOLDOWN: 13/15/17
MANA COST: 60/80/100
E: IMPROVED ARMOR
ABILITY: Passive
When attacked, Highlander gains bonus armor for a few seconds. he also gains permanent bonus armor.
BONUS ARMOR: 3/6/9
ARMOR PER ATTACK: 3
EFFECT DURATION: 2/3/4
MAX ARMOR PER ATTACK: 21
R: MIGHT OF HIGHLANDER
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
All enemies in a target area lose movement speed and take damage.
DAMAGE: 250/500/750
MOVE SPEED SLOW: 70%/80%/90%
DURATION: 5/6/7
AREA OF EFFECT: 700
HUNTRESS
Q: ELUNE'S CURSES
ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
Curses target enemies, dealing initial damage first and thendealing damage every second. Target units also take damage that depends on their missing hit points
INITIAL DAMAGE: 20/40/60
DAMAGE PER SECOND: 10/20/30
DURATION:4
DAMAGE PERCENTAGE OF MISSING HP TO CREEPS: 5%/10%/15%
DAMAGE PERCENTAGE OF MISSING HP TO HEROES AND MEGABOSSES: 2%/4%/6%
COOLDOWN: 15/14/13
MANA COST: 80/100/120
ABILITY: Passive
AFFECTS: Enemy Units and Buildings
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
Empowers Huntress' glaive, causing her attacks to bounce between enemy units. Deals less damage with each bounce
BOUNCES: 1/2/3
DAMAGE REDUCTION PER BOUNCE: 20%
R: RITUAL
ABILITY: No Target
Huntress performs a ritual in 0.5 seconds that increases her damage and attack speed for 9 seconds.
BONUS ATTACK SPEED: 40/80/120
BONUS DAMAGE: 100/125/150
COOLDOWN: 70/80/90
MANA COST: 100/125/150
KRET
Q: ACID
ABILITY: Unit Target
AFFECTS: Enemy Units
Kret poisons a target enemy dealing damage to him. His armor and movement speed decrease. Enemies around the target take less damage.
ARMOR REDUCTION: 6/8/10
PRIMARY TARGET DAMAGE: 140/280/420
SECONDARY TARGET DAMAGE: 120/240/360
MOVEMENT SLOW: 25%
RADIUS: 250
COOLDOWN: 16
MANA COST: 40/50/60
W: POISONING
ABILITY: Passive
AFFECTS: Enemy Units
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
If an enemy attacks Kret, he has a chance to lose health and mana.
CHANCE: 33%
HEALTH AND MANA REDUCTION: 50/100/150
E: LUST FOR LIFE
ABILITY: Passive
Kret gets regeneration based on hit points missing. He also gains bonus health.
BONUS HEALTH: 100/200/300
MISSING HEALTH FOR ONE BONUS: 10%
R: POISON
ABILITY: Unit Target
AFFECTS: Enemy Units
Spits dangerous poison into an enemy dealing damage to him twice with a 4.5 second interval and slowing his movement speed. Nearby enemies take a little less damage.
PRIMARY TARGET DAMAGE: 150/300/450
SECONDARY TARGET DAMAGE: 100/200/300
MOVEMENT SLOW: 50%
RADIUS: 450
COOLDOWN: 15/20/25
MANA COST: 80/100/120
NAGA ROYAL GUARD
Q: SEA WAVE
ABILITY: Point Target
AFFECTS: enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Naga Royal Guard sends out a wave of force, damaging enemy units in a line.
DAMAGE: 80/160/320
COOLDOWN: 13/12/11
MANA COST: 45/60/75
W: PERSISTENCE
ABILITY: Passive
Naga Royal Guard gains strength and armor.
BONUS ARMOR: 3/6/9
BONUS STRENGTH: 9/18/27
E: BASH
ABILITY: Passive
Gives a chance that Naga Royal Guard's attack will stun his opponent.
BASH CHANCE: 25%/30%/35%
BASH DURATION: 1/1.5/2
R: CRUSH
ABILITY: No Target
AFFECTS: Enemies
DAMAGE TYPE: Magical
Naga Royal Guard gets bonus movement speed and starts to crash nearby enemies. Crushed enemies take damage based on the hero's strength.
BASE DAMAGE: 200
STRENGTH DAMAGE: 100%
BONUS MOVEMENT SPEED: 25%/50%/75%
DURATION: 6/9/12
COOLDOWN: 180/140/100
MANA COST: 100/120/140
NAGA SIREN
Q: FURY
ABILITY: No Target
DAMAGE TYPE: Physical
Naga deal bonus physical damage based on her attributes.
ATTRIBUTES INTO DAMAGE: 50%/75%/100%
CONSTANT DAMAGE: 5/10/15
AREA OF EFFECT: 250
COOLDOWN: 14/16/19
MANA COST: 60/70/80
W: EATING
ABILITY: Passive
Naga Siren regains her health when she kills an enemy. Healing is based on the victim's max hit points.
HEALTH INTO HEALING: 15%/20%/25%
E: ART OF BATTLE
ABILITY: Passive
Naga gets a chance to avois attacks and to deal critical damage.
EVASION CHANCE: 5%/10%/15%
CRITICAL CHANCE: 15%/30%/45%
CRITICAL DAMAGE: 150%
R: SONG
ABILITY: No Target
Enemies in a 650 area of effect get enchanted by Naga's singing. They start to attack Naga, but will always miss.
DURATION: 5/6/7
COOLDOWN: 40/30/25
MANA COST: 80/100/120
PIRATE
Q: MAGIC RUM
ABILITY: Point Target
AFFECTS: Enemies
DAMAGE TYPE: Magical
Pirate spills magic rum on his enemies dealing damage to them and making them miss on attacks.
DAMAGE PER SECOND: 20/40/60
MISS CHANCE: 10%/20%/30%
DURATION: 6
COOLDOWN: 14/13/12
MANA COST: 60/70/80
W: POISONED WEAPON
ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
Poisons enemies in a 130 area of effect slowing their attack and movement speed and dealing damage to them.
DAMAGE PER SECOND: 10/25/40
ATTACK SLOW: 10/20/30
MOVEMENT SLOW: 10%/20%/30%
DURATION: 4
E: EVASION
ABILITY: Passive
Gives Pirate a chance to avoid attacks.
CHANCE: 15%/25%/35%
R: METAMORPHOSIS
ABILITY: No target
Transforms Pirate into a powerful sea devil with a ranged attack and bonus hit points.
BASE ATTACK COOLDOWN: 1/67
ATTACK RANGE: 550
BONUS HIT POINTS: 100/200/300
DURATION: 15/17/20
COOLDOWN: 160
MANA COST: 100/150/200
ROGVOLD
Q: BLIZZARD
ABILITY: Point Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
Calls down waves of freezing ice shards that damage and stun for 0.25 seconds units in a target area every second.
DAMAGE: 30/60/120
WAVES COUNT: 6/8/10
RADIUS: 175/200/22
MAX TARGETS: 16/16/12
COOLDOWN: 19/18/17
MANA COST: 100/175/200
W: GRACE
ABILITY: Unit Target
AFFECTS: Allied Units
A flow of divine energy that heals a target ally. Restores a little less health to nearby units.
PRIMARY TARGET HEALING: 200/500/800
SECONDARY TARGET HEALING: 150/300/450
RADIUS: 400
COOLDOWN: 8
MANA COST: 110/130/150
E: THE CHOSEN ONE
ABILITY: Passive
Rogvold is chosen bu God himself. All his nearby allies heal their wounds.
CONSTANT REGENERATION VALUE: 10/0/0
REGENERATION PERCENTAGE: 0%/1%/2%
RADIUS: 800
R: INVUNERABILITY
ABILITY: Channeled
AFFECTS: Allied Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Rogvold's allies affected by this ability become invulnerable and enemies take damage. The hero stays vulnerable.
DAMAGE PER SECOND: 40/60/80
DURATION: 8/14/20
COOLDOWN: 200/190/180
MANA COST: 200/300/400
SHAMAN
Q: STARFALL
ABILITY: Channeled
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Calls down a wave of meteors to damage nearby enemy units. Shaman becomes invulnerable and gets bonus regeneration when the ability is active.
RADIUS: 350/375/400
HIT POINTS REGENERATION: 8%/10%/12%
DURATION: 3
DAMAGE: 100/180/260
COOLDOWN: 15/14/13
MANA COST: 100
W: MADNESS
ABILITY: No Target
Shaman's movement and attack speed dramatically increase.
BONUS MOVEMENT SPEED: 20%/40%/60%
BONUS ATTACK SPEED: 50/100/150
DURATION: 10/15/20
COOLDOWN: 20/25/30
MANA COST: 100
E: RESOURCEFULNESS
ABILITY: Passive
Shaman gains bonus agility for killing enemies. He also increases his movement speed.
BONUS MOVEMENT SPEED: 5%/10%/15%
R: ANCIENT FORCES
ABILITY: Passive
Shaman increases his attack damage.
BONUS DAMAGE: 50%/75%/100%
SKELETON MAGE
Q: AQUA VITAE
ABILITY: Point Target
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: Yes
Skeleton mage pours aqua vitae on target units. If the target is an ally, he will be healed every second. If the target is an enemy, he will be damaged every second.
DAMAGE: 20/40/60
HEAL: 40/55/70
DURATION: 8
COOLDOWN: 18
MANA COST: 100/175/250
W: LIGHT MAGIC
ABILITY: No Target
DAMAGE TYPE: Physical
Skeleton Mage heals nearby allies and damages nearby enemies. At level 3, heal and damage depend on maximum hit points of a target.
CONSTANT DAMAGE: 60/150/0
HEALTH INTO DAMAGE: 0%/0%/20%
CONSTANT HEAL: 100/300/0
HEALTH INTO HEAL: 0%/0%/25%
COOLDOWN: 15/17/19
MANA COST: 80/120/160
E: DARK MAGIC
ABILITY: Passive
When attacked, Skeleton Mage returns damage to the attacker.
DAMAGE: 30/40/50
R: DEATH ENERGY
ABILITY: No Target
DAMAGE TYPE: Magical
Skeleton Mage concentrates for 1 second and then deals damage to nearby enemies and slows their movement speed. Then affected units start to take damage based on their max hit points.
INITIAL DAMAGE: 150/300/450
HEALTH BASED DAMAGE: 3%/4%/5%
MOVE SPEED SLOW: 50%
DURATION: 7
COOLDOWN: 100
MANA COST: 80/120/160
SPIDER QUEEN
Q: INFECTION
ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Queen of Spiders injects her young into an enemy unit, dealing damage every second. The spiders will hatch if the target is killed while under this influence.
DAMAGE PER SECOND: 20/40/60
EFFECT DURATION: 10
SPIDER'S HEALTH: 70/220/550
SPIDER'S DAMAGE: 11/24/51
SPIDER'S DURATION: 60
COOLDOWN: 4
MANA COST: 15/30/45
W: POISON
ABILITY: Passive
Queen of Spiders poisons nearby enemies dealing damage to them.
DAMAGE PER SECOND: 15/30/45
E: FURIOUS STRIKE
ABILITY: Passive
DAMAGE TYPE: Physical
Queen of Spiders has a chance to deal bonus damage to the enemies around her.
CHANCE: 30%/35%/40%
DAMAGE:100/175/250
R: ENDURANCE
ABILITY: Passive
DESCTIPTION: Queen of Spiders gets her regeneration increased greatly.
BONUS HP REGENERATION: 25/50/75
TIME LORD
Q: DEATH
ABILITY: Point Target
Time Lord makes his enemies age instantly so they die.
RADIUS: 150/175/200
COOLDOWN: 18/17/16
MANA COST: 100/175/200
W: PAST
ABILITY: No Target
DAMAGE TYPE: Magical
Time Lord warps backward to whatever position he was in five seconds earlier. He deals damage at the beginnig and at the ending of casting this spell.
DAMAGE: 50/100/150
COOLDOWN: 13/11/9
MANA COST: 150/200/250
E: WISDOM FLOW
ABILITY: Passive
Time Lord gains intelligence every minute.
INTELLIGENCE PER MINUTE: 1/2/3
R: STOP THE TIME
ABILITY: No Target
Time Lord stops the time. He also gains bonus movement and attack speed.
HERO AND MEGABOSS DURATION: 3/4/5
CREEP DURATION: 4/6/8
BONUS MOVEMENT SPEED: 20%/40%/60%
BONUS ATTACK SPEED: 200/250/300
COOLDOWN: 200
MANA COST: 200/400/600
TAUR
Q: THUNDER CLAP
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Slams the ground, damagind and slowing the attack and mocement speed of nearby enemy units for 3 seconds.
DAMAGE: 50/100/150
ATTACK SPEED SLOW: 30/45/60
MOVEMENT SPEED SLOW: 30%/45%/60^
COOLDOWN: 10/7/4
MANA COST: 50/70/90
W: FEAR
ABILITY: Aura
AFFECTS: Enemies
Taur terrifies his enemies so much that their armor decreases
ARMOR REDUCTION: 4/8/12
E: DEMONIC POWER
ABILITY: Passive
PIERCES SPELL IMMUNITY: Yes
Taur strikes with great force, cleaving all nearby enemy units with his attack
CLEAVE DAMAGE: 20%/30%/40%
R: GUARDIAN SPIRITS
ABILITY: No Target
Summons might illusions for 45 seconds.
SPIRIT DAMAGE: 60/80/100
SPIRIT DAMAGE TAKEN: 175/150/125
SPIRIT COUNT: 2/3/4
VALKYRIE
Q: RAGE
ABILITY: No Target
DAMAGE TYPE: Physical
Valkyrie gains bonus agility and starts to deal bonus damage to all nearby enemies on each attack. Rage is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
BONUS DAMAGE: 20/50/80
BONUS AGILITY: 15/30/45
COOLDOWN: 14/18/22
MANA COST: 80
W: TRUE HIT
ABILITY: Passive
DAMAGE TYPE: Pure
Valkyrie starts to deal bonus damage to all nearby enemies on each attack. Bonus damage depends on the unit's maximum hit points.
PRIMARY TARGET HEALTH REDUCTION: 3%/6%/9%
SECONDARY TARGETS HEALTH REDUCTION: 3%
E: AGILITY
ABILITY: Aura
AFFECTS: Allies
Valkyrie increases the attack speed of her allies in a 700 area of effect
BONUS ATTACK SPEED: 15/30/45
R: FURY
ABILITY: Unit Target
AFFECTS: ALLIED UNITS
Valkyrie increases the attack speed of a target ally.
BONUS ATTACK SPEED: 150/200/250
DURATION: 10
COOLDOWN: 35/30/25
MANA COST: 80/90/100
VOWEN FROM BLOOD
Q: STEAL BLOOD
ABILITY: Unit Target
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
Vowen from Blood sends a magic worm that steals the enemy's blood and heals the hero. The ability deals less damage with each target
DAMAGE: 50/150/300
BOUNCES: 5/7/9
DAMAGE REDUCTION: 15%/10%/5%
HEAL: 150/300/450
COOLDOWN: 10/11/12
MANA COST: 110/150/190
W: SPIRITUAL FLAME
ABILITY: Unit Target
AFFECTS: Allied Unite
Increases regeneration and damage of a target ally.
BONUS DAMAGE: 25%/50%/75%
BONUS HEALTH REGENERATION: 10/20/30
DURATION: 20
COOLDOWN: 15/12/10
MANA COST: 90/150/210
E: SOUL BURN
ABILITY: Unit Target
AFFECTS: Enemy Units
Wreaths an enemy unit in magical flames which cause damage over time, prevent the casting of spells,and reduce attack damage. Woven from blood also gets his attack speed dramatically increased.
DAMAGE PER SECOND: 10/20/40
DAMAGE REDUCTION: 20%/30%/40%
BONUS ATTACK SPEED: 400
NEGATIVE EFFECT HERO DURATION: 4
NEGATIVE EFFECT CREEP DURATION: 10
COOLDOWN: 15
MANA COST: 80/120/160
R: CHAOS
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
All enemies in a target area of 950 take damage and get their damage reduced.
DAMAGE: 300/600/900
DAMAGE REDUCTION: 60%/70%/80%
DURATION: 10
COOLDOWN: 140
MANA COST: 250/300/350
WARLOCK
Q: THUNDER
ABILITY: Channeled
DAMAGE TYPE: Magical
Summons a thundercloud that deals damage to affected units three times.
DAMAGE: 40/80/120
COOLDOWN: 9/10/11
MANA COST: 130/160/190
W: SACRIFICE
ABILITY: Channeled
Warlock performs a ritual of sacrifice restoring his allies health and mana and making them and himself invulnerable. Warlock loses 99% of his health and mana for this ritual.Units becomes invulnerable only if Warlock performs a ritual completely.
INVULNERABILITY DURATION: 3/6/9
COOLDOWN: 60
E: MAGIC SPLASH
ABILITY: Passive
Warlock is so strong in magic that whenever he casts a spell his enemies take additional damage. Damage applies only if spell is cast completely.
DAMAGE: 80/160/240
R: FIRE EARTH
ABILITY: Channeled
AFFECTS: Enemy Units
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Earth explodes under enemies feet in a target area dealing damage to them. Enemies burn and take additional damage after explosion for 10 seconds.
RADIUS: 280/290/300
EXPLOSIONS COUNT: 6
DAMAGE PER EXPLOSION: 90/120/150
ADDITIONAL DAMAGE: 20/40/60
COOLDOWN: 150/160/170
MANA COST: 250/300/350
WARRIOR OF LIGHT
Q: SHACKLES OF LIGHT
ABILITY: Point Target
PIERCES SPELL IMMUNITY: No
Warrior of Light fetters the enemies in a target area of 600 slowing their movement speed.If a fettered enemy tries to attack someone he will take damage.
W: WILL OF LIGHT
ABILITY: Passive
When a Warrior of Light takes damage he heals nearby allies and damages nearbyenemies. Heal and damage are based on the damage dealt.
HEAL AND DAMAGE PERCENTAGE: 10%/20%/30%
E: HOLY POWER
ABILITY: Passive
od himself helps the Warrior of Light and he gives him a chance to absorb the damage he takes.
ABSORB CHANCE: 15%/20%/25%
R: DIVINE PROTECTION
ABILITY: No Target
Warrior of Light appeals to god and he and his allies get 1000 armor and bonus
damage.
BONUS DAMAGE: 15%/30%/45%
DURATION: 8/10/12
AREA OF EFFECT: 1000
ZUNGG
Q: SKELETON WALK
ABILITY: No Target
Allows Skeleton Thief to become invisible, and move faster for 8 seconds. When the hero attacks a unit to break invisibility, he will deal bonus damage.
BONUS MOVE SPEED: 10%/20%/30%
DAMAGE: 80/160/240
COOLDOWN: 15/14/13
MANA COST: 40/50/60
W: FURY
ABILITY: No Target
Skeleton Thief becomes invulnerable and increases his attack speed.
BONUS ATTACK SPEED: 150%/250%/350%
DURATION: 2/3/4
COOLDOWN: 12
MANA COST: 50/60/70
E: SHIELD OF DEATH
ABILITY: Passive
DAMAGE TYPE: Physical
Returns damage to melee enemies that attack the hero. There is also a chance to return additional damage.
CONSTANT DAMAGE RETURN: 10/50/100
R: OBSESSION
ABILITY: Passive
DAMAGE TYPE: Physical
Skeleton Thief deals bonus damage on every fifth attack
BONUS DAMAGE: 150/300/450
Update History[]
Patch
Description
26 Jun 2015
An item Healing Wards has been added;
A bug that caused a game work incorrectly after leaving has been fixed;
Explosive Barrel kills magic immune units now;
Fixed a bug that caused some bash abilities work incorrectly;
Some crreps' active abilities have been added;
Snatchers have 50% magic resistance now;
A bug that allowed a game to start earlier without everyone's permission has been fixed;
A bug that caused Rage Sword and Lightning Bow not to work on invulnerable units has been fixed;
A bug that did not allow one hero to have two Spherical Staff Golems has been fixed.
22 Jun 2015
Now Shaman's Starfall deals damage only once;
A bug that caused Shaman to heal and stay invulnerable, even though he stopped casting Starfall, has been fixed;
A bug that caused invulnerable units to stay alive after the end of a round has been fixed;
Fire Spear's animation has been slightly fixed;
Now Golem's first ability works correctly;
Now Soul Burn gives Vowen from Blood bonus attack speed;
Now Highlander's Storm Bolt deals damage to units in some area of effect from the target;
Players do not lose gold after death anymore;
Players do not gain experience after winning a duel anymore;
A bug that crashed a game after using a Spherical Staff has been fixed;
All heroes' descriptions have been added;
Items have descriptions as well.
20 Jun 2015
Lags and drops caused by using Hell Mask, Book of the Dead and Troll Defender have been fixed;
Lags caused by Butcher's third ability have been fixed;
Passive abilities now work after death at a duel;
Huntress' description has been added;
Rogvold has been temporarily removed from the game;
18 Jun 2015
6 more heroes from original Life in Arena have been added (4 without descriptipn yet);
Axe is purcasable now;
Barrels do not affect Brewmaster's second ability anymore;
Now all units can move during the megaboss;
Only eight player can play in one game now.
24 May 2015
All heroes from Dota 2 have been removed;
7 more heroes from original Life in Arena have been added;
An item Spherical Staff has been added (but it does not upgrade abilities yet);
All passive modifiers from heroes' abilitie are applied on respawn now;
All non-hero units die when a wave ends.
16 May 2015
Skills and stats of Broodmother and Axe have been replaced with skills and stats of Queen of Spiders and Dice from original Life in Arena (some skills may not work correctly);
A passive ability of the plague treants from original Life in Arena has been added;
A few more items from original Life in Arena have been added;
Descriptions of the abilities of Golem, Brewmaster and Taur have been added;
Abilities that were supposed to deal damage to magic immune units, but didn't, now deal it.
09 May 2015
Skills and stats of Phantom Assassin, Chaos Knight, Huskar and Slardar have been replaced with skills and stats of Valkyrie, General, Berserker and Naga Royal Guard from original Life in Arena (some skills may not work correctly);
Most creeps' passive abilities from original Life in Arena have been added;
A few more items from original Life in Arena have been added;
A message that showed up after destroying a barrel has been removed;
A command "+" from original Life in Arena has been added: if everyone writes "+" while waiting for a round, the round will start earlier.
22 Apr 2015
Fire Rod from original Life in Arena has been added;
Some issues, related to the timer, have been fixed;
Item recipes now show up in the shop.
19 Apr 2015
Eight more items from original Life in Arena have been added;
A timer, that shows time left until a wave, has been added;
Once again, bug that didn't allow to finish the game seems to be fixed;