Changelogs
Version History[]
Version
Description
- Rescaled Frost Shield Damage from 20/30/40/50 to 18/32/46/60
- Chain Frost Can now select the Ice Spire as the initial target
- Increased Sinister Gaze current mana drained per second from 10% to 12%.
- Aghanim's Shard upgrade:
- Reduced Ice Spire movement speed slow from 30% to 25%.
Talents:
- LVL 10+150 Frost Blast radius/area damage reduced to +125.
- Increased base intelligence from 24 to 26.
Talents:
- LVL 15-3s Frost Blast cooldown increased to -3.5s.
Talents:
- LVL 20
- Reduced base movement speed from 295 to 290.
- Reduced base health from 200 to 120.
- Reduced Frost Blast movement speed slow from 30% to 25%.
- Sinister Gaze
- Increased creep duration multiplier from 1 to 2.
- Now deals 250 damage per second to creeps.
- Aghanim's Shard upgrade:
Talents:
- LVL 15+0.5s Sinister Gaze duration reduced to +0.4s.
- Increased intelligence gain from 3.6 to 3.8.
- Frost Blast
- Reduced cast point from 0.4 to 0.3.
- Rescaled cast range from 600 on each level to 575/600/625/650.
- Increased base health regeneration from 0.25 to 0.5.
Talents:
- LVL 10+125 Frost Blast radius/area damage increased to +150.
- Rescaled Frost Shield duration from 6 on each level to 5/6/7/8.
- Aghanim's Shard upgrade:
- Ice Spire now casts Frost Blast based on its current level on itself when destroyed.
Talents:
- LVL 25Frost Shield health regeneration bonus no longer works on the Ice Spire.
- Frost Shield now heals Ice Spire for 1 hero hit per interval. [ ?]
- Sinister Gaze
- Reduced current mana drained from 10%/15%/20%/25% in total to 10% per second on each level.
- Rescaled duration from 1.4/1.7/2/2.3 to 1.3/1.7/2.1/2.5.
- Reduced mana cost from 80 on each level to 50/60/70/80.
- Aghanim's Shard upgrade:
- Ice Spire
- UNo longer has 800 health.
- Now requires 5 hero attacks to destroy.
- Now requires 10 non-hero attacks to destroy.
- Ice Spire
- Reduced Frost Blast mana cost from 110/130/150/170 to 110/120/130/140.
- Increased base agility from 15 to 17.
- Reduced intelligence gain from 4.1 to 3.6.
- Increased turn rate from 0.6 to 0.7.
- Increased Frost Blast attack speed slow from 30 on each level to 30/40/50/60.
- Reduced Frost Shield initial after cast pulse interval delay from 1 to 0.1. [ ?]
- Reduced Chain Frost mana cost from 200/350/500 to 180/300/420.
- Increased base health regeneration from 0 to 0.25.
- Reduced Frost Blast mana cost from 115/135/155/175 to 110/130/150/170.
- Sinister Gaze
- Increased cast range from 500/525/550/575 to 600 on each level.
- Reduced mana cost from 120/130/140/150 to 80 on each level.
- Increased Chain Frost initial projectile speed from 850 to 1050.
- Aghanim's Scepter upgrade:
- Sinister Gaze
- Now allows Lich to cast his other abilities ( Frost Blast, Frost Shield, Ice Spire and Chain Frost) without interrupting channeling.
- The abilities have an
instant cast time and do not require facing the target to be cast. [?]
- Sinister Gaze
Talents:
- LVL 15+100 attack damage ➜ +0.5s Sinister Gaze duration.
- Increased turn rate from 0.5 to 0.6.
- Frost Blast
- Reduced base damage from 50/100/150/200 to 40/80/120/160.
- Increased area damage from 75/100/125/150 to 80/120/160/200.
- Reduced mana cost from 115/140/165/190 to 115/135/155/175.
- Increased Chain Frost mana cost from 200/325/500 to 200/350/500.
- Aghanim's Shard upgrade:
Talents:
- LVL 10LVL 10
- Aghanim's Shard upgrade:
- Chain Frost
- Can bounce off of the Ice Spire, but cannot be directly targeted.
- Only bounces toward the Ice Spire if no other valid targets are nearby. The bounces still count toward the bounce limit.
- AddedAghanim's Shard upgrade for Lich:
- Ice Spire
- Creates an ice spire at the targeted point that slows nearby enemies' movement speed. The spire can be targeted with Frost Shield, and Chain Frost can bounce off of it.
- Cast time: 0.3
- Cast range: 750
- Radius: 500
- Movement speed slow: 20%
- Duration: 15
- Mana cost: 150
- Cooldown: 25
- Notes: The slow is provided by an aura, that lingers for 0.5 seconds.
- Ice Spire stats:
- Unit type: Ward
- Health: 300
- Armor: 0
- Gold bounty: 20
- Experience bounty: 20XP
- Vision range: 800
- Collision size: 16
- Notes: The ward is spell immune.
Talents:
- LVL 10+60 Frost Blast area damage increased to +90.
Talents:
- LVL 10+15 movement speed ➜ +60 Frost Blast area damage.LVL 10+150 health ➜ +100 cast range.LVL 20+2.5s Frost Shield duration increased to +4s.LVL 20
Talents:
- LVL 10+20 movement speed reduced to +15.LVL 10+200 health reduced to +150.LVL 15-4s Frost Blast cooldown reduced to -3s.LVL 15+120 attack damage reduced to +100.LVL 20+3s Frost Shield duration reduced to +2.5s.LVL 20+200 cast range reduced to +150.LVL 25+60 Frost Shield health regeneration reduced to +50.
- Reduced base attack damage from 26‒35 to 24‒33.
- Increased Frost Blast mana cost from 105/130/155/180 to 115/140/165/190.
- Reduced Sinister Gaze duration from 1.6/1.9/2.2/2.5 to 1.4/1.7/2.0/2.3.
- Sinister Gaze now drains 10%/15%/20%/25% of the target's current mana over its duration. [ ?]
- Chain Frost now has a damage incremement of 15/20/25 per bounce.
- ReworkedAghanim's Scepter upgrade:
- OldChain Frost
- Increases cast range to 850.
- Increases damage to 400/500/600.
- Removes the number of bounces limit.
- NewTurns Sinister Gaze into a 400-radius ground-targeted ability, affecting every unit within the radius upon cast.
Talents:
- LVL 25
- Increased base intelligence from 22 to 24.
- Reduced Sinister Gaze cooldown from 30/27/24/21 to 24/22/20/18.
- Reduced Sinister Gaze cooldown from 30/28/26/24 to 30/27/24/21.
Talents:
- LVL 20+2s Frost Shield duration increased to +3s.LVL 20+150 cast range increased to +200.
- Increased base intelligence from 20 to 22.
- Reduced Sinister Gaze cooldown from 30 on each level to 30/28/26/24.
- Increased Chain Frost damage from 250/375/500 to 250/400/550.
Talents:
- LVL 2550%/50 Freezing Slow movement speed/attack speed slow increased to 60%/60. [?]
- Increased base mana regeneration from 0 to 0.75.
- Reduced base movement speed from 305 to 295.
- Reduced Sinister Gaze duration from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5.
- Increased intelligence gain from 3.6 to 4.1.
- Reduced base movement speed from 310 to 305.
- Reduced Frost Shield movement speed slow from 35% on each level to 20%/25%/30%/35%.
- Reduced Chain Frost damage from 300/400/500 to 250/375/500.
Talents:
- LVL 2540%/40 Freezing Slow movement speed/attack speed slow increased to 50%/50. [?]
- Reduced base movement speed from 315 to 310.
- Increased strength gain from 1.85 to 2.1.
- Increased base intelligence and gain from 16 + 3.25 to 20 + 3.6.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Frost Blast mana cost from 125/150/170/190 to 105/130/155/180.
- ReplacedIce Armor with Frost Shield.
- OldIce Armor
- Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds.
- Cast range: 1000
- Armor bonus: 4/6/8/10
- Health regen bonus: 0
- Move speed slow: 8%/16%/24%/32%
- Attack speed slow: 8/16/24/32
- Armor duration: 40
- Slow duration: 2
- Mana cost: 50
- Cooldown: 5
- NewFrost Shield
- Applies a magical frost shield around you, reducing damage from attacks against you. While the shield is active, ice magic will be launched towards nearby enemies every second, doing minor damage and slowing.
- Cast range: 1000
- Attack damage resistance: 30%/40%/50%/60%
- Pulses radius: 600
- Pulses interval: 1
- Pulses damage: 20/30/40/50
- Pulses movement speed slow: 35%
- Pulses slow duration: 0.5
- Shield duration: 6
- Notes: Can be cast on buildings. The pulses emit over the full duration, affecting every enemy within the area.
- ReplacedSacrifice with Sinister Gaze.
- OldSacrifice
- Sacrifices a friendly creep and converts its current hit points into mana for Lich.
- Cast range: 400
- Current health converted: 55%/70%/85%/100%
- Cooldown: 60/46/32/18
- NewSinister Gaze
- Hypnotizes an enemy unit, causing it to move towards a point between the two of you.
- Cast range: 500/525/550/575
- Moved distance: 32%/38%/44%/50%
- Duration: 1.6/1.9/2.2/2.5
- Notes: Hypnotize is a new mechanic that makes affected units move towards the source at a set speed, and completely disables them. The target moves based on the distance between the caster and the target, walking a portion of it.
- Increased Ice Armor armor bonus from 3/5/7/9 to 4/6/8/10.
- Reduced Sacrifice no longer has a 25 mana cost.
- Reduced Chain Frost cast point from 0.4 to 0.3.
- Frost Blast
- Increased attack speed slow from 20 to 30.
- Reduced cooldown from 8 to 7.
- Increased Chain Frost damage from 280/370/460 to 300/400/500.
- Aghanim's Scepter upgrade:
- Increased Chain Frost damage from 370/460/550 to 400/500/600.
- Reduced base intelligence from 18 to 16.
- Increased base attack damage from 24‒33 to 26‒35.
Talents:
- LVL 2530%/30 Freezing Slow movement speed/attack speed slow increased to 40%/40. [?]
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Ice Armor
- Reduced movement speed slow from 24%/26%/28%/30% to 8%/16%/24%/32%.
- Reduced attack speed slow from 24/26/28/30 to 8/16/24/32.
- Chain Frost is now reflected and blocked on initial projectile impact, rather than on cast.
Talents:
- LVL 15+125 cast range ➜ +120 attack damage.LVL 20+150 attack damage ➜ +175 cast range.LVL 25+35 Ice Armor building armor reduced to +30.
- Ice Armor
- Reduced movement speed slow from 30% on each level to 24%/26%/28%/30%.
- Reduced attack speed slow from 30 on each level to 24/26/28/30.
- Chain Frost no longer stuns the target for 0.1 seconds upon cast.
- Increased Chain Frost bounce distance from 575 to 600.
- Increased strength gain from 1.55 to 1.85.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Chain Frost
- Increased movement speed slow from 50% to 65%.
- Increased attack speed slow from 50 to 65.
- Reduced Sacrifice cooldown from 60/50/40/30 to 60/48/36/24.
- Chain Frost
- Increased movement speed slow from 30% to 50%.
- Increased attack speed slow from 30 to 50.
- Reduced slow duration from 4 to 2.5.
- Aghanim's Scepter upgrade:
- No longer increases Chain Frost movement speed slow and attack speed slow.
- Reduced Chain Frost cooldown from 120/90/60 to 100/80/60.
Talents:
- LVL 10+15 movement speed increased to +25.LVL 10+125 health increased to +175.LVL 15-3s Frost Blast cooldown increased to -4s.
Talents:
- LVL 15LVL 15+100 cast range increased to +125..LVL 25+25 Ice Armor building armor increased to +35..
- Ice Armor can now target invulnerable buildings.
- Chain Frost
- Reduced
daytime vision radius from 1000 to 800.
- Reduced
nighttime vision radius from 1000 to 800.
- Reduced
- added
Talents:
- Increased Ice Armor attack speed slow from 20 to 30.
- Aghanim's Scepter upgrade:
- Chain Frost
- Now also increases movement speed slow to 50%.
- Now also increases attack speed slow to 50.
- Chain Frost
- Sacrifice
- Increased current health as mana restore from 25%/40%/55%/70% to 30%/50%/70%/90%.
- Increased cooldown from 44/36/28/20 to 60/50/40/30.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Frost Blast and Chain Frost no longer share a slow debuff. [ ?]
- Chain Frost no longer bounces to Undying Zombies.
- Sacrifice no longer splits ExperienceXP with enemies.
- Chain Frost
- Increased projectile speed from 750 to 850.
- Increased attack speed slow from 20 to 30.
- Increased Ice Armor cast range from 800 to 1000.
- Increased Chain Frost projectile speed from 675 to 750.
- Reduced Chain Frost cooldown from 145/115/60 to 120/90/60.
- Ice Armor
- Increased ranged slow percentage from 50% to 100%. [?]
- Can now be cast on spell immune allies.
- Ice Armor can now be cast on buildings.
- Aghanim's Scepter upgrade:
- Now also removes Chain Frost number of bounces limit.
- Ice Armor
- Ability effects are now halved against
Ranged units. [?]
- Now stacks with the slow effects of Frost Blast.
- Ability effects are now halved against
- Sacrifice
- No longer denies ExperienceXP for the enemy.
- Now converts the denied unit for experience (shared with all heroes within the normal experience radius).
- Increased current health as mana restore from 15%/30%/45%/60% to 25%/40%/55%/70%.
- Increased cooldown from 35/30/25/20 to 44/36/28/20.
- Increased Chain Frost number of bounces from 7 to 10.
- Reduced Frost Blast cooldown from 9.25/9.25/9.25/8 to 8 on each level.
- Increased Chain Frost bounce intervals from 0 to 0.2.
- ChangedChain Frost ability operations.
- Now follows its target and bounces upon reaching it, instead of flying to its target's position upon projectile launch.
- Increased projectile speed from 522 to 675.
- Sacrifice
- Updated ability effects.
- Fixed ability overhead text from being displayed through the Fog of War.
- Addednew Bound Radius mechanic. [?]
- Lich has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Lich has the
- Increased Frost Blast base damage from 50/100/125/175 to 50/100/150/200.
- Ice Armor
- Reduced armor bonus from 3/6/9/12 to 3/5/7/9.
- Increased mana cost from 25 to 50.
- Reduced Sacrifice cooldown from 55/50/45/40 to 30/27/24/21.
- Rescaled base attack damage from 19‒38 to 24‒33.
- Increased base movement speed from 305 to 315.
- Reduced Frost Blast cooldown from 9.25 on each level to 9.25/9.25/9.25/8.
- Fixed ability interactions between Ice Armor and Return.
- Increased base movement speed from 295 to 305.
- Fixed hero attack animations and attack effects.
- Aghanim's Scepter upgrade:
- No longer increases Chain Frost number of bounces.
- Increased Chain Frost number of bounces from 6 to 7.
- Aghanim's Scepter upgrade:
- Increases Chain Frost number of bounces from 7 to 8.
- Increased base attack damage from 19‒31 to 19‒38.
- Increased attack range from 500 to 550.
- Ice Armor
- Increased armor bonus from 2/4/6/8 to 3/6/9/12.
- Increased duration from 25 to 40.
- Reduced mana cost from 50 to 25.
- Aghanim's Scepter upgrade:
- Increases Chain Frost number of bounces from 6 to 7.
- Reduced Chain Frost cast range from 800 to 750.
- Aghanim's Scepter upgrade:
- Increases Chain Frost cast range from 750 to 850.
- Reduced attack range from 600 to 500.
- Fixed Chain Frost bouncing off of Death Ward.
- Ice Armor
- Fixed slowing Leshrac when damaging the armored unit with Diabolic Edict.
- Fixed slowing Beastmaster when damaging the armored unit with Wild Axes.
- Fixed ability interactions between Chain Frost with units affected by Chronosphere.
- Updated hero description.
- Increased base movement speed from 280 to 295.
- Sacrifice no longer can be cast on the Courier.
- Reduced Chain Frost number of bounces from 7 to 6.
- Reduced base intelligence from 20 to 18.
- Fixed a rare Chain Frost bug which created a Global ranged Nova casting dummy.
- ChangedFrost Blast Legacy Keys from F to V.
- Fixed a rare Chain Frost bug.
- Updated Ice Armor ability tooltips.
- Increased attack range from 570 to 580.
- Reduced attack range from 600 to 570.
- Increased Frost Blast mana cost from 100/125/155/180 to 125/150/170/190.
- Removed Icy Hands. [?]
- Reduced base mana from 200 to 100.
- Reduced acquisition range from 650 to 600.
- Reduced attack projectile speed from 1025 to 900.
- Increased attack point from 0.4 to 0.46.
- Reduced attack backswing from 0.77 to 0.56.
- Reduced cast point from 0.5 to 0.4.
- Reduced cast backswing from 1.17 to 1.1.
- Fixed Sacrifice Hotkey.
- Chain Frost
- Increased bounce distance from 450 to 600.
- Increased damage from 190/270/370 to 280/370/460.
- Sacrifice
- Reduced current health as mana restore from 25/50/75/100% to 15/30/45/60%.
- Increased cooldown from 30 to 35.
- Aghanim's Scepter upgrade:
- Increased Chain Frost damage from 280/370/460 to 370/460/550.
- Increased Frost Blast cooldown from 8 to 9.25.
- Reduced Chain Frost slow duration from 5 to 4.
- Aghanim's Scepter upgrade:
- Chain Frost
- Fixed ability damage.
- Now deals 280/370/460 damage instead of 280/370/360.
- Chain Frost
- Chain Frost
- Increased number of bounces from 6 to 7.
- Reduced damage from 200/300/400 to 190/280/370.
- Aghanim's Scepter upgrade:
- Reduced Chain Frost damage from 300/400/500 to 280/370/360. [ ?]
- Ice Armor
- Reduced bonus from 3/5/7/10 to 2/4/6/8.
- Reduced duration from 45 to 25.
- Reduced slow duration from 25 to 2.
- Increased agility gain from 1.6 to 2.
- Increased intelligence gain from 2.85 to 3.25.
- ReplacedDecaying Soil with Ice Armor.
- OldDecaying Soil
- Damage enemy units and buildings in its area of effect by a percentage of its base hit points per second for 4 seconds.
- Cast range: 700
- Radius: 225
- Max health as damage: 4%/8%/12%/16%
- Duration: 9/10/11/12
- Mana cost: 125/150/175/225
- Cooldown: 30
- NewIce Armor
- Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it.
- Cast range: 800
- Armor bonus: 3/5/7/10
- Move speed slow: 30%
- Attack speed slow: 20
- Armor duration: 45
- Slow duration: 25
- Mana cost: 50
- Cooldown: 5
- Increased base strength and gain from 17 + 1.25 to 18 + 1.75.
- Reduced agility gain from 2 to 1.6.
- Increased base intelligence from 19 to 20.
- Reduced base attack damage from 19‒32 to 19‒31.
- Frost Blast
- Increased area damage from 50/75/100/125 to 75/100/125/150.
- Increased mana cost from 100/125/150/175 to 100/125/155/185.
- Increased duration from 2.8 to 4.
- Reduced cooldown from 10 to 8.
- Reduced movement speed slow from 40% to 30%.
- Decaying Soil
- Increased max health as damage from 3%/6%/9%/12% to 4%/8%/12%/16%.
- Reduced cast range from 850/700/700/700 to 700 on each level.
- Chain Frost
- Reduced bounce distance from 750 to 450.
- Reduced movement speed slow from 40% to 30%.
- Added the Icy Hands innate ability. [?]
- Frost Blast
- Reduced primary damage from 50/100/200/250 to 50/100/125/175.
- Reduced area damage from 50/100/100/150 to 50/75/100/125.
- Reduced mana cost from 100/125/150/200 to 100/125/150/175.
- Reduced duration from 3 to 2.8.
- ReworkedSacrifice.
- Sacrifices a target friendly Undead unit to convert its hit points into mana. Now can be cast on any friendly unit.
- Current health as mana restore: 25%/50%/75%/100%
- Autocast range: 50
- Cast range: 400
- Mana cost: 25
- Cooldown: 30
- Decaying Soil
- Reduced max health as damage from 4%/8%/12%/16% to 3%/6%/9%/12%.
- Now deals damage to heroes.
- Increased Chain Frost bounce distance from 500 to 750.
- Frost Blast
- Reduced cast range from 650 to 600.
- Reduced cooldown from 12 to 10.
- Rescaled duration from 2/4/4/4 to 3 on each level.
- Increased base health from 100 to 150.
- Reduced Chain Frost cooldown from 145/115/75 to 145/115/60.
- Aghanim's Scepter upgrade:
- No longer reduces Chain Frost mana cost and cooldown.
- AddedAghanim's Scepter upgrade for Lich:
- Chain Frost
- Increases damage to 300/400/500.
- Reduces mana cost to 150/260/400.
- Reduces cooldown to 125/95/45.
- Chain Frost
- Rescaled Decaying Soil mana cost from 200 to 125/150/175/225.
- Chain Frost
- Fixed the sleep bug.
- Now stuns the primary target for 0.1 seconds. [?]
- Reduced Frost Blast cast range from 800 to 650.
- Increased base intelligence from 18 to 19.
- Increased base attack damage from 19‒25 to 19‒32.
- Increased base attack time from 1.56 to 1.7.
- Chain Frost
- Reduced damage from 400 on each level to 200/300/400.
- Reduced number of bounce from 4/6/8 to 6 on each level.
- Increased mana cost from 200/250/300 to 200/325/500.
- Rescaled cooldown from 140 on each level to 145/115/75.
Happened between 5.20 and 5.30
- Increased attack range from 580 to 600. [?]
- ReplacedGlaciar Crush with Chain Frost.
- OldGlaciar Crush
- Crushes the life out of a target unit by encasing it in a glacier of ice.
- Damage per second: 100/125/150
- Cast range: 500
- Duration: 600
- Cooldown: 30
- Initial mana cost: 75
- Mana cost per second: 125
- NewChain Frost [ ?]
- Releases a jumping breath of frost.
- Cast range: 800
- Projectile speed: 522
- Bounce distance: 500
- Number of bounces: 4/6/8
- Damage: 400
- Attack speed slow: 20
- Movement speed slow: 40%
- Slow duration: 5
- Cooldown: 140
- Mana cost: 200/250/300
- Reduced Glaciar Crush duration from 600 to 20.
- Reduced Sacrifice current health as mana restore from 33%/66%/100%/133% to 25%/50%/75%/100%.
- Glaciar Crush
- Reduced cast range from 500 to 400.
- Increased cooldown from 30 to 60.
- Increased damage per second from 100/125/150 to 125/150/175.
- Increased mana cost per second from 125 to 200.
- Reduced Frost Blast mana cost from 200 on each level to 100/125/150/200.
- Addeda 4th level to all basic abilities.
- Increased intelligence gain from 2.7 to 2.85
- Frost Blast
- Rescaled primary damage from 75/175/250 to 50/100/200/250.
- Rescaled area damage from 50/75/100 to 50/100/100/150.
- Rescaled slow duration from 2/3/4 to 2/4/4/4.
- Increased mana cost from 150 to 200.
- Reduced cooldown from 15 to 12.
- Sacrifice
- Rescaled current health as mana restore from 33%/66%/100% to 33%/66%/100%/133%.
- Reduced mana cost from 25/50/75 to 25.
- Decaying Soil
- Rescaled max health as damage from 4%/8%/12% to 4%/8%/12%/16%.
- Rescaled cast range from 850 to 850/700/700/700.
- Reduced mana cost from 300/350/400 to 200.
- Reduced cooldown from 45/90/135 to 30.
- Reduced radius from 300/350/400 to 225.
- ReplacedSoul Steal with Glaciar Crush.
- OldSoul Steal
- Rapidly drains large amounts of hit points from a target.
- Cast range: 600
- Health draining interval: 0.5
- Health drain: 450/550/650
- Max channel time: 1
- Mana cost: 225
- Cooldown 180
- NewGlaciar Crush [ ?]
- Crushes the life out of a target unit by encasing it in a glacier of ice.
- Damage per second: 100/125/150
- Cast range: 500
- Duration: 600
- Cooldown: 30
- Initial mana cost: 75
- Mana cost per second: 125
- Rescaled base attack damage from 22‒22 to 19‒25.
- Reduced Frost Blast attack speed slow from 25 to 20.
- Reduced Soul Steal duration from 1 to 0.9.
- Increased base attack damage from 15‒15 to 22‒22.
- Reduced base attack time from 2.5 to 1.56.
- Reduced base armor from 1 to 0.
- Reduced base movement speed from 300 to 280.
- Frost Blast
- Increased primary damage from 75/125/200 to 75/175/250.
- Reduced area damage from 75/125/200 to 50/75/100.
- Rescaled mana cost from 125/150/175 to 150.
- Increased cooldown from 8 to 15.
- Soul Steal
- Increased number of ability levels from 1 to 3.
- Increased mana cost from 150 to 225.
- Rescaled damage from 500 to 450/550/650.
- Reduced cast range from 850 to 600.
- Created
Patch History[]
Patch
Description
- Typing
Ethreain
in the hero selection now highlights Lich.
- Updated
Chain Frost ability tooltips.
- Fixed ability interactions between the Spirit Bear and ward-type units that require a fixed amount of attacks to destroy. (e.g. Ice Spire).
- Increased versus scale from 0.72 to 0.79.
- Addednew Adjectives attributes. [?]
- Lich has the following values: Blue
1
, Flying1
, Icy1
, Undead1
, Legs2
and Nose1
.
- Lich has the following values: Blue
- Fixed Sinister Gaze ignoring status resistance sources.
- Updated Ice Spire ability backend strings.
- Updated Ice Spire ability modifiers.
- Ice Spire
- Fixed being able to cast ability Globally while channeling
Sinister Gaze.
- Fixed lane creeps not moving after Ice Spire was destroyed.
- Fixed being able to cast ability Globally while channeling
- Updated Chain Frost ability backend strings.
- Updated Frost Shield ability backend strings.
-
- Updated Frost Blast ability descriptions.
- Updated Chain Frost backend ability strings.
- Fixed ability interactions between Chain Frost and Planar Pocket.
- Updated Sinister Gaze ability tooltips.
- Fixed Ice Spire slow debuff modifiers missing descriptions.
- Updated hero model and animation.
- Added a sound blocker to Sinister Gaze target sound, with a 300 radius and 0.1-second duration, preventing the sound from playing more than once within the given time and the given distance.
- Small update to default hero base model.
- Enabled ▶️ voice line for Sinister Gaze.
- Fixed Sinister Gaze duration from 1.3/1.7/2.1/2.5 to 1.6/1.9/2.2/2.5.
- Fixed Frost Shield wrongly stating that it only lasts for a certain amount of received attacks.
- Increased the texture width on the Belt and Neck slots.
- Fixed Chain Frost projectile blocking neutral creep camps.
- Optimized Chain Frost particles.
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- Fixed Chain Frost tooltip not being reflected to the 7.06f changes.
- Added Arcane Rune responses.
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- Updated default item build.
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- Added
Chain Frost slow values to tooltip.
- Added
- Added Russian voiceover lines.
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- The first bounce of Chain Frost no longer triggers Echo Shell.
- Added loadout idle animation.
- Fixed slowing ally's attack when attacking units affected with Ice Armor.
- Chain Frost
- Now stops playing its ability sound effects on non-hero units.
- Now stops intermittently flashing its ability visual effects in the Fog of War after it has bounced 50 times.
- Fixed the order of damage instances on Frost Blast.
- Fixed Chain Frost not working with Refresher Orb.
- Fixed Chain Frost being disjointable.
- Fixed various bounce abilities (i.e. Chain Frost) malfunctioning if the target dies during it.
- Fixed Ice Armor being castable on spell immune allies.
- Fixed having 1 more armor than intended.
- Fixed timing on Chain Frost mini-stun.
- Chain Frost
- Fixed ability having a chance to end prematurely near Fog of War edges.
- Fixed a recent bug where it wouldn't choose a spell immune target to bounce to.
- Fixed ability deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before).
- Ice Armor sound effect now plays when the buff is refreshed.
- Fixed Sacrifice being usable on Courier.
- Added a new custom effect for Ice Armor.
- Chain Frost is now more visible.
- Fixed Sacrifice not being castable on some units.
- Fixed Ice Armor affecting spell immune attackers.
- Sacrifice can no longer target summoned units.
- Sacrifice
- Units sacrificed using ability won't give deny experience to enemies.
- Now displays overhead mana restored values.
- Adjusted Chain Frost bounce speed.
- Fixed Chain Frost projectiles bouncing correctly when their target unit dies or disjoints.
- Added projectile vision to Chain Frost.
- Fixed Chain Frost stopping immediately once the projectile finds a spell immune unit.
- AddedLich.
- Updated new default hero model.
- Chain Frost
- Fixed initial cast being unable to target spell immune units, the ministun still works on them.
- Fixed bounces slowing all spell immune units.
- Fixed not playing hero attack sounds.
- Fixed Chain Frost hitting Couriers.
- Added ability overhead icon for Ice Armor.
- Fixed Ice Armor proccing on ranged attacks.
- Fixed Frost Blast not applying the slow debuff to the target.