Dota 2 Wiki

Version History[]

Version
Description
  • Reduced base health from 200 to 120.
  • Reduced Frost Blast movement speed slow from 30% to 25%.
  • Sinister Gaze
    • Increased creep duration multiplier from 1 to 2.
    • Now deals 250 damage per second to creeps.
  • Aghanim's Shard upgrade:
    • U
      Towers now attack Ice Spire if the unit is the only unit within its attack range.
  • Increased intelligence gain from 3.6 to 3.8.
  • Frost Blast
    • Reduced cast point from 0.4 to 0.3.
    • Rescaled cast range from 600 on each level to 575/600/625/650.
  • Frost Shield now heals Ice Spire for 1 hero hit per interval. [?]
  • Sinister Gaze
    • Reduced current mana drained from 10%/15%/20%/25% in total to 10% per second on each level.
    • Rescaled duration from 1.4/1.7/2/2.3 to 1.3/1.7/2.1/2.5.
    • Reduced mana cost from 80 on each level to 50/60/70/80.
  • Aghanim's Shard upgrade:
    • Ice Spire
      • U
        No longer has 800 health.
      • Now requires 5 hero attacks to destroy.
      • Now requires 10 non-hero attacks to destroy.
  • Reduced Frost Blast mana cost from 110/130/150/170 to 110/120/130/140.
  • Increased base agility from 15 to 17.
  • Reduced intelligence gain from 4.1 to 3.6.
  • Increased turn rate from 0.6 to 0.7.
  • Increased Frost Blast attack speed slow from 30 on each level to 30/40/50/60.
  • Reduced Frost Shield initial after cast pulse interval delay from 1 to 0.1. [?]
  • Reduced Chain Frost mana cost from 200/350/500 to 180/300/420.
  • Increased turn rate from 0.5 to 0.6.
  • Frost Blast
    • Reduced base damage from 50/100/150/200 to 40/80/120/160.
    • Increased area damage from 75/100/125/150 to 80/120/160/200.
    • Reduced mana cost from 115/140/165/190 to 115/135/155/175.
  • Increased Chain Frost mana cost from 200/325/500 to 200/350/500.
  • Aghanim's Shard upgrade:
    • Ice Spire
      • Increased radius from 600 to 750.
      • Increased movement speed slow from 20% to 30%.
      • Ice Spire
        • Increased health from 600 to 800.
  • Chain Frost
    • Can bounce off of the Ice Spire, but cannot be directly targeted.
    • Only bounces toward the Ice Spire if no other valid targets are nearby. The bounces still count toward the bounce limit.
  • Added
    Aghanim's Shard upgrade for Lich:
Ice Spire
Creates an ice spire at the targeted point that slows nearby enemies' movement speed. The spire can be targeted with Frost Shield, and Chain Frost can bounce off of it.
Cast time: 0.3
Cast range: 750
Radius: 500
Movement speed slow: 20%
Duration: 15
Mana cost: 150
Cooldown: 25
Notes: The slow is provided by an aura, that lingers for 0.5 seconds.
Ice Spire stats:
Unit type: Ward
Health: 300
Armor: 0
Gold bounty: 20 Gold
Experience bounty: 20XP
Vision range: 800
Collision size: 16
Notes: The ward is spell immune.
  • Sinister Gaze now drains 10%/15%/20%/25% of the target's current mana over its duration. [?]
  • Chain Frost now has a damage incremement of 15/20/25 per bounce.
  • Reworked
    Aghanim's Scepter upgrade:
    • Old
      Chain Frost
      • Increases cast range to 850.
      • Increases damage to 400/500/600.
      • Removes the number of bounces limit.
    • New
      Turns Sinister Gaze into a 400-radius ground-targeted ability, affecting every unit within the radius upon cast.
  • Increased strength gain from 1.85 to 2.1.
  • Increased base intelligence and gain from 16 + 3.25 to 20 + 3.6.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced Frost Blast mana cost from 125/150/170/190 to 105/130/155/180.
  • Replaced
    Ice Armor with Frost Shield.
Old
Ice Armor
Creates a shield around the target friendly unit or building, which adds armor and slows attacking units. Lasts 40 seconds.
Cast range: 1000
Armor bonus: 4/6/8/10
Health regen bonus: 0
Move speed slow: 8%/16%/24%/32%
Attack speed slow: 8/16/24/32
Armor duration: 40
Slow duration: 2
Mana cost: 50
Cooldown: 5
New
Frost Shield
Applies a magical frost shield around you, reducing damage from attacks against you. While the shield is active, ice magic will be launched towards nearby enemies every second, doing minor damage and slowing.
Cast range: 1000
Attack damage resistance: 30%/40%/50%/60%
Pulses radius: 600
Pulses interval: 1
Pulses damage: 20/30/40/50
Pulses movement speed slow: 35%
Pulses slow duration: 0.5
Shield duration: 6
Notes: Can be cast on buildings. The pulses emit over the full duration, affecting every enemy within the area.
Old
Sacrifice
Sacrifices a friendly creep and converts its current hit points into mana for Lich.
Cast range: 400
Current health converted: 55%/70%/85%/100%
Cooldown: 60/46/32/18
New
Sinister Gaze
Hypnotizes an enemy unit, causing it to move towards a point between the two of you.
Cast range: 500/525/550/575
Moved distance: 32%/38%/44%/50%
Duration: 1.6/1.9/2.2/2.5
Notes: Hypnotize is a new mechanic that makes affected units move towards the source at a set speed, and completely disables them. The target moves based on the distance between the caster and the target, walking a portion of it.
  • Increased Ice Armor armor bonus from 3/5/7/9 to 4/6/8/10.
  • Reduced Sacrifice no longer has a 25 mana cost.
  • Reduced Chain Frost cast point from 0.4 to 0.3.
  • Frost Blast
    • Increased attack speed slow from 20 to 30.
    • Reduced cooldown from 8 to 7.
  • Talent Talents:
    • LVL 20
       
      +120 Gold Gold per minute increased to +180.
  • Increased Sacrifice current health as mana restore from 30%/50%/70%/90% to 55%/70%/85%/100%.
  • Ice Armor
    • Reduced movement speed slow from 30% on each level to 24%/26%/28%/30%.
    • Reduced attack speed slow from 30 on each level to 24/26/28/30.
  • Chain Frost no longer stuns the target for 0.1 seconds upon cast.
  • Reduced Sacrifice cooldown from 60/48/36/24 to 60/46/32/18.
  • Increased strength gain from 1.55 to 1.85.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Chain Frost
    • Increased movement speed slow from 50% to 65%.
    • Increased attack speed slow from 50 to 65.
  • Reduced Sacrifice cooldown from 60/50/40/30 to 60/48/36/24.
  • Chain Frost
    • Increased movement speed slow from 30% to 50%.
    • Increased attack speed slow from 30 to 50.
    • Reduced slow duration from 4 to 2.5.
  • Aghanim's Scepter upgrade:
    • No longer increases Chain Frost movement speed slow and attack speed slow.
  • Reduced Chain Frost cooldown from 120/90/60 to 100/80/60.
  • Sacrifice
    • Increased current health as mana restore from 25%/40%/55%/70% to 30%/50%/70%/90%.
    • Increased cooldown from 44/36/28/20 to 60/50/40/30.
  • Increased base health from 150 to 180.
  • Sacrifice no longer splits ExperienceXP with enemies.
  • Chain Frost
    • Increased projectile speed from 750 to 850.
    • Increased attack speed slow from 20 to 30.
  • Increased Ice Armor cast range from 800 to 1000.
  • Increased Chain Frost projectile speed from 675 to 750.
  • Reduced Chain Frost cooldown from 145/115/60 to 120/90/60.
  • Ice Armor
    • Increased ranged slow percentage from 50% to 100%. [?]
    • Can now be cast on spell immune allies.
  • Ice Armor
    • Ability effects are now halved against Ranged Ranged units. [?]
    • Now stacks with the slow effects of Frost Blast.
  • Sacrifice
    • No longer denies ExperienceXP for the enemy.
    • Now converts the denied unit for experience (shared with all heroes within the normal experience radius).
    • Increased current health as mana restore from 15%/30%/45%/60% to 25%/40%/55%/70%.
    • Increased cooldown from 35/30/25/20 to 44/36/28/20.
  • Reduced Frost Blast cooldown from 9.25/9.25/9.25/8 to 8 on each level.
  • Changed
    Chain Frost ability operations.
    • Now follows its target and bounces upon reaching it, instead of flying to its target's position upon projectile launch.
    • Increased projectile speed from 522 to 675.
  • Increased Sacrifice cooldown from 30/27/24/21 to 35/30/25/20.
  • Sacrifice
    • Updated ability effects.
    • Fixed ability overhead text from being displayed through the Fog of War.
  • Added
    new Bound Radius mechanic. [?]
    • Lich has the DOTA_HULL_SIZE_HERO hull size. [?]
    • This unit has a 27-radius collision size and a 24-radius bound radius respectively.
  • Increased Frost Blast base damage from 50/100/125/175 to 50/100/150/200.
  • Ice Armor
    • Reduced armor bonus from 3/6/9/12 to 3/5/7/9.
    • Increased mana cost from 25 to 50.
  • Reduced Sacrifice cooldown from 55/50/45/40 to 30/27/24/21.
  • Reduced Frost Blast cooldown from 9.25 on each level to 9.25/9.25/9.25/8.
  • Fixed ability interactions between Ice Armor and Return.
  • Updated Sacrifice ability effects to indicate the mana restored value.
  • Ice Armor
    • Increased armor bonus from 2/4/6/8 to 3/6/9/12.
    • Increased duration from 25 to 40.
    • Reduced mana cost from 50 to 25.
  • Aghanim's Scepter upgrade:
  • Reduced Sacrifice cooldown from 60/55/50/45 to 55/50/45/40.
  • Increased Sacrifice cooldown from 45 on each level to 60/55/50/45.
  • Reduced attack range from 600 to 500.
  • Reduced base intelligence from 20 to 18.
  • Fixed a rare Chain Frost bug which created a Global ranged Nova casting dummy.
  • Reduced strength gain from 1.75 to 1.55.
  • Increased attack range from 570 to 580.
  • Reduced attack range from 600 to 570.
  • Increased Frost Blast mana cost from 100/125/155/180 to 125/150/170/190.
  • Removed Icy Hands. [?]
  • Reduced base mana from 200 to 100.
  • Reduced acquisition range from 650 to 600.
  • Reduced attack projectile speed from 1025 to 900.
  • Increased attack point from 0.4 to 0.46.
  • Reduced attack backswing from 0.77 to 0.56.
  • Reduced cast point from 0.5 to 0.4.
  • Reduced cast backswing from 1.17 to 1.1.
  • Fixed Sacrifice Hotkey.
  • Chain Frost
    • Increased bounce distance from 450 to 600.
    • Increased damage from 190/270/370 to 280/370/460.
  • Sacrifice
    • Reduced current health as mana restore from 25/50/75/100% to 15/30/45/60%.
    • Increased cooldown from 30 to 35.
  • Aghanim's Scepter upgrade:
    • Increased Chain Frost damage from 280/370/460 to 370/460/550.
  • Ice Armor
    • Reduced bonus from 3/5/7/10 to 2/4/6/8.
    • Reduced duration from 45 to 25.
    • Reduced slow duration from 25 to 2.
Old
Decaying Soil
Damage enemy units and buildings in its area of effect by a percentage of its base hit points per second for 4 seconds.
Cast range: 700
Radius: 225
Max health as damage: 4%/8%/12%/16%
Duration: 9/10/11/12
Mana cost: 125/150/175/225
Cooldown: 30
New
Ice Armor
Creates a shield of frost around a target friendly unit. The shield adds armor and slows melee units that attack it.
Cast range: 800
Armor bonus: 3/5/7/10
Move speed slow: 30%
Attack speed slow: 20
Armor duration: 45
Slow duration: 25
Mana cost: 50
Cooldown: 5
  • Increased base strength and gain from 17 + 1.25 to 18 + 1.75.
  • Reduced agility gain from 2 to 1.6.
  • Increased base intelligence from 19 to 20.
  • Reduced base attack damage from 19‒32 to 19‒31.
  • Frost Blast
    • Increased area damage from 50/75/100/125 to 75/100/125/150.
    • Increased mana cost from 100/125/150/175 to 100/125/155/185.
    • Increased duration from 2.8 to 4.
    • Reduced cooldown from 10 to 8.
    • Reduced movement speed slow from 40% to 30%.
  • Decaying Soil
    • Increased max health as damage from 3%/6%/9%/12% to 4%/8%/12%/16%.
    • Reduced cast range from 850/700/700/700 to 700 on each level.
  • Chain Frost
    • Reduced bounce distance from 750 to 450.
    • Reduced movement speed slow from 40% to 30%.
  • Added the Icy Hands innate ability. [?]
  • Frost Blast
    • Reduced primary damage from 50/100/200/250 to 50/100/125/175.
    • Reduced area damage from 50/100/100/150 to 50/75/100/125.
    • Reduced mana cost from 100/125/150/200 to 100/125/150/175.
    • Reduced duration from 3 to 2.8.
  • Reworked
    Sacrifice.
    • Can now be cast even if Lich has full mana.
    • Added
      Autocast functionality.
Sacrifices a target friendly Undead unit to convert its hit points into mana. Now can be cast on any friendly unit.
Current health as mana restore: 25%/50%/75%/100%
Autocast range: 50
Cast range: 400
Mana cost: 25
Cooldown: 30
  • Decaying Soil
    • Reduced max health as damage from 4%/8%/12%/16% to 3%/6%/9%/12%.
    • Now deals damage to heroes.
  • Increased Chain Frost bounce distance from 500 to 750.
  • Frost Blast
    • Reduced cast range from 650 to 600.
    • Reduced cooldown from 12 to 10.
    • Rescaled duration from 2/4/4/4 to 3 on each level.
  • Rescaled Decaying Soil mana cost from 200 to 125/150/175/225.
  • Chain Frost
    • Fixed the sleep bug.
    • Now stuns the primary target for 0.1 seconds. [?]
  • Increased base intelligence from 18 to 19.
  • Increased base attack damage from 19‒25 to 19‒32.
  • Increased base attack time from 1.56 to 1.7.
  • Chain Frost
    • Reduced damage from 400 on each level to 200/300/400.
    • Reduced number of bounce from 4/6/8 to 6 on each level.
    • Increased mana cost from 200/250/300 to 200/325/500.
    • Rescaled cooldown from 140 on each level to 145/115/75.
Happened between 5.20 and 5.30
  • Increased attack range from 580 to 600. [?]
Old
Glaciar Crush
Crushes the life out of a target unit by encasing it in a glacier of ice.
Damage per second: 100/125/150
Cast range: 500
Duration: 600
Cooldown: 30
Initial mana cost: 75
Mana cost per second: 125
New
Chain Frost [?]
Releases a jumping breath of frost.
Cast range: 800
Projectile speed: 522
Bounce distance: 500
Number of bounces: 4/6/8
Damage: 400
Attack speed slow: 20
Movement speed slow: 40%
Slow duration: 5
Cooldown: 140
Mana cost: 200/250/300
  • Reduced Sacrifice current health as mana restore from 33%/66%/100%/133% to 25%/50%/75%/100%.
  • Glaciar Crush
    • Reduced cast range from 500 to 400.
    • Increased cooldown from 30 to 60.
    • Increased damage per second from 100/125/150 to 125/150/175.
    • Increased mana cost per second from 125 to 200.
  • Reduced Frost Blast mana cost from 200 on each level to 100/125/150/200.
  • Added
    a 4th level to all basic abilities.
  • Increased intelligence gain from 2.7 to 2.85
  • Frost Blast
    • Rescaled primary damage from 75/175/250 to 50/100/200/250.
    • Rescaled area damage from 50/75/100 to 50/100/100/150.
    • Rescaled slow duration from 2/3/4 to 2/4/4/4.
    • Increased mana cost from 150 to 200.
    • Reduced cooldown from 15 to 12.
  • Sacrifice
    • Rescaled current health as mana restore from 33%/66%/100% to 33%/66%/100%/133%.
    • Reduced mana cost from 25/50/75 to 25.
  • Decaying Soil
    • Rescaled max health as damage from 4%/8%/12% to 4%/8%/12%/16%.
    • Rescaled cast range from 850 to 850/700/700/700.
    • Reduced mana cost from 300/350/400 to 200.
    • Reduced cooldown from 45/90/135 to 30.
    • Reduced radius from 300/350/400 to 225.
  • Replaced
    Soul Steal with Glaciar Crush.
Old
Soul Steal
Rapidly drains large amounts of hit points from a target.
Cast range: 600
Health draining interval: 0.5
Health drain: 450/550/650
Max channel time: 1
Mana cost: 225
Cooldown 180
New
Glaciar Crush [?]
Crushes the life out of a target unit by encasing it in a glacier of ice.
Damage per second: 100/125/150
Cast range: 500
Duration: 600
Cooldown: 30
Initial mana cost: 75
Mana cost per second: 125
  • Increased base attack damage from 15‒15 to 22‒22.
  • Reduced base attack time from 2.5 to 1.56.
  • Reduced base armor from 1 to 0.
  • Reduced base movement speed from 300 to 280.
  • Frost Blast
    • Increased primary damage from 75/125/200 to 75/175/250.
    • Reduced area damage from 75/125/200 to 50/75/100.
    • Rescaled mana cost from 125/150/175 to 150.
    • Increased cooldown from 8 to 15.
  • Soul Steal
    • Increased number of ability levels from 1 to 3.
    • Increased mana cost from 150 to 225.
    • Rescaled damage from 500 to 450/550/650.
    • Reduced cast range from 850 to 600.
  • Created

Patch History[]

Patch
Description
  • Typing Ethreain in the hero selection now highlights Lich.
  • Fixed ability interactions between the Spirit Bear and ward-type units that require a fixed amount of attacks to destroy. (e.g. Ice Spire).
  • Increased versus scale from 0.72 to 0.79.
  • Added
    new Adjectives attributes. [?]
    • Lich has the following values: Blue 1, Flying 1, Icy 1, Undead 1, Legs 2 and Nose 1.
  • Fixed Ice Spire slow debuff modifiers missing descriptions.
  • Updated hero model and animation.
  • Added a sound blocker to Sinister Gaze target sound, with a 300 radius and 0.1-second duration, preventing the sound from playing more than once within the given time and the given distance.
  • Small update to default hero base model.
  • Fixed Sinister Gaze duration from 1.3/1.7/2.1/2.5 to 1.6/1.9/2.2/2.5.
  • Fixed Frost Shield wrongly stating that it only lasts for a certain amount of received attacks.
  • Increased the texture width on the Belt and Neck slots.
  • Fixed Chain Frost projectile blocking neutral creep camps.
  • Added Russian voiceover lines.
  • Fixed slowing ally's attack when attacking units affected with Ice Armor.
  • Chain Frost
    • Now stops playing its ability sound effects on non-hero units.
    • Now stops intermittently flashing its ability visual effects in the Fog of War after it has bounced 50 times.
  • Fixed various bounce abilities (i.e. Chain Frost) malfunctioning if the target dies during it.
  • Chain Frost
    • Fixed ability having a chance to end prematurely near Fog of War edges.
    • Fixed a recent bug where it wouldn't choose a spell immune target to bounce to.
    • Fixed ability deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before).
  • Ice Armor sound effect now plays when the buff is refreshed.
  • Fixed Sacrifice not being castable on some units.
  • Sacrifice can no longer target summoned units.
  • Sacrifice
    • Units sacrificed using ability won't give deny experience to enemies.
    • Now displays overhead mana restored values.
  • Adjusted Chain Frost bounce speed.
  • Fixed Chain Frost projectiles bouncing correctly when their target unit dies or disjoints.
  • Added
    Lich.
  • Updated new default hero model.
  • Chain Frost
    • Fixed initial cast being unable to target spell immune units, the ministun still works on them.
    • Fixed bounces slowing all spell immune units.
  • Fixed not playing hero attack sounds.
  • Fixed Ice Armor proccing on ranged attacks.
  • Fixed Frost Blast not applying the slow debuff to the target.