Hero
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Unleashes a powerful attack that bounces between enemies. | |
Resurrected by a curious geomancer, Ethreain bewitched his savior with a Sinister Gaze, then promptly made the man his newest sacrifice. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Cloaking his followers with an Frost Shield, Ethreain floats across the battlefield to Blast any who cross him. A frozen orb descends on his foes, traveling from one body to the next until the Chain Frost brings all opposition to their demise. | |
Roles: | Support Nuker |
Complexity: | ★☆☆ |
Contents
Bio[]
▶️ "And so the dead will bury the dead."
Lore:
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destructive ice to enslave entire kingdoms. His subjects, aided by a few desperate magicians, eventually grew bold enough to ambush him. Armed with enough charmed rope to bind him forever, they tied the frost mage to adamant weights and dropped him in a pool known chiefly for being bottomless. It wasn't.
He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
He only fell for a year or so before an outcrop snagged him. There he rested, dead but undecaying, until the geomancer Anhil thought to verify the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned magician, and up he hauled an unexpected prize. Thinking that by rendering the dead undead, he could question the Lich about the properties of the pool, he removed the bindings and commenced a simple rite of resurrection. Even the descendants of Ethreain's enemies were long forgotten by time, so there were none to warn Anhil against imprudence. But he learned the error of his judgment almost immediately, as Lich threw off the shackles and consumed him.
Voice:
Abilities[]
Frost Blast
Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for 4 seconds. The primary target receives both base and area damage.
Cast Animation: 0.4+0.93
Cast Range: 600
Primary Target Damage: 40/80/120/160
Move Speed Slow: 30%
Attack Speed Slow: 30/40/50/60
Slow Duration: 4
Spell Immunity Notes:
The slow persists if debuff was placed before spell immunity and when not dispelled.
Spell Block / Reflection Notes:
Blocked fully only when primary target.
Ability particles still visually appear.
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
Notes:
- The targeting reticule must be centered over an enemy unit.
- The primary target takes the area damage as well, resulting in 120/200/280/360 (
245/325/405/485) damage (before reductions).
- The damage is not summed up into one instance, meaning the primary target takes 2 damage instances.
- Frost Blast first applies the area damage, then the debuff, and then the primary target damage.
- While channeling
Sinister Gaze, Frost Blast has no cast time and does not require facing the target to cast.
Ability
Target Unit
Target Unit
Affects
Allies / Enemies
Allies / Enemies
Applies a magical frost shield around the target, reducing damage from attacks against you. While the shield is active, ice magic will affect nearby enemy units every 1 second, dealing minor damage and slowing them.
Cast Animation: 0.2+0.93
Cast Range: 1000
Pulse Radius: 600
Pulse Interval: 1
Pulse Damage: 20/30/40/50
Pulse Move Speed Slow: 20%/25%/30%/35%
Pulse Slow Duration: 0.5
Spell Immunity Notes:
Can be cast on spell immune allies.
Does not affect spell immune enemies.
The slow persists if debuff was placed before spell immunity and when not dispelled.
First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time.
Notes:
- Can be cast on any allied unit which is not an invulnerable ward. This includes others wards (i.e. Ice Spire), buildings and invulnerable allies.
- ↓↓ Double-tapping automatically targets self.
- Applies generic incoming damage reduction on the target. Stacks additively with other sources of generic incoming damage manipulation.
- The reduction only affects attack damage (regardless of damage type) the target takes that is not flagged as HP removal. Does not affect spell damage.
- Only works against hero-based attack damage (including clones and illusions, excluding creep-heroes).
- Frost Shield does not hit invisible units or units in the Fog of War.
- Pulses in 1-second intervals, starting 0.1 seconds after cast, resulting in 6 (
10) pulses.
- All pulses together deal up to 120/180/240/300 (
200/300/400/500) per enemy (before reductions).
- All pulses together deal up to 120/180/240/300 (
- The pulses first apply their damage, then the slow debuff.
- Recasting Frost Shield on the same target does not stack, but refreshes the duration, and resets the pulse interval.
- While channeling
Sinister Gaze, Frost Shield has no cast time and does not require facing the target to cast.
Sinister Gaze
Affects
Enemies
Enemies
Hypnotizes an enemy unit, causing it to move towards a point between the two of you and drains a percentage of its current mana.
Cast Animation: 0+0
Cast Range: 600
Distance Moved: 32%/38%/44%/50%
Current Mana Drained: 10%/15%/20%/25%
Sinister Gaze becomes an Area of Effect ability, affecting units within a radius of 400 in the target area. Sinister Gaze allows Lich to cast other abilities while channeling it.
Allows casting any non-channeled abilities and items during Sinister Gaze without interrupting it.
Mind the cold...
Notes:
- Hypnotizes and provides True Sight over the target, forcing it to move towards the Lich, and preventing it from acting.
- Sets the target's movement speed to 32%/38%/44%/50% of the distance between Lich and the target.
- The speed is set once upon cast. If the target gets moved or teleported, the speed does not adapt.
- When cast at max cast range, this results in a speed of 137.14 (
101.05).
- Grants the target unobstructed pathing, so they can move through cliffs, trees, and other units while Sinister Gaze is channeling.
- Drains 0.714%/0.882%/1%/1.087% (
0.526%/0.682%/0.8%/0.893%) of current mana in 0.1-second intervals, starting immediately upon channel begin, resulting in 15/18/21/24 (
20/23/26/29) instances.
- Does not provide any form of vision over the target. However, the target turning invisible or entering the Fog of War does not cancel Sinister Gaze.
- Destroys trees within a 200 radius around the target at the end of the channeling.
- With Aghanim's Scepter, Sinister Gaze turns into an area-targeted ability, so that it cannot directly target units anymore.
- Can target invisible units and units under Fog of War.
- Aghanim's Scepter also allows Lich to cast his other abilities while channeling Sinister Gaze without interrupting it, as long as the target is within cast range.
- This means during Sinister Gaze, all of Lich's abilities have a cast point and backswing of 0 and do not require facing the target to cast.
- Only works with for Frost Blast, Frost Shield, Chain Frost, and Ice Spire. All other abilities are not affected by this (e.g. when acquired via Spell Steal, Morph).
Ice Spire | ||||||||||||||||||||||||||||||||||||||||||
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Summoned Ward | ||||||||||||||||||||||||||||||||||||||||||
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Ability
Target Point
Target Point
Affects
Enemies
Enemies
Creates an icicle at the target spot, slowing enemies within. Has 800 health.
Chain Frost can bounce to the Spire if there are no other enemies in range.
Lich can cast Frost Shield on the Spire.
Chain Frost can bounce to the Spire if there are no other enemies in range.
Lich can cast Frost Shield on the Spire.
Cast Animation: 0.3+0
Cast Range: 750
Radius: 750
Move Speed Slow: 30%
Aura Linger Duration: 0.5
Duration: 15
Modifiers [?]
modifier_kill
Death
modifier_magic_immune
Death
modifier_lich_ice_spire
Death
modifier_lich_ice_spire_debuff
Undispellable
Requires drafting Chain Frost to be unlocked.
Notes:
- Requires Aghanim's Shard to be unlocked.
- Chain Frost can bounce on, but cannot directly target Ice Spires.
- It may only bounce to the spire if no other valid targets are within range.
- The bounces still fully count towards the bounce limit.
- Can only bounce on allied spires. Enemy spires are ignored.
- If multiple spires are within range, it chooses one at random.
- Can bounce back and forth between multiple spires if no enemies are within range.
- Frost Shield fully works for the Ice Spire, applying all its effects.
- Ice Spire gains its spell immunity through a buff, so it is possible for enemies to check the buff and ‼ Ping the remaining duration of the ward.
- While channeling
Sinister Gaze, Ice Spire has no cast time and does not require facing the target to cast.
Releases an orb of frost that bounces between nearby enemy units up to 10 times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces.
Cast Animation: 0.3+1.03
Cast Range: 750
Bounce Distance: 600
Bounce Delay: 0.2
Damage Increment per Bounce: 15/20/25
Move Speed Slow: 65%
Attack Speed Slow: 65
Slow Duration: 2.5
Grants the Ice Spire ability.
Spell Immunity Notes:
Can target and bounce to spell immune enemies.
Does not slow or attempt to damage spell immune enemies.
The slow persists if debuff was placed before spell immunity and when not dispelled.
Spell Block / Reflection Notes:
Blocked upon cast or impact only as primary target.
When blocked upon cast, it fully affects the primary target and continues to bounce.
When blocked upon impact, it continues to bounce without affecting the primary target.
Modifiers [?]
modifier_lich_chain_frost_thinker
Undispellable
modifier_projectile_vision
Undispellable
modifier_lich_chainfrost_slow
Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him.
Notes:
- Chain Frost initially travels at a speed of 1050, and continues traveling at a speed of 850 after bouncing off the primary target.
- The projectile bounces with a 0.2-second delay.
- Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
- Can bounce on, but cannot damage or slow Roshan. Only the initial hit can damage and slow him.
- Cannot bounce on Undying Zombies and units which are out of vision (e.g. invisible), invulnerable or hidden).
- Chain Frost first applies the debuff, then the damage.
- Leveling up Chain Frost and the damage increasing
talent immediately update currently flying Chain Frost projectiles.
- For how much damage (before reductions) Chain Frost deals up to the 10th stack, with the damage increasing
talent on each level, please refer to the chart below.
- The projectile has 800 range flying vision. The vision is not provided during the 0.2-second bounce delay.
- Chain Frost stops providing vision and stops playing a sound upon hitting non-hero units when bouncing more than 60 times.
- While channeling
Sinister Gaze, Chain Frost has no cast time and does not require facing the target to cast.
Chain Frost Calculations[]
Level | Chain Frost Damage at nth Bounces (with ![]() | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Initial | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Level 1 (![]() |
250 (350) |
265 (365) |
280 (380) |
295 (395) |
310 (410) |
325 (425) |
340 (440) |
355 (455) |
370 (470) |
385 (485) |
400 (500) |
Level 2 (![]() |
400 (500) |
420 (520) |
440 (540) |
460 (560) |
480 (580) |
500 (600) |
520 (620) |
540 (640) |
560 (660) |
580 (680) |
600 (700) |
Level 3 (![]() |
550 (650) |
575 (675) |
600 (700) |
625 (725) |
650 (750) |
675 (775) |
700 (800) |
725 (825) |
750 (850) |
775 (875) |
800 (900) |
Talents[]
Hero Talents | ||
---|---|---|
Chain Frost Unlimited Bounces | 25 | Frost Shield Provides +50 HP Regen |
+4s Frost Shield Duration | 20 | +100 Chain Frost Damage |
-3s Frost Blast Cooldown | 15 | +0.5s Sinister Gaze Duration |
+125 Frost Blast Radius and Damage | 10 | +10% Frost Shield Damage Reduction |
Recent Changes[]
Main Article: Lich/Changelogs
Version
Description
- Increased base agility from 15 to 17.
- Reduced intelligence gain from 4.1 to 3.6.
- Increased turn rate from 0.6 to 0.7.
- Increased Frost Blast attack speed slow from 30 on each level to 30/40/50/60.
- Frost Shield now starts pulsing 0.1 seconds after cast, instead of 1 second. [?]
- Reduced Chain Frost mana cost from 200/350/500 to 180/300/420.
- Increased health regeneration from 0 to 0.25.
- Reduced Frost Blast mana cost from 115/135/155/175 to 110/130/150/170.
- Sinister Gaze
- Increased cast range from 500/525/550/575 to 600 on each level.
- Reduced mana cost from 120/130/140/150 to 80 on each level.
- Increased Chain Frost initial projectile speed from 850 to 1050.
- Aghanim's Scepter upgrade:
- Now also allows Lich to cast his other abilities while channeling Sinister Gaze.
Talents:
- Level 15 right talent changed: +100 attack damage ➜ +0.5s Sinister Gaze duration.
- Increased turn rate from 0.5 to 0.6.
- Frost Blast
- Reduced primary target damage from 50/100/150/200 to 40/80/120/160.
- Increased area damage from 75/100/125/150 to 80/120/160/200.
- Reduced mana cost from 115/140/165/190 to 115/135/155/175.
- Increased Chain Frost mana cost from 200/325/500 to 200/350/500.
- Aghanim's Shard upgrade:
Talents:
- Level 10 left talent changed: +90 Frost Blast area damage ➜ +125 Frost Blast radius/area damage.
- Level 10 right talent changed: +100 cast range ➜ +10% Frost Shield attack damage resistance.
Recommended Items[]
Starting items:
- Tango sustains Lich's health so that he does not get harassed out of lane; he can also use it to heal allied carry as well.
- Healing Salve also restores health to Lich or an ally.
- Clarity supplies mana for Frost Blast, keeping enemies from touching the creep waves.
- Iron Branch is cheap and gives Lich good attributes. It can build to Magic Wand.
- Observer Ward provides map vision for team to spot enemy ganks.
Early game:
- Magic Stick and later Magic Wand grant burst healing and mana, keeping Lich going longer in fights or ganks.
- Tranquil Boots help sustain Lich's health, while using clarities to regen mana. It also helps Lich kite melees in lane with wind lance build up.
Mid game:
- Aether Lens gives Lich much-needed mana and allows him to cast his abilities from a safe distance, while letting Sinister Gaze displace enemies further.
- Force Staff helps manipulate allies' and enemies' positioning to set up Lich's spells or escape in a pinch.
- Glimmer Cape grants cheap magic resistance and invisibility to foil gank attempts and escape from bad situations.
Late game:
- Blink Dagger helps Lich get the jump on enemies with his disables or Chain Frost.
- Aghanim's Scepter allows Sinister Gaze to disable multiple enemy heroes, synergizing with Chain Frost and other allies' AoE abilities.
Situational items:
- Refresher Orb massively increases Lich's teamfight damage with a second Chain Frost cast, but takes a severe toll on his mana supply.
- Scythe of Vyse gives a powerful disable and solves Lich's mana problems, though it comes at a prohibitively high price.
- Ghost Scepter provides Lich attributes and ethereal to counter physical damage, letting him survive against farmed carries.
- Urn of Shadows gives some cheap armor and mana regen, along with a useful heal or damage-over-time as long as Lich keeps ganking. Can be upgraded to Spirit Vessel to break down bulkier enemies.
- Mekansm can be used to support allies with burst healing in the mid-game before upgrading to Guardian Greaves, though the heal taxes Lich's mana pool.
- Eul's Scepter of Divinity gives Lich more mana to spam spells, along with some mobility and a coveted hard disable.
- Rod of Atos gives an efficient attribute boost along with a long-range root for leading ganks.
- Solar Crest helps allies in ganks with a slow and armor debuff, protects allies that are focused down in teamfights, and helps soften up Roshan.
- Pipe of Insight is a useful utility item against nuke-heavy teams and synergizes well with Frost Shield.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Lich's voice actor, Gary Schwartz, also voiced the Heavy and Demoman classes in Team Fortress 2, another title by Valve.
- Lich's line upon casting Sacrifice, ▶️ Om nom nom! refers to a line spoken by the Heavy which he uses upon consuming the Sandvich Edible Device.
- In the first iteration of Invoker's abilities, when the order of his three orbs determined the spell that was invoked, Frost Nova was one of his abilities and functioned almost identically to the current spell, and was mapped to Quas Quas Exort. Crystal Maiden also had the same Frost Nova ability with small differences in numbers.
- Lich is almost entirely based on a Warcraft 3 hero. His title (Lich), DotA name (Kel'Thuzad) and all his spells except the ultimate are same as the original Warcraft 3 hero,[1] although entirely rebalanced around Dota.
- In his transition to Dota 2, he kept his title (Lich), but his name got changed due to copyright reasons, since Kel'Thuzad is a notable character from the Warcraft universe.[2]
- Lich's response ▶️ "Dead man drifting." is a reference to the line ▶️ "Dead man walking." spoken by the Warcraft 3 hero.[3]
- Anatomically, Lich's cranium has no visible sutures, another proof of his age.
- Lich's response :▶️ "Frost bitten, twice shy" is a referense to Great White albums: Once Bitten... and ...Twice Shy
- Lich's response ▶️ "And so the dead will bury the dead" is a reference from Bible (Luke 9:59-60), where Jesus said, “Let the dead bury the dead,” in response to a disciple who wanted to bury his father before committing himself to the Lord.
Gallery[]
Low Violence model