Hero
Leshrac | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Can deal heavy damage in an aura around himself. | |
Once a worldly philosopher, the hideous truth at the heart of existence emanated Nihilism and twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of physical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating and scouring nearby foes without ever lifting a finger. | |
Roles: | Carry Support Nuker Pusher Disabler |
Complexity: | |
Adjectives: | Blue, Horns, Nose Legs ( 4 )
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Bio[]
▶️ "Imbalance demands it."
Lore:
Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
Voice:
Abilities[]
Split Earth
Splits the earth under enemies. Deals damage and stuns for a short duration.
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 1.7
Causes Split Earth to repeat in the same location 3 additional times, with a 5 second delay between each one. Each time the radius increases by 45. Split Earth echo location is visible to both teams.
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.
- Split Earth first applies the debuff, then the damage.
- Destroys trees within the affected radius.
- Split Earth has no visual or audio indicator during the effect delay.
- Split Earth now applies its effect 4 times at the targeted point.
- The first instance still happens 0.35 seconds after cast. The following instances happen 5.35/10.35/15.35 seconds after cast.
- The visual effect during the delay between the extra instances is visible to everyone.
- Each instance has the following radius:
Diabolic Edict
Damage per Explosion: 10/18/26/34
Duration: 10
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.
- Diabolic Edict's radius is centered on and follows Leshrac.
- Randomly selects nearby valid units, including buildings, for each explosion. There are no priorities.
- Fully affects invisible units and units in the Fog of War.
- When no valid targets are nearby, the explosions randomly appear within a square with 500 side lengths. These random explosions deal no damage.
- Creates explosions in 0.25 ( 0.15)-second intervals, starting immediately as the ability is cast, resulting in 40 ( 65) explosions.
- Can deal up to 400/720/1040/1360 ( 650/1170/1690/2210) damage (before reductions) to a single target.
- Successive casts of Diabolic Edict fully stack, with each cast creating its own independent instance.
- When Leshrac dies, the explosions still occur at his death location.
Lightning Storm
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 90/140/190/240 for a duration.
Storm Instances per Unit: 1
Number of Jumps: 5/7/9/11
Effect Delay: 0.25
Move Speed Slow: 75%
Attack Speed Slow: 20/30/40/50
Slow Duration: 0.45/0.7/0.95/1.2
Modifiers [?]
modifier_leshrac_lightning_storm_scepter_thinker
Undispellable
modifier_leshrac_lightning_storm
Undispellable
modifier_leshrac_lightning_storm_slow
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.
- The lightning hits the initial target after the 0.25-second effect delay and then jumps to other targets in 0.25-second intervals, so hitting all targets takes 1.25/1.75/2.25/2.75 seconds.
- This means the initial lightning can be avoided by being invulnerable, hidden, or spell immune. However, this does not prevent it from jumping.
- Lightning Storm does not jump on to invisible units, or units in the Fog of War.
- The lightning storm buff is a hidden buff required for the lightning to jump. It cannot hit the same unit again per cast.
- All jumps together can deal up to 450/980/1710/2640 damage (before reductions) per storm instance.
- Successive cast of Lightning Storm fully stack, with each cast creating its own independent instance.
- Lightning Storm first applies the damage, then the debuff.
Ability
No Target
No Target
Affects
Enemies / Self
Enemies / Self
Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.
Enemy Magic Resistance Reduction: 30%
Move Speed Change: 30%
Duration: 4
Aura Linger Duration: 0.5
Requires drafting Pulse Nova to be unlocked.
- Requires Aghanim's Scepter to be unlocked.
- Interrupts Leshrac's channeling abilities upon cast.
- Turns Leshrac and all enemies within the radius ethereal, disarming them, rendering them attack immune, and granting 100% physical damage resistance.
- The ethereal effect on enemies is provided by an aura, its debuff lingers for 0.5 seconds.
- The magic resistance reduction of multiple ethereal effects does not stack, the one with higher value takes priority.
- Dispelling the buff on Leshrac ends the ability prematurely.
- Stacks multiplicatively with other magic resistance sources.
- Reduces most heroes' magic resistance to 2.5%.
- With the magic resistance reduction from this source, every 10 points of intelligence further increases the total magic resistance by 1.3%. [?]
- Successive casts do not stack but refresh the duration.
Pulse Nova Downtime: 1
Grants the Nihilism ability.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.
- Does not interrupt Leshrac's channeling abilities upon toggling On / Off.
- If toggled On, Pulse Nova continues working even when silenced, disabled, or hidden.
- When toggled Off, Pulse Nova goes on a fixed 1-second cooldown.
- This cooldown can be reset with cooldown resetting abilities, but it is not affected by percentage-based cooldown reductions.
- Drains 25/45/65 mana in 1-second intervals, starting 1 second upon activation.
- However, Pulse Nova deals its damage immediately upon activation.
- Fully affects invisible units and units in the Fog of War.
- TALENT
- Applies generic incoming damage reduction on Leshrac while active. Stacks additively with other sources of generic incoming damage manipulation.
- Reduces all damage types Leshrac receives, except from damage flagged as HP removal (e.g. Sunder).
- The Pulse Nova Lightning Storm talent passively triggers a single Lightning Storm strike on a random unit within 700 radius, prioritizing heroes.
- Treat illusions and clones as heroes, creep-heroes as creeps.
- The auto Lightning Storm strike uses fixed replenish time and is not affected by any cooldown reduction sources.
- Once a strike happens, the effect has to recharge for 2 seconds.
- Does not strike invisible units or units hidden in the Fog of War.
- Applies generic incoming damage reduction on Leshrac while active. Stacks additively with other sources of generic incoming damage manipulation.
Talents[]
Hero Talents | ||
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+25 Diabolic Edict Explosions | 25 | Pulse Nova triggers Lightning Storm |
+35 Pulse Nova Damage | 20 | +20% Damage Reduction during Pulse Nova |
+10% Movement Speed during Pulse Nova | 15 | +100 Lightning Storm Damage |
+40 Split Earth Radius | 10 | +1.5 Mana Regen |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
Talents
Level 20 Talent Pulse Nova Damage decreased from +40 to +35
- Increased Diabolic Edict Damage per explosion from 9/16/23/30 to 10/18/26/34.
- Rescaled Pulse Nova Activation Mana Cost from 70 to 50/60/70.
- Split Earth
- Cooldown increased from 9s to 11s.
- Aghanim's Shard Radius Increase per strike decreased from 55 to 45.
- Lightning Storm
- Attack Slow decreased from 50 to 20/30/40/50.
</div> </div>
Recommended Items[]
Starting items:
- Tango sustains health to stay in lane.
- Healing Salve restores large amount of health.
- Clarity restores mana. In the early game, having mana to use Split Earth more frequently can help with setting up kills for your team. Later on, the item keeps his mana up so he can spend more time on the map as opposed to the fountain.
- Observer Ward establishes vision of enemy movements, saving your team from getting ganked or planning your own.
- Null Talisman gives intelligence to use abilities as well as some damage to last hit.
Early game:
- Magic Wand provides attributes and increased charge storage for more burst restoration.
- Bottle helps with sustain and storing runes for the right occasions.
- Arcane Boots sustains mana to Leshrac and teammates, which is very valuable for offsetting his huge mana consumption.
Mid game:
- Eul's Scepter of Divinity disables an enemy to land Split Earth, while the increased mana pool and mana regeneration allow for more sustained abilities usage. The additional movement speed also helps when chasing with Diabolic Edict and Pulse Nova.
- Kaya helps sustain Leshrac's massive mana usage while also improving his damage output.
- Black King Bar grants strength and debuff immunity, enabling Leshrac to run rampant through the enemy ranks without fear of disables and magical bursts.
Late game:
- Bloodstone greatly improves Leshrac's staying power with spell lifesteal and Bloodpact. The AOE bonus is exceptionally valuable as well since all of his abilities benefit from it.
- Shiva's Guard enhances Leshrac's survivability and damage output with Arctic Blast and an armor bonus, preventing enemies from fleeing while making his spells more damaging.
- Boots of Travel allow Leshrac to teleport globally to join ganks and pushes. Furthermore, the enhanced movement speed lets Leshrac chase down almost any enemy target.
- Octarine Core improves Leshrac's health, mana and mana regeneration while letting him use abilities more frequently.
Situational items:
- Phylactery gives cheap stats and an extra low cool-down nuke that can be used to land combo Lightning Storm into Split Earth.
- Blink Dagger grants exceptional positioning for surprise Split Earth, also useful to keep up with targets of Diabolic Edict and Pulse Nova.
- Rod of Atos gives HP, intelligence and a root to set up Split Earth at long range.
- Lotus Orb bolsters defense with armor, regeneration, and Echo Shell that reflects spells back to enemies.
- Linken's Sphere gives attributes, regeneration, and spellblock that protects against unit-targeted abilities occasionally.
- Scythe of Vyse grants attributes, intelligence, and mana regeneration to let Leshrac use more abilities. The active Hex disables a dangerous target and set up for Split Earth.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- The name Leshrac comes from a Planeswalker from the "Magic: the Gathering" multiverse.
- Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.
- When meeting Leshrac as an enemy or an ally, 20px|link=Spirit Breaker|class=noprint Spirit Breaker (who also happens to be a planeswalker or planeshifter in Dota 2's lore) will reference this in his lines towards Leshrac.
- Leshrac is an anagram of "Charles", a reference to the middle name of early Magic playtester Chris Page. An ultimately unpublished Armada comic would have expanded on Leshrac's story, tying him to the magic of Estark and confronting Taysir in the "Magic: the Gathering" universe.
- Leshrac's response ▶️ "An evil wind rises." is a reference to the real-life mazuku, which is Swahili for "evil wind". A mazuku is a toxic pocket of air that is rich in carbon dioxide which is lethal to anyone inside the pocket. It originates from vents in the earth such as lava tunnels where it rises into the low lying areas on the surface, or beneath lakes rich in CO2 where it rises into the air of the surrounding area via limnic eruptions.[1]
- Nihilism is the rejection of all religious and moral principles, in the belief that life is meaningless.