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Leshrac
Leshrac icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
20 + 2.5
23 + 2.8
22 + 3.5
Level 0 1 15 25 30
Health 200 600 1300 2040 2320
+0.25 +2.25 +5.75 +9.45 +10.9
Mana 75 339 927 1491 1719
+0 +1.1 +3.55 +5.9 +6.88
Armor 0 3.83 10.37 17.03 19.7
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 25‒29 47‒51 96‒100 143‒147 162‒166
Attack Rate 0.59/s 0.72/s 0.95/s 1.19/s 1.28/s
Attack Range Ranged 575 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4+0.6
Projectile Speed 900
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 4
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Nihilism
Split Earth
Can deal heavy damage in an aura around himself.
Once a worldly philosopher, the hideous truth at the heart of existence emanated Nihilism and twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating and scouring nearby foes without ever lifting a finger.
Split Earth
Split Earth
Diabolic Edict
Lightning Storm
Nihilism
Nihilism
Pulse Nova
Roles: Carry Carry Support Support Nuker Nuker Pusher Pusher Disabler Disabler
Complexity: ★☆☆


Bio[]

Leshrac minimap icon.pngLeshrac, the Tormented Soul
▶️ "Imbalance demands it."
Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

Abilities[]

Split Earth
Split Earth icon.png
Affects
Enemies
Damage
Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Animation: 0.7+0.67
Cast Range: 650
Base Radius: 150/175/200/225 (Talent 190/215/240/265)
Number of Instances: 1 (With Aghanim's Shard 4)
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
With Aghanim's Shard Radius Increase per Instance: 75
With Aghanim's Shard Radius Increase Interval: 5
Cooldown: 9
Mana: 80/100/120/140
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Split Earth to repeat in the same location 3 additional times, with a 5 second delay between each one. Each time the radius increases by 75. Split Earth echo location is visible to both teams.
Buff/Debuff
Modifiers [?]
modifier_leshrac_split_earth_thinker
Undispellable
modifier_stunned
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.

Notes:

  • Split Earth first applies the debuff, then the damage.
  • Destroys trees within the affected radius.
  • Has no visual or audio indicator during the effect delay.
  • With Aghanim's Shard icon.png Aghanim's Shard, Split Earth applies its effect 4 times at the targeted point.
    • The first instance still happens 0.35 seconds after cast. The following instances happen 5.35/10.35/15.35 seconds after cast.
    • The visual effect during the delay between the extra instances is visible to everyone.
    • Each instance has the following radius:
      • Level 1: 150/225/300/375 (Talent 190/265/340/415)
      • Level 2: 175/250/325/400 (Talent 215/290/365/440)
      • Level 3: 200/275/350/425 (Talent 240/315/390/465)
      • Level 4: 225/300/375/450 (Talent 265/340/415/490)


Diabolic Edict
Diabolic Edict icon.png
Ability
No Target
Affects
Enemies
Damage
Pure
Saturates the area around Leshrac with magical explosions that deal pure damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Lasts 10 seconds.
Cast Animation: 0.5+0.87
Radius: 500
Number of Explosions: 40 (Talent 70)
Damage per Explosion: 7/14/21/28
Duration: 10
Cooldown: 22
Mana: 95/120/135/155
Buff/Debuff
Modifiers [?]
modifier_leshrac_diabolic_edict
Death
Chronoptic energy bursts from one plane to the other, evaporating anything it touches.

Notes:

  • Diabolic Edict's radius is centered on and follows Leshrac.
  • Randomly selects nearby valid units for each explosion. There are no priorities.
    • Fully affects invisible units and units in the Fog of War.
    • When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. These random explosions deal no damage.
  • Creates explosions in 0.25 (Talent 0.14)-second intervals, starting immediately as the ability is cast, resulting in 40 (Talent 70) explosions.
  • Can deal up to 280/560/840/1120 (Talent 490/980/1470/1960) damage to a single target.
  • When Leshrac dies, the explosions still occur at his location.
  • Multiple instances of Diabolic Edict fully stack.


Lightning Storm
Lightning Storm icon.png
Affects
Enemies
Damage
Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for a duration.
Cast Animation: 0.3+1.04
Cast Range: 650
Jump Distance: 475
Number of Jumps: 5/7/9/11
Effect Delay: 0.25
Damage: 70/120/170/220 (Talent 170/220/270/320)
Move Speed Slow: 75%
Slow Duration: 0.4/0.6/0.8/1
Cooldown: 4
Mana: 80/100/120/140
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Buff/Debuff
Modifiers [?]
modifier_leshrac_lightning_storm_scepter_thinker
Undispellable
modifier_leshrac_lightning_storm
Undispellable
modifier_leshrac_lightning_storm_slow
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.

Notes:

  • The lightning hits the initial target after the 0.25-second effect delay and then jumps to other targets in 0.25-second intervals, so hitting all targets takes 1.25/1.75/2.25/2.75 seconds.
  • Cannot hit the same unit twice per cast.
    • With the bounce twice on units Talent talent, it can bounce back on the same unit once.
    • However, it cannot bounce on the same unit twice in a row, so a lone target is hit only once.
    • Only bounces back to the same unit again if it already hit all other valid targets nearby.
  • All jumps together can deal up to 350/840/1530/2420 (Talent 850/1540/2430/3520) damage (before reductions).
  • Lightning Storm first applies the damage, then the debuff.
  • The lightning storm buff is a hidden buff required for the lightning to jump.


Nihilism icon.png
Ability
No Target
Affects
Enemies / Self
Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.
Cast Animation: 0+0
Radius: 450
Enemy Magic Resistance Reduction: 30%
Move Speed Change: 30%
Duration: 4
Aura Linger Duration: 0.5
Cooldown: 25
Mana: 75
Partially pierces spell immunity.
The attack immunity on the caster stops working while spell immune.
Does not affect spell immune enemies.
Buff/Debuff
Modifiers [?]
modifier_leshrac_decrepify_aura
modifier_leshrac_decrepify
Undispellable
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Pulse Nova to be unlocked.

Notes:

  • Interrupts Leshrac's channeling abilities upon cast.
  • Reduces most heroes' total magic resistance to 2.5%.
  • The ethereal effect on enemies is provided by an aura, its debuff lingers for 0.5 seconds.
  • Multiple casts of Nihilism do not stack.


Pulse Nova
Pulse Nova icon.png
Ability
Toggle
Affects
Enemies
Damage
Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Drains Leshrac's mana with each pulse.
Cast Animation: 0+0
Damage Radius: 525
Mana Cost per Second: 20/40/60
Damage per Second: 100/150/200 (Talent 140/190/240)
Cooldown: 1
Mana: 70
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Nihilism ability.
Buff/Debuff
Modifiers [?]
modifier_leshrac_pulse_nova
Death
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.

Notes:

  • Deals damage and drains mana in 1-second intervals, starting immediately upon activating ability.
    • Activating the ability costs 90 mana.
    • However, when having less than 90 mana and toggling on, it will still deal 1 damage instance and then toggle off.


Talents[]

Hero Talents
+30 Diabolic Edict Explosions25 Lightning Storm Can Bounce Twice On Units
+40 Pulse Nova Damage20+20 Strength attribute symbol.png Strength
+25 Movement Speed15+100 Lightning Storm Damage
+40 Split Earth Radius10+1.75 Mana Regen
Notes:

Recent Changes[]

Main Article: Leshrac/Changelogs
Version
Description
  • Lightning Storm
    • Increased number of jumps from 4/6/8/10 to 5/7/9/11.
    • Rescaled damage from 90/130/170/210 to 70/120/170/220.
Level 10 right talent changed: +4 armor ➜ +1.75 mana regen.
Level 25 left talent changed: +30% magic resistance ➜ +30 Diabolic Edict explosions.
Level 25 right talent changed: +30 Diabolic Edict explosions ➜ Lightning Storm can bounce twice on the same units. [?]

Recommended items[]

Starting items:

  • Tango icon.png Tango sustains health to stay in lane.
  • Healing Salve icon.png Healing Salve restores large amount of health.
  • Clarity icon.png Clarity restores mana. In the early game, having mana to use Split Earth more frequently can help with setting up kills for your team. Later on, the item keeps his mana up so he can spend more time on the map as opposed to the fountain.
  • Observer Ward icon.png Observer Ward establishes vision of enemy movements, saving your team from getting ganked or planning your own.
  • Null Talisman icon.png Null Talisman gives intelligence to use abilities as well as some damage to last hit.

Early game:

  • Magic Stick icon.png Magic Stick gives burst health and mana to help frail Leshrac use abilities.
  • Boots of Speed icon.png Boots of Speed provide movement speed boost for Leshrac to position and chase with Disbolic Edict.
  • Bottle (Full) icon.png Bottle helps with sustain and storing runes for the right occasions.
  • Wind Lace icon.png Wind Lace also gives movement speed bonus for cheap, later build to Eul's Scepter of Divinity.
  • Infused Raindrops icon.png Infused Raindrops offers mana regeneration for cheap and absorbs some magical damage.
  • Soul Ring icon.png Soul Ring gives regeneration and produces extra mana to use more abilities.

Mid game:

  • Arcane Boots icon.png Arcane Boots sustains mana to Leshrac and teammates, and can disassemble later on for Bloodstone or Aether Lens.
  • Magic Wand icon.png Magic Wand provides attributes and increased charge storage for more burst restoration.
  • Bloodstone icon.png Bloodstone increases health, mana, and mana regeneration to help Leshrac use abilities often. The active heal may keep Leshrac alive long enough to escape or ditch out damage for kills.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity disables an enemy to land Split Earth, while the increased mana pool and mana regeneration allow for more sustained abilities usage. The additional movement speed also helps when chasing with Diabolic Edict and Pulse Nova.
  • Kaya icon.png Kaya boosts intelligence and spell damage, while decreasing the mana cost of abilites and items so Leshrac can use them more often.

Late game:

  • Octarine Core icon.png Octarine Core raises health and mana for sustainability. Cooldown Reduction and Spell Lifesteal allows Leshrac to constantly use abilities while keeping himself healthy. However, you may need a large mana pool or regeneration to make the most out of this item.
  • Shiva's Guard icon.png Shiva's Guard enhances Leshrac's survivability against physical attacks with armor and attack speed slow aura, while also increasing his intelligence. Use Arctic Blast to slow enemy movement speed and keep them within range of Pulse Nova.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows provides a little bit of attributes, armor, and mana regeneration; its charges from fallen enemies can heal or deal damage depending on targets.
  • Phase Boots icon.png Phase Boots grants great movement speed boost to position, as well as chase or flee with Diabolic Edict and Pulse Nova.
  • Drum of Endurance icon.png Drum of Endurance provides attributes, and movement speed to position in ganks.
  • Aether Lens icon.png Aether Lens increases mana and mana regeneration; the higher cast range allows Leshrac to use abilities and items while keeping a safe distance from dangerous foes.
  • Veil of Discord icon.png Veil of Discord gives survivability through attributes and armor, while the active ability reduces enemy magic resistance, helping Leshrac's and teammates' abilities deal more magical damage.
  • Blink Dagger icon.png Blink Dagger grants exceptional positioning for surprise Split Earth, also useful to keep up with targets of Diabolic Edict and Pulse Nova.
  • Force Staff icon.png Force Staff grants ability to reposition any heroes in the game, pushing allies to favorable locations while moving enemies into your abilities.
  • Glimmer Cape icon.png Glimmer Cape protects Leshrac and allies with invisibility and magic resistance, an item for escape but you can use it to initiate with Split Earth as well.
  • Boots of Travel 1 icon.png Boots of Travel allow Leshrac to teleport globally to join ganks and pushes. Furthermore, the enhanced movement speed lets Leshrac chase down almost any enemy targets.
  • Rod of Atos icon.png Rod of Atos gives attributes and a root to set up Split Earth at long range.
  • Black King Bar icon.png Black King Bar grants strength and spell immunity, enabling Leshrac to run rampant through the enemy ranks without fear of disables and magical bursts.
  • Lotus Orb icon.png Lotus Orb bolsters defense with armor, regeneration, and Echo Shell that reflects spells back to enemies.
  • Linken's Sphere icon.png Linken's Sphere gives attributes, regeneration, and spellblock that protects against unit-targeted abilities occasionally.
  • Scythe of Vyse icon.png Scythe of Vyse grants attributes, intelligence, and mana regeneration to let Leshrac use more abilities. The active Hex disables a dangerous target and set up for Split Earth.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Leshrac to essentially decrepify nearby enemies, slowing them and boosting the damage of his abilities.
  • Guardian Greaves icon.png Guardian Greaves restores health and mana to allies, while removing debuffs from Leshrac that may hinder his abilities; furthermore, the aura armor and health regeneration works better on heroes at low HP.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse.
    • Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.
    • When meeting Leshrac as an enemy or an ally, Spirit Breaker minimap icon.png Spirit Breaker (who also happens to be a planeswalker or planeshifter in Dota 2's lore) will reference this in his lines towards Leshrac.
  • Leshrac's response ▶️ "An evil wind rises." is a reference to the real life mazuku, which is Swahili for "evil wind". A mazuku is a toxic pocket of air that is rich in carbon dioxide which is lethal to anyone inside the pocket. It originates from vents in the earth such as lava tunnels where it rises into the low lying areas on the surface, or beneath lakes rich in CO2 where it rises into the air of the surrounding area via limnic eruptions.[1]

Gallery[]

References[]

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