Hero
Leshrac | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Can deal heavy damage in an aura around himself. | |
Once a worldly philosopher, the hideous truth at the heart of existence emanated Nihilism and twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating and scouring nearby foes without ever lifting a finger. | |
Roles: | Carry Support Nuker Pusher Disabler |
Complexity: | ★☆☆ |
Contents
Bio[]
▶️ "Imbalance demands it."
Lore:
Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.
Voice:
Abilities[]
Split Earth
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Animation: 0.7+0.67
Cast Range: 650
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
Causes Split Earth to repeat in the same location 3 additional times, with a 5 second delay between each one. Each time the radius increases by 75. Split Earth echo location is visible to both teams.
Twisting nature to his vile will, the shifting earth consumes those unlucky enough to cross Leshrac's path.
Notes:
- Split Earth first applies the debuff, then the damage.
- Destroys trees within the affected radius.
- Has no visual or audio indicator during the effect delay.
- With Aghanim's Shard, Split Earth applies its effect 4 times at the targeted point.
- The first instance still happens 0.35 seconds after cast. The following instances happen 5.35/10.35/15.35 seconds after cast.
- The visual effect during the delay between the extra instances is visible to everyone.
- Each instance has the following radius:
Diabolic Edict
Notes:
- Diabolic Edict's radius is centered on and follows Leshrac.
- Randomly selects nearby valid units for each explosion. There are no priorities.
- Fully affects invisible units and units in the Fog of War.
- When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. These random explosions deal no damage.
- Creates explosions in 0.25 (
0.14)-second intervals, starting immediately as the ability is cast, resulting in 40 (
70) explosions.
- When Leshrac dies, the explosions still occur at his location.
- Multiple instances of Diabolic Edict fully stack.
Lightning Storm
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for a duration.
Cast Animation: 0.3+1.04
Cast Range: 650
Jump Distance: 475
Number of Jumps: 5/7/9/11
Effect Delay: 0.25
Move Speed Slow: 75%
Slow Duration: 0.4/0.6/0.8/1
Modifiers [?]
modifier_leshrac_lightning_storm_scepter_thinker
Undispellable
modifier_leshrac_lightning_storm
Undispellable
modifier_leshrac_lightning_storm_slow
The Tormented Soul's mastery of the elements is evident in the massive storms that strike down armies before him.
Notes:
- The lightning hits the initial target after the 0.25-second effect delay and then jumps to other targets in 0.25-second intervals, so hitting all targets takes 1.25/1.75/2.25/2.75 seconds.
- Because of the effect delay, the initial lightning can be avoided with spell immunity, invulnerability, or becoming hidden. However, this does not prevent it from jumping.
- Does not bounce on invisible units, or units in the Fog of War.
- Cannot hit the same unit twice per cast.
- With the bounce twice on units
talent, it can bounce back on the same unit once.
- However, it cannot bounce on the same unit twice in a row, so a lone target is hit only once.
- Only bounces back to the same unit again if it already hit all other valid targets nearby.
- With the bounce twice on units
- All jumps together can deal up to 350/840/1530/2420 (
850/1540/2430/3520) damage (before reductions).
- Lightning Storm first applies the damage, then the debuff.
- The lightning storm buff is a hidden buff required for the lightning to jump.
Ability
No Target
No Target
Affects
Enemies / Self
Enemies / Self
Causes Leshrac and all nearby enemies to turn ethereal, preventing them from attacking, slowing them, and making them take more magic damage. Increases Leshrac's speed rather than reducing it. Does not cause Leshrac to take amplified damage.
Cast Animation: 0+0
Radius: 450
Enemy Magic Resistance Reduction: 30%
Move Speed Change: 30%
Duration: 4
Aura Linger Duration: 0.5
Spell Immunity Notes:
The attack immunity on the caster stops working while spell immune.
Does not affect spell immune enemies.
Requires drafting Pulse Nova to be unlocked.
Notes:
- Requires Aghanim's Scepter to be unlocked.
- Interrupts Leshrac's channeling abilities upon cast.
- Turns Leshrac and all enemies within the radius ethereal, disarming them, rendering them attack immune, and granting 100% physical damage resistance.
- Reduces most heroes' total magic resistance to 2.5%.
- Nihilism's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
- The ethereal effect on enemies is provided by an aura, its debuff lingers for 0.5 seconds.
- Multiple casts of Nihilism do not stack.
Pulse Nova
Cast Animation: 0+0
Damage Radius: 525
Mana Cost per Second: 20/40/60
Grants the Nihilism ability.
If necessary, the Tormented Soul can manipulate space time itself, ravaging lesser beings.
Notes:
- Pulse Nova does not interrupt Leshrac's channeling abilities upon toggling On / Off.
- Deals damage and drains mana in 1-second intervals, starting immediately upon activating ability.
- Activating the ability costs 90 mana.
- However, when having less than 90 mana and toggling on, it will still deal 1 damage instance and then toggle off.
- Fully affects invisible units and units in the Fog of War.
Talents[]
Hero Talents | ||
---|---|---|
+30 Diabolic Edict Explosions | 25 | Lightning Storm Can Bounce Twice On Units |
+40 Pulse Nova Damage | 20 | +20 Strength |
+25 Movement Speed | 15 | +100 Lightning Storm Damage |
+40 Split Earth Radius | 10 | +1.75 Mana Regen |
Notes:
- The strength talent effectively grants Leshrac 400 health and 2 health regeneration.
Recent Changes[]
Main Article: Leshrac/Changelogs
Version
Description
- Lightning Storm
- Increased number of jumps from 4/6/8/10 to 5/7/9/11.
- Rescaled damage from 90/130/170/210 to 70/120/170/220.
- Increased base attack damage from 22‒26 to 25‒29.
- Aghanim's Scepter upgrade:
- Nihilism now has its attack immunity disabled while the caster is spell immune, instead of getting completely dispelled.
- Increased base health regeneration from 0 to 0.25.
- Diabolic Edict
Talents:
- Level 10 right talent changed: +4 armor ➜ +1.75 mana regen.
- Level 25 left talent changed: +30% magic resistance ➜ +30 Diabolic Edict explosions.
- Level 25 right talent changed: +30 Diabolic Edict explosions ➜ Lightning Storm can bounce twice on the same units. [?]
Recommended items[]
Starting items:
- Tango sustains health to stay in lane.
- Healing Salve restores large amount of health.
- Clarity restores mana. In the early game, having mana to use Split Earth more frequently can help with setting up kills for your team. Later on, the item keeps his mana up so he can spend more time on the map as opposed to the fountain.
- Observer Ward establishes vision of enemy movements, saving your team from getting ganked or planning your own.
- Null Talisman gives intelligence to use abilities as well as some damage to last hit.
Early game:
- Magic Stick gives burst health and mana to help frail Leshrac use abilities.
- Boots of Speed provide movement speed boost for Leshrac to position and chase with Disbolic Edict.
- Bottle helps with sustain and storing runes for the right occasions.
- Wind Lace also gives movement speed bonus for cheap, later build to Eul's Scepter of Divinity.
- Infused Raindrops offers mana regeneration for cheap and absorbs some magical damage.
- Soul Ring gives regeneration and produces extra mana to use more abilities.
Mid game:
- Arcane Boots sustains mana to Leshrac and teammates, and can disassemble later on for Bloodstone or Aether Lens.
- Magic Wand provides attributes and increased charge storage for more burst restoration.
- Bloodstone increases health, mana, and mana regeneration to help Leshrac use abilities often. The active heal may keep Leshrac alive long enough to escape or ditch out damage for kills.
- Eul's Scepter of Divinity disables an enemy to land Split Earth, while the increased mana pool and mana regeneration allow for more sustained abilities usage. The additional movement speed also helps when chasing with Diabolic Edict and Pulse Nova.
- Kaya boosts intelligence and spell damage, while decreasing the mana cost of abilites and items so Leshrac can use them more often.
Late game:
- Octarine Core raises health and mana for sustainability. Cooldown Reduction and Spell Lifesteal allows Leshrac to constantly use abilities while keeping himself healthy. However, you may need a large mana pool or regeneration to make the most out of this item.
- Shiva's Guard enhances Leshrac's survivability against physical attacks with armor and attack speed slow aura, while also increasing his intelligence. Use Arctic Blast to slow enemy movement speed and keep them within range of Pulse Nova.
Situational items:
- Urn of Shadows provides a little bit of attributes, armor, and mana regeneration; its charges from fallen enemies can heal or deal damage depending on targets.
- Phase Boots grants great movement speed boost to position, as well as chase or flee with Diabolic Edict and Pulse Nova.
- Drum of Endurance provides attributes, and movement speed to position in ganks.
- Aether Lens increases mana and mana regeneration; the higher cast range allows Leshrac to use abilities and items while keeping a safe distance from dangerous foes.
- Veil of Discord gives survivability through attributes and armor, while the active ability reduces enemy magic resistance, helping Leshrac's and teammates' abilities deal more magical damage.
- Blink Dagger grants exceptional positioning for surprise Split Earth, also useful to keep up with targets of Diabolic Edict and Pulse Nova.
- Force Staff grants ability to reposition any heroes in the game, pushing allies to favorable locations while moving enemies into your abilities.
- Glimmer Cape protects Leshrac and allies with invisibility and magic resistance, an item for escape but you can use it to initiate with Split Earth as well.
- Boots of Travel allow Leshrac to teleport globally to join ganks and pushes. Furthermore, the enhanced movement speed lets Leshrac chase down almost any enemy targets.
- Rod of Atos gives attributes and a root to set up Split Earth at long range.
- Black King Bar grants strength and spell immunity, enabling Leshrac to run rampant through the enemy ranks without fear of disables and magical bursts.
- Lotus Orb bolsters defense with armor, regeneration, and Echo Shell that reflects spells back to enemies.
- Linken's Sphere gives attributes, regeneration, and spellblock that protects against unit-targeted abilities occasionally.
- Scythe of Vyse grants attributes, intelligence, and mana regeneration to let Leshrac use more abilities. The active Hex disables a dangerous target and set up for Split Earth.
- Aghanim's Scepter allows Leshrac to essentially decrepify nearby enemies, slowing them and boosting the damage of his abilities.
- Guardian Greaves restores health and mana to allies, while removing debuffs from Leshrac that may hinder his abilities; furthermore, the aura armor and health regeneration works better on heroes at low HP.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse.
- Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.
- When meeting Leshrac as an enemy or an ally, Spirit Breaker (who also happens to be a planeswalker or planeshifter in Dota 2's lore) will reference this in his lines towards Leshrac.
- Leshrac's response ▶️ "An evil wind rises." is a reference to the real life mazuku, which is Swahili for "evil wind". A mazuku is a toxic pocket of air that is rich in carbon dioxide which is lethal to anyone inside the pocket. It originates from vents in the earth such as lava tunnels where it rises into the low lying areas on the surface, or beneath lakes rich in CO2 where it rises into the air of the surrounding area via limnic eruptions.[1]