Legion Commander

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Legion Commander
Legion Commander icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3.3
18 + 1.7
20 + 2.2
Level 0 1 15 25 30
Health 200 700 1620 2520 2880
Health regen 0 2.5 7.12 11.62 13.47
Mana 75 315 675 1083 1239
Mana regen 0 1 2.54 4.24 4.89
Armor 0 3 6.97 11.8 13.55
Att/sec 0.59 0.69 0.83 1 1.07
Damage 35‒39 60‒64 106‒110 151‒155 169‒173
Magic resistance 25%
▶️ Movement speed 330
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.46+0.64
Base attack time 1.7
Damage block 16
Collision size 24
Legs
Gib type Default

Tresdin, the Legion Commander, is a melee strength hero fitting the role of carry. A highly mobile and somewhat tanky hero, her skillset and gameplay revolve mainly around killing off targets and especially backliners and supports, with her ultimate, Duel. Each successful Duel grants Tresdin permanent bonus damage. Though she is extremely skilled in "fair" one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map, collecting kills and developing into a fearsome carry, so that by lategame she need no longer rely on duel to destroy any enemies that venture too close. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.

Bio[edit]

Legion Commander minimap icon.pngTresdin, the Legion Commander
▶️ "If they want war, then we shall give it to them!"
They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.

Abilities[edit]

Overwhelming Odds
Overwhelming Odds icon.png
Affects
Enemies / Self
Damage
Magical
Turns the enemies' numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation: 0.3+0
Cast Range: 1000
Radius: 330/340/350/360
Base Damage: 40/60/80/100
Damage per Creep: 14/16/18/20
Damage per Hero: 30/60/90/120 (Talent 105/135/165/195)
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Buff Duration: 7
Cooldown: 15
Mana: 100/110/120/130
Partially pierces spell immunity. Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Modifiers
Buff modifier_legion_commander_overwhelming_odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin's command.

Notes:

  • The percentage bonus damage to summons is dealt before the base and bonus damage and only taken by units which were created by an ability.
  • Total damage when hitting a certain amount of heroes, with no other units nearby (before reductions):
    • 2 Heroes: 100/180/260/340 (Talent 250/330/410/490) damage to each hero, 200/360/520/680 (Talent 500/660/820/980 total damage.
    • 3 Heroes: 130/240/350/460 (Talent 355/465/575/685) damage to each hero, 390/720/1050/1380 (Talent 1065/1395/1725/2055 total damage.
    • 4 Heroes: 160/300/440/580 (Talent 460/600/740/880) damage to each hero, 640/1200/1760/2320 (Talent 1840/2400/2960/3520 total damage.
    • 5 Heroes: 190/360/530/700 (Talent 565/735/905/1075) damage to each hero, 950/1800/2650/3500 (Talent 2825/3675/4525/5375 total damage.
  • The initial part of the ability's sound effect plays during the cast animation and is audible to everyone.
  • The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
    • The movement speed bonus gets updated on each cast based on how many targets were hit.


Press the Attack
Press the Attack icon.png
Affects
Allies
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation: 0.2+0.93
Cast Range: 700
Health Regen Bonus: 30/40/50/60
Attack Speed Bonus: 65/90/115/140
Duration: 5
Talent Radius: 400
With Aghanim's Shard Spell Immunity Duration: 1.75
Cooldown: 16/15/14/13 (With Aghanim's Shard 14/13/12/11)
Mana: 110
Aghanim's Shard upgrade: Press The Attack targets now gain Spell Immunity for 1.75 seconds. Reduces cooldown by 2 seconds.
Modifiers
Buff modifier_legion_commander_press_the_attack: Dispellable with any dispel.
Buff modifier_legion_commander_press_the_attack_immunity: Unknown dispel interaction.
The rallying horn of the Bronze Legion is able to inspire any heart.

Notes:

  • Can regenerate up to 150/200/250/300 health over its full duration.
  • With Aghanim's Shard icon.png Aghanim's Shard, Press the Attack also grants spell immunity to the target.
    • Press the Attack first applies the buff, and then the spell immunity buff.
    • The spell immunity granted does not apply a spell immunity dispel on the target. Therefore certain debuffs (e.g. Pounce) only dispelable by spell immunity are not removed.
  • The level 25 Talent talent turns Press the Attack into a 400 radius area-targeted ability, so that it cannot directly target units anymore.
    • Self-casting the ability still targets Legion Commander, centering the radius around her.
    • The radius talent does not apply to the Press The Attack buff applied on self after winning a Duel.
    • Aghanim's Shard icon.png Aghanim's Shard's notes fully apply.


Moment of Courage
Moment of Courage icon.png
Ability
Passive
Affects
Self
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25% (Talent 33%)
Lifesteal: 55%/65%/75%/85%
Cooldown: 2.3/1.8/1.3/0.8
Modifiers
Buff modifier_legion_commander_moment_of_courage: Undispellable. Persists death.
Buff modifier_legion_commander_moment_of_courage_lifesteal: Dispellable with death only.
Tresdin knows that an enemy's most vulnerable moment often follows their fiercest stroke.

Notes:

  • Only procs when a unit starts an attack against Legion Commander, regardless of distance.
    • This means canceled or missed attacks can proc it as well.
  • Can proc on attacks from any unit, regardless of team or unit type (including wards and buildings).
  • Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed and lifesteal.
    • This buff lasts for 1 second, or until she lands an attack on an enemy, whichever is shorter. Missed attacks do not count.
  • If the ability procs while Tresdin is already attacking, she performs an instant attack on the current attack target.
    • This instant attack does not interfere with the ongoing attack and uses no animation.
    • The instant attack can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
    • This means the instant attack also uses up the 1000 attack speed and lifesteal buff immediately.
  • Stacks additively with other sources of lifesteal.
  • Cannot lifesteal off of wards, buildings and allied units.


Duel icon.png
Affects
Enemy Heroes / Self
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items nor abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Animation: 0.3+0
Cast Range: 150
Winner Attack Damage Bonus: 10/20/30 (Talent 40/50/60)
Duel Duration: 4/4.75/5.5 (With Aghanim's Scepter 6/7/8)
With Aghanim's Scepter Incoming Damage Reduction: 50%
Cooldown: 50 (With Aghanim's Scepter 30)
Mana: 75
Aghanim's Scepter upgrade: Increases Duel duration, and makes Legion Commander and her opponent only take 50% damage from other sources. Reduces cooldown by 20 seconds.
Modifiers
Buff modifier_legion_commander_duel_damage_boost: Undispellable. Persists death.
Debuff modifier_legion_commander_duel: Dispellable with death only.
To face a soldier of Stonehall in single combat is a challenge few can resist.

Notes:

  • Provides True Sight over both duelists for both teams, so that invisibility cannot prevent them from attacking each other (does not pierce True Sight immunity).
  • Duel's taunt has priority over all other taunts, meaning other taunts cannot make dueling units change their targets.
  • Grants both duelists unobstructed pathing, so they can move through cliffs, trees, and other units.
  • Duel ends instantly when the distance between the duelists exceeds 2000 at any point during it, resulting in no victor.
  • A unit wins the duel if their opponent dies before the duel ends. If both duelists survive the duel, there is no victor.
  • A victorious duelist does not need to have landed the last hit. Their opponent may be killed by enemies or neutrals, or denied by allies or themselves.
  • A victorious duelist gains bonus damage as long as their opponent is a non-illusion hero, and dies. However, there are a few exceptions:
    • The dueled target does not gain the bonus damage if the duel caster dies to Ice Blast's shatter, but the caster does if the target shatters instead.
    • The dueled target does not gain the bonus damage if they were hidden by Phantasm or Enchant Remnant as the caster died, but the caster does if the target was affected instead.
    • Grant bonus damage only when the dueled Meepo minimap icon.png Meepo dies from taking damage. If another Meepo dies during the duel, no damage is granted.
    • Defeating a Arc Warden Tempest Double minimap icon.png Tempest Double does not grant bonus damage.
    • The victor of a duel gains bonus damage even when the victim had Reincarnation or enters Upgradable by Aghanim's Scepter. Wraith Form.
  • If Legion Commander is victorious, Press the Attack based on its current level is applied on her.
    • Press the Attack notes fully apply. The radius Talent talent does not apply.
    • In Ability Draft, Press the Attack must be drafted as well for it to be applied on the caster upon a victory.
  • Can be cast on illusions. While illusions get bonus damage from winning such duels, real heroes do not gain damage for defeating illusions.
    • Hero clones can gain damage individually as well. However, the Tempest Double loses it upon respawning. Meepo clones keep their victory damage permanently.
  • If two enemy heroes are linked by Soulbind and duel is cast, Legion Commander gains bonus damage for any and all heroes that die during the duel.
    • The order of death does not matter as duel simultaneously affects both heroes (Legion Commander only attacks the main target however). This link can result in doubled duel damage if both enemies die.
    • If any enemy creep-hero is linked as a secondary target by Soulbind and duel is cast, the creep-hero gets dueled and winner gains the bonus damage.


Talents[edit]

Hero Talents
400 AoE Press the Attack25+30 Duel Damage Bonus
+8% Moment Proc Chance20+30 Movement Speed
+75 Overwhelming Odds Damage Per Hero15+20 Attack Speed
+1.5 Mana Regen10+7 Strength attribute symbol.png Strength
Notes:

Recent Changes[edit]

Version
Description
Level 15 left talent changed: -9s Overwhelming Odds cooldown ➜ +75 Overwhelming Odds damage per hero affected.

Recommended Items[edit]

Starting items:

  • Tango icon.png Tango is great for regenerating vs low damage harrassment or trading in lane.
  • Healing Salve icon.png Healing Salve is useful for a big burst of early lane regen.
  • Enchanted Mango icon.png Enchanted Mango are a great choice since it gives you burst mana and gives passive HP regeneration. Don't be afraid to fly more of these on the courier, they are very cost effective and can give instant mana without having to be out of the lane for 50 seconds with a clarity!

Early game:

  • Quelling Blade icon.png Quelling Blade is a necessary first item as any core melee hero so you jungle and get as many creep kills as possible to get as much gold to build your items up. It also increases your jungling, both in speed and efficiency.
  • Bracer icon.png Bracer can be a great item in harder lanes where you need extra stats and magic resistance and just to increase farming speed in the jungle.
  • Phase Boots icon.png Phase Boots are an amazing choice for early survivability vs physical damage, unit walking and easier time catching up to people after using Overwhelming Odds.

Mid game:

  • Blink Dagger icon.png Blink Dagger is the usual initiation tool for a Duel to build on Legion Commander.
  • Blade Mail icon.png Blade Mail can help deal more damage during Duels when the Duel target can easily out-damage Legion Commander, such as Huskar, Sven, or Ursa. It's also great against ranged enemy carries in particular, since they may be able to attack and kite Legion Commander before she even approaches melee range to start counterattacking, but they tend to be very fragile, such as Drow Ranger, Windranger, or Sniper.

Late game:

  • Black King Bar icon.png Black King Bar is an all-rounded useful tool to avoid disables. Although it's less needed for spell immunity during Duels if you already have Aghanim's Scepter, it can provide a secondary source of spell immunity if needed.
  • Shadow Blade icon.png Shadow Blade is usually the correct choice because it can be a good initiation tool for Legion Commander if the enemy are farming apart and are not playing as a team since it means you will have an easier time gap closing without being spotted. Blink Dagger is generally much better but Shadow Blade and it's upgrade Silver Edge icon.png Silver Edge, can definitely have their worth in some matches when passives need to be disabled for you to win Duels or contribute to fights.

Situational items:

  • Assault Cuirass icon.png Assault Cuirass is beneficial when your team has low tower push capability or needs better physical damage resistance. The armor reduction and bonus attack speed are very helpfull during duels.
  • Mjollnir icon.png Mjollnir boosts Legion Commander’s farming speed a lot since Moment of Courage can proc Chain Lightning. Mjollnir’s active, Static Shield furthers this while also increasing damage output during Duels and/or team fights. In addition, the raw attack speed and damage are always welcome on Legion Commander.
  • Desolator icon.png Desolator is a straight damage dps increase, it's good if you are ahead and are against enemy heroes with very low health pools or no ways to negate the effects of the Desolator.
  • Abyssal Blade icon.png Abyssal Blade is great when you need a reliable lockdown without the reliance on Duel, usually when you have a lot of bonus damage from said ability. It also makes you much more tanky with the Vanguard component and is an overall great 4 or 5th item on Legion Commander.
  • Aghanim's Scepter icon.png Aghanim's Scepter is great when snowballing and if you are targeted by many disables and items since you will become magic immune during Duel and only take damage of that enemy.
  • Heaven's Halberd icon.png Heaven's Halberd increases your survivability by giving you strength, status resistance, and evasion. Use the active ability to the target you want to Duel to let you have more chance to win the Duel. It can pop enemies' Linken's Sphere icon.png Linken's Sphere before using Duel.
  • Monkey King Bar icon.png Monkey King Bar is always good against enemies who have any form of evasion as Legion Commander requires right clicking later on.

Luxury items:

  • Moon Shard icon.png Moon Shard you should consider getting this once you have gained some respectable Duel damage, it grants a huge boost to your attack speed that paired with Press the Attack will melt down enemies during Duels; can be consumed to gain half it's bonus and free an slot.
  • Aghanim's Blessing icon.png Aghanim's Blessing turns Aghanim's Scepter into a passive buff, lossing the attribute bonuses but providing the same ability upgrades freing an inventory slot.


Gameplay[edit]

Roles: Carry Carry Disabler Disabler Initiator Initiator Durable Durable Nuker Nuker
Complexity: ★☆☆
Playstyle: Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its abyssal invaders. The call of Tresdin's horn heals and hastens her soldiers, inspiring them to Press the Attack. Faced with Overwhelming Odds, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes the Duel. Locked in single combat, she counterstrikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
    • When engaging heroes with mounts, she will often express her jealousy or interest for them (▶️ "I like your mount."). Her hero model in DotA rode a mount.
    • She also comments on facial hair when dueling or killing certain heroes (▶️ "Nice mustache."). Her DotA hero model had a mustache.
    • In DotA, her counterpart often expressed his distrust for anything which was not human. This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
  • Tresdin's response, ▶️ "War. War always changes." is a reference to the signature Fallout quote, "War. War never changes."
  • Her response, ▶️ "You won't win the war by dying for your Ancient. You'll win by making the other dumb, unfed bastard die for theirs!" is a reference to the popular George S. Patton quote: "The object of war is not to die for your country but to make the other bastard die for his."
  • The horn sound effect when deploying ▶️ Press the Attack utilizes the same ▶️ sound the Concheror item uses in Team Fortress 2, another title from Valve.
  • Her voice actress, Merle Dandridge, is also well known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.
  • When dueling Zeus minimap icon.png Zeus, There is a chance of Legion Commander yelling Thunderdome! ▶️ which a reference to the Thunderdome of Mad Max Beyond Thunderdome!
  • When dueling Ogre Magi minimap icon.png Ogre Magi, Legion Commander has only 1% to say "Multi-ogre Battle Arena!". This is a reference to the game genre Dota 2 is, MOBA - Multiplayer Online Battle Arena.
  • In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Legion Commander's sword in the minigame Longshot, along with other Dota 2 weapons like Axe's war axe, Huskar's spear and Stout Shield.

Gallery[edit]